Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - The Rifleman is a unit for the Humans. Rifleman can first be produced at level 1
- A rifleman's tactics are fairly basic; find a nice corner from which he can survey as much of the surrounding area without being spotted as possible, plot an escape route, and wait for his target to walk into his sights.
- Rifleman is a perk in Fallout 4. This perk affects both energy and ballistic weapons, but only reduces a target's ballistic damage resistance, not energy or radiation resistance.
- The Rifleman is an extension of the Gunman path of the Operative path, and leads directly to the soldier path. It can further lead to the Expert Rifleman path. This skill path is well balance with a with a slight advantage in accuracy and defense.
- While many consider the Rifleman design to be seriously overgunned, a competent pilot knows how best to make use of this 60 ton mech's arm mounted large lasers and class five autocannons. Torso mounted medium lasers round out its arsenal. Ammunition and armor are both at a premium on the standard model, making the machine less effective in extended campaigns. Designed as an Anti-Aircraft unit first, and a fire support 'mech second, the Rifleman excelled at high volume long-range bombardments.
- The Rifleman class is a class type in Red Orchestra 2: Heroes of Stalingrad.
- Rifleman are soldiers that focus on the use of rifles such as .
- Riflemen are a type of firearm infantry characterized by being equipped with rifleds, rather than the preceding smoothbore Muskets of the Musketeer infantry they develop from. In Red Alert, Rifle Infantry is the basic infantry of either side, armed with the M1 Carbine (presumably; although in RL this was an Allied weapon, the Allied and Soviet rifle infantry in the game references the same piece of code, which gives it to be armed with this weapon for either side). Subsequently, infantry armament changes to adopt submachine guns as main armament and the rifleman as the basic infantry disappears - although the G.I. and Conscript of Red Alert 2 are still side-specific sub-types of the rifleman class, even if they're not carrying the default name.
- Ready, aim, fire! The bullets from your gun tear through the enemy defenses, hitting an entire column of foes. The enemy in front absorbs most of the damage, but you can increase your attack power by equipping special bullets. Vitality is reasonably high as a long range mercenary. When you need to deal that extra bit of damage, call on your Wild Shot magic.
- The rifleman is armed with several things as standard equipment.
* M16A4, F2000, AK-47, M249, PKM
* GP-25, M203, GL1
* M9, Tariq pistol
* Combat Knife or Axe
* M83 smoke grenade
- A rifleman is a soldier armed with a rifle, and the most common infantry in present-day armies. Until the late 18th century, smoothbore muskets were the standard weapon of infantry, with the muzzle-loaded rifle being a specialist weapon for marksmen. Technological advances—such as breech loading, bullet cartridges, automatic fire, and modular attachments—eventually made the rifle the standard weapon, while the musket became obsolete.
- The Rifleman is the basic infantry for Empire Earth II in the Modern Age (11) to the Atomic Age (12). It is trained at the barracks and it is very handy because it only costs one population count like many other barracks units. It carries a rifle that is semi-automatic (fires one bullet at a time) and is capable of doing anything a citizen can do (except gather recouses of course). They train pretty fast but are usually no match for any machine. Five of them spawn from Paratrooper Planes at a time. They can shoot at Helicopters but usually will not succeed on shooting them down. The Rifleman is just good at attacking humans - other soldiers and citizens.
- The Rifleman is a multiplayer character class in Call of Duty 3. This class is adept at medium to long range combat.
- The Rifleman is rarely seen out in the open. Instead, he seeks a distant location for long range shots with his highly accurate StA-14 Rifle. You'll often be alerted to their presence by suddenly taking damage when no one is around, and you'll have to scan the area looking for the tell-tale sign of the Rifleman's glowing red eyes. File:Rifleman.png
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owl:sameAs | |
Level | |
epoch | |
Attack | |
gadget | |
jumpjets | |
dcterms:subject | |
Attack Type | |
fir | - Inho Berry
- Fleet Feet
- Emerald Torc
- Wak-dol Blade
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c4c | |
civ | - Requires Rifling, No Resource; S/M 14/1 ; Cost 110, upgrades to Infantry, +25% vs. mounted units.
*English unique unit Redcoat replaces.
- Requires Conscription (Civ1); A/D/M 3/5/1. Cost 30; Never obsoletes.
