PropertyValue
rdf:type
rdfs:label
  • Cleric
  • Cleric
  • Cleric
  • Cleric
rdfs:comment
  • __TOC__
  • Clerics are the priesthood of the Old World, authorised by their churches to conduct services and to minister to the spiritual needs of the faithful. In order to carry out their duties, Clerics are granted access to the deity by the medium of prayer, as well as a number of magical powers. These powers come from prayer and devotion to the deity rather than knowledge and force of will, although Clerics are treated in a similar way to Wizards with regard to levels and spell use.
  • Usually magic users that use healing or wounding spells. Alexander fought a Ravenlos Cleric guarding the foot of the Manannan's mountain retreat for Ravenlos in King's Quest ZZT. It was mentioned in King's Quest ZZT 2, that Castle Daventry has a Cleric for healing the wounded in the castle. Another Cleric was part of rebels that were fighting against the Dalban and Relentless Army in King's Quest ZZT 2.
  • They are herbalists who concentrate solely on their healing skills and excel greatly in medical skills and support spells.
  • This page is specifically for the cleric class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Cleric (Baldur's Gate).
  • This build should put points into the following: * Holy Bolt 20 * Prayer 20 * Cleansing 1-20 or Meditation 1-20 (Varying on the player's gameplay) * Fist of the Heavens 20 * Salvation 20
  • Cleric is one of the classes that can be selected in Elder Tale.
  • The following are changes in the Cleric class from its listing in Paizo material.
  • Clerics are healers who willingly heal others. Because of this they have a very high magic level.
  • The Cleric (シスター, Shisutā lit. Sister in the Japanese versions) is a support magical class that recurrently appears across the Fire Emblem Series. A female-exclusive class, the Cleric is unable to engage in combat, instead filling support roles by using Staves to heal their allies. The male variant of this class is the Priest, although females are also referred to as Priests in certain games in the series. While low in Defense and having no means of attack, the Cleric is a critical class to have on the battlefield.
  • Clerics are a class of adventurer who are specially dedicated to serving a god. In Dragon's Gate, clerics can be one of three subclasses Hand, Heart or Sword clerics. Clerics, like Runemages, rely heavily on their magick. Clerics get what are called god spells, each god gives different spells to each subclass of clerics and these spells vary depending on which god you choose to follow.
  • Alignment: A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A cleric may not be neutral unless his deity’s alignment is also neutral. Hit Die: d8.
  • The cleric is a holy crusader who fights for the causes of his religion. Due to religious restrictions, he cannot use a cutting weapon that draws blood, such as a sword or an arrow, but can use any form of armor and use crushing weapons, such as a mace. He casts holy spells that can heal and support his friends and also uses his natural holy power to drive away undead. Some magic items are actually holy objects that only a cleric can use. A cleric gains 1-8 HP with every advance in level to 9th level, plus any constitution bonus. From 10th level on, he adds 2 HP per level, without constitution bonus.
  • thumb|300px|rightThe Cleric is the level 60 promotion of the Oracle. It is more of a defense and attack type of character. Its first move is summoning a monster that holds the enemies down while you attack. The other one is the same monster only that this one casts a ray of lightning. The special attack is a lot of thunder falling everywhere around you.
  • The Cleric is a divine servant of gods and other celestial forces and does their bidding through their combat prowess and divine spells. The typical cleric wears heavy armor and wields simple weapons dealing out a good bit of damage while also using their divinely granted magic abilities to buff themselves and other party members. Good clerics are powerful healers due to the large number of healing and curative magics available to them and their ability to cast them spontaneously while evil clerics inflict damage with equal proficiency. Clerics also possess the ability to hold sway over undead either turning them away or commanding them to do their bidding depending on their chosen alignment.
  • The Cleric is a unit in the Call to Power games.
  • The cleric is a class or path of skills.
  • Cleric is Marge's first character in Earthland Realms.
  • Clerics are ... * Graceful and blessed by divinity. * Clerics are part of the same elegant race as that of the Archers. * They too have flight as an innate attribute. * They can heal, curse, and can call on the earth elements of thunder and wind. * They are good at assisting warriors during battle. * Good at support magic, revival and powerful Metal magic.
  • Clerics are holy agents of their deities, using their ample divine magic to adventure. They are known for their ability to affect undead and their abilities to heal their comrades and remove other debilitating effects.
  • The Cleric is the first job change for magician class of Deva, and the main healing support job of Rappelz. They have relatively few offensive skills, but make up for this with excellent healing capabilities and buffs. __TOC__
  • Clerics were the theocratic authority on Goran IV. They wore violet-colored robes with conical helmets that completely covered their heads and faces. They were armed with hooked staffs that were used to capture individuals and render them unconscious, if need be. Clerics held their prisoners in the Cathedral, a fortress-like structure. They also served as executioners, often using trial-by-water to drown suspected witches. Captain Kirk, Mr. Spock and Dr. McCoy were captured by the Clerics on Stardate 8124.2 during a mission on Goran IV. (TOS comic: "The Long Night's Dawn!")
  • The Cleric is a high-ranking member of the Omadrian canton. She leads a party of drones to capture Flash and Baylin in . The Cleric blames Baylin for stealing the Urn of Omadria, and she's surprised when the Omadrians' leader, Vestra, allows Flash and Baylin to go free.
  • The Cleric is a Hero who becomes available when you have a level 15 Mage in your roster. The Role of the Cleric Magical attack damage dealer, with high accuracy. The Cleric has smaller magical attack per intellect than the Mage, but make up for it with higher natural accuracy and higher accuracy from dexterity. This higher accuracy allows them to use higher damage gear that the mage cannot use, and still meet the required endgame accuracy. Because of this, Clerics are usually able to match the Mage's magical attack damage.
  • Clerics are the primary healing class in Aion and they utilize powerful healing spells and dispelling magic to keep their allies standing through even in the worst of conditions.
  • The Cleric class is the support oriented class in the game. Clerics may use a wide variety of support and healing magic. However they are poor fighters. A cleric is normally created for use in questing and in guilds. But because of the difficulty in using one the class is not recommended for new players.
  • Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. Primary Stat: Wisdom. Hit Points gained per level: 5.
  • Clerics are the support-oriented class of choice in the Tier 2 tree for mages. Clerics are equipped with multiple buffs, including buffs to Wisdom, Bless Wind, Might, and Shield. They also have debuffs to use against foes. Clerics are also uniquely equipped with the ability to heal their entire group at once. Clerics work exceptionally well with damage dealers in parties.
  • It is desirable to select domains that are close to dogma of worshipped .
  • A clergyman, clergywoman, or cleric was a member of the clergy, especially one who was a priest, missionary or other religious professional. Clergy had different functions in different religious traditions. They may lead certain rituals, for example, or help in spreading religious doctrines and practices.
