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Polymorph is an effect type. Polymorph powers change a creature’s physical form in some way. For instance, a polymorph power might transform a creature into a mouse. Unless otherwise noted, a creature uses the following rules when it is affected by a polymorph power. The Polymorph, also known as Emohawk, is a recurring antagonist from Red Dwarf. He appears in the episodes Polymorph and Emohawk and in the novel Better Than Life. It is the shape-lifting organism that can change into anything it wants, and drains people and other beings of negative emotions. It was originally designed for military purpose to confuse and terrify the enemy, but it then mutated into something so horrible its creators couldn't control. It is portrayed by Frances Barber in woman's version and by Kalli Greenwood in Rimmer's mother's version. The new physical form of a polymorph is realized in the game by a new appearance and a new portrait. Some polymorphs also change the soundset (and this is the only way to change a creature's soundset). Many polymorphs provide creature weapons to go with the new form, while others may provide a standard weapon that cannot be unequipped for the duration of the polymorph. Other possible benefits of a polymorph – all depending on which polymorph is being used – include a spell-like ability (or three), a temporary hit point bonus, and a dodge armor class bonus. In addition, any item property that can be placed on a skin item could be included as part of the polymorph. Polymorph is magic that can cause creatures and characters to change their shapes -- sometimes against their will, but usually to gain an advantage. Polymorphed creatures retain their own minds but have new physical forms. The polymorph spell defines the general polymorph effect. A ranger's favored enemy bonus is based on knowing what the foe is, so if a creature that is a ranger's favored enemy polymorphs into another form, the ranger is denied his bonus. Polymorphing was a magical effect in which the subject creature assumed a new physical form while retaining its essential identity and abilities. These effects included the Alter self spell, polymorph spells (polymorph, baleful polymorph, and polymorph any object), the shapechange spell, the wildshape class feature, and the alternate form special quality. Magic could cause creatures and characters to change their shapes—sometimes against their will but usually to gain an advantage. Polymorphed creatures retained their own minds but had new physical forms. Polymorph is a Sorcery supercharge power in the Destiny tree. 4th-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. Page: 266 The Polymorph in the episode Polymorph also appeared to have some form of sentience. Examples appear in the start of the episode where it speaks when excusing itself after a large burp. It also showed disgust at the sight of its own reflection and went through a number of shapes before settling on a fluffy white rabbit. Only then did it decide on a basketball because it had better mobility. 4th-level transmutationCasting Time: 1 actionRange: 60 feetComponents: V, S, M (a caterpillar cocoon)Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. Polymorph refers to the magic that changes one creature into a different species, or changes an object to another object of the same type. A polymorph that affects you or a monster does not polymorph items carried in your or its inventory, although see below for effects on armor. Shapeshifters have a similar but slightly different power. Several things can polymorph you, monsters, or objects: → Polypiling is the practice of aiming polymorph at a pile of junk, hoping to produce better or rare items. → Polymerge combines stacks of items into golems. Polymorph is a skill that can be used by human characters. The behavior of this spell has been changed for balance reasons on City of Arabel. Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes: I Polymorph sono la razza aliena di Mutante. Sono dei blob verdi che possono cambiare forma, rigenerarsi e creare una secrezione di acidi corrosivi. Hanno un dispositivo speciale antigravità. Il loro punto debole è che se andassero su un pianeta con una gravità superiore a quella della Terra è molto probabile che non riescano a muoversi. Level: Components: V, S, M Casting Time: 1 action Range: Touch Target: Willing living creature touched Duration: 1 min./level (D) Saving Throw: None Spell Resistance: No Polymorph is a core mage ability learned at level 14. It transforms the enemy into a critter, removing it from combat. It is the mage's primary crowd control spell, allowing the mage's party to focus their efforts elsewhere while the polymorphed target wanders harmlessly for a period of time. Any damage will break the effect, including DoTs. The spell only works on beasts, humanoids (including enemy player characters) and critters. Polymorph (polimorfia) jest czarem używanym przez maga, czar ten transformuje wroga w niegroźną istotke,domyślnie owce. Ta przemiana ściąga combat z celu maga. Jest to podstawowy spell typu crowd control. Każde obrażenia przerzywają ten magiczny efekt. Aczkolwiek jeśli mag posiada [Glyph of Polymorph] ściąga on wszystkie wcześniej nałożone DoTy. Czar ten działa tylko na bestiach, humanoidach i zwierzątkach. <default>Polymorph</default> Homeworld Powers Debut Polymorphs are a sentient single-celled liquid. Polymorphs are a species from the molten planet of Viscosia. Los Polymorph son una especie del planeta fundido de Viscosia.
