PropertyValue
rdf:type
rdfs:label
  • Perception
  • Perception
  • Perception
  • Perception
rdfs:comment
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • CL / IN / IN
  • Perception indicates how aware you are of the environment around you. While sometimes this is a conscious action, such as when you are searching for something, it more often works intuitively -- you simply notice something.
  • Every point in this skill increases all passive experience gains in Learning, Crafting, Artistry, Resourcefulness, Adventuring and Social skills by 1.0% effectively doubling them at a skill of 100. Perception is a member of the Learning group of skills that is available at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Learning skill, Perception can only be raised passively. This skill raises the rate of passive learning for skills not directly related to combat, such as enhancing tradeskills, traveling, social skills, and Learning skills. Perception stacks with Passive Advancement and Cultivation. To increase passive learning of skills specifically not covered by Perception, you can raise the Cognizance skill.
  • Perception determines how many spaces away a character can see in battles with Fog of War. (This stat does not have any effect in battles without Fog of War.) Items like Binoculars can be used to temporally increase a user's perception.
  • Perception is a warrior talent from the Weapon and Shield tree in Dragon Age II.
  • Use Perception to see, hear or otherwise notice hidden creatures and objects, as well as to search areas for clues or other information.
  • Perception is one of the seven primary statistics in the SPECIAL system.
  • Increases your chances of remaining invisible or your ability to detect invisible enemies. Perception caps at 500.
  • Conscious perception is the ability or the degree of an individual to apprehend reality. Apprehension involves the cognitive and emotional processing that formulates how one percieves. This is a test.
  • A character's situational awareness and ability to adapt and react quickly to rapidly changing situations. Good perception helps on the battlefield and in situations where good reflexes are critical.
  • Perception is an Anime SL founded in 2008 by Matt Williams.
  • Perception is one of the main attributes in ADOM, the ninth value displayed to the right of your character's name. Its abbreviation is Pe.
  • La perception n'est pas uniquement question de perspicacité, cela signifie plutôt qu'il faut utiliser ses sens et savoir se fier à eux. Une bonne Perception réduit les risques d'être pris en embuscade ou de tomber dans un piège. Une valeur de perception élevée augmente en conséquence le rayon visible sur votre minicarte. Catégorie:Les talents Catégorie:Talents de base
  • Perception is one of six human racial talents. Perception increases stealth detection by 5 points, or the equivalent of 1 level.
  • Perception is the 14th episode of Season 1 and the 14th episode overall.
  • Awareness of your surroundings. High Perception makes the smallest detail obvious: the locked drawer under the desk, or the crease in the wall that indicates the presence of a secret door. You'll always want someone with a high Perception score in your party unless you think poverty is ennobling.
  • A Perception ('Érzékelés') egyike a 7 Elsődleges statisztikának a SPECIAL rendszerben. Meghatározza a látás, hallás, ízlelés képességeket, és könnyeben észrevehetsz szoktatlan dolgokat.
  • Elle représente la capacité à observer, entendre, sentir et percevoir son environnement.
  • At this time, unless you hunt, there is no reason to invest in Perception. If you do Hunt, getting to Perception level 4 should be a priority.
  • Being the Character's general sensitivity and alertness to the immediate surroundings, Perception has a significant impact on a Character's ability to use ranged weapons effectively, among other things. The abbreviation for Perception is given as "PE".
  • Perception er en Primær statistikk i SPECIAL systemet. Det representerer evnen til å se, høre, smake og legge merke til uvanlige ting.
  • Perception is the character's ability to notice things about his surroundings and other characters. Those with a high Perception are quick to spot concealed objects or people hiding behind a corner. They're also good at convincing other people to do favors for them, tricking or conning others, and bargaining to get a good price for goods or services. Characters with a low Perception get lost a lot.
  • Perception is linked to Wisdom. Make a Perception check to notice clues, detect secret doors, spot imminent dangers, find traps, follow tracks, listen for sounds behind a closed door, or locate hidden objects. This skill is used against another creature’s Stealth check or against a DC set by the DM. In most situations, the DM uses your passive Perception check result to determine if you notice a clue or an imminent danger.
  • Image:Icon-perception.gif Perception Influences your ability to evade attacks, bonus to ranged damage, and chance to land a critical hit. Perception can be quite hard to level in a timely manner if you aren't using Firearms and Marksman as your main source of damage. Fishing trains Perception, as does eating fish, especially if they are high-ranking fish (fruits also raise Perception), more so if Cooking is used. Another method is to have the sense quality skill, and then go to any of the random dungeons (preferably Puppy Cave) and loot a crap-ton of unidentified equipment. Your sense quality will level as you identify the equipment, and give you some much needed exp for your perception stat.
