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  • __TOC__
  • Active Skills | Passive Skills | Builds | Costumes
  • After defeating the 2nd boss (Tengu), the Hero will be rewarded with the Tome of Mastery.This allows the player to choose between 2 different sub-classes.
  • Pictures-Outspark Text-Outspark
  • !colspan="2"|Item !width="10%"|Price |- |align=center width=32px| File:Suikan Creature Apprentice Robe Icon.png |align=left| Suikan Creature Apprentice Robe |align=right| |- |align=center width=32px| File:Suikan Item Apprentice Robe Icon.png |align=left| Suikan Item Apprentice Robe |align=right| |- |align=center width=32px| File:Suikan Life Apprentice Robe Icon.png |align=left| Suikan Life Apprentice Robe |align=right| |- |align=center width=32px| File:Suikan War Apprentice Robe Icon.png |align=left| Suikan War Apprentice Robe |align=right| |- |- |}
  • Mages are the most powerful damage dealers or great buffers and healers. Later on, they can choose between Wind, Lightning, Ice, Fire or Holy spells for attacks, depending on class changes. Some classes also get Poison spells which deal high damage over time like bleeding for Rogue. They can also get a variety of buffs and strong heal spells if they choose so.
  • Strictly speaking, the word "mage" refers to any person or creature that uses magic. In Tibia, depending upon the context, the word "Mage" can have various meanings: * When referring to a Player, the word "mage" will mean either a Sorcerer or a Druid. * Some NPCs will use the word "mage" to refer to other NPCs, characters or creatures.
  • The mage is a DPS caster that specializes in burst damage and area of effect spells. Their primary role in a group is damage dealing and crowd control through the use of [Polymorph]. At end-game levels, mage damage is supplemented with spells like Counterspell and Spellsteal. Mage utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP, magi deal ranged damage while using snare effects and Polymorph to control enemy players.
  • Mage is a vocational class in the Dragon Quest series. Mages specialize in casting destructive spells, but performs poorly at close combat. They can also use certain field spells to help the party in its adventures. The Mage is given powerful magical abilities when leveled fully, including BeDragon and Explodet. The Mage also has the Chance spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Mages have high Intelligence, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor. It is best to keep them in the back lines.
  • The Mage is a non-player figure that comes in the expansion Mage and Witch. He adds 1 point per tile for the city or road that he is in when it is completed. His adversary is the Witch who also comes in the expansion.
  • Mage erketypen er basert rundt å gjøre skade. Alle klassene i erketypen kan gjøre skade ved hjelp av magi, men ikke alle bruker det som sin primære metode for å gjøre skade. Herald of Xotli gjør hovedsaklig melee skade, mens Necromancer klassen som søker hjelp fra de døde for å gjøre skade for den. Mage erketypen har ikke mye rustning, så de kan ikke motstå så mye direkte skade, men klassene som Lich har mulighet til å bruke sin magi til å gjøre den fysisk sterkere slik at den kan motstå mer juling.
  • Mage is a class in the combat circle which uses magic to inflict damage.
  • A Mage is a level 1, humans unit. It can be promoted into a White Mage or a Red Mage.
  • Mages, or magi are a group of spell conjurers, specializing in the arcane forces. Originally hailing from the mageocracy of Dalaran, after its destruction by the hands of the Burning Legion, those who survived traveled to the far corners of the world, taking their knowledge and spreading it others who wished to learn the art. Unlike warlocks, mages specialize in direct damage and area of effect spells. They're also quite versed at polymorphing their foes into harmless, domesticated creatures for a short amount of time. In addition, they're also able to conjure up their own food and water for consumption, as well as for their allies on long expeditions, and even teleport themselves, or open portals to major cities.
  • Mages think that the world is a struggling place for mages since the cells are introduced. People use cell frequently rather than Magic because of its easiness. They specialized in the magic against the cell. They are backing-up combat style mages. They are more skilled at defending themselves rather than giving damage to your enemy. They can weaken your enemy and make your creature stronger at same time.
  • A mage (魔導師 madōshi) in the Nanoha universe is someone who is trained in magic or, more specifically, a practitioner of the Mid-Childa magic system. Mages are active in a variety of settings, from disaster relief to investigations.
  • The Mage class focuses on long range magic attacks. Unlike the Archer the Mage can use there skills to help there party as well. There Hit Points are the only flaw in the Mage, they have to make sure to watch out for strong enemies.
  • The Mage (formerly the Peasant Mage) is a peasant who lives in Bovinia. The Mage has magic powers that he can use on other people. The Mage's spells are case of light, which traps a person in a case of light; blind, which blinds a person; and heal, which heals a person. The Mage knows about necromancy and holy magic, but cannot recognize the Necromancer or the power of the Priest. The Mage has a house outside of the village, but still within the borders of Bovinia. The Mage is a peasant, just like any other class that spawns outside the moat (with the exception of the Priest.)
  • Mage is a term that refers to arcane spellcasters, such as wizards and sorcerers.
  • A mage's primary attribute is intelligence, which governs the size of the mana pool, spell resistance, staff damage, and spell focus. Of secondary importance is the concentration attribute, which gives the mage both a higher hit chance and also affects spell focus. A lack of strength, dexterity, and constitution means that the mage has poor physical damage, evasion, and lower health totals, though their versatility makes them a tough, hard to predict class. A mage can equip a staff, tunic, hat, glove, and a bracelet.
  • The Mages are one of the three cataloged races who inhabit Heaven's Fence. There were initially twelve Mages, one assigned to each sector, but Mages can die or be killed. Mages, as a race, are born. In Keeping Secrets of Silent Earth: 3 states that Mages are naturally born (though the criteria for their birth goes unstated) and their powerful talents are "cultivated and taught". Mages are incredibly powerful, and can perform a variety of fantastic abilities, including being able to destroy ships with merely a wave of their hand.
  • Sortes de mages: * Blanc * Bleu * Noir * Rouge
  • Mages use magic to attack their foes and heal themselves. They use the attribute Intellect so their spells can become more powerful. They use staffs as their weapon which can be used for minor melee damage.
  • The Mage (Japanese まほうつかい mahoutsukai, lit. "magician") is one of the character classes available to players in the Wizardry series of games. The Mage is one of the first two magic-using classes, capable of using powerful attack and status effect spells, as well as certain weakening magic; their only catch is that their physical stats are the weakest of all classes. The Mage is the equivalent in Wizardry of a common fantasy archetype in several role-playing games, the Magic-User or Wizard.
  • The Mage (魔導士 Madōshi) is a combat magical class that recurrently appears across the Fire Emblem Series. Mages primarily arm themselves with Anima Magic as their weapon of choice, although certain titles see them specialising in specific types of Anima Magic and are further split into Fire Mages, Thunder Mages and Wind Mages.
  • From [[w:|]][[Category: derivations|Mage]] magus.
  • Mages are people who cast spells to battle.
  • Maagit ovat WoW:in parhaita vahingontuottajia ja joukonohjaajia. Maagien taistelutaktiikka perustuu siihen, että vihollinen tapetaan ennen kuin tämä pääsee tekemään vahinkoa.
  • Mages (f. magae) are Talented people who have the ability to manipulate the physical world in phenomenal ways with their Talent.
  • A mage is a term used to describe a human magic user in both the Tortallan Universe and the Circle Universe.
  • A mage is the term given to all magically enhanced classes, Cleric, Druid and Wizard. They are also sometimes called "Robes".
  • Mages... have been in existence since the first mage received his power from some deep and unknown part of this world,. That is to say unknown except to the single mage (yeah mages are sworn to chastityThere are some exceptions.) who exists to "take care" of our humble world. This position is obtained in an electoral process through the votes of card carrying mages.It's not really a card, it's more of a "magic" thing. The presence of the Mages became felt somewhere around the A.D.'s first years. At this time there was a mage named Jesus Christ or some such thing. He broke the long standing rule held by the mages before him; i.e. not to interfere with the people of the world "unless absolutely necessary or for profit".
  • The mage is a class or path of skills.
  • This page lists all dead Mages.
  • Mage (魔術師 Majutsushi?), also known as the Wizard (ウィザード Uizaado?) and Witch (ウィッチ Uicchi?), is a recurring job class in the Tales series.
  • Mage are humans who can use magic and draw their magic from either the Demonata, Windows, or being in the Demonata Universe. They are metioned not to be that powerful, but only average compared to a magician
  • The Mage is a fictional class for Stick Ranger. It shoots Mage-lasers and Rune-O-Balls.
  • The Mage [MAGE] class is an unpromoted class of magic users of the Shining series games.
  • Your foes may scoff at your low vitality and defensive level, but as a mage you have the ability to master a wide variety of spells. You can also equip and Orb, which increases your Attack Power and Intelligence. In your later levels, you truly become a force to be reckoned with. You replenish your allies' vitality with Blessing of Life magic, and learn the powerful Brutal Will spell to increase your mercenaries' attack power.
  • The Mage is a class that uses optimal magic powers to conquer their opponents and are capable of decimating many opponents at a time using their AOE(Area of effect) magics.
  • Training you can get in the Mage Class Mage level 5 grants access to both the Necromancer and the Elementalist skill trees
  • As with all classes, knowing when to fight and when to flee is vital, but this is only accentuated when the defenses of the subject are so very limited. It is useful for a Mage to invoke the protection of a high armored companion during adventures, as, teamed up with the a tank they are able to cast without disruption. Once a Mage has survived the fragile existence of their first few levels, they will find themselves able to choose one of two areas of expertise: the path of the Sorcerer or that of the Spiritmaster.
  • A mage is a type of NPC that sells basic items, starter weapons, reagents and certain spells and magic-related skills. It may also refer to a player who uses magic.
  • Mages are Tune Troopers that have high magical attack and defense, and uses magic to attack from afar.
  • A mage is one of the three character classes a player can choose once they reach Level 5 in ASDA Story and Level 10 in ASDA Story 2. Mages are versatile in terms of skill building, and can range from full support, who is focused on buffing and healing, to damage dealing, which can vary in itself from damage over time or burst damage. Their stats are built to have high amounts of Intelligence and Energy.
  • Le mage utilise des sorts de magie noire pour affaiblir et maudire ses ennemis, et dispose également de sorts de dégât direct, il possède la défense la plus faible du jeu, mais ceci est compensé par sa grande puissance
  • With enough experience, an adept can be upgraded to a mage, who has access to more powerful spells and is one step closer to becoming the powerful archmage. An Adept has to be at least 4th level before it can be upgraded to a Mage.
  • Den här sidan saknar innehåll. Om du har något vettigt att skriva, eller är bra på att översätta, gör det. Mage är en spelarklass.
  • The Mage (also known as the Witch and the Magician) is one of the recurring humanoid classes in the Disgaea series, always unlocked from the beginning of every game. From the second game onward, they use less SP for skills. Mages are relaxed and optimistic, but less dedicated than Skulls. Mages are known among themselves as Troyra, which comes from "troylab", a word meaning "self sacrifice" in an ancient language. The Mage's ribbon is given to them by the Magic Association and both helps them control their power and serves as an antenna for receiving information about new magic from the Association.
  • A Mage is a type of magic user in Sanctuary. Specializations of this profession include the Archmage. In the opinion of Covetous Shen, mages aren't known for being personable. Many mages spend their lives trying to transmute base metals into gold.
  • Mage is the mutant son of the X-Men Professor X and Sage.
