PropertyValue
rdf:type
rdfs:label
  • Card
  • Card
rdfs:comment
  • Cards are panels which highlight the best performing players, along with one of the heroes as whom they played, at the end of a game or match.
  • Card was a United States Senator who served on the Senate Special Defense Appropriations Committee. While in testimony before the House Special Subcommittee, Jack Bauer stated that the Special Defense Appropriations Committee had authorized Robert Ellis to organize the mission that assassinated Victor Drazen. Representative Jayce Fulbright asked Sam to contact Senator Card and obtain a copy of the cable from Senator David Palmer to Ellis that authorized the mission. (Findings at CTU)
  • The card often contains the following details: * Name of vehicle * Year introduced * What series it was released in (e.g. Treasure Hunt and Track Stars) * Picture of the vehicle. On Track Stars, the orange Hot Wheels track is below the car, where as on the Race World series in 2010, the cars had a specific background corresponding to its series (e.g. Beach and Volcano). * A color on the top right of the card (e.g. green for Treasure Hunts.)
  • Kadotsuka Ouze (角塚 王是), also known as Card (カード), is a scout character. He is a defender of The Card in Inazuma Eleven 2, but a reserve defender in Inazuma Eleven 3.
  • Also called Events, these are the shows that a promotion puts on. In TEW terms, cards are separate to TV shows in that they are not necessarily televised.
  • Cards are the game objects used to play the Duel Masters Trading Card Game.
  • Cards are items used for playing games and fortune telling, but in the Suikoden Series it is also on occasion, used as a weapon. In the main series it is automatically gained by the respective character.
  • Cards are disposable Mana storage tools, inscribed with a magic array and charged with Mana, which works similar to a simple cartridge, and does not require combustion within a Device. It is believed that each card is charged using the owner's Mana over a long period of time, and then saved in this form.
  • Players who purchase the retail game or obtain the Play4Free client have three options to obtain additional cards: (a) purchasing and opening Boosters or Tomes from EA Phenomic via the Marketplace, (b) purchasing individual cards from other players via the Marketplace's Auction House, or (c) direct trades with fellow BattleForge players online. The first two methods expend BattleForge Points, while the last method allows for the possibility to negotiate mutually beneficial cards-for-cards, card-for-BFP, card-for-gold, or some combination.
owl:sameAs
dcterms:subject
dateposted
  • 1995-10-22
dubname
  • Rob Cardson
Sell
  • 50
  • 100
  • 150
  • 200
  • 250
  • 300
  • 325
  • 400
  • 500
  • 600
  • 625
  • 750
  • 800
  • 900
  • 1000
  • 1200
  • 1250
  • 1500
  • 1800
  • 1875
  • 2000
  • 2250
  • 2500
  • 2700
  • 3000
  • 3125
  • 3500
  • 3560
  • 3600
  • 4000
  • 4500
  • 5000
  • 6000
  • 8000
  • 9000
  • 10000
  • 12000
  • 15000
  • 16000
  • 20000
  • 25000
  • 50000
  • 100000
  • 500000
  • 10000000
archiveloc
whereposted
ratingwarning
nameJP
  • カード
Buy
  • 750
  • 1000
  • 1500
  • 2000
  • 2500
  • 3000
  • 4000
  • 5000
  • 6000
  • 6550
  • 7200
  • 8000
  • 10000
  • 12000
  • 15000
  • 16000
  • 20000
  • 24000
  • 32000
  • 40000
  • 48000
  • -
buy S
  • -
effect S
  • -50
  • +600 Jump
  • AT +1000%, DF -500%, LP -95%
  • Recoils Poison, and turns it into ice stars.
sell S
  • 5000
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dbkwik:fr.dictionnaire-catalan-francais/property/wikiPageUsesTemplate
dbkwik:inazuma-eleven/property/wikiPageUsesTemplate
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dbkwik:nanoha/property/wikiPageUsesTemplate
dbkwik:overwatch/property/wikiPageUsesTemplate
dbkwik:puzzlepirates/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
dbkwik:zelda/property/wikiPageUsesTemplate
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Genres
Element
  • Fire
Status
  • Alive
Cat
  • Fire
  • Light
  • Water
  • Darkness
  • Nature
  • Zero
  • Multicolored
  • Card Removal
Name
  • Card
Type
  • DF
dropped by S
  • Petunia
Exc
  • Multicolored
dbkwik:warstorm/property/wikiPageUsesTemplate
Author
restriction
  • Gloves
  • Swords
  • Guns (Stick Ranger)
  • Rings
  • Whips
  • Orbs
  • Bows
  • Necromancy
  • none
  • weapons with type poison
  • no restrictions
  • gloves, swords, bows, guns, whips, rings, or dual swords
  • Dual Swords, Dual Guns
  • Gloves, Swords or Whips
  • Gloves, whips, swords, other Melee weapons.
