PropertyValue
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  • Intelligence
  • Intelligence
  • Intelligence
  • Intelligence
  • Intelligence
  • Intelligence
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  • Intelligence is The International Association of Law Enforcement Intelligence Analysts (IALEIA) states that intelligence is an analytic process: Intelligence is information collected by the U.S. Intelligence Community and includes a wide variety of human and technical means. Intelligence has also been defined as "knowledge, organization, and activity." As defined in Executive Order 12333, as amended, the term includes foreign intelligence and counterintelligence.
  • Intelligence, often abbreviated as INT, is one of the four stats. It is used primarily by Magicians, Elementors, and Psykeepers; although several Ranger, Assist, Billposter, and Ringmaster skills are enhanced with increased intelligence. Intelligence also increases a character's magic defence and maximum MP, as well as the rate at which MP recovers.
  • Intelligence (aka Int) is on of the Stats each character has. * Increases Attack Power (Staff only) * Increases Magic Defense (1,5 MDef for 1 int) and Magic Points (Mana) * Increases Magic effects
  • Intelligence represents both your memory and your ability to learn and think. It is the facility for understanding and the capacity for reasoning and evaluation, understanding patterns and making sense out of complex data. Intelligence caters to carefully thought-out judgments and problem solving. Snap decisions, on the other hand, are the realm of Wits.
  • The Intelligence tab allows you to manipulate spies.
  • Affects the power of intelligence-based skills used in battle.
  • Intelligence is someone's level of intellectual functioning and ability to reason. Alternate names: Reason (Marvel Super Heroes, Smarts (Toon), I.Q. (Palladium Role-Playing Game)
  • Intelligence (Int) determines a character's ability to think and understand. It may be thought of as a sort of intelligence quotient (IQ), if you like. It is expressed as a percentage of 01-100%. For tests, Int is a direct measure of a character's reasoning capacity and should be used in all circumstances that require judgment, common sense, and clear thinking.
  • There are thirty different levels of Intelligence in Exodus3000 and each level is represented by a number of scouts. Intelligence is used to evaluate a homestead or settlement's defense level.
  • Intelligence checks occur more often in dungeons and swamps. For classes that wear light armor (Ranger, Rogue, Swordmage, Warlock, Wizard), the higher of your Dexterity modifier or your Intelligence modifier is added to your Armor Class. For Wizards and Swordmages, your Intelligence modifier also contributes to your Attack Bonus.
  • Intelligence is one of your character's two personality stats. The following skills are governed by this stat: * Physician * Ritual * Survival * Foraging The table below shows the likelihood of rolling a specific Intelligence score according to chosen culture:
  • Intelligence, abbreviated as INT is a stat in the Disgaea series which determines the power of spells. INT is associated with staff weapons which almost always increase INT, although attacks with the staff itself will use the ATK stat.
  • The Intelligence class (also known as Language class) can be played in the Kinzville Academy. It was introduced November 2007. To select this class, choose Intelligence under Basic Courses.
  • Intelligence is most widely studied in humans, but has also been observed in animals and in plants. Artificial intelligence is the simulation of intelligence in machines. Within the discipline of psychology, various approaches to human intelligence have been adopted. The psychometric approach is especially familiar to the general public, as well as being the most researched and by far the most widely used in practical settings.
  • Intelligence er en Primær statistikk i SPECIAL systemet. Det representerer kunnskap, visdom og evnen til å tenke raskt. En høy Intelligence spiller en viktig rolle for alle slags karakterer.
  • This player attribute governs:
  • Modifies: Le nombre de points d'expérience gagnés par niveau, certaines options de dialogues, et autres capacités.
  • Intelligence is used to determine the damage from spell attacks
  • One's Intelligence stat improves the effectiveness of the spells one casts. The higher one's Intelligence, the greater the magnitude of their spells. Clerics, Druids, and Wizards all have the highest amount of Intelligence. Rogues have the next highest, followed by Rangers, and Fighters have the least amount of Intelligence. The Elevate Mind Potion and the Elevate Mind spell temporarily increase one's Intelligence.
  • May refer to: * Intelligence (1) - a thinking entity * Intelligence (2) - (cognitive)
  • Augmente les dégâts des sorts, Réduit les chances que vos attaques soient interrompues.
  • Intelligence increases your Fire damage and Fire resistance by 0.5% per point.
  • Intelligence ('Intelligencia') az egyike az Elsődleges Statisztikáknak a SPECIAL karakter-rendszerben. Meghatározza a tudást, a bölcsességet és a gyors gondolkodást. A magas Intelligencia fontos szerepet játszik bármely típusú karakternél.
  • There are twenty different levels of security in Exodus3000. Each level is represented by a single weapon name, although other security items of similar power level may be substituted in reference.
  • Describes the capacity for creative and logic-based thinking and reasoning. This attribute helps in scientific pursuits and other activities that require good deductive skills.
  • Also known as INT, Intelligence is one of the main stats in the Shadow Hearts series. Intelligence affects the amount of Special attack power a character can deal. Various abilities and equipment can alter the Intelligence stat. Intelligence can be increased between 1-5 points by using the Seal of Intelligence item, though the bonus added varies between games.
  • Intelligence is one of seven primary statistics in the SPECIAL character system.
  • Intelligence (IQ): How well a character thinks and solves problems. This is probably the most important attribute because it determines which and how many skills a character may master. Certain can only be mastered by characters with an IQ of a certain level or above. Characters start with skill points equal to their IQ. During the course of the game, you'll definitely want to raise your IQ. Source: Wasteland manual
  • Intelligence is one of 10 main stats in Princess Maker 2. It shows Olive's smartness and knowledge.
  • Intelligence directly increases the MAtk, or Magic Attack, of a character. The higher your Intelligence, the more damage your magic spells do. Every job class has this, but it is really only useful for the Mage job class. X Intelligence = Y MAtk
  • This is perhaps, the only reason people obcessively avoid walking on graves. The last time two bold yet foolish people stood on one, the intelligent diseased occupant of the grave blew up. Throwing the unsuspecting grave walkers thirty feet in the air before coming back down to earth and impaling them on a well-placed pointy old person. The most noteable head explosion is Pope John Paul II who exploded during his morning blessing.
  • Intelligence, also known as I.Q. and Wisdom is a Stat in the Breath of Fire series. It affects the damage dealt by magical attacks to targets, and if the character's Intelligence is high enough, also reduces the magical damage you receive.
  • Intelligence is a natural ability mostly found in children, and is probably the single most important threat to Civilization.
  • Ένα από τα 8 στατιστικά του χαρακτήρα (σημαίνει δύναμη). Αυξάνει την ζημιά που προκαλείτε και την πιθανότητα να επιτύχετε κρίσιμο χτύπημα με μαγικές επιθέσεις. Μειώνει την πιθανότητα οι μαγικές αυτές επιθέσεις να αναχαιτιστούν από τον εχθρό.
  • Intelligence is one of three stats for trolls. For everyone point of intelligence, you gain 8 to your max Energy.
  • Intelligence (Int) is one of the five rolled Stats. Intelligence is a measure of the reasoning ability of a player character or mob. Intelligence plays an important role for Channelers, and generally a minor role for all other classes. Intelligence is known to affect the following attributes: * Channeler Skill practices * Hunter skill practices (with Str, Wil, Dex) * Rogue skill practices (with Dex) * Myrddraal skill practices
  • Intelligence is an attribute that Tropican citizens have. It determines how quickly a particular citizen learns skills and whether or not they're capable of getting an education. Children who attend Grade Schools - especially ones that run Spelling Bee Contests - will receive a boost to their intelligence when they become adults.