  • Wenn man wörtlich über einen "Magier" spricht, schließt das auf eine Person zurück, die Magie benutzt. In Tibia, je nach Kontext, das Wort "Magier" kann verschiedene Bedeutungen haben: * Wenn es um einen Spieler geht sind "Magier" entweder Sorcerers oder Druids. * Manche NPCs werden das Wort "Magier" mit anderen NPCs, Charakteren oder Kreaturen verbinden.
  • Mage är ett organ som har ett primärt syfte med att smälta maten. Under 2007 berättade Doktor Meredith Rodney McKay att han en gång var på dejt med Jocelyn Rutger under en stadsdel skräckfilm festival och tittade på filmen "Alien". Han berättade att när John Hurts karaktär dödades när en utomjording brast ut ur magen, spydde McKay hela henne. (ATL: "Doppelganger")
  • There are currently 5 Mages in the game. * File:Eudora.png eudora File:Alice.png alice File:Nana.png nana File:Gord.png gord File:Kagura.png Kagura __TOC__
  • Mages (or Hermeticans) are awaken practitioners of magic who believe in hermetic magic. To a mage magic is a science following a logical system of rules in which they can exploit to cast spells. Mages are differentiated from shamans by usually learning spells from a magical institution, summon elementals instead of spirits, and follow a logic tradition.
  • Mages are specialized in magic. You can cast almost all spells ingame, and you can use very strong attack spells to kill your opponents. Mages are however easily hurt and have a low amount of health points. For basic hunting, wands are used from a distance - which however costs mana.
  • Mages are magic users usually specializing in use of arcane magic.
  • A Mage is variety of profession, sometimes referred to as 'Magus' or 'Enchanter', 'Forgemage' or 'Smithmagus' (when referring to the Smith one) and 'Carvemage' or 'Carvmagus' (when referring to the Carver one). Mages currently exist for all of the equipment and weapon crafting professions, with the exception of Artificer. A specialization gives the ability to modify the characteristics of a weapon or piece of equipment (the weapon's element, characteristic bonuses etc.) of the corresponding professions (for instance a Jewelmagus can only mage Rings and Amulets).
  • Mage's character Chris Cameron was also inducted into the WCSF Hall of Fame in 2007. Cameron has the distinction of being the first ever WCSF Champion.
  • Mage is an enemy within Breath of Fire. Mage is a floating monster that often uses magic. It's body is covered in old worn wrappings that cover everything but its eyes and hands.
  • Mage is a local term for a human magic user, much like sorcerer, warlock, enchantress, wizard, etc.
  • "As a magician it is possible for you to see certain things, sometimes even into other worlds and dimensions. You are most at home when using natural powers. You are suited to magical attacks and fight with mystical weapons, that can heal or curse." ~ Nostale UK
  • Mages (魔導士 Madōshi), also known as Wizards, are individuals who can wield Magic of any kind.
  • メイジは直接火力と範囲攻撃魔法に特化したDPSキャスターです。低レベル帯ではパーティy内での主な役割は敵にダメージを与えることと、人型と獣タイプの敵を無害な小動物)へと変えてしまう呪文、ポリモーフを使った敵の無力化でしょう。高レベルになったメイジはダメージ魔法以外にもCounterspell、Remove Curse、Spellstealといった便利な補助魔法も使えるようになります。メイジの便利な呪文としては飲食物の召喚、各主要都市に自身やパーティメンバーを移動させることができるテレポートなども存在しています。対人戦闘(PvP)においてはメイジは遠距離からの移動能力阻害効果を伴った呪文でダメージを与えつつ、ポリモーフを使って敵プレイヤーをコントロールできるのです。メイジとして重視すべきステータスは「spell power」、「spell hit」、「spell haste」、「intellect」、「stamina」、「spell crit」、そしてやや重要度は下がりますが、「spirit」からも恩恵を受けることができます。
  • Meiji Mako (銘慈(めいじ) 摩子(まこ)), also known as Mage (メイジ), is a scout character.
  • The Mage is the Human version of the Elementalist and Sorcerer, the Human spell caster. See Also Classes
  • The Mage is one of the 3 starting Heroes along with the Rogue and Warrior and is unlocked by default. The Role of the Mage Magical attack damage dealer. Mages gain more magical attack from intellect than any other class, making them the highest magical attack damage dealer in the game. They can also make decent magical defense tanks since they will be equipped with mostly cloth gear, which has high magical defense.
  • A mage is an individual who favours using the powers of Will. A mage is typically one who favours using spells over weapons in combat. You can easily become a mage by using your experience to gain more Will spells and mastering them. The Hero can also become a mage if he/she uses purely Will.
  • This page is specifically for the mage class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Mage (Baldur's Gate).
  • emang AJIB ni MAGE GM mau bilang bahwa job MAGE paling bagus jika semua nya punya char dewa coba aja pakai MAGE rubahin dia jadi BURNER dijamin ente seneng liat monster mati dalam 1 kali serangan sealam mencoba ^_^ (kenyataannya mage lv 150 udah bisa 1 hit kill monster lv 178)
  • Mage was created by the glorious and ubiquitous poster Anonymous.
  • A mage is someone that is skilled in magic such as a Shaper or an Agent. They possess spells that can support allies, harm enemies and can play a major role in the middle of battle.
  • These are the existing mage jobs and the characters that belong to each one.
  • Mages of magiërs zijn tovenaars die zich specializeren in burst damage en ook in AoE damage in een bepaald gebied tegen meerdere mobs. Hun hoofddoel in op lagere level's damage toebrengen en hun Polymorph Crowd Control spell te gebruiken. Op hogere level's zijn ze meer een hulp voor de groep of raid door water en voedsel conjuren, tegenstanders van hun buff 's beroven door middel van spellsteal en curses verwijderen door middel van remove lesser curse, portals maken naar hoofdsteden. In PvP mages doen vanaf een afstand damage en gebruiken hun ontsnap vaardigheden om damage te voorkomen aan hunzelf. Hun meest hoofdzakelijke attributes zijn Spell damage, Spell critical strike rating, Spell hit rating, Intellect, Stamina en Spirit (in de orde van belangrijkheid).
  • One of three basic vocations that you can select when creating your character. The Mage uses wands and rods, combined with a shield or a spellbook. Once you have paved your path through Sattnyr Island and arrive at the Island of Judgement you can chose to branch out and become one of four classes, each special in their own way.
  • A mage was an individual capable of magic abilities. For humans, these abilities were accessed via Warrens, though magic was not uniquely available through Warrens. Holds, ancient versions of Warrens, were also used, and there were also wielders of "ancient magic". Individuals were born with the ability to wield magic though their skills varied widely.
  • A mage is a player that primarily uses magic in combat.
  • The Mage class is the magic oriented class in the game. Mages use magic to do tasks rather than using brute force. Mages are quite weak physically compared to other classes and may prove difficult for new players.
  • The Mage is a character class in Fat Princess. It has four health points. It allows the player to wield a staff that can throw fireballs and perform charging fire-based area attacks. When upgraded, the staff will have ice instead of fire, burning turns into freezing, the Mage can perform ice attacks that slow down an enemy and area ice attacks that freeze enemies, which gives you a big advantage in killing the enemy.
  • Mage je DPS (damage per second) postava špecializovaná na spôsobovanie škody a plošné kúzla. Jeho primárnou úlohou v skupine je spôsobovanie škody a crowd control (kontrola davu) pomocou kúzla Polymorph ktorý dočasne premený humanoidov a beštie na neškodné zviera. Na vyšších leveloch je schopný dočasne znemožniť súperovi vrhať kúzla (counterspell), odstrániť cruse efekt (remove cruse) a "ukradnúť" súperovi zvýhodňujúce kúzlo (spellsteal). Medzi jeho dalšie výhody patria vyčarovávanie vody a jedla, teleport a otváranie portálov do hlavných miest. Ako DPS postava mage vyžaduje hlavne spell power, spell hit rating and spell haste. Intelect, stamina a spell critical rating sú tiež vhodné.
  • While in common language the term Mage generally denotes a spell caster, in Guild Wars the term is used exclusively for elementalists.
  • The Mage (previously known as the Wizard) is a class that citizens of Habitica can select when they reach level 10. Mages gain experience and mana points (MP) faster than other classes, and also have good rates of earning gold and drops. Mages can cast skills on tasks to deal additional damage to bosses or preserve their own streaks. Mage skills can also affect the player's party by buffing Intelligence or restoring other party members' MP. They are powerful allies to have for dealing damage and recharging skills during boss battles. __TOC__
  • Mages are those characters gifted with True Magic. There are four ranks of mages, the higher a level of complexity and the more power a spell requires, the higher a mage must be ranked in order to cast it. The four ranks are: * Apprentice * Journeyman * Master * Adept
  • A mage (or civic mage) is a person who can control and manipulate quintessence. The exception being Sumages, who have only the ability to clean up other mage's (or shifters) quintessence messes. Sumages are sometimes considered a type of mage and sometimes considered lesser. "Mage" almost always means "Civic Mage" (trained, mortal humans). All Civic Mages will eventually become ghosts.
  • Mages, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and that changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.[1] Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage, while others choose to become focused mages. Mages also understand the workings of arcane energy so well that they can counter most magic with great effectiveness. An adept mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point the mage chooses either evocation or transmutation as a preferred school, and casts spells from his chosen school. The mages of t
  • A Mage, in Tholian society, is an individual who can move freely from one caste to another, and is also capable of modifying other individuals to function in new castes. Given the strict division of societal roles in Tholian culture, these individuals play an important role in keeping society in balance.
  • I maghi sono specializzati in danni da esplosioni ed in incantesimi ad area d'effetto. Nei bassi livelli, il loro ruolo primario in un gruppo è quello di fare danni e di controllare le folle con l'uso del polymorph che trasforma temporaneamente bestie ed umanoidi in inermi pecorelle. Verso i livelli alti del gioco, il ruolo del mago acquista importanza grazie a incantesimi come Counterspell, Remove Lesser Curse e Spellsteal. Le utilità degli incantesimo del mago include anche il conjuring food e drinks (che crea cibo per l'health e acqua per il mana), le abilità di teletrasporto verso le maggiori città dell'alleanza e la creazione di portali per gli altri membri del gruppo. Le caratteristiche principali del mago sono intelletto, stamina, spell damage, spell critical strike rating e spirito
  • A mágus (mage) a tíz játszható kaszt egyike. Fajok, amelyek választhatják a mágus kasztot: ember, gnóm, draenei, troll, élőhalott, vérelf. Miután az ork boszorkánymesterek megnyitották a Sötét Portált ezzel utat nyitva a démonoknak Azeroth világába, a Szövetség mágusai korlátozták a portál "hatalmát", s ezáltal nem szabadulhattak Azerothra a benne lévő démonok. Ezután folyamatosan csapatok indultak a Dark Portalon keresztül Outlandre, hogy leszámoljanak ezekkel a lényekkel. Mikor a mágusok rájöttek a portálok nyitásának titkára, már Outlandre is nyithattak, így nagyobb eséllyel pusztíthatják el az ott lévő gonoszt.
  • Mages are the members of the Clans who have learnt the art of Magecraft, the ability to commune with the spirits and channel their power into their world to heal sickness, see the future and perform various feats of varying power. According to Tenris, the Seal Clan Mage, the purpose of the Mages is to be able to commune with the other species of the world, such as animals, and discover their ways. They seek to rediscover the ancient ways of the spirit walkers, who could leave their own bodies and discover how other hunters, prey and even the trees thought and acted. The one the Wolf Clan considered the 'greatest Mage they ever had' alledgedly succeeded in becoming wolf for 'a few heartbeats'.
