PropertyValue
rdf:type
rdfs:label
  • Medieval
  • Medieval
rdfs:comment
  • Is
  • __TOC__
  • Medieval is the third time you enter, in MySims Invasion. This area is MorcuCorp's second most major base. The area has many small buldings, the largest being the MorcuCorp Mobie HQ. There is a spooky girl named Raven, a boy who likes food named Derek, and a MorcuCorp spy named Violet.
  • [[w:|]][[Category: derivations|Medieval]], medium (“‘middle’”) aevum (“‘age’”)
  • This track uses a harpsichord playing waltz triplets in a slow, droning manner. The flute and oboe quickly come in and share a melodic part, and are then replaced briefly by a harp. It is somewhat of a slow, walking-tempo song. Also, the keyboard is slightly used in parts of the song as well as slight notions of guitar strums.
  • Top: Gate House (Medivial) Bottom: The Garden (Colonial) Left: U.S. Marshalls(Wild West) Right: Main Street (Victorian)
  • File:Quake1.gif Medieval is a Level Theme in Quake . Medieval, as its name implies, is designed to be set in an area influenced by the Middle Ages. Relics of the ancient days, Knights patrol these corridors. Doors that are locked will require Keys. To escape from these levels, Ranger must find and proceed through the doorway of an Arch.
  • The Medieval age was a time period lasting 419 years.
  • see MiddleAges
Followed
  • Tudor times
Inside
  • Holocene epoch
passage
  • Brute force can get you into any apartment if you want to get medieval about it.
  • "Oh, what a nifty idea," Collins said dryly. "Get a bunch of angry brothers with a blowtorch and some pliers and get medieval on his ass."
Anomalies
dcterms:subject
Creatures
Hint
  • This track unlocks near the Varrock East guarded area.
Quest
  • No
dbkwik:dcuniverseonline/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:primeval/property/wikiPageUsesTemplate
dbkwik:quake/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Number
  • 182
Appearances
Date
  • Mar 24
Work
  • New York Magazine
Page
  • 58
  • 579
preceded
  • Viking times
Name
  • Medieval
Author
  • Robert Ludlum
Members
  • No
Update
  • RS2 Launched!
Title
  • The Janson Directive
Duration
  • 239.0
File
  • Medieval.ogg
Release
  • 2004-03-29
Time
  • 1066
Composer
  • Ian Taylor
Places
Year
  • 1969
  • 2003
Location
  • North of Varrock's east mine
abstract
  • Is
  • __TOC__
  • Medieval is the third time you enter, in MySims Invasion. This area is MorcuCorp's second most major base. The area has many small buldings, the largest being the MorcuCorp Mobie HQ. There is a spooky girl named Raven, a boy who likes food named Derek, and a MorcuCorp spy named Violet.
  • [[w:|]][[Category: derivations|Medieval]], medium (“‘middle’”) aevum (“‘age’”)
  • This track uses a harpsichord playing waltz triplets in a slow, droning manner. The flute and oboe quickly come in and share a melodic part, and are then replaced briefly by a harp. It is somewhat of a slow, walking-tempo song. Also, the keyboard is slightly used in parts of the song as well as slight notions of guitar strums.
  • Top: Gate House (Medivial) Bottom: The Garden (Colonial) Left: U.S. Marshalls(Wild West) Right: Main Street (Victorian)
  • File:Quake1.gif Medieval is a Level Theme in Quake . Medieval, as its name implies, is designed to be set in an area influenced by the Middle Ages. Relics of the ancient days, Knights patrol these corridors. Doors that are locked will require Keys. To escape from these levels, Ranger must find and proceed through the doorway of an Arch.
  • The Medieval age was a time period lasting 419 years.
  • see MiddleAges
is to of
is Divisional Periods of