PropertyValue
rdf:type
rdfs:label
  • Cure Light Wounds
  • Cure light wounds
rdfs:comment
  • The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
  • Healing weave with a range of approximately 6-22 HPs. Syntax: channel 'cure light wounds'
  • If this power is used on a character with a positive number of hit points (HP), the character regains hit points equal to their healing surge value. If this power is used on a character who is unconscious/with a negative number of hit points, the character stabilizes (HP returning to zero) immediately (no check), then regains hit points equal to their healing surge value. This power does not require either the healer, nor the character being healed, to spend a healing surge.
  • [[Category:]] Cure light wounds was a conjuration or evocation spell that healed minor injuries. After the Second Sundering it was simply called cure wounds.
  • Cure Light Wounds heals 8 points of damage.
  • Spell level: bard 1 cleric 1 druid 1 paladin 1 ranger 1 Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
  • Level: , , , , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will half (harmless); see text Spell Resistance: Yes (harmless); see text
  • Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Save: will 1/2 Spell resistance: yes Immunity type: positive Area of effect: single creature Duration: instant Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
  • <default>Cure Light Wounds</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Light Wounds, is a 1st Level Priest Spell that restores some hit points to the target. "This spell seals minor wounds on a target."
  • Cure Light Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Light Wounds is ultimately the most efficient healing spell in the game. Its base effect is almost non-existent, restoring from 2 to 9 hit points. However, as all other healing spells, increasing proficiency with the spell by 1 level will allow to restore 1 additional hit point. Theoretically, with enormously trained spell its base healing effect becomes insignificant which, combined with incredibly low cost of Cure Light Wounds, makes it superior in restored amount HP per 1 PP spent ratio.
Level
  • 1
level ranger
  • 1
save type
  • W
rangerlevel
  • 1
dcterms:subject
level innate
  • 1
persist
  • No
Spellbook
  • Priest
quicken
  • Yes
level druid
  • 1
Casting Time
  • 5
maximize
  • Yes
spell code
  • SPPR103.spl
saving throw
  • None
Self
  • No
innatelevel
  • 1
still
  • Yes
level cleric
  • 1
hostile
  • No
clericlevel
  • 1
silent
  • Yes
spellresistance
  • yes
druidlevel
  • 1
Timer
  • 5
spell resistance
  • Yes
empower
  • Yes
type4e
  • Daily
Item
area of effect
  • 1
Immunity
  • positive
scroll icon
  • Cure Light Wounds scroll.PNG
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:mythdrannor/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:torment/property/wikiPageUsesTemplate
dbkwik:wotmud/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Range
  • 0
  • Touch
  • t
  • melee touch
Origin
  • cleric utility 2
Speed
  • 1
Name
  • cure light wounds
  • Cure Light Wounds
Type
save
  • None
  • Will 1/2
  • will 1/2
desc
  • 86400.0
Caster
school2e
duration type
  • instant
usable by
reversible1e
  • true
paladinlevel
  • 1
bardlevel
  • 1
reversible2e
  • true
school3e
level paladin
  • 1
school1e
school5e
spheres2e
domains3e
priest sphere
  • Healing
domains5e
aggro friendly npcs
  • No
break invisibility
  • No if cast on self
affect playable/friendly/hostile
  • All
bypass magic resistance
  • Yes
  • NoBGTotSC
dbkwik:nwn/property/wikiPageUsesTemplate
Line
  • Cure wounds
  • cure critical wounds
  • cure light wounds
  • cure minor wounds
  • cure moderate wounds
  • cure serious wounds
  • heal
  • healing circle
  • mass heal
Keywords
Appears In
  • All Bhaalspawn saga games
Components
  • VS
Elements
  • 1
Duration
  • Permanent
  • instant
  • n/a
  • Permanent / Instant
Clan
  • No
Icon
  • Is_curelight.png
  • is_curlgtw.gif
Description
  • Cure Light Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Light Wounds is ultimately the most efficient healing spell in the game. Its base effect is almost non-existent, restoring from 2 to 9 hit points. However, as all other healing spells, increasing proficiency with the spell by 1 level will allow to restore 1 additional hit point. Theoretically, with enormously trained spell its base healing effect becomes insignificant which, combined with incredibly low cost of Cure Light Wounds, makes it superior in restored amount HP per 1 PP spent ratio. Cure Light Wounds is harmful for all undead creatures dealing the same amount of damage as its healing effect. Powerful undead have a chance to completely resist the damage.
counters
Cost
  • 5
  • 7
Stats
  • 86400.0
Area
  • Single
  • single
extend
  • No
School
Target
  • user or one other creature
Action
  • standard
Usage
  • daily
Effect
  • "The target regains hit points as if it had spent a healing surge."
AoE
  • Creature Touched
learned
  • Level 1 Priest
level bard
  • 1
abstract
  • The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
  • Healing weave with a range of approximately 6-22 HPs. Syntax: channel 'cure light wounds'
  • Cure Light Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Light Wounds is ultimately the most efficient healing spell in the game. Its base effect is almost non-existent, restoring from 2 to 9 hit points. However, as all other healing spells, increasing proficiency with the spell by 1 level will allow to restore 1 additional hit point. Theoretically, with enormously trained spell its base healing effect becomes insignificant which, combined with incredibly low cost of Cure Light Wounds, makes it superior in restored amount HP per 1 PP spent ratio. Cure Light Wounds is harmful for all undead creatures dealing the same amount of damage as its healing effect. Powerful undead (such as emperor liches) have a chance to completely resist the damage.
  • If this power is used on a character with a positive number of hit points (HP), the character regains hit points equal to their healing surge value. If this power is used on a character who is unconscious/with a negative number of hit points, the character stabilizes (HP returning to zero) immediately (no check), then regains hit points equal to their healing surge value. This power does not require either the healer, nor the character being healed, to spend a healing surge.
  • [[Category:]] Cure light wounds was a conjuration or evocation spell that healed minor injuries. After the Second Sundering it was simply called cure wounds.
  • Cure Light Wounds heals 8 points of damage.
  • Spell level: bard 1 cleric 1 druid 1 paladin 1 ranger 1 Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will 1/2 Spell resistance: yes Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
  • Level: , , , , , Components: V, S Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Will half (harmless); see text Spell Resistance: Yes (harmless); see text
  • Innate level: 1 School: conjuration Components: verbal, somatic Range: touch Save: will 1/2 Spell resistance: yes Immunity type: positive Area of effect: single creature Duration: instant Additional counterspells: ghoul touch Description: The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
  • <default>Cure Light Wounds</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Light Wounds, is a 1st Level Priest Spell that restores some hit points to the target. "This spell seals minor wounds on a target."
is Spell of
is counters of
is 1st spell of