PropertyValue
rdf:type
rdfs:label
  • Steal
rdfs:comment
  • Steal is a Rogue skill used to steal an item from the inventory of another mob or player character. Rogues have an advantage in this as they can "peek" into another character's inventory and identify desirable items to appropriate. Steal success is dependent upon relative level, the weight of the target item and skill in the steal skill. Success is also improved if sneaking, hiding, or if the target is sleeping.Verify? Syntax: steal Pulses: 7
  • Steal is a recurring skill, available to thieves and sometimes through certain pieces of equipment. It steals an item from the target and adds it to the user's inventory. Different creatures carry different stealable items. Some enemies use the skill as well, stealing items from the player's inventory. Sometimes, the basic Steal can only steal money, while higher levels of the skill can steal items, or even equipped armor, weapons and accessories. A more powerful version of Steal is Rob or Mug, which steals and deals damage in the process, commonly 10% of the damage a normal attack would deal.
  • Steal is an ability in Radiant Historia. It is a skill that costs 3 MP and is learned by Stocke at level 23 and Aht initially has it when she joins the party; it deals a small amount of physical damage to a single enemy and steals a single item from them.
  • A number of effects allow you to Steal something from a target. The most common form is Life Steal, but others exist. You cannot steal more than a target has.
  • Steal is an ability acquired by Hayden for his Glaive during Chapter 2 and is used to acquire some C4 to blast open a door. It allows Hayden to grab objects from a distance using the Glaive by aiming at it, locking on, and hitting the Glaive button. Ammo, upgrades, rubles, and enemy weapons can be picked up using Steal.
  • Steal is a skill in Fallout, Fallout 2, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics: Brotherhood of Steel. In Fallout 3 and Fallout: New Vegas, it has been merged into the Sneak skill.
  • |-|KMS 1.2.257= File:Skill Steal.png 스틸 * Class: Bandit * Type: Active * Maximum Level: 10
  • Steal is a special ability for Image:Bandit.PNG. When a Seal steals a card, the stealed card is removed until the Seal is moved from the Arena to the other zone. After that, The stealed card returns to its owner hand. If the Seal that Steals a card become a support seal, it is still considered as it is in the Arena and the stealed card still in the Remove Zone. This special ability first appeared in Ekklesia. An Example of a Seal that has a Steal is Black Wood Werewolf.
  • Steal is a new utility featured in the Battle Pack DLC of Worms 2: Armageddon. Like its name suggests, it allows the user to steal an item from the arsenal of an enemy team. Note that this steals only one of the items from their inventory, and thus, cannot be used to deprive the enemy of "unlimited" weapons like the bazooka or grenade. In Worms Revolution it is replaced with the Stick Up.
  • Stealing or Theft is the transfer of a target object from the possession of one owner to another.
  • As a result, the maximum Steal enhancement that a Thief can receive is a constant Steal+15, or Steal+18 with Rogue's Ring, active only with less than 75% HP and less than 100% TP.
  • In basketball, a steal occurs when a defensive player legally gains control of the ball from an offensive player. This can be done by deflecting and controlling, catching, or batting (to a teammate) a pass or dribble of an offensive player. The defender must not touch the offensive player's hands or otherwise a foul is called.
  • __NOEDITSECTION____NOEDITSECTION__ File:Nav bar left.png Steal File:Nav bar right.png __NOEDITSECTION__ File:Steal.png One of the three types of Intrigue specialisations. The stealing strength of your Sworn Swords performing Steal Actions equal your Player Character's Steal Stat (including Buildings and Equipment) and their own training and Equipment. Any percentile bonuses (e.g., from Talents) for attacks or defense are then applied on the total score.
  • == This article is a . You can help My English Wiki by expanding it. == Using the Thief Super you can steal the enemy brutes current weapon.
  • Steal (盗む Nusumu) is a recurring Skill in the Fire Emblem games, and is used by the Thief, Rogue, Assassin, and Whisper classes. This skill allows them to pilfer items or gold from enemy units, though the nature of these items vary from game to game. Certain enemy brigands in Thracia 776 have the steal ability, being the only non thief class or promotion to ever be able to use this skill.