- Requires Nationalism, No Resource; A.D.M 4.6.1; Cost 80, upgrades to Infantry
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baseID | |
DPS | |
Equip | |
weap | |
los | |
Requires | - Level 1/9/18/31/46
- Perception 2
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dbkwik:atlantica/property/wikiPageUsesTemplate | |
dbkwik:battlefield/property/wikiPageUsesTemplate | |
dbkwik:battletech/property/wikiPageUsesTemplate | |
dbkwik:callofduty/property/wikiPageUsesTemplate | |
dbkwik:civilization/property/wikiPageUsesTemplate | |
dbkwik:fallout/property/wikiPageUsesTemplate | |
dbkwik:heroes-charge/property/wikiPageUsesTemplate | |
dbkwik:heroescharge/property/wikiPageUsesTemplate | |
dbkwik:lego-games/property/wikiPageUsesTemplate | |
dbkwik:legogames/property/wikiPageUsesTemplate | |
dbkwik:matrixonline/property/wikiPageUsesTemplate | |
dbkwik:warreign/property/wikiPageUsesTemplate | |
dbkwik:wowwiki/property/wikiPageUsesTemplate | |
dbkwik:ganggarrison/property/wikiPageUsesTemplate | |
Range | |
Movement | |
Games | |
Faction | |
mult | |
Picture | - Skill-rifleman-laser-cannon.jpg
- Skill-rifleman-open-fire.jpg
- Skill-rifleman-penetration.jpg
- Skill-rifleman-stimulant.jpg
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Speed | - 0.900000
- 1.700000
- 64.800000
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Armor | |
Weapon | |
Name | - Prime
- Penetration
- Laser Cannon
- Rifleman
- Stimulant
- Open Fire
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Type | - Infantry
- Support
- Soldier Class
- none
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Caption | - Not the Sharpest Shooters in the Shed
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desc | - Back line damage dealer, who has the most powerful weapons!
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o0r | - All Around Shoes
- Bloody Eye
- Earth Hammer
- Yew Bolt Thrower
- Gullak Aertahn
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stars1 STR | |
stars2 AGI | |
b2r | - Hammer
- Stainless Axe
- Chulashi'ta-ok
- Emerald Training Boots
- Sanadorian Warden Helm
- Moon of Lulithan
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stars5 STR | |
p0r | - Longsword
- Hazad'ar Boots
- Pale Gazer
- Stainless Axe
- Copper Cudgel
- Spark of Tyr
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stars4 STR | |
stars4 AGI | |
stars1 AGI | |
stars3 STR | |
g1r | - Hammer
- Blade of Alacrity
- Emerald Training Boots
- Hole Stompers
- Mask of Madness
- Sanadorian Warden Helm
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b1r | - Mask of Madness
- Mote
- Nedan's Tear
- Torc of Sight
- Bulwak War-Drum
- Swiftboots
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g0r | - Shoes
- Helm of Magnus Thorne
- Torc of Sight
- Tusk Sigil
- Wak-dol Blade
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stars3 INT | |
stars1 INT | |
stars3 AGI | |
stars5 AGI | |
stars2 INT | |
p4r | - All Around Shoes
- Eagle Ring
- Kelossian Crusher
- Star Sword
- Void Crystal
- Nedan Bone Chest
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b0r | - Bramblestick
- Chulashi'ta-ok
- Nedan's Tear
- Torc of Sight
- Tusk Sigil
- Phase Boots
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stars2 STR | |
stars5 INT | |
stars4 INT | |
Upgrades from | |
dbkwik:randomkingdom/property/wikiPageUsesTemplate | |
dbkwik:empire-earth/property/wikiPageUsesTemplate | |
dbkwik:empireearth/property/wikiPageUsesTemplate | |
dbkwik:medalofhonor/property/wikiPageUsesTemplate | |
dbkwik:tomclancy/property/wikiPageUsesTemplate | |
p2r | - Spear
- Hazad'ar Boots
- Pale Gazer
- Kreln Horn
- Nedan's Tear
- Nedan Bone Chest
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imagewidth | |
Model | |
Mass | |
Base | |
Manufacturer | |
Media | |
col | |
Class | |
p3r | - Hazad'ar Boots
- Stainless Axe
- Copper Cudgel
- Kreln Leaf
- Nedan's Tear
- Yew Bolt Thrower
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ranks | |
p1r | - Hazad'ar Boots
- Chest Plate
- Demon Edge
- Dirks of Cicero
- Kreln Leaf
- Mote
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Description | - Prime keeps loading his weapons to give bonus damage.
- Prime fires a dazzling laser, causing massive magic damage.
- Prime sacrifices 20% of his HP to boost his attack damage and speed.
- Prime's bullet penetrates enemies' armor and deals extra damage.
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Stars | |
Japanese | |
sidearm | |
Chassis | |
HP | |
Engine | |
Details | |
Health | |
Bio | - Riflemen are responsible for long range attacks. If numerous Rifleman units get together, they become extremely lethal.
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Effects | - Increased damage from attacks with non-automatic rifles, increased chance to cripple limbs, and partial negation of target's damage resistance.
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Quote | - I am a sharpshooter, each bullet destroys an enemy!
