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  • Weapons
  • Weapons
  • WEAPONS
  • Weapons
  • Weapons
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  • __NOEDITSECTION__
  • Below is the master weapons list. __NOEDITSECTION__
  • Weapons are items used with the aim of causing harm or death to living creatures and for inflicting damage to infrastructures. For more details, please see: * Weapons in Deus Ex * Weapons in Deus Ex: Invisible War * Weapons in Deus Ex: Human Revolution‎ * Weapons in Deus Ex: The Fall * Weapons in Deus Ex: Mankind Divided
  • Weapons are types of items in the Dark Cloud series. They are used to defeat enemies that are encountered in Dungeons. The weapon upgrade system allows weapons to be "Built up," effectively increasing weapon stats and attributes.
  • Weapons are single or two-handed items held in the weapons slot (and may incumber the ability to wield a shield). Below is a list of all Weapons. * Chaotic Longsword * More as I make them.
  • Weapons, a staple of RPG's, are no less important in the Suikoden series. However, Suikoden is different from many other RPG series in that each weapon in the game is attached to a specific character and cannot be removed. Each weapon has a strength statistic that is represented by a number next to the weapon's name. Total attack power in battle is calculated based on this number combined with a character's strength stat. Note: The table below is best viewed with Google Chrome or Mozilla Firefox in Desktop.
  • Weapons in spellborn include Swords, Axes, Maces, Daggers and many other different kinds of weapons. Other than in most MMOs weapons in spellborn do not have stats of themselves but rather they can be fitted with three sigils. Each of these sigils has a different shape. Fitting a weapon with a sigil will cause the weapon to become attuned
  • Weapons are items a player can use to inflict damage in combat. Weapons must be wielded to inflict damage in combat.
  • Weapons are wieldable items that are used in combat. There are several different groups of weapons, each with a different skill associated to it. Moderate weapons, like steel falchions, cost around 400 trias, while more exensive weapons can sell for anywhere from 10,000 to 100,000 trias, or sometimes even more. Weapons can be looted from killing some NPCs or crafted from metal ores.
  • Max is usually given a starting weapon, but can quickly gain more by finding them or taking them from dead enemies. In most levels you get to keep weapons from the previous one but sometimes you end up losing them. Often,weapons are found in closets or cabinets that can be opened.
  • 'The Hand phaser has seen alot of changes over the years. From the pistol grip models of the 2200's and the "dustbuster" models of the 2360's, this personel weapon still continues to change and improve. Although the Type 1's are still available today, most personel prefer the new sleeker Type II's for their personal defense.
  • There are many weapons on Earth and The Ark, which are listed here.
  • The staff(shaft) gives you 1 attack point it costs 10-20 pounds, the axe costs around 170 pounds and give an attack bonus of 2. Lastly the sword gives you 3 attack points and it costs 199-240 pounds. Note: Staff or sword (also shield) are not useful in the event of robbery for you or for the robber. They are used to calculate points in army events only.
  • In Lego Indiana Jones: The Original Adventures, your characters will need protection for them to survive. Indiana Jones's favorite weapons would have to be his fists, but sometimes, it's better to use long range weapons, such as the pistol, or rifle. You can use the envirornment as your weapon, as well. You will be able to pick up chairs and bottles, and smash them or throw them. The choice is yours.
  • Weapons are items used by players to engage in both PvE and PvP. Weapons are class-dependant, clan-dependant and white clan/black clan dependant as well, with vagabonds being able to use basic skills of multiple weapons.
  • For information on placing additional ingredients when crafting weapons, tools, and armour - click here.
  • Rappelz has a variety of weapons to be used in combat. Every weapon has it's strengths and weaknesses. For example: More powerful weapons (More attack power) will have slower attack speed (Two Handed Axes) while lower attack power weapons will have faster attack speed (Daggers). Every class has a preferred type of weapon that can be empowered by passive skills. So it is advised to use the weapon for which you get the passive attack power/ attack speed bonus. An overview of all types of weapons is available below.
  • This page covers rules and information for various types of mundane weapons. For reference, a typical slightly-built human has about 4 points of "body hits", and dies at -2. A typical tough human has about 12 points of "body hits", and dies at -4.
  • Weapons that appear in Kya: Dark Lineage, this list will include weapons that Kya, and enemies use.
  • There are dozens of weapons to collect. Weapons change your Hero's spell. Choose the HERO tab in the Team Select Menu to equip a weapon. Your hero wield one weapon at a time. Each Weapon has a unique effect once powered up. Unlock new Weapons by leveling up and increasing Spell Mastery or obtain them from special Events.
  • There are 9 guns in Driv3r. Once a new gun has been collected in Undercover mode it can be used in Take A Ride Mode. The Last weapon, the Grenade Launcher, is obtained after getting to Calita in Nice's 7th Mission. Some guns are rapid firing, while others are slow. The rapid or strong weapons can easily kill someone. You can change guns by pressing the brake button (on foot)
  • Age of sail cannons and carronades are rated by caliber which is the weight of their round shot in imperial pounds. This is not to be confused with modern caliber which is categorized by the diameter of projectiles. Increasing caliber of cannon generally increases damage and range at the cost of loading time.
  • Weapons in the game such as cars, planes, boats, trucks,radio towers, gas tanks, debris, tanks, etc. can be found in any level split in three groups: club, spear, and explosive.
  • Each starship has at least one weapon system, though many are equipped with more than one. A ship can attack with each of his weapon systems. The following list contains all weapons of starships from the Starship Battles set.
  • Weapons are one of the five types of equipment. They are marked with red text and item appearance and usually give bonuses to Damage, Attack Speed and chances for a critical hit. There are 24 normal weapons, 7 artifact weapons and 7 legendary weapons to be found in the game. Swords give medium bonuses to damage, attack speed and a small bonus to strength. Axes give high bonuses to damage, but nothing else. Wands give small bonuses to damage, intelligence and MP and have an active spell that can be cast.
  • Weapons are various energy cannons, turrets, missile launchers, mine and countermeasure dispensers that one can mount on his / her ship. Except the secondary weapons (cruise disruptors, torpedo launchers, mine and countermeasure dispensers), all other weapons are classified by their class / energy launching system, and have different effectiveness against enemy shields. For all weapons classified by related classes, see the category below. The speed at which weapons fire is measured in Shots Per Second (SPS).
  • Weapons are equipped items, such as arrows, staves, swords, daggers, throwing weapons, axes, etc. Generally used to deal physical damage to opponents. Wands and Staves generally are used for their stat bonuses to Intelligence and Wisdom.
  • A Weapon is any object used to inflict damage by either physical or non-physical (i.e. elemental or magical) means. In Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories, all characters and enemies wield cards in order to inflict damage.
  • Weapons are items that are used in combat to directly deal damage to enemies. Weapons are only listed if they are specifically related to the Edalas campaigns and are listed by category.
  • All weapons and add-ons can be tested in the VR Training Facility and trialed in-game before you purchase them with Certs or Daybreak Cash. Except for Directive Reward Weapons.
  • There are a total of 9 weapons in the Marathon Trilogy, each with its own unique functions. Some can be dual-wielded, and others have secondary trigger functions. Each available weapon has its own inherent characteristics that affect its use, such as ready and reload time, accuracy, clip size, where it can be used, ability to trigger switches, and rarity. A quick-reference list of all standard weapons follows: For more details on an individual weapon, click on the weapon name above.
  • Weapons are tools that can be used to fend off against the monsters of the wild, battles, as well as just for show. Weapons can be found in the Armory as well as different armor and sheilds. Weapons come in many different shapes and sizes, they also can be elementaly enhanced, as well as attack capabilities. Below are the weapons of WKC. * Staffs * Longswords * Swords * Axes * Bows Below are the different magic uses, which can be used as weapons. * Divine Magic * Elemental Magic
  • <default>Weapons</default> Other Names Styles Legendary Master Advanced Grand Master Grand Master Master Class Expert Class High Class Disciple Middle Class Disciple Low Class Disciple First Appearance Weapons also known as Jojutsu, Soujutsu, and Kenjutsu. There are 24 different of weapons and styles of weapon combat shown throughout the series.
  • Metal Weapons are crafted by the Blacksmith, like swords, knives, daggers, and axes.
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  • Listing of all weapons in MyBrute. Weapons are a special bonus unlike Specialities or stat bonuses, they can be thrown, disarmed or used to smack down the opposing brute. Be wary of high agility brutes, as they will dodge your blows! Most weapons can also have some special effects and modifiers to their abilities.
  • A large number and variety of weapons were used on and off the Island. This article serves as a catalog of significant weapons, types, and amounts on the Island.
  • Weapons play a major role as much as the shapeshifting powers of Alex Mercer and James Heller. In order to use a specific weapon, Mercer had to consume a military personnel who specialized, during base infiltrations. There were a variety of firearms that military personnel used, though not as lethal, or destructive as offensive powers, weapons are prized for being the only ranged weapons besides the Whipfist and the Groundspike attack that Alex can use.
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  • There are 6 basic weapon types that can be crafted at the Gear Forge: Swords, Lances, Guns, Cannons, Gauntlets & Staffs. Recipes only include emblems of the same tier, and you can't have two of the same emblems. Recipes consist of the following: B=Bug, P=Plant, M=Monster Part & O=Ore, See Loot for more detail. Each type of weapon follows a pattern, for example for each tier the two possible recipes for swords will be O, P, M & O, B, M.
  • There are a number of weapons at Aloy's disposal in Horizon Zero Dawn, which she can use to take out both humans and machines and survive. There are three distinct categories of weapons: ranged, melee, and stealth, allowing a for different play styles. However, some weapons such as the blast sling can be used as both a ranged and stealth weapon.
  • There are 27 weapon types in the game ranging from knifes to swords, pistol to shotgun and rifles. The weapons use photon energy power to work. The photons also give the weapon its color based on its element it uses. There are seven different elements the weapons can use fire, ice, lightning, ground, dark, light, or just neutral. Weapons can also be grinded to improve their power and effectiveness. Grinding can be done at the shop in which the weapon was made. If Tenora Works created that weapon type you must go to there to have it grinded. Also you must have the proper grinder for that weaponItalic text See bottom for grinding details,
  • A list of all the wepons featured throughout Ultimate Force and the group they were used b
  • You can get weapons from raids, missions, and using tokens. Basic tokens get you 1 and 2 star weapons, with 3 star weapons being a rare drop. Elite weapon tokens get you 3 star weapons, with 4 star weapons being a rare drop. You can get 4 star weapons as a rare drop from area 12 (woods NE) onwards.
  • This is a page consisting of weapons from the Conflict Series, organized by type.
  • Each weapon has it's name, level, powers,effects and random powers assigned to any Weapon or Skill. Weapons can be melee, semi-melee, shields, spells1 or ranged. Ranged weapons have Ammo. Weapon damage is effected by your Weapon Level.(DPS'es in Weapon List are shown at Weapon Level 1) 1 - That are used as weapons and have very low cooldown.
  • Weapons may refer to: * Atelier Rorona Weapons * Atelier Totori Weapons * Atelier Meruru Weapons * Atelier Ayesha Weapons
  • Amon & Reese PyroBurst Plasma Scattergun
  • There are over 20 weapons Fracture.Here is a list of them.
  • There are three different types weapons that the player can wield in Overlord, Overlord: Raising Hell and Overlord II; a mace, a sword or an axe. In Overlord: Dark Legend the options are axe, sword and hammer. Their characteristics are different and so are their bonuses.
  • For a categorial/alphabetical overview go to the
  • Home > Items > Weapons
  • During early missions, it's possible to kill hunters with your fists, but later on it's next to impossible as there will be many hunters and most of them will be armed. Weapons in Manhunt mostly consist of melee weapons although firearms also exist. The player can simply beat an enemy to death with a weapon or shoot them but the series focuses mainly on stealth, so performing executions to kill a hunter when their back is turned is highly encouraged.