  • This attribute increases the likelihood of finding drops (including drops for collection quests) when completing Tasks, a player's daily drop-cap, Streak Bonuses, and the amount of gold awarded for every Task completed. A player of any class can increase their own Perception by allocating stat points to it or by equipping armor and weapons that provide a bonus to the PER stat. Rogues and Mages gain an additional class bonus for wearing the PER-providing equipment that is specifically intended for their class.
  • Every organism needs to adapt itself to the changing conditions in its environment, and therefore to receive informations from it, through senses. Sense organs encompass a wide range of signals: touch is a simple perception of close mechanical stimuli, while hearing is a specialized form of touch that perceives the vibrations on long distance; olfaction and taste perceive the chemical makeup of near compounds; sight is the perception of electromagnetic waves (light), while electroception and magnetoception perceive directly electric and magnetic fields, respectively.
  • Perception, or PER, is one of the core attributes. It is classified as a "mental" attribute. Perception affects how well a character's senses work. Not only do the calculations affect the outcomes of events and some messages that are displayed, they also change what is displayed on-screen to the player. For example, this is the planned system: Smell, taste, and touch are represented by text boxes, and the messages change when PER is higher or lower.
  • Perception is a hidden stat. It is the chance to detect nearby concealed enemies.Tanks gain +3 Perception.X-Ray Vision adds +5 Perception.Canine Form adds +3 Perception. Visible stats: * Defense * Dominance * Health * Might * Precision * Power * Restoration * Toughness * Vitalization Hidden Stats:
owl:sameAs
Level
  • 6
related perks
related traits
dcterms:subject
Cast Time
  • Passive
modifies
Bilde
  • Perception.gif
Cooldown
  • None
Requires
effect type
  • Passive
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dbkwik:dofuswiki/property/wikiPageUsesTemplate
dbkwik:dragonage/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:fr.fallout/property/wikiPageUsesTemplate
dbkwik:hu.fallout/property/wikiPageUsesTemplate
dbkwik:legaciesofcormanthyr/property/wikiPageUsesTemplate
dbkwik:no.fallout/property/wikiPageUsesTemplate
dbkwik:revenge-abc/property/wikiPageUsesTemplate
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Footer
  • 100
  • Fallout and Fallout 3 / Fallout: New Vegas version
Comment
  • previously activated for 50 points of stealth detection, equivalent to 10 levels.
px
  • 114
Element
  • N/A
Games
  • FNV
  • FO1
  • FO2
  • FO3
  • FO4
  • FOT
  • VB, JES
Extra
  • 200
  • "Csak a megfigyeléssel lehet meglátni a gyenge pontokat."
Game
  • FO1
  • FO3
  • FO2
  • FOT
  • JES
  • VB
Name
Type
Traits
modifiserer
dbkwik:nodiatis/property/wikiPageUsesTemplate
dbkwik:skyrates/property/wikiPageUsesTemplate
dbkwik:speculative-evolution/property/wikiPageUsesTemplate
dbkwik:speculativeevolution/property/wikiPageUsesTemplate
dbkwik:waste-land/property/wikiPageUsesTemplate
Ability
  • Wisdom
Song
  • Please
  • Twice
  • Wait
  • Back to Back
  • Late In The Night
  • Square Circles
Classes
  • All
ATT
Points
  • 1248163264128255
Icon
  • 50
  • Perception.png
Armour
  • No
Class
  • Ecaflip
Note
  • Perception has been changed to Racial Passive.
Description
  • Increases your Stealth detection.
  • The warrior maintains constant awareness of the battlefield. So long as the warrior has a shield equipped, enemies receive no bonus for attacking from behind.
  • Shows the position of invisible targets and traps, and increases allies' damage.
retry
  • Yes
untrained
  • Yes
IQ
  • 6
School
url
  • Little+Dragon/_/Twice
  • American+Tomahawk/_/Please
  • Heartless+Bastards/_/Late+in+the+Night
  • M83/_/Wait
  • Moon+Taxi/_/Square+Circles
  • Wolf+Gang/_/Back+To+Back
Image desc
  • Fallout 4 stat image
Artist
  • Little Dragon
  • M83
  • Wolf Gang
  • Heartless Bastards
  • American Tomahawk
  • Moon Taxi
Race
Effects
  • Effect:
spill
perks
abstract
  • Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
  • CL / IN / IN
  • Perception indicates how aware you are of the environment around you. While sometimes this is a conscious action, such as when you are searching for something, it more often works intuitively -- you simply notice something.
