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  • Dwarf
  • Dwarf
  • Dwarf
  • Dwarf
  • Dwarf
  • Dwarf
  • Dwarf
  • Dwarf
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  • Dwarf
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  • Dwarf
  • Death
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  • Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly.
  • A Dwarf is a short, stocky humanoid creature; little is known about them. On Valentine's Day in 1993, Hogwarts professor Gilderoy Lockhart, had a whole squad of Dwarves dressed up as cupids deliver singing valentines around the school, one of which was delivered to Harry Potter from Ginevra Weasley. In 1993 Harry also spotted a few raucous dwarves in the Leaky Cauldron.
  • Dwarves are a short race, as their name implies, standing around four feet tall on average. What Dwarves lack in height they make up for in bulk; they are, on average, about as heavy as humans. A dwarf can weigh anywhere from about 160 to 220 lbs. Dwarven males are a bit taller and heavier than their female counterparts. Like humans dwarves have a wide variety of skin, eye, and hair colors; hazel eyes are common throughout the race. Male dwarves are often bald and grow thick facial hair, sometimes used to display social status; female dwarves often braid their long hair. Dwarves are a long-lived race, though not so much as the Elves.
  • Dwarf is one of the five initial races in the world of Elder Tale and one of the eight races players can choose from. So far no Dwarven towns or cities have been seen as yet though their existence has been mentioned.
  • Dwarves are just about the smallest race on the planet, but are one of the best warriors and rangers. They are also quite strong and pretty intellegent too. Dwarves created their first written language 2,350 years ago which was dubbed Dwarvish for it was created by the dwarves, but they named it Baelorish. They also spoke one of the first ever languages created: Genghish. Although very small, Dwarves are bulky and cannot move as fast as other races like humans, but are still very fierce fighters. They have strength in numbers, thus allowing them to use simple tactics like all out charges.
  • One of the dwarves at the Mining Guild sells the Mining cape to players with level 99 in Mining for a fee of 99,000 coins.
  • The first recorded human sighting of a Dwarf was in the Waking Moon of Year 434, inside a cave in the mountains of Duldrus. However, there was no communication between the Dwarf and the humans at this occasion. Dwarves were not seen for over 5 years, until the Bleeding Moon of Year 439, when a dwarf named Tholan made himself known to Siegal and other humans later on. Tholan is a Level 15 dwarf.
  • A dwarf is a midget with a battleaxe.
  • In the DreamCast port of Gauntlet: Legends it is impossible to access the Dwarf's alter-ego. Some believe it to be possible but are yet to prove it.
  • Barbarian, Cleric, Fighter, Thief
  • Dwarfs are a recurrent race of Erion,
  • Dwarves are a race on the world of Gloriana.
  • Englisch für Zwerge
  • Dwarves are humanoid monsters of short stature. They reside in and around mountain areas, and generally prefer to dwell underground. Dwarves are renowned for their Mining and Smithing abilities, as well as their fondness of beer.
  • Weapon Lore: Opponents suffer more damage from close and ranged combat attacks.
  • The seven dwarfs appeared at the Halliwell manor after Paige had taken a bite from a poisoned apple, killing her. The dwarfs knew about her death and came to preserve her body like they had done for Snow White. They build a glass coffin for her. The dwarfs only seemed concerned with doing their job, as they decided not to inform Piper that 'Grams' was the big bad wolf that intended to eat her. After the Wicked Witch was vanquished and her magic undone, the Dwarfs returned to their home.
  • A dwarf is a being that dwells within mountains and caverns, and is often associated with wisdom, smithing, and mining.
  • 'The Dwarf , or mostly called,the Midget, was the first human created, and made the FSM have second thoughts about whether his human idea was a good thing. The dwarf lived in the Olive Garden of Eden, where he was told he could eat anything in the gardern except for the
  • Dwarves (officiële vertaling: dwergen) Categorie:Artikelen met een officiële vertaling zijn korte en dikke wezens die Khaz Modan in de Eastern Kingdoms bewonen. Ze zijn korter dan mensen maar langer dan gnomes. De gemiddelde dwarf is gestadig, oplettend en kalm zowel tijdens werk als in gevecht.
  • Dwarves are predominantly subterranean, troglodytic hume creatures. They live in natural caves or their own tunnels, with various levels of adaptation to full sunlight and the surface world.
  • Old Common term: Dwur
  • Dwarfs were a race of humanoids in the world of Narnia. They were called Sons of Earth by Aslan (in the same way humans were called Sons of Adam or Daughters of Eve), and were well known for loving their craft in the art of forging.
  • The Dwarf is a Hero unit in Dungeon Keeper 2.
  • The Dwarf race is a species living in Lore.
  • The dwarves of Fallout are short humans who have, through radiation, mutated to grow decisively shorter than the average human. They are in all other respects human.
  • Dwarves are one of four races available to play in The Lord of the Rings Online. They are solely male, due to the fact that female dwarves disguise as males when traveling. Their starting region is Thorin's Hall. Dwarves can be excellent warriors, displaying unique toughness in battle and the ability to craft great things.
  • Dwarf only guilds or guilds that focus on Dwarven RP on the Sha'tar. * Stonefoot Clan
  • Dwarfs are on average shorter than humans; their average height is under 120cm. Remarkable features include the dwarfs' small body size, short legs and full beards. Unlike humans with dwarfism, true dwarfs have upper bodies that are proportionately larger than their lower bodies compared to humans. Their skin color varies in a similar fashion to humans, with colors ranging from white to black. It is assumed that dwarfs have an average life expectancy of well over 100 years, although proof is still forthcoming. Dwarfs have natural thermographic vision, which allows them to see in a broader spectrum than humans. In addition, dwarfs clearly have a more efficient immune system than humans do, which makes them resistant to most diseases.
  • Dwarven ability adjustments: +2 Con, -2 Cha Favored class (Fighter): A multiclass dwarf's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
  • Dwarves are known for their battle prowess, their stubbornness, and their ability to consume ale without ill effect. They typically live deep in the earth and are skilled in crafts with stone and metal.
  • Dwarves are often skilled warriors with considerable stamina. Short and broad by build, their physical prowess should not be underestimated. Dwarves tend to be suspicious of strangers and particularly dislike orcs, giants and all goblinoids. Some dwarves live in their own communities whereas others dwell among the other races, particularly in larger cities. Lore tells of the duergar, a subrace of dwarves who can be recognized by their grey skin.
  • thumb|Tämän kanuunan saa P2P tehtävästä dwarf cannon.thumb Dwarf eli kääpiö on pieni rotu runescapessa niiden combat level on 7,10,11. kääpiöt asuvat kääpiöiden kaivoksessa, Keldagrimissä ja metsissä. Niiden lifepointsit ovat 100,110,130 Vain P2P: Ei dropit: coins, bones, työkaluja, bronze pickaxe, bronze bar, en:Dwarf Luokka:Henkilöt Luokka:Rodut Luokka:Hirviöt
  • Dwarfs are one of The People. In a rather more creative reworking, the Artemis Fowl series' dwarfs act as a sort of earthworm, tunneling through soil and loose rocks and getting nutrition thereby, excreting it just as fast as they eat it except when they need to build up pressure to break through a layer of solid rock.
  • Disciples II Dwarf desciption. The dwarf is a fighter class for the front lines to protect the weaker units on the back lines.The dwarf can be upgraded to a Warrior once he achieves the amount of experience required to him to level up.The dwarf can function as a leader if given in a custom map. Leader: The Dwarf can be used as a leader in custom maps or when you fight enemy Dwarf leaders during sagas.The dwarf can not be recruit via capital or a city.
  • In past ages, the dwarves rarely left the safety of their mountain fortresses, spending their time on refining metal and stone into powerful weapons and beautiful jewelry. However, when the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Dwarves are fond of drinking, Mining, and finding treasure. However, they are most interested in their past and their relationship with the Titans.
  • Dwarves were known for their ability to withstand physical and magical punishment. They stood just 4 to 4½ feet tall, but were broad and compactly built, almost as wide as they were tall. There were three races of dwarves on the Mortal Plane Hill Dwarves, Mountain Dwarves and Silver Dwarves
  • Dwarfs or dwarves are members of one of several canonical species based on the dwarfs of Germanic mythology. They are typically portrayed as mountain-dwelling, industrious, and unlovely (i.e. short and hairy), at least as compared to the local elves, with whom they are often at odds. J.R.R. Tolkien popularized the plural spelling dwarves over dwarfs. He described it as "just a piece of private bad grammar, rather shocking in a philologist; but I shall have to go with it." And as Tolkien went, so went the fantasy genre at large.
  • Dwarves are a race characterised by their short stature and love of mining and beer. They are low-levelled monsters who are occasionally given out as Slayer assignments. Even though the level 10 dwarves between Falador and the Barbarian Village appear to have steel pickaxes, they do not drop them, although they do drop bronze pickaxes. One of the dwarves at the Mining Guild sells the Mining cape to players with level 99 in Mining for a fee of 99,000 coins.
  • The dwarves are an old, hardy race, older than the humans and possibly even older than the elves. They live within the earth, in a harmony that often boggles more surface-bound races - even a hill dwarf can sniff a handful of dirt and tell whether it would be good for planting crops, for example. Their mountain cousins, meanwhile, have such a keen sense of the stone around them that they can tell worked stone from natural hollows, and even how far down they are.
  • Dwarfs are the typical resiliant guy from the outback species. Most of them are specialists although Dwarfs tend to be of two kinds of specialists: specialist of war or specialists of crafting.
  • Dwarves, sometimes called the Stout Folk, were a natural humanoid race common throughout parts of Toril as well as Abeir. Dwarves were a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship.
  • The dwarves of Golarion are a humanoid race of dour warriors and craftspeople. They excel at jobs other races find tedious, but also have a great love of exploration and discovery.
  • Dwarfs (or the more common and modern version Dwarves) are creatures from Germanic mythologies, fairy tales, fantasy fiction, and role-playing games. They are highly skilled craftsmen and worshipers of Thor often in some myths. They are often depicted as being ugly as opposed to their craftsmenship being seen as great. They usually have magical talents, often involving the field of metallurgy.
  • On peut retrouver ça dans le village d'un domaine skiable par exemple, a tendance à s'inviter dans les hôtels, gîtes etc... Ça y squatte le restaurant dans lequel ça hurle, dévore tout, pour au final mieux vous faire chier en vous collant, sautant dessus, frappant et autres familiarités déplacées. Attention, nous verrons plus bas un autre variété de dwarf (le dwarf symbiote) que l’on peut rencontrer dans des situations semblables mais, il ne faut surtout pas les confondre !
  • Dwarves are a small group of cards, with an unique hero - Delnor Giantkiller and all other troop cards, which are categorized into either Human faction and Neutral faction. The dwarves are known of their medium power and the infamous Giant Slayer ability.
  • Dwarves are stout humanoids who hale from the Bor Mountains. They're well known for making strange and powerful inventions, such as the Bor Musket. A favored drink is the hazardous Bor Brew.
  • Proudly proclaiming that they were made from the earth itself, dwarves share many qualities with the rock they love. They are strong, hardy, and dependable. They value their ancestral traditions, which they preserve through the ages as fiercely as they defend the carved structures of their mountain homes.
  • Dwarves (Knurlan in Dwarvish, singular knurla and Dvergar in the Ancient Language once known to all creatures) were one of the only races native to Alagaësia. Known as lovers of rock and stone, dwarves had a long lifespan and often lived in large, underground cities in the Beor Mountains. One of the most famous dwarf cities was located in Farthen Dûr ("Our Father" in dwarvish). The city itself, Tronjheim, was the secret hiding place of the Varden up until the Battle under Farthen Dûr. The dwarves had many clans such as the Dûrgrimst Az Sweldn rak Anhûin and the Dûrgrimst Ingeitum. With the fall of the Broddring Empire the Dwarves were accepted into the Dragon Riders along with the Urgals.
  • Their home, much like themselves is sturdy and built to last. The sounds of dwarves busily forging armor and weapons with a skill and discipline that is unrivaled on Thestra can constantly be heard echoing through the grand halls of their city. While often viewed as grumpy and dour by other races the dwarves actually have a very good sense of humor and once befriended, an unwavering sense of loyalty. They are much stronger than their size would imply and tend to lean towards more physical professions. Dwarves have been known to be Warriors, Paladins, Rogues, Clerics and Sorcerers.
  • Dwarf, being one of the weakest form of dwarven descent, can only be found in Low Level Slayer Dungeon. This monster has low enough health that food is not needed while fighting. Due to its insignificant drop list, most of the slaying of this monster is for the Slayer task and not for the drops.
  • Dwarves are a hardy race of mostly-subterranean dwellers native to the central regions of Arnevia. Dwarves are a tough martial race, however, they are also known for their wondrous works of art, and a strong culture of exploration and adventure.
  • Dwarf is a member of Shishak's bandits during the events of S.T.A.L.K.E.R.: Call of Pripyat.
  • It is unknown as to how or why dwarfs are present in the Norman world of Midgard. They seem to have great knowledge in the art of blacksmithing and may have possibly taught the Normans their art. They tend to be very few and far in between.
  • Dwarves are a short and often stocky race. Many of them are expert miners, warriors and blacksmiths and prefer living in mountains although some have migrated above ground to live among other races and chosen other professions.
  • Dwarves are not much different from regular humans, and their distinguishing feature seems to be their short height, red beards and large battered-looking noses. They share the common characteristics of dwarves in other works of high-fantasy, having a fascination for the mining and forging trade. Also, they do not appear to have the equivalent of a female among their population, which is also true of other fictitious dwarven races.
  • Great Fortitude - Characters who select Dwarf as one of their domains receive the Great Fortitude feat for free.
  • The Dwarves are one of the factions of the Castle theme, and were introduced in 2008.
  • The dwarfs are a race found in knightmare. This race is short and stout often only reaching heights of 3 ft at best. The dwarfs prefer when possible to live underground, in caves or in or on mountains. The dwarfs are well known for their near magical ability of metal and stone work. They have the ability to make armor and weapons that often surpasses any other known equipment by any race. The dwarfs are characterized by their short and stout appearance, their gruff voices, their thick beards that are many colours and their living in rocky areas.
  • Ironforgeの禁欲的なDwarfたちは、雪を頂くKhaz Modanの山脈の地下に住む人型の頑健な古代種族である。Dwarfは現在までHuman種族にとっての一番の同盟者である。そして、Dwarfは戦い を楽しみ、それと同じくらいに物語を語った。過去、Dwarfは滅多なことでは安全な山岳要塞から出てくることが無かった。しかし、戦いの呼び声に応える 段となると、Dwarfたちは無比の胆力と勇気とで友や同盟者たちを助けるために立ち上がった。 Dwarfの驚くべき起源の一端が、最近の発見から明らかになった。発見によって、世界がまだ生まれたばかりの時、強大な力を持つTitanたちが石か らDwarfらを創り出したことを彼らに納得させた。Dwarfたちは、今こそ世界中にある多くの兆候と彼らが創り出されたことの証明と、Titanたち の隠された遺産を発見する運命にあると感じている。Dwarfたちは彼らの隠された過去の新たな一面を発見することを望み、世界の果てへと探索者たちを送 り出した。これらの旅によって知られた世界の至る場所でのDwarfの発掘調査が行われ、その幾つかは居留地の役割を果たした。更に幾つかはDwarf種 族のための有望な鉱脈となった。
  • Dwarves are creatures in Norse mythology and live in Nidavellir which is one of The Nine Worlds which is on the branches and roots of the world tree Yggdrasil.
  • Arthur Spiderwick once met a Dwarf named Jarlite. It's unknown whether Jarlite belonged to the kingdom mentioned above or not, however it is most likely. A young male Dwarf called Soltieg used to play with a Human boy named Eric N. until Eric stole a golden ball from Soltieg's home.
