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rdfs:comment | - 順序:じゅんじょ: the sequence of steps in a proceedure.- the order of books arranged by a certain system, (i.e. Dewey Decimal). 順番 : じゅんばん:order of people in a line (take a number!) - order of bands on a live show.
- This section lists the actual phases of the turn.
- Unintentionally, the effect will also remove the halved shield penalty in ice hazard mission types, causing players to regain full shields after it procs.
- Sequence is the bit of code that determines how an Actor reacts to a Trigger. No other point to hook this in, so i made this article, because it seemed like it was becoming more and more necessary... This corresponds to the Action called for by skills, states, etc, in RPG Maker VX Tankentai SBS. Example: Self-healing Kneel
- A sequence is an ordered set of objects. A sequence that goes on forever is called an infinite sequence, whereas one that does not is called a finite sequence. The sum of a sequence is called a series. Sequences are usually denoted as with being the term number and being the bounds of the series. An example would be Sequences described with the previous terms are called recursive sequences. For instance, the Fibonacci numbers can be described as Two common types are arithmetic and geometric sequences. Arithmetic sequences have a given difference between each term. For example,
- Sequence is a compilation album featuring collaboration works between producers and illustrators and was first released at THE VOC@LOiD M@STER 16. It contains 42 tracks, featuring vocaloids and UTAU's.. The album is split into three discs: DISC 1 過去-past-, DISC 2 現在-present- and DISC 3 未来-future-. The album website can be accessed here. The illustrator is first, then the composer/lyricist, followed by the Vocaloid. A crossfade of the album can be heard on Nico Nico Douga: Disc Past, Disc Present and Disc Future. The album is purchasable on Amazon.
- Sequence is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In Van Buren and J.E. Sawyer's Fallout RPG it was renamed to Combat Sequence. After the surprise turn, characters with higher sequence act earlier than those with lower sequence, though everyone has a turn before anyone goes again. Because everyone must have a turn before a character can have another, the main benefits to having a high sequence are:
* The Kamikaze trait increases sequence by 5.
* The Earlier Sequence perk increases sequence by 2 per rank.
- Sequence is a Quantonian from Quanton. The Quantonians are a very powerful alien race. They are tall, with white bodies, black hands, yellow eyes. Quantonians have two personalities: themselves and their conscience. Quantonians' abilities include:
* acquiring information about an object by touching it
* travelling back in time to a specific event by touching an object involved with the event
* super-strength
* super-speed
* the ability to read minds
* can see a little into the future
* can cause unlikely things to happen (probability manipulation)
- One simple example of a sequence in the 23rd century was the use of locking sequences on doors aboard Enterprise NX-01. (ENT: "Observer Effect") The Xindi weapon had numerous sequences as part of its programming including an arming sequence, firing sequence, inversion sequence, and activation sequence. (ENT: "Countdown", "Zero Hour") Similarly, the Son'a collector had an activation sequence. (Star Trek: Insurrection) Other objects and activities that involved sequences included:
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track13title | |
datereleased | |
track7singer | |
track8singer | - Yayoi × Yucha-P feat. Kagamine Rin
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track10title | |
track4title | |
track7title | |
track5singer | - Arisaka Ako × Utsu-P feat. Kagamine Rin, GUMI
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track6title | |
track9singer | - Hiyokomanjuu-P × Mamomo-P feat. Hatsune Miku
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track12singer | - Shiori × ぼーかりおどP(noa) feat. Hatsune Miku
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track4singer | |
track6singer | - Dora × takamatt feat. GUMI
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track5jap-eng | |
modifies | - how soon in a combat turn a character can react
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track14singer | - 草 × buzzG feat. Hatsune Miku
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track2title | |
track2jap-eng | |
track11title | |
track3title | |
track2singer | - HND × 市蔵 feat. SF-A2 miki
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track9title | |
track1title | |
track14title | |
track12title | |
track3singer | |
track5title | |
track10jap-eng | |
track8title | |
track11singer | |
track13singer | - Kousetsu × Sime-Saba Twisters feat. Hatsune Miku, Kasane Teto
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track1singer | - Pisuke × millstones feat. Hatsune Miku
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track12jap-eng | |
illust | |
track10singer | |
dbkwik:fallout/property/wikiPageUsesTemplate | |
dbkwik:memory-alpha/property/wikiPageUsesTemplate | |
dbkwik:vocaloid/property/wikiPageUsesTemplate | |
dbkwik:warframe/property/wikiPageUsesTemplate | |
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track34title | |
track32title | |
track33title | |
track29jap-eng | |
track32singer | - mirto × whoo feat. Hatsune Miku
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track34singer | - あがたのみち × Kagome-P feat. [[]]
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track33singer | - komine × Itokawa-P feat. GUMI