  • Two NPCs standing next to each other at the Mage area in Elim teach Mage skills, the left teaches fire and the right teaches ice. Initially you will not have enough AP to raise both, nor should you need to at lower levels. You should specialize in one element until you have your level 41 skill mastered (lv 10. Fire Strike or Ice Cube). Below is the table of the pros and cons of both fire and ice.
  • En mage il vous faut un peu de force pour un sceptre, de la sagesse et un max d'intelligence. Après, il existe plusieurs façons de gérer son endurance, on montera au minimum à 100 endu, pour porter la tripli mage, mais on peut choisir une meilleure résistance en montant à 140 endu pour porter l'armure d'émeraude ou 180 pour l'écaille de dragon. Et on peut toujours monter + d'endu, jusqu'à 300 endu (HE) ou même 370 endu (Liri). Un nécro peut donc mettre tout ses points séraph en nécro, généralement pour avoir un bon perso pvp, soit faire un équilibre entre son build et sa nécro.
  • The initial class of Dark Elves. The mysterious Dark Elven Mages employ strong magical powers to weaken and dispatch their enemies. They also have transportation powers. Not much else is known about them to date At level 50, the mage has a choice of either becomeing a Warlock (PvP oriented character, focused on buffs/debuffs) or a Wizard (PvE oriented character focused on using AoE attacks to deal heavy damage to surrounding foes.) Thrives in group battles, they seemingly are able to weaken opponents before the fighting even starts.
  • Knowledge of arcane magic and the eventual rise of magical study came from ancient druids. Shortly after treekin imparted their knowledge of druidism to the rest of the beasts, some noticed that there were sources of power outside of the gifts from Gaia. These first mages had very little power, compared to the arts that druids could manifest. The most potent spells they could manifest were a few colorful sparks or a slight chilling of the skin. (( This page is incomplete. It will be completed when time allows.)
  • Mage is one of the five available Classes for the player in Unison League. Utilizing File:Gear-Staff Type Icon.png Staves and Charms, they offer insanely high MATK and abilities that use their MATK to leave serious dents in the enemy as well as area damage. File:Class-Mage Information.png
  • The magi of Britannia are known for their powerful spells and mesmerizing enchantments. Gathering in Moonglow, near the Lycaeum, there they study the ancient scrolls and arcane knowledge of the land in their unending quest to further the virtue of Honesty. Despite their erudite nature and frail frame compared to many stouter citizens of Britannia, the mage makes a powerful travelling companion and a dangerous adversary. In Ultima IX, the mage receives +5 Karma, Arms of the Magi, and a map of Moonglow as a starting bonus.
  • Les mages sont des personnages dans Four Swords Adventures, qui sont du côté de Vaati. Ce sont des femmes qui, pour la plupart, se rangent du côté de Vaati, et remercient les quatre Link de l'avoir libéré. Elles vivent principalement au village de la jeune fille bleue, et les villageois se méfient d'elles. Les mages ne peuvent pas être considérées comme des ennemis, bien qu'elles soient de mèche avec Vaati, car elles ne peuvent pas blesser. Certaines tiennent des activités, parfois truquées. Au village de la jeune fille bleue, une mage demande aux Link de leur donner 100 gemmes de force, afin de leur faire une prédiction. Ensuite, elle peut, soit rendre une gemme, soit en rendre 200, soit en rendre 300, et même leur en voler 300 de plus. La plupart du temps, elle vole des gemmes, et consei
  • The Mage is one of three Classes only available to the Elves. Image:Class Icon Mage.jpg Mages automatically gains + 1 to INT each Level. Description One of the hallmarks of the Elf race is their use of magic. No other class so exemplifies this than the Mage. Attacking up close or far away, targeting one foe or many, the Mage uses the power of magic to destroy their enemies. Their ability to harness the power of fire, earth, and wind makes the Mage a force to be reckoned with.
  • Mage cree que el mundo es un campo de batalla para los magos desde que las células están introducidas. La gente usa células más que la magia debido a su facilidad. Se especializan en magia contra la célula. Son el soporte para los combates entre magos. Están más preparados en su propia defensa que en causar daño al enemigo. Pueden debilitar al enemigo y fortalecer su criatura al mismo tiempo. Bastón Magico: Puedes usarlo para un ataque cercano, pero es para la Magic Cane especial. Archivo:Attack_cane.pngEquipo mágico: manejo del equipo mágico. De Bastón a Macizo (?).
  • Mage "Description: The Mage directs magic attacks that do devastating damage to groups. Special Skills: Excellent quick heavy damage attacks. Play Style: Excels in putting out damage, but weak on defense." (Godsoftime.com) Different types are to the right of the screen, as usual. OFFENSIVE ABILITIES: Stab Level 1 1.0 second cast time 1.0 second cooldown 4 to 10 damage Lava Storm Level 10 5.0 second cast time 0.0 second cooldown 50 to 100damage Fireball Level 12 Instant cast time 14.0 second cooldown 100 to 200 damage Rain of Poison Level 20 2.0 second cast time 10.0 second cooldown 400 to 600 damage
  • Conventional magic originates from the Fade, the realm where spirits dwell and humans, qunari, and elves visit when they dream. For non-mages, entering the Fade while dreaming is a fleeting experience; but for mages, they are fully conscious during the entire incident. Mana is a measurement of one's ability to channel energy from the Fade, and this energy is expended in the practice of magic. Just as the Fade can be reshaped by those who have grasped its nature, so can the world of Thedas be manipulated by magic via willing things into being. The ability of a living being to expend mana is what defines a mage.
  • Un giocatore che sceglie l'archetipo del Mage decide di far diventare bravo il suo personaggio a fare danno. Ogni Mage è in grado di fare danno magico ma, lo stile di combattimento primario varia con la classe. L'Herald of Xotli è addestrato principalmente nel danno corpo a corpo, il Necromancer è in grado di evocare una piccola schiera di non-morti che combattono al suo servizio mentre il Demonologist è quello che più si avvicina ad un classico mago nero infliggendo per lo più danno magico da distanza. Solo agli Stygiani è permesso accedere a questo archetipo.
  • Resume: A Muse can advance to Mage after obtaining the power of nature. Mages are known for the sheer power of their offensive magic spells. Characteristics: Usually, Mages wear armor that makes them look gloomy, evil or eccentric. Sometimes they put on long and pointed hats, making them look like witches. Weapons: Generally uses a long staff in order to increase concentration and success chance of using skills.
  • Il Mage è un tipo di professione riferita a un "mago" o "incantatore", "forgimago" o "intaglimago". Sono un tipo di professione conosciuto come specializzazione: una professione che può essere acquisita solo quando si è già esperti in una professione già conosciuta.
  • Mag jest postacią rzucającą czary która specjalizuje się w zadawaniu dużych obrażeń w krótkim czasie a także w rzucaniu zaklęć obszarowych. Jego główna rola w grupie na niższych lewelach to zadawanie obrażeń i kontrolowanie ilości mobów przez używanie zaklęcia Polymorph (polimorfia), tymczasowo zmieniającego humanoidy i bestie w niegroźne owce (bądź pingwiny). Na wysokich lewelach, rola maga nieco się poszerza, wiele instancji jest ciężko ukończyć bez Counterspell, Remove Curse czy Spellsteal. Przydatnym zaklęciem magów jest również Conjure food i drink (stwarzanie jedzenia i wody), umiejętność teleportowania się do większych miast, a także otwieranie portali dla członków drużyny. W walce PvP mag zadaje duże obrażenia na odległość jednocześnie, dzięki wielu przydatnym umiejętnościom stunuj
  • To fill the mage's inventory, players would use a food item on her. She would "open her backpack" which opens Her Inventory, and complete list of food items she would accept and spaces remaining. It was not possible to see what she already had in her pack, only how many more items that could be given. The mage's inventory could only be filled with the items listed in the Temple Trekking guide. If desired, food could also be taken back out if it has just been put in. Because she was one of the strongest of the followers, players often did not need food to keep her alive.
owl:sameAs
Requirement
  • None
Leader
  • N/A
Level
  • 7
bg
  • 1
  • 00769C
Strength
  • -3
  • 20
Bonus
  • big INT
abpriority
  • 3
aiming
  • Normal
Strengths
  • High experience gain
dcterms:subject
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Row 9 info
Row 8 info
promofrom
  • Villager
  • Pupil
Combos
  • Combo effect: When used after having used [[#Concentrate
Row 4 info
  • 5
Row 7 title
  • Alignment
Will
  • 115
Agility
  • -2
  • 95
Première Apparition
droprate
  • 13.28125
dubname
  • Wanda Spelling
Row 1 info
  • Humans
promoto
  • Sage
  • Bishop
  • Priestess
  • Dark Knight
  • Basara
  • Mage Knight
  • Mage Fighter
Examine
  • An extensively experienced mage.
Row 8 title
  • Advances to:
Mana
  • 135
DEX
  • 10
Row 4 title
  • Movement
bydate
  • by Feb 4th 2012 at 4:00PM
  • by Jun 19th 2014 3:00PM
Row 9 title
  • Icon
sage
  • 12
Self
  • 65
removal
  • 2011-08-17
Row 2 info
  • 20
Row 6 info
  • 1
Row 1 title
  • Race
Stamina
  • 110
Intelligence
  • +7
Row 5 info
  • 54
Crit
  • +14%
Row 2 title
  • Cost
Row 6 title
  • Level
ATK
  • 40
  • +12%
Wisdom
  • +7
nameJP
  • メイジ
Quickness
  • 75
Cooldown
  • 5
  • 7
  • 8
  • 15
  • 40
  • -
Row 5 title
  • XP
Quest
  • No
Row 3 info
  • 24
Lieu
Row 3 title
  • HP
Patch Introduced
Live Image
  • Mage Live.jpg
Row 7 info
Wis
  • 120
removalupdate
  • Temple Trekking: Revamped
race restriction
  • Only humans, elves and half-elves
able to cast priest spells
  • No
usable alignments
  • Able to pick all alignments
weapon restrictions
  • Can only use daggers, slings, staves and darts
quick weapon buttons
  • 2
body armor restriction
  • Can only wear robes as body armor
quick spell buttons
  • 2
cap proficiency points
  • 1
character abilities
  • Intelligence
class group
  • Wizard
additional lore points
  • +3 lore points / lvl
able to cast mage spells
  • Yes
shield restriction
  • Can't use any shields
starting profiency points
  • 1
additional proficiency points
  • +1 point every 6 levels. See table
headgear restriction
  • Cannot wear helmets
weapon slots
  • 2
background1 color
  • #006400
background2 color
  • #006400
secondary attribute
TotW:RM
  • 200
  • 228
  • 244
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Site
  • Icy Veins
  • Mage Balancing
  • StratFu
Box Title
  • Mage
Element
  • Fire
  • Wood
Row
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • Back
cons
  • 9
GP
  • 70
Ep
  • 140
Endurance
  • -2
  • 60
Skills
Power
  • 90
Object
  • CD
  • ATK1
  • ATK2
  • ATK3
  • ATK4
  • CRIT1
  • DEF1
  • EVA1
  • HP1
  • HP2
  • HP3
  • HST1
  • HST2
  • HST3
  • HST
  • ATK5
  • CRIT2
  • CRIT3
  • CRIT4
  • CRIT5
  • MageL1
  • MageL2
  • MageL3
  • MageL4
  • MageL5
  • MageL6
  • MageL7
  • MageR1
  • MageR2
  • MageR3
  • MageR4
  • MageR5
  • MageR6
  • MageR7
fe
  • 0
  • 15
  • 16
  • 20
  • 26
  • 30
  • 35
  • 40
  • 52
  • 55
  • 60
  • 80
  • 100
  • 150
  • Sage
  • File:Magic +2.pngMagic +2
  • Learnt at Level 10 and above.