  • Intelligence, abbreviated as Int, is a character attribute in Planescape: Torment.
  • Increases the power of spells, and greatly affects maximum Mana. Improves resistance against mental attacks.
  • Intelligence is a secondary skill in Heroes of Might and Magic III and Heroes of Might and Magic V.
  • Intelligence is one of the four attributes of your character. For every point of intelligence you have, character classes with intelligence as their primary attribute will have their damage increased by 0.2, and their Mana increased by 5.
  • Intelligence is an adventuring attribute and of prime importance to damage dealing spellcasters, while remaining moderately useful to all other classes. Your intelligence score determines: * the amount of damage your spells cause to enemies; * the bonus chance you have to identify spells and recognize tactics; * the bonus chance you have to detect opponents and perceive what they are doing in combat; * the bonus chance you have to successfully counter opponents' spells; and * the bonus chance you have to prevent opponents from countering your spells.
  • Intelligence is hard to define exactly: it can be interpreted as a mental feature, or a set of features, that involve reasoning, planning, goal-oriented behaviour, learning from experience, abstract thought and projection, problem-solving and intentional self-adaptation to the circumstances. A great number of speculative-biology projects, especially those about , try to include high, human-like intelligence for at least one species, for it's necessary to derive from biological interactions the extremely complex structures and behaviours that form a civilization such as ours.
  • "Intelligence" is the villain song of Joe, sung in the Danish animated film Help! I'm a Fish.
  • Intelligence is one of the three stats in the game. It is raised by the drinking of milk and eating of fish. Intelligence is used to calculate how many moves you receive while in the orchard, the forest or while fishing. It also determines how well you will perform a field job such as milking a cow or sowing a wheat field.
  • Higher Intelligence allows the player to earn more XP from doing tasks, which means that they will level up more quickly. It also increases the player's mana point (MP) cap and rate of MP regeneration. A player of any class can increase their own Intelligence by allocating stat points to it (also adds 1 MP per point allocated to INT) or by equipping armor and weapons that provide a bonus to the INT stat. Mages and Healers gain an additional class bonus for wearing the INT-providing weapons and armor that are specifically intended for their class.
  • Intelligence is a Character Attribute that appears in Diablo III. Dubbed as Willpower in early development, it replaces the Energy attribute from Diablo II. It is the primary stat for the Necromancer, Wizard and Witch Doctor classes. Every point in intelligence increase all of their damage by 1% for them. In addition, for all classes, every 10 points in Intelligence increase all resistances by 1 point. There are no Intelligence requirements for items in Diablo III. Intelligence is also a primary attribute for The Enchantress.
  • Intelligence is one of the four main attributes available in the Geneforge Series that can be increased. Intelligence affects the amount of Essence and Spell Energy the PC has. In Geneforge 1 it cost 5 Skill Points to increase, while subsequent Geneforge versions had requirements increasing for every level advanced.
  • Intelligence is by far the most valuable for the Magic User above all other classes. Since its effects are both magic related, only Heroes with skill in Magic gain any benefit from it. Intelligence is factored into Mana Points, the formula being one-third of Intelligence plus two-thirds of Magic. Remember that if the Hero has no skill in Magic, then his Mana Points will be zero no matter how high his Intelligence.
  • Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills. You apply your character’s Intelligence modifier to: -The number of languages your character knows at the start of the game. -The number of skill points gained each level. (But your character always gets at least 1 skill point per level.)
  • Intelligence is one of the five base attributes of characters in the game. For all classes, intelligence is the sole attribute that governs the total amount of mana the character will have. See the mana article for how this is calculated. It is also the primary attribute for mages, meaning it is the attribute that increases attack damage for them. Therefore mages will have many more intelligence points than archers and warriors. Being the mage's primary attribute, it also increases hit chance for them by a small amount.
  • being the measure of a Character's Cerebral power, Intelligence has an impact on several Skills, as well as being the limiting factor in the learning of Spells and Technological Disciplines, and for maintaining Spells. Also, a Character's verbal acuity is based primarily on his or her Intelligence. A person of low Intelligence has distinctly limited choices in dialog. The abbreviation for Intelligence is given as "IN". Derived Statistics:
  • To quote Wikipedia: "Intelligence has been defined in many different ways such as in terms of one's capacity for logic, abstract thought, understanding, self-awareness, communication, learning, emotional knowledge, memory, planning, creativity and problem solving. It can also be more generally described as the ability to perceive information and retain it as knowledge for applying to itself or other instances of knowledge or information, thereby creating referable understanding models of any size, density, or complexity, due to any conscious or subconscious imposed will or instruction to do so."
  • A Canadian crime drama, running from 2006 to 2007, which blended elements of Police Procedural, Crime-Time TV, and Spy Fiction. Written and produced by Chris Haddock, the creator of the acclaimed Da Vincis Inquest, it might best be described as Xanatos: The Series. And that's just the first season.
  • Intelligence is one of the six ability scores, a minimum natural score of 15 or 17 is required for mage dual-class combinations. It's of prime importance to mages, specialist mages, wild mages and bards, as it sets how many different spells of one spell level they may learn, as well as the chance a spell can be written down in the spellbook from scribing a wizard scroll, in Enhanced Editions it also determines up to which levels of spells the character can learn, counting in both natural scores and item altering. For every class, a minimum score of 9 is needed to use wands and scrolls.
  • Intelligence, shortened INT, is a major stat in Random Kingdom, one of the basic mental stats. Many magic-related stats are derived from the INT score of a spellcaster and it is an important determinant for the behaviour of units that are not currently micro-managed by the player, as well as for the rate of EXP gain in battle. However, EXP gain rate is independently influenced by other factors and can also be directly modulated on a unit, so differences in INT have a secondary role in determining EXP gain.
  • Abbreviation: INT * A stat that helps determine the effectiveness of spells, Black Magic spells, Black Magic spells, and some Blue Magic magical spells. * See Calculating Magic Damage for the precise calculations. * INT reduces the base damage taken from Black Magic spells and Ninjutsu. * Intelligence also determines the additional effect from Bloody Bolts, Earth Arrows, Water Arrows, and Wind Arrows. * It is speculated that intelligence is a factor in the success of a Thief's lockpicking ability, reducing the chance of spawning a Mimic or the chance of failure.
  • Les philosophes et psychologues se posent la question de l'intelligence depuis pas moins de 2 millions d'années. On retrouva en effet un hiéroglyphe préhistorique, gravé dans la pierre, qui contenait une large réflexion sur la nature de l'intelligence. L'intelligence est le fait d'être intelligent. A ne pas confondre avec un intellectuel, que l'on définit habituellement comme un individu qui semble intelligent, mais qui aime surtout s'entendre parler, et pratique quotidiennement un auto-érotisme outrancier sur le son de sa voix.
  • |- ! width="50%" align=center style="background:#999; color:#000;"|Intelligence ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier |- ! width="50%" align=center|1 ! width="50%" align=center|-5 |- ! width="50%" align=center|2-3 ! width="50%" align=center| -4 |- ! width="50%" align=center|4-5 ! width="50%" align=center|-3 |- ! width="50%" align=center|6-7 ! width="50%" align=center|-2 |- ! width="50%" align=center|8-9 ! width="50%" align=center| -1 |- ! width="50%" align=center|10 ! width="50%" align=center| 0 |- ! width="50%" align=center|11-12 ! width="50%" align=center|+1 |- ! width="50%" align=center|13-14 ! width="50%" align=center|+2 |- ! width="50%" align=center|15-16 ! width="50%" align=center|+3 |- ! width="50%" align=center|17-18 ! width="50%" align=ce
  • Intelligence determines how well a character learns and reasons. Intelligence is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It is also important for any character who wants to have a strong assortment of skills; however increasing intelligence will not grant bonus skill points retroactively. Skills: The skills to which the intelligence modifier is added are appraise, craft armor, craft trap, craft weapon, disable trap, lore, search, and spellcraft.
