PropertyValue
rdf:type
rdfs:label
  • Thief
  • Thief
  • Thief
rdfs:comment
  • None
  • (TBA)
  • |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |}
  • The Thief first appeared in Disgaea: Hour of Darkness as a male class. They had horrible Stats, Aptitudes, and Weapon Mastery levels, easily making it the worst class to try and train to keep levels up, as well as learning new skills in order to be able to defend itself. A level 200 Thief is required in order to unlock the Majin class.
  • A thief (or highwayman in the 2014 edition) is a follower who has been placed on a road. When the road is completed or the game ends and the player with most followers on the road gains a point per tile in the road. An Inn on the Lake by a completed road doubles its score, or renders an uncompleted road worthless at the end of the game. Three types of follower may be placed on the road, the Normal Follower or Wagon, which each count as one follower; and the Big Follower who counts as two.
  • The Thief (盗賊 Tōzoku) is recurring combat/utility physical class in the Fire Emblem Series. Wielding Swords or Knives as their weapons of choice, the primary role of Thieves is to Steal and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests.
  • Thieves are special Allied operatives tasked with breaking into enemy refineries and silos to reroute the funds (half of the building's resource pool to be precise). They appear in Red Alert 1.
  • While not as combat oriented as the Claymore, they do fight about the same, evade and strike weak points. They are good against anything slower than they are and quite good at getting what they want from dungeons, shops, and people due to high negotiation, pickpocket, and lock picking skills. They can be incredibly deadly with two small weapons but they do tend to be fragile, so they are not good against anything that can hit them more than half the time. Recommended gods are Lulwy, Ehekatl, or Mani.
  • Thief is a vocation in the Dragon Quest game series. Thieves have high speed and agility but average attack power and defense power. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and chains to attack multiple enemies at once. In the outside world abilities such as Eagle Eye allow the player to locate villages and nearby towns.
  • Thieves are a Star Child class available in Conception 2. They use swords and are very speedy, having two important utility skills; Pickpocket and Lockpick. They are not initially unlocked, but are unlocked very early in the game.
  • The Thief is master of the shadows, and is a perfect choice for players that like to hide in stealth and wait for the perfect opportunity to strike. Thieves lack powerful area of effect abilities, but make up for it with superior single target attacks and more evasion and critical strike than other tier 3 rogue classes. Thieves are also the masters of deception, able to slink into the shadows and disappear at a moment's notice.
  • Thief is a class or occupation for characters in Dragon's Gate. Thieves have the abillity to pick pockets, disguise themselves, backstab and pick locks.
  • A thief is an individual who steals form others. Either through conniving or through secrecy. The Famous Adventurer's Correspondence School is an institution known for training Heroes and adventurers. It is also known to train thieves how to pick locks. Though they are not thieves, Rosella was accused of being a croquette thief, and Valanice was accused of being a moon thief.
  • The primary Thief stats are agility, strength, and ATK.
  • In Chip's Challenge 1, a thief, often referred to as a spy, removes all boots that Chip has when he walks on him, and acts as a wall towards monsters and blocks. In Chip's Challenge 2, the red thief removes all boots that Chip or Melinda have when they walk on him, and the blue thief removes all keys that Chip or Melinda have when they walk on him. Both these thieves halve Chip or Melinda's bonus points upon being stepped on. Their effects can be counteracted with a thief bribe. Sometimes, it can be to Chip's advantage to lose a superfluous boot; see Elementary.
  • Thief is a Fallout 2, Fallout 3, Fallout Tactics, Van Buren and Lionheart perk.
  • Thief has the ability to steal items from other players.
  • The Thief (Japanese とうぞく, touzoku) is one of the character classes available to players in the Wizardry series of games. Thieves are decent combatants almost comparing to the Fighter and other similar classes, but better than the Mage; they are however, required to clear some of the game's hazards, clearing traps and unlocking chests and doors. Wizardry's theive's are analagous to the Rogue, a common fantasy archetype.
  • __NOWYSIWYG__ Thief Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Thief is a Dark-type move introduced in Generation II.
  • An unnamed man, nicknamed Thief by Cisco Ramon (after several failed attempts at a nickname by Barry Allen, including Suspect on a Motorcycle, The Crook and A Five-Finger) is a criminal who had tried to conduct an armed robbery in Central City.
  • Thieves are recurring enemies in the The Legend of Zelda series. They never directly damage Link; rather, they try to run into him and cause him to drop a random selection of expendable items.
  • The Thief Archetype. More coming soon.
  • Thief is a Lepharist Revolutionary in Verteron.
  • Thief is an upcoming action comedy film.
  • This week, Zero Punctuation reviews Thief.
  • To view Thief's skill list, click here.
  • A thief is a pilferer and robber of goods, and sometimes even abilities. Thievery is a profession that can be found to be taken up by many, from humans to ethereals. Thief Catchers are always on the lookout for them.
  • __NOEDITSECTION__ <default>Thief</default> File:Image needed.jpg Stats Type Weight Value Enchantment Displays Museum Deepholme Technical info Origin RefID 000012E3
  • Thieves appear as early as the first game and generally equip knives or daggers, have high speed and agility, and have low strength and defense. Ironically, in the first game, thieves can not actually steal from enemies. They usually appear in green clothes and wear a bandana on their head. Their skills include being able to flee from battle faster, stealing items or gold from enemies in battle, and using an ability called "Mug" that allows them to attack while stealing.
  • Thief is an enemy and also one of the 31 Playable Characters of the game, Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the Thief Sword. Thief's specialties include combo locking and basic juggling.
  • The Thief however found his way to the Temple of Aphrodite. Right when Arthur discovered the Holy Grail, the Thief snatched it from his hands, and once more ran for his exit; but this time the rope broke and fell down, left to Arthur's mercy. Arthur magnanimously just took the Grail and left. But the unthankful Thief tried to stab him in the back, only to be stopped by Arthur's armor. Merlin and Arthur then left the Grail to decide; it applied its doom to him.
  • "They are hired by royalty and engage in dirty jobs. This character is good at sneaky tactics such as surprise attacks, ambushes, and critical attacks after parrying. They have very good luck."
  • The thief's play style revolves around enhancing its capacity to collect search tokens and sneaking around the map. Its starting equipment are the Throwing Knives, the trinket Lucky Charm, and the skill Greedy.
  • The thief is a unique unit available only in Stronghold 2.
  • The Thief (盗賊 Touzoku?) is a recurring job class in the Tales series.
  • This page is specifically for the thief class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Thief (Baldur's Gate).
  • Thief is an enemy in Sinjid Shadow of the Warrior that appears during the Human Gateway.
  • A habilidade mais promeniente de um Thief é a de roubar itens de seus oponentes. Muitas variações dessa habilidade existem. Por exemplo "Mug" (também conhecido como "Capture") permite ao Thief roubar um item enquanto executar um ataque que causará dano. Outra habilidade de um Thief é "Flee", que permite ele escapar da batalha, "Caution" (também conhecida como "Alert"), que previne ataques surpresas. Também conseguem roubar Gil dos seus inimigos assim como itens. Image:V Theives.PNG
  • One of the 3 Job classes available to players when setting up a new game of Dokapon Kingdom. They specialize in speed. The Thief focuses on hitting hard and fast while robbing opponents blind.
  • The Thief is a Hero unit encountered in Dungeon Keeper and Dungeon Keeper 2.
  • Thief eli roni on 15-vuotias NPC joita löytää monesta paikkaa Haukipudasta, jotka voivat olla vaarallisia uusille pelaajille. Ne voivat olla naisia tai miehiä, koska roni ei ole aivan varma sukupuolestaan. Heillä on tyylinä lähteä poispäin taistelusta, jos heillä on vähän hitpointteja jäljellä. Koska Ronit ovat nössöjä eivätkä uskalla taistella urheana kuolemaan saakka.
  • Thieves are quick and clever individuals whose ability to take what's not theirs is a specialty.
  • de:Dieb fr:Voleur es:Ladrón ja:シーフ __NOEDITSECTION__
  • Thieves are common across the planet. More in the steal then stab section the thieves are renowned for his stealthy ways of getting information and a couple coins in the process. You can choose this as your starter class but to get work go to the Thieves Camp's.
  • An Thief is an Humans unit and a level 1 unit. It can be upgraded into ‘’’Rogue’’’.
  • A prefix title awarded to rogues who complete their intelligence AA line.
  • It was released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms on February 25, 2014 in North America, on February 27, 2014 in Australia and February 28, 2014 in Europe.
  • A roleplay guild focused on criminal roleplay. The guildname resembled no In Character meaning, it was merely a tag. The IC name for the organisation was The Old Town Traders
  • "This weapon allows you to discreetly steal your enemy's weapon and use it against him."
  • Thieves dual wield daggers in combat and confound enemies with their incredible speed. They attack with speed, preferring to finish their enemies with one, carefully aimed blow.