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Polymorph is a core mage ability learned at level 14. It transforms the enemy into a critter, removing it from combat. It is the mage's primary crowd control spell, allowing the mage's party to focus their efforts elsewhere while the polymorphed target wanders harmlessly for a period of time. Any damage will break the effect, including DoTs. The spell only works on beasts, humanoids (including enemy player characters) and critters. Polymorph will affect mobs up to 50 seconds, but players will break out of the transformation after no more than 10 seconds. Polymorph is dispellable as a magic debuff. Certain trinkets also specifically dispel Polymorph effects, such as [Insignia of the Alliance]/[Insignia of the Horde]. The base spell transforms the target into a sheep. Mages can learn other variations on the polymorph spell, either through tomes or via glyphs. They are functionally the same, with the only difference being the visual transformation. A polymorphed target is often referred to as a "sheeped" target. Furthermore, "sheep" is often used as a verb; to sheep a target is to polymorph it. Even when using any of the Polymorph variations, the word sheep is still often used. Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes: <default>Polymorph</default> Homeworld Powers Debut Polymorphs are a sentient single-celled liquid. The Polymorph in the episode Polymorph also appeared to have some form of sentience. Examples appear in the start of the episode where it speaks when excusing itself after a large burp. It also showed disgust at the sight of its own reflection and went through a number of shapes before settling on a fluffy white rabbit. Only then did it decide on a basketball because it had better mobility. Polymorph is magic that can cause creatures and characters to change their shapes -- sometimes against their will, but usually to gain an advantage. Polymorphed creatures retain their own minds but have new physical forms. The polymorph spell defines the general polymorph effect. Since creatures do not change types, a slaying or bane weapon designed to kill or harm creatures of a specific type affects those creatures even if they are polymorphed. Likewise, a creature polymorphed into the form of a creature of a different type is not subject to slaying and bane effects directed at that type of creature. A ranger's favored enemy bonus is based on knowing what the foe is, so if a creature that is a ranger's favored enemy polymorphs into another form, the ranger is denied his bonus. A dwarf's bonus for fighting giants is based on shape and size, so he does not gain a bonus against a giant polymorphed into something else, but does gain the bonus against any creature polymorphed into a giant. Polymorph (polimorfia) jest czarem używanym przez maga, czar ten transformuje wroga w niegroźną istotke,domyślnie owce. Ta przemiana ściąga combat z celu maga. Jest to podstawowy spell typu crowd control. Każde obrażenia przerzywają ten magiczny efekt. Aczkolwiek jeśli mag posiada [Glyph of Polymorph] ściąga on wszystkie wcześniej nałożone DoTy. Czar ten działa tylko na bestiach, humanoidach i zwierzątkach. Polymorfia wpływa na moby efektem trwającym (20 do 50 sekund - w zależności od rank spellu) ale na graczach transformacja trwa nie więcej niż 10 sekund. Polymorph można ściągnać za pomocą dispelu ( przez innego gracza ) lub trinkiem Insignia of the Alliance / Insignia of the Horde (samemu). Kategoria:Mage abilities Polymorph refers to the magic that changes one creature into a different species, or changes an object to another object of the same type. A polymorph that affects you or a monster does not polymorph items carried in your or its inventory, although see below for effects on armor. Shapeshifters have a similar but slightly different power. Several things can polymorph you, monsters, or objects: * ring of polymorph will polymorph you from time to time * spellbook of polymorph will polymorph you, monsters, or objects * wand of polymorph will polymorph you, monsters, or objects. Hostile monsters may zap it at themselves; a gnome suddenly turning into a master mind flayer when you are a level 3 character is quite unfortunate. Zapping