PropertyValue
rdf:type
rdfs:label
  • Necromancy
  • Necromancy
rdfs:comment
  • Necromancy is an evil skill that allows the PC to raise a corpse of a humanoid monster as an undead slave... for a price.
  • This skill is taught by a member of the Necromancers faction in:
  • Necromancy is the art of raising and controlling the dead. It is a variant of Darkness. It is also a magical practice, although it can be found in minute amounts in actual necromancy magic.
  • Necromancy is dark and evil magic that comes from pain, torture and death. It is the use of capture lifeforce to work evil deeds such as Arcane life where one creature or person is transformed into a hideous beast whether willingly or not. Through the use of necromancy the practictioners can obtain immortality of sort through the used of a terrible spell to seperate their soul from their body and place it in a soul jar thus preventing it from moving to the Halls of the Dead should their physical body be killed. They can live on by seizing control of anothers body. The most pussiant Necromancer encountered to date by Pug and the Conclave of Shadows was Sidi.
  • This technique can be compared to Naruto's Summoning: Impure World Reincarnation
  • Resurrection is the rare ability to either bring oneself or others back to life after being killed or vanquished. While resurrection is a power on its own, the process can also be accomplished through other means, including spells or rituals.
  • Necromancy literally translated means to gain information from Death (or the dead). There are two applications of the term, one archaic, one modern.
  • Necromancy is the art of Magic, though it is preformed with Ngutok instead of Celestial. It has the power to summon Daemons, raise the dead to be unstoppable warriors, and preform feats of magic without fetters. The people who practice it are known as Necromancers. Magic is granted to the person and they may invoke the powers at any time, Shamanism always requires a ritual to do anything, and Necromancy seems to be between the two, with most abilities requiring rituals, and some are granted and innate.
  • Chloe can use her ability to see the spirits of the dead and thus can communicate with them. She can also summon spirits, and manipulate them into doing her bidding, as well as controlling and manipulating the bodies of the deceased. With a large effort, she can even revive and raise the dead. They then return as they were when they were living, and it is something which she does often, almost like a hobby of hers. She can also capture some sort of energy from the dying, but this aspect of her ability is not very clear.
  • Necromancy is a form of divination in which the practitioner, a necromancer, seeks to summon the spirits of the dead, called "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. Since the Middle Ages, necromancy has come to be associated more broadly with black magic and demon-summoning in general, sometimes losing its earlier, more specialized meaning – the forceful application of a dead spirit to a human body using astronomical energy. Mark Johnson was a necromancer who was a member of the mysterious Millennium Group. (TXF: "Millennium")
  • Necromancy refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control.
  • Necromancy (死霊術 (ネクロマンシー) Shiryōjutsu (Nekuromanshī)?, lit. "Dead Spirit Spell") is a type of magic that is manipulates the dead, and is grouped alongside Hopping Zombie Spell, Hand of Glory, and Vetala Sorcery. A user of Necromancy is called a Necromancer.
  • Necromancy is a magic spell which is used to reanimate a corpse temporarily, usually to extract important information. The practice is banned by the Brotherhood of Sorcerers.
  • Angela mentioned necromancy (a type of magic) when she criticized Shades in the Eragon chapter "Mandrake root and newt's tongue". However, it was unclear how it would work, as it was revealed that the soul dies with the body. It is possible that necromancy may be used to reanimate a corpse without bringing back its soul; however, in an interview, Christopher Paolini stated that there would be no "zombies" in Inheritance.
  • Necromancy is a branch of magick that involves the dead. Often times using the spirits of the dead to do ones work for you or for divination purposes. This type of magick is often considered "Black Magick" or "Dark Magick" and is viewed in a negative light. However, this is not always the case.
  • The power to utilize magic involving the dead, life-force and/or souls. Form of Magic. Opposite to Animancy. Practitioners of this trade are known as Necromancers.
  • Necromancy (pronounced /ˈnɛkrɵmænsi/; Greek νεκρομαντεία nekromantía) is a form of magic in which the practitioner seeks to summon "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. The word necromancy derives from the Greek νεκρός (nekrós), "dead", and μαντεία (manteía), "prophecy".
  • Necromancy is blackest of all the arts. It is the power to use magic involving the dead, life-force or souls.
  • Necromancy is a form of dark magic available to the player in Darkfall.
  • necromancy
  • Necromancy is the Dark Art of raising the dead. It is also most likely the branch of magic used to create Inferi and Charmed Skeletons.
  • Necromancy is a magical craft dealing with death. A practitioner of necromancy is called a necromancer. Necromancy is forbidden by the White Council's Fifth Law of Magic.
  • Spells from the necromancy spell school manipulate, create, or destroy life. Prohibited school: divination Prohibited to: no one
  • Not surprisingly, the sphere of necromancy concerns death and the undead. Communicating with the dead or raising them as ghastly servants both come under the influence of this rather creepy sphere.
  • The grave below is all astir to meet you at your coming; It rouses the spirits of the departed to greet you.
  • Necromancy is the practise of communication and, sometimes, resurrection of the dead through a combination of magic and science.