  • Intelligence is a measure of a character's capacity to acquire and apply knowledge. A character's Intelligence stat relays their power of comprehension, faculty of thought, and reasoning. The Intelligence stat is used by the Crackshot ability, in which one character aims for another character in a team-up attack. The damage boost granted to a character or ally by using the Scout ability is also determined by the Scouter's Intelligence stat.
  • Intelligence is a property of mind that encompasses many related abilities, such as the capacities to reason, to plan, to solve problems, to think abstractly, to comprehend ideas, to use language, and to learn. There are several ways to define intelligence. In some cases, intelligence may include traits such as: creativity, personality, character, knowledge, or wisdom. However, some psychologists prefer not to include these traits in the definition of intelligence. “ Intelligence is what you use when you don't know what to do. ” —Jean Piaget
  • Intelligence is a characteristic defined by several characteristics in humans, including the ability to think abstractly, the ability to understand the function and operation of the world, being aware of one's own self (including one's mortality), the ability to make rational connections, the ability to learn new facts and skills, the ability to retain information, the ability to make plans and the ability to solve problems. Although many animals, including many mammals and most apes, show some innate intelligence, humans are generally believed to be the species that has the most highly developed intelligence as well as the greatest dependence on this characteristic in order to survive.
  • Intelligence determines how well a character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills. Intelligence modifiers are applied to: A wizard gains bonus spells based on her Intelligence score (see ability modifier). The minimum Intelligence score needed to cast a wizard spell is 10 + the spell's level.
  • Intelligence (Int) describes how well a character learns and reasons. Intelligence is the key ability for Arcana, History, and Religion skill checks. In addition, a character's Intelligence modifier or Dexterity modifier, whichever is higher, will contribute to Reflex defense. If a character wears light armor, his or her Intelligence modifier or Dexterity modifier, whichever is higher, also contributes to Armor Class.
  • Intelligence is one of the six character abilities. It is of prime importance to arcane casters as it determines which levels of spells can be cast by mages, bards, and specialist mages, the chance a spell can be written down in the spellbook from reading a scroll and determines how many different spells of one level may be memorised in the personal spellbook. For non-caster classes, intelligence and wisdom only adds a bonus to lore bonus, so it's wiser to spend points on the other character abilities when creating a character. A minimum intelligence of 9 is needed to use wands and scrolls.
owl:sameAs
Summary
  • Pure mental capacity. Ability to draw conclusions.
related perks
related traits
dcterms:subject
store
  • No
low
  • 0
Examine
  • Looted from a gangster whose meeting ended violently.
Tradeable
  • No
modifies
  • Number of new skill points per level, dialogue options, many skills
  • Number of new skill points per level, dialogue options, Medicine, Repair, Science
  • ?
  • Journal entries
  • az új Képességpontok száma szintenként, párbeszéd opciók, sok képesség
  • The number of Experience Points earned
  • Number of new skill points per level, Medicine, Repair, Science
  • az új Képességpontok száma szintenként, Gyógyszer, Javítás, Tudomány
Equipable
  • No
destroy
  • Drop
Quest
  • No
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Footer
  • 100
  • Fallout and Fallout 3 / Fallout: New Vegas version
px
  • 97
Games
  • FNV
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  • VB
  • JES
  • FO1, FO2, FOT
Extra
  • 200
  • "Csak a legokosabbak ismerik fel, hogy mindig van mit tanulni."
Stackable
  • No
Game
  • FO1
  • FO3
  • JES
  • VB
Name
  • Intelligence
Type
  • primary
  • elsődleges
  • primær
Traits
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modifiserer
  • Antallet nye Skill points per level, valg i dialog, et stort antall skills
  • Antallet nye Skill points per level, Medicine, Repair, Science
game1c
  • FOT
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  • FO2
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Members
  • Yes
Weight
  • 0
Alias
  • INT
Update
  • Zeah: Great Kourend
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high
  • 0
Release
  • 2016-01-07
Image desc
  • Fallout 4 stat image
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spill
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abstract
  • Intelligence is by far the most valuable for the Magic User above all other classes. Since its effects are both magic related, only Heroes with skill in Magic gain any benefit from it. Intelligence is factored into Mana Points, the formula being one-third of Intelligence plus two-thirds of Magic. Remember that if the Hero has no skill in Magic, then his Mana Points will be zero no matter how high his Intelligence. Fighters, Paladins, and Thieves gain very little from Intelligence, as there is exactly one check against it throughout the series (cracking the Sheriff's safe in QFG1), and even that requires a very modest intelligence rating. Puzzles do not require Intelligence to solve, so your Hero will never be stymied by being "too stupid". Only the intelligence of the player is important in solving puzzles.
  • Intelligence is The International Association of Law Enforcement Intelligence Analysts (IALEIA) states that intelligence is an analytic process: Intelligence is information collected by the U.S. Intelligence Community and includes a wide variety of human and technical means. Intelligence has also been defined as "knowledge, organization, and activity." As defined in Executive Order 12333, as amended, the term includes foreign intelligence and counterintelligence.
  • Intelligence, often abbreviated as INT, is one of the four stats. It is used primarily by Magicians, Elementors, and Psykeepers; although several Ranger, Assist, Billposter, and Ringmaster skills are enhanced with increased intelligence. Intelligence also increases a character's magic defence and maximum MP, as well as the rate at which MP recovers.
  • Intelligence (aka Int) is on of the Stats each character has. * Increases Attack Power (Staff only) * Increases Magic Defense (1,5 MDef for 1 int) and Magic Points (Mana) * Increases Magic effects
  • Intelligence represents both your memory and your ability to learn and think. It is the facility for understanding and the capacity for reasoning and evaluation, understanding patterns and making sense out of complex data. Intelligence caters to carefully thought-out judgments and problem solving. Snap decisions, on the other hand, are the realm of Wits.
  • The Intelligence tab allows you to manipulate spies.
  • Intelligence is one of the six ability scores, a minimum natural score of 15 or 17 is required for mage dual-class combinations. It's of prime importance to mages, specialist mages, wild mages and bards, as it sets how many different spells of one spell level they may learn, as well as the chance a spell can be written down in the spellbook from scribing a wizard scroll, in Enhanced Editions it also determines up to which levels of spells the character can learn, counting in both natural scores and item altering. For sorcerers, their spell casting capabilities are based solely on their levels, they can naturally cast 9th level spells and do not scribe scrolls, the only benefit they gain from a high intelligence score is a lore bonus. For non-caster classes, intelligence combined with wisdom only adds a bonus to lore bonus. For every class, a minimum score of 9 is needed to use wands and scrolls. Having a high intelligence also helps surviving intelligence drain caused by mind flayers longer. Intelligence also determines how many turns, rounds a character would be trapped by an enemy mage's Maze spell.
  • Affects the power of intelligence-based skills used in battle.
  • Intelligence is someone's level of intellectual functioning and ability to reason. Alternate names: Reason (Marvel Super Heroes, Smarts (Toon), I.Q. (Palladium Role-Playing Game)
  • Intelligence (Int) determines a character's ability to think and understand. It may be thought of as a sort of intelligence quotient (IQ), if you like. It is expressed as a percentage of 01-100%. For tests, Int is a direct measure of a character's reasoning capacity and should be used in all circumstances that require judgment, common sense, and clear thinking.