  • Swords, Swords
  • any class with their base range below 30
  • any weapon except orbs
  • avatar weapons
  • bows, guns
  • bows, orbs and guns
  • bows, orbs or guns
  • bows, orbs, guns
  • bows, orbs, guns, whips or rings
  • bows, orbs, staves, guns or rings
  • bows, saws
  • gloves, bows, guns or rings
  • gloves, bows, swords, guns, whips
  • gloves, bows, swords, guns, whips or rings
  • gloves, staves
  • gloves, swords or whips
  • gloves, swords, whips
  • magical weapons
  • melee classes
  • orb, staves
  • orbs, staves
  • physical type swords
  • saws
  • staves
  • swords, kunais
  • weapons of LV1 or higher
  • weapons with MP cost >0
  • weapons with type Fire, or Freeze.
  • weapons with type fire
  • weapons with type thunder
  • whips
  • weapons which fire more than one projectiles upon attack
  • bows, orbs, staves, guns, and any other weapon with a magic attack
Title
  • Card
Icon
  • Anvil Card.png
  • Berserk Card.png
  • Big Card.png
  • Bouncy Card.png
  • Bullet's Card.png
  • CARD.PNG
  • Card_long.png
  • Card_wide.png
  • Catapult's Card.png
  • CountersCard.png
  • Critical's Card.png
  • Disco-Card.png
  • Dragons_card.png
  • Explosion's Card.png
  • Forest_Card.png
  • Gambler's Card.PNG
  • Generic orange card.png
  • Generic white card.png
  • Generic_Purple_Card.png
  • Generic_Yellow_Card.png
  • Generic_grey_card.png
  • Generic_orange_card.png
  • Generic_red_card.png
  • Generic_white_card.png
  • Giant's_Card.png
  • Gravity's_Card.png
  • Guide's Card.png
  • HGD_Resist_Card.png
  • Heal's_Card.png
  • Island_Card.png
  • Item Rush Card.PNG
  • Joker Card.png
  • Katana's_Card.png
  • Knockback's Card.png
  • Light's Card.png
  • Long Sword's Card.png
  • Magical Card.png
  • Mini Card.png
  • Mountain Card.png
  • Personal_Card.png
  • Pet Card.png
  • Pierce's Card.png
  • Plains Card.png
  • Pounce Card .png
  • Quick's Card.png
  • Recovery_Card.png
  • Reflection_Card.png
  • Ring's_Card.png
  • Shockwaves Card .png
  • Skyrim_Card.png
  • Spear Card.png
  • Spiders Card.PNG
  • Sword_Effect_Card.png
  • Toxin_Card.png‎
  • Ultimate_Card.PNG
  • Vortex's_Card.png
Note
  • This card was added much later than the other types of cards; it was added in ver4.9. It stacks with the Priest's Attack Aura, but doesn't affect the Priest's Defense Aura, and creates a red aura around the equipped character even when not in presence of a Priest with an Attack Aura, if any. It will increase damage received by equipped character, even if the character has 0 defense.
  • This card cannot be worn with other things but the level 4 card unlock of the reach of stones and the like
  • Unfortunately, most projectiles are close to be as big or even bigger than this, so they'll hit before the homing ability will apply. Because of this, for most weapons, the effect is too small to be really useful. For the Volcano and the Bazooka, the guiding applies only for the projectile, and not the fire or the clouds of the explosion. It's highly recommended just to use this card on piercing weapons like Fire or Laser Gun since this will create an interesting effect. For the Fire Orb and Delta Explosion, the projectile will fly around the enemy, making it useful for flying enemies, but makes it less effective for Trees. For Laser Gun, the projectile pierces through the target and will home in on subsequent enemies. It's also recommended to use this card with slow projectiles rather than fast projectiles, because the guide effect constantly affects projectiles within the guide length over time. The longer a projectile stays in the guide range, the more it is affected. Therefore, the card has very little effect on most fast projectiles, such as Thunder Storm. On the other hand, however, Thunder Spear is a fast projectile that is surprisingly effective with this card. This is mostly due to the fact that the projectiles, when stuck to the ground, will "Slide" towards enemies in the homing radius. The Atomic Ray is very useful when combined with this card, as it is able to pierce enemies and even bounce off the ground while doing large amounts of damage to groups of enemies or even single enemies. This card was white before ver11.4.
  • This attack can only be used once per stage. Although the range is short, the enemies flying body parts can deal decent damage.
  • This Card alongside with a Yellow Crystal can result in +120% AT. This Card alongside with a Gold Medal 6 can result in +125% Gold Up.
  • Like the Pierce's Card, either everything increases damage, or nothing increases damage. This card does not affect elemental attacks. Critical's Card is stronger on average, but less reliable than Yellow Crystal. This card was white before ver11.4. Currently a bug exists that the Critical's Card effect can be triggered times on the nth extra ring thrown by Angels with more than 1 ring. For example, with a Critical's Card 7, a hit from the 2nd ring will have 72.25% chance of dealing normal damage, 25.5% chance of dealing 10× damage and 2.25% chance of dealing 100× damage. This bug was fixed in ver9.6 but reappeared in the HTML5 version since ver15.9.
  • If the player were to add a Long Sword's Card 3 or higher to a Wooden Sword 5, then the the sword will be the length of two swords or even more. It is also applicable with Katana's Card.
  • Is essentially a combination of the Long Sword's Card 3 and Yellow Crystal 3/4 into a single compo item. Equipping this with a Long Sword's Card will increase the sword length by the sum of increments from both cards.