  • Dwarf is a race in World of Warcraft. They are part of the Alliance, their capital is Ironforge. Dwarves speak dwarvish. Here is a characters on WoWRP.
  • The Dwarf (地精種(ドワーフ), Dowāfu)? are a race ranked 8th in the Exceed. They reside in Harden Fell, the second largest nation on Disboard and are a neighboring nation to the elves' Elven Gard. It seems that they are best at making magical machinery from what's shown in Volume 6 in the war, advanced dwarven technology.
  • Apart from the Dwarf Shaman, all dwarves inflict direct physical damage in combat
  • Dwarves are a race strikingly similar to humans, only shorter and bulkier and often with long beards. They have always been living amongst humans, like in the old Kethenecian empire and in the town of Nestorep.
  • Dwarfs live in the north and they do a lot of mining.They also have the best motars and because of this they are a very powerful force at times.They do seem to get along with the Elves and have helped fleeing elves that have come from Arien.They also enjoy drinks..in other words beer. =Appearance= They look quite shabby with a beard,carrying double axes.
  • Dwarfs, like their name implies, are very short creatures. In general, they do not stand taller than the waist of an average teenager. They have a greyish skin color and pointed ears. Male Dwarfs usually wear tunics and the females wear robe, metal or leather arm bracers, belts, fur boots, and sometimes pauldrons. Dwarfs always wear a metal horned helmet on their heads.
  • Dwarves are strong, small, stocky folk. They wield hammers and are great infantry. They are good fighters all around, and create a poison cloud when they kill other units; which damages all types of units. ru:Гном
  • dwarf(dverg) er en krftig race. hjemmestedet til dwarfene er ironforge og de er serlig godt øye til gnomene som har samme startseted. Dwarf kan bli Hunter, Paladin, Priest, Rogue og warrior. Dwarf er allierte og de er på en måte et menneske.
  • Dwarf could refer to: * Dwarf (mythology), a man-like creature from Earth mythology * Dwarf (physiology), a physiological condition causing small stature * Dwarf star, a star classification
  • A dwarf is, as its name suggests, a small humanoid being. They are like elves in ear shape but are usually short, obese, and brawny sometimes living underground with magical powers and skills in metallurgy. Dwarves are known for their mining skills and as of such, are often portrayed to live inside caves or mountains, very much unlike their Elf allies, who are shown to have houses in trees and forests.
  • mijners en smeden, Dwarves zijn een dapper volk, immuun voor de corruptie van de vijand -- maar niet voor gretigheid. Dwarves kunnen prima krijgers zijn, met hun enorme onverzettelijkheid in gevecht en hun bekwaamheid om grootse dingen te maken. De flinke Dwarves van Middle-earth zijn berucht om hun standvastigheid, immense kracht en toewijding aan alle dingen die diep begraven liggen in 's werelds duistere diepten. De Dwarves leven geheimzinnig in hun huizen die zich bevinden onder de grote bergen, daar beoefenen ze hun expertise in het delven van van stenen en mineralen en het bewerken van deze producten. Dwarves zijn gemiddeld één meter dertig tot één meter vijfig hoog en kunnen heel oud worden, meestal wel rond de 250 jaar.
  • The dwarves are a proud people, originating from the mountains as slaves to the orcs during the initial orc wars; they soon freed themselves and now lead the assault against their one-time masters. Excelling in the arts of mining and smithing, they are also well known for their ability to drink anyone under the table.
  • A dwarf was a term for a person of diminuative stature. On Earth, the term was most used in folk tales and myths to describe small, bearded people. In 2294 a bald Kartoan dwarf performed with the Deltan Duo at the Flag and Grog. (TOS novel: The Fearful Summons)
  • Dwarves are a hardy, friendly race of expert miners and craftsmen that live underground. They are one of the non-monster species that share the Monster Girl Encyclopedia world with humans, elves, fairies, etc. But when exposed to demonic energy, female dwarves can be twisted into nymphomaniacal, monster girls versions of their original species.
  • Dwarfs are one of little people. Dwarfs are closely related to the dark elves and gnomes, and the three races are often confused. Some theories even say they are the same race, but they do seem to be distinct in Daventry. They stand around four feet or so in height, but weigh well over one hundred pounds - most of it muscle. The majority of dwarfs live underground, but many live in the rockier hills and mountains. There are even some dwarfs that live in the deeper parts of some forests, but they are rare. Dwarfs are renowned for their surly dispositions, short tempers, and mistrust of humans. Dwarfs have eyes for darkness, they are able to see in the dark.
  • () asustavat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa
  • A dwarf is a creature from Germanic mythologies and fairy tales. It usually has magical talents, often involving metallurgy. The original concept of dwarves is very difficult to determine. The sources closest to the original Germanic mythology come from Norse Mythology, but even these are scarce and varied. Sources have gradually given dwarves more comical and superstitious roles. Dwarves were certainly humanoid, but sources differ over their height, their lifestyles, and their similarity to elves. Considering early sources, and considering the dwarves' nature, original dwarves seem fully human height. They had strong associations with death: paled skin; dark hair; connections with the earth; their role in mythology. They followed animistic traditions, showing similarities to such concepts
  • Dwarves are a race in Radiata Stories. The Dwarves live in Earth Valley, where they have carved out a city and a large mining opperation. Most of the Dwarves that live in Earth Valley either mine or smith weapons for trading with the humans. Currently, Gonovitch serves as the Dwarven leader. According to Dyvad, dwarves have better noses than most Fairy Creatures which makes digging for metal easy for them. Due to an orb Cross carries on his person, the Earth Dragon turns to stone and crumbles. Donovitch loses all hope for his people's freedom and goes back to Earth Valley alone.
  • The dwarves, or dwarva, as the dwarves refer to themselves, are one of the major humanoid races of the Dragon Age setting. Strong, stocky, and shorter than any other humanoid race, the dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn. They once developed a huge, great empire which spread across vast underground networks of twelve great thaigs that spanned the breadth of Thedas. However their world was all but destroyed during the First Blight, and they are now a race in decline.
  • A törp egy alacsony és izmos nép, legtöbbjük Khaz Modanban él, mely a Keleti Királyságokban található. Kisebbek az embereknél, de a gnómoknál nagyobbak, lehet, hogy a méretükben nem élveznek előnyt, de megbízhatnak erőteljes, izmos testükben. Egy átlagos törpe erős, előre megfigyeli a dolgokat és ugyanolyan jól a harcol mint dolgozik. Legtöbben elveszítik jó testalkatukat és józanságukat, mert nem bírnak ellen állni a finom ételnek és egy jó sörnek.
  • Dwarves are short, stocky demi-humans, known for their foul tempers. They often prefer building their cities underground, and enjoy working with the earth. Dwarves are excellent miners, and possess more detailed knowledge on gems and metalsmithing than any other race. They can easily be identified by the long beards that both males and females alike wear proudly. * Rogue * Bard * Wizard * Ranger * Monk * Psionic * Priest * Druid * Barbarian * Paladin * Cavalier
  • The Dwarves are one of the strongest races, and for their height, are extremely well fit and stout. Great miners, the dwarves live in the mountain side town of Kaladim, on the Fadywer continent. Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Almost all Dwarves have beards, and grow them quite long. Some Dwarf woman also grow small beards. This ancient race is strongly motivated by honor and loyalty. They also know how to balance work and play,and are fascinating storytellers, If a Dwarf is ever wronged, it can be painful for the one who causes the problem as Dwares tend to hold a grudge. The Dwarves side with good, being friend with Humans, Barbarians, and the elves. Very versatile, Dwarves can be seen as Warriors, Thieves, or even Cler
  • The short and stout dwarven race claims to have been hewn from the very rock they call home. They are a strong, hardy and dependable people with a deep respect for their ancestors, gods, and friends. An incredibly pious people, they revere Moradin as their creator, they honor the different gods who oversee various aspects of their lives however. Dwarves make excellent Fighters and Clerics -- for them, there is no greater honor than to stand by and protect an ally in battle.
  • The dwarven race were created during the Age of Dreams. A large population of Gnomes had been pursuing the Grey Gemstone of Gargath. Upon finding the stone, the gnoems were split in two about what was to be done with it. One group wanted to lock the beautiful stone away for safe keeping. The other half wanted it split open out of curiousity. A large fight broke out and the magic of the gem transformed those gnomes seeking to hoard the gem away into dwarves, and those wishing to crack it open into kender. Dwarves vehemently deny this, maintaining that they were created in the image of their great god Reorx.
  • You can play NetHack or SLASH'EM as a Dwarf. You will see yourself as @ (unless you have showrace on), but you are considered to be both @ and the letter h. Therefore, using blessed genocide to eliminate mind flayers is a bad idea, as it will result in an instadeath. Dwarves are always Lawful. They can be Archeologists, Cavemen, or Valkyries. As a Dwarf, you will also find the Dwarvish inhabitants of the Gnomish Mines to be generally peaceful.
  • The Dwarf, also known as the Darkhold Dwarf, is an agent of the elder-god Chthon and a villain in Marvel comics (specifically the somewhat obscure "Darkhold" series).He is a mysterious but malevolent demon or construct that exists to tempt people into using the evil power of the Darkhold - doing so gives his master power and presumely a chance to return to the mortal-world again.
  • Dwarves are a race that live in the world of The Legend of the Golden Axe. Many of them live in the caverns of Hammerynth, ruled by Queen Silpantia-Dragontamer and protected by the stronghold of Rockguard and the elders. All dwarves are shorter than most humans and the majority are bearded (the rest just have moustaches) and wear some sort of hat. One notable dwarf is Gilius-Thunderhead, friend of Ax-Battler and Tyris-Flare, who starred in many of the Golden Axe video games. Gilius has a sister, Yuki-Plantcharmer, who accompanied him when the Hammerynth caverns were invaded by Cobraxis and his snake army. The pair also had a father, but he was killed trying to defend Rockguard from Cobraxis. Other dwarves were hypnotised in this battle to take the side of the wizard priests, fighting again
  • Dwarves are a plump, short people, who inhabit the Golden Hills. They are somewhat similar in appearance to halflings, but have long beards, and sometimes wear goggles. They can be found wearing heavy armour and intricate helmets. Dwarves usually attack in numbers, and are very strategic in battle. "The Dwarves only build their houses underground to stop rain getting in their beer!" The dwarves are said to have a very concentrated recipe for their beer, and are highly protective of it, keeping their brewery deep underground, and heavily guarded.
  • Dwarves are one of the humanoid races. Together with gnomes and elves they are called the Old races, and along with gnomes they were one of the oldest sentient races on the Continent. An adult dwarf grows as tall as a human male's chest. They are more sturdy than humans, which makes them tougher and stronger. They usually grow long beards. Dwarves are often excellent soldiers, artisans and businessmen. While they tend to be uncouth, they are also jolly and cheerful.
  • The Dwarf people as a whole are sturdy and strong,[1l] brilliant craftsmen and excellent warriors,[2b] but above all they prize themselves on their loyalty to each other and to those they are indebted to.[2a] This strong bond of kinship has ensured that the Dwarfs are considered amongst the most united races in the face of the world. They are known far and wide as the greatest miners and tunnelers in the world,[2b] the ageless halls of Karaz-a-Karak are but one gigantic example of how huge their works can become.[1e] As expected, the Dwarfs are highly proficient smiths and craftsmen, capable of producing works far more beautiful than the Elven metalworkers in far Ulthuan and hundreds of times more valuable than the trinkets of Men.[2b] Proud, honorable and enduring, it is said that the Dwa
  • "Aulë Prepares to Destroy His Children." Illustration by Ted Nasmith. The Dwarves were made by Aulë, whom they themselves call Mahal, meaning “maker.” Aulë was unwilling to wait for the coming of the Children of Ilúvatar, for he was impatient and desired to have someone to teach his lore and his crafts. Therefore, he made the first Seven Fathers of the Dwarves in secret in a hall under the mountains ofMiddle-earth. About a century after the Elves awakened, the Seven Fathers of the Dwarves were roused. Each one of the Awakening of the BalrogEdit Relocation from Khazad-dumEdit
  • Dwarves are of the race of earth. They have strong physical strength, a curious nature, and a fondness for creating new items. After the destruction of the giants, the Dwarven race always tried to side with the most powerful race in the land. However, as a result they became an isolated race - disliked by all other races for their profiteering nature. Their society structure can be compared to a large corporation and they are still renowned for their business savvy and capacity for organization. Dwarves are largely divided into Scavengers who find and retrieve raw materials, and Artisans who manufacture products out of raw materials.
  • Dwarves are of the race of earth they were made from and worship the God of Earth Maphr. They have strong physical strength, a curious nature, and a fondness for creating new items. After the destruction of the giants, the Dwarven race always tried to side with the most powerful race in the land. However, as a result they became an isolated race - disliked by all other races for their profiteering nature. Their society structure can be compared to a large corporation and they are still renowned for their business savvy and capacity for organization. Dwarves are largely divided into Scavengers who find and retrieve raw materials, and Artisans who manufacture products out of raw materials.
  • Dwarves generally live underground or in caves close to the surface. There are no subraces of dwarves. All dwarves, living in mountain halls or deep underground in Neverlight, are of the same kin. Although, those dwarves living very deep in Neverlight are sometimes called Deep Dwarves, the only physical difference between them and their cousins above, is their pale skin and eyes. Dwarves live around 150 to 200 years.
  • The Dwarves are a species of short, stout humanoid people that inhabit the Shiverpeak Mountains. Unlike the exploratory nature of humans, Dwarves like to keep to themselves and prefer not to mix with other races. Good dwarves share a strong sense of honor and hospitality, but a general mistrust of outsiders. Still, their amazing skills as miners and crafters and their shrewd sense of trade means that they almost always open their lands to trade with humans.
  • The Dwarf is an alternative Norse worker unit who works alongside the Gatherer. Dwarves gather Gold 20% faster than Gatherers, but gather Food and Wood 20% slower. They cost gold instead of food, and train slightly slower than Gatherers.
  • Dwarves have the following racial traits. Cast-Iron Stomach +5 racial bonus to saving throws against poison. Dwarven Resilience You can use your second wind as a minor action instead of a standard action. Dwarven Weapon Proficiency You gain proficiency with the throwing hammer and the warhammer. Encumbered Speed You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally. Stand Your Ground When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.In additi
  • Dwarves are a small, hardy and taciturn race. They barely grow to be four and a half feet. Their body is stocky and their endurance is legendary. Dwarves are especially proud of their long beards and their great craftsmanship with metals. The dwarven race has spawned the greatest of all smiths. Their skill in forging weapons and armor is unsurpassed, as is their greed for gold. They are able warriors, brave to a fault, have an excellent sight in the underground and are experts at detecting secret doors and traps.
  • A playable race, dwarves are the children of Brell Serilis, the god of underfoot. They are one of the most ancient civilized races on Norrath, on par with the Tunare's Elddar elves and Prexus' Kedge. Dwarves were, along with these other two races, the result of the Duke of Below's pact with the Mother of All and the Oceanlord to suppress the draconic children of Veeshan, a pact which marked the beginning of Norrath's Elder Age.
  • Dwarves are a race of short, stout folk who inhabit the Iron Hills. They have a love for stone and minerals and a deep distrust of the , relating to multiple events in their history. They live underground in the mines and in Dwarven Houses and are also known for their appreciation of ale, tonic, and cooked meats. They spawn naturally underground in the Iron Hills along within Erebor under high light levels.
  • Dwarfs are not a numerous people. Although they live a long time, they multiply very slowly. They are clannish, often living in inaccessible castles or underground holds, but adopting many of the cultural traits of the region where they live. Thus, the Dwarfs of Norsca arguably have more in common with the Norse Humans than their cousins in the Worlds Edge Mountains. Dwarfs are a very materialistic people: they are excellent artisans and sturdy workers. They speak Old Worlder or Norse, as well as their own secret Dwarven tongue, which they teach no one.
