PropertyValue
rdf:type
rdfs:label
  • Dungeon Keeper
  • Dungeon Keeper
  • Dungeon Keeper
rdfs:comment
  • Dungeon Keeper is a strategy video game released developed by Bullfrog Productions under Peter Molyneux (Black & White, Fable) and released by Electronic Arts on June 26, 1997 for the PC. An expansion pack, The Deeper Dungeons, was released on November 30, 1997.
  • The original scriptures about the actual way of playing this mythical game have been long lost during the Bonobo Wars in 1344. There are some assumptions, but most people simply don't care. The only remains about Dungeon Keeper are the Holy Tablets of DK that describe creature abilities and weaknesses and recommended penis lengths and girths.
  • The Dungeon Keeper is the titular antagonist and main player-controlled character of the video-game series, Dungeon Keeper, which is set in a similar style to other Dark Fantasy titles such as Overlord, in which the player takes the role of an all-powerful Dark Lord who builds massive dungeons filled with evil traps, monsters and so forth - conquering realms as he goes about his evil ways.
  • W grze kierujesz dłonią. Tak, drogi graczu, właśnie dłonią! Będziesz nią molestować niewinne diabelstwa, wrzucając je do lawy, bijąc niemiłosiernie czy poświęcając mrocznym bogom. Gra od lat 10. Teraz już wiesz, skąd się biorą nastoletni mordercy. Gra została dobrze przemyślana – z początku dostajesz świecącą, szklaną bombkę z fajowymi odgłosami bijącego serducha – Serce Lochu, które będzie centrum twojej bazy wypadowej.
  • Das Computerspiel Dungeon Keeper (engl., frei übersetzt „Kerkermeister“) ist ein Echtzeit-Strategiespiel aus dem Jahre 1997, in dem der Spieler unterirdische Raumkomplexe (sogenannte Dungeons) baut, um Monster anzusiedeln, mit deren Hilfe er die Unterwelt erobern kann. Die Goldedition von Dungeon Keeper enthält eine Spielerweiterung, die sogenannten Deeper Dungeons.
  • Dungeon Keeper and its sequel Dungeon Keeper 2 is a strategy micromanagement video game published on the PC for win95 to Vista, but it works fine on wine for the Linux inclined. Just Avoid the IOS/mobile version- we'll get to that in a bit. Dungeon Keeper 3 was in the works, until EA ran over bullfrog and cancelled it. Fuck EA. Dungeon Keeper 1 was released June 26th 1997, while its sequel was released June 30th 1999. Both games were developed by Bullfrog, the first game being managed and led by Peter Molyneux (remembered for his shit fest of a series Fable).
owl:sameAs
dcterms:subject
Bedienung
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dbkwik:allthetropes/property/wikiPageUsesTemplate
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dbkwik:heroescharge/property/wikiPageUsesTemplate
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dbkwik:uncyclopedia/property/wikiPageUsesTemplate
dbkwik:dungeonkeeper/property/wikiPageUsesTemplate
Platform
  • PC
Name
  • Fatal Hook
  • Pargetter
USK
  • 12
Genre
Type
  • strength
Caption
  • Dungeon Keeper
  • Logo von Dungeon Keeper 2
desc
  • Front line Tank, who likes to hook and damage enemies with his chain.