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Armament | - *2xAutocannon 5
*2xLarge Laser
*2xMedium Laser
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Strategy | |
Upgrades To | |
civrev | - Requires Gunpowder, Cost 20
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Icons | |
U.S. | |
Atk Speed | |
trained at | |
pop count | |
abstract | - The Rifleman is a unit for the Humans. Rifleman can first be produced at level 1
- A rifleman's tactics are fairly basic; find a nice corner from which he can survey as much of the surrounding area without being spotted as possible, plot an escape route, and wait for his target to walk into his sights.
- Rifleman is a perk in Fallout 4. This perk affects both energy and ballistic weapons, but only reduces a target's ballistic damage resistance, not energy or radiation resistance.
- The Rifleman is an extension of the Gunman path of the Operative path, and leads directly to the soldier path. It can further lead to the Expert Rifleman path. This skill path is well balance with a with a slight advantage in accuracy and defense.
- While many consider the Rifleman design to be seriously overgunned, a competent pilot knows how best to make use of this 60 ton mech's arm mounted large lasers and class five autocannons. Torso mounted medium lasers round out its arsenal. Ammunition and armor are both at a premium on the standard model, making the machine less effective in extended campaigns. Designed as an Anti-Aircraft unit first, and a fire support 'mech second, the Rifleman excelled at high volume long-range bombardments.
- The Rifleman class is a class type in Red Orchestra 2: Heroes of Stalingrad.
- Rifleman are soldiers that focus on the use of rifles such as .
- Riflemen are a type of firearm infantry characterized by being equipped with rifleds, rather than the preceding smoothbore Muskets of the Musketeer infantry they develop from. In Red Alert, Rifle Infantry is the basic infantry of either side, armed with the M1 Carbine (presumably; although in RL this was an Allied weapon, the Allied and Soviet rifle infantry in the game references the same piece of code, which gives it to be armed with this weapon for either side). Subsequently, infantry armament changes to adopt submachine guns as main armament and the rifleman as the basic infantry disappears - although the G.I. and Conscript of Red Alert 2 are still side-specific sub-types of the rifleman class, even if they're not carrying the default name.
- Ready, aim, fire! The bullets from your gun tear through the enemy defenses, hitting an entire column of foes. The enemy in front absorbs most of the damage, but you can increase your attack power by equipping special bullets. Vitality is reasonably high as a long range mercenary. When you need to deal that extra bit of damage, call on your Wild Shot magic.
- The Rifleman is rarely seen out in the open. Instead, he seeks a distant location for long range shots with his highly accurate StA-14 Rifle. You'll often be alerted to their presence by suddenly taking damage when no one is around, and you'll have to scan the area looking for the tell-tale sign of the Rifleman's glowing red eyes. When you come under long range attack by a Rifleman, immediately seek cover before attempting to discover his location. You can return the favor of long distance snipe shots by zooming in with the M82 Assault Rifle and aiming for the red glow of his eyes. If you happen to have another long range weapon, such as the VC32 Sniper Rifle or VC9 Rocket Launcher, then use those to take the Rifleman out from a distance. Another excellent approach is to find the Rifleman's location and then make your way to him. As you get close, he will stop his attack and try to move to another location. The Rifleman prefers not to engage in close quarters combat, and will always break off and seek a new location. If you are quick, you can get to him as he is trying to run and use your knife on him for a quick kill. In a pinch, the Rifleman will resort to a Melee attack with the StA-14 Rifle, but it is somewhat rare, and by moving quickly, you can easily negate this possibility by finishing the Rifleman with a fast R&K attack. File:Rifleman.png
- The rifleman is armed with several things as standard equipment.
* M16A4, F2000, AK-47, M249, PKM
* GP-25, M203, GL1
* M9, Tariq pistol
* Combat Knife or Axe
* M83 smoke grenade
- A rifleman is a soldier armed with a rifle, and the most common infantry in present-day armies. Until the late 18th century, smoothbore muskets were the standard weapon of infantry, with the muzzle-loaded rifle being a specialist weapon for marksmen. Technological advances—such as breech loading, bullet cartridges, automatic fire, and modular attachments—eventually made the rifle the standard weapon, while the musket became obsolete.
- The Rifleman is the basic infantry for Empire Earth II in the Modern Age (11) to the Atomic Age (12). It is trained at the barracks and it is very handy because it only costs one population count like many other barracks units. It carries a rifle that is semi-automatic (fires one bullet at a time) and is capable of doing anything a citizen can do (except gather recouses of course). They train pretty fast but are usually no match for any machine. Five of them spawn from Paratrooper Planes at a time. They can shoot at Helicopters but usually will not succeed on shooting them down. The Rifleman is just good at attacking humans - other soldiers and citizens.
- The Rifleman is a multiplayer character class in Call of Duty 3. This class is adept at medium to long range combat.
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is perk of | |
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is perk dmg of | |
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is Character of | |