PropertyValue
rdf:type
rdfs:label
  • Rifleman
rdfs:comment
  • The Rifleman is a unit for the Humans. Rifleman can first be produced at level 1
  • A rifleman's tactics are fairly basic; find a nice corner from which he can survey as much of the surrounding area without being spotted as possible, plot an escape route, and wait for his target to walk into his sights.
  • Rifleman is a perk in Fallout 4. This perk affects both energy and ballistic weapons, but only reduces a target's ballistic damage resistance, not energy or radiation resistance.
  • The Rifleman is an extension of the Gunman path of the Operative path, and leads directly to the soldier path. It can further lead to the Expert Rifleman path. This skill path is well balance with a with a slight advantage in accuracy and defense.
  • While many consider the Rifleman design to be seriously overgunned, a competent pilot knows how best to make use of this 60 ton mech's arm mounted large lasers and class five autocannons. Torso mounted medium lasers round out its arsenal. Ammunition and armor are both at a premium on the standard model, making the machine less effective in extended campaigns. Designed as an Anti-Aircraft unit first, and a fire support 'mech second, the Rifleman excelled at high volume long-range bombardments.
  • The Rifleman class is a class type in Red Orchestra 2: Heroes of Stalingrad.
  • Rifleman are soldiers that focus on the use of rifles such as .
  • Riflemen are a type of firearm infantry characterized by being equipped with rifleds, rather than the preceding smoothbore Muskets of the Musketeer infantry they develop from. In Red Alert, Rifle Infantry is the basic infantry of either side, armed with the M1 Carbine (presumably; although in RL this was an Allied weapon, the Allied and Soviet rifle infantry in the game references the same piece of code, which gives it to be armed with this weapon for either side). Subsequently, infantry armament changes to adopt submachine guns as main armament and the rifleman as the basic infantry disappears - although the G.I. and Conscript of Red Alert 2 are still side-specific sub-types of the rifleman class, even if they're not carrying the default name.
  • Ready, aim, fire! The bullets from your gun tear through the enemy defenses, hitting an entire column of foes. The enemy in front absorbs most of the damage, but you can increase your attack power by equipping special bullets. Vitality is reasonably high as a long range mercenary. When you need to deal that extra bit of damage, call on your Wild Shot magic.
  • The rifleman is armed with several things as standard equipment. * M16A4, F2000, AK-47, M249, PKM * GP-25, M203, GL1 * M9, Tariq pistol * Combat Knife or Axe * M83 smoke grenade
  • A rifleman is a soldier armed with a rifle, and the most common infantry in present-day armies. Until the late 18th century, smoothbore muskets were the standard weapon of infantry, with the muzzle-loaded rifle being a specialist weapon for marksmen. Technological advances—such as breech loading, bullet cartridges, automatic fire, and modular attachments—eventually made the rifle the standard weapon, while the musket became obsolete.
  • The Rifleman is the basic infantry for Empire Earth II in the Modern Age (11) to the Atomic Age (12). It is trained at the barracks and it is very handy because it only costs one population count like many other barracks units. It carries a rifle that is semi-automatic (fires one bullet at a time) and is capable of doing anything a citizen can do (except gather recouses of course). They train pretty fast but are usually no match for any machine. Five of them spawn from Paratrooper Planes at a time. They can shoot at Helicopters but usually will not succeed on shooting them down. The Rifleman is just good at attacking humans - other soldiers and citizens.
  • The Rifleman is a multiplayer character class in Call of Duty 3. This class is adept at medium to long range combat.
  • The Rifleman is rarely seen out in the open. Instead, he seeks a distant location for long range shots with his highly accurate StA-14 Rifle. You'll often be alerted to their presence by suddenly taking damage when no one is around, and you'll have to scan the area looking for the tell-tale sign of the Rifleman's glowing red eyes. File:Rifleman.png
owl:sameAs
Level
  • 1
epoch
  • 11
Attack
  • 7.700000
gadget
jumpjets
  • None
dcterms:subject
Attack Type
  • Gun
fir
  • Inho Berry
  • Fleet Feet
  • Emerald Torc
  • Wak-dol Blade
c4c
  • no
civ
  • Requires Rifling, No Resource; S/M 14/1 ; Cost 110, upgrades to Infantry, +25% vs. mounted units. *English unique unit Redcoat replaces.
  • Requires Conscription (Civ1); A/D/M 3/5/1. Cost 30; Never obsoletes.