dbkwik:dungeon-keeper/property/wikiPageUsesTemplate
AktuelleVersion
  • 17
o0r
  • All Around Shoes
  • Ball Lightning
  • Dragon's Scale
  • Immortal Guardian
  • Eternal Icicle
stars1 STR
  • 3.300000
Plattform
stars2 AGI
  • 4.200000
p0r
  • Ball Lightning
  • Corvus Amok
  • Emerald Fork
  • Kreln Masher
  • Gol'can Tir
  • Training Boots
stars4 STR
  • 8.250000
stars4 AGI
  • 7
stars1 AGI
  • 2.800000
stars1 INT
  • 1.400000
stars2 INT
  • 2.100000
o2r
  • All Around Shoes
  • Dragon Relic
  • Spectre Note
  • Dragon Armor
  • Force of Gods
p4r
  • All Around Shoes
  • Shazad'amok
  • Crusade Shield
  • Raven's Beak
  • Marksman's Ring
  • Eternal Icicle
o1r
  • All Around Shoes
  • Ball Lightning
  • Demon Garment
  • Earth Helm
  • Force of Protection
stars2 STR
  • 4.950000
stars4 INT
  • 3.500000
dbkwik:villains/property/wikiPageUsesTemplate
p2r
  • Moonglow
  • Charges of Shadow Wardens
  • Hazad'ar Boots
  • Pale Gazer
  • Death Kite
  • Rough Hewn Axe
Pre
  • None
Title
  • Dungeon Keeper
p3r
  • Moonglow
  • Hazad'ar Boots
  • Kreln Horn
  • Bulwak War-Drum
  • Moon of Lulithan
  • Heaven's Halberd
p1r
  • Moonglow
  • Hazad'ar Boots
  • Blood Rock
  • Bulwak War-Drum
  • Pipe
  • Heaven's Halberd
Description
  • Pargetter launches his hook and drags the victim back to himself, dealing physical damage. Tap on the skill icon again to drag the current victim. If the battle is in auto-fight,the hook will drag the first victim it encounters.
Stars
  • 10
  • 30
  • 50
  • 100
  • 150
ESRB
  • ESRB: M
Serie
  • Dungeon Keeper serie
Release
  • 30
  • Juli 1997
Released
  • 1997-06-26
Engine
  • modifizierte Magic Carpet Engine
Titel
  • Dungeon Keeper
  • Dungeon Keeper 2
Developer
NEXT
Quote
  • Hooked Them!
Publisher
Bild
  • Dungeon keeper-2-logo.jpg
  • Dungeon-keeper-logo.jpg
Designer
Spielmodi
Entwickler
Verleger
Medien
  • 1
Systemminima
  • DOS: 486-CPU mit 100 MHz, 8 MB RAM
  • Windows: Pentium 75 MHz, 16 MB RAM, Windows 95
  • Pentium II 166 MHz, 32 MB RAM, 2 MB VRAM, 300 MB freier Festplattenplatz, DirectX 6.0
abstract
  • Dungeon Keeper is a strategy video game released developed by Bullfrog Productions under Peter Molyneux (Black & White, Fable) and released by Electronic Arts on June 26, 1997 for the PC. An expansion pack, The Deeper Dungeons, was released on November 30, 1997.
  • W grze kierujesz dłonią. Tak, drogi graczu, właśnie dłonią! Będziesz nią molestować niewinne diabelstwa, wrzucając je do lawy, bijąc niemiłosiernie czy poświęcając mrocznym bogom. Gra od lat 10. Teraz już wiesz, skąd się biorą nastoletni mordercy. Gra została dobrze przemyślana – z początku dostajesz świecącą, szklaną bombkę z fajowymi odgłosami bijącego serducha – Serce Lochu, które będzie centrum twojej bazy wypadowej. Rozgrywka zaczyna się praktycznie od zera – dostajesz kilka pól do zagospodarowania na poszczególne komnaty, bo przecież demonom i diabłom potrzebne są cmentarz, oczyszczalnia (niestety, nie alkoholu) i posterunek – bez nich nie będą rozrywać na strzępy krasnoludów, elfów czy rycerzy z dobrej strony mocy.
  • The original scriptures about the actual way of playing this mythical game have been long lost during the Bonobo Wars in 1344. There are some assumptions, but most people simply don't care. The only remains about Dungeon Keeper are the Holy Tablets of DK that describe creature abilities and weaknesses and recommended penis lengths and girths.