your wand of polymorph at your pet and changing your little dog into a black dragon or a minotaur can be quite interesting. Zapping a wand of polymorph, or casting a spell of polymorph, at yourself or a monster will not affect your or the monster's inventory. * polymorph trap will polymorph you or monsters. Hostile monsters deliberately step into it once. Magic resistance protects against it. * potion of polymorph will polymorph you (if you quaff it), a monster (if you throw it at a monster; this also angers a peaceful monster), or an object (if you dip an object into the potion of polymorph). * eating the corpse of a chameleon or a doppelganger will cause you to polymorph. * eating or being bitten by a werecreature will polymorph you from time to time into that creature's beast form. This can be cured by prayer, quaffing holy water, or eating a sprig of wolfsbane. * drinking toxic waste from a sink → Polypiling is the practice of aiming polymorph at a pile of junk, hoping to produce better or rare items. → Polymerge combines stacks of items into golems. When a creature is wearing body armor, a shirt and/or a cloak, and becomes something LARGE or bigger, a non-humanoid MEDIUM or bigger, or a winged gargoyle or marilith (wings and extra arms don't fit), the armor will burst apart. When this happens to a monster, a distinctive sound results, which may warn you that a polymorph trap is present on the level. When a creature becomes too small for its armor, the armor falls to the floor, also creating a distinctive noise. An exception is when you are wearing a dragon scales or mail (such as silver dragon scale mail) and get polymorphed into a dragon (in this case, a silver dragon) where your armor will "merge" with the dragon and not be destroyed, though the cloak and shirt will still be. The Polymorph, also known as Emohawk, is a recurring antagonist from Red Dwarf. He appears in the episodes Polymorph and Emohawk and in the novel Better Than Life. It is the shape-lifting organism that can change into anything it wants, and drains people and other beings of negative emotions. It was originally designed for military purpose to confuse and terrify the enemy, but it then mutated into something so horrible its creators couldn't control. The novel Better Than Life shows different version of the creatures' origin. After the great war, the surviving genetically engineered life forms were left to die among garbage. However, some of them survived and the today Polymorphs evolved from them. It is portrayed by Frances Barber in woman's version and by Kalli Greenwood in Rimmer's mother's version. I Polymorph sono la razza aliena di Mutante. Sono dei blob verdi che possono cambiare forma, rigenerarsi e creare una secrezione di acidi corrosivi. Hanno un dispositivo speciale antigravità. Il loro punto debole è che se andassero su un pianeta con una gravità superiore a quella della Terra è molto probabile che non riescano a muoversi. Los Polymorph son una especie del planeta fundido de Viscosia. Polymorph is a skill that can be used by human characters. The behavior of this spell has been changed for balance reasons on City of Arabel. Polymorphs are a species from the molten planet of Viscosia. Polymorph is a Sorcery supercharge power in the Destiny tree. The new physical form of a polymorph is realized in the game by a new appearance and a new portrait. Some polymorphs also change the soundset (and this is the only way to change a creature's soundset). Many polymorphs provide creature weapons to go with the new form, while others may provide a standard weapon that cannot be unequipped for the duration of the polymorph. Other possible benefits of a polymorph – all depending on which polymorph is being used – include a spell-like ability (or three), a temporary hit point bonus, and a dodge armor class bonus. In addition, any item property that can be placed on a skin item could be included as part of the polymorph. On the downside, polymorphed creatures are unable to use most items, aside from potions. Equipped items are unavailable while polymorphed, although the feat-based polymorphing does allow some properties from equipped items to be retained in the new form. (Even when properties are retained, they are lost for a split second while polymorphing, with some potentially important side effects. A momentary loss of spell slots effectively clears them. A momentary loss of constitution bonuses may result in a hit point loss sufficient to kill the character.) When a polymorph ends, ability scores, race, and items revert back to normal, and any remaining temporary hit points are lost. This has the usual consequences with one exception: the change in base constitution (if any) will not kill the creature. Instead, the creature will have a minimum of one hit point when the polymorph ends (unless the creature was already dead or dying). However, if a constitution