  • Clerics are able to Grandmaster in the Self magic skills(Body, Mind, Spirit) as well as Light magic. They are able to learn the Meditation and Merchant skills higher than the Vampire can, so they will get more spell points and be able to get better results in buying or selling items. Light magic does provide offensive and defensive capabilities the Vampire is unable to use. Their promotion is much easier than the Vampire promotion. Select a Cleric ONLY if you have no intention of hiring or creating Dark Elves.
  • Clerics are a Star Child class available in Conception 2. They wield staves and rods, being proficient in both healing allies and controlling debuffs and buffs. They are one of the four initially available classes.
  • cleric is the best at party support and make a friend sealam mencoba ^_^
  • A cleric is a divine servant of one or more gods, serving them through combat prowess and divine spells, investing their allies with divine power. They are divine leaders who inspire through their own strength of faith. Clerics gain their powers through training and activate them through prayers and rites in the name of their divine patron.
  • Clerics are Dwarven healers found in Spearhead Peak just outside the Granite Citadel. The group of Dwarves will head south for a short distance, engaging any enemies, before stopping.
  • Special Part(s): Cleric is a common class mod for the Siren, added in Tiny Tina's Assault on Dragon Keep and manufactured by Bandit. The Cleric class mod can only be obtained from treasure chests found within that DLC.
  • Clerics are able to focus on different aspects of their role at any given time, by choosing to be in one of a number of stances. Each stance offers certain benefits and penalties that may prove very useful in certain situations.
  • Cleric is a Job class obtainable after you master any one of the three basic classes. The Cleric's field and battle skills are centered around recovering HP and healing status ailments, as well as attacking with hammers and axes, as well as certain spears.
  • Overall Rating: Campaign (5/10), Arena (3/10), Crusade (8/10) Notable Counters: Heroes that cause physical damage. Countered by: Death Mage, Frost Mage, Ice Mage, Psychopath, Old Curse. Good Synergy: Shadow Shaman, Chaplain, Psychopath, Soulhunter, War Chief, Drunken Master, Commando, Mystic. Recommended Evolution: 3 or 4 Star
  • Cleric "Description The Cleric is an excellent support roll for group situations. No other class can heal as quickly or as much as a Cleric. The Cleric can also cure various afflictions. Special Skills Excellent direct heals, group heals and cures. Play Style Excels in group conflicts." (Godsoftime.com) Different styles on the right of this page. ABILITIES: Infect Needle level 5 1.0 second cast time 20 second cooldown 30 to 50 damage +1damage Harm level 20 2.0 second cast time 10.0 second cooldown 150 to 350 damage Quick Heal level 1 5.0 second cast time 0.0 second cooldown heals 50 to 60 hps
  • The Cleric is a -only hybrid tanking class introduced in the PC version of the game, it combines a Quad Wield bonus with tanking skills. In the Japanese version, this class is named Saint. Saint, being a shorthand of "Sword Saint", is the literal translation of the Romaji word, Kensai (剣聖). In ancient Japanese times, warriors who attained legendary swordsmanship skills were given the prestigious title of "Kensei". Clerics, other than being highly educated men of the Orthodox/Catholic church in ancient times, have nothing at all to do with warriors who excelled with the Sword, so the true meaning of the Japanese name was most likely lost in translation to English.
  • Cleric is one of the five available Classes for the player in Unison League. They are the healers of the team. They often boast high MATK, above-average DEF/MDEF, and incredibly hindered ATK. Utilizing File:Gear-Book Type Icon.png Books and File:Gear-Relic Type Icon.png Relics, Clerics often do not need to worry about attacking because their main priority lies elsewhere. Their main priority is to heal and prevent debuffs and ailments. File:Class-Cleric Information.png
  • A Cleric is Winged Elf class; the only class that can cast healing spells on themselves and fellow squad members, as well as revive fallen players. They are a valuable and heavily sought-after asset to any squad, especially if the squad is about to enter a dungeon.
  • Cleric is a character in 8-Bit Theater, and is a member of the Other Warriors. Cleric's healing powers come from various Gods, while he himself is an atheist. He "doesn't play favorites," and thus when asking for miracles to happen, such as returning Thief back to life, he simply "tries them all" in case he is wrong about the existence of any particular deity. He also has a "healing Shiv" given to him by Raven. He was shortly part of "The Universe Obeys Arbitrary Laws Party", along with Red Mage Statscowski, Vilbert von Vampire, and Fighter McWarrior.
  • Cleric is a dedicated follower of a deity, drawing power from faith and prayer to heal their companions and smite their enemies. Clerics follow a number of deities, varying in beliefs and ideals. In order to draw power from their God all Clerics need a great deal of faith and rarely question the teachings of their temple; the majority are aligned with the forces of good but it is not uncommon for Clerics to worship evil deities. While it is Paladins and Shadow Knights who are trained in the more offensive powers of their deity it is considered unwise to deal with a Cleric who has opposite beliefs to your own, as they can be very dangerous opponents when angered.
  • Clerics are the warrior-priests of Golarion. They seek to spread their faith through conviction, words, and in some cases, war. Unlike the normal practitioners of religion, even regular priests, the cleric is actually connected to their deity through prayer and practice. They receive training in the basics of war at the same time they learn to channel the influence of their deity.
  • This group of Thunderans existed even during ancient times of Thundera's empire, they've always served the Lord of the ThunderCats. Most serve as wizards-in-training to the lead Cleric, who is also adviser to the king. They wear long white robes with a face-covering hood shaped as the head of a cat. This keeps their faces covered with only their eyes seen, and was used as a form of protection against attacks as well as keeping their identities secret. They had a natural talent for traveling at extremely high speeds which made them a devastating foe to face as they were able knock down armies incredibly quickly.
  • Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. As channelers of divine energy, clerics can affect undead creatures. A Cleric can turn away or even destroy undead. Clerics have some combat training. They can use simple weapons, and they are trained in the use of armor, since armor does not interfere with divine spells the way it does with arcane spells.
  • Clerics can be found all over Azeroth. Clerics are the holy men of Azeroth. Their spiritual leadership keeps both the people and the troops of Azeroth focused upon their mission of everlasting peace. Clerics ability to channel the spirit of humanity through their bodies makes them truly wondrous, and stories of their ability to heal the sick and injured, as well as being able to affect the perceptions of others, are miraculous in nature. The transgressions against humanity by the Orcs have forced them to devise ways to defend themselves, but their true path remains the healing of men's souls. (W1ManH 29) Some of the clerics were warrior priests, (OB&H 15) although this is not the case for every cleric, many are merely healers and not capable of physical defense. (W1Man #?) (W2Man #?) (WR
  • A cleric was a divine servant of one or more gods, serving them with martial might and divine magic fueled by their own strength of faith. As agents of a divine authority, clerics were empowered both by ritual training and their god's particular favor. Relatively rare, clerics inspired both reverence and terror, depending on their aims and who they serve.
  • Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion. Playstyle:
  • A cleric was a member of the leadership of a religion, such as a priest or preacher. The story of the Sword of Kahless was originally known only by the Klingon High Clerics, and was never written down in the sacred texts. The clerics of Boreth, lead by Koroth, cloned Kahless in 2369 using DNA from the Knife of Kirom in order to unite the Klingon people, and used the clone's knowledge of the story as evidence that he was in fact the true Kahless. (TNG: "Rightful Heir" )
  • Alignment restrictions: none Hit die: d8 Proficiencies: armor (light, medium, heavy), shields, weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft Unavailable feats: curse song, extra music, lingering song, weapon specialization These general feats cannot be selected when taking a level of cleric. primary saving throw(s): fortitude, will
  • Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes.
  • Alignment restrictions: none Hit die: d8 Proficiencies: armor (light, medium, heavy), shields, weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft Unavailable feats: curse song, extra music, lingering song, weapon specialization These general feats cannot be selected when taking a level of cleric. primary saving throw(s): fortitude, will Base attack bonus: +3/4 levels
  • Resume: A Muse can advance to Cleric after obtaining the power of holiness.The magic of Clerics can be used to heal and cure allies during battles. Characteristics: As religious devotees, Clerics prefer wearing neat, clean clothing, and light colored armors. They often mark their armor with holy symbols as a demonstration of their faith. Weapons: Clerics generally wield a short Wand in one hand and a SubItem support tool in the other.
  • A Cleric is the most powerful healer in the game, and for the first few years of EverQuest the only class capable of resurrection with experience regained, and the only class with the spell Complete Heal. As the game has changed, Complete Heal has become less effective compared to the cleric's many different lines of more powerful and quicker (albeit more mana-intensive) heals. Primarily healers, the cleric also have some "death save" spells, such as "Divine Intervention" and can increase spell casting haste with "Blessing of Loyalty". Clerics can wear the heaviest plate-mail type armors.
  • Role: More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies' prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)
  • Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. Will you protect what is sacred to your god, quest for legendary holy artifacts, pursue a life of evangelical adventuring, or attempt all these deeds and more?
Requirement
  • Completion of Lv15. Succession of Clerics
fifth
  • 27
Level
  • 20
  • 32
  • 40
  • 50
Strength
  • 3
Alignment
dcterms:subject
matcount
  • 2
АТК за ур
  • 24
Раса
  • Human
Prof
fir
  • Inho Berry
  • Mask of Orrelhim
  • Recovery Ring
  • Emerald Torc
promofrom
  • -
Базовые ХП
  • 655
Spells
  • exceptional
Battle Start
  • The enemy looks strong...
Agility
  • 17
Soldiers
  • 1250
  • 1375
MDF
  • 35
skill lv
  • A single ally recovers 30% / 10% chance
  • A single ally recovers 45% / 15% chance
Row 1 info
  • Master Warrior OR Magician OR Thief
Рейтинг
  • 4
promoto
  • Bishop
  • Valkyrie
  • Sage
  • Saint
  • Priestess
  • War Cleric
Ожидание
  • 4
Цена в колоде
  • 12
Row 2 info
  • +1 DF, +1 MG, +20 HP
Row 1 title
  • Unlocked By:
procs
  • Infinite
Имя
  • Cleric
Stamina
  • 6
Intelligence
  • 57
Crit
  • +3%
LUC
  • 33
Row 2 title
  • Stats/Level:
ХП за ур
  • 27
ATK
  • 27
  • 1350
  • 1485
  • 0.0
Базовая АТК
  • 181
friendship max
  • I.. . I can heal any kind of injury. I'll do my best for you.
TEC
  • 30
BAB
  • M
Wisdom
  • 39
Cooldown
  • 5
  • 6
  • 10
  • 15
  • 30
  • -
how
  • Minimum Style: Quad Wield 13
spd
  • 27
friendship event
  • M..master, Can you please listen for a moment? I'll do my best so always be by my side!
battle end
  • I'm useless......
variants link
  • off
Row 3 info
  • +1 DF/Level
Rarity
  • N
  • common
Row 3 title
  • Mastery:
login
  • W..welcome back! Is it ok to stay by your side today also?
Умение
  • Counter 4
  • Humanity 7
  • Mass Heal 4
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Category
  • Mystic + Combat
Range
  • 10
  • 25
Box Title
  • Cleric
Job
  • Elf
  • Computer game character
Element
  • Light
Cast
  • Instant
Row
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
mult
  • 0.100000
  • 8
  • 50
  • 60
Picture
  • Skill-cleric-armor-of-spirit.jpg
  • Skill-cleric-blessing.jpg
  • Skill-cleric-counter-curse.jpg
  • Skill-cleric-divine-light.jpg
Endurance
  • 19
Skills
saves
  • will & fortitude
Object
  • DD
  • ATK1
  • ATK2
  • ATK3
  • ATK4
  • CRIT1
  • ClericL1
  • ClericL2
  • ClericL3
  • ClericL4
  • ClericL5
  • ClericL6
  • ClericL7
  • ClericR1
  • ClericR2
  • ClericR3
  • ClericR4
  • ClericR5
  • ClericR6
  • ClericR7
  • DEF1
  • DEF2
  • DEF3
  • DEF4
  • EVA1
  • HP1
  • HP2
  • HP3
  • HP4
  • HST1
  • HST2
  • HST3
  • HST4
  • TG
WP
fe
  • 0
  • 2
  • 16
  • 17
  • 30
  • 35
  • 40
  • 50
  • 52
  • 60
  • 150
  • Valkyrie
  • File:FEDS Cleric Map Sprite.gifCleric*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Cleric.*File:FEDS Bishop (F) Map Sprite.gifBishop
  • File:Healinghearticon.pngHealtouch*Learnt at Level 1.
  • Cleric*Use a File:FE9masterseal.gifMaster Seal on a Level 10+ Cleric.*60px
  • File:FE2 Cleric Map Icon.gifSister*Visit the Shrine after reaching Level 12.*File:FE2 Saint Map Icon.gifSaint
  • File:FE7 Cleric Map Sprite.gifCleric*Use a File:Guidingring.gifGuiding Ring on a Level 10+ Cleric.*File:FE8 Female Bishop Map Sprite.gifBishop
  • /%*/%*/%*/%*/%*0%*/%*/%*-*-*-*-
  • File:FE8 Cleric Map Sprite.gifCleric*Use a File:Guidingring.gifGuiding Ring on a Level 10+ Cleric*File:FE8 Female Bishop Map Sprite.gifBishop
  • File:FE14 Generic Shrine Maiden Map Sprite.gifShrine Maiden*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Shrine Maiden.*File:FE14 Generic Priestess Map Sprite.gifPriestess
  • File:FE13 Generic Sage (F) Map Sprite.gifSage
  • File:FE8 Valkyrie Map Sprite.gifValkyrie
  • File:Miracle (FE13).pngMiracle
  • File:Shove.pngShove*Base skill of all foot units.
  • Learnt at Level 10 and above.
  • Learnt at Level 10.