  • A Thief is someone that steals your Items, Money, Monsters, Loot Bag, etc. Unfortunatly, thiefing isn't against the rules, so gamemasters and tutors will not be able to do anything about it.
  • A Thief is someone that steals your Items, Money, Monsters, Loot Bag, etc. Unfortunatly, thiefing isn't against the rules, so gamemasters and tutors will not be able to do anything about it.
  • A thief is one who has carried out a theft, an act of stealing property.
  • __NOEDITSECTION__ File:Nav bar left.png Thief File:Nav bar right.png File:Item Card.png Thief File:Thief.jpg File:Item Border Silver.png File:Common Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 0 File:Intrigue Icon 2.png 1 Common File:Sealbar-gold.png File:Seal Lock Icon.png +1% to Steal when attacking or defending Where did my purse go?
  • The Thief discipline is one of the many weapon sets available for custom characters and NPCs in Chronicles of the Sword mode in Soul Calibur III. The Souls of Yun-seong and Tira are available only to Thieves. "Dweller of the night who travels the world in search of treasure. Fearless in the pursuit of a prize, yet ever so cautious. Prefers to take the enemy by surprise."
  • Thieves are considered your average stealing type. They can rob you blind, when you least think about it. They can trick you into thinking that things are okay, until you end up realizing what a fool you are.
  • A thief is a commonly found monster in RuneScape Classic. Though they are rarely trained on, some players kill them for their herb drops. The blanket thieves in the Ardougne sewers are encountered during the Monk's Friend quest.
  • So, you're a thief, huh? That's cool. Just keep your hands where I can see them, okay buddy? Remember, I'm watching you. Often, a thief will use cons, ex-cons, johns, tricks, treats, cloaks, daggers, smokes, mirrors, word of mouth and slight-of-hand to obtain things that don't belong to them. Personally I kinda like my stuff right now, so don't try anything funny... You can always tell who your thief friends are; they are the first ones with new gossip, the first to try any innovation or gadget that hasn't been officially released yet. They 'borrow' your things and 'forget' to give them back to you. They don't know the meaning of the word "no." and asked to borrow your dictionary to look it up but never returned it.
  • right|thumb Thief es una serie de videojuegos de sigilo en el que el jugador toma el papel de Garrett, un ladrón maestro en un mundo de fantasía steampunk que se asemeja a una mezcla entre la Baja Edad Media y la época victoriana, con tecnologías más avanzadas e intercaladas.
  • A thief is criminal found in various places around RuneScape, and can be a challenge for new or low level players. They can be either male or female. One of their characteristics is that they will stop attacking and try to escape when at low health.
  • '"Oohh..shinyy..." Alright, this is the blank page, ready for you to edit for this job. If you need any help, go the Job Template Example page so that you have an idea of what you are going to do.
  • But in a more common sense Thief may also refer to a Bausairin, Looter, Robber, Brigand, Charlatan, Pickpocket, Swindler, Fence, con-man, cardsharper, Catburglar, Smuggler, Pirate, Tomb-Raider etc.
  • Sultan of Stealth, Chief of Chicanery, Potentate of Plunder, the Thief is the master of many skills. From subterfuge to housebreaking, Thieves live by their wits. Since the Thief cannot fight as effectively as the Fighter, or cast spells as the Magic User, he seems to be the weakest of adventurers. However, he is also the most powerful of adventurers, for he can get away with murder.
  • Thieves are one of the more challenging classes in ADOM, particularly in the early game. Their starting equipment, stats, and skills are decidedly mediocre — generally comparable with those of Merchants, for example — with the exception of a rather impressive Heir gift. A thief's skillset is geared heavily toward skullduggery and stealth, featuring the desirable Alertness and Detect Traps, as well as Appraising, Disarm traps, Pick locks, and Pick Pockets. As they advance, thieves become much more competent, gaining a number of handy class powers such as automatic searching, stunning criticals, and an impressive speed boost. Gnomes and Hurthlings are normally recommended for Thieves to better ensure the availability of the Heir gift, but Orcs, Dwarves, Drakelings, Trolls or Ratlings are all
  • Thief "Description: The Thief has devasating quick attacks. Special Skills: Excellent surprise and solo attacks. Play Style: Excels in putting out damage, but weak on defense" (Godsoftime.com) Different types are on the right side of the page. OFFENSIVE ABILITIES: Backstab level 5 Instant cast time 10.0 second cooldown 40 to 50 damage Gouge Level 10 Instant cast time 30.0 second cooldown 70 to 90 damage Dagger Trap Level 12 5.0 second cast time 12.0 second cooldown Tazer Shot Level 14 1.0 second cast time 1.0 second cooldown 10 to 80 damage DEFENSIVE ABILITIES: Quick Footed (Rank1,2,3,4)
  • The Thief is the Item oriented class for using Explosives. Unfortunately too few enemies use Traps for the Resist effect to be useful. How to Obtain: Like most Item related classes this one is very easy to obtain. The only thing to watch out for is to not have Herbs as a significant Item skill as that will lead to Scout before the Rank 5 stat requirements are met. Upgrade Options: PC options The easiest upgrades from this class are the Item-related ones: * Alchemist: highest Item skill is Shards, STR53+ or INT53+ * Assassin: requires One-Handed 15 and Sword 13, STR53+ or INT53+
  • Thieving was a special ability that unique monsters could have in Diablo II prior to the release of Diablo II: Lord of Destruction that allowed them to knock items out of a character's inventory when hitting them with an attack. This could initially be anything, including equipped weapons or armor, which could be especially crippling for physical attackers moreso than mages. This was nerfed to only make players drop Potions out of their Belt. The current version of Diablo II does not have any unique with this ability.
  • The Thief, or Rogue, is a character class, appearing as playable character, enemy type and also buildable infantry. The thief's main trait is its ability to extract items and money from opponents by stealing. Additionally, the thief is something of a damage-dealer, wielding daggers and ranged weaponry with great proficiency. However, in a direct confrontation, the thief is usually outmatched by heavier damage-dealer and tanking classes. The upgrade class of the thief is recurringly the Assassin, which excells in the use of these weapons to deal Critical hits, and evasion for to prevent taking damage, making it more suitable for an engagement. The thief occasionally does excell in the narrow role of being able to take on caster classes, against which more direct assaults often fare poorly.
  • A cunning, racist, cruel, and diabolically skilled pretty-boy thief and lawyer who was formerly known as the Prince of Elf Land, Thief secretly left his kingdom in order to raise money for a cure for his dying father. He secured funds by stealing anything and everything around him that wasn't both nailed down and on fire (and some things that were just nailed down, yet in one comic he said he couldn't steal anything that is nailed or on fire), pawning it all off and sending the money to his "overseas account". He also maneuvered Fighter into signing a binding contract over the then-forming Light Warriors, making Thief the permanent group leader and entitling him to first dibs on everything the group discovered (although Fighter reserves the right to like any swords they come across). He ra
  • Thief eli varas on tavallaan Jousimiehen ja Soturin yhdistelmä. Varkaiden vahinko ei ole läheskään yhtä suuri kuin Sotureiden mutta Varkaat omaavat Luckiin ja Dexterityyn painottuvan pistesijoittelun ansiosta suuren osumatarkkuuden ja väistämiskyvyn kuten jousimiehet. Varkaat käyttävät pääasiallisesti joko puukkoja tai heittotähtiä. Heittotähtiä ei pysty heittämään lähietäisyydeltä eikä varkaalla myöskään ole samankaltaista knockback-ratea kuin Jousimiehellä mikä tekee heittotähtivarkaasta pelin alkupuoliskolla heikohkon hahmoluokan, mutta jos rahaa on kalliimpiinkin heittotähtiin heittotähtivarkaat voivat olla alussa myös vahvimpia.
  • In 2263 of the alternate reality, the leader of the Teenaxi Delegation insisted to Captain James T. Kirk that the Fibonans were "a crowd of untrustworthy thieves" who had stolen a piece of the Abronath before gifting it to the Teenaxi. (Star Trek Beyond) Captain Kirk pickpocketed keys from an Ekosian corporal in 2268. (TOS: "Patterns of Force" ) Em/3/Green was a master thief and a lockpick. (TAS: "The Jihad") Later that year, Odo called the Rakhari Croden a killer and a thief. (DS9: "Vortex") Garak was skilled at pickpocketing. (DS9: "Things Past")
  • Leather Armor, Leather Boots, Leather Cap, Leather Gloves, Leather Pants, Equips Items Equipped: Dagger, Leather Armor, Leather Boots, Leather Cap, Leather Gloves, Leather Pants, ThornUnknown edit Locations Found Locations Found: North West Hills, High Road, High Road: Dense Forest, High Road: Forest, High Road: Forest Lookout, High Road: Lake, High Road: Swampland, High Road: Waterfall, High Road: Waterfall ClearingNorth West Hills, High Road, High Road: Dense Forest, High Road: Forest, High Road: Forest Lookout, High Road: Lake, High Road: Swampland, High Road: Waterfall,
  • Misuzu puts her sushi plate on a outside table to get ready to eat. Just as she gets something to drink, Iken walks to it and looks around to check if no one is there, so he is about to eat it. After that, Misuzu comes back and notices someone ate her sushi food, thinking that her boyfriend Adventurer had ate it. However, he didn't ate her food. Later, Misuzu makes another sushi and puts on the table. However, just as Gabriel starts waving at her, Iken stole it. Misuzu turns around and her food is stolen. She rushes to Koba's lair, thinking that Koba stole it but he did not. When Misuzu went back to MYCUN Village, she saw Iken preparing to eat Misuzu's sushi food. This made Misuzu so mad, and she walks to him, telling him that he should never steal her food. The episode ends with Iken serv
  • The Thief's job is to kill Traders and steal their goods. When they kill a trader, they will need to kill ther transport and then to put the goods on their transport. By selling these in the thief city/camp, a thief can make money. The enemy of the thief is the hunter, because they protect the traders and kill thiefs. It is recommended to become a thief around lv 70+, since almost every hunter is 70+. It is also recommended to work in a group, since a five-star-trade mostly brings a lot of hunters.
