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Subject Item
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Medieval Medieval
rdfs:comment
File:Quake1.gif Medieval is a Level Theme in Quake . Medieval, as its name implies, is designed to be set in an area influenced by the Middle Ages. Relics of the ancient days, Knights patrol these corridors. Doors that are locked will require Keys. To escape from these levels, Ranger must find and proceed through the doorway of an Arch. see MiddleAges __TOC__ Is This track uses a harpsichord playing waltz triplets in a slow, droning manner. The flute and oboe quickly come in and share a melodic part, and are then replaced briefly by a harp. It is somewhat of a slow, walking-tempo song. Also, the keyboard is slightly used in parts of the song as well as slight notions of guitar strums. Medieval is the third time you enter, in MySims Invasion. This area is MorcuCorp's second most major base. The area has many small buldings, the largest being the MorcuCorp Mobie HQ. There is a spooky girl named Raven, a boy who likes food named Derek, and a MorcuCorp spy named Violet. Top: Gate House (Medivial) Bottom: The Garden (Colonial) Left: U.S. Marshalls(Wild West) Right: Main Street (Victorian) The Medieval age was a time period lasting 419 years. [[w:|]][[Category: derivations|Medieval]], medium (“‘middle’”) aevum (“‘age’”)
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Tudor times
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Holocene epoch
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"Oh, what a nifty idea," Collins said dryly. "Get a bunch of angry brothers with a blowtorch and some pliers and get medieval on his ass." Brute force can get you into any apartment if you want to get medieval about it.
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This track unlocks near the Varrock East guarded area.
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No
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182
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Mar 24
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New York Magazine
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58 579
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Viking times
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Medieval
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Robert Ludlum
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No
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RS2 Launched!
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The Janson Directive
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239.0
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Medieval.ogg
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2004-03-29
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1066
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Ian Taylor
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2003 1969
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North of Varrock's east mine
n27:abstract
Medieval is the third time you enter, in MySims Invasion. This area is MorcuCorp's second most major base. The area has many small buldings, the largest being the MorcuCorp Mobie HQ. There is a spooky girl named Raven, a boy who likes food named Derek, and a MorcuCorp spy named Violet. File:Quake1.gif Medieval is a Level Theme in Quake . Medieval, as its name implies, is designed to be set in an area influenced by the Middle Ages. Relics of the ancient days, Knights patrol these corridors. Doors that are locked will require Keys. To escape from these levels, Ranger must find and proceed through the doorway of an Arch. Top: Gate House (Medivial) Bottom: The Garden (Colonial) Left: U.S. Marshalls(Wild West) Right: Main Street (Victorian) This track uses a harpsichord playing waltz triplets in a slow, droning manner. The flute and oboe quickly come in and share a melodic part, and are then replaced briefly by a harp. It is somewhat of a slow, walking-tempo song. Also, the keyboard is slightly used in parts of the song as well as slight notions of guitar strums. see MiddleAges The Medieval age was a time period lasting 419 years. __TOC__ [[w:|]][[Category: derivations|Medieval]], medium (“‘middle’”) aevum (“‘age’”) Is
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