  • __TOC__ Militaristic as Barrayar is, weapons play an important part in the theme.
  • There are three classes of weapons in Zezenia, Melee Weapons, Distance Weapons and Wands.
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  • List of weapons featured in Crysis series.
  • Many Variations of Guns appearing in the simpsons.
  • Here are the weapons monsters can equip. {| border="1" cellspacing="0" width="100%" class="navbox collapsible autocollapse"
  • This article is a list of weapons in the Soul series.
  • The following is a list of all the weapons in the series. This wiki lists real-life weapon names (where applicable), as most were intended by the developers to be real-life ones. Each weapon has a brief description which often is informal and humorous. Each weapon's main strengths and weaknesses are also pointed out. From Jagged Alliance 2 onwards, mercs can hold one large weapon or dual wield two small weapons. Weapons may be improved via special gun attachments in all games.
  • In eternal glory there are a variety of weapons available to all the players. Depending on wether you are a warrior, archer, horseman, spearman, etc.
  • This is a list of the names, strength and cost of all offensive and defensive weapons. The names differ between races.
  • See Sweepers.
  • This is a list of all the avaliable weapons in HAWX.
  • Weapons are tools and objects designed for hunting or warfare and in the world of Arda they have been used for both. The most common and favored types of weapons were bows, arrows, spears, pikes, and swords. Other weapons were axes, favored exclusively by the dwarves, maces, war hammers, battering rams, and crossbows. The more exotic types of weapons such as: Wizard Staffs, morgul-blades, and siege tools were used by the wise and crafty for good or evil purposes on special occasions or whenever the need called for it.
  • A large number and variety of weapons were used in Breaking Bad. This article serves as a catalog of significant weapons, types, and amounts on the show.
  • There are a variety of weapons used by Shadowhunters in The Shadowhunter Chronicles. Most of these weapons are made with materials capable of killing demons, such as adamas, forged by the Iron Sisters.
  • Weapons fall into four basic categories in game:
  • Weapons on Red Orchestra: Ostfront 41-45.
  • Weapons in The Fabled Lands are fairly simple. There are a wide variety of weapons with equally various descriptions, but they only truly differ from each other in their Combat bonus. Many weapons possess no bonus at all, while others may possess up to Combat+5. Below is an incomplete list of weapons that can be found in game.
  • All weapons are given in the Specs of each tank, aswell as the strength of each weapon, given in K's a Made up value of the game's(?) own devising, and is used to contrast wepon strengths. Each tank will have its own set of wepons, which each have their own stock of amunition or take from the battery, or has no requirments to fire. All wepons can be destroyed by enemy fire, leaving them with less options, or disarmed, so be carefull once your armor is depleted. The max number of eapons a tank can(do) have is 4, and the loaddout is completely different for almost every tank.
  • Here is Core damage of weapons and starter weapons DPS/speed Weapons made for loot shall have the following Green: +10-20% Blue: +20-30% Purple: +30-40% Orange: Unique and does not follow these rules Donator Orange: +20-30%
  • This article deals with the weapons appearing in RAGE. In keeping with id Software's tradition of weapon switching from 0 to 9 (in PC/Mac versions only), these weapons cannot be dropped nor exchanged with another weapon.
  • The basic types of weapons are Blaster pistols and Lightsabers but there are others.
  • All sizes are in centimetres including standard ammunition clips.
  • Weapons come in three classes: Light, Medium & Heavy. Generally, the larger the weapon the greater the damage. Weapons also vary in range from close range to long range. Generally the longer the range the lesser the damage.
  • Weapons and sub-weapons are found through out the entire series. Each Orbital Frame has at least three types of main weapons as standard of an Idolo-build frame. Most orbital frames are shown to have at least one subweapon, such as Anubis utilising Zero Shift.
  • A Weapon is a piece of Equipment that can be used for attacking. Weapons come in the following categories: * Melee Weapons * Swords * Staves * Hammers * Ranged Weapons * Pistols * Rifles * Cannons
  • A complete list of the weapons available in Risen, sorted by type:
  • foxscape weapons are cool by asagamer
  • Naturally the characters in Regnum Online fight with weapons. A character has to have a weapon equipped to use any powers or enter combat mode.
  • Here will be the listings of weapons and shields per character, per class and per category.
  • Usually, programs have no use for weapons, as threats to systems are frequently dealt with by the ICPs, (ICPs themselves use the basic Disc primitive commonly) however sometimes it is nescessary for programs to defend themselves, or in the case of specialized software such as Anti-Virus software, use weapons for offence. Scince their emegence sometime in the late '90s, weapons have been utilized to great effectiveness by Anti-Virus and Anti-Spyware programs. They have also, however, found their way into the hands of some of the deadliest viruses written, and have made malware and resource hogs even more deadly.
  • A weapon is a tool employed to gain a tactical advantage over an adversary, usually by injury, defeat, or destruction.
  • You wouldn't be able to, well, hunt monsters without weapons. It's impractical to fight without armor - it's impossible to fight without weapons. Weapons in MHF are divided into several categories. Use the menu on the left to pick a weapon type to learn more about it.
  • Weapons are items used to kill mobs faster which can be found as loot or created via crafting. When the player left-clicks a mob no more than 3 blocks away, they will deal a level of damage based on what they are holding. There are currently only two items in Minecraft which are considered as proper weapons: Swords and Bows. Axes can also be wielded as weapons (as can some other tools), but they are considered as tools, and therefore they have detrimental side-effects when used as weapons.
  • An adventurer is only as good as his blade, as an old proverb goes. Or maybe it doesn't. Who cares - when a troll is charging you, the only thing you care about is how sharp your sword is! Take a look at the armory available to adventurers below. Damage is calculated using typical Pen & Paper RPG style - using dice rolls. "DD" means number of dice rolled - so DD1 means one die is rolled. D(number) means how many sides the dice have - so D6 means a 6-sided die is rolled. For example, a Wooden Club with DD1D4 rolls one 4-sided dice - so its damage ranges from 1 to 4.
  • The Condemned Series may be classified as an FPS (First Person Shooter), but it largely features melee combat, and although it includes Fire-arms, they have limited ammunition, and the game really encourages you to beat enemies to death with random pick-ups, like bowling balls and mannequin arms.
  • There are many, many different weapons in the universe and it can be confusing trying to keep them straight.
  • Weapons are a considerable factor in how Snake completes his sneaking missions. Snake starts his missions with very few weapons to use, so he has to search the area around him to find weapons. Unsilenced weapons can attract guards and in a firefight Snake can easily become outnumbered by enemy reinforcements.
  • The Diplomat is the side arm of choice for the smart Mantel trooper. It's got the kind of stopping power that makes the bad guy feel like they they were hit by a steam train full of anvils. It's especally good at close range when negotiations fail, hence its nickname.
  • The various factions of Halo: Conflict 2569 utilize many different weapon systems in both space and ground engagements.
  • This page lists all the weapons found in the games. Some of them are required to progress in the story, while others aren't. All weapons are used by pressing the CIRCLE button (by default) and can be charged by pressing the same button.
  • From finding the biggest stick, to nuclear arms race, humans have a natural tendency to attempt to outgun their opponents, either to defeat them or to provoke enough fear to establish order, or just to discourage others from doing the same to them. On this basis it can be assumed that humans will develop new weapons from new technologies or even to develop new technologies to make new weapons possible.
  • A variety of weapons are available in Crackdown and Crackdown 2 and are used by most factions in Pacific City in the conflicts between the Agency and its enemies.
  • Weapons are seen many times throughout the series, below are a list of them.
  • Weapons, such as knives, guns, and other melee or ranged weapons, are used in many Smosh episodes. Here are a list of them:
  • Common weaponry is ineffective against the demons. Heroes don’t use M-16s or AK-47s to fight the forces of Hell, but instead use exotic super-science weapons like the Arc Lasher or the HARP rifle. As opposed to bullets, projectile weapons fire sharpened spikes made from Palladium that have been ionized with holy water. Even more mundane weapons such as Flame Throwers use alchemical solutions – such as the long forgotten Greek Fire – as opposed to simple napalm. Energy weapons use the works of Tesla as a basis from which to generate electrical charges, unleash streams of intensified light.
  • Weapons are your primary defence against enemies in EVN. They come in many kinds and many are unique.
  • Weapons (Please check game and site and update this.)
  • Weapons are extremely useful, but can also be very dangerous. In order to only cause damage you want caused, follow the caution statements at the end of each weapon description. Unless noted, striking or cutting weapons (and tools) are made from wood, stone, copper or iron. You can add diamond to an iron edge to improve it. This allows you to 'buff' a used weapon. Regardless how worn the weapon is, you can restore it by coating the edge with diamond. It will then have the same properties as a newly made weapon (or tool).
  • This is the list of all weapons currently featured in WarRock, based on the class that can use them.
  • Weapons are an integral part of Black's gameplay. Weapons in Black range from pistols to sub-machine guns and assault rifles as well as specialty weapons like the Walther 2000 and the RPG.
  • The Klay World Series has a multitude of weapons, including swords, guns, and rocket launchers. Improvised weapons such as sticks and other implements have been used as well.
  • Weapons are objects, which are meant to cause harm or death to a living creature. There are many kinds of weapons, which can be divided into many categories. Weapons are mostly made by professionals and then sold to the army, police or a gun shop. Despite of that, it is possible to build, more and less lethal, weapons from ordinary items avaiable for everyone. THAT will not be guided here, as it would be illegal (I think). While it is unusual to see weapons being carried around today, they are an important part of history. Some weapons are illegal to own. There are several reasons for this. One reason may be a lack of some kind a license to have a weapon. Other reason is usually a lack of safety from mass production and usage of the said weapon.
  • Wars cannot be fought without weapons, and in Frontlines: Fuel of War, your weapons are your best friend. Each side has their own weapons which are distinct in appearance but otherwise functionally identical. As well, each side also has their own roles and classes which players can choose to play as. From assault rifles, shotguns, and pistols, Frontlines has an arsenal that you have to use to its fullest in order to stay ahead of your enemy.
  • __TOC__ Any questions about weapon ranks can be asked at the talk page. * = if sold by vendors. Items with sale cost N/A aren't currently available for sale by vendors, Honor Accolade in Nexus Tower sells many mission/achievement items. These can be purchased for a certain number of faction tokens, listed under cost.
  • In Mass Effect, to generate ammunition a weapon shaves a projectile the size of a sand grain from a dense block of metal contained within the weapon's body. The projectile is launched at supersonic velocities by decreasing its mass in a mass effect field. Thousands of these tiny rounds can be produced from a single ammunition block. Ammunition is never a concern because of this, but managing the weapon's internal heat is; if a weapon is fired too rapidly, heat will build up inside of the weapon and it will overheat, forcing the operator to stop firing long enough for the weapon to disperse that heat buildup.
  • Weapons are items a player can use to inflict damage in combat against other players or non-player characters. Weapons are very likely to appear in Stellar Dawn seeing as the game is touted as 'combat-driven' and they are included in concept art. Weapons in Stellar Dawn will probably consist of firearms and probably a few melee weapons. Weapons are central to most MMOs and Stellar Dawn is unlikely to be an exception. For concept pictures of weapons please refer to the Concept art page. The information in this article is not necessarily 100% accurate as the game has not yet been released.
  • In the Twisted Metal games series the Weapons are the objects that you use to hit your enemies. At the beginning of the battle you have some weapons, but you can also pick some more up as you go. There are many dfferent weapon varients. And some are:
  • Patterns and molds are used to make items using Construction. They can be obtained from monster drops, or can be created with construction. Below you will find an overview of available patterns and where to obtain them. On the pattern page is listed which items you can make with it, and what materials are needed.
  • The weapons in the Counter-Strike series form the basic framework for gameplay. Each weapon is split up into different categories based on their individual attributes.
  • __TOC__ The following headings consist of unique or otherwise interesting weapons found in the game. A complete listing can be found using the subcategories on the .