  • Many Rogues have no special skills or inclinations, but indulge their larcenous tendencies as the opportunity presents itself. The simplest way to make money in the Old World is to take it from somebody else. Thieves are opportunists, ready to turn their hands to anything - they may even consider legitimate employment from time to time, although many regard employment with distaste. Although nearly every Thief is a jack-of-all-trades, there are those who specialise in certain types of crime. Consult the following table for skills and trappings:
Generation
  • II
appeal
  • 0
  • 1
fifth
  • 51
side
  • DARKSIDE
Level
  • 1
  • 11
  • 12
  • 14
  • 15
  • 17
  • 18
  • 21
  • 30
  • 100
  • 1621
  • Human Gateway Level 4
  • Human Gateway Level 1
Staff
  • 60
Strength
  • 7
  • 150
  • +2
Alignment
  • Town, Mafia, Third-party
Length
  • 330.0
Version
  • Normal
  • Monk's Friend
  • Varrock
Attack
  • 9
  • 10
  • 11
  • 15
  • 72
res fire
  • 0
res magic
  • 0
numberOfAttacks
  • 1
animationEffect
  • 0
attackVoc
  • thief
strikes
  • 1
res physical
  • 0
imageNumber
  • 54
hitChance
  • 20
dmgPerStrike
  • 100
res energy
  • 0
res elec
  • 0
loopAnimation
  • 0
rangeAttack
  • 0
res poison
  • 0
specialAttack
  • 0
idleSound
  • 100
hatesClass
  • 5
res cold
  • 0
Namenotes
  • (m)
dcterms:subject
dbkwik:stronghold/property/wikiPageUsesTemplate
dRange
  • 0
landspeed
  • 4
projectile
  • Dagger Toss
nombre solicitado
  • es.thief
promofrom
  • N/A
dSlash
  • 0
Spells
  • Level 1 - Hand to Hand
  • Level 10 - Rebound
  • Level 4 - Speed
  • Level 7 - Invisibility
  • Level 8 - Invisibility
Battle Start
  • I'll be rewarded right?
aMagic
  • 0
acc magic
  • 0
Loot Tier
  • 5
Agility
  • +10
  • * +1.4 Attack * +1.5 Evasion * +0.2 Magic evasion
aff magic
  • 65
Soldiers
  • 1400
  • 1540
contesttype
  • Tough
Flying
  • 0
bow
  • 80
lifepoints
  • 500
  • 750
  • 850
  • 900
MDF
  • 56
Hitpoints
  • 17
  • See table
dMagic
  • 0
skill lv
  • Take 1 extra turn / 10% chance
  • Take 1 extra turn / 15% chance
dStab
  • 0
Row 1 info
  • Humans
  • Available at start.
promoto
  • Rogue
  • Trickster
  • Assassin
  • Dancer
  • Bow Knight
  • Thief Fighter
RefID
  • 12000
Examine
  • Known for his light-fingered qualities.
  • A dastardly blanket thief
  • A dastardly blanket thief.
  • He'll take anything that isn't nailed down
  • Known for her light-fingered qualities.
techlvl
  • 8
gemw
  • No
  • no
Mana
  • 120
DEX
  • 4
  • +4
max hit
  • 2
Poisonous
  • No
max magic
  • 0
dCrush
  • 0
Durability
  • * +1.0 Defense
Self
  • 120
Luminance
  • 0
attack speed
  • 6
acc melee
  • 191
  • 202
  • 257
aff weakness
  • 90
Jump
  • Dust Jump
monsterType
  • 3
Ally
AttackType
  • 0
req
Agi
  • 4
  • +4
  • ??
Upgrade
  • Acolyte
  • Archery Platforms
  • Pit Fires
aff melee
  • 55
Row 2 info
  • N/A
  • +1 AT, +2 SP, +10 HP
snatch
  • 0
Giftable
  • Giftable
Row 1 title
  • Race
  • Unlocked By:
procs
  • 1
max ranged
  • 0
Stamina
  • 3
  • 260
Intelligence
  • 2
  • +5
Always Drops
usearmor
  • N/A
str
  • 4
  • 13
  • +4
  • ??
LUC
  • 65
Combat
  • 21
Row 2 title
  • Advances from:
  • Stats/Level:
aff ranged
  • 45
Attack style
  • Melee
Affects
  • Selected Target
acc ranged
  • 0
slaylvl
  • No
ATK
  • 40
  • 1800
  • 1980
friendship max
  • The price for stealing my heart is high. Hope you're prepared.
TEC
  • 64
Unlock
  • Beat the Thieves' Arena Solo
Wisdom
  • +2
  • * +1.7 MP * +0.5 Magic attack * +0.3 Magic defense
Quickness
  • 230
Item
  • Coins
  • Bones
  • Copper ore
  • Bronze Arrow
  • Medium Bronze Helmet
how
  • Item > Mystic
  • Significant Item: Explosives
detect
  • 1
spd
  • 15
  • 51
Requires
  • Level 3
  • Level 2
  • Level 2, Agility 4, Perception 4
friendship event
  • If that's the case then I will need your!
  • My young heart
  • Uh-oh Perhaps it's been stolen,
battle end
  • Tsk, I'll retreat for now......
max melee
  • 40
  • 43
  • 60
Wand
  • 50
Row 3 info
aCrush
  • 0
Rarity
  • Common
  • Rare
  • N
  • Uncommon
  • Very Rare
  • Always
  • Very rare
  • common
  • rare
Row 3 title
  • Advances to:
  • Mastery:
saber
  • 70
Resource
  • Wood
  • Cloth
  • Ore
  • Thief
  • Grains
  • Heavy Crossbow
  • Eavesdropper
  • Guard's Uniform
  • Woven Belt
  • Moleskin Gloves
aStab
  • 0
Alterego
  • Thief
Patch Introduced
Aggressive
  • 1
  • 3
  • No
aRange
  • 0
altbackcolor
  • #FCCCCC
Loot
Wis
  • ??
aSlash
  • 0
login
  • Hey, you look well. Hmm, shall we get to work?
alttextcolor
  • black
Aggro
  • 9
immune to poison
  • No
race restriction
  • All races can choose to become this class
able to cast priest spells
  • No
weapon restrictions
  • Only daggers, throwing daggers, short&long swords, short bow, staffs, darts and slings may be used
notable professionals
quick weapon buttons
  • 2
body armor restriction
  • Only leather and studded leather armor
cap proficiency points
  • 1
character abilities
  • Dexterity.
class group
  • Rogue
additional lore points
  • +3 lore points/lvl.
able to cast mage spells
  • No
shield restriction
  • Can only wear bucklers
starting profiency points
  • 2
additional proficiency points
  • 1
headgear restriction
  • Can't wear metal helmets
weapon slots
  • 2
job type
  • 1
job level
  • 50
skillimage
  • Double Attack.png
  • Hiding.png
  • Steal.png
  • Back Slide.png
  • Detoxify.png
  • Envenom.png
  • Find Stone.png
  • Improve Dodge.png
  • Sand Attack.png
  • Stone Fling.png
TotW:RM
  • 165
  • 168
  • 230
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dbkwik:aion/property/wikiPageUsesTemplate
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Number
  • 55
  • 340
Gold
  • 30
  • 50
  • 200
Category
  • Item
  • Physical
Footer
Found
Range
  • 1
  • Physical
Defense
  • 32
Special
  • -
  • +8% to Steal actions
  • +6% to Steal actions
pp
  • 25
Box Title
  • Thief
font-size
  • 100.0
Subtitle
  • Stealing a Classic
Job
WI
  • 0
Element
Field
  • 0
Path
  • Thief Path
Games
  • FO3
  • LH
  • FO2, FOT
Faction
Silver
  • 60
  • 450
Date
  • 2011-07-29
  • 2014-03-12
YouTube
Origin
  • Game
Gems
  • 0
Endurance
  • 160
  • +2
Skills
Power
  • 40
  • * +2.2 Attack
Speed
  • 4
  • 40
  • Fastest
Fighter
Likes
  • Stealing Gold , Exploring , Gambling
fe
  • 0
  • 16
  • 26
  • 30
  • 35
  • 40
  • 50
  • 52
  • 55
  • 60
  • 70
  • 80
  • 100
  • Assassin
  • File:Picklock (FE13).pngLocktouch
  • Learnt at Level 10 and above.