  • This is a good card for the Triple Shot, Quint Shot, Sept Shot, Nonuple Shot, the Rifles, and the Long Staves, as the weapon will then achieve a huge range. It is also good for Magicians who have an increased range. This card was grey before ver11.4.
  • This can trigger on any fire attack, even the attacks from the explosion card.
  • It decreases much low when attached in melee characters why they by small. The Size is decreased and the characters have more chance to avoid the enemies AT. The weapons AT or Bonus AT be small too and do be harder attack the enemies.
  • This card was white before ver11.4. The table below lists all the compatible weapons, as well as the corresponding percentage increase in damage from equipping the different levels of this card. For whips, the Whipper is assumed to have zero DEX. If the Whipper has DEX, then the additional bullets from DEX are added before they are added or multiplied with the bonus from the Bullet's Card.
  • The amount of money correlates with the damage done to the enemies. In addition, hitting several enemies results in higher money values. A very useful weapon for this card is the Sonic Knuckle 4, as it is fast and does splash damage. Another useful weapon for the card, the Long Blade 6, can deal high damage to groups of enemies, resulting in very high drop amounts. The amount of money is also influenced by the Gold Medals, which can result in very high gold drop amounts.
  • For big enemies, the onigiris are raised to 3, 4, 5, and 6.
  • Alternate icon by Deotiman122: File:D122_Skyrim_Card.png
  • Cannot be equipped in VS Mode. Very rare.
  • Either all bullets leave fire or none do.
  • AGI values are rounded up to the nearest integer. This card was white before ver11.4.
  • This card heals the character by the specified LP at each attack. For the Angel, each hit by the rings heals the Angel. For the Priest, all other characters will be healed instead.
  • Alternate icon by Deotiman122: File:D122_Island_Card.png
  • Great for dealing with Fire and Freeze type enemies.
  • The card of the end of World 1!
  • The range is measured in pixels
  • Cannot be equipped in VS Mode. Very rare. WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice Card" . RENAME THIS ASAP.
  • aura [vague]
  • If you sell Pet Card 3 to compo or Junk shop, you are good player!
  • Made more useful in ver2.6, with the implementation of Hill Country 1, involving mid-air platforms. Especially effective when combined with Triple Shot or Quint Shot because of their long range. Applies to all projectiles in the same shot . Combining Pierce's Card with Volcano, Fire, Time Explosion or Super Volcano is counterproductive, because in 25%, 50%, 75% or 100% of the time the primary attack will drop through the ground and the fire does not appear. The same can be observed for the explosion of the Bazooka, but this is not a big problem, as usually the shot hits the enemy and not the ground. This card was white before ver11.4.
  • When added to a melee class, the range stat will remain untouched. Be warned that the melee characters will become an easier target for the enemies to attack them due to its enlarged hitbox. '''THIS COMPO ITEM HAS BEEN RECALLED AFTER THE NOW-CANON [[w:c:danball:Card#Big_Card
  • This is a rare card, but it can provide a lot of onigiris for the whole team. Sells for twice the price of other level 1 cards except the Gold Rush Card. The most effective weapons to use with this compo item are weapons which create a lot of separate hits. This can either be weapons with a very high attack speed or weapons that deal a lot of damage to a fairly large area, such as swords. When attacking large clusters of enemies with this compo item attached to a sword, whip, or glove, a huge number of onigiri may drop. This card does not work in VS, and defeating an enemy character will not trigger the onigiri drop at all. Depending on the setup, the Vampire's Card may be a better choice. The Silver Medal is a potential alternative to the ONIGIRI's Card, particularly if a party has no Gladiators, Boxers, or Whippers.
  • The nonsense description is a reference to the Borderlands games.
  • This card is implemented in 12.8. It has a chance to allow all projectiles in a single attack to bounce off terrain. It has no effect if the projectiles penetrate through terrain. Reflection Card 4 will effectively allow projectiles from some weapons, such as Quad Steel Arrow, to travel from one end of the screen to the other end.
  • This card gives one extra ring for the Angel. At LV2 or higher it also gives an LP boost. This card can be considered a fusion of the Angel's DEX and a White Stone.
  • The splash range of this "explosion" can vary greatly between weapons.
  • Alternate icon by Deotiman122: File:D122_Plains_Card.png
  • WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice's Card" . RENAME THIS ASAP.
  • The healing effect stacks with the Critical's Card. The most effective weapons to use with this compo item are weapons which create a lot of separate hits. These can either be weapons with a very high attack speed or weapons that deal a lot of damage to a fairly large area, such as swords. When attacking large clusters of enemies with this compo item attached to a sword, maximum LP recovery may happen. Combining Sonic Knuckle, or any sword, Vampire's Card 4 and Quick's Card 4 will, in big clusters, result in rapid LP recovery . This card does not have a level 2. Interestingly, the level 3 version of this card sells for the same amount as a level 2 card and the level 4 card sells for as much as a level 3 card. As of ver14.4, it has undergone a nerf where it would heal at a lesser percentage . The description also changed from "per hit" to "per damage" in ver14.4, possibly to avoid misinterpretation although this has not changed the card other than the ratio.
  • The Clubber class can increase Jump simply by investing SP into DEX. Note that only the Clubber can change its frequency by investing SP into STR, while the rest of the characters are stuck with 500% AGI.