  • Learnt at Level 10.
  • File:FE13 Generic Dark Knight Map Sprite.gifDark Knight
  • File:FE4 Mage Sprite (M).gifMage*Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.*File:FE4 Mage Knight Sprite (M).gifMage Knight
  • *File:FE5 Mage (F) Map Sprite.gifMage*Use a File:Knight Proof (FE5).pngKnight Proof on a Level 10+ Mage.*File:Female mage knight icon.gifMage Knight
  • File:FE8 Pupil Map Sprite.gifPupil*Automatically at the start of next map after reaching Level 10.*File:FE8 Male Mage Map Sprite.gifMage
  • File:FE1 Mage Map Sprite.gifMage*Use a Bishop Ring on a Level 10+ Mage.*File:FE1 Bishop Map Sprite.gifBishop
  • /*/*-*/*/*0*/*/*4*-*-*Black
  • /*0*2*/*/*0*0*-*6*/*-* E E E
  • File:FE13 Generic Mage (M) Map Sprite.gifMage*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Mage.*File:FE13 Generic Sage (M) Map Sprite.gifSage
  • File:FE11 Mage (M) Map Sprite.gifMage*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Mage.*File:FE11 Sage (M) Map Sprite.gifSage
  • *File:FE2 Mage Female Map Icon.gifMage*Visit a shrine after reaching Level 20.*File:FE2 Celica Map Icon.gifPriestess
  • File:FE3 Male Mage Map Sprite.gifMage*Use a File:Bishop Ring (FE3).pngBishop Ring on a Level 10+ Mage.*File:FE3 Merric Bishop Map Sprite.gifBishop
  • File:Concentration.pngFocus*Learnt at Level 1.
  • File:FE14 Generic Basara (M) Map Sprite.gifBasara
  • File:FE4 Mage Fighter Sprite (F).gifMage Fighter
  • File:FE8 Mage Knight (M) Map Sprite.gifMage Knight
  • *File:FE8 Male Mage Map Sprite.gifMage*Use a File:Guidingring.gifGuiding Ring on a Level 10+ Mage.*File:FE8 Sage Map Sprite.gifSage
  • *File:FE5 Mage.gifMage*Use a File:Knight Proof (FE5).pngKnight Proof on a Level 10+ Mage.*File:FE5 Sage.gifSage
  • File:FE14 Generic Diviner (M) Map Sprite.gifDiviner*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Diviner.*File:FE14 Generic Onmyoji (M) Map Sprite.gifOnmyoji
  • File:FE8 Male Mage Map Sprite.gifMage*Use a File:Guidingring.gifGuiding Ring on a Level 10+ Mage.*File:FE8 Sage Map Sprite.gifSage
  • *File:FE2 Mage Map Icon.gifMage*Visit a shrine after reaching Level 12.*File:FE2 Sage Map Icon.gifSage
  • Mage*Use a File:FE9masterseal.gifMaster Seal on a Level 10+ Mage.*30px
  • File:Fortune (skill).pngFuture Sight*Learnt at Level 1 and above.
  • File:FE2 Villager Map Icon.gifVillager*Visit a shrine after reaching Level 3.*File:FE2 Mage Map Icon.gifMage
  • File:FEDS Mage (M) Map Sprite.gifMage*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Mage.*File:FEDS Sage Map Sprite.gifSage
Armor
Weapon
  • Staff
Status
  • Non-Player Killer
Discipline
  • +7
Role
  • Damage
Game
  • Dragon Quest III
  • Dragon Quest IX
  • Dragon Quest VI
  • Dragon Quest VII
  • Ultima V
  • Ultima IV
  • Ultima VII
  • Ultima VII Part Two
  • Ultima Underworld
  • Ultima Underworld II
  • Ultima VI
  • •Tales of Phantasia: Narikiri Dungeon
  • •Tales of Eternia Online
  • •Tales of the World: Radiant Mythology
  • •Tales of the World: Radiant Mythology 2
  • •Tales of the World: Radiant Mythology 3
  • •Tales of the World: Narikiri Dungeon 2
  • •Tales of the World: Narikiri Dungeon 3
Difficulty
  • Hard
Magic
  • full
Name
  • Mage
  • Mystic
  • Omen
  • Concentrate
  • Anti-Soldier Lv.1
  • Ether Burst
  • Ether Burst Boost
  • MATK Boost Lv.1
  • Mind Trick
  • Photon Edge
  • Rod Up Lv.1
Text
  • Skill in magic requires serious study. With such sedentary childhoods, it is no wonder that most mages are not very strong. Do not, however, take that to mean they are not healthy; as a group, mages tend to live longer than any others.
  • Mage is the title subsuming all Britannians endowed with full magic powers and for whom magic is primary. Mages tend to settle in Moonglow, enjoying its proximity to the scholarly and esoteric treasures of the Lycaeum; indeed, many youngsters who show magical learnings are sent to live with groups of mages near the Lycaeum and schooled in its ways from an early age. Others favor Yew for its emphasis on nature.
  • All well-traveled adventurers have at one time or another been mystified by the mages of Britannia. Never to be forgotten is the sight of a cloaked figure performing an odd dance in a distant clearing. Puzzling indeed is the whispered transaction between a mage and an apothecary as the magician acquires the plants and animal parts that are the raw materials of his trade.
  • Seeing what cannot be seen, hearing what no man hears, communing with beings not present... What ancient spirit possesses the mage that his mind constantly dwells on things not perceived by the common man?
  • One never chooses to become a mage--one is born a mage, having from birth exhibited magical inclinations and abilities which defy rational explanation. A mage usually spends his early years studying the esoteric writings and diagrams contained in the libraries of the Lycaeum or poring over bottles and boxes of exotic herbs and minerals found in its laboratories.
  • The Magi of Britannia gather in Moonglow, near the Lycaeum, where they can study the ancient mystical scrolls of the Library. The strictures of their profession permit Magi to wear only cloth armour and carry either a staff, dagger, or sling. Unconfirmed rumors indicate that the highest Adepts have acquired the use of arcane magical weapons. The primary weapon of the Mage is magic. As the Mage becomes more advanced, more powerful spells can be woven. Some of the greatest spells have been known to shake the earth, or raise the dead!
  • Members of my own profession, the mages, devote themselves to the manipulation of magical forces to achieve their ends. Intelligence is the sine qua non of the magic-user, useful for learning and casting magic spells, and also for devising original ways to apply a familiar spell to a knotty problem.
  • The tools and weapons of the mage are found in his spellbook, which never leaves his side. This tome is filled with pages of cryptic runes which describe the auspicious times, places and methods for various types of sorcerous work. The illusions and spells at the mage's command often cast him in the role of equalizer when a party of adventurers finds itself in an otherwise one-sided conflict against a megalithic foe. From a well-protected position at the edge of the battle, the mage makes the necessary preparations and utters the mysterious incantations to unleash the force of his chosen spells against an unsuspecting foe.
  • When I make my notes about spell-casting, I will better describe the true essence of mages and our craft. However, here I will simply list what makes a young person choose a profession in the mysterious and unforgiving world of magic. There is a saying among our kind: Mages are born, not made. This seems accurate, for those of us who pursue magic begin at an early age. I remember well my affinity for enchantments in my youth. My senses exploded with life, detecting the waves of ether before I was even old enough to know what ether was! Within a few years I had already started collecting reagents, finding the natural ingredients with uncanny ease. While not all wizards were that proficient so early in their lives, I have met precious few who claim to have learned spellcraft after mastering a previous trade.
  • Certain skilled mages possess remarkable power over nature and matter, being able to create and destroy living and inanimate things at will. The deeper secrets of the mage will be discussed later in this treatise--such secrets are not for the eyes of all men.
  • A pity to those who live their lives following the treacherous road that is the way of the mage, now that the time of magic is coming to an end. The days of wonder, when miracles could be performed on demand through wisdom and a devotion to the arcane arts, are a part of the past. A mage's mind perceives that which resides in the invisible world, but as recent history has shown us, but this keen mind upon which the mage depends is ever in danger of slipping into lunacy. What is also tragic is that the way of the mage is not one that is consciously chosen. One is born with the calling of the mage. While magic has not yet ceased to function altogether, it has become inaccurate to the point of being unreliable, making the mage's life one of constant uncertainty.
  • As with the fighters, wizards desiring to join our Colony must be ready to satisfy the entry requirements of a fraternal organization unique to the Abyss. This is our magical society, the Ancient Illuminated Seers of the Moonstone. Their by-laws encourage magic-users to shun armor except that made of cloth, and to carry no weapons beside staff, sling or dagger. However, no natural or magical law prevents spellcasters from using whatever armor and weapons they choose, and many of the younger Seers opt for the heaviest arms and armor they can manage. Still, the Seers' rules serve to keep the mage focused on his primary purpose: the working of magic.
Type
  • Abilities
  • Class
  • DF
  • wowinsider
  • wowhead
  • wikipedia
  • wowinsider
  • Class Trait
  • Shared Trait
  • wowdb
  • Attaques magiques
Katakana
  • マジシャン
AP
  • Infinite
Romaji
  • Majishan
Caption
  • Mage
  • Generic class portrait of a Diviner from Fates.
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primary attribute
haste
  • +15%
armures
  • Robes, Tissu
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Actions
Bonuses
  • +15 damage when casting spells, +3 damage with staffs, -10 damage with everything else.
Members
  • Yes
Drop
Link
  • dbkwik:resource/aHhSz8iMI-auJmmYeLR4DA==
  • http://www.icy-veins.com/classes|desc=Arcane, Fire, and Frost Mage Raiding Guides
  • http://www.wowdb.com/spells/class-abilities/| |-
  • http://wow.joystiq.com/2012/02/04/arcane-brilliance-do-mages-really-need-three-competitive-pve-sp/|desc=Do mages really need 3 competitive PvE specs?
  • http://wow.joystiq.com/2014/06/19/know-your-lore-mages/|desc=Know Your Lore: Mages
  • http://www.stratfu.com/strats/ArcaneMage|icon=stratfu|desc=Video and Strategy Guide for playing Arcane since the 3.0.8 patch
  • http://www.wowhead.com/class=8/| |-
  • http://homepages.nyu.edu/~ama459/|desc=Describes the numerous changes to Mages along with other classes in immense detail
  • http://www.wowinsider.com/category/arcane-brilliance/|desc= Arcane Brilliance — Mage weekly feature at WoW Insider
  • http://www.wowinsider.com/category/arcane-brilliance/|desc= Arcane Brilliance — Mage weekly feature at WoW Insider
  • http://www.wowinsider.com/mage-guides/|desc= Mage guides at WoW Insider
  • http://www.wowinsider.com/mage-guides/|desc=Mage guides at WoW Insider
Coordination
  • 20
Kanji
  • 魔導士
Ts
  • File:Mage W.gifMage*Use a File:TS Saint Proof.gifSaint Proof on a Level 10+ Mage.*File:TS Alicia Sage Sprite.pngSage
  • *18*0*3*5*4*0*2*-*4*-*-* 3
  • *18*0*3*5*4*0*2*-*4*-*-* 3
  • *60*15*19*20*19*30*17*-*12*-*-* 18
  • *60*15*19*20*19*30*17*-*12*-*-* 18
Located In
Rōmaji
  • Madōshi
Update
  • Burgh de Rott Ramble
Shop
  • No
Title
  • Mage
  • Archmage
Info
  • -
DEF
  • 16
  • +0%
Weapons
  • Spellbook
  • File:Anima.gifAnima Magic
  • Stick • Scythe • Mace
Clan
col
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Icon
  • icyveinscom
  • Mage Class Trait 001
  • Mage Class Trait 002
  • Mage Class Trait 003
  • Shared Trait 004
Class
  • Mage
  • Support
Description
  • Une des particularités des Elfes est l´usage de la magie. Aucune autre classe n´illustre mieux ce point que le Mage. Attaquant de très loin ou de très prèt, ciblant un ennemi ou plusieurs, le Mage use de la puissance de la magie pour détruire ses adversaires. Leur capacité à contrôler et utiliser les pouvoirs du feu, de l´eau, de la terre et du vent fait du Mage une puissance à ne pas négliger.