  • Requires Nationalism, No Resource; A.D.M 4.6.1; Cost 80, upgrades to Infantry
baseID
  • see article
DPS
  • 112.670000
Equip
weap
los
  • 11
Requires
  • Level 1/9/18/31/46
  • Perception 2
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Range
  • 10
  • Short Range
Movement
  • Fast
Games
  • FO4
Faction
  • Humans
mult
  • 3
  • 8
  • 16.500000
Picture
  • Skill-rifleman-laser-cannon.jpg
  • Skill-rifleman-open-fire.jpg
  • Skill-rifleman-penetration.jpg
  • Skill-rifleman-stimulant.jpg
Speed
  • 0.900000
  • 1.700000
  • 64.800000
Armor
  • Kallon Royalstar
Weapon
Name
  • Prime
  • Penetration
  • Laser Cannon
  • Rifleman
  • Stimulant
  • Open Fire
Type
  • Infantry
  • Support
  • Soldier Class
  • none
Caption
  • Not the Sharpest Shooters in the Shed
desc
  • Back line damage dealer, who has the most powerful weapons!
o0r
  • All Around Shoes
  • Bloody Eye
  • Earth Hammer
  • Yew Bolt Thrower
  • Gullak Aertahn
stars1 STR
  • 1.700000
stars2 AGI
  • 4.350000
b2r
  • Hammer
  • Stainless Axe
  • Chulashi'ta-ok
  • Emerald Training Boots
  • Sanadorian Warden Helm
  • Moon of Lulithan
stars5 STR
  • 5.100000
p0r
  • Longsword
  • Hazad'ar Boots
  • Pale Gazer
  • Stainless Axe
  • Copper Cudgel
  • Spark of Tyr
stars4 STR
  • 4.250000
stars4 AGI
  • 7.250000
stars1 AGI
  • 2.900000
stars3 STR
  • 3.400000
g1r
  • Hammer
  • Blade of Alacrity
  • Emerald Training Boots
  • Hole Stompers
  • Mask of Madness
  • Sanadorian Warden Helm
b1r
  • Mask of Madness
  • Mote
  • Nedan's Tear
  • Torc of Sight
  • Bulwak War-Drum
  • Swiftboots
g0r
  • Shoes
  • Helm of Magnus Thorne
  • Torc of Sight
  • Tusk Sigil
  • Wak-dol Blade
stars3 INT
  • 4.200000
stars1 INT
  • 2.100000
stars3 AGI
  • 5.800000
stars5 AGI
  • 8.700000
stars2 INT
  • 3.150000
p4r
  • All Around Shoes
  • Eagle Ring
  • Kelossian Crusher
  • Star Sword
  • Void Crystal
  • Nedan Bone Chest
b0r
  • Bramblestick
  • Chulashi'ta-ok
  • Nedan's Tear
  • Torc of Sight
  • Tusk Sigil
  • Phase Boots
stars2 STR
  • 2.550000
stars5 INT
  • 6.300000
stars4 INT
  • 5.250000
Upgrades from
  • Regular
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p2r
  • Spear
  • Hazad'ar Boots
  • Pale Gazer
  • Kreln Horn
  • Nedan's Tear
  • Nedan Bone Chest
imagewidth
  • 200
Model
  • RFL-3N
Mass
  • 60
Base
  • 16.500000
  • 34
  • 65
Manufacturer
  • Kallon Industries
Media
  • Rifleman.gif
col
  • no
Class
  • Heavy
p3r
  • Hazad'ar Boots
  • Stainless Axe
  • Copper Cudgel
  • Kreln Leaf
  • Nedan's Tear
  • Yew Bolt Thrower
ranks
  • 5
p1r
  • Hazad'ar Boots
  • Chest Plate
  • Demon Edge
  • Dirks of Cicero
  • Kreln Leaf
  • Mote
Description
  • Prime keeps loading his weapons to give bonus damage.
  • Prime fires a dazzling laser, causing massive magic damage.
  • Prime sacrifices 20% of his HP to boost his attack damage and speed.
  • Prime's bullet penetrates enemies' armor and deals extra damage.
Stars
  • 10
  • 20
  • 50
  • 100
  • 150
Japanese
  • 150
sidearm
Chassis
  • Kallon Type IV
HP
  • 203
  • 2160
Engine
  • Pitban 240
Details
  • yes
Health
  • 120
Bio
  • Riflemen are responsible for long range attacks. If numerous Rifleman units get together, they become extremely lethal.
Effects
  • Increased damage from attacks with non-automatic rifles, increased chance to cripple limbs, and partial negation of target's damage resistance.
Quote
  • I am a sharpshooter, each bullet destroys an enemy!
Armament
  • *2xAutocannon 5 *2xLarge Laser *2xMedium Laser
Strategy
  • Defensive
Upgrades To
  • Assault Rifleman
civrev
  • Requires Gunpowder, Cost 20
Icons
  • riflemanemblem.png
U.S.