buff is ending at the same time (typically when resting) then the loss of the constitution buff occurs first and can kill the creature before the polymorph is removed. This means a polymorph can be used to prevent a character from dying when resting with low hit points and a constitution buff, but only if the polymorphed creature could survive the loss of the buff. Most polymorphs can be canceled by selecting the bottommost option in the character's radial menu. However, the module builder can suppress the cancel option when desired (through the second parameter to <a href="/mediawiki/EffectPolymorph" title="EffectPolymorph">EffectPolymorph</a>()). Canceling a polymorph takes only the time of the animation, so it is possible to perform another action (such as casting a spell) the same round. Player characters when polymorphed are blocked from normal spell-casting. They may use spell-like abilities and feats that mimic spells, though. Note that parts of the radial menu may be inaccessible, so feats that might otherwise be activated that way (such as epic spells) must be activated using quickslots. In addition, a polymorphed creature is blocked from horse riding, and a creature currently riding a horse is blocked from initiating a polymorph (possibly unless the spell in question has been customized). The standard implementation of the latter restriction has the side-effect of often causing a character to become unable to make attacks after the first polymorph of a game (per module or server reset). This can be worked around by canceling the first polymorph and initiating a second one. Alternatively, the "Remove PC Properties" override from the Vault eliminates this problem. Taking a level while polymorphed can easily result in an illegal character. There is a bug in the game that causes a polymorph's temporary hit points to be reapplied each time a (saved) game is loaded. These reapplications stack without limit, allowing sizable hit point totals for players who abuse the bug. Furthermore, only a single application of these temporary hit points is removed if the polymorph is canceled. The available polymorphs are defined in <a href="/mediawiki/Polymorph.2da" title="Polymorph.2da">polymorph.2da</a>. 4th-level transmutationCasting Time: 1 actionRange: 60 feetComponents: V, S, M (a caterpillar cocoon)Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn't have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment. Level: Components: V, S, M Casting Time: 1 action Range: Touch Target: Willing living creature touched Duration: 1 min./level (D) Saving Throw: None Spell Resistance: No Polymorphing was a magical effect in which the subject creature assumed a new physical form while retaining its essential identity and abilities. These effects included the Alter self spell, polymorph spells (polymorph, baleful polymorph, and polymorph any object), the shapechange spell, the wildshape class feature, and the alternate form special quality. Magic could cause creatures and characters to change their shapes—sometimes against their will but usually to gain an advantage. Polymorphed creatures retained their own minds but had new physical forms. The polymorph spell defined the general polymorph effect. Polymorph is an effect type. Polymorph powers change a creature’s physical form in some way. For instance, a polymorph power might transform a creature into a mouse. Unless otherwise noted, a creature uses the following rules when it is affected by a polymorph power. * One Polymorph at a Time: If a creature is affected by more than one polymorph power, only the most recent one has any effect. The other powers’ effects remain on the creature and their durations expire as normal, but those effects don’t apply. However, when the most recent effect ends, the next most recent one that is still active applies to the creature. Example: If a druid uses a polymorph power on herself and then a monster uses a polymorph power on her, the polymorph effect of the druid’s power is suppressed until the monster’s polymorph effect ends on her. * Changing Size: If a polymorph power reduces a creature’s space, the creature does not provoke opportunity attacks for leaving squares as it shrinks. If a polymorph effect would make a creature too large to fit in the available space, the effect fails against the creature, but it is stunned (save ends).Example: If Keira is crawling through a narrow tunnel and a polymorph effect tries to make her too large for the tunnel, the effect fails, but she is stunned until she saves against that effect. * Death Ends: Polymorph effects end immediately on a creature that dies.[PH3:217][MM2:218][PH:55][MM:282][PH2:220][RC:118-119][MV:124] 4th-level transmutation Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech. The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment. Page: 266
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