  • Alternate icon by Deotiman122: File:D122_Mountain_Card.png
  • '''IT IS NOW CANON UNDER THE NAME [[w:c:danball:Card#Reflection_Card
  • Is only operable on levels with ceilings. Click the compo item to change gravity.
  • If you click to card if it's equipped, you activate the function when the next enemy dies, but after 5 kills it turns off!
  • Alternate icon by Deotiman122: File:D122_Forest_Card.png
explanation
  • 4.0
  • 27.0
  • Powers up the Magic Time/Effect/Damage of the weapon
  • Increases the width of a projectile by 4 per level by stretching at its sides.
  • Draws enemies towards the character, the force is how fast it pulls them, and stronger enemies can resist a low-force Vortex's card. The vortex range is added onto the character's sight range.
  • Reduces the amount of damage and effect caused by fire and freeze attacks by 50%. Increases the AT, the length of the fire projectiles/residue, and the Freeze effect by 30%. However, the player will have 30% less LP.
  • Adds the chance of shooting twice the original number of projectiles from 5% to 65% when this card is equipped.
  • This is a LAND card with THUNDER power. Thundernova is if the function/spell is ON , from died enemy goes around 20 thunders around him . It is hard to make a thundernova!
  • It can poison enemies. Poison wave is 5 poison clouds side by side and poison surge is 5 poison waves side by side.
  • A shockwave will randomly occur when the character fights. The shockwave deals 50% of the weapon's special AT
  • Increases the length of a projectile by 4 per level by stretching at its sides.
  • Adds extra AT to melee characters if character hasn't been attacking for the duration of time equal to 500% of said character's AGI.
  • Has a chance to emit fire on contact.
  • Reduces both min and max AGI by 10%, 20%, 30%, 40%, 50% or 60%. The reduction can cause the AGI to go below the limits in classes with an AGI lower limit.
  • Increases the MP Cost of a magical weapon in order to massively boost only it's Bonus AT, making some lower LV weapons become viable weapons in much later stages or higher LV weapons all the deadlier when they finally do activate. Computed after any Jewels that boost Bonus AT. It should be noted that while this Card does boost average DPS by a slightly increasing percent for each level even if only as much MAG as the weapon's base MP cost is used, it makes the weapon more of a burst-damage weapon which may not always be desirable. Also, it will never cause the weapon to meet or exceed double maximum possible compoless DPS by itself even at level 6 as the real Quick's Card 5 does unless more MAG than the weapon's base MP cost is used.
  • Poisons enemy.
  • Range of weapon increases
  • This is a LAND card with FIRE power.
  • Every time the character swings his weapon and hit enemies, the character regains an amount of LP equal to 3%, 4% or 5% of the total direct damage dealt in that blow, rounded down. This value cannot go below 1. Magical attacks do not trigger LP recovery.
  • U Mad?
  • Just like the Long Sword's Card, the saw will be longer and hence has a larger attack range, but it doesn't affect the elemental attack.
  • The card gives a certain chance that allows the projectiles to bounce off terrain.
  • Reflection allows the projectiles to bounce off terrain.
  • Penetrate allows the bullet to pass through the terrain.
  • This item is dropped by the same bosses that drops Berserk Card with the same drop rate.
  • This card increases the size of the area which registers a hit from the glove or the head of the whip, thus increasing the area a Boxer/Whipper can hit enemies. It also enlarges the size of the glove or the head of the whip from 3x3 to 5x5 regardless of the card level.
  • Makes the stickman dance and increases its defence by 15 and magic defence 75% and spawns a giant disco ball in the background.
  • Reverses the gravity of one stickman, but also changes the attack's gravity as well.
  • Randomly turns the 1 onigiri drop of normal enemies into 2, 3, 4, or 5 onigiris depending on the level.
  • Every time the character hits an enemy, there is a 5% chance an onigiri drops. Magical attacks do not trigger the onigiri drop.
  • wait...
  • When attacked, it returns the same amount of damage that the enemy dealt. The color of the number is the same as the Stickman on the Card. Is not affected by magic attacks.
  • It says that you get "X% Spear", but it actually turns the character grey and increase physical damage by that percentage.
  • It decreases the range of the Necromancer, but in turn adds MinAT and MaxAT rounded down by the subtraction of the card's range with the actual range. It also cuts down the MinAGI, like Quick's Card.
  • This Card exists solely to at least attempt to bring lower-LV weapons on par with higher-LV weapons, thus allowing a player to keep a weapon that they had an epic moment with as a "memento" of that moment without hindering themselves in the least by doing so. While LV0 weapons such as the starting weapons cannot equip it as the boost cannot be divided by 0, chances are players won't be having terribly epic moments with a LV0 weapon anyway. Equipped on a same-LV weapon as the Card, it should increase both primary and bonus AT by the same rate as the Yellow Crystal one LV below the Card would increase only primary AT by. Equipped on a weapon of higher LV than the Card, it'll rightfully be trash as a higher-LV weapon would be a new toy; not a memento. If anyone can think of a better algorithm to balance it while still achieving the desired effect of bringing lower-LV weapons on par with higher-LV weapons, please go ahead and change it. I put the best algorithm I could think of, though I feel like there's probably gonna turn out to be an algorithm that's not only more balanced but also more successful at the mission of bringing the lower-LV weapons on par with the higher-LV ones.