  • They are ruled by a king named Giott, and his daughter Luca, and are protectors of one of the Dark Crystals. They use tanks as their main weapon. Female dwarves act as nurses and they heal Cid Pollendina after he is wounded. They succeed, but then Golbez appears, and after a long battle, he steals the Crystal. Giott divulges the last Crystal is in the Sealed Cave which Golbez cannot open, saying it is a good time to reclaim the other Crystals in the Tower of Babil. He orders his tanks to create a diversion so that Cecil may enter the tower.
  • Dwarves are a basic player race in both of the 3.5 and 4th editions of Eberron. Dwarves are similar to humans in many ways though they're shorter (average 41/2 feet) and are known to be more enduring. The majority or their race lives in their currently occupied homeland The Mror Holds though, many Dwarves have migrated all over the continent.
owl:sameAs
Stone
  • -
Leader
Level
  • 1
  • 2
  • 4
  • 5
  • 8
  • 9
  • 14
  • 17
  • 18
  • 20
  • 26
  • 28
  • 39
  • 44
  • 56
  • 64
CP
  • 5
  • 9
  • 14
  • 26
Strength
  • 17
Alignment
  • Durin's Folk
  • Good
  • Law
  • Neutral-Neutral
Bonus
  • +5 against golems, +10 using Magic Bow
Version
  • Standard
  • Level 20
  • Level 56
  • Worker
  • Mountain
  • Level 9
  • Level 64
  • Mining Guild
Attack
  • 1
  • 7
  • 10
  • 28
  • 32
  • 3.0
Train Time
  • 16
Age/God
Train At
subraces
perv
  • 3
wilv
  • 4
MAGV
  • 3
chav
  • 3
dexv
  • 4
leav
  • 3
strv
  • 5
dcterms:subject
dbkwik:over-lord/property/wikiPageUsesTemplate
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matcount
  • 2
Ice
  • -
Sleep
  • -
isarenaboss
  • nee
dRange
  • 0
dSlash
  • 0
Drops
  • Seido's Sword
  • Dwarf bones, food, drink, coal, metal ingots, torches, etc.
Spells
  • N/A
Battle Start
  • I'm going in full blast!
aMagic
  • 0
acc magic
  • 0
Paralyze
  • -
immunities
  • None
  • None.
Fear
  • -
Agility
  • 10
walksaround
  • Fire, Energy, Poison
aff magic
  • 65
strongagainst
Luck
  • 17
Soldiers
  • 1750
  • 1925
implemented
  • 6.100000
Behavior
  • Dwarven rennen niet weg als hun health rood is
  • Dwarves do not run when in low health. They can't move items that are in their way.
  • Dwarves fight to the death. They cannot move items that are in their way.
weakagainst
Curse
  • -
lifepoints
  • 350
  • 500
  • 1400
  • 1600
  • 3.0
MATK
  • 15
Hitpoints
  • 16
  • 150
  • 190
dMagic
  • 5
skill lv
  • Deal 250% DMG to a single enemy / 15% chance
  • Deal 150% DMG to a single enemy / 10% chance
dStab
  • 0
creatureclass
  • Humanoids
  • Humanoids
  • Humanoids
  • Humanoids
hidem
  • no
Examine
  • 4.0
  • A short angry guy
  • A short angry guy.
  • *A mountain dwelling short angry guy. *Loves mining.
  • A dwarven worker.
  • A mountain dwelling short angry guy.
  • Loves mining.
Hit
  • 9
  • 14
  • 34
  • 46
  • 89
bestiaryclass
  • Humanoid
senseinvis
  • no
gemw
  • No
  • no
paraimmune
  • no
Mana
  • 100
hideshoc
  • Yes
DEX
  • 11
  • 12
  • 13
  • not bad
max hit
  • 2
  • 28
  • 40
  • 140
  • 160
fireDmgMod
  • 105.0
convince
  • 320
Poisonous
  • No
max magic
  • 0
dCrush
  • 0
deathDmgMod
  • 105.0
iceDmgMod
  • 100.0
immuneto
  • Nothing
  • Niks.
max spec
  • 0
LVL
  • 31
  • 35
attack speed
  • 5
acc melee
  • 171
  • 202
  • 424
  • 486
  • 3.0
Password
  • L8R5%dFdvs9ouNPs
  • jb+-D#6eStPsTdPd
aff weakness
  • 90
walksthrough
  • None
AttackType
  • Single foe/1/Physical/None
Agi
  • 4
  • 5
  • 9
  • 10
  • 11
  • 12
  • 13
Equip
  • Dwarf
  • Equips All
aff melee
  • 55
Summon
  • 320
Physical
  • Strong
  • -
actualname
  • dwarf
hpDrainDmgMod
  • 100.0
holyDmgMod
  • 100.0
Initiative
  • 40
energyDmgMod
  • 100.0
Mag
  • 17
  • 35
  • 250
  • -
  • normal
physicalDmgMod
  • 100.0
procs
  • Infinite
max ranged
  • 0
Poison
  • -
Stamina
  • 4
hidef
  • hide
Always Drops
str
  • 7
  • 8
  • 10
  • 11
  • 12
  • 14
  • 18
  • 19
  • 24
  • good
LUC
  • 4
  • 9
  • 15
MaxDmg
  • 30
  • 31
ageoftga
  • *
Combat
  • 10
  • 18
aff ranged
  • 45
Attack style
hidep
  • no
acc ranged
  • 0
CHA
  • normal
slaylvl
  • 1
earthDmgMod
  • 90.0
ATK
  • 7
  • 29
  • 32
  • 42
  • 56
  • 65
  • 2000
  • 2200
pushable
  • Yes
  • Yes
friendship max
  • I may be small but I'm in demand! Same goes for you too!
bestiarylevel
  • Easy
hidea
  • no
LCK
  • 3
  • 7
  • 25
  • 30
pushobjects
  • No
  • No
MDEF
  • 26
los
  • 14
type4e
Item
  • Coins
  • Bones
  • Hammer
  • Coal
  • Iron bar
  • Bronze bar
  • Bronze pickaxe
  • Copper ore
  • Iron ore
  • Tin ore
  • Chaos-Rune
  • Nature-Rune
  • Iron battle Axe
  • Medium Bronze Helmet
  • Bronze battle Axe
  • Jirae Tools Life Stone Bead
PATK
  • 74
STM
  • 9
  • 10
  • 15
  • 26
isboss
  • no
  • no
  • no
  • nee
Agl
  • 4
  • 9
spd
  • 5
  • 8
  • 25
  • 26
bestiarytext
  • Dwarfs are a very ancient human-like race. Once they were famous all over Tibia for their craftsmanship, but since the War over the Creation they only hide in their fortresses beneath the mountains and have discontinued all contact with humans. They are very suspicious towards any intruder and will vigorously try to repel him from their realms.
friendship event
  • It doesn't matter if I'm small!
  • Because I'm cute, hard working, strong, and I love you!
battle end
  • They beat me!
max melee
  • 28
  • 40
  • 140
  • 160
  • 3.0
aCrush
  • 0
bestiaryname
  • dwarf
MGC
  • 6
  • 9
  • 10
  • 25
  • 28
magical
  • Yes
Rarity
  • Common
  • Rare
  • Epic
  • N
  • Uncommon
  • Always
  • Very rare
  • always
  • common
  • rare
  • uncommon
assigned by
  • Spria
Rage
  • -
aStab
  • 5
drownDmgMod
  • 100.0
illusionable
  • yes
  • yes
  • yes
  • ja
vertaling
  • Dwerg
Aggressive
  • 2
  • No
aRange
  • 0
Loot
  • 0
aSlash
  • 0
login
  • Leave the hard work to me! So, what shall we do today?
primarytype
  • Dwarves
  • Dwarves
  • Dwarves
  • Dwarves
immune to poison
  • Yes
  • No
chancestohit
  • 80.0
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Form
  • Gold
  • Shield
  • Gray
Homeland
Availability
Footer
Range
  • 1
End
  • 11
Special
  • Stability: +4 vs. checks to resist Bull Rush or Trip
  • Can use Perception to find traps as a rogue if trap is made of stonework.
  • As a swift action, can sense depth or determine grade of slope.
Appearances
sampleimage
  • 220
Job
Movement
  • 5
WI
  • 11
Element
  • Earth
  • Passion
Challenge
  • by class level
Theme
  • Castle (2007)
Games
  • FO1, FO2
Article
  • a
Faction
Eyes
  • Blue,brown,green
  • Brown, Black, blue, grey, green
Active
Skills
  • +2 Endurance
  • +2 Dungeoneering
Disposition
  • Cheerful, strong-willed, lustful
Power
  • EarthHoard
Distinction
  • Short and stocky
  • Hardy, dependable, resistant to extremes in temperature.
saves
  • +2 Fort, +2 Will
Speed
  • 3.800000
  • 4
  • 5
  • 25
  • 70
  • 85
  • 3.0
  • 1.0
Fighter
Likes
  • Digging Rock
Page
  • 21
Armor
  • 0
  • 8
  • Small
Status
Appearance
Affiliation
Cat
  • Dwarf
Races
First Appearance
Fire
  • -
  • Resist
Bomb
  • -
Habitat
  • Caves, mines, human settlements
Per
  • normal
Game
  • Disciples II
Defence
  • 7
  • 10
  • 28
  • 32
  • 3.0
Hair
  • Brown, black, grey, white
  • Blonde, red
  • black,red,brown
Magic
  • 1
  • 11
En
  • 6
  • 11
LE
  • 11
Counterpart
Name
  • dbkwik:resource/l8o7DeO_WOJQtzHrqcBL6A==
  • Coins
  • Dwarf
  • Dwarves
  • Elf
  • Bones
  • Bombardier
  • Dwarfs
  • Hammer
  • Coal
  • Dwarf
  • Bugbear
  • Iron bar
  • Dwarven stout
  • Bronze bar
  • Bronze battleaxe
  • Bronze bolts
  • Bronze helm
  • Bronze med helm
  • Bronze pickaxe
  • Chaos rune
  • Copper ore
  • Iron battleaxe
  • Nature rune
  • Spirit emerald
  • Spirit ruby
  • Spirit sapphire
  • Starved ancient effigy
  • dwarf
  • Iron ore
  • Iron pickaxe
  • Tin ore
  • Dwarf Lord
  • Dwarven Miner
  • Sparkgrinder
  • Keghammer
  • Dwarf
  • Dwarf
  • Dwarves, Born of the Earth
  • Half of a key
  • Törp
  • ドワーフ
MP
  • 0
  • 15
  • 20
  • 26
  • 40
  • 45
  • 46
  • 65
  • 67
  • 74
  • 138
  • 175
  • -
skincolor
  • White
  • Various shades
  • Pale to light brown
  • White, Tan, Brown, Black
Type
slang
wards
  • None
AP
  • 9
Languages
Align
  • Earth
  • right
  • Neutral-Neutral
Traits
  • Cast-Iron Stomach
  • Dwarven Resilience
  • Dwarven Weapon Proficiency
  • Encumbered Speed
  • Stand Your Ground
Caption
  • Dwarf Lilipat and Ragnanival Dwarf
  • Dwarves, from the Eberron Campaign Setting
  • Various depictions of dwarves.
  • From left to right, top to bottom: Dark Iron dwarves, Wildhammer dwarves, Frostborn dwarf, Ironforge/Bronzebeard dwarves, Iron dwarf
First
  • Book 1
Weakness
Abilities
  • Melee
  • None
  • +2 Con, +2 Wis, -2 cha
  • +2 Con, and either
  • +2 Str or +2 Wis
  • Melee 0-30
desc
  • All troops gain +4 Life for having 3 unique Dwarf troops
  • All troops gain +8 Life for having 4 unique Dwarf troops
Hair Color
  • Various
Region
  • *
  • Khaz Modan , Northrend , Central Kalimdor
  • Khaz Modan , Northrend , Theramore)
dbkwik:dungeon-keeper/property/wikiPageUsesTemplate
Turael
  • Yes
  • yes
hidecha
  • no
immune to stun
  • No
exact
  • 109
  • 114
ManaPoints
  • 95
tot
  • + 5
Slayxp
  • 7
  • 7.200000
  • 8.200000
  • 15.500000
  • 16
  • 19
immune to deflect
  • No
immune to drain
  • No
slayercat
  • Dwarves
attract
  • N/A
Vitality
  • 15
sentience
  • Sentient
type3e
usedelements
  • Physical
3e type
type5e
4e type
  • Natural humanoid
3e advancement
  • By character class
origin4e
3e size
  • Medium
4e size
  • Medium
4e source
  • Heroes of the Fallen Lands, pg. 248
  • Player's Handbook (4th edition), pg. 36
3e class
subtype3e
3e source
  • Player's Handbook v. 3.5, pg. 14-15
subrace
  • Daer-thán, Daer-nôst
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Width
  • auto
exp
  • 36
  • 45
  • 55
  • 72
  • 404
  • 495
con
  • good
Civilization
Language
Members
conv
  • 6
Drop
  • Opal
  • Bronze Sword
  • Vacuum Axe
Aliases
  • Children of Hephaestus
  • The Stout Folk
Ethnic Groups
Skin Color
  • White
meet
  • I'm a dwarf! Better not toy with me because I'm short!
Formations
  • 1
Lu
  • 7
  • 8
Weight
  • 73
  • 160
  • 180
  • Average
  • 150.0
imagewidth
  • 250
Link
Card
  • Tak Village
padding
  • 15
ST
  • 7
  • 10
  • 12
Electricity
  • -
  • Resist
Mute
  • -
Mythology
Classes
  • Berserker, Cleric, Paladin, Rogue, Warrior
Quantity
  • 1
  • 2
  • 30
  • 211
  • 41030
Population
  • 1
Kanji
  • ドワーフ
Update
  • 3.0
  • Latest RuneScape News
  • Massive update!
Environment
  • any land
Height
  • 4
  • 4.500000
  • 109
  • 114
  • 130
  • Short
  • Auto
  • 3.0
  • 300.0
  • 5.0
  • 6.0
  • 9.0
  • 120.0
Title
  • Dwarf
  • Dwarves
Content
  • [Advertisement] Pretty, durable, and easy to use! It's the well-known “East Giyamante Dwarven Craftsmanship Firm” that's got glass work with all three requisites! This time we're borrowing this page, so let us introduce our products! The gorgeous glass bottle packed full of alraune nectar in the illustration on the previous page is something specially made by us dwarves, “refillable/deluxe alraune bottle/long lasting version”. Even though we call them bottles, they're not just bottles. The image of an alraune? Of course, that's an example of dwarven art that we want to recommend, but that's not all! The magically reinforced, durable, and hard to break glass bottle has been tempered with alraune energy using a new method. Alraune nectar placed inside will last a long time without spoiling! Besides nectar, we've got “refillable/deluxe undine bottles/long lasting version” that can store undine's natural spring water. Aside from those, we've got all kinds of other storage bottles prepared! For those wives with deep love who think “I don't want to put a bottle with the design of another woman in the nest with my beloved husband, it's outrageous!” of course, we've prepared some with simple designs for you. Besides that, you can custom order one made in your own wife's image! Keep a bottle by your bed for those nights when you suddenly get the urge for some stimulation! Please purchase “East Giyamante Dwarven Craftsmanship Firm's” new refillable storage bottles!