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track15singer | - Kuromaro × APG550 feat. Hatsune Miku
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track1jap-eng | |
track17singer | - nomore × Arie-P feat. Hatsune Miku
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track18title | |
track17title | |
track16title | |
track17jap-eng | |
track14jap-eng | |
track15title | |
track18singer | |
track16singer | - シロまゆ × k_zero+A feat. Hatsune Miku
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track22singer | - さいね × kous feat. Hatsune Miku
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track29title | |
track26title | |
track27title | |
track25title | |
track23title | |
track19singer | - mille × TEMB/ブランコP feat. GUMI
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track24title | |
track24singer | - 北乃友利@ゆーりん × スバル(レガP) feat. Hatsune Miku
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track21title | |
track23singer | - Kamo. × Kusoinaka-P feat. Hatsune Miku
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track22title | |
track21singer | - マニャ子 × 150P feat. Kagamine Rin
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track30singer | - Mujun × suketch-P feat. Megurine Luka
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track28singer | - Oharu × Fei-P feat. Kagamine Rin, GUMI
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track19title | |
track26singer | - natsu × P feat. Nekomura Iroha
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track20title | |
track30title | |
track31singer | - atsuki × KulfiQ feat. Hatsune Miku
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track20singer | - まつとり × Shomi (Pan-P) feat. GUMI
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track28title | |
track29singer | - MACCO × 8#Prince(Hachiouji-P) feat. Hatsune Miku
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track27singer | - 水玉子 × Kotsuban-P feat. GUMI
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track25singer | - BUZZ × Live-P feat. Kagamine Rin
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track31title | |
track40singer | |
track39singer | - ぶーた × rerulili(当社比P) feat. Hatsune Miku
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track36title | |
track37title | |
track40title | |
track39title | |
track32jap-eng | |
track39jap-eng | - Hundred-Year Love -Endless Love-
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track38title | |
track41title | |
track38singer | |
track36singer | - 霜村 × 36g(風呂埋葬P) feat. Hatsune Miku
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track42title | |
track34jap-eng | |
track35title | |
track41singer | - Hatsuko × nana(Sevencolors) feat. Hatsune Miku
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track35singer | - 夢之式 × ←P feat. Hatsune Miku
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track33jap-eng | |
track42singer | - 和音 × おにゅうP feat. Hatsune Miku
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track37singer | - Task × Powapowa-P feat. Hatsune Miku
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track23jap-eng | |
abstract | - One simple example of a sequence in the 23rd century was the use of locking sequences on doors aboard Enterprise NX-01. (ENT: "Observer Effect") The Xindi weapon had numerous sequences as part of its programming including an arming sequence, firing sequence, inversion sequence, and activation sequence. (ENT: "Countdown", "Zero Hour") Similarly, the Son'a collector had an activation sequence. (Star Trek: Insurrection) Iconian technology used color-based key sequences for their control interfaces. On the Iconian homeworld in 2365, Data and Captain Jean-Luc Picard were able surmise the key sequence for launching the Iconian probes was blue-amber-amber-red and for overriding the launch bay doors was blue-blue-blue. (TNG: "Contagion" ) The EMH program could be deactivated through its deactivation sequence. In 2371, Captain Kathryn Janeway gave The Doctor control over his deactivation sequence to help him transition to being a true member of the USS Voyager crew. (VOY: "Eye of the Needle") In 2373, Elim Garak revealed that the encryption transmission code sequence of a Cardassian transmission from the Gamma Quadrant was designed by Enabran Tain and himself. (DS9: "In Purgatory's Shadow") The impulse prestart sequence aboard Defiant-class starships involved heating up the magnetic plasma guides within the plasma conduits which created superheated plasma, as the temporarily small USS Rubicon was about to find out in 2374. (DS9: "One Little Ship") Bio-neural gel packs were grouped in sequences. Sequence six-theta-nine was the location of a number of gelpacks that malfunctioned while Voyager was traveling through a Mutara class nebula later in the same year. (VOY: "One") Other objects and activities that involved sequences included:
* Re-formulating magnetic constrictor for a resonance burst. (VOY: "Persistence of Vision")
* Borg autonomous regeneration sequencers and nanoprobes. (VOY: "The Gift", "One")
* Decompression of a cargo bay. (VOY: "The Omega Directive")
* The detonation of a Series 5 long-range tactical armor unit. (VOY: "Warhead")
* The ascending portion of a planetary landing. (VOY: "Dragon's Teeth")
* Igniting the ion drive of the Ares IV. (VOY: "One Small Step")
* Properly shutting down a holoprogram. (VOY: "Fair Haven") In an alternate timeline, a future Harry Kim was able to collapse a slipstream with a drive shutdown sequence. (VOY: "Timeless")
- 順序:じゅんじょ: the sequence of steps in a proceedure.- the order of books arranged by a certain system, (i.e. Dewey Decimal). 順番 : じゅんばん:order of people in a line (take a number!) - order of bands on a live show.