  • Learnt at Level 10.
  • File:FE4 Thief Sprite (M).gifThief*Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.*File:FE4 Thief Fighter Sprite (M).gifThief Fighter
  • File:FE13 Generic Trickster (M) Map Sprite.gifTrickster
  • *30px
  • File:FE14 Generic Outlaw (M) Map Sprite.gifOutlaw*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Outlaw.*File:FE14 Generic Adventurer (M) Map Sprite.gifAdventurer
  • File:Shove.pngShove
  • Thief*Choose to rehire Volke at the end of Chapter 19.*30px
  • File:FE8 Thief Map Sprite.gifThief*Use a File:Fellcontract.gifFell Contract on a Level 10+ Thief.*File:FE8 Assassin Map Sprite.gifAssassin
  • File:FE9 Knife Skill.gifKnife
  • File:FE8 Thief Map Sprite.gifThief*Use an File:Oceanseal.gifOcean Seal or a File:Master seal.gifMaster Seal on a Level 10+ Thief.*File:FE8 Assassin Map Sprite.gifAssassin
  • File:FE13 Generic Thief (M) Map Sprite.gifThief*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Thief.*File:FE13 Assassin.gifAssassin
  • *File:FE5 Thief (F) Sprite.gifThief*In Chapter 12x, have Lara speak to Perne.*File:FE5 dancer.gifDancer
  • File:FE14 Generic Bow Knight Map Sprite.gifBow Knight
  • /%*5%*-*45%*40%*40%*5%*20%*-*-*-*-
  • /%*5%*-*45%*40%*40%*5%*25%*-*-*-*-
  • /*/*-*/*/*0*/*/*6*/*-* E
  • /*/*0*1*/*0*0*-*7*/*-* E
  • *File:FE5 thief.gifThief*Use a File:Knight Proof (FE5).pngKnight Proof on a Level 10+ Thief.*File:FE5 thief fighter.gifThief Fighter
  • Class skill of the Thief and Assassin classes.
  • File:FE8 Rogue Map Sprite.gifRogue
  • File:Movement +1.pngMovement +1*Learnt at Level 1.
  • File:Steal.pngSteal*Base skill of all foot units.
  • File:Movement +1.pngMovement +1*Learnt at Level 1 and above.
  • File:FE9 Steal.gifSteal*Class skill of the Thief and Assassin classes.
  • Class skill of the Thief, Rogue and Whisper classes.
  • File:Steal (SNES).gifSteal*Class skill of the Thief and Thief Fighter classes.
Produced
Armor
Weapon
Status
  • Alive
Tier
  • 3
Affiliation
  • Lephar
Logo
Dexterity
  • 6
  • * +1.0 Attack * +1.6 Accuracy * +0.2 Magic attack * +0.3 Magic accuracy * +0.2 Critical attack
Role
  • Support infantry
Game
Defence
  • 8
  • 9
  • 10
  • 11
  • 15
MAT
  • 49
Magic
  • 0
  • 1
LE
  • 0
Counterpart
Actor
  • Unknown
Name
  • Coins
  • Bones
  • Attack
  • Assassin
  • Thief
  • Spice
  • Earth rune
  • Grimy avantoe
  • Grimy dwarf weed
  • Grimy guam
  • Grimy harralander
  • Grimy irit
  • Grimy kwuarm
  • Grimy marrentill
  • Grimy ranarr
  • Bronze bolts
  • Chaos rune
  • Clue scroll
  • Copper ore
  • Earth talisman
  • Fishing bait
  • Grimy lantadyme
  • Grimy tarromin
  • Dwarf weed
  • Fire rune
  • Tarromin
  • Bronze arrow
  • Mind rune
  • Avantoe
  • Guam leaf
  • Harralander
  • Irit leaf
  • Lantadyme
  • Marrentill
  • Ranarr weed
  • Iron knife
  • Chargebow
  • Staff of air
  • Smuggling Vessel
  • Courtesan
Type
AP
  • +2
Airdate
  • 2017
Value
  • 60
Caption
  • The Thief
  • A Green Male Thief and a Red Female Thief.
  • Generic class portrait of an Outlaw from Fates.
  • Thief Concept Art
  • Thief concept art for RO.
  • Thieves as they appear in the Light World and the Dark World from A Link to the Past
First
  • 40
Weakness
  • Earth
  • Fire
desc
  • Attunes the body with nature, increasing HP and MP.
  • Throws a light hammer to damage the enemy.
  • The ability to equip daggers.
  • Predicts an enemy's movement in advance, increasing defense and evasion.
  • An attack using a dagger that causes a large amount of damage.
  • Sneaks around the enemy to deal a deadly blow to a vulnerable spot.
  • Allows daggers to be used regardless of job at % of their full strength.
  • Reduce physical skill damage from enemy by %. 1/2 effect for non-Thief occupations.
  • A quick stab, as swift as a flight of swallows, that damages all enemies within the attack area.
  • Controls breathing to increase magic power.
  • Damage the enemy by throwing a dagger-type weapon.
  • Increases movement speed for a short period.
  • Makes the enemy fall asleep for a period of time .
  • Multiple-hit attacks using hidden arrows .
  • Steals items from monsters .
  • Steals items from monsters when attacking.
  • The ability to equip clothing.
  • Leaps around, eliminating opponents left, right, and center.
  • Focuses attention on movement to increase movement speed, but reduces attack speed as a result.
  • Uses smoke to hide self in order to assassinate the enemy for a period of time. Effect cancelled after initiating attack .
  • Throws to an enemy's eyes, reduce accuracy and magical accuracy for a period of time.
  • Throws an arrows concealed in the sleeve to damage an enemy from a distance.
  • Reads the enemy's coming attacks, increasing evasion and attack speed.
  • Pretend to be dead to fool monsters. Doesn't work against Bosses.
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Money Dropped
  • 15
Items Dropped
intrigue
  • 8
  • 10
  • 15
Items Equipped
immune to stun
  • No
Locations Found
tot
  • + 9
Slayxp
  • 64
  • Not assigned
extra punctuation
Basic
  • Rain of Arrows
multidirectional
  • No
attract
  • Casino
  • -- ,
  • Lair - 1 tiles FX
  • Treasure Room - 9 tiles,
MagDef
  • 15
Special Abilities
  • Thieving skills, backstab
JOB CHANGE
  • Morroc
classskills
Jobname
  • Thief
attatt
  • Physical
classquest
classeq
job base
job tier
  • 1
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exp
  • 30
seventh
  • 65
Available
  • Stronghold 2
Trade
  • 0
Ability
  • Steal credits
Bonuses
  • +5 strength with dagger
Members
  • Yes
  • No
Aliases
  • N/A
meet
  • I'm taking all the treasures! Let's get to work!
Weight
  • 1
imagewidth
  • 250
Coordination
  • 230
Index
  • 33
Moves
  • No
backcolor
  • #B00000
ST
  • 0
Descripción
  • Comunidad dedicada a la saga de videojuegos Thief.
Fourth
  • 56
Quantity
  • 1
  • 2
  • 3
  • 4
  • 6
  • 7
  • 9
  • 246811
  • 351525
  • 3581525
  • 24568911
Base
  • Thief
Ts
  • 18
  • 60
  • Class skill of the Thief class.
  • File:TS Steal.gifSteal
  • File:TS Picklock.gifPicklock*Class skill of the Thief class.
Fundado
  • 14
Update
  • Runescape beta is now online!
  • Varrock's New Look
  • Latest RuneScape News
  • Latest_RuneScape_News_
Height
  • 2.500000
Title
  • Thief
  • Lepharist Revolutionary
ATT
  • 14
escapist
DEF
  • 12
  • 48
  • 1600
  • 1760
Weapons
  • Bow
  • Sword
  • Knife
Sword
  • 50
XP
  • 80000
Icon
Skill
  • 4
  • Premonition
  • Envenom
  • Pilfer
  • Hypnosis
  • Double Attack
  • Steal
  • Hiding
  • Stone Fling
  • Play Dead
  • Back Slide
  • Bolt From the Blouse
  • Run Amok
  • Rhythm of Life
  • Find Stone
  • Light Hammer Throw
  • Equip Dagger
  • Floating Walk
  • Fighting Foresight
  • Pillage
  • Sleight of hand
  • Whirling Dervish
  • Super Stab
  • Stealthy Stab
  • Detoxify
  • Dagger Mastery
  • Ash Spray
  • Control Breathing
  • Equip Clothes
  • Fast Getaway
  • Improve Dodge
  • Shadow Advance
  • Sprinkle Sand
  • Swift Swallow Strike
  • Throw Knife
  • Veiled Volley
Rank
  • 2
  • 5
Armour
  • 181
  • 191
  • 202
  • 257
Class
  • Human
maxwidth
  • 15
ranks
  • 1
  • 3
Description
  • An astute thief. She is a master of many techniques from stealing to disarming.