  • A race where even adults stay short like children. The men are short and stout, with rugged, muscular bodies. They also have grand beards that reach all the way down to their stomachs. The women have a form like that of a slender little girl, and no matter how much they age, their appearance never changes. Dwarves are lively and cheerful. They have compassionate and large-hearted personalities. As long as they're not hostile, they approach everyone in a friendly manner. So they don't think highly of the elves who directly express their hostility and scorn. They've had many wars with the elves since ancient times. They have nimble fingers, so they make their villages in caves and mines. Many of them live as coal miners, or crafters, others use their durable bodies becoming mercenaries. There are also many who work as traveling merchants, selling works of dwarven craftsmanship. For these reasons, since ages long past, dwarves have intermingled with humans extremely frequently. After a day of hard work, male dwarves like to booze it up and enjoy a woman's company, so when female dwarves began turning into succubi, most of them were pleased about their brides becoming the kind of lustful woman they preferred. They all began seeking dwarven brides who had been converted into succubi. Those who had wives that still hadn't become succubi wanted to change their wives into succubi. For that reason, succubus conversion spread throughout the dwarves like a wild fire, and since monsters don't give birth to males, soon male dwarves had all but completely vanished. As of the present, male dwarves, and pure dwarves are a race that is on the precipice of extinction.
  • As of the present, almost all of the dwarves have been completely converted into monsters. Dwarves are probably only known as a kind of monster. Unlike elves, the dwarves were once friendly with humans, and now that they've become monsters, they're way more friendly towards human males than they ever were even before. Their childish bodies are still the same as before. They've ended up using their lively, cheerful personalities to seduce human men. They have vigorous sex with human men using their small bodies. Judging from appearances, they look just like children, but they're mature adult women. As far as they're concerned, they have an adult woman's body whose purpose is to arouse the desire of men. For that reason, should a man make fun of their figure, it will spark fury like a raging conflagration, and they'll make him understand the pleasure and goodness of their body by directly putting it into use. Recently monsters with figures resembling theirs have gathered into a religious organization called “sabbath “ that views it as a good thing and is trying to polish their bodies to be even more sensuously appealing. Many dwarves have begun appearing in the group. There they can study methods for using their childish bodies to give even more pleasure to men. Dwarves with their nimble fingertips have been continuing to acquire these techniques as their own, one after another. Thus, even though dwarves still have the same form, they are continuing to grow into ever more powerful succubi.
  • The dwarves and elves have been fighting since ancient times, even before the age of the previous demon lord. Even at the present, the fighting still hasn't stopped. The elves despise the dwarves as an inferior race of fools with low intelligence. This angers the dwarves, and they keep responding to hostility with hostility. Now that both races have been reduced to lustful, lascivious monsters, for some reason, both elves and dwarves often tend to take a liking to the same men, and it often leads to a struggle. But now that they're monsters, it doesn't develop into the kind of fight where they spill each other's blood. Instead, they both snuggle up against the same human man. They rub their bodies against the man as though to assert ownership, pinching him between them, and soon begin to call each other names like “Ero-Elf” or “Pedo-Dwarf”.
ATT
  • 8
  • 23
DEF
  • 6
  • 7
  • 8
  • 10
  • 15
  • 18
  • 27
  • 31
  • 39
  • 56
  • 1900
  • 2090
Eyecolor
  • Varies
  • Various colors
Lifespan
  • 200
  • 9.46728E9
  • 1.104516E10
  • -1.104516E10
  • 1.893456E10
  • Around 200
added
  • Launch
Skill
  • 5
  • Heavy Axe
  • Explode
  • Tiger Recarm
  • Ground Break Thor's Hammer Patra Magnus Rakunda Mahamagnus
  • Hamaon Rakukaja Escape
  • Hamaon Rakukaja Flee
  • Lunge\Innate Life Bonus\9 Head Crush\10
  • Rakukaja Hama Critical
  • Rakukaja Taunt Lunge
  • Tarukaja\Innate Lunge\4 Life Bonus\6
  • Zan Hama Rakukaja
  • Zan Rakukaja Hama Tetraja Hell Fang
  • Petraburst Guillotine Powerdrain Intox Mystic Bind Petrablast
  • Magnus Guillotine Blade Tarunda Hapilma Pararama Mahamagnus
  • Double Attack Coup de grace Cleave Ryoba-kiri Body Blow
Armour
  • 171
  • 202
  • 424
  • None
  • 3.0
Class
  • General
  • Fighter
Mount
Average Height
  • By 1 DBH
BGCOLOR
  • #cac6bd
  • FFC0CB
  • E6E6FA
File
  • Team_Bonus_Type_1.png
  • Team_Bonus_Type_2.png
Description
  • Dwarves are a small, hardy and taciturn race. They barely grow to be four and a half feet. Their body is stocky and their endurance is legendary. Dwarves are especially proud of their long beards and their great craftsmanship with metals. The dwarven race has spawned the greatest of all smiths. Their skill in forging weapons and armor is unsurpassed, as is their greed for gold. They are able warriors, brave to a fault, have an excellent sight in the underground and are experts at detecting secret doors and traps. Dwarves train in the following skills: Climbing, Detect Traps, Metallurgy, Mining, and Smithing.
  • A tribe of sub humans that possess great strength in spite of their small stature.
Specialty
  • Phys\+2 Force\-3
alignments
  • both good and evil
Related
Resist
  • Weak to Force, magic, and Almighty
  • Resist: Fire, Ice, Elec, Expel, Nerve; Repel: Death; Weak: Mind
Cost
  • 19
  • 23
  • 50
  • silver coins
Distinctions
  • Males usually don't shave and are fierce fighters. Females are known for being fierce aswell. They both are known for their small size
  • Short and stocky
  • Stocky, bearded
  • stocky, bearded
  • Shorter than average humans, often stocky build, males often have great beards
  • Physically durable, insightful, primarily dwell underground, some females capable of growing beards
  • Stocky and bearded Robustness, banking, handicraft
friendship
  • Don't mention my height!
Ratio
  • 0
  • 500
dbkwik:everquest/property/wikiPageUsesTemplate
dbkwik:finance/property/wikiPageUsesTemplate
dbkwik:narnia/property/wikiPageUsesTemplate
Years
  • 2007
plural
  • dwarfs
Home
ma
  • 10
Image
  • 120
  • 180
  • 200
  • EQ1 Classic Dwarf Model.jpg
  • Tw2 concept art dwarves.jpg
SP
  • 7
  • 8
PE
  • 11
Notes
  • These creatures live in caves and mines. They're commonly used by low level knights for training purposes.
  • These creatures live in caves and mines. They're commonly used by low level knights for training purposes.
  • Goede monsters om mee te trainen en te levelen.
  • These creatures live in caves and mines.
Character
Last Appearance
int
  • 6
  • 7
  • 8
  • 9
  • 10
Homeworld
Life
  • 100
racials
  • Infravision, Roll
starting areas
  • Crescent Reach, Kaladim
xpnext
  • 150
armoru
  • 486
HairColor
  • White to black
  • Various colors
  • Black, Blonde, Brown, Grey, Orange, Red, and White
  • from red to brown, black, white
Loyalty
  • Good
Sounds
  • "Hail Durin!"
  • "Hail Durin!".
  • "Hail Durin!".
ID
  • 118
  • 120
  • 3220
  • 3221
  • 3268
to
  • 13
Style
  • Melee
Building
  • None
Strain
  • -
Family
TXT
HP
  • 11
  • 17
  • 43
  • 45
  • 75
  • 76
  • 80
  • 90
  • 115
  • 133
  • 143
  • 155
  • 165
  • 168
  • 253
  • 337
  • 361
IMG
  • DWa99x.png
  • Cas405.jpg
  • DW20PX.png
  • DW220PX.png
  • Dwarf.jpg
  • PPxoL55.png
  • WDEE3x.png
Subtype
  • dwarf
Release
  • 2001-04-06
  • 2002-05-28
  • 2006-02-20
  • 3.0
  • Updates, updates and more updates..
Wind
  • -
NPC
RES
  • 23
  • 27
Released
  • 2001-04-06
appears
LEA
  • normal
Skin
  • Brown
  • Pale brown
  • tan
Capital
CH
  • 9
Damage
  • 25
Eye Color
  • Various
Image desc
  • Concept art of Gretch, a dwarven male
Diet
  • Omnivore
  • Carnivorous
  • Men's Spirit Energy
Health
  • 26
Race
  • Dwarf
  • Jirae
Experience
  • 28.200000
  • 32.100000
  • 33
  • 61.500000
  • 65
  • 72.600000
  • 76
  • 3.0
Unit Type
  • Civilian
Vision
  • Darkvision
  • low-light
  • Darkvision 60 ft.
  • Low-light, darkvision
Source
ImageText
  • Brown bombing an armoured dwarf.
Ranged
  • 1
LP
  • 350
  • 500
  • 1400
  • 1600
Locations
  • Mahakam Mountains, human realms in Northern Kingdoms and Nilfgaardian Empire
Gun
  • Strong
  • -
Features
  • High stamina and magic resistance
Location
  • Prime Material Plane
  • -
  • Bien
  • Many human settlements
  • Kazordoon Mines, Dwarf Bridge, underground Elvenbane, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Island of Destiny
  • Kazordoon Mines, Dwarf Bridge, underground Elvenbane, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Island of Destiny
  • Kazordoon Dwarf Mines, Dwarf Bridge, deep Elvenbane, Tiquanda Dwarf Cave, Cormaya Dwarf Cave, Island of Destiny , Beregar.
  • Kazordoon Dwarf Mines, Dwarf Bridge, deep Elvenbane, Tiquanda Dwarf Cave, Cormaya Dwarf Cave, Island of Destiny , Beregar.
Size
in
  • 7
  • 9
Strategy
  • Gewoon de dwarf attacken maar kijk uit want ze zijn vaak gevonden in groepen of met Dwarf Soldiers. Ze kunnen geen items verschuiven in hun weg. Ze zijn het meest gebruikt door knights om de skills te trainen. Sommige mensen zeggen dat als je met dwarven traint dat je shielding een stuk sneller gaan dan je wapen skill.
  • Just attack them but be careful because they are usually found in groups and can be accompanied with Dwarf Soldiers and Dwarf Guards.
  • Just attack them but be careful because they are usually found in groups and can be accompanied with Dwarf Soldiers and Dwarf Guards.
  • Just attack them but be careful because they are usually found in groups or accompanied with Dwarf Soldiers. They're commonly used by knights for training purposes. Some players report that training on dwarves makes your shielding grow a bit faster than your weapon skill.
wikipage disambiguates
NOA
  • 1
AVD
  • 8
  • 10
  • 33
  • 45
D-Skill
  • Tarunda Rakukaja Dia
CHM
  • 8
DVNPRT
  • 19
Ailmentresistance
  • None
runsat
  • 0
Charm
  • -
hidecs
  • Yes
DX
  • 9
BDEF
  • 74
wil
  • normal
WLLPOW
  • 15
Attack strength
  • 4
dominions
ITIN
  • 11
PhysDef
  • 32
Expel
  • -
copaff
  • 22
Normalattack
  • Phys x1, 1 enemy
  • Physical, one hit, one enemy
CRT
  • 13
coprank
  • Veteran
Move Type
  • Walk
MAG Per Step
  • 0
Wages
  • 0
MAATK
  • 11
Vit
  • 8
  • 9
copequip
  • * Chaser 13 * Bandit variant of the Merc suit
Almighty
  • -
Luk
  • 6
  • 7
  • 9
MADEF
  • 17
Mef
  • 8
  • 9
Macca
  • 76
  • 110
  • 144
  • 150
Mpw
  • 7
  • 11
WSM
  • 10
PSRN
  • Calm
alignment needed
  • +200 with Durin's Folk
Spawn
lands
added in
  • 5
immunepoison
  • Not immune
Combat level
  • 10
HArmour
  • 25
immunevenom
  • Not immune
Poisonable
  • Yes
Examine text
  • A short angry guy.
strbns
  • 7
Mage
  • 1
CArmour
  • 99
sacrifice
  • A Goblin and Create Imp Spell
attbns
  • 5
PArmour
  • 35
size5e
  • Medium
subtype5e
3e
  • 250
creator deity
savebonus
  • +2 vs. Poison, Spells, Spell-like Abilities
bonuslang
  • Giant, Gnome, Goblin, Orc, Terran, Undercommon
autolanguage
  • Dwarven, Common
attackbonus
  • +1 vs. Orc and Goblinoids
Acbonus
  • +4 Dodge vs. Giants
skillbonus
  • +2 Perception and Knowledge (dungeons) while underground.
  • +2 Craft and Insight when used to create or appraise stone or metal goods.
heightfemale
  • 1.0
4e modifiers
  • +2 Constitution, +2 Strength or Wisdom
3e modifiers
  • +2 Constitution, –2 Charisma
4e
  • 250
Monster HP
  • 16
weightfemale
  • 115.0
4e skillmod
  • +2 Dungeoneering, +2 Endurance
weightmale
  • 180.0
heightmale
  • 6.0
healMod
  • 100.0
Possession
  • N/A
Capkills
  • 58
Slayer monster?
  • Yes
powersabilities
  • Technological Prowess
allyraces
  • Unicorns
  • Valkyries
  • Berserkers,
  • Fairies,
  • Lilipats:
  • Ragnanival Dwarfs:
abstract
  • Dwarf
  • Death
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • __TOC__
  • Navigate: Buzzwords... (edit) See also: Acronyms ... Bond Glossary ... Investing Glossary ... Technical Analysis Glossary... Life Insurance Glossary... (edit) __NOEDITSECTION__
  • Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4 1/2 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven skin varies from deep tan to light brown, and their hair is black, gray, or brown. Dwarven men value their beards highly.
  • mijners en smeden, Dwarves zijn een dapper volk, immuun voor de corruptie van de vijand -- maar niet voor gretigheid. Dwarves kunnen prima krijgers zijn, met hun enorme onverzettelijkheid in gevecht en hun bekwaamheid om grootse dingen te maken. De flinke Dwarves van Middle-earth zijn berucht om hun standvastigheid, immense kracht en toewijding aan alle dingen die diep begraven liggen in 's werelds duistere diepten. De Dwarves leven geheimzinnig in hun huizen die zich bevinden onder de grote bergen, daar beoefenen ze hun expertise in het delven van van stenen en mineralen en het bewerken van deze producten. Dwarves zijn gemiddeld één meter dertig tot één meter vijfig hoog en kunnen heel oud worden, meestal wel rond de 250 jaar. Speelbare Classes: Champion, Guardian, Hunter, Minstrel, Rune-keeper (MoM) Start gebied: Silver Deep Mine / Ered Luin
  • Dwarfs are one of little people. Dwarfs are closely related to the dark elves and gnomes, and the three races are often confused. Some theories even say they are the same race, but they do seem to be distinct in Daventry. They stand around four feet or so in height, but weigh well over one hundred pounds - most of it muscle. The majority of dwarfs live underground, but many live in the rockier hills and mountains. There are even some dwarfs that live in the deeper parts of some forests, but they are rare. Dwarfs are renowned for their surly dispositions, short tempers, and mistrust of humans. Dwarfs have eyes for darkness, they are able to see in the dark. Though dwarfs are fast and agile; after a short sprint, dwarves usually just give up, their stubby legs moving them fast but not far. At one time dwarves, including the dwarf lived in Daventry attempting to steal from those traveling the land. Another little dwarf (perhaps the same one) lived in Kolyma inside of a tree house there, and also attempted to rob travelers. The Seven Dwarfs live in Tamir where they mine for diamonds, and live together inside of a house built inside of a tree. The fire dwarves are a mean and cruel people that live in the Barren Region. They have stout bodies and can swing heavy and powerful hammers, and others use flaming firebows. They are well armored, and can withstand heavy attacks. The gnomes were originally categorized under dwarfs. The physician Paracelsus originally gave them their name and differentiated them from dwarfs in the fifteenth century. Imps eat dwarves, they cook them, otherwise the meat would be too tough. Trolls enjoy eating raw dwarf or dried dwarf on a stone plate.