Weaknesses
  • High damage taken / Low Defense
Sub
  • Sorcerer
  • Spiritmaster
Cost
  • 0
  • 10
  • 14
  • 15
  • -
Purpose
  • Various
dual-class
  • Yes, except Wild Mage
multi-class
  • Yes, except Wild Mage
Nom
  • Mage
Act
  • 28
Affiliations
  • Rakion
firstseen
int
  • 14
Primary
  • Mage
Accuracy
  • 95
HP
  • 85
  • +5%
Release
  • 2007-03-13
for
  • 5
  • Mage
  • x
  • Chrono Trigger enemy
Focus
  • 90
Lit
  • Magician
Details
  • Ability Power 80. Damages 1 enemy and its adjacent enemies with magic damage.
  • Increases the MATK of 1 ally and its adjacent allies by 10% for 60 seconds.
  • Ability Power 80. Damages 1 enemy and its adjacent enemies with magic damage. Added effect: 10% chance to confuse target for 20 seconds.
  • Increases Ability Power for "[[#Ether Burst
  • Increases MATK by 2%.
  • Increases MATK of Staff and Charm Gear by 2%.
  • Increases Ability Power for physical/magic attack Abilities used against Soldiers by 7.
  • Increases the effect of the next magic-attack Ability you use by 15%.
  • Reduces all enemies' resistance to status ailments by 10% for 60 seconds.
  • Ability Power 110. Damages 1 enemy with magic damage.
Image File
  • File:Mage Male.jpgFile:Mage Female.jpg
Gender
  • F
  • Female
  • Male
Health
  • 80
  • 90
Race
ImageCaption
  • A mage in advanced gear.
Book
  • Compendium
  • The History of Britannia
  • Book of Lore
  • The Book of Fellowship
  • Beyond the Serpent Pillars
  • A Safe Passage Through Britannia
  • Memoirs of Sir Cabirus
Armes
  • Dague, Sceptre, Bâton 2M
Eva
  • 5.0
Location
wikipage disambiguates
Resistance
  • -4
Knowledge
  • 115
Caractéristiques
  • * Attaques impressionnantes * Attaque ciblée ou en zone * Gagne automatiquement en intelligence par niveau.
Proficiency required
  • 20
  • 40
  • 50
  • 80
  • 120
  • 200
Lspecdescription
  • Arcane Mages mold the purest of energies to form magic barriers or boost their spell power. They may look squishy, but their mastery of magic makes them tough customers who you definitely want to have on your side.
Lspecname
  • Arcane
Rspecdescription
  • Primordial Mages tap into powers older than time to elevate their casting speed and strength to fearsome heights. Their awe-inspiring mastery of the elements makes them a force to be reckoned with.
Lspecmainstats
  • CRIT, HP
Rspecname
  • Primordial
Ability From
  • Default
Rspecmainstats
  • ATK, Haste
abstract
  • __TOC__
  • Active Skills | Passive Skills | Builds | Costumes
  • After defeating the 2nd boss (Tengu), the Hero will be rewarded with the Tome of Mastery.This allows the player to choose between 2 different sub-classes.
  • Pictures-Outspark Text-Outspark
  • !colspan="2"|Item !width="10%"|Price |- |align=center width=32px| File:Suikan Creature Apprentice Robe Icon.png |align=left| Suikan Creature Apprentice Robe |align=right| |- |align=center width=32px| File:Suikan Item Apprentice Robe Icon.png |align=left| Suikan Item Apprentice Robe |align=right| |- |align=center width=32px| File:Suikan Life Apprentice Robe Icon.png |align=left| Suikan Life Apprentice Robe |align=right| |- |align=center width=32px| File:Suikan War Apprentice Robe Icon.png |align=left| Suikan War Apprentice Robe |align=right| |- |- |}
  • Mages are the most powerful damage dealers or great buffers and healers. Later on, they can choose between Wind, Lightning, Ice, Fire or Holy spells for attacks, depending on class changes. Some classes also get Poison spells which deal high damage over time like bleeding for Rogue. They can also get a variety of buffs and strong heal spells if they choose so.
  • I maghi sono specializzati in danni da esplosioni ed in incantesimi ad area d'effetto. Nei bassi livelli, il loro ruolo primario in un gruppo è quello di fare danni e di controllare le folle con l'uso del polymorph che trasforma temporaneamente bestie ed umanoidi in inermi pecorelle. Verso i livelli alti del gioco, il ruolo del mago acquista importanza grazie a incantesimi come Counterspell, Remove Lesser Curse e Spellsteal. Le utilità degli incantesimo del mago include anche il conjuring food e drinks (che crea cibo per l'health e acqua per il mana), le abilità di teletrasporto verso le maggiori città dell'alleanza e la creazione di portali per gli altri membri del gruppo. Le caratteristiche principali del mago sono intelletto, stamina, spell damage, spell critical strike rating e spirito (il ruolo dell'importanza varia a seconda del ruolo del giocatore)
  • Un giocatore che sceglie l'archetipo del Mage decide di far diventare bravo il suo personaggio a fare danno. Ogni Mage è in grado di fare danno magico ma, lo stile di combattimento primario varia con la classe. L'Herald of Xotli è addestrato principalmente nel danno corpo a corpo, il Necromancer è in grado di evocare una piccola schiera di non-morti che combattono al suo servizio mentre il Demonologist è quello che più si avvicina ad un classico mago nero infliggendo per lo più danno magico da distanza. Poiché i Mages non possono indossare armature, non sono in grado di sostenere a lungo un conflitto diretto. Esistono comunque, in alcuni casi, modi per compensare questa mancanza. Un Herald of Xotli è capace di fondersi con le ossa dei morti, questo gli offre maggiore protezione e lo aiuta ad uccidere più velocemente l'avversario. La magia nel mondo di Hyboria è qualcosa di oscuro e basata su patti con forze demoniache. Questo dona ai Mages un grande potere che se non controllato può essere molto pericoloso. Attraverso lo spellweaving i Mages sono in grado di combinare più incantesimi per creare effetti ancora più devastanti. Maggiori sono le forze in gioco però, più è alta la possibilità di subire effetti collaterali. Solo agli Stygiani è permesso accedere a questo archetipo.
  • Strictly speaking, the word "mage" refers to any person or creature that uses magic. In Tibia, depending upon the context, the word "Mage" can have various meanings: * When referring to a Player, the word "mage" will mean either a Sorcerer or a Druid. * Some NPCs will use the word "mage" to refer to other NPCs, characters or creatures.
  • The mage is a DPS caster that specializes in burst damage and area of effect spells. Their primary role in a group is damage dealing and crowd control through the use of [Polymorph]. At end-game levels, mage damage is supplemented with spells like Counterspell and Spellsteal. Mage utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP, magi deal ranged damage while using snare effects and Polymorph to control enemy players.
  • Mage is a vocational class in the Dragon Quest series. Mages specialize in casting destructive spells, but performs poorly at close combat. They can also use certain field spells to help the party in its adventures. The Mage is given powerful magical abilities when leveled fully, including BeDragon and Explodet. The Mage also has the Chance spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Mages have high Intelligence, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor. It is best to keep them in the back lines.
  • The Mage is a non-player figure that comes in the expansion Mage and Witch. He adds 1 point per tile for the city or road that he is in when it is completed. His adversary is the Witch who also comes in the expansion.
  • To fill the mage's inventory, players would use a food item on her. She would "open her backpack" which opens Her Inventory, and complete list of food items she would accept and spaces remaining. It was not possible to see what she already had in her pack, only how many more items that could be given. The mage's inventory could only be filled with the items listed in the Temple Trekking guide. If desired, food could also be taken back out if it has just been put in. Because she was one of the strongest of the followers, players often did not need food to keep her alive. She was wearing blue Mystic robes with white Mystic boots and had Staff of Air, Air battlestaff or Mystic air staff. Despite what players might think based on her name, she did not use magic to help fend off attacks.
  • Mages are those characters gifted with True Magic. There are four ranks of mages, the higher a level of complexity and the more power a spell requires, the higher a mage must be ranked in order to cast it. The four ranks are: * Apprentice * Journeyman * Master * Adept An apprentice mage studies at a school or under the supervision of an individual Master- or Adept-class mage. After this round of study is complete and the apprentice has demonstrated mastery, they become a Journeyman. Not every mage is born with a strong enough Mage-Gift to advance farther. In fact, hedge-witches and wizards don't have a strong enough Gift to reach Journeyman and be considered true mages by most other magic practitioners. While some schools, such as the White Winds School, teach that only Adept-class mages can draw power from outside themselves for a spell, the Tayledras teach that Master-class mages can do so as well. External power exists in two forms, in ley-lines and in nodes. Only Adepts can access and utilize node energy without burning themselves out. However, Master-class mages can access the less powerful ley-lines, with proper instruction. This ability to draw on all external sources to power their spells is much of what makes Adept-class mages so dangerous.
  • Mage erketypen er basert rundt å gjøre skade. Alle klassene i erketypen kan gjøre skade ved hjelp av magi, men ikke alle bruker det som sin primære metode for å gjøre skade. Herald of Xotli gjør hovedsaklig melee skade, mens Necromancer klassen som søker hjelp fra de døde for å gjøre skade for den. Mage erketypen har ikke mye rustning, så de kan ikke motstå så mye direkte skade, men klassene som Lich har mulighet til å bruke sin magi til å gjøre den fysisk sterkere slik at den kan motstå mer juling.
  • Mage is a class in the combat circle which uses magic to inflict damage.
  • A Mage is a level 1, humans unit. It can be promoted into a White Mage or a Red Mage.
  • Mages, or magi are a group of spell conjurers, specializing in the arcane forces. Originally hailing from the mageocracy of Dalaran, after its destruction by the hands of the Burning Legion, those who survived traveled to the far corners of the world, taking their knowledge and spreading it others who wished to learn the art. Unlike warlocks, mages specialize in direct damage and area of effect spells. They're also quite versed at polymorphing their foes into harmless, domesticated creatures for a short amount of time. In addition, they're also able to conjure up their own food and water for consumption, as well as for their allies on long expeditions, and even teleport themselves, or open portals to major cities.
  • Mages think that the world is a struggling place for mages since the cells are introduced. People use cell frequently rather than Magic because of its easiness. They specialized in the magic against the cell. They are backing-up combat style mages. They are more skilled at defending themselves rather than giving damage to your enemy. They can weaken your enemy and make your creature stronger at same time.