TAB
  • Skills
  • Job
Subclass
  • Bandit
firstgame
  • A Link to the Past
Cost
  • 10
  • 16
  • 19
  • 50
  • 500.0
Fundador
  • Hotsoup.6891
friendship
  • Heheh, it's like being without a locksmith!
dual-class
  • Yes
multi-class
  • Yes
not usable alignments
  • Only lawful good can't be used by the thief
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Japanese
  • どろぼう Thief
ma
  • 0
Image
  • 120
  • 130
  • Thief.jpg
PE
  • +3
firstseen
Area
  • Sulin Garden
Sight
  • 5
int
  • 1
  • +1
  • ??
Episode
  • 3
Life
  • 60
  • 140
Quality
  • Rare
  • Uncommon
Estado
  • Abandonada
PREV
fan
  • 50
Accuracy
  • 100
  • Spd
Occupation
  • Criminal
third
  • 49
Show
  • The Flash
ID
  • 8
  • 282
  • 2674
  • 5927
  • 5928
to
  • 0
Style
  • Yes
  • No
  • melee
Building
  • Watchtower
  • Alchemists' Guild
  • Shanty
HP
  • 25
  • 100
  • Low
Release
  • 2001-01-04
  • 2002-05-28
  • 2007-05-29
Battle
  • 0
Released
  • 2001-01-04
  • 2002-05-28
appears
ACC
  • 15
CH
  • +1
Focus
  • 200
Time
  • 10800.0
  • 43200.0
Damage
  • High
musical instrument
  • 50
Image desc
  • Fallout 3 Thief perk icon
Image File
  • File:Human_Rogue_Male.jpgFile:Human_Rogue_Female.jpg
Gender
  • Male
Health
  • 13
  • 50
  • 220
  • 250
  • 1127
  • unknown
Race
  • Human
  • demi-humanoid
Experience
  • 32.100000
  • 33.900000
  • 37.200000
  • 44.500000
  • 46.300000
  • 10000
Second
  • 48
Effects
  • +5 Sneak
  • +10% Find Traps/Secret Doors
  • +10% Lockpick
  • +10% Sneak
  • +10% Steal
  • +10% Traps
  • +5 Lockpick
  • One-time bonus:
Source
NEXT
Secondary
  • Steal Item
award
Ranged
  • 0
  • 1
Museum
  • Bookshelf group one on the 1st floor of the Library.
TEXTCOLOR
  • white
Rating
  • normal
LP
  • 500
  • 550
  • 750
  • 850
  • 900
Wiki
  • Wiki Thief
sixth
  • 64
starting
Effect
  • Explosives
  • Survivalist
  • Slowdown
  • Traps Resist
Shield
Contact
  • 1
Physique
  • * +Non-linear HP * +0.4 Defense * +0.1 Magic defense
Location
wikipage disambiguates
resource2 qty
  • 5
  • 9
DX
  • +3
resource1 qty
  • 17
reviewed
  • Thief
PVE
resource3 qty
  • 3
  • 4
resource3 pic
  • Hooded Figure.jpg
PVP
Wages
  • 57
  • 750
Vit
  • 2
  • +2
  • ??
Axe
  • 50
Immune
  • No
Luk
  • 3
  • +3
Resistance
  • -5
resource3 qual
  • Uncommon
spear
  • 70
resource2 qual
  • Uncommon
itemDrop
  • 0
resource1 pic
  • Hooded Figure.jpg
immunepoison
  • No
immunevenom
  • No
Poisonable
  • Yes
strbns
  • 0
Mage
  • 1
sacrifice
  • A Mistress and Create Gold Spell
attbns
  • 0
rngbns
  • 0
insane health
  • 500
xxxy combo
  • Armor Pierce
air projectile
  • Dagger Toss
Shphydef
  • 0
BaseDmg
  • PhD + MaD
VariableDmg
  • PhD/3
OName
  • Attack
Shddmg
  • 5
Shmagdef
  • 20
Magdmg
  • 0
Phydmg
  • 5
  • 7
Shield HP
  • 20
  • 35
Phydef
  • 10
base agility
  • 13
base durability
  • 7
passive skills
base physique
  • 7
baton
  • 0
boxing glove
  • 70
base wisdom
  • 6
base dexterity
  • 10
base power
  • 15
abacus
  • 50
active skills
syringe
  • 50
Hates
  • N/A
Possession
  • N/A
disipline
  • -5
Dagger
  • 100
additional thieving ability points
  • + 25 points/lvl
abstract
  • None
  • (TBA)
  • |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |}
  • The Thief first appeared in Disgaea: Hour of Darkness as a male class. They had horrible Stats, Aptitudes, and Weapon Mastery levels, easily making it the worst class to try and train to keep levels up, as well as learning new skills in order to be able to defend itself. A level 200 Thief is required in order to unlock the Majin class.
  • A thief (or highwayman in the 2014 edition) is a follower who has been placed on a road. When the road is completed or the game ends and the player with most followers on the road gains a point per tile in the road. An Inn on the Lake by a completed road doubles its score, or renders an uncompleted road worthless at the end of the game. Three types of follower may be placed on the road, the Normal Follower or Wagon, which each count as one follower; and the Big Follower who counts as two.
  • The Thief (盗賊 Tōzoku) is recurring combat/utility physical class in the Fire Emblem Series. Wielding Swords or Knives as their weapons of choice, the primary role of Thieves is to Steal and manipulate locks imposed on doors and chests. Enemy Thieves are capable of destroying villages, and unlike most other enemies, they often leave battles after accomplishing their self-motivated jobs of pillaging villages and/or looting chests.
  • Thieves are special Allied operatives tasked with breaking into enemy refineries and silos to reroute the funds (half of the building's resource pool to be precise). They appear in Red Alert 1.
  • While not as combat oriented as the Claymore, they do fight about the same, evade and strike weak points. They are good against anything slower than they are and quite good at getting what they want from dungeons, shops, and people due to high negotiation, pickpocket, and lock picking skills. They can be incredibly deadly with two small weapons but they do tend to be fragile, so they are not good against anything that can hit them more than half the time. Recommended gods are Lulwy, Ehekatl, or Mani.
  • Thief is a vocation in the Dragon Quest game series. Thieves have high speed and agility but average attack power and defense power. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and chains to attack multiple enemies at once. In the outside world abilities such as Eagle Eye allow the player to locate villages and nearby towns.
  • Thieves are a Star Child class available in Conception 2. They use swords and are very speedy, having two important utility skills; Pickpocket and Lockpick. They are not initially unlocked, but are unlocked very early in the game.
  • The Thief is master of the shadows, and is a perfect choice for players that like to hide in stealth and wait for the perfect opportunity to strike. Thieves lack powerful area of effect abilities, but make up for it with superior single target attacks and more evasion and critical strike than other tier 3 rogue classes. Thieves are also the masters of deception, able to slink into the shadows and disappear at a moment's notice.
  • Thief "Description: The Thief has devasating quick attacks. Special Skills: Excellent surprise and solo attacks. Play Style: Excels in putting out damage, but weak on defense" (Godsoftime.com) Different types are on the right side of the page. OFFENSIVE ABILITIES: Backstab level 5 Instant cast time 10.0 second cooldown 40 to 50 damage Gouge Level 10 Instant cast time 30.0 second cooldown 70 to 90 damage Dagger Trap Level 12 5.0 second cast time 12.0 second cooldown Tazer Shot Level 14 1.0 second cast time 1.0 second cooldown 10 to 80 damage Administer Poison Level 22 2.0 second cast time 12.0 second cooldown 100 to 400 poison damage DEFENSIVE ABILITIES: Quick Footed (Rank1,2,3,4) Rank 1 Level 5 +5hit +20avoid Rank 2 Level 15 +15hit +60avoid Rank 3 Level 25 +25hit +100avoid Rank 4 +30hit +140avoid
  • Thief is a class or occupation for characters in Dragon's Gate. Thieves have the abillity to pick pockets, disguise themselves, backstab and pick locks.
  • A thief is an individual who steals form others. Either through conniving or through secrecy. The Famous Adventurer's Correspondence School is an institution known for training Heroes and adventurers. It is also known to train thieves how to pick locks. Though they are not thieves, Rosella was accused of being a croquette thief, and Valanice was accused of being a moon thief.
  • The primary Thief stats are agility, strength, and ATK.