  • Every point in this skill increases all passive experience gains in Learning, Crafting, Artistry, Resourcefulness, Adventuring and Social skills by 1.0% effectively doubling them at a skill of 100. Perception is a member of the Learning group of skills that is available at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Learning skill, Perception can only be raised passively. This skill raises the rate of passive learning for skills not directly related to combat, such as enhancing tradeskills, traveling, social skills, and Learning skills. Perception stacks with Passive Advancement and Cultivation. To increase passive learning of skills specifically not covered by Perception, you can raise the Cognizance skill.
  • Perception determines how many spaces away a character can see in battles with Fog of War. (This stat does not have any effect in battles without Fog of War.) Items like Binoculars can be used to temporally increase a user's perception.
  • Perception is a warrior talent from the Weapon and Shield tree in Dragon Age II.
  • Use Perception to see, hear or otherwise notice hidden creatures and objects, as well as to search areas for clues or other information.
  • Perception is one of the seven primary statistics in the SPECIAL system.
  • Increases your chances of remaining invisible or your ability to detect invisible enemies. Perception caps at 500.
  • Conscious perception is the ability or the degree of an individual to apprehend reality. Apprehension involves the cognitive and emotional processing that formulates how one percieves. This is a test.
  • A character's situational awareness and ability to adapt and react quickly to rapidly changing situations. Good perception helps on the battlefield and in situations where good reflexes are critical.
  • Perception, or PER, is one of the core attributes. It is classified as a "mental" attribute. Perception affects how well a character's senses work. Not only do the calculations affect the outcomes of events and some messages that are displayed, they also change what is displayed on-screen to the player. For example, this is the planned system: * When PER is at the average value (20), the visual and audio sharpness of the game are at normal levels. * When PER is below average, parts of the screen become dimmer and sounds become softer. This, of course, has the capability of making the game very difficult to play, but values below 20 for any core attribute are quite rare. * When PER is above the average value, important sounds (such as a character sneaking up behind the player's character) become louder and more obvious. In addition, important but hidden objects such as a secret door become outlined and brighter to highlight their presence. Smell, taste, and touch are represented by text boxes, and the messages change when PER is higher or lower.
  • Perception is an Anime SL founded in 2008 by Matt Williams.
  • This attribute increases the likelihood of finding drops (including drops for collection quests) when completing Tasks, a player's daily drop-cap, Streak Bonuses, and the amount of gold awarded for every Task completed. A player of any class can increase their own Perception by allocating stat points to it or by equipping armor and weapons that provide a bonus to the PER stat. Rogues and Mages gain an additional class bonus for wearing the PER-providing equipment that is specifically intended for their class. Rogues can use the skill Tools of the Trade to buff their own and their party mates' Perception by an amount determined by their own unbuffed Perception.
  • Perception is a hidden stat. It is the chance to detect nearby concealed enemies.Tanks gain +3 Perception.X-Ray Vision adds +5 Perception.Canine Form adds +3 Perception. Visible stats: * Defense * Dominance * Health * Might * Precision * Power * Restoration * Toughness * Vitalization Hidden Stats: * Control Resistance * Critical Ability Attack Chance * Critical Ability Attack Damage * Critical Attack Chance * Critical Attack Damage * Critical Healing Chance * Critical Healing Magnitude * Critical Power Chance * Critical Power Magnitude * Evasion * Run Speed * Stealth * Weaponization
  • Perception is one of the main attributes in ADOM, the ninth value displayed to the right of your character's name. Its abbreviation is Pe.
  • La perception n'est pas uniquement question de perspicacité, cela signifie plutôt qu'il faut utiliser ses sens et savoir se fier à eux. Une bonne Perception réduit les risques d'être pris en embuscade ou de tomber dans un piège. Une valeur de perception élevée augmente en conséquence le rayon visible sur votre minicarte. Catégorie:Les talents Catégorie:Talents de base
  • Perception is one of six human racial talents. Perception increases stealth detection by 5 points, or the equivalent of 1 level.
  • Perception is the 14th episode of Season 1 and the 14th episode overall.
  • Every organism needs to adapt itself to the changing conditions in its environment, and therefore to receive informations from it, through senses. Sense organs encompass a wide range of signals: touch is a simple perception of close mechanical stimuli, while hearing is a specialized form of touch that perceives the vibrations on long distance; olfaction and taste perceive the chemical makeup of near compounds; sight is the perception of electromagnetic waves (light), while electroception and magnetoception perceive directly electric and magnetic fields, respectively. Most organisms have one or two highly developed senses more prominent than others. Many small organisms that need to know only their immediate surroundings deal well with "contact senses" such as touch and taste, while larger animals that live in open environment will benefit more from "long-range senses" such as sight and hearing; many mammals have a well-developed olfaction, while birds (and humans) prefer sight; bats and cetaceans have come up with echolocation, a derived form of hearing; and so on.