  • File:FE13 Generic Cleric Map Sprite.gifCleric*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Cleric.*File:FE13 Generic War Cleric Map Sprite.gifWar Cleric
  • File:FE11 Cleric Map Sprite.gifCleric*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Cleric.*File:FE11 Bishop (F) Map Sprite.gifBishop
  • File:FE3 Cleric Map Sprite.gifSister*Use a File:Bishop Ring (FE3).pngBishop Ring on a Level 10+ Sister.*File:FE3 Female Bishop Map Sprite.gifBishop
  • File:FE14 Generic Onmyoji (F) Map Sprite.gifOnmyoji
  • Cleric*Use a File:Holycrown.pngHoly Crown on a Level 10+ Cleric or train a Cleric to Level 21.*30px
  • File:LuckCry.pngRally Luck*Learnt at Level 1 and above.
Voiced by
Armor
  • Cloth
  • Leather
  • Chain
  • Buckler
  • Plate
Weapon
  • Staff
  • Sword
  • Scepter
  • Magical Devices
Hero
  • Hostile
Appearance
  • "Marge Gamer"
Races
  • any
  • Dark Elf, Drakkin, Dwarf, Erudite, Froglok, Gnome, Halfling, High Elf, Human
Discipline
  • 17
Role
  • * Healer * Buffer
  • Back Row Support
  • Healing Priest
  • Healing and Support
  • Vanguard Support
Game
  • Borderlands 2
Hair
  • Blue
MAT
  • 32
Name
  • Cleric
  • Heal
  • Priest
  • Refresh
  • Bishop
  • Blessing
  • Protect
  • Mend
  • Angelic Judgment
  • Angelic Judgment Boost
  • Area Heal
  • Armor of Spirit
  • Counter Curse
  • Cult of Trigon Cleric
  • Debuff Resistance Lv.1
  • Divine Light
  • Dress Up Lv.1
  • Hallow
  • Heal Boost
  • Ryst
  • Ward Shield II
  • Ward Shield III
Type
AP
Languages
Caption
  • Cleric
  • A red male and a female cleric.
  • Commerce! bitch!
  • A Cleric from Fire Emblem Echoes: Shadows of Valentia
First
  • 27
desc
  • Front line Healing Hero, who has the ability to resist all kinds of damage.
o0r
  • All Around Shoes
  • Bloody Eye
  • Shadow Book
  • Holy Garment
  • Immortal Guardian
stars1 STR
  • 2.700000
stars2 AGI
  • 2.550000
b2r
  • Hazad'ar Acolyte Mask
  • Pale Gazer
  • Void Gem
  • Geometry of Fire
  • Pipe
  • Swiftboots
stars5 STR
  • 8.100000
p0r
  • Ball Lightning
  • Hazad'ar Boots
  • Mark of Corvus
  • Ogre Axe
  • Fireseed
  • Pendant of the Quinnard Level 3
stars4 STR
  • 6.750000
stars4 AGI
  • 4.250000
stars1 AGI
  • 1.700000
stars3 STR
  • 5.400000
g1r
  • Shoes
  • Hazad'ar Acolyte Mask
  • Mask of Orrelhim
  • Pendant of the Quinnard
  • Recovery Ring
  • Death Kite
b1r
  • Corvus Amok
  • Bulwak War-Drum
  • Hood of Jachin
  • Pendant of the Quinnard Level 2
  • Signet Ring
  • Swiftboots
g0r
  • Shoes
  • Buckler
  • Bellath's Fang
  • Simple Band
  • Recovery Towel
  • Wrist of Boaz
stars3 INT
  • 3.600000
stars1 INT
  • 1.800000
stars3 AGI
  • 3.400000
stars5 AGI
  • 5.100000
stars2 INT
  • 2.700000
Refresh
  • 30
  • 1800.0
p4r
  • All Around Shoes
  • Queen's Dress
  • Demon Edge
  • Titan's Axe
  • Crystal Tower
  • Dragon's Scale
b0r
  • Gul'tak Tir
  • Blood Rock
  • Brazer of Zarrad
  • Wrist of Boaz
  • Ascendant of Kron Medal
  • Swiftboots
stars2 STR
  • 4.050000
stars5 INT
  • 5.400000
stars4 INT
  • 4.500000
haste
  • +12%
NEXT JOBS
  • * Priest * Bishop
JOB CHANGE
  • 1
iconic
JOB WEAPON
  • * Blunt Weapons, One Handed * Blunt Weapons, Two Handed * Staves, One Handed * Staves, Two Handed
PREVIOUS JOB
  • Guide
dbkwik:dokapon/property/wikiPageUsesTemplate
dbkwik:rpgarena/property/wikiPageUsesTemplate
dbkwik:ru.deck-heroes/property/wikiPageUsesTemplate
dbkwik:flashgordon/property/wikiPageUsesTemplate
dbkwik:perfectworldinternational/property/wikiPageUsesTemplate
dbkwik:coboard/property/wikiPageUsesTemplate
seventh
  • 33
Ability
  • Wisdom
Bonuses
  • +5 against melee attackers, can heal to full HP
Members
  • yes
p2r
  • Hazad'ar Boots
  • Sol'sketh
  • Chest Plate
  • Death Kite
  • Pendant of the Quinnard Level 4
  • Rough Hewn Axe
meet
  • I...I'm a cleric! B...but I'm still learning...
imagewidth
  • 250
Alias
Fourth
  • 35
Kanji
  • 施療神官
Base
  • 4.100000
  • 8
  • 250
  • 1260
Ts
  • 15
  • 60
Species
Title
  • Cleric
Manufacturer
  • Bandit
HD
  • 8
DEF
  • 30
  • 1950
  • 2145
  • +2%
Weapons
  • 20
  • White, Black
  • All simple weapons, deity's favoured weapon
col
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
Icon
added
  • Launch
Skill
  • 2
  • 6
  • Heal
  • poor
Rank
  • 5
Armour
  • All light, medium, and heavy armour, all shields
Class
  • Magician
p3r
  • Moonglow
  • Ball Lightning
  • Corvus Amok
  • Hazad'ar Boots
  • Pale Gazer
  • Nedan Bone Chest
p1r
  • Bag of Holding
  • Bloody Eye
  • Hazad'ar Boots
  • Ice Staff
  • Chest Plate
  • Dragon Glass
Description
  • Surrounds you with a shield of power, protecting you from the next three incoming attacks.
  • Ryst calls down divine power to protect his allies from physical harm.
  • 624.0
  • A Shinto priestess who has mastered healing magic.
  • Ryst uses the power of his gods to heal his weakest ally.
  • Ryst dispels damaging spells and temporarily makes his ally absorb magic damage.
  • With the blessing of his gods, Ryst reduces physical damage his allies take.
  • Surrounds you with a shield of power, protecting you from the next four incoming attacks.
Color
  • white
Cost
  • 5
  • 7
  • 9
  • 10
  • 12
  • 15
  • 18
  • -
Stars
  • 10
  • 20
  • 50
  • 100
  • 150
friendship
  • A...are there no wounded...?
dbkwik:everquest/property/wikiPageUsesTemplate
dbkwik:conception2/property/wikiPageUsesTemplate
Image
  • Icon class cleric.gif
firstseen
third
  • 32
Style
  • Yes
HP
  • +25%
Target
  • Self
  • self
  • Offensive Target
Details
  • Ability Power 10. Heals the HP of 1 ally and its adjacent allies.