  • A Dwarf is a short, stocky humanoid creature; little is known about them. On Valentine's Day in 1993, Hogwarts professor Gilderoy Lockhart, had a whole squad of Dwarves dressed up as cupids deliver singing valentines around the school, one of which was delivered to Harry Potter from Ginevra Weasley. In 1993 Harry also spotted a few raucous dwarves in the Leaky Cauldron.
  • The dwarves are a proud people, originating from the mountains as slaves to the orcs during the initial orc wars; they soon freed themselves and now lead the assault against their one-time masters. Excelling in the arts of mining and smithing, they are also well known for their ability to drink anyone under the table. BASE STATISTICS --------------------------------------- Strength : 13 Dexterity : 13 Constitution : 14 Intelligence : 11 Size : 8 RACE ADVANTAGES ---------------------------------------- Level 1 - Blunt Damage Defence Level 1 - Cutting Damage Defence Level 1 - Health Regeneration Level 1 - Endurance Regeneration - Fury (Level 50) - Gain a bonus to smithing RACE DISADVANTAGES ---------------------------------------- Level 1 - Electric Damage Weakness Level 1 - Slower Balance Level 1 - Slower XP Gain Level 2 - Deep Sleeper * Kaark'Krazul * Kragge
  • Dwarves are a short race, as their name implies, standing around four feet tall on average. What Dwarves lack in height they make up for in bulk; they are, on average, about as heavy as humans. A dwarf can weigh anywhere from about 160 to 220 lbs. Dwarven males are a bit taller and heavier than their female counterparts. Like humans dwarves have a wide variety of skin, eye, and hair colors; hazel eyes are common throughout the race. Male dwarves are often bald and grow thick facial hair, sometimes used to display social status; female dwarves often braid their long hair. Dwarves are a long-lived race, though not so much as the Elves.
  • You can play NetHack or SLASH'EM as a Dwarf. You will see yourself as @ (unless you have showrace on), but you are considered to be both @ and the letter h. Therefore, using blessed genocide to eliminate mind flayers is a bad idea, as it will result in an instadeath. Dwarves are always Lawful. They can be Archeologists, Cavemen, or Valkyries. Dwarves have intrinsic infravision. From an attribute perspective, Dwarves have good physical attributes (the highest Dexterity and Constitution) but those are offset by the lowest mental attributes. The following table outlines their maximum (unaided) attribute levels. As a Dwarf, you will also find the Dwarvish inhabitants of the Gnomish Mines to be generally peaceful. Curiously, there is really no Dwarf role that seems especially "Dwarvish" -- Cavemen are primitive, Archeologists are combat-averse scientists, and Valkyries are all female! The typical fantasy vision of the warrior/craftsman/miner is therefore not really available to the player of NetHack, at least not at present. The Elven Ranger and Orcish Barbarian seem much closer to the typical conception of those races.
  • Dwarf is one of the five initial races in the world of Elder Tale and one of the eight races players can choose from. So far no Dwarven towns or cities have been seen as yet though their existence has been mentioned.
  • A dwarf was a term for a person of diminuative stature. On Earth, the term was most used in folk tales and myths to describe small, bearded people. In 2294 a bald Kartoan dwarf performed with the Deltan Duo at the Flag and Grog. (TOS novel: The Fearful Summons) The word was later applied to science, where it was used to describe objects and effects with characteristics measurable as greatly less than a comparable counterpart. In astronomy, the fields of stellar classification and planetary classification use this as a descriptor for dwarf stars and dwarf planets, respectively. In biology, species can be named as such as well, such as the plant variety dwarf orange tree.
  • The Dwarf, also known as the Darkhold Dwarf, is an agent of the elder-god Chthon and a villain in Marvel comics (specifically the somewhat obscure "Darkhold" series).He is a mysterious but malevolent demon or construct that exists to tempt people into using the evil power of the Darkhold - doing so gives his master power and presumely a chance to return to the mortal-world again. He is an extremely evil creature who manipulates others, often in their moment of weakness, to convince them that using the Darkhold will benefit them when in reality it will almost always cause misfortune to befall them or those they love.The Dwarf was opposed mainly by a group known as the Darkhold Redeemers (in many ways he could be considered one of the Darkhold Redeemers archenemies since he existed to actively encourage humans into using the often self-destructive magic of the book while the Redeemers were dedicated, on the whole, to destroying the evil artefact) - the Darkhold Redeemers consisted of such heroes as Blade, Dr Strange, Ghost Rider and Morbius.However the Dwarf proved his skill as a manipulator by convincing one of the Darkhold Redeemers to use one of the pages and due to his magical nature it is safe to assume that the Dwarf may return some time in the future.
  • Dwarves are just about the smallest race on the planet, but are one of the best warriors and rangers. They are also quite strong and pretty intellegent too. Dwarves created their first written language 2,350 years ago which was dubbed Dwarvish for it was created by the dwarves, but they named it Baelorish. They also spoke one of the first ever languages created: Genghish. Although very small, Dwarves are bulky and cannot move as fast as other races like humans, but are still very fierce fighters. They have strength in numbers, thus allowing them to use simple tactics like all out charges.
  • One of the dwarves at the Mining Guild sells the Mining cape to players with level 99 in Mining for a fee of 99,000 coins.
  • A törp egy alacsony és izmos nép, legtöbbjük Khaz Modanban él, mely a Keleti Királyságokban található. Kisebbek az embereknél, de a gnómoknál nagyobbak, lehet, hogy a méretükben nem élveznek előnyt, de megbízhatnak erőteljes, izmos testükben. Egy átlagos törpe erős, előre megfigyeli a dolgokat és ugyanolyan jól a harcol mint dolgozik. Legtöbben elveszítik jó testalkatukat és józanságukat, mert nem bírnak ellen állni a finom ételnek és egy jó sörnek. Az elmúlt időkben a törpök kevésszer hagyják el biztonságos hegyi erődjüket, páncélzatok és gyönyörű ékszerek készítésével foglalkoznak. Habár, amikor a csata elkezdődik, felkészülnek, hogy megvédjék az otthonukat, barátaikat, szövetségeseiket és megtartsák méltóságukat, becsületüket.
  • The first recorded human sighting of a Dwarf was in the Waking Moon of Year 434, inside a cave in the mountains of Duldrus. However, there was no communication between the Dwarf and the humans at this occasion. Dwarves were not seen for over 5 years, until the Bleeding Moon of Year 439, when a dwarf named Tholan made himself known to Siegal and other humans later on. Tholan is a Level 15 dwarf.
  • Dwarves are of the race of earth. They have strong physical strength, a curious nature, and a fondness for creating new items. After the destruction of the giants, the Dwarven race always tried to side with the most powerful race in the land. However, as a result they became an isolated race - disliked by all other races for their profiteering nature. Their society structure can be compared to a large corporation and they are still renowned for their business savvy and capacity for organization. Dwarves are largely divided into Scavengers who find and retrieve raw materials, and Artisans who manufacture products out of raw materials. Special Abilities of the Race: Their inventory size is larger than that of other races and, compared to other races, their weight penalty is lower. Characteristics: Dwarves are master craftsmen and boast of great physical strength.
  • The Dwarves are one of the strongest races, and for their height, are extremely well fit and stout. Great miners, the dwarves live in the mountain side town of Kaladim, on the Fadywer continent. Dwarves have broad faces, usually with a prominent nose, and take extraordinary pride in their hair. Almost all Dwarves have beards, and grow them quite long. Some Dwarf woman also grow small beards. This ancient race is strongly motivated by honor and loyalty. They also know how to balance work and play,and are fascinating storytellers, If a Dwarf is ever wronged, it can be painful for the one who causes the problem as Dwares tend to hold a grudge. The Dwarves side with good, being friend with Humans, Barbarians, and the elves. Very versatile, Dwarves can be seen as Warriors, Thieves, or even Clerics.
  • The Dwarf people as a whole are sturdy and strong,[1l] brilliant craftsmen and excellent warriors,[2b] but above all they prize themselves on their loyalty to each other and to those they are indebted to.[2a] This strong bond of kinship has ensured that the Dwarfs are considered amongst the most united races in the face of the world. They are known far and wide as the greatest miners and tunnelers in the world,[2b] the ageless halls of Karaz-a-Karak are but one gigantic example of how huge their works can become.[1e] As expected, the Dwarfs are highly proficient smiths and craftsmen, capable of producing works far more beautiful than the Elven metalworkers in far Ulthuan and hundreds of times more valuable than the trinkets of Men.[2b] Proud, honorable and enduring, it is said that the Dwarfs shall weather the horrors and misery of this world until its final bitter end.
  • Dwarfs are not a numerous people. Although they live a long time, they multiply very slowly. They are clannish, often living in inaccessible castles or underground holds, but adopting many of the cultural traits of the region where they live. Thus, the Dwarfs of Norsca arguably have more in common with the Norse Humans than their cousins in the Worlds Edge Mountains. Dwarfs are proud and very short-tempered. Dwarven history is full of occasions where indignation at some petty slight resulted in racial feuding or war. One such war was fought against the Elves of the Old World, in the legendary past. Eventually, the Elves retired from the conflict, returning to their homelands in the Elven Kingdoms, whilst the weakened Dwarfs had to face invading Goblins. The succeeding conflicts are known as the Goblin Wars, during which the Dwarven Kingdoms of the Old World were reduced to a few strongholds along the Worlds Edge Mountains. The Norse Dwarfs suffered less from the conflict, although, more recently, they have come under attack from the Incursions of Chaos and many have fled westwards across the seas to the new lands of Lustria and the South Land settlements of the New Coast. Dwarfs are a very materialistic people: they are excellent artisans and sturdy workers. They speak Old Worlder or Norse, as well as their own secret Dwarven tongue, which they teach no one. They have little magical aptitude and Dwarven wizards are rare. It is not impossible for a Dwarf to learn Battle Magic, but ones with the aptitude for it are few and far between. Learning magic and casting spells is seen by most Dwarfs as something that no self-respecting member of the race would want to do. Any Dwarf who wants to become a sorceror must either learn and practise in secret or leave their community to live among humans. Dwarfs cannot see the colours of magic and, therefore, cannot learn Colour magic. No Dwarf has ever been admitted to membership in any of the Imperial Colleges of Magic in Altdorf.
  • A dwarf is a midget with a battleaxe.
  • In the DreamCast port of Gauntlet: Legends it is impossible to access the Dwarf's alter-ego. Some believe it to be possible but are yet to prove it.
  • Barbarian, Cleric, Fighter, Thief
  • Dwarfs are a recurrent race of Erion,
  • Dwarves are a race on the world of Gloriana.
  • Englisch für Zwerge
  • A playable race, dwarves are the children of Brell Serilis, the god of underfoot. They are one of the most ancient civilized races on Norrath, on par with the Tunare's Elddar elves and Prexus' Kedge. Dwarves were, along with these other two races, the result of the Duke of Below's pact with the Mother of All and the Oceanlord to suppress the draconic children of Veeshan, a pact which marked the beginning of Norrath's Elder Age. Dwarves are cousins to the gnomes, later creations of Brell, and share a similar relationship with kobolds, gnolls, and minotaurs, though one would be hard-pressed to find a dwarf willing to acknowledge any kinship to such beings. They are native to the Butcherblock Mountains in the western region of the continent of Faydwer, and it is in the heart of those mountains that one can find Kaladim, the subterranean capitol city of the dwarven kingdom. A subrace of the dwarves, the Coldain, have also established a kingdom of their own on the frozen continent of Velious. Dwarves are a short, stubby race, generally only a few inches taller than gnomes or halflings. Unlike the wiry gnomes and portly halflings, however, dwarves are strong and thick with muscle. They have very broad frames and facial features to match. Their skin tone is usually similar to a human's, but with a somewhat ruddier complexion. Their hair is a shade of brown in the vast majority of cases, as are their eyes, though various other colors can also be found in smaller amounts among their population. The most notable physical feature of the dwarves, however, is their facial hair; dwarven men take great pride in their thick, extravagant beards, and tie them into complex braids or other styles which are sometimes used as an indicator of an individual dwarf's clan. Dwarven women, on the other hand, tend to be clean-shaven, but even they have been known to grow short, neatly-trimmed beards on occasion. Dwarves are a stoic, hard-working people, (in)famous for their stubborn, often-humorless natures. This reputation is not entirely undeserved, as dwarves have an extremely strong sense of honor and duty, and tend to become anxious and irritable when they lack a specific task to apply themselves to. It may be this quality that is ultimately responsible for what may be the dwarves' most widely recognized feature: their love of alcohol. Dwarves have an incredible affinity for strong drink, and have even been known to carry steins of mead or ale with them onto raging battlefields. Moreover, they are as skilled at brewing alcoholic beverages as they are at consuming them; some of Norrath's most prized drinks originated in dwarven taverns, and innovative new drinks emerge from the tunnels of Kaladim regularly. Dwarves are not just respected for their skill at brewing, however. They have also produced some of Norrath's greatest jewelers and blacksmiths, crafts which come naturally to them due to their affinity for living underground and working with the earth and stone around them. The racial and cultural similarities between dwarves and Barbarians are prominent and numerous. The two races have similar senses of honor, similar mannerisms, and roughly equal affection for combat and drinking, among other things. One area in which the two races differ drastically, however, is in their attitude toward religion and philosophy. Where even the most devout Barbarian would most likely rather wrestle or fish than discuss spirituality, dwarves have naturally deep minds, especially where the gods are concerned. Few races are as devoted to their patron deity on the whole as dwarves are to Brell (only the Iksar and Drakkin can be said to surpass them in this regard), and this is supported by and reflected in the relative lack of dwarven worshippers of gods besides the Duke of Below. Only two other deities, Rallos Zek and Fizzlethorpe Bristlebane, have significant numbers of dwarven followers, and both of these gods are openly disdained by the majority of dwarven society. The Warlord is shunned for his relation to the ogres, perennial nemeses of the dwarves, while the King of Thieves is (rightly) seen as lackadaisical and irreverent. Classes supported by dwarven culture at large include warrior, berserker, rogue, cleric, and paladin. Dwarven rogues are notable for wielding daggers forged out of a remarkably light and sturdy metal alloy known as Velixite.
  • Dwarves are humanoid monsters of short stature. They reside in and around mountain areas, and generally prefer to dwell underground. Dwarves are renowned for their Mining and Smithing abilities, as well as their fondness of beer.
  • A dwarf is a creature from Germanic mythologies and fairy tales. It usually has magical talents, often involving metallurgy. The original concept of dwarves is very difficult to determine. The sources closest to the original Germanic mythology come from Norse Mythology, but even these are scarce and varied. Sources have gradually given dwarves more comical and superstitious roles. Dwarves were certainly humanoid, but sources differ over their height, their lifestyles, and their similarity to elves. Considering early sources, and considering the dwarves' nature, original dwarves seem fully human height. They had strong associations with death: paled skin; dark hair; connections with the earth; their role in mythology. They followed animistic traditions, showing similarities to such concepts of the dead. As their mythology evolved, the most notable changes have had them become more comical and more mysterious. They adopted the modern image of short height and ugliness. Their associations with the underground became more predominant. Dwarves were magical creatures with huge skill at metallurgy, taking fame for making great artifacts of legend. Late Norse concepts of dwarves became quite different from the early ones. The Legendary saga shows the new trend. The remnants of the original dwarf formed later fairy tales and folklore. They had become unseen magical creatures like fairies; users of charms, curses, and deceit. Modern fantasy and literature have formed an intriguing web of concepts, from that of the original dwarf, to the dwarf of later Norse mythology, the dwarf of folk-tales, and of other mythology. The typical modern dwarf has distinctive features such as short stature, excessive hair, and skill at mining and metallurgy.
  • Weapon Lore: Opponents suffer more damage from close and ranged combat attacks.