  • A mágus (mage) a tíz játszható kaszt egyike. Fajok, amelyek választhatják a mágus kasztot: ember, gnóm, draenei, troll, élőhalott, vérelf. Miután az ork boszorkánymesterek megnyitották a Sötét Portált ezzel utat nyitva a démonoknak Azeroth világába, a Szövetség mágusai korlátozták a portál "hatalmát", s ezáltal nem szabadulhattak Azerothra a benne lévő démonok. Ezután folyamatosan csapatok indultak a Dark Portalon keresztül Outlandre, hogy leszámoljanak ezekkel a lényekkel. Mikor a mágusok rájöttek a portálok nyitásának titkára, már Outlandre is nyithattak, így nagyobb eséllyel pusztíthatják el az ott lévő gonoszt. Mikor Arthas is színre lépett, a Forsaken megindult Northrendre hogy először őt majd egész Azerothot elpusztítsák egy halálos járvánnyal.Mára a Forsaken szervezet nyomon követése is a mágusok feladatai közé tartozik.
  • A mage (魔導師 madōshi) in the Nanoha universe is someone who is trained in magic or, more specifically, a practitioner of the Mid-Childa magic system. Mages are active in a variety of settings, from disaster relief to investigations.
  • The Mage class focuses on long range magic attacks. Unlike the Archer the Mage can use there skills to help there party as well. There Hit Points are the only flaw in the Mage, they have to make sure to watch out for strong enemies.
  • The Mage (formerly the Peasant Mage) is a peasant who lives in Bovinia. The Mage has magic powers that he can use on other people. The Mage's spells are case of light, which traps a person in a case of light; blind, which blinds a person; and heal, which heals a person. The Mage knows about necromancy and holy magic, but cannot recognize the Necromancer or the power of the Priest. The Mage has a house outside of the village, but still within the borders of Bovinia. The Mage is a peasant, just like any other class that spawns outside the moat (with the exception of the Priest.)
  • Mage is a term that refers to arcane spellcasters, such as wizards and sorcerers.
  • A mage's primary attribute is intelligence, which governs the size of the mana pool, spell resistance, staff damage, and spell focus. Of secondary importance is the concentration attribute, which gives the mage both a higher hit chance and also affects spell focus. A lack of strength, dexterity, and constitution means that the mage has poor physical damage, evasion, and lower health totals, though their versatility makes them a tough, hard to predict class. A mage can equip a staff, tunic, hat, glove, and a bracelet.
  • Conventional magic originates from the Fade, the realm where spirits dwell and humans, qunari, and elves visit when they dream. For non-mages, entering the Fade while dreaming is a fleeting experience; but for mages, they are fully conscious during the entire incident. Mana is a measurement of one's ability to channel energy from the Fade, and this energy is expended in the practice of magic. Just as the Fade can be reshaped by those who have grasped its nature, so can the world of Thedas be manipulated by magic via willing things into being. The ability of a living being to expend mana is what defines a mage. The act of drawing power from the Fade can draw the attention of the spiritual beings on the other side of the Veil, leading to an increased risk of demonic possession if the mages are not vigilant enough. A possessed mage becomes a distortion of his or her former self, a twisted monster known as an abomination that has enough power to wipe entire villages off the map. It is for this reason that a mage must have enough willpower to master their magic so they can resist demons while they are "awake" in the Fade. With the proper training, mages are capable of manipulating the basic elements, such as conjuring gouts of flame and small, localized ice and electrical storms. There are also spells that allow for the temporary reanimation of corpses and the draining of an opponent's life-force. More altruistic Mages can use their powers to help and heal, or summon benevolent spirits in times of need. Though they are often ostracized to the point of persecution, mages are key for everyday life in Thedas. They serve as its healers, scholars, scientists, and weapons of war. There are limitations to the application of magic, however. Teleportation, resurrection (under normal circumstances) and physically entering the Fade (in the absence of a great deal of lyrium and potentially the aid of blood magic) are not possible. Magic also cannot prevent a potentially fatal incident such as falling from a building. Furthermore, the powers of a mage require a direct line of sight to a target, and have a limited range. Two schools of magic bear no connection to the Fade: blood magic draws power directly from blood, while blight magic is driven by the taint.
  • The Mages are one of the three cataloged races who inhabit Heaven's Fence. There were initially twelve Mages, one assigned to each sector, but Mages can die or be killed. Mages, as a race, are born. In Keeping Secrets of Silent Earth: 3 states that Mages are naturally born (though the criteria for their birth goes unstated) and their powerful talents are "cultivated and taught". Mages are incredibly powerful, and can perform a variety of fantastic abilities, including being able to destroy ships with merely a wave of their hand.
  • Mages, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and that changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.[1] Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage, while others choose to become focused mages. Mages also understand the workings of arcane energy so well that they can counter most magic with great effectiveness. An adept mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point the mage chooses either evocation or transmutation as a preferred school, and casts spells from his chosen school. The mages of the Kirin Tor first mastered the arts of casting spells using the elements of ice and fire. Mages are also known for being able to summon elementals, usually water elementals, but can also summon air, earth and fire elementals as well. The greatest mortal mage ever to live is the naga queen Azshara, who still lives. In fact, she may no longer be mortal. The first known mages on Azeroth were elves, before the breaking of the Well of Eternity and the exile of the high elves, who lived on the shores of the Well of Eternity and wielded its powers. Here is a list of .
  • Sortes de mages: * Blanc * Bleu * Noir * Rouge
  • The magi of Britannia are known for their powerful spells and mesmerizing enchantments. Gathering in Moonglow, near the Lycaeum, there they study the ancient scrolls and arcane knowledge of the land in their unending quest to further the virtue of Honesty. Despite their erudite nature and frail frame compared to many stouter citizens of Britannia, the mage makes a powerful travelling companion and a dangerous adversary. With little need for heavy or to protect them from the dangers of the land, most mages choose to cloak themselves in simple cloth armour, and carry either a staff, dagger, or sling, although some have been known to carry more resilient fare when danger is expected. Some have even been known to carry powerful magical enchantments woven into their equipment. The primary weapon of the mage, of course, is magic. The most powerful mages have been known to bind enchantments which can cause the very earth itself to move. In Ultima IX, the mage receives +5 Karma, Arms of the Magi, and a map of Moonglow as a starting bonus.
  • Mag jest postacią rzucającą czary która specjalizuje się w zadawaniu dużych obrażeń w krótkim czasie a także w rzucaniu zaklęć obszarowych. Jego główna rola w grupie na niższych lewelach to zadawanie obrażeń i kontrolowanie ilości mobów przez używanie zaklęcia Polymorph (polimorfia), tymczasowo zmieniającego humanoidy i bestie w niegroźne owce (bądź pingwiny). Na wysokich lewelach, rola maga nieco się poszerza, wiele instancji jest ciężko ukończyć bez Counterspell, Remove Curse czy Spellsteal. Przydatnym zaklęciem magów jest również Conjure food i drink (stwarzanie jedzenia i wody), umiejętność teleportowania się do większych miast, a także otwieranie portali dla członków drużyny. W walce PvP mag zadaje duże obrażenia na odległość jednocześnie, dzięki wielu przydatnym umiejętnościom stunującym czy spowalniającym skutecznie unika brania na siebie obrażeń. Ich główne statystyki to: Intelect, stamina, spell power, spell crit, spell hit rating i spell haste (kolejność zależy od stylu gry maga).
  • Mages use magic to attack their foes and heal themselves. They use the attribute Intellect so their spells can become more powerful. They use staffs as their weapon which can be used for minor melee damage.
  • The Mage (Japanese まほうつかい mahoutsukai, lit. "magician") is one of the character classes available to players in the Wizardry series of games. The Mage is one of the first two magic-using classes, capable of using powerful attack and status effect spells, as well as certain weakening magic; their only catch is that their physical stats are the weakest of all classes. The Mage is the equivalent in Wizardry of a common fantasy archetype in several role-playing games, the Magic-User or Wizard.
  • The Mage (魔導士 Madōshi) is a combat magical class that recurrently appears across the Fire Emblem Series. Mages primarily arm themselves with Anima Magic as their weapon of choice, although certain titles see them specialising in specific types of Anima Magic and are further split into Fire Mages, Thunder Mages and Wind Mages.
  • From [[w:|]][[Category: derivations|Mage]] magus.
  • Mages are people who cast spells to battle.
  • Maagit ovat WoW:in parhaita vahingontuottajia ja joukonohjaajia. Maagien taistelutaktiikka perustuu siihen, että vihollinen tapetaan ennen kuin tämä pääsee tekemään vahinkoa.
  • Mages (f. magae) are Talented people who have the ability to manipulate the physical world in phenomenal ways with their Talent.
  • A mage is a term used to describe a human magic user in both the Tortallan Universe and the Circle Universe.
  • A mage is the term given to all magically enhanced classes, Cleric, Druid and Wizard. They are also sometimes called "Robes".
  • Mages... have been in existence since the first mage received his power from some deep and unknown part of this world,. That is to say unknown except to the single mage (yeah mages are sworn to chastityThere are some exceptions.) who exists to "take care" of our humble world. This position is obtained in an electoral process through the votes of card carrying mages.It's not really a card, it's more of a "magic" thing. The presence of the Mages became felt somewhere around the A.D.'s first years. At this time there was a mage named Jesus Christ or some such thing. He broke the long standing rule held by the mages before him; i.e. not to interfere with the people of the world "unless absolutely necessary or for profit".
  • The mage is a class or path of skills.
  • This page lists all dead Mages.
  • Mage (魔術師 Majutsushi?), also known as the Wizard (ウィザード Uizaado?) and Witch (ウィッチ Uicchi?), is a recurring job class in the Tales series.
  • Mage are humans who can use magic and draw their magic from either the Demonata, Windows, or being in the Demonata Universe. They are metioned not to be that powerful, but only average compared to a magician
  • The Mage is a fictional class for Stick Ranger. It shoots Mage-lasers and Rune-O-Balls.
  • A mage (or civic mage) is a person who can control and manipulate quintessence. The exception being Sumages, who have only the ability to clean up other mage's (or shifters) quintessence messes. Sumages are sometimes considered a type of mage and sometimes considered lesser. "Mage" almost always means "Civic Mage" (trained, mortal humans). All Civic Mages will eventually become ghosts. There are also savage mage abilities, although no mention of actual savage mages (in a sense all shifters are, by definition, savage mages). Savage manifests in supernatural creatures who simply have better than average innate and instinctual abilities to manipulate quintessence in accordance with their already existing shifter skills. Savage almost only affects other shifters. This either comes along with shifter rank (like an Alpha werewolf's command VOICE, Beta calming, or Omega cohesion) or add value to help other shifters (like Bryan's a savage healing assist).
  • Mage is one of the five available Classes for the player in Unison League. Utilizing File:Gear-Staff Type Icon.png Staves and Charms, they offer insanely high MATK and abilities that use their MATK to leave serious dents in the enemy as well as area damage. With enough Skills, Abilities, and Class Traits, a Mage can be promoted to Sorcerer and High Sorcerer. Upon completing certain requirements, Mages can be promoted to their Advanced Classes which are the Wizard and Arcana Lord. Mages have an advantage against File:Class-Soldier Icon.png Soldiers, but are vulnerable to File:Class-Lancer Icon.png Lancers. File:Class-Mage Information.png
  • The Mage [MAGE] class is an unpromoted class of magic users of the Shining series games.
  • Your foes may scoff at your low vitality and defensive level, but as a mage you have the ability to master a wide variety of spells. You can also equip and Orb, which increases your Attack Power and Intelligence. In your later levels, you truly become a force to be reckoned with. You replenish your allies' vitality with Blessing of Life magic, and learn the powerful Brutal Will spell to increase your mercenaries' attack power.