  • Reduces damage taken by 1 ally by 10% for 30 seconds.
  • Ability Power 10. Heals 1 ally's HP.
  • Heals all allies for 5% of their maximum HP.
  • Increases Ability Power for "[[#Angelic Judgment
  • Increases Ability Power of "[[#Heal
  • Increases MDEF of Clothing Gear by 3%.
  • Increases debuff resistance by 2%.
  • Increases debuff resistance by 4%.
  • Removes status ailments from 1 ally.
  • Ability Power 100. Damages 1 enemy with magic damage.
Health
  • good
Race
  • Deva
Second
  • 30
Quote
  • 'I will light the darkness.'
sixth
  • 30
Villain
  • Friendly
Effect
  • Defender
  • Quad Wield
  • Mystic Evasion
Eva
  • +6%
wikipage disambiguates
martial
  • average
Resistance
  • 70
Добыча
  • Quest: 7-11, Gem Bag, Coupon Bag, Gauntlet
Proficiency required
  • 20
  • 40
  • 50
  • 80
  • 120
  • 200
Lspecdescription
  • Paragons of purity, Seraph Sages sing the psalms of the gods to wash away the corruption of the world. Their heavenly hymns restore health to allies and boost defensive capabilities.
Hsave
Lspecname
  • Seraph
mp level
  • Slightly Above Average
Rspecdescription
  • Renowned for their unwavering devotion to the gods, Ascetic Sages are masters of physical and mental disciple. On the battlefield, their divine fervor can turn a rag-tag group into a veritable army.
Lspecmainstats
  • Max HP, DEF
Lsave
skillpoints
  • 2
hitdice
  • d8
sourcebook
  • Player's Handbook
prepared
  • yes
hp level
  • Slightly Above Average
disipline
  • undefined
Cskill
  • Concentration, Craft , Diplomacy, Heal, Lore, Parry and Spellcraft.
alignment(s)
  • Good/Evil
Rspecname
  • Ascetic
Ability From
  • Default
Rspecmainstats
  • Haste, ATK
abstract
  • __TOC__
  • A Cleric is Winged Elf class; the only class that can cast healing spells on themselves and fellow squad members, as well as revive fallen players. They are a valuable and heavily sought-after asset to any squad, especially if the squad is about to enter a dungeon. Clerics in Perfect World are rewarded more than healing classes in other games, generally. They are oftentimes able to contribute to damage dealing as well as healing, for two reasons. One, their damage is substantial, and two, they have powerful Heal-over-Time (HoT) spells that can heal characters even while they are attacking. Their lightning damage spell element is metal, but they have a physical damage spell also. Between physical damage, arcane armor to resist spells, and heals to ameliorate them, they are even more powerful against arcane armor wearers in PvP than their fellow elves, the Archer class. However, the threat they pose, their vulnerability to physical damage, and their healing role mean that they will not be able to concentrate on this tactical advantage against arcane at all times. Like most other spell-casters, the weapons of choice for a Cleric are wands, patakas, magic swords, and glaives. Clerics can fly indefinitely with the natural elven wings, but their attacks are noticeably weaker while in the air. Flying is, however, a good tactic if fighting in a squad with players who are higher level than you, as aggressive enemies will not attack you if you are flying and you can still heal your allies.
  • Clerics are the priesthood of the Old World, authorised by their churches to conduct services and to minister to the spiritual needs of the faithful. In order to carry out their duties, Clerics are granted access to the deity by the medium of prayer, as well as a number of magical powers. These powers come from prayer and devotion to the deity rather than knowledge and force of will, although Clerics are treated in a similar way to Wizards with regard to levels and spell use.
  • Usually magic users that use healing or wounding spells. Alexander fought a Ravenlos Cleric guarding the foot of the Manannan's mountain retreat for Ravenlos in King's Quest ZZT. It was mentioned in King's Quest ZZT 2, that Castle Daventry has a Cleric for healing the wounded in the castle. Another Cleric was part of rebels that were fighting against the Dalban and Relentless Army in King's Quest ZZT 2.
  • Cleric "Description The Cleric is an excellent support roll for group situations. No other class can heal as quickly or as much as a Cleric. The Cleric can also cure various afflictions. Special Skills Excellent direct heals, group heals and cures. Play Style Excels in group conflicts." (Godsoftime.com) Different styles on the right of this page. ABILITIES: Infect Needle level 5 1.0 second cast time 20 second cooldown 30 to 50 damage +1damage Harm level 20 2.0 second cast time 10.0 second cooldown 150 to 350 damage Quick Heal level 1 5.0 second cast time 0.0 second cooldown heals 50 to 60 hps Normal Medpack level 10 2.0 second cast time 12.0 second cooldown heals 10 to 150 hps Group Heal level 12 3.0 second cast time 10.0 second cooldown heals the group by 50 to 100 hps Prayer of Protection (Rank1) Level 5 125Armor +40Avoid Prayer of Protection (Rank2) Level 15 250Armor +80Avoid Prayer of Protection (Rank3) Level 25 375Armor +120Avoid Prayer of Protection (Rank4) Level 35 500Armor +160Avoid
  • They are herbalists who concentrate solely on their healing skills and excel greatly in medical skills and support spells.
  • This page is specifically for the cleric class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Cleric (Baldur's Gate).
  • This build should put points into the following: * Holy Bolt 20 * Prayer 20 * Cleansing 1-20 or Meditation 1-20 (Varying on the player's gameplay) * Fist of the Heavens 20 * Salvation 20
  • Cleric is one of the classes that can be selected in Elder Tale.
  • The following are changes in the Cleric class from its listing in Paizo material.
  • Role: More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies' prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.) Alignment: A cleric’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis. Starting Wealth: 4d6 × 10 hl (average 140 hl) The cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Martial Knowledge (Bows) (Int), Martial Knowledge (Blades, Light) (Int), Martial Knowledge (Polearms/spears), Martial Knowledge (Novelty) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). Skill Ranks Per Level: 2 + Int modifier.
  • Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on their combat training to let them wade into melee with the power of the gods on their side.
  • Clerics are healers who willingly heal others. Because of this they have a very high magic level.
  • The Cleric (シスター, Shisutā lit. Sister in the Japanese versions) is a support magical class that recurrently appears across the Fire Emblem Series. A female-exclusive class, the Cleric is unable to engage in combat, instead filling support roles by using Staves to heal their allies. The male variant of this class is the Priest, although females are also referred to as Priests in certain games in the series. While low in Defense and having no means of attack, the Cleric is a critical class to have on the battlefield.
  • Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. As a cleric, the deity that the cleric chooses to revere goes a long way toward defining them, or at least how other people in the world see them. They could be a platinum-garbed envoy of Bahamut seeking justice throughout the land, a shadowy follower of Sehanine with a roguish streak, a burly disciple of Kord who believes the virtue of strength is sufficient for all challenges, or a dwarf cleric of Moradin bringing honor to the denizens of their mountain home. Will you protect what is sacred to your god, quest for legendary holy artifacts, pursue a life of evangelical adventuring, or attempt all these deeds and more?
  • Clerics are a class of adventurer who are specially dedicated to serving a god. In Dragon's Gate, clerics can be one of three subclasses Hand, Heart or Sword clerics. Clerics, like Runemages, rely heavily on their magick. Clerics get what are called god spells, each god gives different spells to each subclass of clerics and these spells vary depending on which god you choose to follow.
  • Alignment: A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A cleric may not be neutral unless his deity’s alignment is also neutral. Hit Die: d8.
  • The cleric is a holy crusader who fights for the causes of his religion. Due to religious restrictions, he cannot use a cutting weapon that draws blood, such as a sword or an arrow, but can use any form of armor and use crushing weapons, such as a mace. He casts holy spells that can heal and support his friends and also uses his natural holy power to drive away undead. Some magic items are actually holy objects that only a cleric can use. A cleric gains 1-8 HP with every advance in level to 9th level, plus any constitution bonus. From 10th level on, he adds 2 HP per level, without constitution bonus.
  • thumb|300px|rightThe Cleric is the level 60 promotion of the Oracle. It is more of a defense and attack type of character. Its first move is summoning a monster that holds the enemies down while you attack. The other one is the same monster only that this one casts a ray of lightning. The special attack is a lot of thunder falling everywhere around you.
  • Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. As channelers of divine energy, clerics can affect undead creatures. A Cleric can turn away or even destroy undead. Clerics have some combat training. They can use simple weapons, and they are trained in the use of armor, since armor does not interfere with divine spells the way it does with arcane spells. Alignment Restrictions: A Cleric’s alignment is typically within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A Cleric may not be neutral unless his deity’s alignment is also neutral. See (A.05) Deity of the NWN2 Reference Guide for a detailed list of allowed alignments.
  • Alignment restrictions: none Hit die: d8 Proficiencies: armor (light, medium, heavy), shields, weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft Unavailable feats: curse song, extra music, lingering song, weapon specialization These general feats cannot be selected when taking a level of cleric. primary saving throw(s): fortitude, will Base attack bonus: +3/4 levels Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation (except for "cure" and "inflict" spells, which can be spontaneous cast).
  • The Cleric is a divine servant of gods and other celestial forces and does their bidding through their combat prowess and divine spells. The typical cleric wears heavy armor and wields simple weapons dealing out a good bit of damage while also using their divinely granted magic abilities to buff themselves and other party members. Good clerics are powerful healers due to the large number of healing and curative magics available to them and their ability to cast them spontaneously while evil clerics inflict damage with equal proficiency. Clerics also possess the ability to hold sway over undead either turning them away or commanding them to do their bidding depending on their chosen alignment.
  • The Cleric is a unit in the Call to Power games.
  • The cleric is a class or path of skills.
  • Cleric is Marge's first character in Earthland Realms.
  • Clerics are ... * Graceful and blessed by divinity. * Clerics are part of the same elegant race as that of the Archers. * They too have flight as an innate attribute. * They can heal, curse, and can call on the earth elements of thunder and wind. * They are good at assisting warriors during battle. * Good at support magic, revival and powerful Metal magic.
  • Clerics are the warrior-priests of Golarion. They seek to spread their faith through conviction, words, and in some cases, war. Unlike the normal practitioners of religion, even regular priests, the cleric is actually connected to their deity through prayer and practice. They receive training in the basics of war at the same time they learn to channel the influence of their deity. Religion is everywhere and likewise are the clerics. From the lowliest hamlet to the largest metropolis, all creatures maintain shrines and temples and have some modicum of faith. Where there is faith there is a cleric to maintain and spread that faith. Only the most dedicated of clerics spread their religion beyond their home region. The call of adventure is a good way to spread word of ones faith, but is also a quick path to the grave. Most adventuring clerics are of good or neutral deities, seeking to combat evil or maliciousness wherever it arises. Evil clerics are more rare - a church founded on evil is rarely united, and chaotic evil churches even less so. Nonetheless, evil clerics are particularly feared throughout Golarion, if only as portends of the actions of much greater evil.
  • Clerics are holy agents of their deities, using their ample divine magic to adventure. They are known for their ability to affect undead and their abilities to heal their comrades and remove other debilitating effects.
  • The Cleric is the first job change for magician class of Deva, and the main healing support job of Rappelz. They have relatively few offensive skills, but make up for this with excellent healing capabilities and buffs. __TOC__
  • Clerics were the theocratic authority on Goran IV. They wore violet-colored robes with conical helmets that completely covered their heads and faces. They were armed with hooked staffs that were used to capture individuals and render them unconscious, if need be. Clerics held their prisoners in the Cathedral, a fortress-like structure. They also served as executioners, often using trial-by-water to drown suspected witches. Captain Kirk, Mr. Spock and Dr. McCoy were captured by the Clerics on Stardate 8124.2 during a mission on Goran IV. (TOS comic: "The Long Night's Dawn!")
  • A cleric was a divine servant of one or more gods, serving them with martial might and divine magic fueled by their own strength of faith. As agents of a divine authority, clerics were empowered both by ritual training and their god's particular favor. Relatively rare, clerics inspired both reverence and terror, depending on their aims and who they serve. Perhaps the best known — and most infamous — cleric on Toril was Fzoul Chembryl before his ascension to godhood. Other well-known clerics were Cadderly Bonaduce, a Chosen of Deneir, and Qilue Veladorn, one of the Seven Sisters and a cleric of Eilistraee.
  • This group of Thunderans existed even during ancient times of Thundera's empire, they've always served the Lord of the ThunderCats. Most serve as wizards-in-training to the lead Cleric, who is also adviser to the king. They wear long white robes with a face-covering hood shaped as the head of a cat. This keeps their faces covered with only their eyes seen, and was used as a form of protection against attacks as well as keeping their identities secret. They had a natural talent for traveling at extremely high speeds which made them a devastating foe to face as they were able knock down armies incredibly quickly. When factions threatened to take the Book of Omens, the Clerics were charged with taking it to safety and travelled to parts far beyond the ThunderCats domain. They ultimately hid it in a place only they knew and crafted the magical Tower of Omens as a resting place for it. Thus, the Book of Omens became hidden for centuries on Third Earth. The secrets and leadership of the Clerics would eventually go into the hands of Jaga. In the reign of Claudus, the Clerics were assembled when Lion-O was to receive the Sword of Omens. By later era, the undead being known as Mumm-Ra was freed from his slumber by the actions of Grune. Following his release, he worked with Grune and assembled an army of Lizards to assault Thundera during the reign of Claudus. Whilst the ThunderCats were overwhelmed by the army of Lizards who were equipped with advanced technology, the timely arrival of the Clerics seemed to had turned the tide of battle. However, Mumm-Ra who had disguised himself as Panthro revealed his true form. The moment that Jaga had always feared came to pass and he ushered his Clerics to battle to the death. However, Mumm-Ra killed all the Clerics at the scene with the exception of Cheetara who saved Jaga's life. Cheetara would become one of the few Clerics left and charged with accompanying Lion-O in finding the Book of Omens. As they searched for the Tower of Omens, she explained the history of the Clerics' involvement in hiding the Book in distant times.