  • The seven dwarfs appeared at the Halliwell manor after Paige had taken a bite from a poisoned apple, killing her. The dwarfs knew about her death and came to preserve her body like they had done for Snow White. They build a glass coffin for her. The dwarfs only seemed concerned with doing their job, as they decided not to inform Piper that 'Grams' was the big bad wolf that intended to eat her. After the Wicked Witch was vanquished and her magic undone, the Dwarfs returned to their home.
  • A dwarf is a being that dwells within mountains and caverns, and is often associated with wisdom, smithing, and mining.
  • 'The Dwarf , or mostly called,the Midget, was the first human created, and made the FSM have second thoughts about whether his human idea was a good thing. The dwarf lived in the Olive Garden of Eden, where he was told he could eat anything in the gardern except for the
  • Dwarves (officiële vertaling: dwergen) Categorie:Artikelen met een officiële vertaling zijn korte en dikke wezens die Khaz Modan in de Eastern Kingdoms bewonen. Ze zijn korter dan mensen maar langer dan gnomes. De gemiddelde dwarf is gestadig, oplettend en kalm zowel tijdens werk als in gevecht.
  • Dwarves are predominantly subterranean, troglodytic hume creatures. They live in natural caves or their own tunnels, with various levels of adaptation to full sunlight and the surface world.
  • Old Common term: Dwur
  • Dwarfs were a race of humanoids in the world of Narnia. They were called Sons of Earth by Aslan (in the same way humans were called Sons of Adam or Daughters of Eve), and were well known for loving their craft in the art of forging.
  • The Dwarf is a Hero unit in Dungeon Keeper 2.
  • The Dwarf race is a species living in Lore.
  • The dwarves of Fallout are short humans who have, through radiation, mutated to grow decisively shorter than the average human. They are in all other respects human.
  • Dwarves are one of four races available to play in The Lord of the Rings Online. They are solely male, due to the fact that female dwarves disguise as males when traveling. Their starting region is Thorin's Hall. Dwarves can be excellent warriors, displaying unique toughness in battle and the ability to craft great things.
  • Dwarves are a race that live in the world of The Legend of the Golden Axe. Many of them live in the caverns of Hammerynth, ruled by Queen Silpantia-Dragontamer and protected by the stronghold of Rockguard and the elders. All dwarves are shorter than most humans and the majority are bearded (the rest just have moustaches) and wear some sort of hat. One notable dwarf is Gilius-Thunderhead, friend of Ax-Battler and Tyris-Flare, who starred in many of the Golden Axe video games. Gilius has a sister, Yuki-Plantcharmer, who accompanied him when the Hammerynth caverns were invaded by Cobraxis and his snake army. The pair also had a father, but he was killed trying to defend Rockguard from Cobraxis. Other dwarves were hypnotised in this battle to take the side of the wizard priests, fighting against their own kind. Dwarves are said to be the only race to have enchanted metal which is what the Golden Axe is made of. At least one dwarf has a special relationship with Cloudburner and other dragons. Dwarves are shown to have an extreme appetite; Gilius is constantly eating, his father would rather eat than see a doctor and his wake is celebrated with a massive feast.
  • Dwarf only guilds or guilds that focus on Dwarven RP on the Sha'tar. * Stonefoot Clan
  • Dwarfs are on average shorter than humans; their average height is under 120cm. Remarkable features include the dwarfs' small body size, short legs and full beards. Unlike humans with dwarfism, true dwarfs have upper bodies that are proportionately larger than their lower bodies compared to humans. Their skin color varies in a similar fashion to humans, with colors ranging from white to black. It is assumed that dwarfs have an average life expectancy of well over 100 years, although proof is still forthcoming. Dwarfs have natural thermographic vision, which allows them to see in a broader spectrum than humans. In addition, dwarfs clearly have a more efficient immune system than humans do, which makes them resistant to most diseases.
  • Dwarven ability adjustments: +2 Con, -2 Cha Favored class (Fighter): A multiclass dwarf's fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
  • Dwarves are known for their battle prowess, their stubbornness, and their ability to consume ale without ill effect. They typically live deep in the earth and are skilled in crafts with stone and metal.
  • Dwarves are often skilled warriors with considerable stamina. Short and broad by build, their physical prowess should not be underestimated. Dwarves tend to be suspicious of strangers and particularly dislike orcs, giants and all goblinoids. Some dwarves live in their own communities whereas others dwell among the other races, particularly in larger cities. Lore tells of the duergar, a subrace of dwarves who can be recognized by their grey skin.
  • thumb|Tämän kanuunan saa P2P tehtävästä dwarf cannon.thumb Dwarf eli kääpiö on pieni rotu runescapessa niiden combat level on 7,10,11. kääpiöt asuvat kääpiöiden kaivoksessa, Keldagrimissä ja metsissä. Niiden lifepointsit ovat 100,110,130 Vain P2P: Ei dropit: coins, bones, työkaluja, bronze pickaxe, bronze bar, en:Dwarf Luokka:Henkilöt Luokka:Rodut Luokka:Hirviöt
  • Dwarves are a basic player race in both of the 3.5 and 4th editions of Eberron. Dwarves are similar to humans in many ways though they're shorter (average 41/2 feet) and are known to be more enduring. The majority or their race lives in their currently occupied homeland The Mror Holds though, many Dwarves have migrated all over the continent. "Never again will the clans of the Ironroot serve a master other than themselves." -Guldark Mroranon, dwarf diplomat.
  • Dwarfs are one of The People. In a rather more creative reworking, the Artemis Fowl series' dwarfs act as a sort of earthworm, tunneling through soil and loose rocks and getting nutrition thereby, excreting it just as fast as they eat it except when they need to build up pressure to break through a layer of solid rock.
  • Disciples II Dwarf desciption. The dwarf is a fighter class for the front lines to protect the weaker units on the back lines.The dwarf can be upgraded to a Warrior once he achieves the amount of experience required to him to level up.The dwarf can function as a leader if given in a custom map. Leader: The Dwarf can be used as a leader in custom maps or when you fight enemy Dwarf leaders during sagas.The dwarf can not be recruit via capital or a city.
  • In past ages, the dwarves rarely left the safety of their mountain fortresses, spending their time on refining metal and stone into powerful weapons and beautiful jewelry. However, when the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Dwarves are fond of drinking, Mining, and finding treasure. However, they are most interested in their past and their relationship with the Titans.
  • Dwarves were known for their ability to withstand physical and magical punishment. They stood just 4 to 4½ feet tall, but were broad and compactly built, almost as wide as they were tall. There were three races of dwarves on the Mortal Plane Hill Dwarves, Mountain Dwarves and Silver Dwarves
  • Dwarfs or dwarves are members of one of several canonical species based on the dwarfs of Germanic mythology. They are typically portrayed as mountain-dwelling, industrious, and unlovely (i.e. short and hairy), at least as compared to the local elves, with whom they are often at odds. J.R.R. Tolkien popularized the plural spelling dwarves over dwarfs. He described it as "just a piece of private bad grammar, rather shocking in a philologist; but I shall have to go with it." And as Tolkien went, so went the fantasy genre at large.
  • Dwarves are a race characterised by their short stature and love of mining and beer. They are low-levelled monsters who are occasionally given out as Slayer assignments. Even though the level 10 dwarves between Falador and the Barbarian Village appear to have steel pickaxes, they do not drop them, although they do drop bronze pickaxes. One of the dwarves at the Mining Guild sells the Mining cape to players with level 99 in Mining for a fee of 99,000 coins.
  • The Dwarf is an alternative Norse worker unit who works alongside the Gatherer. Dwarves gather Gold 20% faster than Gatherers, but gather Food and Wood 20% slower. They cost gold instead of food, and train slightly slower than Gatherers. Other than being shorter, Dwarves are the same as Gatherers in all other respects. They cannot build anything other than Farms, and can be instantly converted into an Ulfsark for the full price of a new Ulfsark. However, this wastes the resources spent on training the dwarf, so it is usually better to train Ulfsarks from the Longhouse or the Town Center, unless there is a dire need.
  • The dwarves are an old, hardy race, older than the humans and possibly even older than the elves. They live within the earth, in a harmony that often boggles more surface-bound races - even a hill dwarf can sniff a handful of dirt and tell whether it would be good for planting crops, for example. Their mountain cousins, meanwhile, have such a keen sense of the stone around them that they can tell worked stone from natural hollows, and even how far down they are.
  • They are ruled by a king named Giott, and his daughter Luca, and are protectors of one of the Dark Crystals. They use tanks as their main weapon. Female dwarves act as nurses and they heal Cid Pollendina after he is wounded. Cecil Harvey, Kain Highwind, Rosa Joanna Farrell, Yang Fang Leiden, and Cid arrive at the Dwarves' Castle at about the time Golbez and the Red Wings are attempting to steal their Crystal. Cecil and his friends offer their help, and Giott accepts. Giott announces that the Crystal is still safe, but Yang senses something strange in the crystal room. Luca's dolls, the Calcabrina, have become possessed by Golbez. Giott lets the party into the back to defeat them. They succeed, but then Golbez appears, and after a long battle, he steals the Crystal. Giott divulges the last Crystal is in the Sealed Cave which Golbez cannot open, saying it is a good time to reclaim the other Crystals in the Tower of Babil. He orders his tanks to create a diversion so that Cecil may enter the tower. Cecil's party fails to acquire the other Crystals, and they return to the Dwarves' Castle. Giott decides it is time to open the Sealed Cave and orders Luca to give Cecil her necklace, which is the key to opening the Sealed Cave. Golbez steals that Crystal too and Giott tells Cecil about the Lunar Whale that was alluded to in the Mysidian Legend. The dwarves do not know that Mysidia exists, but Cecil does. The dwarves' tanks appear in the battle with the Giant of Babil, likely one of the few times in the world's history that they are seen above-ground.
  • Dwarves are of the race of earth they were made from and worship the God of Earth Maphr. They have strong physical strength, a curious nature, and a fondness for creating new items. After the destruction of the giants, the Dwarven race always tried to side with the most powerful race in the land. However, as a result they became an isolated race - disliked by all other races for their profiteering nature. Their society structure can be compared to a large corporation and they are still renowned for their business savvy and capacity for organization. Dwarves are largely divided into Scavengers who find and retrieve raw materials, and Artisans who manufacture products out of raw materials. Special Abilities of the Race: Their inventory size is larger than that of other races and, compared to other races, their weight penalty is lower. Characteristics: Dwarves are master craftsmen and boast of great physical strength.
  • Dwarfs are the typical resiliant guy from the outback species. Most of them are specialists although Dwarfs tend to be of two kinds of specialists: specialist of war or specialists of crafting.
  • Dwarves, sometimes called the Stout Folk, were a natural humanoid race common throughout parts of Toril as well as Abeir. Dwarves were a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship.
  • The dwarves of Golarion are a humanoid race of dour warriors and craftspeople. They excel at jobs other races find tedious, but also have a great love of exploration and discovery.
  • Dwarfs (or the more common and modern version Dwarves) are creatures from Germanic mythologies, fairy tales, fantasy fiction, and role-playing games. They are highly skilled craftsmen and worshipers of Thor often in some myths. They are often depicted as being ugly as opposed to their craftsmenship being seen as great. They usually have magical talents, often involving the field of metallurgy.
  • The Dwarves are a species of short, stout humanoid people that inhabit the Shiverpeak Mountains. Unlike the exploratory nature of humans, Dwarves like to keep to themselves and prefer not to mix with other races. Good dwarves share a strong sense of honor and hospitality, but a general mistrust of outsiders. Still, their amazing skills as miners and crafters and their shrewd sense of trade means that they almost always open their lands to trade with humans. Dwarves are very fond of their ale and their hammers and axes. They use Dolyaks as their farm animals and to ride them. They build ice ships to cruise the frozen lakes, rivers and even the sea shores of the Shiverpeaks. The Deldrimor generally worship the Great Dwarf, and believe that he created the first dwarves at Anvil Rock. Some Dwarves also worship Dwayna or Grenth. The Brotherhood of the Dragon also seek wisdom from Glint, but do not worship her. Some members of the Stone Summit, including Hierophant Morlog, appear to worship the Great Destroyer. In the world of Guild Wars, Dwarves are represented by the nation of Deldrimor and the xenophobic and violent group, the Stone Summit. Like many other role-playing games, dwarven women are either no where to be seen in everyday dwarven life, or, like the dwarves of Middle Earth, Discworld and certain D&D campaign worlds, they are largely indistinguishable from the males. In Sorrow's Furnace, near where the Dredge slaves are working, you may see one of them say "I wonder what a female dwarf looks like? Do they have beards too?".
  • On peut retrouver ça dans le village d'un domaine skiable par exemple, a tendance à s'inviter dans les hôtels, gîtes etc... Ça y squatte le restaurant dans lequel ça hurle, dévore tout, pour au final mieux vous faire chier en vous collant, sautant dessus, frappant et autres familiarités déplacées. Attention, nous verrons plus bas un autre variété de dwarf (le dwarf symbiote) que l’on peut rencontrer dans des situations semblables mais, il ne faut surtout pas les confondre !
  • Dwarves are a small group of cards, with an unique hero - Delnor Giantkiller and all other troop cards, which are categorized into either Human faction and Neutral faction. The dwarves are known of their medium power and the infamous Giant Slayer ability.
  • Dwarves are stout humanoids who hale from the Bor Mountains. They're well known for making strange and powerful inventions, such as the Bor Musket. A favored drink is the hazardous Bor Brew.
  • Dwarves are a hardy, friendly race of expert miners and craftsmen that live underground. They are one of the non-monster species that share the Monster Girl Encyclopedia world with humans, elves, fairies, etc. But when exposed to demonic energy, female dwarves can be twisted into nymphomaniacal, monster girls versions of their original species. In stark contrast to elves (with whom the dwarves share an ancient and amply reciprocated racial antipathy), even in the age of the former Demon Lord dwarves were friendly with humans and interacted regularly, as traders or mercenaries. In stark contrast to the Order, in the present age dwarves don't seem to have any particular problem with monsters either; indeed, dwarvern men were positively pleased when succubi started turning their women into insatiable sex-fiends, and monsterization spread through the dwarvern nations "like a wild fire". What probably seemed like a good idea at the time is in the present day coming back to bite the dwarvern race in the ass, because the monster girls' only-daughters rule means that male dwarves are now "on the precipice of extinction" - an object lesson for elves and humans. Ages of friendly relations, plus monsterization, rendered them well-disposed to human males already, and now the lack of any of their own kind to sex up is leading more and more dwarvern women to come out from underground and take up residence in human villages, hoping to rape themselves a husband. Being even smaller than the usual loli means corrupted dwarves are well-represented in the Sabbath. During sex their specialty is handjobs, using their dextrous, craftsman fingers to milk spirit energy out of their victims.
  • Dwarves are one of the humanoid races. Together with gnomes and elves they are called the Old races, and along with gnomes they were one of the oldest sentient races on the Continent. An adult dwarf grows as tall as a human male's chest. They are more sturdy than humans, which makes them tougher and stronger. They usually grow long beards. Dwarves are often excellent soldiers, artisans and businessmen. While they tend to be uncouth, they are also jolly and cheerful. The motherland of dwarves is Mahakam. Like other nonhumans, dwarves are often persecuted by Nordlings. Because of that, some dwarves were members of the Scoia'tael guerrilla allied with Nilfgaard during the empire's invasion of the Northern Kingdoms. These dwarves distinguished themselves from their brethren by wearing their beards in plaits.
  • Proudly proclaiming that they were made from the earth itself, dwarves share many qualities with the rock they love. They are strong, hardy, and dependable. They value their ancestral traditions, which they preserve through the ages as fiercely as they defend the carved structures of their mountain homes.