  • The magical field of necromancy is one of the eight schools of magic recognized on Golarion today. It deals with the manipulation of the essential life force which infuses all living things. Its darker aspect is that of the creation and control of undead creatures. Wizards who specialize in necromantic magic are known as necromancers. Some of the most well-known necromancers the world has ever known were undead creatures themselves, such as the archmage Geb, and the dreaded lich known as the Whispering Tyrant. The goddess Urgathoa is the patron deity of many necromancers, although some also worship the lesser-known demon lord Orcus.
  • Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
  • Magicians use Necomancy to call upon the suffering souls that were denied by heaven and those who rested themselves upon the burning fires of hell. It can also open the gates to Hades, and bring the power of sleeping heroes to bear. The following is inscribed in the ancient grimoire: The "embodiment of nature's laws" refer to the magic of Glamour and its familiars; explaining why Necromancy is weak to Glamour. The teacher of Necromancy is Opalneria Rain.
  • Necromancy is a Death Magic skill, that can be leveled starting at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Death Magic skill, Necromancy can be raised actively, by sacrificing spirit trophies to the Altar of Torment in the Church, or raised passively. This skill affects Black Gems and Green Gems .
  • Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school. For a list of all spells which are of the school of Necromancy, see: .
  • Morgana used the shade of Lancelot to come between Arthur and Gwen, who were preparing to get married. Lancelot succeeded with the help of a magical bracelet, and Gwen was banished from Camelot. Under Morgana’s orders, the shade of Lancelot then killed himself and Merlin was able to free his soul with the spell "Grið fæstne mid þisse tintregian sawle", allowing him to rest peacefully (Lancelot du Lac).
  • Necromancy is the keyword associated with wizard spells of the necromancy school of magic. Necromancy and nethermancy were introduced as new wizard schools of magic in Heroes of Shadow.[HoS:98] This article is a . You can help My English Wiki by expanding it.
  • Necromancy is the ability to summon and control things that are dead, or other types of creatures. A sub version of this is reanimation, which differs from Necromancy, as rather than controlling spirits, is aimed at zombies. It's unknown who and when which early found this art. It's also unknown when humans became aware of and began to learn this ability. However, the earliest known (if not the earliest) ritual for this purpose has been known and recorded since Ancient Greek era.
  • The way spells are created is not too complicated. Once someone has decided to become a learner in the order of the Necromants, they are given a Key of the Caretaker. The reagents needed for the spell are put into a pouch, and then the Key is used on the closed pouch with the right Words of Power. If everything was done right, a small talisman appears, holding the power of the spell. The spell can then be used at any time the caster wishes. Warning: Should the combination of reagents be wrong, the reagents are lost. More than one apprentice has made this error.
  • Throughout the Old World, there are those whose lust for power leads them to explore the basest of arcane lore. These are the Necromancers, and they are universally hated and feared, for they have chosen to delve into the secrets of death itself, corrupting the natural process of creation and destruction in order to stay Morr’s scythe and control the unliving. They are doubly despised by all sane individuals, for not only do they rebel against nature by manipulating the evil power of Dhar, but they blaspheme against Morr by disturbing the eternal rest of the dead and commanding ghosts to do their bidding.
  • Necromancy is a form of magic that allows the user to manipulate anima, also known as life force or, more accurately, spirit energy. In this sense, it is similar to Paladin magic, but it is also different, for a necromancer's magic is in most cases—with very limited exceptions—focused in a negative one. Reversing necromancy entirely is something very few necromancers have the knowledge or ability to do, such as Zorbak and Diviara Celegra (Frostval 2012: Gift Delivery!).
  • Necromancy, alternatively known as Nagomancy, Negromancy, Nigromancy and Necyomancy, is the forbidden art of summoning the dead to do one's bidding. This form of sorcery is also used in communicating with spirits as well as simply reanimating the deceased. In the real-world, spellcasters do this to try and prophecise future events or gain wishes. There is also a similar (fictional or otherwise) but different ability to reanimate and influence the dead by by force of the mind alone called "Necrokinesis".
  • "The art of using necrophia, and amorphia, to control the energy levels of different life-states."- Aliera e'Kieron While many consider necromancy the study of death, it is actually better expressed as a study of the many levels of existence. This encompasses not just life and death, but alternate planes of reality (this includes dreamwalking), as well as reincarnation, and disposition of souls. The most skilled necromancer known is a demon called simply The Necromancer (a name she was given by Sethra the Younger).
  • Necromancy is the school of magic whose spells manipulate the power of death, unlife, and the life force. Spells involving the undead make up a large portion of this school, including animate dead and finger of death. Highly focused on the Negative Energy Plane, most spells from this school drain abilities. This school is the one most associated with lichdom, a process that allows the caster to live (or rather, exist) in an undead state indefinitely by securing their essence in a receptacle known as a phylactery. A wizard who specializes in the necromantic school is called a necromancer.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Select up to 4 random monsters from your opponent's Graveyard, and Special Summon them in face-up Defense Position on your opponent's side of the field. If a monster(s) Special Summoned by this effect is destroyed, all face-up monsters your opponent controls lose 600 ATK for each of these monsters until the End Phase.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]]
  • Literally, the ability to communicate with the dead. Necromancy is usually termed a magical or psychic ability to speak to those who are dead. It is unusual though not unheard of for someone to be able to invent or formulate an artificial method of necromancy. Necromancy can also refer to, somewhat incorrectly, to the ability for one to summon the dead. In no aspect of the word "Necromancy" does the word's meaning indicate the ability to raise the deceased. It literally means to communicate with the dead.