  • In Chip's Challenge 1, a thief, often referred to as a spy, removes all boots that Chip has when he walks on him, and acts as a wall towards monsters and blocks. In Chip's Challenge 2, the red thief removes all boots that Chip or Melinda have when they walk on him, and the blue thief removes all keys that Chip or Melinda have when they walk on him. Both these thieves halve Chip or Melinda's bonus points upon being stepped on. Their effects can be counteracted with a thief bribe. Sometimes, it can be to Chip's advantage to lose a superfluous boot; see Elementary.
  • Thief is a Fallout 2, Fallout 3, Fallout Tactics, Van Buren and Lionheart perk.
  • Thief has the ability to steal items from other players.
  • The Thief (Japanese とうぞく, touzoku) is one of the character classes available to players in the Wizardry series of games. Thieves are decent combatants almost comparing to the Fighter and other similar classes, but better than the Mage; they are however, required to clear some of the game's hazards, clearing traps and unlocking chests and doors. Wizardry's theive's are analagous to the Rogue, a common fantasy archetype.
  • __NOWYSIWYG__ Thief Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Thief is a Dark-type move introduced in Generation II.
  • An unnamed man, nicknamed Thief by Cisco Ramon (after several failed attempts at a nickname by Barry Allen, including Suspect on a Motorcycle, The Crook and A Five-Finger) is a criminal who had tried to conduct an armed robbery in Central City.
  • Thieves are recurring enemies in the The Legend of Zelda series. They never directly damage Link; rather, they try to run into him and cause him to drop a random selection of expendable items.
  • A cunning, racist, cruel, and diabolically skilled pretty-boy thief and lawyer who was formerly known as the Prince of Elf Land, Thief secretly left his kingdom in order to raise money for a cure for his dying father. He secured funds by stealing anything and everything around him that wasn't both nailed down and on fire (and some things that were just nailed down, yet in one comic he said he couldn't steal anything that is nailed or on fire), pawning it all off and sending the money to his "overseas account". He also maneuvered Fighter into signing a binding contract over the then-forming Light Warriors, making Thief the permanent group leader and entitling him to first dibs on everything the group discovered (although Fighter reserves the right to like any swords they come across). He rarely fights, preferring to let others do his work for him while he furthers the team's goals elsewhere in secret. When he is forced into combat, he can be seen using and twirling twin knives at high speeds. Thief also has a tendency to ambush opponents from above and delights in backstabs. Thief and almost every other elf are incredibly egotistical. He tends to say points using A's and B's. For example, he says "A. Dragons are huge and B. they are largely fictional." in Episode 909: Plausibly Deniable. Elves firmly believe that they are superior to all other races and are happy not to know too much about them (for example, preferring not to know about "the incomprehensible mating rituals of [us] filthy non-elves"). Their mythology goes so far as to explain that all other races and even some of the Gods exist in order to have gotten all the terrible genes out of the way so elves could be made as the ultimate creatures. However, Thief has implied that the elves were among the first races to populate the world, so this is a strange contradiction. Continuing the elven superiority complex, as well as their self-contradictory mythology, elves believe that the Gods made themselves in the image of elves. Despite their high opinions of themselves, Thief and elves in general are not above making stupid mistakes; for example, Thief failed to sufficiently answer the question as to why elves have technology on par with humans, despite having a 9,000-year head start as well as being reminded that the Elves are hardly a united race. Thief's extremely long life (possibly immortality) is tied to the status of the Earth itself. This is further developed when the Light Warriors visit Elf Land and eventually defeat Lich von Vampire, who was tainting the Earth Orb. When the situation with Thief's sick father was resolved, Thief continued stealing and scamming just because he could. He can steal almost anything, even if it isn't necessarily real; he attests that he can "steal souls and secrets.]" He has command of an elite group of elven warrior lawyers known as law-ninja, who help him enforce the various binding contracts he has over the team. He is also the inventor and copyright holder of "Super Ultra Fine Print", an extremely tiny font which he adds to every contract in which he is held responsible for something, allowing him to opt out of it (mostly by adding the word "not" or "do not" right before important sections). Finally, he is responsible for dissolving Elfland's collection agency and instituting the I.R.S. (International Revenue Service), which collects taxes from everyone in the world and audits those who can't come through with the money. Interestingly, the auditors are the former Giant Cannon operators. Thief shares with his race a pathological hatred for Dwarves. But somehow his beatings from Berserker were never related to it. In their first meeting Berserker threw an axe on Thief's head because he attacked his partner Ranger. In their second, Thief angered Berserker for calling him a hobo, and the following beating almost killed Thief. Thief then fell into his own personal Hell, where he had every single thing in the world, thus, depriving him of his ability to steal. It was at that moment when Thief met Raven, a trickster God (sent by Cleric), who managed to out-con Thief with a mysterious contract. The only other characters to ever trick Thief are Matoya, Doctor Malpractice, Astos, Black Mage, Akbar, the Dark Warriors and recently, Red Mage. Black Mage has a certain level of respect for Thief's willingness to wantonly ruin or kill other people for his own gain - even when one of those people is often Black Mage himself - as well as being relatively smarter and saner than others. Thief was supposed to face the representation of Greed, or Avarice, in the Castle of Ordeals, but due to a mix-up, Black Mage ended up facing and beating it, making Thief the only Light Warrior who didn't actually face his personal ordeal. When Thief changed his class to a Ninja, he gained the abilities to "throw anything" (including teammates) at foes and to counter-attack with blinding speed. He stole his class change from himself when Sarda sent him to the future to Episode 1174 to reverse his own class change. He gained improved stealing skills (although, considering his amazing skill at stealing before, it may be impossible to improve his abilities in this regard), Darkvision (his term for night-vision), the ability to Double-Jump, and (though he has only threatened Fighter with this and has never used it) a special "Ninja-Punch" as explained in Episode 744. Thief, as Fighter, starts to play less of a pivotal role (though one could argue he didn't really do that much in the first place) as the series progresses to the Temple of Fiends arc. He avoids fighting, preferring to flee or backstab the opponent instead. At least he still has lines, unlike Fighter. Recently, as the battle with Sarda continues, the Light Warrior's were all de-leveled by Sarda, except Thief. However, Fighter mysteriously took a blow to the head, and when Thief turned around to look at him, the Thief of the past (from Episode 651) appeared, and stole his class, a fact that didn't seem to surprise him that much because he already did it. In The Epilogue, Thief has become king of Elfland. White Mage has come to ask Thief to find Fighter and Black Mage, who are looking for jobs in a far off city, but Thief's spies failed to find them.
  • Leather Armor, Leather Boots, Leather Cap, Leather Gloves, Leather Pants, Equips Items Equipped: Dagger, Leather Armor, Leather Boots, Leather Cap, Leather Gloves, Leather Pants, ThornUnknown edit Locations Found Locations Found: North West Hills, High Road, High Road: Dense Forest, High Road: Forest, High Road: Forest Lookout, High Road: Lake, High Road: Swampland, High Road: Waterfall, High Road: Waterfall ClearingNorth West Hills, High Road, High Road: Dense Forest, High Road: Forest, High Road: Forest Lookout, High Road: Lake, High Road: Swampland, High Road: Waterfall, High Road: Waterfall ClearingUnknown edit
  • The Thief Archetype. More coming soon.
  • Thief is a Lepharist Revolutionary in Verteron.
  • Thief is an upcoming action comedy film.
  • This week, Zero Punctuation reviews Thief.
  • To view Thief's skill list, click here.
  • A thief is a pilferer and robber of goods, and sometimes even abilities. Thievery is a profession that can be found to be taken up by many, from humans to ethereals. Thief Catchers are always on the lookout for them.
  • __NOEDITSECTION__ <default>Thief</default> File:Image needed.jpg Stats Type Weight Value Enchantment Displays Museum Deepholme Technical info Origin RefID 000012E3
  • Thieves appear as early as the first game and generally equip knives or daggers, have high speed and agility, and have low strength and defense. Ironically, in the first game, thieves can not actually steal from enemies. They usually appear in green clothes and wear a bandana on their head. Their skills include being able to flee from battle faster, stealing items or gold from enemies in battle, and using an ability called "Mug" that allows them to attack while stealing.
  • Thief is an enemy and also one of the 31 Playable Characters of the game, Castle Crashers. His magical attacks are Non-Elemental and his starting weapon is the Thief Sword. Thief's specialties include combo locking and basic juggling.
  • The Thief however found his way to the Temple of Aphrodite. Right when Arthur discovered the Holy Grail, the Thief snatched it from his hands, and once more ran for his exit; but this time the rope broke and fell down, left to Arthur's mercy. Arthur magnanimously just took the Grail and left. But the unthankful Thief tried to stab him in the back, only to be stopped by Arthur's armor. Merlin and Arthur then left the Grail to decide; it applied its doom to him.
  • "They are hired by royalty and engage in dirty jobs. This character is good at sneaky tactics such as surprise attacks, ambushes, and critical attacks after parrying. They have very good luck."