  • Steal is a Stat in Breath of Fire III exclusive to enemies. If the enemy holds an Item to be stolen, this Stat affects the likelihood of said Item being stolen by using Pilfer or Steal on the enemy. This success rate for stealing is determined by the steal level from 0 to 7 and the difference between the attacker's and the target's agility. Using Charm will raise said level by 1, but this works only once. The success rate for stealing is calculated with the following formula: Success rate = Steal Mod * Steal Rate / 256
  • Steal attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss-protocol monsters cannot be stolen from. The formula for Stealing is believed to be:
  • Steal is part of the Thief job class. Items stolen depend on Job Level and the enemy, as follows: * If Job Level is 1-30, can only steal Item #1. * If Job Level is 31-70, can steal Item #1 and #2. * If Job Level is 71-98, can steal Items #1, #2, and #3. * If Job Level is 99, can steal all items. Each Job Level also comes with its own Steal Rate for each item, as follows: * If Job Level is 1-30, Steal Rate = 19% * If Job Level is 31-70, Steal Rate = 17% * If Job Level is 71-98, Steal Rate = 15% * If Job Level is 99, Steal Rate = 12%
  • Effect: Steal an item from one enemy. Skill Points: 5 MP Cost: None Skill Link: Jansen Friedh Level 10, Sed Level 35 Mortals That Can Use: All Mortals Stealing only infrequently works, but can obtain medicinal items and rare ring components. Stealing is even required during the Experimental Staff dungeon to steal pass cards from guards during battles to unlock 'magic gates' to access treasure chests and even continue through to the end of the dungeon.
owl:sameAs
Level
  • 10
Attack
  • N/A
governed by
related perks
related traits
initial value
  • 20
  • ?
dcterms:subject
job class
Cast Time
  • none
modifies
  • Chance to steal an item.
Cooldown
  • 1.0
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:ffxiclopedia/property/wikiPageUsesTemplate
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
dbkwik:fireemblem/property/wikiPageUsesTemplate
dbkwik:gotascent/property/wikiPageUsesTemplate
dbkwik:maple-story/property/wikiPageUsesTemplate
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dbkwik:ragnarok/property/wikiPageUsesTemplate
dbkwik:wakfu/property/wikiPageUsesTemplate
dbkwik:wotmud/property/wikiPageUsesTemplate
Category
  • Looting
Range
  • Anywhere
Games
  • FO1, FO2, FOT
  • VB, JES
Name
  • Steal
Type
  • Utility
  • Active
  • skill
dbkwik:radianthistoria/property/wikiPageUsesTemplate
dbkwik:summonermaster/property/wikiPageUsesTemplate
dbkwik:worms/property/wikiPageUsesTemplate
dbkwik:bof/property/wikiPageUsesTemplate
Title
  • Steal
firstseen
affected
  • N/A
Effect
  • Allows a unit with this Skill to steal gold from enemy units
  • Allows a unit with this Skill to steal an unequipped item from enemy units.
  • Steal an opponent's weapon/utility
Requirements
  • none
in
  • Worms 2: Armageddon and Worms Reloaded
abstract
  • Steal is a Rogue skill used to steal an item from the inventory of another mob or player character. Rogues have an advantage in this as they can "peek" into another character's inventory and identify desirable items to appropriate. Steal success is dependent upon relative level, the weight of the target item and skill in the steal skill. Success is also improved if sneaking, hiding, or if the target is sleeping.Verify? Syntax: steal Pulses: 7
  • Steal (盗む Nusumu) is a recurring Skill in the Fire Emblem games, and is used by the Thief, Rogue, Assassin, and Whisper classes. This skill allows them to pilfer items or gold from enemy units, though the nature of these items vary from game to game. Certain enemy brigands in Thracia 776 have the steal ability, being the only non thief class or promotion to ever be able to use this skill. In TearRing Saga: Utna Heroes Saga, this skill appears in two forms, specifically that of Steal and Mug (強盗 Gōtō). In this game, Mug allows its user to steal items from a selected enemy unit at the expense of reducing the Accuracy and Avoid of all allies within a 3 square radius, while Steal allows its user to pilfer items from enemy units in battle.
  • Steal is part of the Thief job class. Items stolen depend on Job Level and the enemy, as follows: * If Job Level is 1-30, can only steal Item #1. * If Job Level is 31-70, can steal Item #1 and #2. * If Job Level is 71-98, can steal Items #1, #2, and #3. * If Job Level is 99, can steal all items. Each Job Level also comes with its own Steal Rate for each item, as follows: * If Job Level is 1-30, Steal Rate = 19% * If Job Level is 31-70, Steal Rate = 17% * If Job Level is 71-98, Steal Rate = 15% * If Job Level is 99, Steal Rate = 12% When stealing from an enemy, it will always attempt to steal from the rarest item first, then go down the list until either an item is stolen, or the steal fails.
  • Steal is a recurring skill, available to thieves and sometimes through certain pieces of equipment. It steals an item from the target and adds it to the user's inventory. Different creatures carry different stealable items. Some enemies use the skill as well, stealing items from the player's inventory. Sometimes, the basic Steal can only steal money, while higher levels of the skill can steal items, or even equipped armor, weapons and accessories. A more powerful version of Steal is Rob or Mug, which steals and deals damage in the process, commonly 10% of the damage a normal attack would deal.