  • Necromancy is the study of magic involving the dead. It is highly illegal and should be avoided at all costs. I discuss necromancy here only because it is our obligation to have a basic understanding of the magic employed by our enemies - and make no mistake, any practitioner of necromancy is your enemy. Necromancers and their followers are the enemies of all living things. Their influence must be avoided at all costs. Back to The Schools of Arcane Magic
  • As the Necromancer uses the attacks of enemies, the list of canon enemy attacks is here, currently sorted basically by BOOK number, and somewhat divided into the separate stages. One thing you'll quickly notice is that while the vast majority of possible Necromancer weapons are trash, the real gems among them could be point blank to game-breaking, especially when used in the hands of skilled players who really know what they're doing. The Pyramid Bosses' heat attack is one possible example: put a lot of SP into STR and DEX, use Personal's Card and Guide's Card, and one blast should kill most bosses with relative ease, or at least severely weaken them. Alternatively, use MAG and DEX, Guide's Card, and Bullet's Card 4 for a slightly weaker but somewhat safer effect. The main draw to the Necr
  • Necromancers are concerned with power over the dead, particularly with the summoning and control of Undead creatures. Most necromantic spells call on some element of Dark magic, though some have an affinity with Amethyst magic. Many necromancers are somehow able to exist without allying themselves to one of the Chaos powers. Most necromancers are driven obsessives, totally corrupted by their own desire for power and their motives are beyond the comprehension of sane people. Some strive to discover the secrets of eternal life or at least eternal un-life and attempt to transform themselves into the gruesome form of Undead known as a Liche.
  • Necromancy is a special mode of divination by the evocation of the dead. Understood as nigromancy (niger, black), which is the Italian, Spanish and old French form, the term suggests "black" magic or "black" art, in which marvellous results are due to the agency of evil spirits, while in "white" magic they are due to human dexterity and trickery. The practice of necromancy supposes belief in the survival of the soul after death, the possession of a superior knowledge by the disembodied spirit, and the possibility of communication between the living and the dead. The circumstances and conditions of this communication — such as time, place, and rites to be followed — depend on the various conceptions which were entertained concerning the nature of the departed soul, its abode, its relations
owl:sameAs
Level
  • 1
  • 2
  • 6
  • 8
  • 12
  • 18
  • 26
  • 32
Season
  • 4
Basics
  • Applying necromancy allows the PC to select the corpse of a humanoid from their inventory and, if successful, raise it as an undead slave/companion. Failure to apply the skill will result in the corpse being destroyed, and some PP being lost. The skill level acquired seems to directly affect the success of the attempt, with lower scores resulting in frequent failures and high scores guaranteeing success. For non-Necromancers and Necromancers below level 6, the slave created will be either a zombie or a skeleton. Successfully creating such will result in a permanent loss of 1 Mana point, and some loss of PP . Necromancy trains Mana very quickly, though; the PC will thus only suffer a very short term disadvantage, which usually is not much of a problem at all if they do not raise any more slaves until the point has been regained. Successful application of necromancy also results in an alignment drop. The level of the created slave 'adjusts to [the PC's] power', although the monster's level is not exactly that of the PC. Instead, their level appears to determined by a function of the PC's level and the monster's own level whilst it was alive. The slave's stats also seems to be influenced by those of the monster it was raised from, speed in particular. Beware not to raise a blessed or cooked corpse — else the slave will already be moderately damaged upon creation. Note that whilst Necromancers can command their slaves without fail, non-Necromancers using the skill will create companions rather than loyal slaves — meaning that whilst it is possible to issue commands to the monsters , like with any companion they may refuse orders if the PC is not charismatic enough.
Bezeichnung
  • Necromancy
dcterms:subject
el name
  • Νεκρομαντεία
Romaji Name
  • Nekuromanshī
hr name
  • Nekromantija
ja lore
  • 相手の墓地のモンスター4体をランダムに相手のフィールド上に守備表示で特殊召喚する。このカードによって召喚されたモンスター破壊される度にあいてフィールド上のモンスター1体の攻撃力を600ポイント下げる。
pt name
  • Necromância
image ca
  • Necromancy-OW.png
Lore
  • Select up to 4 random monsters from your opponent's Graveyard, and Special Summon them in face-up Defense Position on your opponent's side of the field. If a monster Special Summoned by this effect is destroyed, all face-up monsters your opponent controls lose 600 ATK for each of these monsters until the End Phase.