  • Image:Icon-perception.gif Perception Influences your ability to evade attacks, bonus to ranged damage, and chance to land a critical hit. Perception can be quite hard to level in a timely manner if you aren't using Firearms and Marksman as your main source of damage. Fishing trains Perception, as does eating fish, especially if they are high-ranking fish (fruits also raise Perception), more so if Cooking is used. Another method is to have the sense quality skill, and then go to any of the random dungeons (preferably Puppy Cave) and loot a crap-ton of unidentified equipment. Your sense quality will level as you identify the equipment, and give you some much needed exp for your perception stat. In Elona+ you can also train perception via using the detection skill when gathering material from sampling spots. When you get the message "you feel more in touch with the world," that means your perception has gone up. When you get the message "you are getting out of touch with the world," that means your perception has gone down. As of the latest Elona+ patch, Perception is no longer associated with Eye of Mind.
  • Awareness of your surroundings. High Perception makes the smallest detail obvious: the locked drawer under the desk, or the crease in the wall that indicates the presence of a secret door. You'll always want someone with a high Perception score in your party unless you think poverty is ennobling.
  • A Perception ('Érzékelés') egyike a 7 Elsődleges statisztikának a SPECIAL rendszerben. Meghatározza a látás, hallás, ízlelés képességeket, és könnyeben észrevehetsz szoktatlan dolgokat.
  • Elle représente la capacité à observer, entendre, sentir et percevoir son environnement.
  • At this time, unless you hunt, there is no reason to invest in Perception. If you do Hunt, getting to Perception level 4 should be a priority.
  • Being the Character's general sensitivity and alertness to the immediate surroundings, Perception has a significant impact on a Character's ability to use ranged weapons effectively, among other things. The abbreviation for Perception is given as "PE".
  • Perception is the character's ability to notice things about his surroundings and other characters. Those with a high Perception are quick to spot concealed objects or people hiding behind a corner. They're also good at convincing other people to do favors for them, tricking or conning others, and bargaining to get a good price for goods or services. Characters with a low Perception get lost a lot. Gamemasters often ask players to make search or Perception rolls to see how much their characters notice about their surroundings. The higher the roll, the more the character notices. Here are some sample difficulties for search or Perception rolls: * Very Easy: Noticing something very obvious. A character is walking down a crowded starport avenue. * Easy: Making an obvious finding. The starport street crowd consists of spacers and aliens (a few Rodians, Duros and Sullustans). * Moderate: Finding something interesting. One of the aliens is a Wookiee, and one Sullustan is carrying an oversized duffel. * Difficult: Spotting something very specific. The Wookiee seems to be walking along with another spacer. The duffel bears SoroSuub markings. * Very Difficult: Observing something requiring more than just casual glance. The spacer and the Wookiee are arguing about starship repairs. Somebody's tailing you. * Heroic: You really have to look to notice this. The Wookiee has blue eyes, and his spacer friend's trousers have a Corellian Bloodstripe running down the side. The guy following you is trying to conceal an Imperial Security Bureau badge under his vest.
  • Perception er en Primær statistikk i SPECIAL systemet. Det representerer evnen til å se, høre, smake og legge merke til uvanlige ting.
  • Perception is linked to Wisdom. Make a Perception check to notice clues, detect secret doors, spot imminent dangers, find traps, follow tracks, listen for sounds behind a closed door, or locate hidden objects. This skill is used against another creature’s Stealth check or against a DC set by the DM. In most situations, the DM uses your passive Perception check result to determine if you notice a clue or an imminent danger. * Perceive something: * Action type: Minor action[RC:150]. However, no action is requires when the DM is using a creature's passive perception. Carefully searching an area (the creatures's space and squares adjacent to it) takes 1 minute or more. * DC: See the table for DCs when you’re trying to hear or spot something, searching an area, or looking for tracks. * Success: The creature perceives something. If the creature is carefully searching an area, it finds something assuming there's something to find. * Failure: You can’t try again unless circumstances change.[PH:186] * Find a Hidden Creature: * Action type: Minor action. * Opposed Check: Against a target creature's Stealth check. Relevant modifiers from the Listen and Spot tables may be applies depending on how the creature is trying to find a hidden target. * Success: The target is no longer hidden. If the creature is performing the check cannot see the target for some other reason, it still knows where the target is located.
is governed by of
is modifies of
is Requires of
is secondary attribute of
is Skills of
is Name of
is primary attribute of
is Ability of
is défini par of
is govstat of