- This section lists the actual phases of the turn.
- Sequence is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. In Van Buren and J.E. Sawyer's Fallout RPG it was renamed to Combat Sequence. After the surprise turn, characters with higher sequence act earlier than those with lower sequence, though everyone has a turn before anyone goes again. Because everyone must have a turn before a character can have another, the main benefits to having a high sequence are:
* If the player started combat (the surprise turn), a sufficiently high sequence will allow the player to have two turns in a row (by being first to go during the first normal turn).
* Otherwise, the player will be able to influence combat much earlier. A player with very low sequence might never get a turn before dying. Conversely, a player with very high sequence (and a good weapon) might be able to swing the tide of battle before the enemies have much of a chance to do anything. In either case, after the first turn, the direct advantages of having a high sequence (or direct disadvantages of a low sequence) disappear, since actions will be done round-robin. Though, if a player had a particularly good (or bad) first turn, those indirect effects will continue to be felt.
* The Kamikaze trait increases sequence by 5.
* The Earlier Sequence perk increases sequence by 2 per rank.
- A sequence is an ordered set of objects. A sequence that goes on forever is called an infinite sequence, whereas one that does not is called a finite sequence. The sum of a sequence is called a series. Sequences are usually denoted as with being the term number and being the bounds of the series. An example would be Sequences described with the previous terms are called recursive sequences. For instance, the Fibonacci numbers can be described as Two common types are arithmetic and geometric sequences. Arithmetic sequences have a given difference between each term. For example, Geometric sequences take the form Where is a common ratio.
- Unintentionally, the effect will also remove the halved shield penalty in ice hazard mission types, causing players to regain full shields after it procs.
- Sequence is a Quantonian from Quanton. The Quantonians are a very powerful alien race. They are tall, with white bodies, black hands, yellow eyes. Quantonians have two personalities: themselves and their conscience. Quantonians' abilities include:
* acquiring information about an object by touching it
* travelling back in time to a specific event by touching an object involved with the event
* super-strength
* super-speed
* the ability to read minds
* can see a little into the future
* can cause unlikely things to happen (probability manipulation) In the Upsilonitrix, Sequence has three personalities: Dinmnohk, his conscience, and the Upsilonitrix. The Upsilonitrix is a boy, with infinite knowledge of the universe; and Dinmnohk's conscience is a man, he is quiet and timid, but can be loud when he needs to be.
- Sequence is the bit of code that determines how an Actor reacts to a Trigger. No other point to hook this in, so i made this article, because it seemed like it was becoming more and more necessary... This corresponds to the Action called for by skills, states, etc, in RPG Maker VX Tankentai SBS. Example: Self-healing Kneel
- Sequence is a compilation album featuring collaboration works between producers and illustrators and was first released at THE VOC@LOiD M@STER 16. It contains 42 tracks, featuring vocaloids and UTAU's.. The album is split into three discs: DISC 1 過去-past-, DISC 2 現在-present- and DISC 3 未来-future-. The album website can be accessed here. The illustrator is first, then the composer/lyricist, followed by the Vocaloid. A crossfade of the album can be heard on Nico Nico Douga: Disc Past, Disc Present and Disc Future. The album is purchasable on Amazon.
* Disc 1: #1 - 14
* Disc 2: #15 - 28
* Disc 3: #29 - 42
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