it name
  • Necromanzia
stat change
  • Your opponent's monsters lose ATK
ja image
  • Necromancy-JP-Anime-DM.png
DE NAME
  • Totenbeschwörung
es name
  • Necromancia
Beruf
  • Necromancer
ability to
  • manipulate the dead
appears in dm
  • 131157158198
card type
  • Spell
Rarity
  • Common
  • Rare
  • Epic
  • Legendary
  • Ultra Rare
archetype
  • Mastermind
Summoning
  • * Special Summons from your opponent's Graveyard * Special Summons to your opponent's field
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Decks
  • Yami Yugi
Characters
  • Chloe Jenson P.J. Haxford Marshall Maitland-McKay
Skills
  • Spirit Speak, Battle Focus, Resist Magic, Magery, Evaluate Intelligence
Power
  • Gloom
  • Lich
  • Grave Knight
  • Zombie Horde
  • Life Drain
  • Dark Blast
  • Soul Extraction
  • Dark Empowerment
  • Enchant Undead
Game
  • Ultima VIII
  • cov
associations
  • The Door to Hell
Name
  • Necromancy
  • Valkyrie
  • Zombie
  • Aziris
  • Flesh Golem
  • Keeper of Souls
Text
  • 18
  • Gauntlets, shoulder ornaments, red aura on eyes
  • Green Gas from mouth
  • Red aura on hands
  • Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes
  • Tattered shoulder pads, bony texture on hands, black belt
  • Within all living things is a magical energy or life-force. However, once the life has passed from a body, a byproduct of the life-force, emitted as etheric waves, remains inside. Lithos, the Titan of Earth, imbues those of his choice with the insight and fortitude to have some power over death and Earth. The focus of a Necromantic spell is a small pouch filled with the reagents required to cast the spell. These reagents are easily obtainable as they are bits and pieces of the land and of those who once lived upon it.
  • Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword
Type
Caption
  • Bringing a dead woman back to life
Property
  • Normal
Border
  • 0
  • 1
desc
  • Gain 50% bonus Souls from battle.
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2stat
  • Stärke
1stat
  • Intelligenz
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Training
  • Successfully applying the skill. There do not seem to be any attempt marks given for failed uses of the skill.
Title
  • Necromancy
Info
  • Communicate, Control, Invoke, and Manipulate the deceased
Icon
  • Necromancy_CallZombieHorde.png
  • Necromancy_DarkBlast.png
  • Necromancy_DarkEmpowerment.png
  • Necromancy_EnchantUndead.png
  • Necromancy_Gloom.png
  • Necromancy_LifeDrain.png
  • Necromancy_SoulExtraction.png
  • Necromancy_SummonLitch.png
  • Necromancy_SummonSkeletonWarrior.png
Description
  • Necromancy is an evil skill that allows the PC to raise a corpse of a humanoid monster as an undead slave... for a price.
Header
  • Basic Powers
  • Equip Powers
  • Upgrade Powers
  • Powers added:
  • Visual Change:
  • Grave Knight:
  • Lich:
  • Zombies:
Materialrequired
  • Humanoid corpses to animate
WishableDL
  • yes
Extrachecks
  • no
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User
  • *Antonia Gavilán de Logroño *Marnie Stonebrook *Holly Cleary
ar name
  • القوّة الجاذبة
Only
Ja Name
  • ネクロマンシー
Book
  • The Chronicle of Pagan
Trainer
  • Necromancer Trainers
Effect
  • Summon Lich
  • Summon Ghost
  • , Self +Hit Points
  • -ToHit
  • Raises the dead
  • Ranged, Empower Undead Henchman
  • Ranged, Enchant Undead Henchman
  • Ranged, High Damage over Time , Foe
  • Ranged, Moderate Damage , Foe
  • Ranged, Moderate Damage , Target
  • Summon 1-2 Grave Knights
  • Summon 1-3 Zombies
Bild
  • Necromancy.gif
Advanced
  • As the manual points out, Necromancers have more benefits and flexibility with the skill than any other PCs that somehow manage to acquire it. Necromancers can command any slave to attack, move, follow or wait, without fail. From level 6 onwards, Necromancers start to get different choices of monsters to raise a corpse as, each with a particular Mana requirement. For example, level 6 Necromancers can raise a corpse as a ghul at the cost of 1 Mana point, whilst level 16 Necromancers can raise a corpse as a wight at the cost of 2 Mana points. The costs of using the skill are halved for level 40+ Necromancers. Whilst most races practise this chaotic version of necromancy, Mist Elves of lawful and neutral alignments will use white necromancy instead when applying this skill. More details about the white version are found on the appropriate page. Tactics / Advice With regards to using necromancy effectively, the choice of corpse is very important, as is the choice of slave type. Undead slaves inherit some of the characteristics of the corpses they are summoned from. This means that, by far, the best corpses to reanimate are those of the quickling family. Quickling slaves are extremely fast which makes them excellent in battle, and they can keep up easily even with really fast necromancers. Do be aware of accidentally enraging them, though! An errant spell or throwing the fire orb into the hole on D:48 can result in an instant death as a powerful slave kills its master before it can react. If quickling corpses aren't available , it is best to reanimate strong and bulky monsters, such as giants. Always reanimate slaves in the Small Cave! Monsters generated there are higher level than you, around twice or higher if you're doomed. What slaves are worth creating? While any kind of slave can be immensely helpful if raised in the Small Cave from the proper corpse, some are certainly better than others. Ghuls are very good options early on for their paralyzing attacks. Skeletons and later, skeleton warriors are good if you have massive amounts of bones at hand: they don't regenerate by themselves, but by giving them bones, you can heal them much faster than other slaves