  • Intelligence determines how well a character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills. Intelligence modifiers are applied to: * Number of skill points gained each level. (But a character always gets at least 1 skill point per level.) * Skill bonuses: Appraise, crafting skills (all 4 types), disable device, lore, search, and spellcraft checks. These are the skills that have Intelligence as their key ability. * Damage rolls with the Combat Insight epic feat * Damage bonus with Insightful Strike * AC bonus with Canny defense and Unfettered Defense class feats * Wizard's spell DC A wizard gains bonus spells based on her Intelligence score (see ability modifier). The minimum Intelligence score needed to cast a wizard spell is 10 + the spell's level. An animal has an Intelligence score of 1 or 2. A creature of human like intelligence has a score of at least 3. Some creatures are unintelligent and have an intelligence score of 0 (and are thusly unaffected by some spells).
  • There are thirty different levels of Intelligence in Exodus3000 and each level is represented by a number of scouts. Intelligence is used to evaluate a homestead or settlement's defense level.
  • Intelligence checks occur more often in dungeons and swamps. For classes that wear light armor (Ranger, Rogue, Swordmage, Warlock, Wizard), the higher of your Dexterity modifier or your Intelligence modifier is added to your Armor Class. For Wizards and Swordmages, your Intelligence modifier also contributes to your Attack Bonus.
  • Higher Intelligence allows the player to earn more XP from doing tasks, which means that they will level up more quickly. It also increases the player's mana point (MP) cap and rate of MP regeneration. Once the player's maximum MP is over 100 (requiring an Intelligence of 35 points or greater, as Maximum MP can be determined by the following formula: ), their maximum daily mana regeneration rate becomes 10% of their maximum MP, instead of a base 10 MP every Cron. Their mana gained from positive Habits becomes 0.25% of their maximum MP, instead of a base 0.25 MP, and mana gained per Daily, To-Do or To-Do checklist item becomes 1% of their maximum MP, instead of a base 1 MP. A player of any class can increase their own Intelligence by allocating stat points to it (also adds 1 MP per point allocated to INT) or by equipping armor and weapons that provide a bonus to the INT stat. Mages and Healers gain an additional class bonus for wearing the INT-providing weapons and armor that are specifically intended for their class. Mages can use the skill Earthquake to buff their own and their party mates' Intelligence by an amount determined by their own unbuffed Intelligence.
  • Intelligence is one of your character's two personality stats. The following skills are governed by this stat: * Physician * Ritual * Survival * Foraging The table below shows the likelihood of rolling a specific Intelligence score according to chosen culture:
  • Intelligence, abbreviated as INT is a stat in the Disgaea series which determines the power of spells. INT is associated with staff weapons which almost always increase INT, although attacks with the staff itself will use the ATK stat.
  • Intelligence is one of the four main attributes available in the Geneforge Series that can be increased. Intelligence affects the amount of Essence and Spell Energy the PC has. In Geneforge 1 it cost 5 Skill Points to increase, while subsequent Geneforge versions had requirements increasing for every level advanced. In creations, this only affects the amount of energy they have, as essence is not included for them. Intelligence also increases the resistance of mental effects. This can be useful for creations such as the Thahd as they can be charmed or dazed with little effort. The first two points of intelligence allows the user to control the creation; otherwise the AI will be turned on for it.
  • The Intelligence class (also known as Language class) can be played in the Kinzville Academy. It was introduced November 2007. To select this class, choose Intelligence under Basic Courses.
  • Intelligence is most widely studied in humans, but has also been observed in animals and in plants. Artificial intelligence is the simulation of intelligence in machines. Within the discipline of psychology, various approaches to human intelligence have been adopted. The psychometric approach is especially familiar to the general public, as well as being the most researched and by far the most widely used in practical settings.
  • Intelligence er en Primær statistikk i SPECIAL systemet. Det representerer kunnskap, visdom og evnen til å tenke raskt. En høy Intelligence spiller en viktig rolle for alle slags karakterer.
  • A Canadian crime drama, running from 2006 to 2007, which blended elements of Police Procedural, Crime-Time TV, and Spy Fiction. Written and produced by Chris Haddock, the creator of the acclaimed Da Vincis Inquest, it might best be described as Xanatos: The Series. Set in Vancouver, the show follows the escapades of Jimmy Reardon (Ian Tracey), a third-generation crime lord who specializes in smuggling and distributing marijuana throughout Canada and the Northwestern United States, and Mary Spalding (Klea Scott), the ambitious head of the Vancouver Police Department's Organized Crime Unit (OCU), who is eyeing a promotion to director of Asia-Pacific affairs for the Canadian Security Intelligence Service (CSIS), Canada's answer to the CIA. Seeing an opportunity to advance each other's interests, the two form an uneasy truce, with Jimmy serving as Mary's most important new source of gangland intelligence in exchange for protection from criminal prosecution. But all is not well in Vancouver. Mary's Machiavellian deputy, Ted Altman (Matt Frewer), looking to advance his own standing, conspires against her with CSIS director Roger Deakins (Tom McBeath), the man she is aiming to replace, and eventually decides that the easiest way to undermine her will be to have Jimmy busted by his contacts in the American Drug Enforcement Administration (DEA). Jimmy, meanwhile, seems pulled inexorably into open warfare with Dante Ribiso (Fulvio Cecere), the rapacious leader of a local biker gang, just as he has made a risky and expensive investment in a series of ATMs for a money laundering scheme. Other subplots involve the discovery that a Chinese Triad has planted a mole (Rick Tae) in the OCU and the possibility that the CIA has planted another in CSIS, Jimmy's often futile efforts to deal with his vindictive ex-wife Francine (Camille Sullivan) and well-meaning but incompetent brother Michael (Bernie Coulson), a plot by an American agribusiness to steal Canadian trade secrets, and an arms deal between a fugitive cocaine smuggler (Hugo Ateo), a crooked stockbroker (Bill Mondy) looking to diversify, and a DEA agent (Aaron Pearl) who may or may not have gone rogue. And that's just the first season. Despite widespread critical acclaim, culminating in a Gemini Award for Best Dramatic Series in 2007, the series was abruptly cancelled after two seasons, amid rumors that it was killed for political reasons over its negative portrayal of American intelligence agencies, law enforcement, and big business. * Aborted Arc: The storyline involving the DEA's arms deal with the Guatemalans goes down the memory hole after the end of Season 1. * The Alcoholic: Ted. * All Bikers Are Hells Angels: A biker gang called the Disciples is a major antagonist. In a bit of a subversion, however, Dante, their leader, looks nothing like a stereotypical biker. * America Saves the Day: Subverted about as hard as possible. * Amoral Attorney: Jimmy's lawyer actively conspires in both his client's money laundering operations and his flight from justice. * Armoured Closet Gay: Ted is all but stated to be one. * Ate His Gun: Agent Williams. * Bad Guys Play Pool: Dante owns and operates a poolhall. * Bad Cop, Incompetent Cop: Corruption and incompetence are systemic in every single law enforcement agency portrayed, much to Mary's chagrin. The Vancouver Police are riddled with Dirty Cops on the take, CSIS leaks like a sieve, and the DEA are a bunch of criminals with badges. * Bald of Evil: Ted and Dante. * Becoming the Mask: Martin is originally only working for Mary because she dangles a promotion in front of his nose. By Season 2, he has come to respect her so much that he offers to put his career on the line to protect her. * Black and Gray Morality: When the most sympathetic, least ruthless character in the whole