  • The dragons breath is about the same as the pyramid bosses flame attack, but its range covers half the screen. The flames also home in on enemies.
  • Increases damage dealt to enemies by this character, but also increases damage received by this character from enemy attacks.
  • This card multiplies the character's LP by 1.5x, but that character will receive twice the damage from fire attacks. Note that the LP increments from White Stones can be multiplied with this card but not the LP increments from the Ring's Card. It also turns the character into a zombie and surrounds it in more shade than a regular stickman . This is also the first card to go straight to Level 4 without having levels 1, 2 or 3 before it. It cannot be bought in the Village due to its LV. This card was misnamed "Zombi's Card" when it was implemented in V8.2, and was fixed in V8.3.
  • Every time the player hits an enemy, there is a 5% chance that Gold drops. Magical attacks do not trigger the gold drop.
  • This is the ultimate card. It gives the ranger you equip it the appearance of a Final Guard enemy . Stats are increased like crazy, immune to all status effects .
  • Creates a green aura around the equipped character even when not in presence of a Priest with an Defense Aura. It will decrease damage dealt to an character and dealt by him with this equipped, even if the character has 0 AT aura.
  • "Guide length" refers to the distance between the center of the projectile and its target. If the projectile is close enough to the enemy it will be guided towards the enemy, similar to a homing missile.
  • The card gives 0.5% chance to make the enemy drop any item that it holds whenever the holder of the card attacks.
  • Alright, this is hard to figure out how it works. It actually says "It's a pretty night" as a description. First when a poison attack gets on a player who has it, and then it vaporizes it and turns into a homing ice star which does physical and ice damage around 100 - 200
  • The sword is longer and hence has a larger attack range, but it doesn't affect the elemental attack.
  • The "Fus" will knock enemies back 10, do 1000 damage, and stun the enmies for 5 seconds. The "Fus Ro" will knock enemies back 100, do 10000 damage, and stun the enmies for 10 seconds. The "FUS RO DAHH!!!" will knock enemies back 1000, do 100000 damage, and stun the enmies for 20 seconds.
  • It decreases AT, Range, AGI and Size by 5, 10, 15 or 20% depending the level.
  • This card makes you more powerful, and turns the characters olive. He will be weak to Physicals attack like the Olive Roundhead Stickmen from Mist Grove 3 however.
  • It multiplies the size of the characters by increments of 100% each level. It also increases the AT, AGI, and the Range of the character equipping it.
  • Increases the range of the glow effect that rangers have in dark environments such as caves. As such, it is typically only useful in these types of stages.
  • Splash damage is dealt to surrounding enemies. The splash range is the same as the hitbox of the attack.
  • Reduces AGI and causes the stickman to the attempt of dodging attacks 5%, 10%, 15%, or 20% of the time. This card cannot be used with Quick's Card. It causes the stickman to turn dark-grey.
  • Increases both AT and damage taken greatly, while the user's LP is decreased. Users may die easily while can deal far more damage when they are surviving, like they're gambling with devils, thus the name. Also generates a red aura like the Berserk's Card.
  • A combination of a Gold Medal 5 and a Yellow Crystal 4.
  • Just like the Long Sword's Card, the whip will extend in Range, and is able to attack from afar.
  • adds additional projectiles to the primary/secondary attack.
  • You can summon only half of all pet in Stick Ranger. Best Pet is Borg Cube, it is flying, look like a cage and very strong.
Japanese
  • カード
Profession
Gender
  • M
Effect
  • -240
  • -180
  • -120
  • -60
  • -50
  • -45
  • -40
  • -35
  • -30
  • -25
  • -20
  • -15
  • -10
  • -5
  • 0.250000
  • 0.500000
  • 1
  • 3
  • 4
  • 5
  • 10
  • 15
  • 20
  • 25
  • 30
  • 33
  • 40
  • 50
  • 60
  • 66
  • 75
  • 80
  • 100
  • 125
  • 150
  • 200
  • 300
  • 400
  • 1.0
  • 10.0
  • 12.0
  • 2.0
  • 3.0
  • 4.0
  • 5.0
  • 0.1
  • +150% DEX in the Grassland, Hill Country and forest
  • AT 1337%, Defense 1337%, LP 1337%, Magical Defense 1337%, Resistant to all types, AGI -1337% Limit
  • Doubles damage dealt by weapon held in right hand. Halves damage dealt by weapon held in left hand.
  • +250% DEX in the Grassland, Hill Country and forest
  • + 60 defense, but cannot be dragged
  • +0.5 freeze and +10% attack
  • +1 bullet
  • +1 chance of aura attack
  • +1 weapon to the character
  • +1.0 freeze time and +20% attack
  • +1.5 freeze time and +30% attack
  • +10 Length of sword
  • +10 guide length
  • +10% STR and +10% MAG
  • +10% damage against Spiders
  • +100 Defense, -100 Attack
  • +100 Length
  • +100% AT in space
  • +100% Hp in the Desert
  • +100% Magic Effects .
  • +100% Mp in swamp and ???