naturally heal. However, if you don't wish to manage their health with bones, they are poor choices. Monsters that pass through walls are good choices as they can keep up very easily with you. Liches are also not bad, with their paralyzing attacks and spells, although they may not be worth giving up 8 Mana. Avoid Mummies, who are vulnerable to fire without any other particular advantage to their name. Black necromancy is also very good for training the mana score. Upon using necromancy the mana attribute is trained a lot. Assuming that casting from health is avoided, the lost mana point is guaranteed to be recovered on the next skill check. The next skill check after that is also close to guaranteed to yield mana. Since a skill check is made every time PC gains a level, a lot of mana can be gained with small amount of planning in the early game. Fastest way is to have one mana point recovered naturally and then leveling up which often yields another point of mana. Mana training only works with black necromancy as white necromancy costs 2 points and therefore does not yield extra mana. This is tested with mist elven necromancer in version 1.2.0. White necromancy has also uses in the mid and late game. White necromancy can be used to generate living slaves. Living creatures can be healed which means that ultra healing potions can be obtained easily from Jharod. For example homunculi can be healed with healing spells which also moves alignment towards lawful. Players going for ultra lawful ending can also fairly easily get a highly experienced living slave in the small cave, which can then be continuously healed with healing spells. Small cave is also a good source of enemies strong enough to continuously hurt the slave.
wikipage disambiguates
Obtainable
  • no
Manual
  • It's also important to note that Necromancers using this skill are a lot more versatile than simple dabblers in necromantic affairs. Necromancers receive a wide variety of choices for the type of undead they wish to create .
  • This dark and forbidden art allows the user to create undead creatures which will serve him . But there is a price to it... and don't forget to bring the necessary corpses for animation. Using this skill permanently drains your Mana attribute, although it is said that your Mana very slowly regenerates itself .
Feld
  • Magie
Obtaining
  • Necromancer is the only class to start with this skill; Mist Elves also start with it, but only use the 'black' version whilst chaotic. Other PCs can obtain the skill only by magical means — i.e. wishing, a scroll of education or a potion of education. Almost all non-Necromancers cannot train the skill very well; Paladins cannot train it at all.
Persons
abstract
  • Necromancy is an evil skill that allows the PC to raise a corpse of a humanoid monster as an undead slave... for a price.
  • This skill is taught by a member of the Necromancers faction in:
  • Necromancy is the art of raising and controlling the dead. It is a variant of Darkness. It is also a magical practice, although it can be found in minute amounts in actual necromancy magic.
  • Necromancy is dark and evil magic that comes from pain, torture and death. It is the use of capture lifeforce to work evil deeds such as Arcane life where one creature or person is transformed into a hideous beast whether willingly or not. Through the use of necromancy the practictioners can obtain immortality of sort through the used of a terrible spell to seperate their soul from their body and place it in a soul jar thus preventing it from moving to the Halls of the Dead should their physical body be killed. They can live on by seizing control of anothers body. The most pussiant Necromancer encountered to date by Pug and the Conclave of Shadows was Sidi.
  • This technique can be compared to Naruto's Summoning: Impure World Reincarnation
  • Necromancy is the school of magic whose spells manipulate the power of death, unlife, and the life force. Spells involving the undead make up a large portion of this school, including animate dead and finger of death. Highly focused on the Negative Energy Plane, most spells from this school drain abilities. This school is the one most associated with lichdom, a process that allows the caster to live (or rather, exist) in an undead state indefinitely by securing their essence in a receptacle known as a phylactery. A wizard who specializes in the necromantic school is called a necromancer. See also:
  • Throughout the Old World, there are those whose lust for power leads them to explore the basest of arcane lore. These are the Necromancers, and they are universally hated and feared, for they have chosen to delve into the secrets of death itself, corrupting the natural process of creation and destruction in order to stay Morr’s scythe and control the unliving. They are doubly despised by all sane individuals, for not only do they rebel against nature by manipulating the evil power of Dhar, but they blaspheme against Morr by disturbing the eternal rest of the dead and commanding ghosts to do their bidding. It is interesting that only humans seem to follow the path of necromancy. Keenly aware of their own short lifespan, a few depraved people seek immortality through the study of this forbidden lore. Driven by terror of death itself, they seek out proscribed tomes, such as the Liber Mortis or one of the Nine Books of Nagash, spending years perfecting their morbid art through obsessive study and experimentation.
  • Resurrection is the rare ability to either bring oneself or others back to life after being killed or vanquished. While resurrection is a power on its own, the process can also be accomplished through other means, including spells or rituals.