show is a gangster who smuggles and distributes drugs, you might say so. * Blond Guys Are Evil: Agent Williams. * Bounty Hunter: A former CIA agent brought in by Mary to consult for her turns out to be one, and is quite miffed when she refuses to let him collect on a particular bounty until she can identify all of the people the target is dealing with. * Butt Monkey: Michael. * Camping a Crapper: The eventual fate of one of the small-time crooks who mugs Michael for the money he is couriering for Jimmy. * The Chessmaster: Several, most especially Mary. * Chronic Backstabbing Disorder: Ted is clearly a long-term sufferer. * CIA Evil, FBI Good: The CIA does come off pretty badly. On the other hand, the kneejerk belief that the CIA is evil causes Mary to miss the otherwise obvious conclusion that Jimmy's people killed Richard Royden to protect him from exposure. * City of Spies: Who knew Vancouver was such a wretched hive of spies and international criminals? * Cleanup Crew: The Triads send one in after killing Detective Lee. * Cliff Hanger: Each season ends on one. Season 1's was resolved. Season 2...not so much. * Clingy Jealous Girl: Francine, when she's with Jimmy. * Crouching Moron, Hidden Badass: When Jimmy is forced to go on the run in the Season 2 premiere, Michael takes point. * Cut Short: Damn you, CBC! * Detective Mole: Detective Lee. * The Don: Jimmy. * The Dragon: Bob, Jimmy's top enforcer, who is ex-Special Forces. * Enemy Mine: When American drug dealers start making incursions into Vancouver, Jimmy and the Vietnamese team up with the Disciples, with whom they were on the brink of war a season earlier. * Even Evil Has Standards: Jimmy has a fairly strict code of conduct he expects his people to live by, while Ted finally draws the line at arranging for Jimmy to be gunned down in cold blood. * Feed the Mole: A favorite OCU tactic. * Front Organisation: The Blackmire Group. * Gambit Pileup: There are gambits within gambits, connected to other gambits, with tenuous links to still more gambits. * Generic Ethnic Crime Gang: One of Jimmy's biggest customers is the head of a gang of Vietnamese emigres. * "Get Out of Jail Free" Card: Jimmy's reason for cooperating with Mary (in addition to occasionally extracting small crumbs of information out of her). * The Handler: Martin handles most of Mary's moles, although she runs a few herself. * Heel Face Mole: Randy Bingham, one of Mary's moles, tries to pull this off, stringing her along and collecting a paycheck while keeping her in the dark about his latest weapons deal. Unfortunately for him, one of the other people she's spying on is his customer. * Heel Face Turn: Roger Deakins, for a given value of "face." * Honey Trap: One of Mary's most useful operatives is an escort service madam who helps her run a lot of these. * I Have Your Wife: In the pilot, someone tries this on Jimmy using this daughter. Except they grab the wrong girl. * Incredibly Obvious Tail: Quite a few of the tails used, a rare lapse in realism for the show. * The Irish Mob: Jimmy and his brother are Irish, although his two top associates have Italian and French surnames. * Jack Bauer Interrogation Technique: Ted uses it on a gunrunner to learn who his most recent customer was in the series finale. * Jurisdiction Friction: An international flavor. One of the series' overarching themes is the proprietary view American agencies like the CIA and the DEA take of Canada, treating it as though it were simply the 51st state. Naturally, their Canadian counterparts are not generally amused by this. * Karma Houdini: A wide variety of characters (it's that sort of show), but special mention has to go to Ted. * Kavorka Man: Martin, Mary's right-hand man, seems to be very smooth with the ladies, despite being a middle-aged, middle-class, bald, and somewhat portly civil servant. * Killer Cop: The DEA agents are mostly portrayed this way. * Legitimate Businessmen's Social Club: Jimmy has a strip club called the Chick-A-Dee, while the Disciples work out of a poolhall. * Loads and Loads of Characters: You may need a scorecard to keep track of them all. * Manipulative Bastard: Again, Mary. * Might as Well Not Be in Prison At All: In the first episode, Michael is in jail after a drug deal he set up without Jimmy's knowledge goes sour. In typical Michael fashion, this doesn't stop him from setting up another one before he's even gotten out. * Mob War: Each season has a major story arc involving Jimmy's attempt to prevent one. In Season 1, the troublemakers are the Disciples. In Season 2, it's a group of American dealers trying to take over. * The Mole: Half the cast is a mole for somebody. Some are double- or even triple-agents. * Mole in Charge: Richard Royden. * Neighbourhood Friendly Gangsters: The Reardons. * Only in It For the Money: Mary's ex-CIA consultant. * The Pirates Who Don't Do Anything: The Disciples are repeatedly described as "bikers," but are never actually shown riding motorcycles. * Playing Both Sides: The basic premise of the series. * Police Brutality: In the Season 2 premiere, the DEA accidentally shoots their informant, an innocent bystander, and one of their own agents while attempting to kill an unarmed Jimmy. Later, Michael is brutally beaten by the RCMP. * Private Detective: Mary hires one to spy on her husband when she suspects he's been cheating on her. * Properly Paranoid: Jimmy, full stop. * Puss in Boots: Agent Williams, who orchestrates a massive sting operation against Jimmy just for Ted's benefit. * Screw The Rules, I Have Connections!: Mary is able to thumb her nose at her superiors with surprising frequency, because it turns out she has a member of the Senate Intelligence Committee in her corner. Until she doesn't anymore. Oops. * Sliding Scale of Idealism Versus Cynicism: One of the most cynical you will ever see. * Spy Speak: Whenever Jimmy and his people do business over the phone, they always speak as though they were making deals for lumber or boats. * The Spymaster: Mary. * Stalker with a Crush: Francine, when she's not with Jimmy. * The Starscream: Might as well be renamed "The Ted Altman." * Suspiciously Idle Officers: Ted seems to have nothing on his plate except plotting Mary's downfall, even though he's the OCU's second-in-command. * The Syndicate: In Season 2, Jimmy tries to form one to control all of the marijuana trade in Vancouver, in order to freeze out the American dealers. * The Triads and the Tongs: A major subplot of Season 1 involves Mary's discovery that a Triad has planted at least one mole in her unit. * Villain with Good Publicity: Richard Royden, big time. * White Collar Crime: In Season 1, a group of American businessmen are conspiring with Chinese diplomats to steal seed patents from a Canadian biotech company. In Season 2, an American conglomerate called the Blackmire Group conspires to illegally rig Canadian parliamentary elections and take over the Canadian water supply (it's kept a little vague). * Who Watches the Watchmen?: As it turns out, no one. * Xanatos Speed Chess: Mary's chief job skill.
  • This player attribute governs:
  • Intelligence, shortened INT, is a major stat in Random Kingdom, one of the basic mental stats. Many magic-related stats are derived from the INT score of a spellcaster and it is an important determinant for the behaviour of units that are not currently micro-managed by the player, as well as for the rate of EXP gain in battle. However, EXP gain rate is independently influenced by other factors and can also be directly modulated on a unit, so differences in INT have a secondary role in determining EXP gain. Intelligence is distinct from Spirit, or Morale, which describes a unit's determination and will for whatever cause it is currently contributing to, and Mind, which describes a unit's sanity or "common sense". It has long been rumor among players that increases in INT at already-high scores have detrimental effects on MND gain, but nothing to this effect has been conclusively shown. Instead, it seems probably that certain INT-based actions of the magic and summoning type have negative impact on MND gain. Intelligence is primarily a stat of mages and commanders, although any unit will benefit from a decent intelligence score. That said, for frontline combat classes, gains in combat power from increases in INT are marginal at higher levels, especially when the player is currently managing the units him- or herself. Therefore, at high INT, it is advised to convert a regular combat class to a commander if commander slots are open.