  • +100% STR in the water
  • +100% Size, AT, Range and AGI
  • +100% bullet
  • +11 Length of whip
  • +12 Length of saw
  • +12 Length of sword
  • +120 Jump
  • +120 Length
  • +125% bullet
  • +14 Length of whip
  • +15 Length of sword
  • +15% damage against Spiders
  • +150 Length
  • +150% AT in space
  • +150% Hp in the Desert
  • +150% Mp in swamp and ???
  • +150% STR in the water
  • +150% bullet
  • +16 Length of saw
  • +180 Jump
  • +2 bullet
  • +2.0 freeze time and +40% attack
  • +20 Length
  • +20 Length of sword
  • +20 guide length
  • +20% Magic Effects
  • +20% STR and +20% MAG
  • +20% damage against Spiders
  • +200% AT in space
  • +200% Hp in the Desert
  • +200% Mp in swamp and ???
  • +200% STR in the water
  • +200% Size, AT, Range and AGI
  • +240 Jump
  • +25 Length of sword
  • +25% damage against Spiders
  • +250% AT in space
  • +250% Hp in the Desert
  • +250% Mp in swamp and ???
  • +250% STR in the water
  • +30 Glow Range
  • +30 Jump
  • +30 guide length
  • +30% Fire/Freeze AT
  • +30% Fire/Freeze length
  • +30% STR and +30% MAG
  • +300 Jump
  • +300% Size, AT, Range and AGI
  • +360 Jump
  • +4 Length of saw
  • +40 Length
  • +40 guide length
  • +40% Magic Effects
  • +40% STR and +40% MAG
  • +400% Size, AT, Range and AGI
  • +480 Jump
  • +5 Length of sword
  • +5 Length of whip
  • +50 Defense, -50 Attack
  • +50 guide length
  • +50% Fire/Freeze Resistance
  • +50% Gold up +50% AT
  • +50% LP, -100% fire damage
  • +6 bullet
  • +60 Glow Range
  • +60 Jump
  • +60 Length
  • +60 guide length
  • +60% Magic Effects
  • +70 guide length
  • +75% bullet
  • +8 Length of saw
  • +8 Length of sword
  • +8 Length of whip
  • +80 Length
  • +80% Magic Effects
  • +90 Glow Range
  • +90 Jump
  • AT +100% DF -100%
  • AT +100%, DF -50%, LP -30%
  • AT +100%, Physicals attacks +20
  • AT +150% DF -150%
  • AT +200% DF -200%
  • AT +200%, DF -100%, LP -40%
  • AT +25%, Physical attacks +5
  • AT +250% DF -250%
  • AT +300% DF -200%
  • AT +300%, DF -150%, LP -50%
  • AT +350% DF -200%
  • AT +40%, +10 sword length
  • AT +400%, DF -200%, LP -60%
  • AT +50% DF -50%
  • AT +50%, +10 sword length
  • AT +50%, Physicals attacks +10
  • AT +500%, DF -250%, LP -70%
  • AT +600%, DF -300%, LP -75%
  • AT +700%, DF -350%, LP -80%
  • AT +75%, Physicals attacks +15
  • AT +800%, DF -400%, LP -85%
  • AT +900%, DF -450%, LP -90%
  • AT -10%, Range -10% AGI -10% and Size -10%
  • AT -15% DF +30%
  • AT -15%, Range -15%, AGI -15% and Size -15%
  • AT -20%, Range -20% AGI -20% and Size -20%
  • AT -30% DF +60%
  • AT -45% DF +90%
  • AT -5%, Range -5%, AGI -5% and Size -5%
  • AT -60% DF +120%
  • AT -75% DF +150%
  • AT -90% DF +180%
  • All AT +%
  • Can summon SUPER PETS
  • Can summon one pet
  • Can summon stronger pets
  • Character can fly
  • Character can fly, +20 fire length
  • Character is changed to Blue Smiley Walker
  • Character is changed to Green Cap Snake
  • Character is changed to Pyramid Boss
  • Character is changed to Red Box Dragon
  • DANCE DANCE DANCE!!!!!!!!!!!!!
  • Heal to attack each +1
  • Heal to attack each +2
  • All teammates of lesser AT points than the equipped member gains 20 HP every minute
  • MP Cost +100%, Bonus AT +200%
  • MP Cost +150%, Bonus AT +300%
  • MP Cost +200%, Bonus AT +400%
  • MP Cost +250%, Bonus AT +500%
  • MP Cost +300%, Bonus AT +600%
  • MP Cost +50%, Bonus AT +100%
  • Projectile length +12
  • Projectile length +16
  • Projectile length +20
  • Projectile length +24
  • Projectile length +4
  • Projectile length +8
  • Projectile width +12
  • Projectile width +16
  • Projectile width +20
  • Projectile width +24
  • Projectile width +4
  • Projectile width +8
  • Resistance to Fire attacks
  • Resistance to Ice attacks
  • Resistance to Poison
  • Reverses gravity to one stickman.