  • 150
Atk Speed
  • 1.5
trained at
  • Barracks
pop count
  • 1
abstract
  • The Rifleman is a unit for the Humans. Rifleman can first be produced at level 1
  • A rifleman's tactics are fairly basic; find a nice corner from which he can survey as much of the surrounding area without being spotted as possible, plot an escape route, and wait for his target to walk into his sights.
  • Rifleman is a perk in Fallout 4. This perk affects both energy and ballistic weapons, but only reduces a target's ballistic damage resistance, not energy or radiation resistance.
  • The Rifleman is an extension of the Gunman path of the Operative path, and leads directly to the soldier path. It can further lead to the Expert Rifleman path. This skill path is well balance with a with a slight advantage in accuracy and defense.
  • While many consider the Rifleman design to be seriously overgunned, a competent pilot knows how best to make use of this 60 ton mech's arm mounted large lasers and class five autocannons. Torso mounted medium lasers round out its arsenal. Ammunition and armor are both at a premium on the standard model, making the machine less effective in extended campaigns. Designed as an Anti-Aircraft unit first, and a fire support 'mech second, the Rifleman excelled at high volume long-range bombardments.
  • The Rifleman class is a class type in Red Orchestra 2: Heroes of Stalingrad.
  • Rifleman are soldiers that focus on the use of rifles such as .
  • Riflemen are a type of firearm infantry characterized by being equipped with rifleds, rather than the preceding smoothbore Muskets of the Musketeer infantry they develop from. In Red Alert, Rifle Infantry is the basic infantry of either side, armed with the M1 Carbine (presumably; although in RL this was an Allied weapon, the Allied and Soviet rifle infantry in the game references the same piece of code, which gives it to be armed with this weapon for either side). Subsequently, infantry armament changes to adopt submachine guns as main armament and the rifleman as the basic infantry disappears - although the G.I. and Conscript of Red Alert 2 are still side-specific sub-types of the rifleman class, even if they're not carrying the default name.
  • Ready, aim, fire! The bullets from your gun tear through the enemy defenses, hitting an entire column of foes. The enemy in front absorbs most of the damage, but you can increase your attack power by equipping special bullets. Vitality is reasonably high as a long range mercenary. When you need to deal that extra bit of damage, call on your Wild Shot magic.
  • The Rifleman is rarely seen out in the open. Instead, he seeks a distant location for long range shots with his highly accurate StA-14 Rifle. You'll often be alerted to their presence by suddenly taking damage when no one is around, and you'll have to scan the area looking for the tell-tale sign of the Rifleman's glowing red eyes. When you come under long range attack by a Rifleman, immediately seek cover before attempting to discover his location. You can return the favor of long distance snipe shots by zooming in with the M82 Assault Rifle and aiming for the red glow of his eyes. If you happen to have another long range weapon, such as the VC32 Sniper Rifle or VC9 Rocket Launcher, then use those to take the Rifleman out from a distance. Another excellent approach is to find the Rifleman's location and then make your way to him. As you get close, he will stop his attack and try to move to another location. The Rifleman prefers not to engage in close quarters combat, and will always break off and seek a new location. If you are quick, you can get to him as he is trying to run and use your knife on him for a quick kill. In a pinch, the Rifleman will resort to a Melee attack with the StA-14 Rifle, but it is somewhat rare, and by moving quickly, you can easily negate this possibility by finishing the Rifleman with a fast R&K attack. File:Rifleman.png
  • The rifleman is armed with several things as standard equipment. * M16A4, F2000, AK-47, M249, PKM * GP-25, M203, GL1 * M9, Tariq pistol * Combat Knife or Axe * M83 smoke grenade
  • A rifleman is a soldier armed with a rifle, and the most common infantry in present-day armies. Until the late 18th century, smoothbore muskets were the standard weapon of infantry, with the muzzle-loaded rifle being a specialist weapon for marksmen. Technological advances—such as breech loading, bullet cartridges, automatic fire, and modular attachments—eventually made the rifle the standard weapon, while the musket became obsolete.
  • The Rifleman is the basic infantry for Empire Earth II in the Modern Age (11) to the Atomic Age (12). It is trained at the barracks and it is very handy because it only costs one population count like many other barracks units. It carries a rifle that is semi-automatic (fires one bullet at a time) and is capable of doing anything a citizen can do (except gather recouses of course). They train pretty fast but are usually no match for any machine. Five of them spawn from Paratrooper Planes at a time. They can shoot at Helicopters but usually will not succeed on shooting them down. The Rifleman is just good at attacking humans - other soldiers and citizens.
  • The Rifleman is a multiplayer character class in Call of Duty 3. This class is adept at medium to long range combat.
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