  • Les philosophes et psychologues se posent la question de l'intelligence depuis pas moins de 2 millions d'années. On retrouva en effet un hiéroglyphe préhistorique, gravé dans la pierre, qui contenait une large réflexion sur la nature de l'intelligence. L'intelligence est le fait d'être intelligent. A ne pas confondre avec un intellectuel, que l'on définit habituellement comme un individu qui semble intelligent, mais qui aime surtout s'entendre parler, et pratique quotidiennement un auto-érotisme outrancier sur le son de sa voix. Être intelligent, c'est ce qui différencie l'homme de l'animal : l'animal n'est pas intelligent, puisqu'il ne sait pas faire ses courses lui-même. Le fait qu'un animal soit incapable d'utiliser un téléphone portable prouve son manque complet d'intelligence. A la place, l'animal détient un instinct immuable. Un test simple suffit à différencier l'intelligence de l'homme et l'instinct de l'animal : on l'appelle le test de Bagrissom, du nom de son inventeur. Le protocole est le suivant : un animal et un être humain sont placés devant un miroir, avec à leur disposition un rouge à lèvres, un pantalon, des lunettes et une canette de soda. Un petit texte est également disponible en 5 langues (français, anglais, norvégien, espéranto et latin) pour leur expliquer quoi faire. Celui qui parvient à remporter l'épreuve prouve ainsi qu'il est intelligent, alors que l'autre n'utilise que son instinct. En outre, aucun animal n'a jusque ici été capable de réussir ce test, n'arrivant même pas à comprendre la consigne. Il a été ainsi prouvé que beaucoup d'êtres humains n'avaient pas d'intelligence, mais un instinct (les anglo-saxons, les français et les norvégiens semblent ainsi être statistiquement les plus intelligents de la planète).
  • Modifies: Le nombre de points d'expérience gagnés par niveau, certaines options de dialogues, et autres capacités.
  • Intelligence is used to determine the damage from spell attacks
  • One's Intelligence stat improves the effectiveness of the spells one casts. The higher one's Intelligence, the greater the magnitude of their spells. Clerics, Druids, and Wizards all have the highest amount of Intelligence. Rogues have the next highest, followed by Rangers, and Fighters have the least amount of Intelligence. The Elevate Mind Potion and the Elevate Mind spell temporarily increase one's Intelligence.
  • May refer to: * Intelligence (1) - a thinking entity * Intelligence (2) - (cognitive)
  • Augmente les dégâts des sorts, Réduit les chances que vos attaques soient interrompues.
  • Intelligence increases your Fire damage and Fire resistance by 0.5% per point.
  • Intelligence ('Intelligencia') az egyike az Elsődleges Statisztikáknak a SPECIAL karakter-rendszerben. Meghatározza a tudást, a bölcsességet és a gyors gondolkodást. A magas Intelligencia fontos szerepet játszik bármely típusú karakternél.
  • There are twenty different levels of security in Exodus3000. Each level is represented by a single weapon name, although other security items of similar power level may be substituted in reference.
  • To quote Wikipedia: "Intelligence has been defined in many different ways such as in terms of one's capacity for logic, abstract thought, understanding, self-awareness, communication, learning, emotional knowledge, memory, planning, creativity and problem solving. It can also be more generally described as the ability to perceive information and retain it as knowledge for applying to itself or other instances of knowledge or information, thereby creating referable understanding models of any size, density, or complexity, due to any conscious or subconscious imposed will or instruction to do so." Regrettably, we did not have a set intelligence scale from the start of this wiki, and largely left it up to individual users to define the statistic on a case-by-case basis, and now it is too late to do a massive revision. However, some suggestions would be: * Non-Sentient * Learning Impaired * Below Average * Average * Above Average: Characters that show greater cognitive ability than the norm, but do not particularly stand out in any intellectual or academic fields. * Gifted: Character that demonstrate high reasoning ability, can master concepts with few repetitions, and display high performance capability in intellectual, creative, or specific academic fields. * Genius: Genius level intelligence in one, or a few, areas of research. * Extraordinary Genius: Far above real world human intelligence in multiple fields of research. Capable of inventing futuristic technology. * Supergenius: Vastly superhuman intelligence in virtually all fields of research. * Nigh-Omniscient * Omniscient There should also preferably be explanations for the ratings within a following parenthesis.
  • Describes the capacity for creative and logic-based thinking and reasoning. This attribute helps in scientific pursuits and other activities that require good deductive skills.
  • Also known as INT, Intelligence is one of the main stats in the Shadow Hearts series. Intelligence affects the amount of Special attack power a character can deal. Various abilities and equipment can alter the Intelligence stat. Intelligence can be increased between 1-5 points by using the Seal of Intelligence item, though the bonus added varies between games.
  • Intelligence is one of seven primary statistics in the SPECIAL character system.
  • being the measure of a Character's Cerebral power, Intelligence has an impact on several Skills, as well as being the limiting factor in the learning of Spells and Technological Disciplines, and for maintaining Spells. Also, a Character's verbal acuity is based primarily on his or her Intelligence. A person of low Intelligence has distinctly limited choices in dialog. The abbreviation for Intelligence is given as "IN". Derived Statistics: Spell maintenance: The intelligent wizard can keep control of several spells at a time; the maximum number of spells one can maintain simultaneously is your IN/4 (not in round numbers either, an 11 IN still means you can only maintain two spells, you need a full 12 if you want to keep track on three). Dialog: A character with an IN below 5 will not be able to speak properly, which can make dialog pretty humorous. Also, an IN of 5 is the minimum if you wish to learn spells.
  • Intelligence (IQ): How well a character thinks and solves problems. This is probably the most important attribute because it determines which and how many skills a character may master. Certain can only be mastered by characters with an IQ of a certain level or above. Characters start with skill points equal to their IQ. During the course of the game, you'll definitely want to raise your IQ. Source: Wasteland manual
  • Intelligence is one of 10 main stats in Princess Maker 2. It shows Olive's smartness and knowledge.
  • Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills. You apply your character’s Intelligence modifier to: -The number of languages your character knows at the start of the game. -The number of skill points gained each level. (But your character always gets at least 1 skill point per level.) -Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft checks. These are the skills that have Intelligence as their key ability. -A Wizard and Wu Jen all gain bonus spells based on her Intelligence score. The minimum Intelligence score needed to cast a wizard or Wu Jen spell is 10 + the spell’s level. An animal has an Intelligence score of 1 or 2. A creature of humanlike intelligence has a score of at least 3. This is a primary stat for Wizard and Wu Jen who should keep this at the highest possible, an 18 is prefered if available. Classes based on doing skills such as the bard, rogue, or factotum all need a high Intelligence score as well, shooting for around a 12 at minimum. Other classes can, but usually should not drop Intelligence. Keep in mind that the minimum Intelligence needed to be a playable character is a 3, meaning if your race gets a huge int penalty, and you roll poorly put your worst roll into intelligence. A character always gains 1 skill point per level, and has a minimum of 3 Intelligence. This means if you get a racial -4 to Intelligence, and roll a 6, for it. You will have an Int score of 3, which mechanically isn't any worse than an Intelligence score of 9. For more uses of Intelligence see the X Stat to Y Bonus
  • Intelligence directly increases the MAtk, or Magic Attack, of a character. The higher your Intelligence, the more damage your magic spells do. Every job class has this, but it is really only useful for the Mage job class. X Intelligence = Y MAtk
  • Intelligence is a property of mind that encompasses many related abilities, such as the capacities to reason, to plan, to solve problems, to think abstractly, to comprehend ideas, to use language, and to learn. There are several ways to define intelligence. In some cases, intelligence may include traits such as: creativity, personality, character, knowledge, or wisdom. However, some psychologists prefer not to include these traits in the definition of intelligence. “ Intelligence is what you use when you don't know what to do. ” —Jean Piaget Definitions The definition of intelligence has long been a matter of controversy. Intelligence comes from the latin verb "intellegere", which means "to understand". By this rationale, intelligence (as understanding) is arguably different from being "smart" (able to adapt to one's environment), or being "clever" (able to creatively adapt). By the Latin definition, intelligence arguably has to do with a deeper understanding of the relationships of all things around us; and with a capability for metaphysical manipulation of such objects once such understanding is mastered. At least two major "consensus" definitions of intelligence have been proposed. First, from Intelligence: Knowns and Unknowns, a report of a task force convened by the American Psychological Association in 1995: Individuals differ from one another in their ability to understand complex ideas, to adapt effectively to the environment, to learn from experience, to engage in various forms of reasoning, to overcome obstacles by taking thought. Although these individual differences can be substantial, they are never entirely consistent: a given person’s intellectual performance will vary on different occasions, in different domains, as judged by different criteria. Concepts of "intelligence" are attempts to clarify and organize this complex set of phenomena. Although considerable clarity has been achieved in some areas, no such conceptualization has yet answered all the important questions and none commands universal assent. Indeed, when two dozen prominent theorists were recently asked to define intelligence, they gave two dozen somewhat different definitions. A second definition of intelligence comes from "Mainstream Science on Intelligence", which was signed by 52 intelligence researchers in 1994: a very general mental capability that, among other things, involves the ability to reason, plan, solve problems, think abstractly, comprehend complex ideas, learn quickly and learn from experience. It is not merely book learning, a narrow academic skill, or test-taking smarts. Rather, it reflects a broader and deeper capability for comprehending our surroundings—"catching on", "making sense" of things, or "figuring out" what to do.