  • Steal is an ability in Radiant Historia. It is a skill that costs 3 MP and is learned by Stocke at level 23 and Aht initially has it when she joins the party; it deals a small amount of physical damage to a single enemy and steals a single item from them.
  • Steal attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss-protocol monsters cannot be stolen from. The formula for Stealing is believed to be: AdjustedDropRatio = DropRatio*(DEX + 3*Skill level - MonsterDEX + 10)/100 * DropRatio is the percent chance of a particular item being dropped. If the result of the Steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.
  • Effect: Steal an item from one enemy. Skill Points: 5 MP Cost: None Skill Link: Jansen Friedh Level 10, Sed Level 35 Mortals That Can Use: All Mortals Stealing only infrequently works, but can obtain medicinal items and rare ring components. Stealing is even required during the Experimental Staff dungeon to steal pass cards from guards during battles to unlock 'magic gates' to access treasure chests and even continue through to the end of the dungeon. To help with planning which monsters to steal from, Treasure Glasses can be obtained and equipped before or even during battle to give the Treasure Analysis skill, which shows a list of the items that are dropped and can be stolen from monsters. If you are using another 'info' skill like factual analysis, press Y to scroll through and see which items can be stolen.
  • A number of effects allow you to Steal something from a target. The most common form is Life Steal, but others exist. You cannot steal more than a target has.
  • Steal is an ability acquired by Hayden for his Glaive during Chapter 2 and is used to acquire some C4 to blast open a door. It allows Hayden to grab objects from a distance using the Glaive by aiming at it, locking on, and hitting the Glaive button. Ammo, upgrades, rubles, and enemy weapons can be picked up using Steal.
  • Steal is a Stat in Breath of Fire III exclusive to enemies. If the enemy holds an Item to be stolen, this Stat affects the likelihood of said Item being stolen by using Pilfer or Steal on the enemy. This success rate for stealing is determined by the steal level from 0 to 7 and the difference between the attacker's and the target's agility. Using Charm will raise said level by 1, but this works only once. The success rate for stealing is calculated with the following formula: Success rate = Steal Mod * Steal Rate / 256 If the Item was not stolen, this item can be dropped with the provided Drop rate, which is equal to the rate for exclusivly dropped items.
  • Steal is a skill in Fallout, Fallout 2, Van Buren, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics: Brotherhood of Steel. In Fallout 3 and Fallout: New Vegas, it has been merged into the Sneak skill.
  • |-|KMS 1.2.257= File:Skill Steal.png 스틸 * Class: Bandit * Type: Active * Maximum Level: 10
  • Steal is a special ability for Image:Bandit.PNG. When a Seal steals a card, the stealed card is removed until the Seal is moved from the Arena to the other zone. After that, The stealed card returns to its owner hand. If the Seal that Steals a card become a support seal, it is still considered as it is in the Arena and the stealed card still in the Remove Zone. This special ability first appeared in Ekklesia. An Example of a Seal that has a Steal is Black Wood Werewolf.
  • Steal is a new utility featured in the Battle Pack DLC of Worms 2: Armageddon. Like its name suggests, it allows the user to steal an item from the arsenal of an enemy team. Note that this steals only one of the items from their inventory, and thus, cannot be used to deprive the enemy of "unlimited" weapons like the bazooka or grenade. In Worms Revolution it is replaced with the Stick Up.
  • Stealing or Theft is the transfer of a target object from the possession of one owner to another.
  • As a result, the maximum Steal enhancement that a Thief can receive is a constant Steal+15, or Steal+18 with Rogue's Ring, active only with less than 75% HP and less than 100% TP.
  • In basketball, a steal occurs when a defensive player legally gains control of the ball from an offensive player. This can be done by deflecting and controlling, catching, or batting (to a teammate) a pass or dribble of an offensive player. The defender must not touch the offensive player's hands or otherwise a foul is called.
  • __NOEDITSECTION____NOEDITSECTION__ File:Nav bar left.png Steal File:Nav bar right.png __NOEDITSECTION__ File:Steal.png One of the three types of Intrigue specialisations. The stealing strength of your Sworn Swords performing Steal Actions equal your Player Character's Steal Stat (including Buildings and Equipment) and their own training and Equipment. Any percentile bonuses (e.g., from Talents) for attacks or defense are then applied on the total score.
  • == This article is a . You can help My English Wiki by expanding it. == Using the Thief Super you can steal the enemy brutes current weapon.
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