  • There are Four different usable weapon types in the game: Staffs, Swords, Guns, and Discuses. The weapons themselves do not have any special effects on them other than increasing melee damage. As such, upgrading caster weapons (Staffs) is not a priority. Special effects (elemental damage, status effects, hp/mp absorb ect...) can be applied to weapons by equipping rings.
  • In Cave Story, Quote can collect many weapons, each differing in abilities. By gaining Energy Crystals that are in the shape of orange, shining small, medium and large-sized triangles, you can level your weapon up to 1, 2 and 3, 3 being the maximum. The level of which Quote's current weapon is at can be seen in the orange bar at the top left side of the screen. Energy crystals fall from enemies after their defeat, as well as certain containers. As Quote's weapon levels up, it's power, abilites and/or range change, depending on the weapon. Quote's experience lowers as he takes damage, so he'd have to continue collecting experience to manage his levels and keep them at the maximum. Due to the game's weapon trading system, the player will only ever carry five different weapons at a time.
  • Huxley's post-apocalyptic setting really changes the expectations of weaponry. You are issued into nine different weapon classes some of which include machine guns, shotguns, sniper rifles, and rocket launchers, as well as more esoteric weapon classes like the ballistic "flinger" and the energy-based optical rifle. Because of the shooter-based combat system, weapons are the most important aspect in Huxley as well as the most useful. You are able to adapt to better and more powerful weapons as your rank/skills develope in the game. As your rank increases, you'll be able certified to carry more high-caliber hardware. These weapon classifications are noted in the game via alphabetical system from E (lowest class) to A (highest class).
  • A Weapon is an item used in Castle Crashers by a character to deal damage to enemies. Characters can collect different weapons by finding them throughout the game or by downloading extra content(DLC). The weapons a player collects are stored in the Weapons Frog, where the player can go later to change and compare weapons, as well as gain additional information about each weapon. The weapons are listed here in the order they appear in the Blacksmith's Weapons Frog, to view how they are ranked, visit the weapon tiers page.
  • Weapons were first dicovered by Dr. James Naughton in Smarch 1867 when a conker flew past him, barely missing his ear, thanks to all the smear he had applied to the very ground before him, resulting in his inevitable fall. To the ground, where he soon recovered. Several years before, he had invented the cheese sandwich, a most dreadful prototype for the weapons later to come.
  • Looking for weapons in other versions? See Weapons In Journey, or Weapons in DX.
  • This is a detailed list of the weapons and their workings. In some cases there are special rules explained in the description:
  • File:G2 general laser.png The weapons that this page is describing are the weapons that are possible additions to the Starships. In particular, each ship has slots for characters and weapons. Typically, the weapons slots are filled with either a Green-Phaser, a Red-Torpedo, or a White-Shield addition. nb - for a sortable-chart, try the template {{WeaponsALL}}
  • Through out the whole series, the protagonists have needed to use weapons to combat their foes and save the day. Whether they are fists, swords, guns, or even a guitar, they're all need to win the fights. So here's a list of the damn things.
  • RGI-9 Techtonic 6x6 Orbit XB Infineon DOA 187 Gakk MG6 Zanathid Inflex 5Other Armalite Survival Knife Aurelian Technologies Dominator Cryotech Medigun
  • There are a variety of weapons within Soulsplit. Listed on this page are a number of notable weapons. Here is a one of the powerful weapons, the korasi sword. Please note that this page does not contain every single weapon on Soulsplit. File:Korasi's sword old2.png
  • Weapons are items that are equipped in the "Attack" slot and determine how the player attacks. Weapons vary in what tiles they hit and how many tiles are hit at once. Only one weapon can be equipped at a time unless the player has the Holster. There are currently 3 types of damage: Normal, Piercing and Phasing. Piercing damage goes through skeleton shields and their steeds, as well as armadillos and beetles. This damage also works on Death Metal. Phasing is just piercing but with a wider range of capability. (e.g. Dead Ringer) All weapons listed are dealing Normal Damage, unless stated otherwise.
  • In Onigiri Online, 8 types of weapons are available to the player. Although some weapons share skills, each weapon adds their own flair to the skill and offers something that other weapons with the same skill might not. Each weapon type also has differing game mechanics from the others and offers the player unique playstyles and gameplay. * File:Sword.png Sword * File:Twin Sword.png Twin Sword * File:Odachi.png Odachi * File:Bow.png Bow * File:Axe.png Axe * File:Spear.png Spear * File:Staff.png Staff * File:Wand.png Wand
  • Below is a list of the various weapons feature in the King Kong franchise.
  • Many weapons have evolved from simpler weapons in Polaqu. For instance, the Raets of Polaqu loved the usefulness of the longsword outside of underwater combat, however it was not enough for them. They evolved it into Raet Longsword, a weapon capable of use within Laq Ush. See for a list of weapons.
  • The following is a list of weapons found in the game. This article needs expansion!
  • There are two types of weapons: 1. * Normal Weapons 2. * Magical Weapons
  • Weapons are very important Items in Avernum, especially to Adventurers. Without weapons, you fight barehanded, doing significantly less damage. Even a Dagger, the weakest weapon there is, short of a stick or a kitchen knife, is better than fighting without a weapon. Weapons List: Eventually, add stats to this
  • This is a complete list of weapons obtainable in Skies of Arcadia.
  • All players wield weapons in their right hand. If a player is using a two-handed weapon, such as a bow or a two-handed sword, they may not have any items equipped in the Shield slot at the same time, thus two-handed weapons are held in both hands preventing the use of a shield. In the case of thrown weapons, which are stackable, multiples of the same thrown weapon may be equipped in the Weapon slot at once. A player may also equip a pickaxe or a Woodcutting axe in the weapon slot so that they may hold more ore or logs, respectively.
  • The following are weapons found in the Star Wars: Battlefront Series:
  • In the Known Universe different kinds of Weaponry are known to exist, including the common Projectile weapons, Laser Weapons, Blades and Atomics used by the Military of the Known Universe and other techniques and Poisons described in the Assassin's Handbook.However the technical revolution initiated by the Holtzman technologies forced many factions of the Empire to develop new kinds of weapons including the concepts of Human body and mind as weapons.
  • Thesse designatins are not rigid. When custom landing gear are desired the geometry may be provided in Misc Bodies and imported into Default Weapons. Various other designations and uses are equally adaptable. .
  • Author Note- DxD Fanon weapons I came up with. Feel free to use them or incorporate them into your story if you like (just let me know).
  • The Lunar universe has a wide variety of weapons that are utilized within the games. This is a list of weapons within each of the games.
  • Rotinaj has five different weapon styles to use against the undead like:
  • Weapons are an accessory that can be modded onto any micro hero that utilizes both melee and long ranged weapons.
  • A place for all the vehicle information we can gather * Different Eras (Fantasy, Primative, Modern, Futuristic) * Ranged * Melee
  • These are mostly energy based but some more unconventional ones range from bullets to ion streams. For more information see: * Weapons (X:BTF) * Weapons (X-T) * Weapons (X2) * Weapons (X3)
  • There are thirty different attack weapons in Exodus3000. Each weapon represents a different level of attack. Weapons come into use when a player decides to attack another player's homestead or settlements.
  • In Combat Arms, there is a variety a weapons to choose from. Depending on the type of soldier you want to be, pick a weapon best suited to your style. Do you like to lay down a quick, accurate hail of bullets? Then SMGs would be best for you. Do you have a "one shot, one kill" motto? Take the sniper rifle. There are 8 different classes of weapons: Assault Rifles, Sniper Rifles, Submachine Guns, Machine Guns, Support, Melee, Secondary, and Grenades. Pick carefully, gear points are hard to come by!
  • little is known of the history of these magical objects, they may have belonged to previous guardians, due to The Oracle being in possession of them.
  • Weapons are used to attack other players or monsters in the game.
  • Weapons, in any dark castle game, are objects that can be picked up and used to harm henchmen. In Return to Dark Castle, weapons can also hurt other things and can be stored in the player's inventory.
  • Το όπλο είναι το βασικό αντικείμενο του παιχνιδιού γιατί αν δεν έχεις όπλο την έχεις άσχημα...frame|Ένα όπλο απο το Lineage 2 Δεν είναι όλα τα όπλα τα ίδιoυ τύπου και δύναμης. Υπάρχουν 15 είδη όπλων και 7 grades(βαθμίδες). Τα είδη είναι τα εξής : Ancient,TwoHandedBlunt,Blunt,TwoHandedSword,Sword,Dagger,Pole,Rapier,Duals,Fist,Bow,Crossbow,Book και τα grades : No-Grade,D-Grade,C-Grade,B-Grade,A-Grade,S-Grade,S80-Grade. Άλλα είδη όπλων παίρνουν οι μάγοι και άλλα οι πολεμιστές καθως και το κάθε grade είναι για το κατάλληλο level του παίκτη. UNDER CONSTRUCTION!
  • Weaponry is class-based with all classes being able to wield exclusive weapons while some classes share weapons with another class. Weapons are bought from the store and equipped from the Equip screen. The weaponry in BF:H is different to many modern day shooters, fire-fights last longer and weapons like sniper rifles and knifes are not nearly as damaging as in other games. The same applies to all the other weaponry. This is to lengthen firefights and to take away one-hit kill aspects to help with game balance.
  • Weapons are items that you can equip to one of your character's three equipment slots. They are primarily used to damage enemies and boost your stats.
  • Weaponry in the BattleTech universe can be classified into four main categories.
  • - 1 Hand Sword - Use able races: Every race. - 1 Handed Axe - Use able races: Human, Giants. - 1 Handed Mace - Use able races: Human, Elf, Giants. - 2 Hand Sword - Use able races: Giants - Wand - Use able races: Elf, Dark-Elf. - Staff - Use able races: Elf, Dark-Elf. - Bow - Use able races: Half-Elf. - Crossbow - Use able races: Half-Elf. - Katar - Use able races: Dhan. - Polearms - Use able races: Giants - Zhen - Use able races: Dekan.
  • For platform-specific equipment listings, see the links below.
  • Weapons are the primary source of damage in Star Trek Online. There are two main forms of weapons. Starship weapons, are put on board ships and used during space combat. Ground weapons are used during away missions by you and your bridge officers. The following is a list of weapons in the game.
  • Weapons can be obtained via Item Shop or Black Market, using in-game currency GP (Game Points) or real-money Cash (term vary on each servers). They can also be obtained by picking up from the ground during gameplay, either already left there by mapmakers, voluntary dropped by the players or from dead players (except for the VVIP weapons and Noble Gold weapons). In Mutation Mode and Zombie Mode, weapons can also be obtained from supply crates or AI Ticket.
  • Currently there are six weapons in Teeworlds : Hammer, Pistol, Shotgun, Grenade Launcher, Laser Rifle and Katana
  • Among these will be the racial weapons, only craftable by those of their respective races: * GhostClaw, weapon of the Mahirim * Lightbringer, weapon of the Humans * Sunbow, weapon of the Mirdain * Ildhammer, weapon of the Dwarves * Ilshard, weapon of the Alfar * Aldaruk, weapon of the Orks
  • Weapons are common items in the Final Fight series that can be taken and used by the player.
  • You can find pretty much anything you could find in a medieval period here. Swords, lances, bows, axes...anything you could possibly use to fight with. But remember to be careful; everyone knows the story of Frederick the giant, the belle of the Hero's guild, who tried using a tree to fight and ended up overbalancing and showing his rear to his enemies, so to speak. It's best to fight with a weapon you know you can win with. This list is a pretty good idea of the weapons available, if you wanted an idea.
  • Weapons can be found throughout Firefly's Verse. Though Serenity herself carries no weapons, her crew members are commonly armed.
  • The weapons of various characters in RWBY are used to fight enemies and monsters throughout Remnant. Most often, they are based on real-life weapons, but they can be combined with other weapons or given additional features to increase their versatility and effectiveness in combat.