  • Ring +1
  • Ring +1, LP +100
  • Ring +1, LP +150
  • Ring +1, LP +200
  • Ring +1, LP +300
  • Ring +1, LP +50
  • Turn to anvil species
  • Vortex Range +10 Vortex Force +5
  • Vortex Range +20 Vortex Force +10
  • Vortex Range +30 Vortex Force +15
  • Vortex Range +40 Vortex Force +20
  • Vortex Range +50 Vortex Force +25
  • Vortex Range +60 Vortex Force +30
  • +200% DEX in the Grassland, Hill Country and forest
  • heals +12 LP and +8% attack
  • heals +3 LP and +2% attack
  • heals +6 LP and +4% attack
  • heals +9 LP and +6% attack
  • All teammates of lesser AT points than the equipped member gains 10 HP every minute
  • + 10 resistance to each type, but cannot be dragged
  • All teammates of lesser AT points than the equipped member gains 15 HP every minute
  • +100% DEX in the Grassland, Hill Country and forest
  • AT 2000%, Defense 2000%, LP 2000%, Magical Defense 2000%, Invulnerable to all types, AGI -2000% Limit
  • All teammates of lesser AT points than the equipped member gains 5 HP every minute
  • + 80 resistance to each type, but cannot be dragged
  • Laser Pointer added to ranged characters, Blur BG for players, +50% speed of bullet, no money cost for gunners and +25% SP gain per level.
  • Doubles damage dealt by weapon held in left hand. Halves damage dealt by weapon held in right hand.
Credits
  • 176
  • Poisonshot
  • Ludicrine
  • Samuel17
  • HankGuideDude
  • Interdit
  • DMSwordsmaster
  • RedHardcore
  • Ivan247
  • Josewong
  • ZoshiX
  • NNW
  • Final508
  • King Oskar
  • Clockuser
  • Dokohne
  • Francisco25, HGD
  • JWDD
  • KassiasGrandiel
  • Martelinio99
  • Martelinio99/Ludicrine?
  • Martelinio99?
  • Neotornado
  • NutikTehWolf
  • Popetipap
  • RadiantDarkBlaze
  • Samuel17, HGD
  • TheClockuser
  • jumbods64
wikipage disambiguates
dropped by
  • Bloodcage (RedHardcore)/Bloodcage Boss
  • -
  • none
  • Ice Castle Boss
  • Orange Boss Diamond Snake
  • Orange Boss Skull Bat
  • Orange Boss Skull Stickman
  • Red Boss Roundhead Tree
  • White Boss X Walker
  • Red Boss Shield Bat
  • Green Boss Coconut Spider
  • Orange Boss Smiley Wheel
  • Pink Boss Gel Spider
  • Castle Boss
  • White Boss Skull Stickman
  • Tan Boss Roundhead Eel
  • White Boss Castle Dragon
  • Orange Boss Skull Dragon
  • Blue Boss Roundhead Eel
  • Yellow Boss Coconut Walker
  • Red Boss Gel Tree
  • Yellow Boss Box Eel
  • Submarine Shrine Boss
  • Olive Boss Star Tree
  • Grey Boss Mask Fish
  • Orange Boss Diamond Spider
  • Red Boss Box Tree
  • Red Boss Shield Zombie
  • White Boss Smiley Snake
  • Green Smiley Walker
  • Green Big Smiley Snake
  • Red Boss Shield Tree
  • Blue Boss Fairy Snake
  • Grey Boss Triangle Walker
  • Purple Boss Smiley Tree
  • Grey Boss Roundhead Snake
  • Green Diamond Eel
  • White Boss Roundhead Mushroom
  • Red Boss Smiley Tree
  • Red Skull Snake
  • Yellow Boss Gel Tree
  • Grey Boss Triangle Tree
  • White Boss Box Stickman
  • White Skull Stickman
  • Yellow Boss Coconut Wheel
  • Pyramid Boss
  • Red Boss Roundhead Copter
  • Tan Boss Star Stickman
  • Grey Boss Box Walker
  • White Boss Triangle Walker
  • Blue Roundhead Fish
  • Red Big Skull Dragon
  • Cyan Boss Gel Dragon
  • Orange Boss Roundhead Walker
  • Green Gel Bat
  • Olive Gel Dragon
  • Orange Smiley Wheel
  • White Boss Smiley Walker
  • White Boss Vampire Fish
  • Yellow Boss Diamond Cactus
  • Green Boss Gel Bouncer
  • Purple Boss Cap Mushroom
  • Red Big Diamond Spider
  • Tan Boss Diamond Tree
  • Orange Boss Castle Stickman
  • Grey Boss Smiley Walker
  • Brown Boss Box Germ
  • Grey Big Mask Fish
  • White Boss Smiley Fish
  • Yellow Boss Vampire Eel
  • Yellow Smiley Fish
  • Any Moon Boss
  • Blue Boss Gel Dragon
  • Blue Boss Gel Mushroom
  • Castle boss
  • Castle of Infernal Hell Boss
  • Colored Windows Stickman
  • Cyan Boss Triangle Walker
  • Cyan Boss Vampire Tree
  • Cyan Gel Snake
  • Cyan Roundhead Walker
  • Drop Rate: 1%
  • Drop Rate: 10%
  • Drop Rate: 2%
  • Drop Rate: 4%
  • Drop Rate: 5%
  • Drop Rate: 6%
  • Drop Rate: 8%
  • Factory of Hell boss
  • Fire Pyramid boss
  • God Stickman
  • Gold Boss Castle UFO
  • Green Boss Cap Mushroom
  • Green Boss Skull Snake
  • Grey Boss Box Stickman
  • Grey Boss Roundhead Walker
  • Grey Boss Skull Bat
  • Orange Boss Box Snake
  • Red Boss Skull Stickman
  • Sub-Castle Boss
  • Tan Boss Viking Stickman
  • The next Mega Boss, after Pyramid
  • Train Boss
  • Trollhead Stickman/Lord Trollus
  • Wheel core
  • White Boss Castle Stickman
  • White Boss Dico-Ball Dancer
  • White Boss Skull Bat
  • White Boss Skull Zombie