  • Necromancy is a form of magic that allows the user to manipulate anima, also known as life force or, more accurately, spirit energy. In this sense, it is similar to Paladin magic, but it is also different, for a necromancer's magic is in most cases—with very limited exceptions—focused in a negative one. Reversing necromancy entirely is something very few necromancers have the knowledge or ability to do, such as Zorbak and Diviara Celegra (Frostval 2012: Gift Delivery!). According to Falerin Ardendor*, necromancy tends toward Darkness above all other elements and is indeed the normal form. There are some odd exceptions to this, generally either very powerful necromancers, or very powerful mages who understand enough of the underlying principles of magic to mimic necromancy in other ways. Undead themselves however can definitely be multielemental even if the magic used to bring them back to life is Darkness. According to [ Alina]*, the use of spirit orbs is involved. The Brilhado, however, use a different sort of necromancy to that of Zorbak's, in that make extensive use of the Cold to do their magick. (Frostval 2012: Gift Delivery!)
  • Necromancy literally translated means to gain information from Death (or the dead). There are two applications of the term, one archaic, one modern.
  • Necromancy is the art of Magic, though it is preformed with Ngutok instead of Celestial. It has the power to summon Daemons, raise the dead to be unstoppable warriors, and preform feats of magic without fetters. The people who practice it are known as Necromancers. Magic is granted to the person and they may invoke the powers at any time, Shamanism always requires a ritual to do anything, and Necromancy seems to be between the two, with most abilities requiring rituals, and some are granted and innate.
  • Chloe can use her ability to see the spirits of the dead and thus can communicate with them. She can also summon spirits, and manipulate them into doing her bidding, as well as controlling and manipulating the bodies of the deceased. With a large effort, she can even revive and raise the dead. They then return as they were when they were living, and it is something which she does often, almost like a hobby of hers. She can also capture some sort of energy from the dying, but this aspect of her ability is not very clear.
  • Necromancy is a form of divination in which the practitioner, a necromancer, seeks to summon the spirits of the dead, called "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. Since the Middle Ages, necromancy has come to be associated more broadly with black magic and demon-summoning in general, sometimes losing its earlier, more specialized meaning – the forceful application of a dead spirit to a human body using astronomical energy. Mark Johnson was a necromancer who was a member of the mysterious Millennium Group. (TXF: "Millennium")
  • Necromancy refers to the ability to control the bodies and/or souls of the deceased. This is most frequently depicted as being able to resurrect the dead to varying to degrees, from shambling corpses to conscious zombies to even complete Resurrection. More powerful users and directly convert the living into the undead, allowing them to bypass conventional durability by turning an opponent into a mindless zombie at the user's control.
  • Necromancy (死霊術 (ネクロマンシー) Shiryōjutsu (Nekuromanshī)?, lit. "Dead Spirit Spell") is a type of magic that is manipulates the dead, and is grouped alongside Hopping Zombie Spell, Hand of Glory, and Vetala Sorcery. A user of Necromancy is called a Necromancer.
  • Necromancy is a magic spell which is used to reanimate a corpse temporarily, usually to extract important information. The practice is banned by the Brotherhood of Sorcerers.
  • Angela mentioned necromancy (a type of magic) when she criticized Shades in the Eragon chapter "Mandrake root and newt's tongue". However, it was unclear how it would work, as it was revealed that the soul dies with the body. It is possible that necromancy may be used to reanimate a corpse without bringing back its soul; however, in an interview, Christopher Paolini stated that there would be no "zombies" in Inheritance.
  • Necromancy is a branch of magick that involves the dead. Often times using the spirits of the dead to do ones work for you or for divination purposes. This type of magick is often considered "Black Magick" or "Dark Magick" and is viewed in a negative light. However, this is not always the case.
  • The power to utilize magic involving the dead, life-force and/or souls. Form of Magic. Opposite to Animancy. Practitioners of this trade are known as Necromancers.
  • Necromancy (pronounced /ˈnɛkrɵmænsi/; Greek νεκρομαντεία nekromantía) is a form of magic in which the practitioner seeks to summon "operative spirits" or "spirits of divination", for multiple reasons, from spiritual protection to wisdom. The word necromancy derives from the Greek νεκρός (nekrós), "dead", and μαντεία (manteía), "prophecy".
  • Necromancy is blackest of all the arts. It is the power to use magic involving the dead, life-force or souls.
  • Necromancy is a form of dark magic available to the player in Darkfall.
  • Necromancy, alternatively known as Nagomancy, Negromancy, Nigromancy and Necyomancy, is the forbidden art of summoning the dead to do one's bidding. This form of sorcery is also used in communicating with spirits as well as simply reanimating the deceased. In the real-world, spellcasters do this to try and prophecise future events or gain wishes. In fiction however many Necromancers raise the dead from beyond the grave to act as servants and soldiers in grand schemes of conquest: some of the more extreme examples of Necromancers may also seek to exterminate the living and replace them with the "undead" or the "living dead". There is also a similar (fictional or otherwise) but different ability to reanimate and influence the dead by by force of the mind alone called "Necrokinesis".
  • necromancy
  • Necromancy is the Dark Art of raising the dead. It is also most likely the branch of magic used to create Inferi and Charmed Skeletons.
  • Necromancy is a magical craft dealing with death. A practitioner of necromancy is called a necromancer. Necromancy is forbidden by the White Council's Fifth Law of Magic.