  • Weapons are stuff that go pew pew and boom. Some go bam, not talking about the Gravity Hammer...
  • Weapons are a future in-game feature for the native Primitives.
  • A weapon is any object used to inflict damage by either physical or non-physical (i.e. elemental) means.
  • The weapons that is available in Airfix Dogfighter may be grouped into the following sections:
  • Primary WeaponsSecondary Weapons Let's face it. The world is a dangerous place. If you plan on going out at night, you may want to pack some heat. Of course, it's always night out in deep space. Warm your adversaries up before they cook you, get something more than a popgun and a fish.
  • A beam sword is not only used in Super Smash Bros., it is a weapon in Stupid Mario Bros. Like a lightsaber, it is capable of cutting through just about anything, and comes in many different colors. Mario, Luigi, Wario, Waluigi, The Darkness and Nox Decious, all have beam swords, each with a different color. However some beam swords, like the Nether Saber and the Black Widow Blade, have a different color core, which reflects the users personality. Nox Decious was as evil as anyone could get, so the core of the Black Widow Blade was red (it glows red but the core is black), no matter who held it.
  • A weapon is an item, kept by a character for a longer period of time, that is used to inflict damage to an entity by making physical contact with it. Most weapons in Clicker Heroes are used to slay monsters, but some weapons have other purposes, like Grant's whip. This page aims to describe each and every weapon mentioned in Clicker Heroes.
  • Weapons are a primary neccesity for combat, yet only certain types can be used based on your class. The types of skills a player can use and their strenght are based on the weapons they are using. Here you can find all kinds of weapons and their base stats, meaning without upgrades or broken seals.
  • Dart's choice of weapon is a sword. His weapons throughout the game are:
  • Hier kommen alle Informationen zu den Waffen und Rüstungen der Charaktere rein.
  • Weapons are exactly what they sound like- items that you equip to your character in order to attack. Your character must always have 1 weapon equipped. There are several ways of obtaining weapons: - The basic starting weapon - Weapons bought from stores - Designs picked up from enemies - Or weapons given to you from completing quests - Entering Valencia's secret code
  • Weapon: 4x Missile PodUsage: 0 = Unguided, 1 = Non-Tracking, 2 = Tracking, 3 = Homing, 4 = Seeking, 5 = OpticalWire Inputs: Fire, GuidanceType, X, Y, Z, WireGuidanceOnlyInstruction:Knock against a turret mount or ship with the correct hardpoints.Hardpoint type: Small Weapon: 8x Missile PodUsage: 0 = Unguided, 1 = Non-Tracking, 2 = Tracking, 3 = Homing, 4 = Seeking, 5 = OpticalWire Inputs: Fire, GuidanceType, X, Y, Z, WireGuidanceOnlyInstruction: Knock against a turret mount or ship with the correct hardpoints.Hardpoint type: Large
  • Weapons are items in the Fire Emblem series used to inflict damage on an opponent. The amount of damage inflicted by a weapon is calculated by adding the characters Strength stat and the weapon's Might (or Mt) and subtracting the enemy's Defense stat. Magic works similarly, but instead uses the characters Magic stat, and targets the Resistance/Magic Defense stat. Weapons and magic have a limited amount of times they can be used (with the exception of weapons that have been blessed).
  • Being first-person shooters, weapons are arguably the most important feature of the TimeSplitters games. Each game features a wide selection of firearms, explosive devices and laser weapons that hark, thanks to the games' time-traveling premise, from radically varied time periods. In Arcade mode, this allows retro 1920s gangster weapons to appear alongside science fiction Plasma weapons with little or no regard to realism, a feature that perhaps serves to strengthen the games' appeal. At the same time, weapons can be grouped together (along with appropriate characters and locations), to produce a whole time theme (e.g. military weapons, bots and Vietnam... or Scotland the Brave).
  • Assault Rifles: One of the most versatile weapon types, assault rifles have a high rate of fire in relation to the other weapons and do a large amount of damage. There is a large variety of assault rifles, some with a very high rate of fire and low damage, and others that slowly do massive damage. The accuracy varies among the rifles with many only good in short to medium range, and a select few effective at very long ranges.
  • Weapons: In STRONGHOLD series their are 6 major weapons. Bow: ( required to make Archers ) has a standard range and medium damage and very light carry. Giving archers high speed but low damage ( requires to build: Wood ) Spear: ( required to make Spearmen ) not very powerful weapon. made by wood and used with out an armor, spear is ideal for submission. Spear is the first melee weapon. ( requires to build: Wood ) Leather Armor: ( required to make Crossbowmen and Macemen) 10 times stronger than normal clothes. medium weight. ( requires a cow from Dairy Farm to build)
  • Weapons are special tools designed for combat. There are three types of weapons: Swords, Clubs, and Bows. There is also a special knife called the Shadow Knife. Here is the list of weapons found normally in the game, and the means to obtain them.
  • The large robot form of Magnum is at the firing range. Several destroyed targets lie smoldering in ruins down range, along with demolished buildings and various rubble. It seems Magnum is the culprit for the current state of affairs downrange - though it's usually never pretty. Magnum's cannon is pointed downrange after firing his last shot. Stepping in, Crackshot stops shot, staring at the demolition. He turns to stare at the cannon with a blink "... Err, am I interrupting?
  • Weapons are components designed to inflict damage on other ships and starbases. There are several types of weapons: 1. Mass drivers - Mass drivers are guns that fire solid matter projectiles. The defensive counterpart for mass drivers is armor. The highest-damage mass driver weapon is the Black Hole Gun at 16 damage. 2. Beam weapons - Beam weapons use directed energy and/or particles as projectiles. Shields are the appropriate defensive mechanism. Beam weapons have a long research path, but the Doom Ray packs one of the largest punches in the game at 22 damage.
  • Weapons, more correctly known as Black Shields, are the grim bodyguards of the royal family, and the guardians of the Tombs. They are renowned swordsmen and women, but are well versed in the use of other armaments and in the history of Sacoridia. They are very secretive and rarely show any hint of emotion or expression. There are few people whom they will even acknowledge beyond those they are assigned to protect. They are extremely, perhaps fanatically, loyal to their country and ruling Monarch, and will kill or give their own lives without hesitation to protect either.
  • The weapons in RoboWar are diverse and leave hundreds of opportunites for aspiring RoboMasters. While few are ever used (9 points don't buy much), they are a welcome feature and sure to knock the socks off the competition. Bullets - If nothing else, all Robots have Bullets. They come in three types: Rubber (0 Points) Damage is equal to half the Energy invested in the attack. Normal (1 Point) Damage is equal to Energy invested All bullets travel at Speed 12 Missiles (1 Point) Damage is equal to twice the energy invested. Speed 5
  • Each character class uses a different kind of weapon to attack with when fighting monsters, or other players in PvP. Weapons can be obtained in many different ways: 1. * Purchasing from Stores - There is a weapon shop in each class's 'home area' (For example the Warrior School in Amakusa for Warriors), in each of these areas you will find a weapon shop that sells weapons for that class, and higher level (60+) armours. The Novice weapon shop is found in Popola. 1. * Monster Drops - Most monsters have the possibility of dropping weapons, however, this is not a reliable way to obtain your weapons, as the drops can be rare, and it is random which class's weapon you will recieve. 1. * Purchasing from Players - Many players will sell any weapons they don't need in their Private Sh
  • Originally, Stephanie had no weapons. She couldn't afford any. She did appear to be in possession of some sort of grapple line for transportation, but often simply used objects around her as weapons. Once she became acquainted with Robin, she got smoke bombs, flash bang grenades, a grappling hook, and spiked jacks she once used to take out some tires on a truck. She also apparently acquired a wakizashi, which she used to cut some power lines once.
  • This is a brief guide to weapon-types to help figure them out. There are four main types, and each race has a preference for a particular type, but this does not limit you to using certain weapons on certain ships. Ships also have drones to consider, and I will touch on these as well. Also, you can only mount so many weapons on a ship, I'll go into this in more detail in the second section. Generally, the bigger the weapon, the more damage and range, but the slower the tracking speed. So, big guns shoot harder and farther, but can't aim as quickly at close range threats.
  • Weapons are objects specifically designed for combat in Phantom Brave. Unlike items, weapons focus more on their equip stats than their confinement stats, and offer a range of more traditional attack or support skills than those found within items. Physical weapons rely exclusively on Physical and Vital skills while magical ones offer proficiency-specific skills for the Magic, Time/Space, Status, and Healing arts.
  • Weapons in the Mount&Blade series can come in a variety of different forms, each with their own styles, benefits, and disadvantages. They cover all kinds off attacks to bash, stab, and cut your opponent. Most weapons are governed by your Weapon Proficiencies which may be personally increased when you level up, and will also automatically improve through use.
  • There are many types of weapons in the world of BlackShot. However, since there are so many, they are broadly labelled. There are 5 classes of weapons, AR (Assault Rifles) , SR (Sniper Rifles) , SMG (Sub-Machine Guns) , Sub (Secondary Weapon , may be a handgun or melee weapon) and Grenades . Weapons will expire after a certain amount of time.However there are two types of weapons based on their method of obtaining as well as how the time spent is counted.
  • Nico's sole weapon is the Staff of One, a magical staff that can cast any spell imaginable, even making Dormammu tremble. The Staff, however, comes with two limitations; first, and more importantly, Nico cannot cast the same spell twice, or the spell will misfire and a random effect will occur; for example, the second time she tried to cast "Freeze", she produced pelicans, and the second time she attempted to cast a "Fumigation" spell, the staff teleported Nico and Karolina miles in the Los Angeles desert. The second limitation of the Staff of One is that it cannot be used to bring people back from the dead. Nico discovered this limitation when she tried to resurrect her Alex Wilder off-panel. Nico revealed this attempt to explain why she could not magically revive the deceased future vers
  • There are many different kinds of weapons, but they all tend to have the same basic purpose and very similar effects. The effect of most weapons is dependent on the individual skill of the wielder rather than on some property of the weapon itself. However, some weapons are especially difficult to use and these are called specialist weapons. Specialist weapons can only be successfully employed by characters with the appropriate Specialist Weapon skill. Unskilled characters attempting to use specialist weapons are considered to have a WS of 10 and the gamesmaster can impose a Risk test or some other penalty if there is any chance of the unskilled character being hurt. Weapon modifiers are summarised in the table below.
  • Weapons in Two Worlds are divided into many categories consisting of swords, axes, bludgeoning weapons, magical staves, halberds, daggers and bows and arrows. Each have their own damage bonuses with a mix of piercing, slashing and bludgeoning which needs to be considered when facing different opponents. For example using bludgeoning weapons on skeletons is much more beneficial than piercing or slashing attacks. There are traps which are passive in attack. You need to set them before they can be effective and do not need to be equipped. The Setting Traps skill is also required to use them.
  • Weapons are classified by their ability to be equipped in one of the three weapon slots in the player's inventory. Some weapons are designed for long-ranged attacks, while others deal high damage in close-quarter combat or serve a utility tool in a player's arsenal. Aside from weapons, there are magic and fighting styles that can be used as a source of damage. All spawn islands will have 10 weapons each, classified in this format. There will be an on-island equivalent of a Dagger (Lvl 1), Shield (Lvl 10), Bow (Lvl 20), Shortsword (Lvl 40), Deluxe Shield (Lvl 50), Deluxe Shortsword (Lvl 80), Deluxe Bow (Lvl 90), Broadsword (Lvl 100), Dual Shortswords (Lvl 120), and Deluxe Broadsword (Lvl 200). To obtain the level requirement for an island-specific version of these weapons, take the level re
  • All characters have a single weapon slot, in which they can equip a one-handed or two-handed weapon. Some characters also have a ranged weapon slot, in which they can equip a ranged weapon in addition to their normal weapon. Not all characters can use all types of weapon - for example Sorcerers may not use any type of ranged weapon and can only equip a club, dagger or staff in their weapon slot. The enchantment on a weapon can greatly enhance the damage it does and the chance a character has to hit enemies with it. For example, an Obsidian Club does far more damage than a Steel Flamberge.