  • This is perhaps, the only reason people obcessively avoid walking on graves. The last time two bold yet foolish people stood on one, the intelligent diseased occupant of the grave blew up. Throwing the unsuspecting grave walkers thirty feet in the air before coming back down to earth and impaling them on a well-placed pointy old person. The most noteable head explosion is Pope John Paul II who exploded during his morning blessing.
  • Intelligence, also known as I.Q. and Wisdom is a Stat in the Breath of Fire series. It affects the damage dealt by magical attacks to targets, and if the character's Intelligence is high enough, also reduces the magical damage you receive.
  • Intelligence is a natural ability mostly found in children, and is probably the single most important threat to Civilization.
  • Intelligence is a characteristic defined by several characteristics in humans, including the ability to think abstractly, the ability to understand the function and operation of the world, being aware of one's own self (including one's mortality), the ability to make rational connections, the ability to learn new facts and skills, the ability to retain information, the ability to make plans and the ability to solve problems. Although many animals, including many mammals and most apes, show some innate intelligence, humans are generally believed to be the species that has the most highly developed intelligence as well as the greatest dependence on this characteristic in order to survive. The root and nature of intelligence has come under much scrutiny, but it has been known since ancient times that the characteristic resides entirely within the brain. Current theories also believe that most of an individuals is due to genetics rather than environmental factors during childhood. Although the nature of intelligence develops through childhood and adolescence, changes after a human reaches adulthood are usually more subtle. However, age alone usually does not affect intelligence, although certain skills like the ability to learn and the ability to immediately recall facts wane with age. A gradual or sudden change in intelligence is usually a sign of an underlying disease. Dementia is always the sign of a serious underlying illness, and often an untreatable one. However, several treatable illnesses, such as pellagra and Korsakoff's syndrome, present as if the person were of limited intelligence. In addition, many dehabilitating diseases appear as if they have an effect on intelligence, where in fact the person's intelligence may remain completely normal (or in the case of ALS sufferer Stephen Hawking, well above average) but problem with speech or hearing may in fact masquerade as intelligence deficiencies. Many congenital conditions adversely affect intelligence, most notably Trisomy-21 (Down's Syndrome).
  • Ένα από τα 8 στατιστικά του χαρακτήρα (σημαίνει δύναμη). Αυξάνει την ζημιά που προκαλείτε και την πιθανότητα να επιτύχετε κρίσιμο χτύπημα με μαγικές επιθέσεις. Μειώνει την πιθανότητα οι μαγικές αυτές επιθέσεις να αναχαιτιστούν από τον εχθρό.
  • Intelligence is one of three stats for trolls. For everyone point of intelligence, you gain 8 to your max Energy.
  • Intelligence (Int) describes how well a character learns and reasons. Intelligence is the key ability for Arcana, History, and Religion skill checks. In addition, a character's Intelligence modifier or Dexterity modifier, whichever is higher, will contribute to Reflex defense. If a character wears light armor, his or her Intelligence modifier or Dexterity modifier, whichever is higher, also contributes to Armor Class. Intelligence and Dexterity are redundant with each other for the purpose of defense bonuses, but Dexterity has the additional benefit of improving initiative checks. For this reason, Intelligence can be a dump stat for characters who don't depend on Intelligence for attack rolls, class features, or skill checks. Classes with Intelligence as a primary key ability artificer psion swordmage wizard Classes with Intelligence as a secondary key ability avenger (Wis primary, Censure of Retribution or Censure of Unity) bard (Cha primary, Virtue of Cunning) invoker (Wis primary, Covenant of Preservation) shaman (Wis primary, Elemental or Stalker Spirit) warlock (Con and/or Cha primary, original warlock, Star Pact hexblade, or Star Pact binder) warlord (Str primary, Resourceful, Skirmishing, or Tactical Presence) Races with a bonus to Intelligence human genasi (Int/Str) eladrin, elf, gnome, shadar-kai (Int/Dex) genasi, githyanki, hobgoblin, warforged (Int/Con) deva, githzerai, hamadryad, shardmind (Int/Wis) changeling, eladrin, gnome, kalashtar, kenku, pixie, shade, shardmind, tiefling (Int/Cha)
  • Intelligence (Int) is one of the five rolled Stats. Intelligence is a measure of the reasoning ability of a player character or mob. Intelligence plays an important role for Channelers, and generally a minor role for all other classes. Intelligence is known to affect the following attributes: * Channeler Skill practices * Hunter skill practices (with Str, Wil, Dex) * Rogue skill practices (with Dex) * Myrddraal skill practices
  • Intelligence is an attribute that Tropican citizens have. It determines how quickly a particular citizen learns skills and whether or not they're capable of getting an education. Children who attend Grade Schools - especially ones that run Spelling Bee Contests - will receive a boost to their intelligence when they become adults.
  • Intelligence is one of the five base attributes of characters in the game. For all classes, intelligence is the sole attribute that governs the total amount of mana the character will have. See the mana article for how this is calculated. It is also the primary attribute for mages, meaning it is the attribute that increases attack damage for them. Therefore mages will have many more intelligence points than archers and warriors. Being the mage's primary attribute, it also increases hit chance for them by a small amount. It's believed that intelligence also increases spell focus for mages, though this hasn't been confirmed; likewise it's also believed that it increases spell resistance for all classes. Some special items of equipment will give bonuses to intelligence, including the Master Mage Amulet and Elite Mage Ring. Mages can also increase intelligence with the passive power Dragon's Blood, and archers with Wits. Intelligence does not increase mana regeneration, as believed by some, at least not directly. See mana regeneration for more information.
  • Intelligence, abbreviated as Int, is a character attribute in Planescape: Torment.
  • Increases the power of spells, and greatly affects maximum Mana. Improves resistance against mental attacks.
  • Intelligence is a secondary skill in Heroes of Might and Magic III and Heroes of Might and Magic V.