  • The Cleric is a high-ranking member of the Omadrian canton. She leads a party of drones to capture Flash and Baylin in . The Cleric blames Baylin for stealing the Urn of Omadria, and she's surprised when the Omadrians' leader, Vestra, allows Flash and Baylin to go free.
  • A Cleric is the most powerful healer in the game, and for the first few years of EverQuest the only class capable of resurrection with experience regained, and the only class with the spell Complete Heal. As the game has changed, Complete Heal has become less effective compared to the cleric's many different lines of more powerful and quicker (albeit more mana-intensive) heals. Primarily healers, the cleric also have some "death save" spells, such as "Divine Intervention" and can increase spell casting haste with "Blessing of Loyalty". Clerics can wear the heaviest plate-mail type armors. Clerics' limited soloability comes from the "Vow of Valor" line of spells, which provides the cleric with increased melee damage and a high rate of self regeneration, at the cost of halving their direct heals' power. Despite this benefit, Clerics are one of the worst soloing classes in the game. Clerics' most important stat at creation is wisdom; new players are encouraged to choose a race with high wisdom and to put as many points into wisdom as possible. All Clerics must worship a deity, generally the creator or patron of their race. Clerics from neutral races that choose an evil deity may experience faction problems, even in their hometowns.
  • The Cleric is a Hero who becomes available when you have a level 15 Mage in your roster. The Role of the Cleric Magical attack damage dealer, with high accuracy. The Cleric has smaller magical attack per intellect than the Mage, but make up for it with higher natural accuracy and higher accuracy from dexterity. This higher accuracy allows them to use higher damage gear that the mage cannot use, and still meet the required endgame accuracy. Because of this, Clerics are usually able to match the Mage's magical attack damage.
  • A cleric was a member of the leadership of a religion, such as a priest or preacher. The story of the Sword of Kahless was originally known only by the Klingon High Clerics, and was never written down in the sacred texts. The clerics of Boreth, lead by Koroth, cloned Kahless in 2369 using DNA from the Knife of Kirom in order to unite the Klingon people, and used the clone's knowledge of the story as evidence that he was in fact the true Kahless. (TNG: "Rightful Heir" ) Dala and Mobar posed as clerics (as a Sister and Brother respectively) from Selnia Prime when they met Neelix and Tom Paris on the planet in 2376. (VOY: "Live Fast and Prosper")
  • Clerics are the primary healing class in Aion and they utilize powerful healing spells and dispelling magic to keep their allies standing through even in the worst of conditions.
  • The Cleric class is the support oriented class in the game. Clerics may use a wide variety of support and healing magic. However they are poor fighters. A cleric is normally created for use in questing and in guilds. But because of the difficulty in using one the class is not recommended for new players.
  • Alignment restrictions: none Hit die: d8 Proficiencies: armor (light, medium, heavy), shields, weapons (simple) Skill points: 2 + int modifier ( (2 + int modifier) * 4 at 1st level) Skills: concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft Unavailable feats: curse song, extra music, lingering song, weapon specialization These general feats cannot be selected when taking a level of cleric. primary saving throw(s): fortitude, will Spellcasting: divine (wisdom-based, spell failure from armor is ignored). Must have a wisdom score of 10 + the spell's level to cast a spell.
  • Cleric is a character in 8-Bit Theater, and is a member of the Other Warriors. Cleric's healing powers come from various Gods, while he himself is an atheist. He "doesn't play favorites," and thus when asking for miracles to happen, such as returning Thief back to life, he simply "tries them all" in case he is wrong about the existence of any particular deity. He also has a "healing Shiv" given to him by Raven. He was shortly part of "The Universe Obeys Arbitrary Laws Party", along with Red Mage Statscowski, Vilbert von Vampire, and Fighter McWarrior. First Appearance: Episode 446: "Stand Up Next to a Mountain..."
  • Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. Primary Stat: Wisdom. Hit Points gained per level: 5.
  • Clerics are the support-oriented class of choice in the Tier 2 tree for mages. Clerics are equipped with multiple buffs, including buffs to Wisdom, Bless Wind, Might, and Shield. They also have debuffs to use against foes. Clerics are also uniquely equipped with the ability to heal their entire group at once. Clerics work exceptionally well with damage dealers in parties.
  • Clerics are Human Mystics who borrow the power of the gods to perform miracles. Although they often belong to religious organizations, some of them refuse to align to any one religion and act on their own according to their own beliefs. Their magic is mostly used to help other people. Due to the nature of their profession, they often travel to make pilgrimages for their religion. Playstyle: Clerics have chosen white magic and support magic as the focus of their profession rather than direct magical attacks. During solo play, Clerics can increase their abilities by using magic and by wearing light armor. However since their physical prowess falls quite short of the Fighter class, they are slow hunters. However, since it is possible for them to have continuous hunting by healing their own wounds, they are not entirely inferior when it comes to solo play. Since Clerics can use both support magic and white magic, they are considered critical in parties, and are welcome in almost any party to cast Might, Shield, and Heal spells. In addition, during a crisis situation, a Cleric can perform crowd control by using spells such as Sleep.
  • Cleric is one of the five available Classes for the player in Unison League. They are the healers of the team. They often boast high MATK, above-average DEF/MDEF, and incredibly hindered ATK. Utilizing File:Gear-Book Type Icon.png Books and File:Gear-Relic Type Icon.png Relics, Clerics often do not need to worry about attacking because their main priority lies elsewhere. Their main priority is to heal and prevent debuffs and ailments. With enough Skills, Abilities, and Class Traits, a Cleric can be promoted to Priest and Bishop. Upon completing certain requirements, Clerics can be promoted to their Advanced Classes which are the Oracle and Cardinal. Clerics neither have any advantages nor disadvantages against other Classes. File:Class-Cleric Information.png
  • It is desirable to select domains that are close to dogma of worshipped .
  • A clergyman, clergywoman, or cleric was a member of the clergy, especially one who was a priest, missionary or other religious professional. Clergy had different functions in different religious traditions. They may lead certain rituals, for example, or help in spreading religious doctrines and practices.
  • Clerics are able to Grandmaster in the Self magic skills(Body, Mind, Spirit) as well as Light magic. They are able to learn the Meditation and Merchant skills higher than the Vampire can, so they will get more spell points and be able to get better results in buying or selling items. Light magic does provide offensive and defensive capabilities the Vampire is unable to use. Their promotion is much easier than the Vampire promotion. Select a Cleric ONLY if you have no intention of hiring or creating Dark Elves.