  • Weapons in StoneAge2 are bought from vendors in towns or made by pals through the Combination process. Weapons comes in many varieties: Axes, boomerangs, bows, clubs, claws, spears, stones and throwing axes. Weapons are either melee or ranged and single or multi target. Melee weapons require that you run up to the target to hit it, and leaves you susceptible to counter-attack. Ranged weapons are thrown or shot at the target(s) so you cannot be counter-attacked, but you also can't counter-attack with a ranged weapon. Most weapons are single-target weapons in that you hit just a single target with each attack. Some weapons are multi-target and can hit more than one target each combat round. Any weapon which is ranged or multi-target also makes it so you don't join in combo attacks with your
  • Desert Eagle The Desert Eagle is a rather standard weapon which is used most effectively at close range, firing two bullets and dominating the enemy in around two headshots. Reffered to be the Soldat website as "Akimbo Weapons", they fire two bullets at once, together, making them somewhat more effective at long range.
  • According to Gearbox Software, there are over 17,750,000 different variations of weapons in Borderlands, as of its release. Borderlands uses a procedural process to generate its various guns in certain classes, such as handguns, shotguns, assault rifles, sniper rifles, and more, but with many variations of firing speed, reload speed, damage type and more.
  • |- ! colspan="2"|Item ! Quantity ! Rarity |- |File:Oblivatary Sword.png |align=left|Oblivatary Sword | |style=background:#98FB98; color:#000000;"| |- |File:Abysaal Whips (colored).png |align=left|Abysaal Whips (colored) | |style=background:#98FB98; color:#000000;"| |- |File:Sword of Fear.png |align=left|Sword of Fear | |style=background:#98FB98; color:#000000;"| |- |File:Anger Sword.png |align=left|Anger Sword | |style=background:#98FB98; color:#000000;"| |- |File:GLOCK.png |align=left|GLOCK | |style=background:#98FB98; color:#000000;"| |-
  • Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons table shows the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged.
  • Weapons are used by the player as job prerequisites and in heists, war, hitlisting, fights with other players or bosses. Each weapon has an attack and defense rating for whichever the player is currently doing. The higher these ratings, the better the chance of victory. When fighting, a player can utilize 1 weapon for as many people are currently in their mafia - up to a maximum of 501. * Please note that all animals originally listed as Weapons have been removed.
  • [7]{| style="font-size: 13px; color: black; background-color: rgb(135, 206, 235); " |Damage |2 points |- |Base accuracy |10% |- |Locations |Mall Sports Stores, Stadiums, Schools |- |Encumbrance |4% |} * Starting Skill: 10% Accuracy Average Damage per AP: 0.2 Average Damage per 5 Attacks : 1 To Kill 50HP Enemy: 250 Attacks * Hand To Hand Combat: 25% Accuracy Average Damage Per AP: 0.5 Average Damage Per 5 Attacks : 2.5 To kill 50HP Enemy: 100 Attacks Even a broken foil with a sharpened tip cannot be sharpened into an edged weapon, and therefore can only do piercing damage to a zombie, which would be insufficient to render the zombie "safe". Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sport
  • Weapons are items that can be used to defeat monsters and break boxes. There are a total of 130 usable weapons currently in the game. The rarity of a weapon is shown by the colour of the name. In the Basement, all weapons which have ever been obtained are displayed along with their stats and the number of times each has been obtained. This number is increased by obtaining that weapon from the Slot Machine, the Chest inside the Base, chests found during a run, or purchasing at a shop during a run. Please put weapons in order shown at Basement (Unlocked by reaching level 1-4).
  • Weapons in Warframe obtain Affinity (Experience Points) when used in combat. When enough Affinity has been obtained the weapon rank increases, up to a maximum rank of 30. The weapon's Mod capacity is increased by one point per rank, these points limit what combinations of mods you can equip. You can double the Mod capacity by using an Orokin Catalyst on the weapon and decrease the Mod capacity requirement of the mods used by affecting the Polarity of the mod slot.
  • This is a list of weapons used in (nearly all) games in the Wipeout series. Some of these weapons were introduced in Wipeout, whereas the others (such as Auto Pilot) were introduced in later games. * Missile (Multi-Missile in Wipeout 3) - A homing missile that can be fired instantly for a ricochet effect (in later games), or locked on for a more accurate shot at the competition. * Rockets - Forward-firing unguided projectiles that work effectively at close-range. Depending on the game, ships can shoot up to three at a time. In Wipeout 2048, Speed ships fire one Rocket, Agility ships fire two and Fighter ships fire three. * Plasma (Plasma Bolt in Wipeout Fusion) - A dark energy weapon that surges across the track, causing heavy damage to anything on its path. It does not lock-on o
  • In your hangar you can equip or swap weapon that you bought from the shop. A Mechanaught can wield up to 2 weapons at a time exepct for rockets and cannon which requires to use both hands. You can equip two sets of weapons for a Mechanaught. You can swap from the 1st set to the 2nd set while in battle. Uses : If someone trys to kill you, you kill 'em right back. First you'll need a weapon though. Smgs--The basic gun, commonly used as a dual weapon Shotguns--used for charging and spread damage slower than Smgs but more powerful
  • Weapons are a vital type of equipment in Demon's Souls. Weapons include any objects wielded in the right or left hand and utilized in combat, including Shields. Whichever weapon is in the right hand is used to attack, while the weapon in the left hand is usually utilized to block or parry, although can be used to attack.
  • A Weapon is any item that can be equipped and used for Attacking. Weapons can be either One-Handed or Two-Handed. They also vary by properties, damage and attack speed, and in addition some skills may require a specific item type to be equipped. While some classes focus on damaging capabilities, other seek the Magic bonuses of the enchanted tools of death. Generally, weapons are also divided into Melee Weapons and Ranged Weapons. Weapons come in the following categories, also known as classes:
  • Weapons are offensive tools that are mainly used to inflict damage. In Terraria, weapons have a variety of qualities. Tools can also inflict damage, but weapons are generally more effective. Weapons can be crafted out of many materials, but some can only be found or bought. All weapons do one of four damage types: Melee, Ranged, Magic, or Summon. Main article: Swords Shortswords are a low-tier genre of weapon most commonly seen at the beginning of the game. This is so because they are far outclassed by broadswords in nearly every way possible, namely range and power. Main article: Spears
  • Metal Gear Online pioneers a new form of combat in online shooters through the use of an extensive collection of lethal and less-then-lethal weapons. Their uses include target elimination, stamina depletion, target immobilization, information manipulation, intelligence gathering, and bodily defense. In Metal Gear Online, all weapons fall in to three main categories: Primary, Secondary, and Support, while they also fall into the many categories which were established by their real-life weapon types.
  • Rune wapens zijn sterker dan adamant wapens.Voor f2p zijn dit ook de meest sterkste wapens,niet zoals de corrupt dragon wapens die na 30 minuten verdwijnen.Als je Rune wapens wilt dragen moet je level 40 attack nodig.Rune wapens worden ook als de meest beroemdste wapen voor non-members.Elke wapen heeft zo zij nadeel en zijn voordeel.Als u de keuze maakt uit een Rune scimitar dan wilt u iets snels en efectiefs,maar als u voor een rune battleaxe kiest dan heeft u een gevolg van traag schade aanrichten.Als u in gevecht bent met de Rune battleaxe duurt het lang en vaak slaat de wapen mis dat vervolgens de vijand zijn leven snel terug kan krijgen.De Rune Longsword is beter dan de rune scimitar omdat de zwaard een betere bonus en schade kan aanrichten. Categorie:stubs Categorie:Wikificatie verei
  • Pillow Punch are a pair of strange gloves that act like Weapons and/or armour, they are going to become a part of the "Hand to Hand/Fisticuffs skill. Pillow Punch are currently unobtainable. Serpents Edge, is a brutal 2-Hand Weapon glowing with a vivid green aura. It is a weapon that has obtained Legendary status and eventually will become "Godly". There is a playable character containing this weapon in its picture, although this is currently purely for show and grants no bonus. Serpents Edge is currently unobtainable. Slasher is the sword of Toc.
  • Though they do appear in the normal Pathfinder RPG, Gun mechanics are altered a bit for the Disgaea d20, As such, the differences are listed below. Descriptions for weapons within the normal Pathfinder RPG are here. Descriptions for new weapons and the alternate gun mechanics are here. A Pistol is a powerful human engineered weapon similar to a crossbow. A Pistol has a possibility of misfiring on a roll of a natural 1 (See Missfiring rules). A pistol can hold up to 16 bullets before reloading which takes only a move action. BEAM SABER (One handed, light melee weapon) UFO (Novelty ranged weapon)
  • Each weapon has its advantages and disadvantages like the Rocket is the most powerful one currently in TWO but has a ammo anmount of three.The normal Grenade has infinite ammo but explodes after it bounces three times while the Ground Impact Grenade has a ammo ammount of four but will explode the directly it touches any surface but not the walls.The Rifle basicly has the best advantage because it is long range and does not miss alot of the time but will not go through walls.If u shoot a stick in the head his life will be depleted 50 hp. If the stick is already 50 below you can headshot him.
  • Below is a list of weapons from the Mortal Kombat series. * Amulet Staff * Autumn Dao * Axe * Battle Axe * Black Dragon Sword * Bo * Bojutsu * Boomerang * Bow and Arrow * Bowie Knife * Butterfly Knives * Cleaver * Crude Hammer * Cudgel * Daggers * Dan Tien Dao * Dao * Datusha * Demon Fang * Devastator * Dragon Fangs * Dragon Sword * Dragon Teeth * Drakesword * Drakeswords * Edenian Sword * Falchion * Flying Blade * Gauntlets * Gurkha Knife * Hand Gun * Hook Sword * Hot Poker * Houan Chains * Ice Daggers * Ice Scepter * Iron Club * Jian * Jojutsu * Kali Sticks * Kama * Katana * Kick Axe * Kirehashi * Kobu Jutsu *
  • Most weapons deal Serious damage, ranging from Normal to Severe damage. Only on rare cases a weapon deals either Dire or Excrutiating damage while ungifted. Gifts can increase the deadliness of a weapon to a certain extent. A weapon that deals naturaly Severe damage, when affected by a gift that changes it's deadlyness to Severe, only the natural deadliness aplies. Weapon Type: Damage Axes: Serious/Deadly Swords: Serious Hammers: Surface/Serious/Deadly Staves: Surface Daggers: Surface/Deadly Pistols: Serious Shotguns: Serious/Deadly Rifles: Serious/Deadly Bows: Serious/Deadly Crossbow: Serious/Deadly
  • ==List of Weapons ==Human (RHC) * R1 Sidearm * SG24 Assault Rifle * G18 Carbine * SM30 Submachine Gun * SR95 Shotgun * S6X Sniper Rifle * MG500 Machine Gun * Arrowhead Rocket Launcher * FT7 Flamethrower * SLC505Z Laser Cannon Human (GSC)
  • Swords/Blades Dual wield possible. A sword produces high attack speed and dual swords produces high attack power. Polearms Longest closed ranged weapon. Hammers/Axes/Maces High attack power. Also dual wield possible. Knuckles Highest Attack speed. Best used to increase your chi. Patakas/Wands/Glaives/Magic Swords Weapon of choice for Wizards, Venomancers and Clerics to use their abilities. Low physical attack, high magic attack. Bows/Crossbows/Slingshots Long range and high attack power, but slow. Mostly used by Archers.
  • Melee combat differs between Left 4 Dead and Left 4 Dead 2. In the former, melee is a simple violent "shove-back" on an Infected at arms length distance using whatever Tier 1 or 2 weapon the player happens to be wielding at the time. Melee attacks can also be mounted using a Gas can or Propane tank if a player is carrying one of these items. Left 4 Dead 2 melee combat is greatly enriched because it carries over Left 4 Dead's Tier 1 and 2 "shove-back" and introduces a wide range of new melee-specific weaponry such as the Katana, Chainsaw and Crowbar. Melee shoves and attacks can be made on any class of Infected although their effectiveness is questionable in the case of Tanks, Chargers and Witches (except in some situations).