  • The initial class of Dark Elves. The mysterious Dark Elven Mages employ strong magical powers to weaken and dispatch their enemies. They also have transportation powers. Not much else is known about them to date At level 50, the mage has a choice of either becomeing a Warlock (PvP oriented character, focused on buffs/debuffs) or a Wizard (PvE oriented character focused on using AoE attacks to deal heavy damage to surrounding foes.) Thrives in group battles, they seemingly are able to weaken opponents before the fighting even starts. Expert hunters, they employ powerful area spells to fight off multiple opponents simultaneously. Mages are given the option of either using wands, or staves. Dark Elves cannot use shields, so the staff is the more powerful option.
  • The Mage is a class that uses optimal magic powers to conquer their opponents and are capable of decimating many opponents at a time using their AOE(Area of effect) magics.
  • Training you can get in the Mage Class Mage level 5 grants access to both the Necromancer and the Elementalist skill trees
  • As with all classes, knowing when to fight and when to flee is vital, but this is only accentuated when the defenses of the subject are so very limited. It is useful for a Mage to invoke the protection of a high armored companion during adventures, as, teamed up with the a tank they are able to cast without disruption. Once a Mage has survived the fragile existence of their first few levels, they will find themselves able to choose one of two areas of expertise: the path of the Sorcerer or that of the Spiritmaster.
  • A mage is a type of NPC that sells basic items, starter weapons, reagents and certain spells and magic-related skills. It may also refer to a player who uses magic.
  • Mages are Tune Troopers that have high magical attack and defense, and uses magic to attack from afar.
  • A mage is one of the three character classes a player can choose once they reach Level 5 in ASDA Story and Level 10 in ASDA Story 2. Mages are versatile in terms of skill building, and can range from full support, who is focused on buffing and healing, to damage dealing, which can vary in itself from damage over time or burst damage. Their stats are built to have high amounts of Intelligence and Energy.
  • Le mage utilise des sorts de magie noire pour affaiblir et maudire ses ennemis, et dispose également de sorts de dégât direct, il possède la défense la plus faible du jeu, mais ceci est compensé par sa grande puissance
  • With enough experience, an adept can be upgraded to a mage, who has access to more powerful spells and is one step closer to becoming the powerful archmage. An Adept has to be at least 4th level before it can be upgraded to a Mage.
  • Den här sidan saknar innehåll. Om du har något vettigt att skriva, eller är bra på att översätta, gör det. Mage är en spelarklass.
  • Il Mage è un tipo di professione riferita a un "mago" o "incantatore", "forgimago" o "intaglimago". Sono un tipo di professione conosciuto come specializzazione: una professione che può essere acquisita solo quando si è già esperti in una professione già conosciuta. Esistono mage per tutte le professioni che craftano armi o pezzi di equipaggiamento, ma non per i forgiatori di scudi. La specializzazione ti da la possibilità di modificare le caratteristiche di un'arma o un pezzo di equipaggiamento (elemento dell'arma, caratteristiche bonus, ecc.) della corrispondente professione (un gioiellimago ad esempio potrà modificare solo anelli e amuleti).
  • The Mage (also known as the Witch and the Magician) is one of the recurring humanoid classes in the Disgaea series, always unlocked from the beginning of every game. From the second game onward, they use less SP for skills. Mages are relaxed and optimistic, but less dedicated than Skulls. Mages are known among themselves as Troyra, which comes from "troylab", a word meaning "self sacrifice" in an ancient language. The Mage's ribbon is given to them by the Magic Association and both helps them control their power and serves as an antenna for receiving information about new magic from the Association.
  • A Mage is a type of magic user in Sanctuary. Specializations of this profession include the Archmage. In the opinion of Covetous Shen, mages aren't known for being personable. Many mages spend their lives trying to transmute base metals into gold.
  • Les mages sont des personnages dans Four Swords Adventures, qui sont du côté de Vaati. Ce sont des femmes qui, pour la plupart, se rangent du côté de Vaati, et remercient les quatre Link de l'avoir libéré. Elles vivent principalement au village de la jeune fille bleue, et les villageois se méfient d'elles. Les mages ne peuvent pas être considérées comme des ennemis, bien qu'elles soient de mèche avec Vaati, car elles ne peuvent pas blesser. Certaines tiennent des activités, parfois truquées. Au village de la jeune fille bleue, une mage demande aux Link de leur donner 100 gemmes de force, afin de leur faire une prédiction. Ensuite, elle peut, soit rendre une gemme, soit en rendre 200, soit en rendre 300, et même leur en voler 300 de plus. La plupart du temps, elle vole des gemmes, et conseille aux Link de se méfier des inconnus comme elle. Une autre tient un stand de Tir. Toutefois, quelques mages donnent des objets nécessaires: une donne une perle de Lune, et une autre un grimoire à remettre à Iris.
  • Mage is the mutant son of the X-Men Professor X and Sage.
  • Wenn man wörtlich über einen "Magier" spricht, schließt das auf eine Person zurück, die Magie benutzt. In Tibia, je nach Kontext, das Wort "Magier" kann verschiedene Bedeutungen haben: * Wenn es um einen Spieler geht sind "Magier" entweder Sorcerers oder Druids. * Manche NPCs werden das Wort "Magier" mit anderen NPCs, Charakteren oder Kreaturen verbinden.
  • Mage "Description: The Mage directs magic attacks that do devastating damage to groups. Special Skills: Excellent quick heavy damage attacks. Play Style: Excels in putting out damage, but weak on defense." (Godsoftime.com) Different types are to the right of the screen, as usual. OFFENSIVE ABILITIES: Stab Level 1 1.0 second cast time 1.0 second cooldown 4 to 10 damage Lava Storm Level 10 5.0 second cast time 0.0 second cooldown 50 to 100damage Fireball Level 12 Instant cast time 14.0 second cooldown 100 to 200 damage Rain of Poison Level 20 2.0 second cast time 10.0 second cooldown 400 to 600 damage DEFENSIVE ABILITIES: Focus Casting (Ranks 1,2,3,4) Rank1 Level 5 -125Armor +40damage Rank2 Level 15 -250Armor +80damage Rank3 Level 25 -375Armor +120damage Rank4 Level 35 -500Armor +160damage
  • Mage är ett organ som har ett primärt syfte med att smälta maten. Under 2007 berättade Doktor Meredith Rodney McKay att han en gång var på dejt med Jocelyn Rutger under en stadsdel skräckfilm festival och tittade på filmen "Alien". Han berättade att när John Hurts karaktär dödades när en utomjording brast ut ur magen, spydde McKay hela henne. (ATL: "Doppelganger")
  • There are currently 5 Mages in the game. * File:Eudora.png eudora File:Alice.png alice File:Nana.png nana File:Gord.png gord File:Kagura.png Kagura __TOC__
  • En mage il vous faut un peu de force pour un sceptre, de la sagesse et un max d'intelligence. Après, il existe plusieurs façons de gérer son endurance, on montera au minimum à 100 endu, pour porter la tripli mage, mais on peut choisir une meilleure résistance en montant à 140 endu pour porter l'armure d'émeraude ou 180 pour l'écaille de dragon. Et on peut toujours monter + d'endu, jusqu'à 300 endu (HE) ou même 370 endu (Liri). Le mage feu mettra tous ses points séraph en puissance feu, alors que le mage eau met tous ses points en puissance eau, après il reste le nécro, un perso qui se monte soit en mage nécro/feu soit nécro/eau, le sort nécro reste un sort de récupération de vie, il faut donc choisir un build selon son sort d'attaque complémetaire. Un nécro peut donc mettre tout ses points séraph en nécro, généralement pour avoir un bon perso pvp, soit faire un équilibre entre son build et sa nécro. 68 F / 100 à 300 E / 50 / max intel / 102 S (béné offensive) à 156 (résistance terre)
  • Mages (or Hermeticans) are awaken practitioners of magic who believe in hermetic magic. To a mage magic is a science following a logical system of rules in which they can exploit to cast spells. Mages are differentiated from shamans by usually learning spells from a magical institution, summon elementals instead of spirits, and follow a logic tradition.
  • Resume: A Muse can advance to Mage after obtaining the power of nature. Mages are known for the sheer power of their offensive magic spells. Characteristics: Usually, Mages wear armor that makes them look gloomy, evil or eccentric. Sometimes they put on long and pointed hats, making them look like witches. Weapons: Generally uses a long staff in order to increase concentration and success chance of using skills. Battle Strategy: Since they possess weak physical strength, they do not confront enemies at the front line of battle. Instead, Mages use magic spells from a distance to attack their enemies and can summon legendary animals to protect them from enemy attack. Mages can be great partners for Knights and Champions by backing them up with their powerful magic. Main Skills: Most of the Mage's skills are derived from the forces of nature. They are able to wield magic with the attributes of Fire, Ice, Lightning, Storm and Stone. They can also summon legendary animals or use a few basic healing spells.
  • Mages are specialized in magic. You can cast almost all spells ingame, and you can use very strong attack spells to kill your opponents. Mages are however easily hurt and have a low amount of health points. For basic hunting, wands are used from a distance - which however costs mana.
  • Mages are magic users usually specializing in use of arcane magic.
  • The Mage is one of three Classes only available to the Elves. Image:Class Icon Mage.jpg Mages automatically gains + 1 to INT each Level. Description One of the hallmarks of the Elf race is their use of magic. No other class so exemplifies this than the Mage. Attacking up close or far away, targeting one foe or many, the Mage uses the power of magic to destroy their enemies. Their ability to harness the power of fire, earth, and wind makes the Mage a force to be reckoned with. Beginning Stats: * STR - 7 * REC - 9 * INT - 15 * WIS - 12 * DEX - 13 * LUC - 9 Weapons * Staff * Dagger See Also * Mage Armor * Mage Skills
  • A Mage is variety of profession, sometimes referred to as 'Magus' or 'Enchanter', 'Forgemage' or 'Smithmagus' (when referring to the Smith one) and 'Carvemage' or 'Carvmagus' (when referring to the Carver one). Mages currently exist for all of the equipment and weapon crafting professions, with the exception of Artificer. A specialization gives the ability to modify the characteristics of a weapon or piece of equipment (the weapon's element, characteristic bonuses etc.) of the corresponding professions (for instance a Jewelmagus can only mage Rings and Amulets).
  • Mage's character Chris Cameron was also inducted into the WCSF Hall of Fame in 2007. Cameron has the distinction of being the first ever WCSF Champion.