  • Clerics are a Star Child class available in Conception 2. They wield staves and rods, being proficient in both healing allies and controlling debuffs and buffs. They are one of the four initially available classes.
  • Cleric is a dedicated follower of a deity, drawing power from faith and prayer to heal their companions and smite their enemies. Clerics follow a number of deities, varying in beliefs and ideals. In order to draw power from their God all Clerics need a great deal of faith and rarely question the teachings of their temple; the majority are aligned with the forces of good but it is not uncommon for Clerics to worship evil deities. While it is Paladins and Shadow Knights who are trained in the more offensive powers of their deity it is considered unwise to deal with a Cleric who has opposite beliefs to your own, as they can be very dangerous opponents when angered. The healing power of a Cleric is unrivalled, with other professions never coming close to their ability to keep others alive and resurrect them when they fall. Clerics are usually wise and greatly experienced, having accumulated more knowledge and skills than their companions while in the service of their deity. When a party ventures into an unexplored or hazardous area a Cleric is almost always among them as they don't only heal and protect with spells, their faith and experience provide a reliable and steadying presence when resolves might otherwise weaken. The abilities of a Cleric aren't just limited to healing, they are capable of increasing overall health and toughness of any who are open to their enchantments. In addition they can summon food and drink, cast powerful offensive spells on single or multiple targets, increase a groups magical resistance and even cast shields which damage an enemy every time it harms the Cleric. They also have specific spells for fighting the undead, which are capable of causing very severe magical damage or forcing them to flee in terror. Except for healing, none of a Clerics complementary abilities are as effective as a class dedicated to their casting but all are a useful and welcome addition to their powers, that in some circumstances allow them to adventure alone where they otherwise could not. Cleric Races Dark Elf, Drakkin, Dwarf, Erudite, Froglok, Gnome, Halfling, High Elf, Human Stats Clerics rely on their mana pool to sustain them when they are the only healer in prolonged combat and its size is directly determined by their wisdom, making obtaining items that increase this statistic a sound first priority with the 'combat' stats a minor consideration later on. Clerics don't tend to engage in melee combat intentionally but frequently find themselves on the end of an angry lunge as even the stupidest monsters is capable of realising the threat a Cleric poses to their survival. A high stamina allows a Cleric to sustain more blows and agility to avoid them.
  • cleric is the best at party support and make a friend sealam mencoba ^_^
  • Clerics can be found all over Azeroth. Clerics are the holy men of Azeroth. Their spiritual leadership keeps both the people and the troops of Azeroth focused upon their mission of everlasting peace. Clerics ability to channel the spirit of humanity through their bodies makes them truly wondrous, and stories of their ability to heal the sick and injured, as well as being able to affect the perceptions of others, are miraculous in nature. The transgressions against humanity by the Orcs have forced them to devise ways to defend themselves, but their true path remains the healing of men's souls. (W1ManH 29) Some of the clerics were warrior priests, (OB&H 15) although this is not the case for every cleric, many are merely healers and not capable of physical defense. (W1Man #?) (W2Man #?) (WRPG 60) Cleric spells include healing, far seeing, invisibility, and holy lance. There are clerics in World of Warcraft, the clerics of Nethergarde, clerics of the Scarlet Crusade ,and clerics of the Argent Dawn (although removed from game). Some clerics have been condemned and haunt Purgation Isle.
  • A cleric is a divine servant of one or more gods, serving them through combat prowess and divine spells, investing their allies with divine power. They are divine leaders who inspire through their own strength of faith. Clerics gain their powers through training and activate them through prayers and rites in the name of their divine patron.
  • Clerics are Dwarven healers found in Spearhead Peak just outside the Granite Citadel. The group of Dwarves will head south for a short distance, engaging any enemies, before stopping.
  • Special Part(s): Cleric is a common class mod for the Siren, added in Tiny Tina's Assault on Dragon Keep and manufactured by Bandit. The Cleric class mod can only be obtained from treasure chests found within that DLC.
  • The Cleric is a -only hybrid tanking class introduced in the PC version of the game, it combines a Quad Wield bonus with tanking skills. In the Japanese version, this class is named Saint. Saint, being a shorthand of "Sword Saint", is the literal translation of the Romaji word, Kensai (剣聖). In ancient Japanese times, warriors who attained legendary swordsmanship skills were given the prestigious title of "Kensei". Clerics, other than being highly educated men of the Orthodox/Catholic church in ancient times, have nothing at all to do with warriors who excelled with the Sword, so the true meaning of the Japanese name was most likely lost in translation to English. How to Obtain: From the previous Mystic+Combat classes, Cleric can be reached simply by training Quad Wield. From any other class, it's easiest to obtain by training Weapons and Mystic only, using Items runs a high risk of getting one of the Item-related classes instead. Upgrade Options: Being a Rank 5 class, the Cleric does not have a lot of upgrade options left. The only straight upgrades are the remaining Mystic+Combat classes: * Deathknight: requires Dual Power Grip 16, STR53+ or INT53+ * Ninja: requires Quad Wield 22 and Katana 19, STR59+ or INT59+ The other higher Rank classes require either Item or Mystic significance, or have a minimum skill requirement. This makes them straightforward to change into. The only thing to keep in mind is that there's a class type change requirement needed to change into them. * Alchemist: highest Item skill is Shards, STR53+ or INT53+ * Commander: highest Mystic skill is Wards, INT53+ * Warlock: requires all Arcana learned, INT59+
  • Resume: A Muse can advance to Cleric after obtaining the power of holiness.The magic of Clerics can be used to heal and cure allies during battles. Characteristics: As religious devotees, Clerics prefer wearing neat, clean clothing, and light colored armors. They often mark their armor with holy symbols as a demonstration of their faith. Weapons: Clerics generally wield a short Wand in one hand and a SubItem support tool in the other. Battle Strategy: Clerics are generally suited to aiding party members from behind by using their many support skills. They are more often than not creating bonfires to heal party members and themselves. In a party, Clerics can ensure that their comrades will not fall in battle. Main Skills: Clerics dont really have a what to spec attribute, so they can specialize in alot of things i.e Dex/Cleric, Str/Cleric or just pure Intelligiance. They have also a versiaty of different attack skills which can be used to defeat your enemies.
  • Clerics are able to focus on different aspects of their role at any given time, by choosing to be in one of a number of stances. Each stance offers certain benefits and penalties that may prove very useful in certain situations.
  • Cleric is a Job class obtainable after you master any one of the three basic classes. The Cleric's field and battle skills are centered around recovering HP and healing status ailments, as well as attacking with hammers and axes, as well as certain spears.
  • Overall Rating: Campaign (5/10), Arena (3/10), Crusade (8/10) Notable Counters: Heroes that cause physical damage. Countered by: Death Mage, Frost Mage, Ice Mage, Psychopath, Old Curse. Good Synergy: Shadow Shaman, Chaplain, Psychopath, Soulhunter, War Chief, Drunken Master, Commando, Mystic. Recommended Evolution: 3 or 4 Star
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