  • The thief's play style revolves around enhancing its capacity to collect search tokens and sneaking around the map. Its starting equipment are the Throwing Knives, the trinket Lucky Charm, and the skill Greedy.
  • The thief is a unique unit available only in Stronghold 2.
  • The Thief (盗賊 Touzoku?) is a recurring job class in the Tales series.
  • This page is specifically for the thief class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Thief (Baldur's Gate).
  • The Thief's job is to kill Traders and steal their goods. When they kill a trader, they will need to kill ther transport and then to put the goods on their transport. By selling these in the thief city/camp, a thief can make money. The enemy of the thief is the hunter, because they protect the traders and kill thiefs. It is recommended to become a thief around lv 70+, since almost every hunter is 70+. It is also recommended to work in a group, since a five-star-trade mostly brings a lot of hunters. You can become a thief by going to Yumi at barrom street in Jangan. You do need to be lvl 20 or higher. Becoming a thief at lvl 20 is not recommendable since you'll get killed very easily. You will need to buy a thief suit and talk to the NPC's in Thief town, and then you are a thief. Here is a thief screen:
  • Thief is an enemy in Sinjid Shadow of the Warrior that appears during the Human Gateway.
  • A habilidade mais promeniente de um Thief é a de roubar itens de seus oponentes. Muitas variações dessa habilidade existem. Por exemplo "Mug" (também conhecido como "Capture") permite ao Thief roubar um item enquanto executar um ataque que causará dano. Outra habilidade de um Thief é "Flee", que permite ele escapar da batalha, "Caution" (também conhecida como "Alert"), que previne ataques surpresas. Também conseguem roubar Gil dos seus inimigos assim como itens. Image:V Theives.PNG
  • One of the 3 Job classes available to players when setting up a new game of Dokapon Kingdom. They specialize in speed. The Thief focuses on hitting hard and fast while robbing opponents blind.
  • The Thief is a Hero unit encountered in Dungeon Keeper and Dungeon Keeper 2.
  • Thief eli roni on 15-vuotias NPC joita löytää monesta paikkaa Haukipudasta, jotka voivat olla vaarallisia uusille pelaajille. Ne voivat olla naisia tai miehiä, koska roni ei ole aivan varma sukupuolestaan. Heillä on tyylinä lähteä poispäin taistelusta, jos heillä on vähän hitpointteja jäljellä. Koska Ronit ovat nössöjä eivätkä uskalla taistella urheana kuolemaan saakka.
  • Thieves are quick and clever individuals whose ability to take what's not theirs is a specialty.
  • de:Dieb fr:Voleur es:Ladrón ja:シーフ __NOEDITSECTION__
  • Thieves are common across the planet. More in the steal then stab section the thieves are renowned for his stealthy ways of getting information and a couple coins in the process. You can choose this as your starter class but to get work go to the Thieves Camp's.
  • An Thief is an Humans unit and a level 1 unit. It can be upgraded into ‘’’Rogue’’’.
  • A prefix title awarded to rogues who complete their intelligence AA line.
  • Thieves are one of the more challenging classes in ADOM, particularly in the early game. Their starting equipment, stats, and skills are decidedly mediocre — generally comparable with those of Merchants, for example — with the exception of a rather impressive Heir gift. A thief's skillset is geared heavily toward skullduggery and stealth, featuring the desirable Alertness and Detect Traps, as well as Appraising, Disarm traps, Pick locks, and Pick Pockets. As they advance, thieves become much more competent, gaining a number of handy class powers such as automatic searching, stunning criticals, and an impressive speed boost. Gnomes and Hurthlings are normally recommended for Thieves to better ensure the availability of the Heir gift, but Orcs, Dwarves, Drakelings, Trolls or Ratlings are all possibilities for players wishing for a more durable start.
  • The Thief, or Rogue, is a character class, appearing as playable character, enemy type and also buildable infantry. The thief's main trait is its ability to extract items and money from opponents by stealing. Additionally, the thief is something of a damage-dealer, wielding daggers and ranged weaponry with great proficiency. However, in a direct confrontation, the thief is usually outmatched by heavier damage-dealer and tanking classes. The upgrade class of the thief is recurringly the Assassin, which excells in the use of these weapons to deal Critical hits, and evasion for to prevent taking damage, making it more suitable for an engagement. The thief occasionally does excell in the narrow role of being able to take on caster classes, against which more direct assaults often fare poorly. In fantasy settings, thieves are often organized in the "Thieves Guild", a sort of organized crime syndicate.
  • It was released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms on February 25, 2014 in North America, on February 27, 2014 in Australia and February 28, 2014 in Europe.
  • A roleplay guild focused on criminal roleplay. The guildname resembled no In Character meaning, it was merely a tag. The IC name for the organisation was The Old Town Traders
  • The Thief is the Item oriented class for using Explosives. Unfortunately too few enemies use Traps for the Resist effect to be useful. How to Obtain: Like most Item related classes this one is very easy to obtain. The only thing to watch out for is to not have Herbs as a significant Item skill as that will lead to Scout before the Rank 5 stat requirements are met. Upgrade Options: PC options The easiest upgrades from this class are the Item-related ones: * Alchemist: highest Item skill is Shards, STR53+ or INT53+ * Assassin: requires One-Handed 15 and Sword 13, STR53+ or INT53+ All of the other higher Rank classes apart from Commander have set minimum skill requirements, which makes changing into them straightforward. The only thing to keep in mind is that a class type change requirement must also be met to reach most of them. These classes are: * Gladiator: requires Mystic>Item, Power Grip 16, highest Mystic skill is Wards, STR53+ * Ordainer: requires Item/Mystic balance, all Weapon Types level 19+, STR59+ * Commander: highest Mystic skill is Wards, INT53+ * Warlock: requires all Arcana learned, INT59+ * Ninja: requires Dual Wield 22 and Katana 19, STR59+ or INT59+ X360 options There aren't a lot of options left as Thief is a Rank 5 class. Keeping Items significant: * Alchemist: highest Item skill is Shards, STR53+ or INT53+ Raising Mystics as a significant skill group: * Commander: highest Mystic skill is Wards, INT53+ * Warlock: requires all Arcana learned, INT59+ * Gladiator: requires Mystic>Item, STR53+
  • "This weapon allows you to discreetly steal your enemy's weapon and use it against him."
  • Thieves dual wield daggers in combat and confound enemies with their incredible speed. They attack with speed, preferring to finish their enemies with one, carefully aimed blow.
  • A Thief is someone that steals your Items, Money, Monsters, Loot Bag, etc. Unfortunatly, thiefing isn't against the rules, so gamemasters and tutors will not be able to do anything about it.
  • A Thief is someone that steals your Items, Money, Monsters, Loot Bag, etc. Unfortunatly, thiefing isn't against the rules, so gamemasters and tutors will not be able to do anything about it.
  • Thieving was a special ability that unique monsters could have in Diablo II prior to the release of Diablo II: Lord of Destruction that allowed them to knock items out of a character's inventory when hitting them with an attack. This could initially be anything, including equipped weapons or armor, which could be especially crippling for physical attackers moreso than mages. This was nerfed to only make players drop Potions out of their Belt. With the initial sale of Diablo II prior to patching, Lord De Seis had this unique ability to 'steal' character's items. On a successful hit, he had a % chance of making a random item the character had equipped drop onto the floor. This was changed to potions later to reduce its effectiveness. The current version of Diablo II does not have any unique with this ability.
  • A thief is one who has carried out a theft, an act of stealing property.
  • __NOEDITSECTION__ File:Nav bar left.png Thief File:Nav bar right.png File:Item Card.png Thief File:Thief.jpg File:Item Border Silver.png File:Common Gem.png File:Battle Icon 2.png 0 File:Trade Icon 2.png 0 File:Intrigue Icon 2.png 1 Common File:Sealbar-gold.png File:Seal Lock Icon.png +1% to Steal when attacking or defending Where did my purse go?
  • The Thief discipline is one of the many weapon sets available for custom characters and NPCs in Chronicles of the Sword mode in Soul Calibur III. The Souls of Yun-seong and Tira are available only to Thieves. "Dweller of the night who travels the world in search of treasure. Fearless in the pursuit of a prize, yet ever so cautious. Prefers to take the enemy by surprise."