  • Spells from the necromancy spell school manipulate, create, or destroy life. Prohibited school: divination Prohibited to: no one
  • As the Necromancer uses the attacks of enemies, the list of canon enemy attacks is here, currently sorted basically by BOOK number, and somewhat divided into the separate stages. One thing you'll quickly notice is that while the vast majority of possible Necromancer weapons are trash, the real gems among them could be point blank to game-breaking, especially when used in the hands of skilled players who really know what they're doing. The Pyramid Bosses' heat attack is one possible example: put a lot of SP into STR and DEX, use Personal's Card and Guide's Card, and one blast should kill most bosses with relative ease, or at least severely weaken them. Alternatively, use MAG and DEX, Guide's Card, and Bullet's Card 4 for a slightly weaker but somewhat safer effect. The main draw to the Necromancer is that it can use the enemies' attacks at higher range (and/or) power than the enemies themselves (depending on the STR+MAG balance used), though it will first and foremost need some DEX going so it can attack at as reliable and fast a pace as the other classes. Grey Boss Smiley Walker and Red Skull Snake will probably be the best attacks for early game if you can muster the gold quickly enough for it to be worth it.
  • Not surprisingly, the sphere of necromancy concerns death and the undead. Communicating with the dead or raising them as ghastly servants both come under the influence of this rather creepy sphere.
  • Necromancers are concerned with power over the dead, particularly with the summoning and control of Undead creatures. Most necromantic spells call on some element of Dark magic, though some have an affinity with Amethyst magic. Many necromancers are somehow able to exist without allying themselves to one of the Chaos powers. Most necromancers are driven obsessives, totally corrupted by their own desire for power and their motives are beyond the comprehension of sane people. Some strive to discover the secrets of eternal life or at least eternal un-life and attempt to transform themselves into the gruesome form of Undead known as a Liche. There are very few places in the Old World where necromancers can act openly; only in the Land of the Dead, to the east of Araby, the more lawless parts of Bretonnia, the less-frequented parts of the Border Princes, and - so it is said - the more remote valleys of Sylvania do they dare throw off their secretive habits. Here, they can rule over the terrified peasants, who can appeal to no higher law for help. In the more civilised parts of the Old World, necromancers tend to be recluses, often living in remote areas and practising their vile spells mostly at night.
  • Necromancy is the study of magic involving the dead. It is highly illegal and should be avoided at all costs. I discuss necromancy here only because it is our obligation to have a basic understanding of the magic employed by our enemies - and make no mistake, any practitioner of necromancy is your enemy. Necromancers and their followers are the enemies of all living things. Their influence must be avoided at all costs. Necromantic magic has many functions beyond simply raising the dead. Masters of this tainted field of magic can conjure festering diseases, harness the shadows into bolts of incendiary energy, and chill the living with the power of death. Necromancy can also be used to reconstruct the flesh of undead creatures, allowing them to function again even after the foul monsters have been destroyed. The former archmage Kel'Thuzad is perhaps the most notable example of a modern necromancer. He greatly contributed to the initial spread of the Scourge and the fall of Lordaeron. Now, Kel'Thuzad reigns as a lich from the floating citadel of Naxxramas. His ongoing existence poses an imminent threat to us all. Back to The Schools of Arcane Magic
  • The grave below is all astir to meet you at your coming; It rouses the spirits of the departed to greet you.
  • Necromancy is the practise of communication and, sometimes, resurrection of the dead through a combination of magic and science.
  • The magical field of necromancy is one of the eight schools of magic recognized on Golarion today. It deals with the manipulation of the essential life force which infuses all living things. Its darker aspect is that of the creation and control of undead creatures. Wizards who specialize in necromantic magic are known as necromancers. Some of the most well-known necromancers the world has ever known were undead creatures themselves, such as the archmage Geb, and the dreaded lich known as the Whispering Tyrant. The goddess Urgathoa is the patron deity of many necromancers, although some also worship the lesser-known demon lord Orcus.
  • Literally, the ability to communicate with the dead. Necromancy is usually termed a magical or psychic ability to speak to those who are dead. It is unusual though not unheard of for someone to be able to invent or formulate an artificial method of necromancy. Necromancers are those who possess the ability to speak with the dead, and this can vary greatly. Some may be able to bring visions of the deceased to the physical plane, and speak with them face to face. Others are able to astral project to the "other side", and communicate that way. Still others can hear echos of the dead, see ghostly apparitions others can not, sense the presence of souls or bodies, and various other similar abilities. In addition, the potency of the ability fluctuates between individuals too. Some may only be able to speak to one at a time, or multiple. The effort of communicating may put strain on the body of the necromancer, or cause them mental harm. It may even be that the act of necromancy may cause inadvertent spectral abilities, such as causing the dead person to manifest as a vengeful spirit, or forcefully inhabit the body of the necromancer. Necromancy can also refer to, somewhat incorrectly, to the ability for one to summon the dead. In no aspect of the word "Necromancy" does the word's meaning indicate the ability to raise the deceased. It literally means to communicate with the dead.
  • Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
  • Magicians use Necomancy to call upon the suffering souls that were denied by heaven and those who rested themselves upon the burning fires of hell. It can also open the gates to Hades, and bring the power of sleeping heroes to bear. The following is inscribed in the ancient grimoire: The "embodiment of nature's laws" refer to the magic of Glamour and its familiars; explaining why Necromancy is weak to Glamour. The teacher of Necromancy is Opalneria Rain.
  • Necromancy is a Death Magic skill, that can be leveled starting at character level 20. Raising this skill at or above your character level will incur an experience point penalty. As a Death Magic skill, Necromancy can be raised actively, by sacrificing spirit trophies to the Altar of Torment in the Church, or raised passively. This skill affects Black Gems and Green Gems .
  • Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school. For a list of all spells which are of the school of Necromancy, see: .
  • "The art of using necrophia, and amorphia, to control the energy levels of different life-states."- Aliera e'Kieron While many consider necromancy the study of death, it is actually better expressed as a study of the many levels of existence. This encompasses not just life and death, but alternate planes of reality (this includes dreamwalking), as well as reincarnation, and disposition of souls. An important tool in the practice of necromancy is Dark Water. This is used to aid the transition between necromantic states, to extend the life of the undead, and when stagnant and confined, to weaken the powers of the undead. The most skilled necromancer known is a demon called simply The Necromancer (a name she was given by Sethra the Younger).
  • Morgana used the shade of Lancelot to come between Arthur and Gwen, who were preparing to get married. Lancelot succeeded with the help of a magical bracelet, and Gwen was banished from Camelot. Under Morgana’s orders, the shade of Lancelot then killed himself and Merlin was able to free his soul with the spell "Grið fæstne mid þisse tintregian sawle", allowing him to rest peacefully (Lancelot du Lac).
  • Necromancy is a special mode of divination by the evocation of the dead. Understood as nigromancy (niger, black), which is the Italian, Spanish and old French form, the term suggests "black" magic or "black" art, in which marvellous results are due to the agency of evil spirits, while in "white" magic they are due to human dexterity and trickery. The practice of necromancy supposes belief in the survival of the soul after death, the possession of a superior knowledge by the disembodied spirit, and the possibility of communication between the living and the dead. The circumstances and conditions of this communication — such as time, place, and rites to be followed — depend on the various conceptions which were entertained concerning the nature of the departed soul, its abode, its relations with the earth and with the body in which it previously resided. Necromancy is the act of conjuring the dead for divination. It dates back to Persia, Greece and Rome, and in the Middle Ages was widely practiced by magicians, sorcerers, and witches. It was condemned by the Catholic Church as "the agency of evil spirits," and in Elizabethan England was outlawed by the Witchcraft Act of 1604. Necromancy is not to be confused with conjuring devils or demons for help. Necromancy is the seeking of the spirits of the dead. The spirits are sought because they, being without physical bodies, are no longer limited by the earthly plane. Therefore, it is thought these spirits have access to information of the past and future which is not available to the living. It has been used to help find sunken or buried treasure, and whether or not a person was murdered or died from other causes. The practice of necromancy has been compared by some to modern mediumistic or practiced spiritualism. Many consider it a dangerous and repugnant practice. Dangerous because it is alleged that when some spirits take control of the medium they are reluctant to release their control for some time.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Select up to 4 random monsters from your opponent's Graveyard, and Special Summon them in face-up Defense Position on your opponent's side of the field. If a monster(s) Special Summoned by this effect is destroyed, all face-up monsters your opponent controls lose 600 ATK for each of these monsters until the End Phase.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]] * [[Media:|en]] * [[Media:|ja]] * [[Media:|ko]] * [[Media:|astral]] * [[Media:|barian]] * [[Media:|dub]] * [[Card Gallery : #|Gallery]] * [[Card Appearances : #|Appearances]] * [[Card Trivia : #|Trivia]] * [[Card Lores : #|Lores]] * [[Card Artworks : #|Artworks]] * [[Card Names : #|Names]] ==Other languages== ==Images== == Decks == ==Search categories==
  • Necromancy is the keyword associated with wizard spells of the necromancy school of magic. Necromancy and nethermancy were introduced as new wizard schools of magic in Heroes of Shadow.[HoS:98] This article is a . You can help My English Wiki by expanding it.
  • Necromancy is the ability to summon and control things that are dead, or other types of creatures. A sub version of this is reanimation, which differs from Necromancy, as rather than controlling spirits, is aimed at zombies. It's unknown who and when which early found this art. It's also unknown when humans became aware of and began to learn this ability. However, the earliest known (if not the earliest) ritual for this purpose has been known and recorded since Ancient Greek era.
  • The way spells are created is not too complicated. Once someone has decided to become a learner in the order of the Necromants, they are given a Key of the Caretaker. The reagents needed for the spell are put into a pouch, and then the Key is used on the closed pouch with the right Words of Power. If everything was done right, a small talisman appears, holding the power of the spell. The spell can then be used at any time the caster wishes. Warning: Should the combination of reagents be wrong, the reagents are lost. More than one apprentice has made this error.
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