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Weapon proficiency (wizard) Weapon Proficiency (wizard) Weapon Proficiency (Wizard)
rdfs:comment
This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff. Use: Automatic Special: Wizards receive this feat automatically at their first level. This feat allows effective use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. A character cannot equip weapons they are not proficient in. Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.
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This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
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wizard 1 n46:
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General Proficiency, Class class
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This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in.
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Automatic All wizards start with this feat but can gain other weapon proficiencies as well.
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ife_weppro_wiz.gif
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wizard
n7:abstract
This feat allows effective use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. A character cannot equip weapons they are not proficient in. This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff. Use: Automatic Special: Wizards receive this feat automatically at their first level. Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.
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