  • Dwarves are a plump, short people, who inhabit the Golden Hills. They are somewhat similar in appearance to halflings, but have long beards, and sometimes wear goggles. They can be found wearing heavy armour and intricate helmets. Dwarves usually attack in numbers, and are very strategic in battle. Their leader in Overlord is the hero Goldo Golderson, whose sin is greed. The dwarves thus have a wealth of gold, which they used to attack the elves recently, while they probably spent the rest on beer. The dwarves are very loving of beer, and some important or wealthy dwarves have constantly-flowing taps in their homes for an unlimited supply. According to Gnarl: "The Dwarves only build their houses underground to stop rain getting in their beer!" The dwarves are said to have a very concentrated recipe for their beer, and are highly protective of it, keeping their brewery deep underground, and heavily guarded.
  • Dwarves (Knurlan in Dwarvish, singular knurla and Dvergar in the Ancient Language once known to all creatures) were one of the only races native to Alagaësia. Known as lovers of rock and stone, dwarves had a long lifespan and often lived in large, underground cities in the Beor Mountains. One of the most famous dwarf cities was located in Farthen Dûr ("Our Father" in dwarvish). The city itself, Tronjheim, was the secret hiding place of the Varden up until the Battle under Farthen Dûr. The dwarves had many clans such as the Dûrgrimst Az Sweldn rak Anhûin and the Dûrgrimst Ingeitum. With the fall of the Broddring Empire the Dwarves were accepted into the Dragon Riders along with the Urgals.
  • Their home, much like themselves is sturdy and built to last. The sounds of dwarves busily forging armor and weapons with a skill and discipline that is unrivaled on Thestra can constantly be heard echoing through the grand halls of their city. While often viewed as grumpy and dour by other races the dwarves actually have a very good sense of humor and once befriended, an unwavering sense of loyalty. They are much stronger than their size would imply and tend to lean towards more physical professions. Dwarves have been known to be Warriors, Paladins, Rogues, Clerics and Sorcerers.
  • Dwarves are short, stocky demi-humans, known for their foul tempers. They often prefer building their cities underground, and enjoy working with the earth. Dwarves are excellent miners, and possess more detailed knowledge on gems and metalsmithing than any other race. They can easily be identified by the long beards that both males and females alike wear proudly. While Dwarves are not as smart as some of the other races, they are usually wiser due to their long lifespans. Their great physical strength and stamina makes them resistant to the effects of poison, disease, and magic, and centuries of working underground have given the Dwarves a keen ability to see in the dark. While they are excellent fighters, Dwarves are not very dexterous and often distrust the use of magical spells. * Rogue * Bard * Wizard * Ranger * Monk * Psionic * Priest * Druid * Barbarian * Paladin * Cavalier
  • Dwarf, being one of the weakest form of dwarven descent, can only be found in Low Level Slayer Dungeon. This monster has low enough health that food is not needed while fighting. Due to its insignificant drop list, most of the slaying of this monster is for the Slayer task and not for the drops.
  • The dwarven race were created during the Age of Dreams. A large population of Gnomes had been pursuing the Grey Gemstone of Gargath. Upon finding the stone, the gnoems were split in two about what was to be done with it. One group wanted to lock the beautiful stone away for safe keeping. The other half wanted it split open out of curiousity. A large fight broke out and the magic of the gem transformed those gnomes seeking to hoard the gem away into dwarves, and those wishing to crack it open into kender. Dwarves vehemently deny this, maintaining that they were created in the image of their great god Reorx. Regardless of their origins, during 3200 PC, the dwarves began establishing a new civilization at Kal-Thax, located in the northeastern part of Ansalon. During the next two centuries, the dwarves labored hard to forge a new homeland out of Kal-Thax, a name which was used for various other dwarven settlements as well. Following the Graystone War of 2900 PC, the dwarven warrior-lord Agate Thorwallen created a new colony for the dwarves in the Khalkist Mountains. It was initially named Hiel-Thax, but the name was quickly replaced by Thorin. Here the dwarven settlers would discover a natural fissure containing a firewell. The firewell contained the source of natural heart that the dwarves used to make raw materials into their highly prised finished goods. Every spring, the dwarves of Thorin celebrated Balladine, a festival marked by trading with the local human settlements. During the last Balladine humans infiltrated the keep and caused mass chaos. After the attack, the dwarves of Thorin split into two groups, the Calnar (who would remain behind in Thorin) and the Hylar who left. Ten years later, the Hylar arrived at a settlement also named Kal-Thax and met the dwarven clans of the Daergar , Daewar , Theiwar , Klar and Aghar who came together and formed the mighty kingdom of Thorbardin. During the building of Thorbardin, some dwarves decided to live outside and became known as the Neidar or Hill Dwarves. Despite living outside of Thorbardin, these dwarves maintained representation inside the Kingdom and were effectively a part of it. In 1900 PC the dwarves of Thorbardin and the elves of nearby Qualinesti signed a treaty known as the Swordsheath Scroll. As part of the pact the two races worked together to construct the fortress of Pax Tharkas, which would be manned by members of both races. Thorbardin survived the Cataclysm relatively unscathed, although problems would arrive later. The Hill Dwarves who had chosen to live outside of Thorbardin during its founding, demanded to be allowed to enter the kingdom, since their lands were now being ravaged by ogres, humans and goblins. The Mountain Dwarves, led by King Dugan refused them however, due to an immense shortage of food which would result in the starvation of both Mountain and Hill Dwarves if Dugan allowed them back in. The Hill Dwarves led by Reghar Fireforge allied themselves with the human army of the dark wizard Fistandantillus and attempted to invade Thorbardin. They were defeated by the Moutain Dwarves, but the scars of the conflict would take a long time to heal. After the death of King Dugan, the kingdom became divided since no other king was strong enough to claim the throne and the vaunted Hammer of Kharas was lost. During the War of the Lance Thorbardin once again allied itself with Solamnia against the Dragonarmies.
  • The dwarves, or dwarva, as the dwarves refer to themselves, are one of the major humanoid races of the Dragon Age setting. Strong, stocky, and shorter than any other humanoid race, the dwarves are skilled builders and boast a long tradition of courage and martial skill that has served them well in their millennia-long battle against the darkspawn. They once developed a huge, great empire which spread across vast underground networks of twelve great thaigs that spanned the breadth of Thedas. However their world was all but destroyed during the First Blight, and they are now a race in decline. In addition to the loss of nearly all thaigs and the majority of the Deep Roads to darkspawn, dwarves are known to be increasingly infertile due to their proximity to the darkspawn taint, a situation which has given rise to anxiety for the future of the race, as well as the invention of noble hunters to bolster the children born to noble houses. Unlike elves and humans, dwarves do not naturally enter the Fade, as they do not dream and lack magical ability. However, they are not completely barred and may enter it in exceptional circumstances. This is reflected in their resistance to magic, and accounts for their high tolerance to lyrium exposure. Dwarves who live on the surface for a long time (or who were born there) appear to gradually lose this resistance - however, there is still no recorded exception to their inability to learn spellcasting. A unique dwarven ability is "Stone sense", a talent for subterranean navigation derived from the race's progenitor, the Stone. Stone sense is described as the ability to hear the distant song of lyrium. This connection allows dwarves to sense a passageway before reaching it and can navigate the Deep Roads without getting hopelessly lost. However, in the games, this talent is not implemented neither as a game mechanic nor as a plot device. The stone sense of dwarves as well as their magic resistance is slowly lost the longer they are on the surface.
  • Dwarves are a hardy race of mostly-subterranean dwellers native to the central regions of Arnevia. Dwarves are a tough martial race, however, they are also known for their wondrous works of art, and a strong culture of exploration and adventure.
  • Dwarf is a member of Shishak's bandits during the events of S.T.A.L.K.E.R.: Call of Pripyat.
  • It is unknown as to how or why dwarfs are present in the Norman world of Midgard. They seem to have great knowledge in the art of blacksmithing and may have possibly taught the Normans their art. They tend to be very few and far in between.
  • Dwarves are a short and often stocky race. Many of them are expert miners, warriors and blacksmiths and prefer living in mountains although some have migrated above ground to live among other races and chosen other professions.
  • Dwarves are not much different from regular humans, and their distinguishing feature seems to be their short height, red beards and large battered-looking noses. They share the common characteristics of dwarves in other works of high-fantasy, having a fascination for the mining and forging trade. Also, they do not appear to have the equivalent of a female among their population, which is also true of other fictitious dwarven races.
  • Great Fortitude - Characters who select Dwarf as one of their domains receive the Great Fortitude feat for free.
  • The Dwarves are one of the factions of the Castle theme, and were introduced in 2008.
  • Dwarves are a small, hardy and taciturn race. They barely grow to be four and a half feet. Their body is stocky and their endurance is legendary. Dwarves are especially proud of their long beards and their great craftsmanship with metals. The dwarven race has spawned the greatest of all smiths. Their skill in forging weapons and armor is unsurpassed, as is their greed for gold. They are able warriors, brave to a fault, have an excellent sight in the underground and are experts at detecting secret doors and traps. Dwarves train in the following skills: Climbing, Detect Traps, Metallurgy, Mining, and Smithing.
  • Dwarves have the following racial traits. Cast-Iron Stomach +5 racial bonus to saving throws against poison. Dwarven Resilience You can use your second wind as a minor action instead of a standard action. Dwarven Weapon Proficiency You gain proficiency with the throwing hammer and the warhammer. Encumbered Speed You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally. Stand Your Ground When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.
  • The dwarfs are a race found in knightmare. This race is short and stout often only reaching heights of 3 ft at best. The dwarfs prefer when possible to live underground, in caves or in or on mountains. The dwarfs are well known for their near magical ability of metal and stone work. They have the ability to make armor and weapons that often surpasses any other known equipment by any race. The dwarfs are characterized by their short and stout appearance, their gruff voices, their thick beards that are many colours and their living in rocky areas.
  • Ironforgeの禁欲的なDwarfたちは、雪を頂くKhaz Modanの山脈の地下に住む人型の頑健な古代種族である。Dwarfは現在までHuman種族にとっての一番の同盟者である。そして、Dwarfは戦い を楽しみ、それと同じくらいに物語を語った。過去、Dwarfは滅多なことでは安全な山岳要塞から出てくることが無かった。しかし、戦いの呼び声に応える 段となると、Dwarfたちは無比の胆力と勇気とで友や同盟者たちを助けるために立ち上がった。 Dwarfの驚くべき起源の一端が、最近の発見から明らかになった。発見によって、世界がまだ生まれたばかりの時、強大な力を持つTitanたちが石か らDwarfらを創り出したことを彼らに納得させた。Dwarfたちは、今こそ世界中にある多くの兆候と彼らが創り出されたことの証明と、Titanたち の隠された遺産を発見する運命にあると感じている。Dwarfたちは彼らの隠された過去の新たな一面を発見することを望み、世界の果てへと探索者たちを送 り出した。これらの旅によって知られた世界の至る場所でのDwarfの発掘調査が行われ、その幾つかは居留地の役割を果たした。更に幾つかはDwarf種 族のための有望な鉱脈となった。
  • Dwarves are creatures in Norse mythology and live in Nidavellir which is one of The Nine Worlds which is on the branches and roots of the world tree Yggdrasil.
  • Arthur Spiderwick once met a Dwarf named Jarlite. It's unknown whether Jarlite belonged to the kingdom mentioned above or not, however it is most likely. A young male Dwarf called Soltieg used to play with a Human boy named Eric N. until Eric stole a golden ball from Soltieg's home.
  • Dwarf is a race in World of Warcraft. They are part of the Alliance, their capital is Ironforge. Dwarves speak dwarvish. Here is a characters on WoWRP.
  • The Dwarf (地精種(ドワーフ), Dowāfu)? are a race ranked 8th in the Exceed. They reside in Harden Fell, the second largest nation on Disboard and are a neighboring nation to the elves' Elven Gard. It seems that they are best at making magical machinery from what's shown in Volume 6 in the war, advanced dwarven technology.
  • () asustavat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläsevat Dun Moroghin vuoristossa, jossa on heidän pääkaupunki Ironforge (rautahaarukka). Eräänä päivänä kun läheisessä ydinvoimalaitoksessa räjähti ja levisi radioaktiivista kaasua, niin tämän ansiosta joutuvat kääpiöt vaivautumaan auttamaan näitä vintiöitä jotka kutsuvat itseään gnomeiksi (toiselta nimeltä midgets tai lyhytkasvuiset dwarffit). He olivat kuitenkin tämän räjähdyksen syy päitä ja sen kyllä kääpiöt tajusivat, joten he tarjosivat turvapaikkaa Ironforgessa gnomeille vain sillä ehdolla, että luovuttaisivat kaikki naispuoliset gnomet seksiorjiksi heille. Gnomet suostuivat näihin ehtoihin ja jopa tänä päivänäkin voit kuulla dun moroghin vuoristossa out Viisi vuotta myöhemmin dwarffien alaisina eläneet gnomet ryhtyivät vastarintaan ja leikkasivat kaikilta dwarffeilta nakit poikki. Myös heidän johtajaltaan nimeltä Make Pronssimunakarva, joka oli juuri sa Uudessa lisäosassa Lusts of Condoria (Kondoorian Kiimat) tulee uusi rotuers (Kumikallet), jotka tuovat Azerothin monen vuoden sotaan kestäneeseen Alliansin ja Hortsun välille rauhaa. Tämä tarkoittaa uusia seksilelujallit pääkaupunkeihin, intiimi paikkojen hiusten trimmaus ja poisto, uusi PvV arena (penis vs. vagina) s taitaa tänkin tekijällä hauskaa ollut, enkä usko että okein mitään nakkia omistaa, kun sitä täytyy tälläseLLÄ TODISTA
  • Apart from the Dwarf Shaman, all dwarves inflict direct physical damage in combat
  • Dwarves are a race strikingly similar to humans, only shorter and bulkier and often with long beards. They have always been living amongst humans, like in the old Kethenecian empire and in the town of Nestorep.
  • Dwarfs live in the north and they do a lot of mining.They also have the best motars and because of this they are a very powerful force at times.They do seem to get along with the Elves and have helped fleeing elves that have come from Arien.They also enjoy drinks..in other words beer. =Appearance= They look quite shabby with a beard,carrying double axes.
  • Dwarves generally live underground or in caves close to the surface. There are no subraces of dwarves. All dwarves, living in mountain halls or deep underground in Neverlight, are of the same kin. Although, those dwarves living very deep in Neverlight are sometimes called Deep Dwarves, the only physical difference between them and their cousins above, is their pale skin and eyes. Dwarves live around 150 to 200 years. There are no longer as many dwarves on the Shores as there used to be some five-six hundred years ago when the dwarves still lived in strongholds in the Frozen Wilderness and deep within Neverlight. Nowadays, the dwarves are a scattered people, often living among humans in their cities. Outside the Shores, the largest dwarven settlements are the Bottlesmasher Clan’s stronghold in the eastern Blazeridge Mountains, and the many clans in Glitterhall and Deep Pockets far to the south in Neverlight. Along with elves and gnomes, dwarves are considered a Vanishing Race by humans, as their numbers have been in decline for the last thousand years and there are today very few dwarf dominant settlements left on both the Shores and .
  • Dwarfs, like their name implies, are very short creatures. In general, they do not stand taller than the waist of an average teenager. They have a greyish skin color and pointed ears. Male Dwarfs usually wear tunics and the females wear robe, metal or leather arm bracers, belts, fur boots, and sometimes pauldrons. Dwarfs always wear a metal horned helmet on their heads.