  • Intelligence is one of the four attributes of your character. For every point of intelligence you have, character classes with intelligence as their primary attribute will have their damage increased by 0.2, and their Mana increased by 5.
  • Intelligence is one of the six character abilities. It is of prime importance to arcane casters as it determines which levels of spells can be cast by mages, bards, and specialist mages, the chance a spell can be written down in the spellbook from reading a scroll and determines how many different spells of one level may be memorised in the personal spellbook. For sorcerers, the amount of spell for each level is determined solely by the level of the mage - as they can naturally cast 9th level spells and do not scribe scrolls, the only benefit they gain from a high intelligence score is a lore bonus. For non-caster classes, intelligence and wisdom only adds a bonus to lore bonus, so it's wiser to spend points on the other character abilities when creating a character. A minimum intelligence of 9 is needed to use wands and scrolls.
  • Intelligence is a Character Attribute that appears in Diablo III. Dubbed as Willpower in early development, it replaces the Energy attribute from Diablo II. It is the primary stat for the Necromancer, Wizard and Witch Doctor classes. Every point in intelligence increase all of their damage by 1% for them. In addition, for all classes, every 10 points in Intelligence increase all resistances by 1 point. There are no Intelligence requirements for items in Diablo III. Some active and passive abilities of Witch Doctors can award temporary bonuses to Intelligence. Wizards and Witch Doctors can also gain 5 Intelligence per Core stats points in Paragon, total amount limited only by total number of Paragon levels, and gain 3 Intelligence per level up (other classes gain 1). In addition, one can gain Intelligence from Topaz gems in armor sockets. Intelligence is also a primary attribute for The Enchantress.
  • Intelligence is an adventuring attribute and of prime importance to damage dealing spellcasters, while remaining moderately useful to all other classes. Your intelligence score determines: * the amount of damage your spells cause to enemies; * the bonus chance you have to identify spells and recognize tactics; * the bonus chance you have to detect opponents and perceive what they are doing in combat; * the bonus chance you have to successfully counter opponents' spells; and * the bonus chance you have to prevent opponents from countering your spells.
  • Intelligence is a measure of a character's capacity to acquire and apply knowledge. A character's Intelligence stat relays their power of comprehension, faculty of thought, and reasoning. The Intelligence stat is used by the Crackshot ability, in which one character aims for another character in a team-up attack. The damage boost granted to a character or ally by using the Scout ability is also determined by the Scouter's Intelligence stat. In tandem with the Technical stat, the Intelligence stat is used in determining the effectiveness of the Reinforce and Recalibrate abilities, which patches armor and general stat damage, respectively.
  • Intelligence determines how well a character learns and reasons. Intelligence is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It is also important for any character who wants to have a strong assortment of skills; however increasing intelligence will not grant bonus skill points retroactively. Skills: The skills to which the intelligence modifier is added are appraise, craft armor, craft trap, craft weapon, disable trap, lore, search, and spellcraft. Classes: In addition to wizard, the class with features affected by intelligence is assassin. Specials: The (base) intelligence modifier is added to skill points gained each level, subject to a minimum of 1 skill point per level. (At character level 1, this is done before quadrupling the points.) Boosts: The standard methods for boosting intelligence include fox's cunning and the scarlet and blue ioun stone. Intelligence is a moderately important ability for many players, as a shortage of skill points is often a concern. On the other hand, increasing intelligence at the expense of other abilities is typically not beneficial to anyone but a wizard. Base scores of 10-14 are fairly common, with the higher end often motivated by feat prerequisites. Some players will, though, do without the skill points and "dump" intelligence, intentionally leaving it as low as possible so that more ability points are available for other uses in the point buy system. An intelligence lower than 9 affects conversations in some modules. While not enforced in any way, this is a convention established by BioWare in the official campaigns. The more significant effect is the inaccessibility to low-intelligence characters of many "insight" dialog lines, lines that allow the player character to deduce information from subtle observations of another character or the environment. The more noticeable effect is the inability of low-intelligence player characters to speak properly, but this is restricted to the original campaign and a few user modules, due to the time it takes to implement (essentially, all dialogs must be written twice, once normally and once for the "dumb-speak"). The core scripts (specifically nw_i0_plot) define three ranges for intelligence — "low" (less than 9), "normal" (at least 9), and "high" (15 or more). Whether or not these ranges mean anything depends on the module bing played. (For example, the official campaigns often require "normal", and sometimes "high", intelligence to receive "insight" dialog lines, and the original campaign uses the "low" range for determining if a character is unable to speak properly.) The ready availability of these ranges does make these breakpoints likely, if intelligence ranges are used at all.
  • |- ! width="50%" align=center style="background:#999; color:#000;"|Intelligence ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier |- ! width="50%" align=center|1 ! width="50%" align=center|-5 |- ! width="50%" align=center|2-3 ! width="50%" align=center| -4 |- ! width="50%" align=center|4-5 ! width="50%" align=center|-3 |- ! width="50%" align=center|6-7 ! width="50%" align=center|-2 |- ! width="50%" align=center|8-9 ! width="50%" align=center| -1 |- ! width="50%" align=center|10 ! width="50%" align=center| 0 |- ! width="50%" align=center|11-12 ! width="50%" align=center|+1 |- ! width="50%" align=center|13-14 ! width="50%" align=center|+2 |- ! width="50%" align=center|15-16 ! width="50%" align=center|+3 |- ! width="50%" align=center|17-18 ! width="50%" align=center| +4 |- ! width="50%" align=center|19-20 ! width="50%" align=center| +5 |- ! width="50%" align=center|21-22 ! width="50%" align=center|+6 |- ! width="50%" align=center|23-24 ! width="50%" align=center|+7 |} Intelligence (INT) measures how well a character learns and reasons. Checks against Intelligence may be used situationally in game – say, to see if you succeed identifying something unusual. Intelligence Ability Modifiers (see table) When +ve these are often referred to as a Intelligence Ability Bonus or Intelligence Bonus. When –ve these are often referred to as a Intelligence Ability Penalty or Intelligence Penalty. Spells and items can temporarily alter your Intelligence score and associated bonuses and penalties. Intelligence Ability Modifiers are applied to: Skill Points gained each level Appraise, Dark Arts, Disable Device, Lore, Search and Spellcraft skills Scholar's Spell DC Scholar's gain Bonus Spells
  • Intelligence is hard to define exactly: it can be interpreted as a mental feature, or a set of features, that involve reasoning, planning, goal-oriented behaviour, learning from experience, abstract thought and projection, problem-solving and intentional self-adaptation to the circumstances. A great number of speculative-biology projects, especially those about , try to include high, human-like intelligence for at least one species, for it's necessary to derive from biological interactions the extremely complex structures and behaviours that form a civilization such as ours.
  • "Intelligence" is the villain song of Joe, sung in the Danish animated film Help! I'm a Fish.
  • Intelligence is one of the three stats in the game. It is raised by the drinking of milk and eating of fish. Intelligence is used to calculate how many moves you receive while in the orchard, the forest or while fishing. It also determines how well you will perform a field job such as milking a cow or sowing a wheat field.
  • Abbreviation: INT * A stat that helps determine the effectiveness of spells, Black Magic spells, Black Magic spells, and some Blue Magic magical spells. * See Calculating Magic Damage for the precise calculations. * INT reduces the base damage taken from Black Magic spells and Ninjutsu. * Intelligence also determines the additional effect from Bloody Bolts, Earth Arrows, Water Arrows, and Wind Arrows. * It is speculated that intelligence is a factor in the success of a Thief's lockpicking ability, reducing the chance of spawning a Mimic or the chance of failure. Associated with the element of Ice. Many ice-based items add INT to a character's Stats. Example: Shiva's Claws
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