  • Thief eli varas on tavallaan Jousimiehen ja Soturin yhdistelmä. Varkaiden vahinko ei ole läheskään yhtä suuri kuin Sotureiden mutta Varkaat omaavat Luckiin ja Dexterityyn painottuvan pistesijoittelun ansiosta suuren osumatarkkuuden ja väistämiskyvyn kuten jousimiehet. Varkaat käyttävät pääasiallisesti joko puukkoja tai heittotähtiä. Heittotähtiä ei pysty heittämään lähietäisyydeltä eikä varkaalla myöskään ole samankaltaista knockback-ratea kuin Jousimiehellä mikä tekee heittotähtivarkaasta pelin alkupuoliskolla heikohkon hahmoluokan, mutta jos rahaa on kalliimpiinkin heittotähtiin heittotähtivarkaat voivat olla alussa myös vahvimpia. Perustaidot: * Nimble Body: Nostaa passiivisesti osumatarkkuutta (accuracy) ja väistämistä (avoidability). * Keen Eyes: Nostaa heittoaseiden heittopituutta. * Disorder: Laskee vihollisen puolustusta ja hyökkäystä väliaikaisesti. Vihollinen myös lopettaa hyökkäämisen. * Dark Sight: Varas voi kävellä vihollisten ohi saamatta yhtään vahinkoa fyysisistä iskuista. Tässä tilassa ei voi hyökätä, eikä ottaa maahan pudonneita esineitä, levätä tai parantaa hit pointteja tai mana pointteja taikajuomilla tai ruoalla. * Double Stab: Iskee nopeasti kaksi kertaa tikarilla. * Lucky Seven: Heittää kaksi heittotähteä kerralla. Vahinko perustuu Luckin määrään. Työt: Tasolla 10 saat ensimmäisen työn, jos DEX on 25 tai enemmän. Tasolla 30 Rogue saa valittavakseen kahdesta jatkotyöstä toisen: Assassin (käyttää heittotähtiä) tai Bandit (käyttää * lähihyökkäys-aseita). Tasolla 70 Assassinin työ muuttuu Hermitiksi ja Banditin työ muuttuu Chief Banditiksi. Tasolla 120 Hermit muuttuu Night Lordiksi ja Chief Bandit muuttuu Shadoweriksi. Luokka:Työt
  • Thieves are considered your average stealing type. They can rob you blind, when you least think about it. They can trick you into thinking that things are okay, until you end up realizing what a fool you are.
  • In 2263 of the alternate reality, the leader of the Teenaxi Delegation insisted to Captain James T. Kirk that the Fibonans were "a crowd of untrustworthy thieves" who had stolen a piece of the Abronath before gifting it to the Teenaxi. (Star Trek Beyond) Captain Kirk pickpocketed keys from an Ekosian corporal in 2268. (TOS: "Patterns of Force" ) Em/3/Green was a master thief and a lockpick. (TAS: "The Jihad") Shortly after the Federation takeover of Deep Space 9 in 2369, Odo accused Quark of being a thief and a gambler. Quark denied the thief accusation and added that even he were one, Odo hadn't been able to prove it for four years. (DS9: "Emissary") Later that year, Odo called the Rakhari Croden a killer and a thief. (DS9: "Vortex") Again that year, a Dopterian pickpocket stole several items from patrons in Quark's Bar, including Lwaxana Troi. Constable Odo later told Commander Benjamin Sisko that he knew how to handle killers and thieves, but not Lwaxana Troi. (DS9: "The Forsaken") In the Ancient West holoprogram, Worf accused the character of Eli Hollander of being a thief, prior to his arrest. (TNG: "A Fistful of Datas" ) In 2371, Quark accused his brother Rom of being a thief after Quark discovered missing items from his bar in Rom's quarters. (DS9: "Prophet Motive") Trelos Vren once tried to break into Deep Space 9's assay office, and in 2372, tried to take up pickpocketing. (DS9: "Indiscretion") Razka Karn was a smuggler, thief and black marketeer, with at least twelve outstanding warrants for his arrest on Cardassia as of 2372. (DS9: "Indiscretion") Garak was skilled at pickpocketing. (DS9: "Things Past") This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to [ edit] this page to assist with this expansion.
  • Misuzu puts her sushi plate on a outside table to get ready to eat. Just as she gets something to drink, Iken walks to it and looks around to check if no one is there, so he is about to eat it. After that, Misuzu comes back and notices someone ate her sushi food, thinking that her boyfriend Adventurer had ate it. However, he didn't ate her food. Later, Misuzu makes another sushi and puts on the table. However, just as Gabriel starts waving at her, Iken stole it. Misuzu turns around and her food is stolen. She rushes to Koba's lair, thinking that Koba stole it but he did not. When Misuzu went back to MYCUN Village, she saw Iken preparing to eat Misuzu's sushi food. This made Misuzu so mad, and she walks to him, telling him that he should never steal her food. The episode ends with Iken serving Misuzu sushi food and Misuzu winking at the camera.
  • Sultan of Stealth, Chief of Chicanery, Potentate of Plunder, the Thief is the master of many skills. From subterfuge to housebreaking, Thieves live by their wits. Since the Thief cannot fight as effectively as the Fighter, or cast spells as the Magic User, he seems to be the weakest of adventurers. However, he is also the most powerful of adventurers, for he can get away with murder. Bulky armor severely crimps the Thief's style since it's noisy and reduces stealth. Heavy weapons also interfere with Thief skills, lowering Agility and Acrobatic abilities severely. In general, Thieves prefer light armor and small weapons. A Thief's best bet is to sneak away from combat. If that's not an option, use throwing weapons to try to bring down your opponent.
  • Many Rogues have no special skills or inclinations, but indulge their larcenous tendencies as the opportunity presents itself. The simplest way to make money in the Old World is to take it from somebody else. Thieves are opportunists, ready to turn their hands to anything - they may even consider legitimate employment from time to time, although many regard employment with distaste. Although nearly every Thief is a jack-of-all-trades, there are those who specialise in certain types of crime. Burglars specialise in entering and robbing houses, mainly at night. They are adept at spotting the tell-tale signs that show a house is not occupied and are skilled in dealing with locks, alarms, and other security devices. Clippers are petty crooks who earn their living by tampering with coinage. Old World coins are irregularly-shaped things, whose value is determined by the weight of metal they contain; the stamp of the issuing government on both sides of a coin is a guarantee of its weight and consequently of its value. The Clipper exploits this by clipping or shaving a small amount of metal off the coin. By doing this to ten or twenty coins, the clipper can recover enough metal to make a new coin. One trick, which requires considerable expertise, is to saw a coin in half from edge to edge to give two coins which can be passed to the unwary. Embezzlers are highly-skilled Rogues who work, undetected, for an individual or organisation, syphoning off money through various methods. They place themselves in positions of trust and then help themselves to the monetary wealth of their clients. Fishers are Thieves that specialise in stealing goods through broken or open windows and similar small openings by using a hooked pole. This method attracts less attention than breaking and entering and a Fisher has less chance of getting caught than a burglar who is detected inside an unfamiliar building - all he has to do is drop his pole and run. Fishing is called 'curbing' in Thieves' Tongue, but this term is not known to the law-abiding. Pickpockets are specialised Thieves whose forte is stealing valuables from pockets and purses. The Pickpocket is a regular curse in cities and, on crowded market days, there can be any number of individuals or teams operating through the crowds. Cash, of course, is the favourite, the most common technique being to cut the purse from the victim's belt with a small, sharp knife or straight razor. Jewellery has a high value, but is too often difficult to steal unnoticed and can be easily traceable - which makes it difficult to dispose of without the help of a reliable Fence, who will probably rob the Thief even more than the Thief has just robbed the true owner... Consult the following table for skills and trappings: All beginning characters who roll Thief as their careers start off as General Thieves. Thereafter, all Thieves may elect to become a specialized Thief type on the completion of their Basic Career, or they may choose a new Rogue or a random Ranger, Warrior, or Academic career as usual. Additional Career Exits are available as follows:
  • A thief is a commonly found monster in RuneScape Classic. Though they are rarely trained on, some players kill them for their herb drops. The blanket thieves in the Ardougne sewers are encountered during the Monk's Friend quest.
  • So, you're a thief, huh? That's cool. Just keep your hands where I can see them, okay buddy? Remember, I'm watching you. Often, a thief will use cons, ex-cons, johns, tricks, treats, cloaks, daggers, smokes, mirrors, word of mouth and slight-of-hand to obtain things that don't belong to them. Personally I kinda like my stuff right now, so don't try anything funny... You can always tell who your thief friends are; they are the first ones with new gossip, the first to try any innovation or gadget that hasn't been officially released yet. They 'borrow' your things and 'forget' to give them back to you. They don't know the meaning of the word "no." and asked to borrow your dictionary to look it up but never returned it.
  • right|thumb Thief es una serie de videojuegos de sigilo en el que el jugador toma el papel de Garrett, un ladrón maestro en un mundo de fantasía steampunk que se asemeja a una mezcla entre la Baja Edad Media y la época victoriana, con tecnologías más avanzadas e intercaladas.
  • A thief is criminal found in various places around RuneScape, and can be a challenge for new or low level players. They can be either male or female. One of their characteristics is that they will stop attacking and try to escape when at low health.
  • '"Oohh..shinyy..." Alright, this is the blank page, ready for you to edit for this job. If you need any help, go the Job Template Example page so that you have an idea of what you are going to do.
  • But in a more common sense Thief may also refer to a Bausairin, Looter, Robber, Brigand, Charlatan, Pickpocket, Swindler, Fence, con-man, cardsharper, Catburglar, Smuggler, Pirate, Tomb-Raider etc.
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