  • Knowledge of arcane magic and the eventual rise of magical study came from ancient druids. Shortly after treekin imparted their knowledge of druidism to the rest of the beasts, some noticed that there were sources of power outside of the gifts from Gaia. These first mages had very little power, compared to the arts that druids could manifest. The most potent spells they could manifest were a few colorful sparks or a slight chilling of the skin. This changed with the discovery of the Mysterium Primordial, or rather, a couple of pages from the manuscript. By decoding ancient secrets from these scrolls, the Badarians quickly rose to a magically gifted race. Magical universities sprang up across Europe, as acquiring more and more of the forgotten pages became an international craze. Amongst those who sought the scraps of the Mysterium Primordial, eight Beasts rose to prominence. They became known as the Mystarchs. These eight magic-workers became specialists in one sort of magic, and were known worldwide for their awe-inspiring power. Through intense study of the pages they possessed, the Mystarchs came to the conclusion that the original, complete Mysterium Primordial was meant to be used in conjunction with the Enigma Primal, a sort of index for the magical powers and arcane mysteries contained within the pages. Acquiring the Engima Primal became top priority among them, and spent immense time and resources to tracking it down. The roots of the world tree Yggdrasil proved to be prime territory: it was discovered that its roots burrow down into underrealms, to which the great portal-weaver Jezebel could open up pathways. Through much consternation, they had believed to have struck gold: a portal to a rotting, diseased realm inhabited by moving shadows and alien whispers. Deep within the realm lay the Enigma Primal, but when Al-Idrisi took the scraps of parchment, they were beset upon by the Shadow Leigon. The two Mystarchs barely escaped and retreated to the Mysterium's Stronghold in the Alpine Forests. There it was discovered that the Enigma Primal was missing the very first page, and thus worse than useless: to read its codex without the first page risked insanity. While the rest of the Mysterium did all they could to study the Shadow Leigon, Zahhak tried to read from the incomplete Enigma Primal, and was subsequently driven mad. It took the other seven Mystarchs to subdue him, and imprison him beneath their stronghold until they could find a cure for his insanity. Sixteen years later, however, Jezebel made a discovery: Zahhak, sitting lucidly and speaking rationally to her. Zahhak united the Mystarchs, then set about to uniting the Beast Nations into one solidified group to fight off the oncoming threat of the Shadow Leigon. Many nations balked at the idea of being put under the Mysterium's yoke. When a copy of the first page was found in the nation of Kathmand, in the form of an ancient prophecy, the resultant powers and knowledge were enough to cow even the most noble of leaders, and cement their power over lesser beasts. It was during this time that Tarchon created the Anura as a slave race, and positioned himself as their god. (( This page is incomplete. It will be completed when time allows.)
  • Mage is an enemy within Breath of Fire. Mage is a floating monster that often uses magic. It's body is covered in old worn wrappings that cover everything but its eyes and hands.
  • Mage is a local term for a human magic user, much like sorcerer, warlock, enchantress, wizard, etc.
  • "As a magician it is possible for you to see certain things, sometimes even into other worlds and dimensions. You are most at home when using natural powers. You are suited to magical attacks and fight with mystical weapons, that can heal or curse." ~ Nostale UK
  • Mages are the members of the Clans who have learnt the art of Magecraft, the ability to commune with the spirits and channel their power into their world to heal sickness, see the future and perform various feats of varying power. According to Tenris, the Seal Clan Mage, the purpose of the Mages is to be able to commune with the other species of the world, such as animals, and discover their ways. They seek to rediscover the ancient ways of the spirit walkers, who could leave their own bodies and discover how other hunters, prey and even the trees thought and acted. The one the Wolf Clan considered the 'greatest Mage they ever had' alledgedly succeeded in becoming wolf for 'a few heartbeats'. Mages are feared, admired and respected throughout the Forest for their power and their advice is listened by all. Each Clan has its own Mage who tends to the sick, advises the Leader and the other members of the Clan, and train future Mages to suceed them when they die. Mages are also the only ones who can communicate with the Clan guardian.
  • Mages (魔導士 Madōshi), also known as Wizards, are individuals who can wield Magic of any kind.
  • メイジは直接火力と範囲攻撃魔法に特化したDPSキャスターです。低レベル帯ではパーティy内での主な役割は敵にダメージを与えることと、人型と獣タイプの敵を無害な小動物)へと変えてしまう呪文、ポリモーフを使った敵の無力化でしょう。高レベルになったメイジはダメージ魔法以外にもCounterspell、Remove Curse、Spellstealといった便利な補助魔法も使えるようになります。メイジの便利な呪文としては飲食物の召喚、各主要都市に自身やパーティメンバーを移動させることができるテレポートなども存在しています。対人戦闘(PvP)においてはメイジは遠距離からの移動能力阻害効果を伴った呪文でダメージを与えつつ、ポリモーフを使って敵プレイヤーをコントロールできるのです。メイジとして重視すべきステータスは「spell power」、「spell hit」、「spell haste」、「intellect」、「stamina」、「spell crit」、そしてやや重要度は下がりますが、「spirit」からも恩恵を受けることができます。
  • Meiji Mako (銘慈(めいじ) 摩子(まこ)), also known as Mage (メイジ), is a scout character.
  • The Mage is the Human version of the Elementalist and Sorcerer, the Human spell caster. See Also Classes
  • The Mage is one of the 3 starting Heroes along with the Rogue and Warrior and is unlocked by default. The Role of the Mage Magical attack damage dealer. Mages gain more magical attack from intellect than any other class, making them the highest magical attack damage dealer in the game. They can also make decent magical defense tanks since they will be equipped with mostly cloth gear, which has high magical defense.
  • A Mage, in Tholian society, is an individual who can move freely from one caste to another, and is also capable of modifying other individuals to function in new castes. Given the strict division of societal roles in Tholian culture, these individuals play an important role in keeping society in balance. In 2267, a Mage named Naskeel joined a splinter group of Tholians, calling themselves "the Children of the Lost Ones", who were dubbed "Outsiders" by the Tholian Assembly and decreed to have no role in society. That year, Naskeel was captured by Starfleet personnel at Deep Space Station M-33, and requested political asylum rather than being returned to the Tholian Assembly. With the assistance of Captain James T. Kirk and his crew of the USS Enterprise, Naskeel was saved from extradiction back to the Tholians, and began negotiations for how to adapt the Outsiders to serve their society. (TOS short story: "Fracture")
  • A mage is an individual who favours using the powers of Will. A mage is typically one who favours using spells over weapons in combat. You can easily become a mage by using your experience to gain more Will spells and mastering them. The Hero can also become a mage if he/she uses purely Will.
  • This page is specifically for the mage class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Mage (Baldur's Gate).
  • emang AJIB ni MAGE GM mau bilang bahwa job MAGE paling bagus jika semua nya punya char dewa coba aja pakai MAGE rubahin dia jadi BURNER dijamin ente seneng liat monster mati dalam 1 kali serangan sealam mencoba ^_^ (kenyataannya mage lv 150 udah bisa 1 hit kill monster lv 178)
  • Two NPCs standing next to each other at the Mage area in Elim teach Mage skills, the left teaches fire and the right teaches ice. Initially you will not have enough AP to raise both, nor should you need to at lower levels. You should specialize in one element until you have your level 41 skill mastered (lv 10. Fire Strike or Ice Cube). Below is the table of the pros and cons of both fire and ice. Kiting is the ability to cast a spell and run away from the mob while you prepare your next cast. Kiting is difficult due to Mage's base speed of -15. Kiting successfully means not getting hit and is better suited to ice mages since they can slow most enemies down. Fire mages usually take a Stand and Deliver approach but can kite some slower enemies. It should be noted that you may only get one of either Fire Mastery or Ice Mastery and as they are pre-requisites for every level 80+ skill you will be restricted to only one side of the skill tree for your highest level skills.
  • Mage was created by the glorious and ubiquitous poster Anonymous.
  • Mage cree que el mundo es un campo de batalla para los magos desde que las células están introducidas. La gente usa células más que la magia debido a su facilidad. Se especializan en magia contra la célula. Son el soporte para los combates entre magos. Están más preparados en su propia defensa que en causar daño al enemigo. Pueden debilitar al enemigo y fortalecer su criatura al mismo tiempo. Es imposible para Mage el pelear solo. Pero cuando trabaja junto con un equipo, la situación cambia. Tienen magia que cura y ataques mágicos de largo alcance los cuales son suficientes para ayudar a su equipo. Bastón Magico: Puedes usarlo para un ataque cercano, pero es para la Magic Cane especial. Archivo:Attack_cane.pngEquipo mágico: manejo del equipo mágico. De Bastón a Macizo (?). Modo Caos: El mage invoca a un mago caótico que emite luz y lo controlamontándose en su espalda. Usa poderosas habilidades y técnicas que ayudan al equipo simultaneamente. --Melkac 04:25 20 dic 2009 (UTC)
  • A mage is someone that is skilled in magic such as a Shaper or an Agent. They possess spells that can support allies, harm enemies and can play a major role in the middle of battle.
  • These are the existing mage jobs and the characters that belong to each one.
  • Mages of magiërs zijn tovenaars die zich specializeren in burst damage en ook in AoE damage in een bepaald gebied tegen meerdere mobs. Hun hoofddoel in op lagere level's damage toebrengen en hun Polymorph Crowd Control spell te gebruiken. Op hogere level's zijn ze meer een hulp voor de groep of raid door water en voedsel conjuren, tegenstanders van hun buff 's beroven door middel van spellsteal en curses verwijderen door middel van remove lesser curse, portals maken naar hoofdsteden. In PvP mages doen vanaf een afstand damage en gebruiken hun ontsnap vaardigheden om damage te voorkomen aan hunzelf. Hun meest hoofdzakelijke attributes zijn Spell damage, Spell critical strike rating, Spell hit rating, Intellect, Stamina en Spirit (in de orde van belangrijkheid).
  • One of three basic vocations that you can select when creating your character. The Mage uses wands and rods, combined with a shield or a spellbook. Once you have paved your path through Sattnyr Island and arrive at the Island of Judgement you can chose to branch out and become one of four classes, each special in their own way.
  • A mage was an individual capable of magic abilities. For humans, these abilities were accessed via Warrens, though magic was not uniquely available through Warrens. Holds, ancient versions of Warrens, were also used, and there were also wielders of "ancient magic". Individuals were born with the ability to wield magic though their skills varied widely.
  • A mage is a player that primarily uses magic in combat.
  • The Mage class is the magic oriented class in the game. Mages use magic to do tasks rather than using brute force. Mages are quite weak physically compared to other classes and may prove difficult for new players.
  • The Mage is a character class in Fat Princess. It has four health points. It allows the player to wield a staff that can throw fireballs and perform charging fire-based area attacks. When upgraded, the staff will have ice instead of fire, burning turns into freezing, the Mage can perform ice attacks that slow down an enemy and area ice attacks that freeze enemies, which gives you a big advantage in killing the enemy.
  • Mage je DPS (damage per second) postava špecializovaná na spôsobovanie škody a plošné kúzla. Jeho primárnou úlohou v skupine je spôsobovanie škody a crowd control (kontrola davu) pomocou kúzla Polymorph ktorý dočasne premený humanoidov a beštie na neškodné zviera. Na vyšších leveloch je schopný dočasne znemožniť súperovi vrhať kúzla (counterspell), odstrániť cruse efekt (remove cruse) a "ukradnúť" súperovi zvýhodňujúce kúzlo (spellsteal). Medzi jeho dalšie výhody patria vyčarovávanie vody a jedla, teleport a otváranie portálov do hlavných miest. Ako DPS postava mage vyžaduje hlavne spell power, spell hit rating and spell haste. Intelect, stamina a spell critical rating sú tiež vhodné.
  • To fill the mage's inventory, players would use a food item on her. She would "open her backpack" which opens Her Inventory, and complete list of food items she would accept and spaces remaining. It was not possible to see what she already had in her pack, only how many more items that could be given. The mage's inventory could only be filled with the items listed in the Temple Trekking guide. If desired, food could also be taken back out if it has just been put in. Because she was one of the strongest of the followers, players often did not need food to keep her alive. She was wearing blue mystic equipment with white mystic boots and had staff of air, air battlestaff or mystic air staff. Despite her name and appearance, she did not use magic to help fend off attacks.
  • While in common language the term Mage generally denotes a spell caster, in Guild Wars the term is used exclusively for elementalists.
  • The Mage (previously known as the Wizard) is a class that citizens of Habitica can select when they reach level 10. Mages gain experience and mana points (MP) faster than other classes, and also have good rates of earning gold and drops. Mages can cast skills on tasks to deal additional damage to bosses or preserve their own streaks. Mage skills can also affect the player's party by buffing Intelligence or restoring other party members' MP. They are powerful allies to have for dealing damage and recharging skills during boss battles. __TOC__
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