  • The Dungeon Keeper is the titular antagonist and main player-controlled character of the video-game series, Dungeon Keeper, which is set in a similar style to other Dark Fantasy titles such as Overlord, in which the player takes the role of an all-powerful Dark Lord who builds massive dungeons filled with evil traps, monsters and so forth - conquering realms as he goes about his evil ways.
  • Das Computerspiel Dungeon Keeper (engl., frei übersetzt „Kerkermeister“) ist ein Echtzeit-Strategiespiel aus dem Jahre 1997, in dem der Spieler unterirdische Raumkomplexe (sogenannte Dungeons) baut, um Monster anzusiedeln, mit deren Hilfe er die Unterwelt erobern kann. Die Goldedition von Dungeon Keeper enthält eine Spielerweiterung, die sogenannten Deeper Dungeons. Dungeon Keeper wurde von Bullfrog Productions unter der Mitwirkung des bekannten Spieleentwicklers Peter Molyneux entwickelt, der nach Vollendung des Spiels die Lionhead Studios gründete. 1999 erschien der Nachfolger Dungeon Keeper 2 ohne Peter Molyneuxs Beteiligung. Das Spiel zeichnet sich unter anderem durch seinen originellen Schauplatz und die parodistische Umkehr der in Rollenspielen üblichen Rollenverteilung aus: Hier führt der Spieler als „böser“ Kriegsherr die Monster, während die Gegner „gute“ Helden darstellen.
  • Dungeon Keeper and its sequel Dungeon Keeper 2 is a strategy micromanagement video game published on the PC for win95 to Vista, but it works fine on wine for the Linux inclined. Just Avoid the IOS/mobile version- we'll get to that in a bit. Dungeon Keeper 3 was in the works, until EA ran over bullfrog and cancelled it. Fuck EA. Dungeon Keeper 1 was released June 26th 1997, while its sequel was released June 30th 1999. Both games were developed by Bullfrog, the first game being managed and led by Peter Molyneux (remembered for his shit fest of a series Fable). The game puts you in the position of the unnamed, omnipotent being known as the "Dungeon Keeper". As a dungeon keeper, you're expected to raise up an army of evil minions and help your friend(?) the horned reaper reach the surface world, for him to reign down terror onto the humans that populate those lands. But wait, there's more! while you're working on your evil fortress of doom the knights, elves, fairies and all those other boring lawful good characters you play in every other fantasy game on the face of the planet will come in to try to kill you. It's your job to take your army of minions, catch all of them you can (kill those who resist) then turn them over to the Dark Mistresses for "reprogramming". With the enemy army now under your control, it's easy to take the overworld for yourself! See? Those pointless elves are good for something after all! In order to do that, you've got to keep an eye on your gold, your mana, the position of the enemy player, your weak points (unfortified walls), your rooms, what your minions are up to, where to strategically place traps, and more. As a Dungeon Keeper, you're expected to build rooms that will attract certain types of minions (and allow for all sorts of other things, like converting enemy minions or heroes). Rooms cost money, so you'll have to mine yourself a few gold veins to make bank. These veins run out however, so you do have a time restraint even if there isn't one present. However, in some maps, there are gem blocks, which are an infinite source of wealth. This is important if you need time to level up your minions before a big battle. There's also the fun challenge of having critters with no qualms about murder living together. Sure some conflicts are obvious like the fact that giant spiders will naturally eat your fly population, but knowing some of the less obvious ones will be key in preventing an in-dungeon massacre. Protip: Give the Horned Reaper his own private quarters with reinforced walls, his own hatchery, and his own training space. Put it where adventurers can find it and heavily boobytrap and double barricade any corridors leading to it. You'll thank us later. At the end of the first Dungeon Keeper, the boss battle is with the "Avatar", which is just a straight up sprite rip from the Persona 4's Avatar. Who cares? Beating it's ass with an army of leather and steel clad badasses is still one of the most fun and challenging experiences in strategy gaming. Your move, Keeper!
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