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  • Citadel Archives: Escape
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  • This will be your first chance to confront CAT6 with your own choice of weapons and squadmates, not to mention wearing your armor. Be sure to check your weapons loadout as the game will have cleared your normal equipment selections. In terms of squad planning you should expect to see a LOT of shielding and some heavily armored targets. The various weapons/upgrades that "penetrate thin cover" will prove useful. The ability to create Tech Bursts will wreak havoc among the many shielded CAT6 enemies, and the source powers for priming them (Overload, Energy Drain, Sabotage) will remove the shields from the CAT6 Heavies to boot.
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  • This will be your first chance to confront CAT6 with your own choice of weapons and squadmates, not to mention wearing your armor. Be sure to check your weapons loadout as the game will have cleared your normal equipment selections. In terms of squad planning you should expect to see a LOT of shielding and some heavily armored targets. The various weapons/upgrades that "penetrate thin cover" will prove useful. The ability to create Tech Bursts will wreak havoc among the many shielded CAT6 enemies, and the source powers for priming them (Overload, Energy Drain, Sabotage) will remove the shields from the CAT6 Heavies to boot. As this is an all-hands-on-deck op, the squadmates you didn't pick (plus Cortez and Brooks) will be helping with fire support from areas inaccessible to you. This doesn't mean you should also customize their loadouts - they'll simply be using the game's usual default weapons. Don't expect them to finish off your enemies for you with sheer firepower; as the player character it's still your job.
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