Era
Version
  • If Applicable
dcterms:subject
dbkwik:stronghold/property/wikiPageUsesTemplate
dbkwik:xian/property/wikiPageUsesTemplate
MaxAmmo
Patch Link
  • Performance Update Number 2
str
  • 1
CHA
  • 9
counterwep
  • Please Leave Blank
Item
Rarity
  • Common
  • Rare
  • Epic
  • Legendary
  • Ultra Rare
  • Uncommon
  • Very Rare
Ammotype
Avail
  • Only obtained from special events
  • Only obtained from the Khazial follow-up campaign
  • Unlocks at ALL Mastery 25
  • Unlocks at ALL Mastery 50
  • Unlocks at Air Mastery 1
  • Unlocks at Air Mastery 10
  • Unlocks at Air Mastery 14
  • Unlocks at Air Mastery 17
  • Unlocks at Air Mastery 20
  • Unlocks at Air Mastery 24
  • Unlocks at Air Mastery 27
  • Unlocks at Air Mastery 3
  • Unlocks at Air Mastery 32
  • Unlocks at Air Mastery 5
  • Unlocks at Air Mastery 7
  • Unlocks at Earth Air Mastery 40
  • Unlocks at Earth Mastery 1
  • Unlocks at Earth Mastery 10
  • Unlocks at Earth Mastery 15
  • Unlocks at Earth Mastery 20
  • Unlocks at Earth Mastery 25
  • Unlocks at Earth Mastery 3
  • Unlocks at Earth Mastery 30
  • Unlocks at Earth Mastery 33
  • Unlocks at Earth Mastery 35
  • Unlocks at Earth Mastery 6
  • Unlocks at Fire Air Mastery 40
  • Unlocks at Fire Earth Mastery 40
  • Unlocks at Fire Magic Mastery 40
  • Unlocks at Fire Mastery 0
  • Unlocks at Fire Mastery 1
  • Unlocks at Fire Mastery 10
  • Unlocks at Fire Mastery 15
  • Unlocks at Fire Mastery 20
  • Unlocks at Fire Mastery 25
  • Unlocks at Fire Mastery 3
  • Unlocks at Fire Mastery 30
  • Unlocks at Fire Mastery 33
  • Unlocks at Fire Mastery 35
  • Unlocks at Fire Mastery 6
  • Unlocks at Fire Nature Mastery 40
  • Unlocks at Fire Water Mastery 40
  • Unlocks at Magic Air Mastery 40
  • Unlocks at Magic Earth Mastery 40
  • Unlocks at Magic Mastery 1
  • Unlocks at Magic Mastery 10
  • Unlocks at Magic Mastery 14
  • Unlocks at Magic Mastery 17
  • Unlocks at Magic Mastery 20
  • Unlocks at Magic Mastery 24
  • Unlocks at Magic Mastery 27
  • Unlocks at Magic Mastery 3
  • Unlocks at Magic Mastery 30
  • Unlocks at Magic Mastery 35
  • Unlocks at Magic Mastery 5
  • Unlocks at Magic Mastery 7
  • Unlocks at Nature Air Mastery 37
  • Unlocks at Nature Air Mastery 40
  • Unlocks at Nature Earth Mastery 40
  • Unlocks at Nature Magic Mastery 40
  • Unlocks at Nature Mastery 1
  • Unlocks at Nature Mastery 10
  • Unlocks at Nature Mastery 15
  • Unlocks at Nature Mastery 20
  • Unlocks at Nature Mastery 25
  • Unlocks at Nature Mastery 3
  • Unlocks at Nature Mastery 30
  • Unlocks at Nature Mastery 35
  • Unlocks at Nature Mastery 6
  • Unlocks at Water Air Mastery 40
  • Unlocks at Water Earth Mastery 40
  • Unlocks at Water Magic Mastery 40
  • Unlocks at Water Mastery 1
  • Unlocks at Water Mastery 10
  • Unlocks at Water Mastery 14
  • Unlocks at Water Mastery 17
  • Unlocks at Water Mastery 20
  • Unlocks at Water Mastery 24
  • Unlocks at Water Mastery 27
  • Unlocks at Water Mastery 3
  • Unlocks at Water Mastery 30
  • Unlocks at Water Mastery 35
  • Unlocks at Water Mastery 5
  • Unlocks at Water Mastery 7
  • Unlocks at Water Nature Mastery 40
Wis
  • 3
lowdisciple
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Grandmaster
Range
  • 5
  • 6
  • ?
Appearances
  • • • • •
Master
TW
  • A
  • TW
PS
  • 1
I
  • DesmondsArsenal.jpg
  • Beretta M9.jpg
  • Colt_M1911.jpg
  • Glock 19.png
  • Grenade.jpg
  • Locke'sknives.jpg
  • MPrevolver.jpg
  • Makarov PM.jpg
  • Omar4x12.jpg
  • P08luger.jpg
  • P38WW2.jpg
  • Pistol_TT33.jpg
  • Rocksda.jpg
  • SIG-Sauer P226.jpg
  • SIG-Sauer P228.jpg
  • Walther PPK.jpg
  • Winchester 70 .308.jpg
Affiliation
Fire
Introduced
  • Blood Omen: Legacy of Kain
Counterpart
Name
  • Warlock Sword
  • Dagger
  • Gun
  • Staff
  • Weapons
  • Bow
  • Lance
  • Rapier
  • Reaper
  • Twin Blades
  • Chains
  • Sai
  • Assault Rifle
  • Lightsabers
  • Silver Sword
  • Spear
  • War Axe
  • Dragon Slayer
  • Fan
  • Broom
  • Whip
  • Broadsword
  • Guitar
  • Crescendo
  • Thunderbolt
  • Bullseye
  • Reaper Scythe
  • Cursed Blade
  • Crossbow
  • Flail
  • Battle Axe
  • Crystal Sword
  • Dark Blade
  • Lion's Claw
  • Chopper
  • Battle Spear
  • Dragon Blade
  • Cauldron
  • Hockey Stick
  • Wood Axe
  • Dusty Tome
  • War And Peace
  • Harp
  • Phylactery
  • Silver Space Sword
  • Ancient Sword
  • Primal Rage
  • Nature's Wrath
  • Eagle Eye
  • Royal Sicle
  • AK-47
  • Chain Flail
  • Ice Katana
  • Eternal Flame
  • Golden Cog
  • Sands Of Time
  • Boom-Boom
  • Armadyl Crossbow
  • Zaryte Bow
  • Black Dagger
  • Soul Blade
  • Silent Night
  • Ice Arrow
  • Holy Avenger
  • Small Sword
  • Diamond Age Sword
  • Ice Blade
  • Frozen Soul
  • GLOCK
  • Holy Symbol
  • Sun Chakram
  • Hunter's Spear
  • Throw Axe
  • Warrior's Axe
  • Guardian Halberd
  • Mountain Crusher
  • Fire And Ice
  • Knight's Sword
  • Deepstone
  • Spirit Staff
  • Oblivatary Sword
  • Death Knell
  • Space Jam Sword
  • Bloody Axe
  • Shasta Brutal Whip
  • Wizard's Wand
  • Phoenix Crossbow
  • Chaos Blade
  • Celestial Staff
  • Basilisk Fang
  • Light Katana
  • Killing Edge
  • Bullroarer
  • Dream Catcher
  • Eggsplosion
  • Sword of Fear
  • Saw Sword
  • Death's Grasp
  • Giantslayer
  • Brutal whip
  • Ablo Staff
  • Abysaal Whips
  • Adger
  • Ancient Star
  • Anger Sword
  • Anu's Sceptre
  • Anvil Of Might
  • Arrow Of Slaying
  • Aura Staff
  • Avenging Falchion
  • Axe Of Chaos
  • Bear Totem
  • Big Ugly Mace
  • Black Manacles
  • Blade Of Justice
  • Bow Of Betrayal
  • Bull's Edge
  • Cava Staff
  • Cresent Staff
  • Crimson Insignia
  • Crossbow Of Exile
  • Crude Club
  • Daemonic Khopesh
  • Dagger Of The Void
  • Dark Katana
  • Elder Bow
  • Eye Of Xathenos
  • Falchion Of Kings
  • Farsight Orb
  • Fiery Claw
  • Fladdat Staff
  • Flame Scimitar
  • Fluon Sword
  • Forrest Staff
  • Frost Reaver
  • Gabastro
  • Gard's Wall
  • Gastro
  • Ghost's Bane
  • Giant's Mace
  • Glaive Of Storms
  • Goblin Crusher
  • Gold Defender
  • Halberd Of Might
  • Hand Sickle
  • Head Cleaver
  • Holy Book
  • Hot Katana
  • Icy Glaive
  • Imperial Jewel
  • Jack Spear
  • Javelin Of War
  • Jewel Staff
  • Khopesh Of Misery
  • Knob Staff
  • Knuckle Smasher
  • Kontra
  • Kris Knife
  • Lance Of The Divine
  • Lefor Mace
  • Lens Of Truth
  • Lost Grimoire
  • Lotus Sword
  • Luna Staff
  • Mace Of Malice
  • Magical Trident
  • Mang
  • Merhawk
  • Morthani's Scythe
  • Name of the Weapon.
  • Ninchuchuks
  • Normal Sword
  • Null Sphere
  • Nysha's Skull
  • Order And Chaos
  • Orpheus' Dischord
  • Pan's Lute
  • Piercing Lance
  • Pigsticker
  • Pole Arm
  • Prey Seeker
  • Priest's Hammer
  • Prismatic Orb
  • Runic Blade
  • Sab
  • Scav Bow
  • Scout's Bow
  • Scythe Of Corruption
  • Shadowbringer
  • Sheggra's Heart
  • Skull Cleaver
  • Skullblade
  • Slay Bells
  • SoulFlare
  • Soultrap
  • Spark Rocket 2.0.16
  • Spellfire
  • Spider's Kiss
  • Spirit Star
  • Staff Of Madness
  • Staff Of The Magus
  • Summer's Fury
  • Sun And Moon
  • Sunbolt Javelin
  • Sword of 1k Truths
  • Sylvasi's Blades
  • The Stonehammer
  • Thors Hammer
  • Tome Of Wizardry
  • Twisted Malice
  • Vile Flask
  • Wicked Scythe
  • Winter's Woe
  • Withering Touch
  • Wrenchmaster 5000
  • Yasmine's Bow
  • Yasmine's Chalice
Text
  • WEAPONS
Operation
Type
  • Blade/Pistol/Bow etc...
TP
  • 10
  • 25
  • 30
Caption
  • The Soul Reaver - a recurring weapon
desc
  • Decapitate 200 Infected with a melee weapon.
  • Finish a campaign using only melee weapons.
  • Kill a Tank with melee weapons.
  • Use every melee weapon to kill Common Infected.
  • Survive an entire campaign using only pistols.
  • Deal [3+Magic] damage randomly split among enemies.
  • Kill 100 Common Infected with the chainsaw.
  • Ignite 50 Common Infected with incendiary ammo.
  • Kill 15 Infected with a single grenade launcher blast.
  • Using the M60, kill 25 infected without letting go of the trigger.
  • Knock off the heads of 18 infected with the golf club.
  • Kill a Charger with a melee weapon while they are charging.
  • Deal [2+Magic] damage to an enemy, and 1 damage to adjacent enemies.
  • Deal [2+Magic] damage to an enemy.
  • Deal [2] damage to a random enemy, and remove all Red Gems to Boost damage.
  • Deal [6+Magic] damage to a random enemy, and Silence them.
  • Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies.
  • Deal [2+Magic] damage to the first enemy, and 1 damage to any adjacent enemy.