  • Dwarves are a race of short, stout folk who inhabit the Iron Hills. They have a love for stone and minerals and a deep distrust of the , relating to multiple events in their history. They live underground in the mines and in Dwarven Houses and are also known for their appreciation of ale, tonic, and cooked meats. They spawn naturally underground in the Iron Hills along within Erebor under high light levels. Dwarves have randomly selected patronymic names and a small variety of different skins, but they all have one thing in common: their rather impressive beards, which are found on both male and female dwarves. Upon speaking with a female dwarf, the player earns the achievement "Spot the Difference"
  • Dwarves are strong, small, stocky folk. They wield hammers and are great infantry. They are good fighters all around, and create a poison cloud when they kill other units; which damages all types of units. ru:Гном
  • The short and stout dwarven race claims to have been hewn from the very rock they call home. They are a strong, hardy and dependable people with a deep respect for their ancestors, gods, and friends. An incredibly pious people, they revere Moradin as their creator, they honor the different gods who oversee various aspects of their lives however. Dwarves make excellent Fighters and Clerics -- for them, there is no greater honor than to stand by and protect an ally in battle. Many dwarves may be found in Neverwinter, some seeking the wealth to be found rebuilding the city and others the glory and honor of battle.
  • dwarf(dverg) er en krftig race. hjemmestedet til dwarfene er ironforge og de er serlig godt øye til gnomene som har samme startseted. Dwarf kan bli Hunter, Paladin, Priest, Rogue og warrior. Dwarf er allierte og de er på en måte et menneske.
  • "Aulë Prepares to Destroy His Children." Illustration by Ted Nasmith. The Dwarves were made by Aulë, whom they themselves call Mahal, meaning “maker.” Aulë was unwilling to wait for the coming of the Children of Ilúvatar, for he was impatient and desired to have someone to teach his lore and his crafts. Therefore, he made the first Seven Fathers of the Dwarves in secret in a hall under the mountains ofMiddle-earth. It was, however, not within Aulë's power to create life. After being reprimanded by Ilúvatar and realizing his error, Aulë offered his creations to his father to do with as he would, including their destruction. Even as the offer was made, Ilúvatar accepted and gave the Dwarves a life of their own. So when Aulë picked up a great hammer to smite the Seven Fathers and destroy his presumptuous creations, they shrank back in fear and begged for mercy. Ilúvatar was however not willing to suffer that the Dwarves should come before the Firstborn (Elves), and he decreed that the Seven Fathers should sleep underground and should not come forth until the Firstborn had awakened.[1] About a century after the Elves awakened, the Seven Fathers of the Dwarves were roused. * Durin I, who was called the deathless. * Mótsognir * The others were called the Four Unknown Fathers * Nomok, father of the Gargoyles Each one of the seven fathers became a king of his own clan, and each built his own great hall. Three major holds are known to have been built in the First Age. Belegost and Nogrod were built in the Blue Mountains, and the Dwarves of these holds formed alliances with the Noldor and fought in their wars. Durin I, on the other hand, wandered into a vale in the Misty Mountains he named Azanulbizar. In a still pool in that vale, he saw a reflection of himself with a crown of seven stars. Ever after, the constellation of stars that the Elves call Valacirca was called by the Dwarves Durin’s Crown, and it could be seen reflected in the water at any time of the day, though only Durin could see his own reflection. Durin I named the lake Kheled-zâram and proceeded to build his great hall, Khazad-dûm, in the mountains above. In the First Age, the Dwarves made alliances with the Elves, and both prospered from trade. Dwarves from Belegost invented the famous Dwarf-mail of linked rings and fashioned the finest steel the world had ever seen. They also constructed the hall of Thingol, Menegroth, and were rewarded with the pearlNimphelos. They fought alongside Elves and Men and participated in some of the major battles of the First Age, including The First Battle of Beleriand and the Nirnaeth Arnoediad in which the Dwarves of Belegost won great renown for being the only ones able to stand against the dragonGlaurung, for 'it was their custom moreover to wear great masks in battle hideous to look upon', which 'set them good stead against dragons', and besides they were 'naturally able to resist fire better than elves or men'. In that battle, Azaghâl the Lord of Belegost was killed by Glaurung, who crawled over him. Before dying, the dwarf stabbed at the dragon's belly with his knife and 'pricked him so deep that he fled back to Angband'. The Dwarves of Nogrod were famous for the craftsmanship of their weapons. Most notable amongst their smiths was Telchar. Dwarves from Nogrod crafted the necklace Nauglamír, and Thingol requested Dwarven smiths from Nogrod to set a Silmaril into that necklace. Thus were united the greatest works of Elves and Dwarves. Those Dwarf-smiths were driven mad by gold-lust, however, and murdered Thingol and stole the necklace and the stone, igniting the bitter rivalry between Dwarves and Elves that would rage between the two races until the end of the Third Age. The Elves of Doriath pursued the smiths to their deaths and reclaimed Nauglamír. But two of the slayers of Thingol escaped from the pursuit and in Nogrod told how Dwarves were slain by command of the Elven-king, who thus would cheat them of their just reward. The Dwarves of Nogrod lamented the deaths of their kin and their great craftsmen and took thought of vengeance. Though the Dwarves of Belegost tried to dissuade them from their purpose, the Dwarves of Nogrod invaded Doriath. After a hard battle in the Thousand Caves, the Dwarves of Nogrod were victorious and took Nauglamír and the Silmaril. On their return journey to the Blue Mountains, however, the Dwarves of Nogrod were assailed by a company that included Beren, his son Dior, and many Green-elves of Ossiriand. Many of the Dwarves were slain, and Beren himself slew the Lord of Nogrod and wrested from him the necklace Nauglamír. Some of the Dwarves escaped from the battle, but they were ambushed in the slopes beneath Mount Dolmed by the Shepherds of the Trees. Some stories from the first age tell of petty Dwarves who were called Noegyth Nibin. Those were Dwarves exiled from their homes during the Peace of Arda and were the first Dwarves to enter Beleriand. It was petty Dwarves who first inhabited and carved out The Caverns of Narog, which they called Nulukkizdîn, but were later taken over by Finrod and called Nargothrond. The last of this line were Mîm and his two sons who lived at Amon Rûdh and aided Túrin in his adventures. Durin III as depicted in The Lord of the Rings Trading Card Game, holding his Ring After the First Age most tales telling of Dwarves are about the Dwarves of the line of Durin, who are commonly called Durin’s Folk or Longbeards. Durin I enjoyed a very long life and lived through most of the First Age. Every now and then through the following ages a Dwarf was born of this line that was so alike to Durin that he was considered to be Durin reborn. Prophecy told that Durin would be reborn seven times and the coming of Durin VII would mark the decline of the Dwarves. Durin II was born in the Second Age. It is not known exactly when, but he was in power when the smith Narvi built the west gate of Khazad-dûm in the year 750. His reign was an era of great prosperity in which the halls of Khazad-dûm were greatly expanded and the Noldorin Elves of Lindon moved into Eregion to trade with the Dwarves for mithril. Population boomed because many refugees from Belegost and Nogrod, which were destroyed at the end of the First Age, moved to Khazad-dûm. Durin III was in power around the year 1600 of the Second Age. He was gifted with the seventh and most powerful of the Dwarven Rings of Power. It was the Elven smith Celebrimbor and not Sauron who gave him the ring. The rings of power did not have the effects that Sauron had intended, possibly because Aulë had made the Dwarves especially resistant to evil domination. The only apparent effect of the Dwarven rings was that the Dwarves became more greedy with gold lust, but they were not turned into wraiths like men. Sauron tried to recover the rings. Two he reclaimed fairly soon and four ended up in dragon hoards. Sauron did not reclaim the ring of Durin until the 2845th year of the Third Age when he capturedThráin II. 50,000 of Durin's folk helped the Last Alliance, and alone of the Dwarf clans none of that folk served Sauron. Durin VI was born in the 1731st year of the Third Age. At that time the race of Dwarves had already begun to dwindle. Awakening of the BalrogEdit In the year 1980 of the Third Age the Dwarves were deepening their mithril mines when they stumbled upon a Balrog of Morgoth. Durin VI was slain by the Balrog, and a year later so was his son Nain I (TA 1832 - TA 1981). After that the Dwarves of Durin's line fled and abandoned Khazad-dûm — but the Balrog, now known as Durin's bane, remained. Relocation from Khazad-dumEdit Most of Durin’s Folk went to the Grey Mountains where they built new halls. However Nain's son Thrain I (TA 1934 - TA 2190), now King of Durin’s Folk, went to the Lonely Mountain and founded the kingdom of the Lonely Mountain in the year TA 1999. Deep within the mountain he found an extraordinary jewel that he called the Arkenstone and regarded it as the greatest treasure of his house. Thrain's son Thorin I chose to stay in the Grey Mountains rather than in the Lonely Mountain, so between TA 2190 and TA 2590 the Grey Mountains were the seat of Kings. In TA 2589, however, the Dwarven halls in that region were attacked by cold-drakes from the north. The King at the time, Dain I (TA 2440 - TA 2589), was slain along with one of his sons, Frór (TA 2552 - TA 2589). His older son Thrór (TA 2542 - TA 2790) fled with his people to the Lonely Mountain. Sack of the Lonely MountainEdit Smaug enters the city of Erebor. For 200 years the wealth and fame of Lonely Mountain grew, until the coming of the fire-drake. Small dragon attacks were prevalent as the dragons continued to notice the Dwarves' increasing stores of gold, jewels, precious metals, and other minerals, as well as crafted treasures and artifacts. The Attack on the Lonely Mountain Eventually, the inevitable came; Smaug the Terrible came to the Lonely Mountain in TA 2770. The dragon attacked the nearby town of Dale, knocking down towers and breathing fire down upon the buildings, but causing little damage and death, for his main target was the treasury of the Lonely Mountain. He went down to the ground towards the Lonely Mountain and broke through the main door, and proceeded straight through the legion of Dwarven soldiers who were behind the door. The massive fire-drake completely disregarded the Dwarven soldiers' attacks and firepower and simply shrugged off anything they threw at him. The dragon went straight towards the treasury, ignoring the rest of the city and it's people. The Dwarves began to evacuate from the city in a vain attempt to get out of their city and to save what they could. The city of the Lonely Mountain was lost. Thrór managed to escape through a back door with his family with most of the Dwarves of the Lonely Mountain evacuated, and the city and wealth of Durin's Folk lost. War of the Dwarves and OrcsEdit A dwarven unit on the march in BFME2 Some time later Thrór gave his son Thráin II (TA 2644 - TA 2858) the Ring of Power and started wandering the world with his friend Nar. He ended up in Khazad-dûm where he was murdered and mutilated by the Orc king Azog. This was the catalyst of a war that was called the War of Dwarves and Orcs. The war lasted seven years and ended in the Battle of Azanulbizar, in which Dáin Ironfoot(TA 2767 - TA 3019) slew Azog. In the years to come the Ring of Power slowly poisoned Thráin'sheart with greed, and in 2845 he (Thráin II) set out alone to reclaim the Lonely Mountain. This resulted in his being captured by Sauron, and he died in the dungeons of Dol Guldur. In 2941 Thorin Oakenshield, son of Thráin II, along with a company of 12 other Dwarves and the hobbit Bilbo Baggins, reclaimed the Lonely Mountain (with the help of three or four armies), but at the cost of Thorin’s life. Dain Ironfoot took up rule in the Lonely Mountain after that, and for a while the kingdom prospered in trade with the Elves of Mirkwood and Men of Dale. Balin's Expedition to reclaim Khazad-dumEdit In TA 2989, one of Thorin’s companions, Balin (2763-2994), took a host of Dwarves from the Lonely Mountain in an attempt to reclaim Khazad-dûm. For five years they fought the Balrog and an army of Orcs. Balin was killed by an Orc arrow in 2994 and the remainder of his host was cut off when the Orcs captured the Bridge of Khazad-dûm and the east gate. Not so much as one Dwarf lived to tell the tale. Gimli son of Gloin won considerable renown for the role he played in the War of the Ring. After the war he founded a new Dwarf Kingdom namedGlittering Caves in the caves behind Helms Deep. Near the end of his life Gimli is said to have sailed with his Elven friend Legolas to the undying lands of Valinor which, if true, would have likely made him the only Dwarf to ever have made that journey. After the Battle of the Pelennor Fields, a force of 30,000 Longbeards and 20,000 Men of Dale held the Lonely Mountain in a similar siege against 200,000 Men of Rhun who had taken all of Brand's lands, leaving only his capital city of Dale. The Dwarves and Men of Dale stood for three days against the Easterlings, and once the news of Sauron's death spread to the Lonely Mountain the Easterlings retreated, having lost over 100,000 troops, as opposed to the defenders who lost 14,000 Dwarves and 12,000 Men. The sturdy nature of the Mountain Rock, combined with the Dwarven masonry and the Dwarven quality of the defenders' weapons, reduced the hitting power of the Easterlings' two-armed catapults and semi-automatic ballistas, and allowed the defenders to drive the attackers from the Mountain and out of Brand's realm. During the Fourth Age, which began after the destruction of Mordor and Sauron, Dwarves and Men re-forged their friendship. Dáin was killed during the War of the Ring, and was succeeded by his son Thorin III Stonehelm who ruled well into the Fourth Age. During this time, Dwarves from the Lonely Mountain helped rebuild cities in Gondor and the fortress of Helm's Deep, and some went to the newly established Dwarven realm of theGlittering Caves where Gimli was lord. Nevertheless, the Kingdom of Erebor apparently continued to prosper throughout the Fourth Age.[2][3] Not much is known about the Dwarves in the Fourth Age. After the War of the Ring, Gimli brought a part of Durin's Folk from Erebor to the Glittering Caves behind Helm's Deep and founded a colony there. Subsequently, Gimli went on many travels with his friend Legolas, and History lost track of their fate. Through their friendship and influence, the feud between the two races that had lasted for millennia finally ended, shortly before the departure of the last Elves from Middle-earth. It is rumored that Gimli and Legolas eventually boarded a ship that sailed down the river Anduin, out to sea and across to Valinor in the year Fo.A. 120. Gimli would thus have become the only Dwarf to ever be permitted to cross to the Undying Lands. Durin VII (the Last), retook Moria and brought Khazad-dûm back to its original splendor, and the Longbeards lived there. Dwarves evolved into Gnomes. The Dwarves were being numbered put. The last remaining Dwarves were killed by Cyclops. Gnomes dominated. The Last Dwarf was discovered. The Last Dwarf past his power into Basill, making him worthy to be King of the Gnomes.
  • Dwarves are a race in Radiata Stories. The Dwarves live in Earth Valley, where they have carved out a city and a large mining opperation. Most of the Dwarves that live in Earth Valley either mine or smith weapons for trading with the humans. Currently, Gonovitch serves as the Dwarven leader. According to Dyvad, dwarves have better noses than most Fairy Creatures which makes digging for metal easy for them. In both the Human Path and the Fairy Path, the dwarves are overtaken by the Radiata Knights. They are enslaved and are forced to work for the humans. Among the invaders are General Dynas Stone and Cross Ward. After hearing of the enslavement by Donovitch, Jack goes with him back to Earth Valley and try to stop the knights. When they arrive, Baade, the Earth Dragon, in the form of a dwarf, arrives and kills some of the knights. Eventually, all of the knights come out of the city, and the Earth Dragon changes into it's true form. Due to an orb Cross carries on his person, the Earth Dragon turns to stone and crumbles. Donovitch loses all hope for his people's freedom and goes back to Earth Valley alone. If you follow the Nonhuman Path, you will eventually be able to recruit some dwarves, which escape to Fort Helencia.
  • Dwarf could refer to: * Dwarf (mythology), a man-like creature from Earth mythology * Dwarf (physiology), a physiological condition causing small stature * Dwarf star, a star classification
  • A dwarf is, as its name suggests, a small humanoid being. They are like elves in ear shape but are usually short, obese, and brawny sometimes living underground with magical powers and skills in metallurgy. Dwarves are known for their mining skills and as of such, are often portrayed to live inside caves or mountains, very much unlike their Elf allies, who are shown to have houses in trees and forests.
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