  • White Boss Vampire Tree
  • White Roundhead Anvil
  • White Roundhead Zombie
  • Yellow Box Germ
Item Name
  • Pet Card
  • Big Card
  • Ice Card
  • Recovery Card
  • Anvil Card
  • Aura Card
  • Avatar's Card
  • Berserk Card
  • Bleed's Card
  • Bouncy Card
  • Bullet's Card
  • Catapult's Card
  • Counter Card
  • Critical's Card
  • Desert Card
  • Disable's Card
  • Disco card
  • Dragon's Breath Card
  • Dragon's Flying Card
  • Duo's Card
  • Explosion's Card
  • Fire's Card
  • Flame's Card
  • Forest Card
  • Fossilize Card
  • Frost Card
  • G-Minus Card
  • Gambler's Card
  • Giant's Card
  • Gold Leech Card
  • Gold rush Card
  • Grassland Card
  • Gravity Card
  • Guide's Card
  • Heal's Card
  • Helios Card
  • Ice's Card
  • Island Card
  • Item Rush Card
  • Joker's Card
  • Junior's Card
  • Katana's Card
  • Knockback's Card
  • Left Hand's Card
  • Light's Card
  • Long Saw's Card
  • Long Sword's Card
  • Long Whip's Card
  • Long's Card
  • Magic Amp's Card
  • Magic Blade Card
  • Magical Card
  • Magical Critic's Card
  • Memento Card
  • Mini Card
  • Monster's Card
  • Mountain Card
  • Ninja's Card
  • ONIGIRI's Card
  • Olive's Card
  • Personal Card
  • Petunia's Card
  • Pierce's Card
  • Plains Card
  • Poison's Card
  • Pounce Card
  • Priest's Card
  • Quick's Card
  • Reflection Card
  • Resist Card
  • Right Hand's Card
  • Ring's Card
  • Shockwave's Card
  • Skyrim Card
  • Space Card
  • Spear Card
  • Spider's Card
  • Splitter's Card
  • Submarine Card
  • Swamp Card
  • Toxic Card
  • Troll's Card
  • Ultimate Card
  • Vampire's Card
  • Vortex's Card
  • Wide's Card
  • Zombie's Card
  • item name missing
Jpwiki
  • 1868
abstract
  • Players who purchase the retail game or obtain the Play4Free client have three options to obtain additional cards: (a) purchasing and opening Boosters or Tomes from EA Phenomic via the Marketplace, (b) purchasing individual cards from other players via the Marketplace's Auction House, or (c) direct trades with fellow BattleForge players online. The first two methods expend BattleForge Points, while the last method allows for the possibility to negotiate mutually beneficial cards-for-cards, card-for-BFP, card-for-gold, or some combination. Note that players with the demo client are unable to trade cards with other players nor utilize the marketplace. Players who purchase the retail game also receive 3000 BFP, enabling such players to round out their card collections using the methods above. Play4Free players have these options but begin with a balance of zero BFP.
  • Cards are panels which highlight the best performing players, along with one of the heroes as whom they played, at the end of a game or match.
  • Card was a United States Senator who served on the Senate Special Defense Appropriations Committee. While in testimony before the House Special Subcommittee, Jack Bauer stated that the Special Defense Appropriations Committee had authorized Robert Ellis to organize the mission that assassinated Victor Drazen. Representative Jayce Fulbright asked Sam to contact Senator Card and obtain a copy of the cable from Senator David Palmer to Ellis that authorized the mission. (Findings at CTU)
  • The card often contains the following details: * Name of vehicle * Year introduced * What series it was released in (e.g. Treasure Hunt and Track Stars) * Picture of the vehicle. On Track Stars, the orange Hot Wheels track is below the car, where as on the Race World series in 2010, the cars had a specific background corresponding to its series (e.g. Beach and Volcano). * A color on the top right of the card (e.g. green for Treasure Hunts.)
  • Kadotsuka Ouze (角塚 王是), also known as Card (カード), is a scout character. He is a defender of The Card in Inazuma Eleven 2, but a reserve defender in Inazuma Eleven 3.
  • Also called Events, these are the shows that a promotion puts on. In TEW terms, cards are separate to TV shows in that they are not necessarily televised.
  • Cards are the game objects used to play the Duel Masters Trading Card Game.
  • Cards are items used for playing games and fortune telling, but in the Suikoden Series it is also on occasion, used as a weapon. In the main series it is automatically gained by the respective character.
  • Cards are disposable Mana storage tools, inscribed with a magic array and charged with Mana, which works similar to a simple cartridge, and does not require combustion within a Device. It is believed that each card is charged using the owner's Mana over a long period of time, and then saved in this form.
is Item of