  • Deal [5+Magic] damage to the weakest enemy. Gain an extra turn.
  • Create 8 Gems of a chosen ally's Mana Color. Ally gains [0+Magic] Armor.
  • Deal [3+Magic] damage to the last enemy, and remove all Purple Gems to Boost damage.
  • Deal [3+Magic] damage to an enemy. Deal double damage if they use Purple Mana.
  • Deal [3+Magic] damage to an enemy, and 1 damage to adjacent enemies.
  • Deal [0+Magic] damage to an enemy. Gain 1 Magic and remove all Green Gems to Boost the effect.
  • Deal [4+Magic] damage randomly split among enemies. Deal 10 more damage if the enemy has a Fey troop.
  • Deal [0+Magic] damage to all enemies and give 2 Life to all allies.
  • Deal [6+Magic] damage to an enemy. Gain 2 Attack, Life and Magic if the enemy dies.
  • Explode 3 random Gems. Deal [5+Magic] damage randomly split among enemies.
  • Deal [7+Magic] damage to the first enemy. Gain 1 Attack if the enemy dies.
  • Deal [4+Magic] damage randomly split among enemies. Restore 10 Life to self.
  • Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. Deal 5 bonus damage if they are Entangled.
  • Deal [4+Magic] damage to an enemy. Deal 7 more damage if they have 10 Attack or more.
  • Deal [8+Magic] damage randomly split among enemies.
  • Deal [2+Magic] damage to an enemy and a random enemy. Steal 1 Magic from the enemy.
  • Deal [5+Magic] damage to an enemy. Create 6 Green Gems.
  • Deal [5+Magic] damage randomly split among enemies.
  • Create [6+Magic] Red Gems and Cleanse all allies.
  • Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage.
  • Deal [7+Magic] damage randomly split among enemies. Deal 8 more damage if the enemy has a Daemon troop.
  • Deal [0+Magic] damage to all enemies.
  • Deal [1+Magic] damage to all enemies.
  • Deal [1+Magic] true damage to an enemy.
  • Deal [10+Magic] damage to an enemy.
  • Deal [2+Magic] damage to all enemies.
  • Deal [2+Magic] damage to the first enemy.
  • Deal [2+Magic] true damage to a random enemy.
  • Deal [2+Magic] true damage to an enemy.
  • Deal [3+Magic] damage to a random enemy.
  • Deal [3+Magic] damage to an enemy.
  • Deal [3+Magic] damage to the first enemy.
  • Deal [3+Magic] damage to the weakest enemy.
  • Deal [3+Magic] true damage to a random enemy.
  • Deal [3+Magic] true damage to an enemy.
  • Deal [4+Magic] damage to a random enemy.
  • Deal [4+Magic] damage to an enemy.
  • Deal [4+Magic] damage to the first enemy.
  • Deal [4+Magic] damage to the last enemy.
  • Deal [4+Magic] damage to the weakest enemy.
  • Deal [4+Magic] true damage to a random enemy.
  • Deal [5+Magic] damage to a random enemy.
  • Deal [5+Magic] damage to an enemy. Steal 2 Attack.
  • Deal [5+Magic] damage to the first enemy.
  • Deal [5+Magic] damage to the healthiest enemy
  • Deal [5+Magic] damage to the last enemy.
  • Deal [6+Magic] damage to an enemy. Gain 1 Soul.
  • Deal [6+Magic] damage to the first enemy.
  • Deal [6+Magic] damage to the healthiest enemy.
  • Deal damage to an enemy equal to his Attack.
  • Deals between 3 – [10+Magic] damage to an enemy.
  • Deploy an ammo upgrade and have your team use it.
  • Destroy a Gem.
  • Destroy a Row and Column.
  • Destroy all Gems of a chosen color.
  • Double an ally's Armor.
  • Explode [0+Magic] random Brown Gems.
  • Explode a Gem.
  • Explode a gem, and destroy that row.
  • Create [3+Magic] random Blue Gems. Increase a random Skill by 5.
  • Give all allies [1+Magic] Armor.
  • Give all allies [1+Magic] Life.
  • Give an ally [1+Magic] Attack and Armor.
  • Deal [4+Magic] damage to an enemy. If I am damaged, gain 6 Attack.
  • Deal [4+Magic] damage to an enemy. If there are 10 or more Red Gems on the board, deal 8 Bonus damage.
  • Deal [Magic/2] true damage to all enemies. Gain 1 Magic. Gain an extra turn if an enemy dies.
  • Reduce an enemy's Magic to 0.
  • Restore your Life to full. Gain an extra turn.
  • Deal [5+Magic] damage to a random enemy. Deal 8 bonus damage if the enemy is a Dragon.
  • Deal [0+Magic] damage to all enemies and give 2 Attack to all allies.
  • Explode 4 random Gems of a chosen color. Restore [4+Magic] Life.
  • Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect.
  • Poison an enemy and destroy the enemy's Armor. Create [0+Magic] Green Gems.
  • Deal [3] damage to the first enemy, and remove all Red Gems to Boost damage.
  • Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage.
  • Restore [5+Magic] Life to all allies. Gain an Extra Turn.
  • Deal [1+Magic] damage to all enemies. Steal 1 from a random skill from each enemy.
  • Deal [2+Magic] true damage to an enemy. Deal 5 bonus true damage if the enemy is Divine.
  • Gain [1+Magic] Armor, and remove all Purple Gems to boost the effect.
  • Deal [2+Magic] damage to the weakest enemy, and remove all Brown Gems to Boost damage.
  • Deals between 3 – [7+Magic] damage to the first enemy.
  • Deal [3+Magic] damage to an enemy. Deal triple damage if the enemy is a Marauder.
  • Create [2+Magic] random Skulls. Gain an extra turn.
  • Destroy an enemy's Armor. Deal [1+Magic] Damage. Increase my Attack by the amount of Armor destroyed.
  • Convert a Gem to Red, then create [2+Magic] more Red Gems.
  • Deal [2+Magic] damage to all enemies. Create 6 Red Gems.
  • Deal [2+Magic] damage to the last 2 enemies. Deal double damage if the target is a dragon.
  • Deal [2+Magic] damage to all enemies. Create 6 Skulls if an enemy dies.
  • Deal [6+Magic] damage to the first enemy, and Entangle them.
  • Deal [7+Magic] damage randomly split among enemies. Gain 2 Magic.
  • Deal [6+Magic] damage to an enemy, and steal 3 from a random stat. Deal double damage if the target is Fey.
  • Destroy a column. Deal [5+Magic] damage to a random enemy, Boosted by Skulls destroyed.
  • Deal [6+Magic] damage to the last enemy. Explode a random gem if the enemy dies.
  • Deal 4 True Damage to the first enemy. Gain [1+Magic] Life and drain the enemy's Mana.
  • Double an ally's Attack and give them [1+Magic] Life.
  • Explode a gem. Deal [5+Magic] damage to a random enemy and Burn them.
  • Deals between 3 – [6+Magic] damage to a random enemy.
  • Deal [4+Magic] damage to the last enemy, and Silence them.
  • Deal [1+Magic] true damage to an enemy. Deal double damage if the enemy has Hunter's Mark.
  • Entangle the first enemy, and deal [2+Magic] true damage.
  • Deal [4] damage to an enemy, and remove all Red Gems to Boost damage.
  • Deal [4+Magic] damage to the last enemy, and Poison them.
  • Deal [4+Magic] damage to an enemy. If the enemy has an Undead troop, deal 9 damage to another random enemy.
  • Deal [2+Magic] damage to an enemy and drain their Mana. Gain 5 Life if the enemy dies.
  • Deal [3+Magic] damage to an enemy. Deal double damage if they use Red Mana.
  • Destroy a Column. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed.
  • Deal [4+Magic] damage to the last enemy, and steal 2 Magic.
  • Deal [6+Magic] damage randomly split among enemies.
  • Drain the Mana of the first and last enemies. Give all allies 1 Magic.
  • Deal [6+Magic] damage to an enemy, and 1 damage to adjacent enemies. Jumble the Board.
  • Deal [0+Magic] damage to all enemies. 20% chance to devour a random enemy.
  • Give all allies [0+Magic] Life and Armor. If there are 10 or more Green Gems on the board, gain an extra turn.
  • Deal [4+Magic] damage to the first enemy, and remove all Yellow Gems to Boost damage.
  • Deal [0+Magic] damage to all enemies and give 1 Magic to all allies.
  • Deal [3+Magic] damage to an enemy. Deal double damage if they use Blue Mana.
S
  • A
  • S1
  • S2
  • S3
  • S4
  • S5
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Expert
legendarymaster
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Width
  • 135
  • 180
con
  • 3
Xbox
  • 1
Score
  • 15
  • 20
  • 25
  • 30
W
  • 175
  • 200
  • 300
Weight
  • How much does the weapon Weigh?
Link
  • :Bow gun
  • :One-hand Blunt Weapon
  • :One-hand Sword
  • :Spear
  • :Two-hand Axe
  • :Two-hand Sword
textalign
  • center
Quantity
  • N/A
Ingredients
  • 1
  • 2
  • 3
  • 4
  • 6
  • 10
  • *Cyndi: 2 Goat Horn
  • *Cyndi: 4 Snake Teeth, 4 Snake Rattle, 50g
Mobile
  • 1
Height
  • 48
Rate of Fire
Title
TA
  • A
  • Ta
Use
  • *Speed, Damage and Attacking moves vary according to equipped weapon
  • *Used in combat against enemies.
A
  • left
  • right
Class
  • Recurring Equipment type
BGCOLOR
  • 5283
File
  • Eternal_Flame.png
  • Cauldron.png
  • Bullseye.png
  • Anus_Sceptre.png
  • Anvil_Of_Might.png
  • Arrow_Of_Slaying.png
  • Avenging_Falchion.png
  • Axe_Of_Chaos.png
  • Basilisk_Fang.png
  • Bear_Totem.png
  • Black_Dagger.png
  • Black_Manacles.png
  • Blade_Of_Justice.png
  • Bloody_Axe.png
  • Boom-Boom.png
  • Bow_Of_Betrayal.png
  • Bullroarer.png
  • Bulls_Edge.png
  • Celestial_Staff.png
  • Chain_Flail.png
  • Chaos_Blade.png
  • Crescendo.png
  • Crimson_Insignia.png
  • Crossbow_Of_Exile.png
  • Crude_Club.png
  • Cursed_Blade.png
  • Daemonic_Khopesh.png
  • Dagger_Of_The_Void.png
  • Death_Knell.png
  • Deaths_Grasp.png
  • Deepstone.png
  • Dragon_Slayer.png
  • Dream_Catcher.png
  • Dusty_Tome.png
  • Eagle_Eye.png
  • Eggsplosion.png
  • Elder_Bow.png
  • Eye_Of_Xathenos.png
  • Falchion_Of_Kings.png
  • Farsight_Orb.png
  • Fiery_Claw.png
  • Fire_And_Ice.png
  • Frost_Reaver.png
  • Frozen_Soul.png
  • Gards_Wall.png
  • Ghosts_Bane.png
  • Giants_Mace.png
  • Giantslayer.png
  • Glaive_Of_Storms.png
  • Goblin_Crusher.png
  • Golden_Cog.png
  • Guardian_Halberd.png
  • Halberd_Of_Might.png
  • Head_Cleaver.png
  • Holy_Avenger.png
  • Holy_Symbol.png
  • Hunters_Spear.png
  • Ice_Arrow.png
  • Icy_Glaive.png
  • Imperial_Jewel.png
  • Javelin_Of_War.png
  • Khopesh_Of_Misery.png
  • Knights_Sword.png
  • Knuckle_Smasher.png
  • Kris_Knife.png
  • Lance_Of_The_Divine.png
  • Lions_Claw.png
  • Lost_Grimoire.png
  • Mace_Of_Malice.png
  • Mang.png
  • Morthanis_Scythe.png
  • Mountain_Crusher.png
  • Natures_Wrath.png
  • Null_Sphere.png
  • Nyshas_Skull.png
  • Order_And_Chaos.png
  • Orpheus_Dischord.png
  • Pans_Lute.png
  • Phoenix_Crossbow.png
  • Phylactery.png
  • Piercing_Lance.png
  • Pigsticker.png
  • Prey_Seeker.png
  • Priests_Hammer.png
  • Primal_Rage.png
  • Prismatic_Orb.png
  • Runic_Blade.png
  • Sands_Of_Time.png
  • Scouts_Bow.png
  • Scythe_Of_Corruption.png
  • Shadowbringer.png
  • Sheggras_Heart.png
  • Silent_Night.png
  • Silver_Sword.png
  • Skull_Cleaver.png
  • Skullblade.png
  • Slay_Bells.png
  • Soul_Blade.png
  • Soultrap.png
  • Spark_Rocket_2.0.16.png
  • Spellfire.png
  • Spiders_Kiss.png
  • Spirit_Staff.png
  • Staff_Of_Madness.png
  • Staff_Of_The_Magus.png
  • Summers_Fury.png
  • Sun_And_Moon.png
  • Sun_Chakram.png
  • Sunbolt_Javelin.png
  • Sylvasis_Blades.png
  • The_Stonehammer.png
  • Thunderbolt.png
  • Tome_Of_Wizardry.png
  • Twisted_Malice.png
  • Vile_Flask.png
  • War_And_Peace.png
  • Warriors_Axe.png
  • Wicked_Scythe.png
  • Winters_Woe.png
  • Withering_Touch.png
  • Wizards_Wand.png
  • Wrenchmaster_5000.png
  • Yasmines_Bow.png
  • Yasmines_Chalice.png
Color
  • #0000CD
PC
Cost
  • 4
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 18
  • 20
  • 1200.0
  • 3000.0
  • 1100.0
  • 200.0
  • 1500.0
  • 2500.0
  • 500.0
  • 25000.0
  • 3800.0
  • 2000.0
  • 5000.0
  • 700.0
  • 1000.0
  • 1800.0
  • 400.0
  • 3400.0
  • 2200.0
  • 650.0
  • 5700.0
  • 50000.0
  • 1700.0
  • 75000.0
  • 7900.0
  • 9900.0
  • Aeven: 100g
  • Aeven: 350g
  • Cyndi: 25g
dbkwik:crypt-of-the-necrodancer/property/wikiPageUsesTemplate
dbkwik:stwog/property/wikiPageUsesTemplate
JA
  • 武器
Labels
  • 1
Accuracy
  • 1
  • 2
  • 3
  • 4
  • 5
  • 7
  • 9
ES
  • Armas
HP
  • 50
  • 55
Patch
  • PU2
Classification
  • Recurring Equipment type
Ti
  • A
  • Ti
Magazine
Styles
  • Kenjutsu
  • Kendo
  • Iaido
  • Kyudo
  • Kugatachi-Style
  • Sojutsu
  • Jojutsu
  • Kōsaka-Style
  • Marksmenship
Materials
  • What is the Weapon Made out of?
Creator
  • Who Created the Weapon?
Requirements
  • 5
C
  • The Makarov PM was the USSR's standard military side-arm.
  • A Walther PPK like the one found in the Halliburton case
  • A Colt M1911
  • A Glock 19 like the one found on Goldie
  • A TT-33 similar to the ones in the Armory
  • Ana Lucia reaching for a rock.
  • Bulgarian-made handgun Desmond was holding in
  • Locke's revolver from the Mass Grave
  • Mikhail's Mk 2 fragmentation hand grenade in
  • Luger P08 like the ones Tom and Richard Alpert have carried
  • The SIG-Sauer P228.
  • The knives in Locke's suitcase.
  • The Walther P38 pistol was used by the soldiers of Nazi Germany.
  • A Beretta M92F like the one found in the Halliburton case This is US military standard issue, and is referred to as the M9 in the military.
  • Omar shoulders an M4A1 carbine with red dot scope, flashlight, and sound suppressor attachments.
  • A SIG-Sauer P226 like the one found in the Halliburton case
  • A Winchester 70 .308 like the one owned by Danielle
Location
  • Witch
  • Reaper drop, Octopus drop
  • Serf
  • Admin Only
  • Aeven Armory
  • Aeven Weapon Smith
  • Aeven Weapon Smith, Cyndi Item Shop, Mummy drop
  • Aeven Weapon Smith, Mummy drop
  • Anundo Leader drop, Centaur Weapon Smith
  • Apozen drop
  • Ariolus
  • Banshi drop, Bone Spider drop
  • Centaur Weapon Smith
  • Centaur Weapon Smith, Halowdale Weapon Smith
  • Chaos Spawn drop
  • Chest at Map near Dungeon
  • Cyclops Guardian drop
  • Dragon drop, Ancient Wraith drop
  • Dragon drop, Hidden Shop
  • Dwarf Warrior drop
  • Halowdale Weapon Smith
  • Headless Hunter drop
  • Hell Flyer drop
  • Ice Giant drop, Ice Crystal drop
  • Ice Shop
  • Marble Shop
  • Nutviper drop
  • Penguin drop
  • Pheonix drop
  • Reaper drop
  • Staff Shop
  • Swamp Monster drop
wikipage disambiguates
damageMin
  • 1
  • 2
  • 4
  • 5
damageMax
  • 1
  • 2
  • 3
  • 4
  • 5
  • 7
  • 8
  • 9
depicted
Length/Width
highdisciple
middledisciple
abstract
  • __NOEDITSECTION__
  • Below is the master weapons list. __NOEDITSECTION__
  • This is a brief guide to weapon-types to help figure them out. There are four main types, and each race has a preference for a particular type, but this does not limit you to using certain weapons on certain ships. Ships also have drones to consider, and I will touch on these as well. Also, you can only mount so many weapons on a ship, I'll go into this in more detail in the second section. Generally, the bigger the weapon, the more damage and range, but the slower the tracking speed. So, big guns shoot harder and farther, but can't aim as quickly at close range threats. First, a brief overview of the damage system. There are four damage types: Electromagnetic, Thermal, Kinetic, and Explosive. EM does the most damage to shields, Explosive does the most damage to armor. Thermal does moderate damage to both, but more against shields. Kinetic is the same, but does more damage to armor. A simpler way of putting all that is this crudely assembled 'continuum.' Explosive - - - Kinetic- - - - Thermal - - - Electromagnetic Now, for an overview of the weapon types. Remember that every turret does two or more kinds of damage, while missiles only do one kind of damage, all depending on what ammo you use.
  • Weapons are items used with the aim of causing harm or death to living creatures and for inflicting damage to infrastructures. For more details, please see: * Weapons in Deus Ex * Weapons in Deus Ex: Invisible War * Weapons in Deus Ex: Human Revolution‎ * Weapons in Deus Ex: The Fall * Weapons in Deus Ex: Mankind Divided
  • Weapons are types of items in the Dark Cloud series. They are used to defeat enemies that are encountered in Dungeons. The weapon upgrade system allows weapons to be "Built up," effectively increasing weapon stats and attributes.
  • Nico's sole weapon is the Staff of One, a magical staff that can cast any spell imaginable, even making Dormammu tremble. The Staff, however, comes with two limitations; first, and more importantly, Nico cannot cast the same spell twice, or the spell will misfire and a random effect will occur; for example, the second time she tried to cast "Freeze", she produced pelicans, and the second time she attempted to cast a "Fumigation" spell, the staff teleported Nico and Karolina miles in the Los Angeles desert. The second limitation of the Staff of One is that it cannot be used to bring people back from the dead. Nico discovered this limitation when she tried to resurrect her Alex Wilder off-panel. Nico revealed this attempt to explain why she could not magically revive the deceased future version of Gertrude Yorkes. Tina Minoru had early mentioned the Staff even made Dormammu tremble, implying that Nico is only scratching the surface of the Staff's true power. Tina is also able to do spells without saying them, as evident when she turns herself, Robert Minoru, and Victor and Janet Stein into their villain costumes. In the Civil War arc, it is shown that Nico does not need to speak English words to cast spells; Nico cast a teleportation spell using a Latin phrase supplied to her by the Vision. Only Nico can summon the Staff, but anyone can cast spells with it. When not in use, the Staff retreats into her body, which Nico describes as "feel[ing] like I have something in my eye, but instead of my eye, it's... it's my soul." To summon the Staff, Nico sheds blood and unintentionally recites the incantation "When blood is shed, let the Staff of One emerge." Early in volume one, Nico would cut herself to release the Staff, often using Chase's switchblade. As the series progressed, Nico found alternative ways to make herself bleed, including brushing her gums for extended periods of time, having Gert's deinonychus Old Lace bite her arm, and during her monthly menstrual cycle, Nico does not need to cut herself to evoke the Staff. The Staff always emerges from the center of her chest, and passes through any clothing she is wearing without damaging it or Nico. However the Staff will damage anyone or anything directly in its way when ejected from Nico's body. For example, the Staff emerges after the vampire Topher begins to drain Nico's blood and pierces directly through the center of his chest. Nico's time with the Witchbreaker has granted her a newer version of the Staff of One called "The Witchbreaker's Staff." Nico can now wield its powers and cast spells with greater proficiency than before.
  • Weapons are single or two-handed items held in the weapons slot (and may incumber the ability to wield a shield). Below is a list of all Weapons. * Chaotic Longsword * More as I make them.
  • Weapons, a staple of RPG's, are no less important in the Suikoden series. However, Suikoden is different from many other RPG series in that each weapon in the game is attached to a specific character and cannot be removed. Each weapon has a strength statistic that is represented by a number next to the weapon's name. Total attack power in battle is calculated based on this number combined with a character's strength stat. Note: The table below is best viewed with Google Chrome or Mozilla Firefox in Desktop.
  • Weapons, more correctly known as Black Shields, are the grim bodyguards of the royal family, and the guardians of the Tombs. They are renowned swordsmen and women, but are well versed in the use of other armaments and in the history of Sacoridia. They are very secretive and rarely show any hint of emotion or expression. There are few people whom they will even acknowledge beyond those they are assigned to protect. They are extremely, perhaps fanatically, loyal to their country and ruling Monarch, and will kill or give their own lives without hesitation to protect either. The Weapons wear, of course, black uniforms, and are armed with longswords. There are black silk bands around the base of their sword blades, as with all men and women with the skill required to be pronounced a Swordmaster. They abhor magic and its use, but Merdigen once mentioned that he used to be visited by the odd Black Shield in his tower, meaning the Weapons of that era must have had access to magic of some sort. The Bonewood that grows on their training island called the Forge, seems to posses some magic-repelling properties, which is evident in the Bonewood staff that the Weapons present to Karigan.
  • Weapons in spellborn include Swords, Axes, Maces, Daggers and many other different kinds of weapons. Other than in most MMOs weapons in spellborn do not have stats of themselves but rather they can be fitted with three sigils. Each of these sigils has a different shape. Fitting a weapon with a sigil will cause the weapon to become attuned
  • Weapons are items a player can use to inflict damage in combat. Weapons must be wielded to inflict damage in combat.
  • Weapons are wieldable items that are used in combat. There are several different groups of weapons, each with a different skill associated to it. Moderate weapons, like steel falchions, cost around 400 trias, while more exensive weapons can sell for anywhere from 10,000 to 100,000 trias, or sometimes even more. Weapons can be looted from killing some NPCs or crafted from metal ores.
  • Max is usually given a starting weapon, but can quickly gain more by finding them or taking them from dead enemies. In most levels you get to keep weapons from the previous one but sometimes you end up losing them. Often,weapons are found in closets or cabinets that can be opened.
  • 'The Hand phaser has seen alot of changes over the years. From the pistol grip models of the 2200's and the "dustbuster" models of the 2360's, this personel weapon still continues to change and improve. Although the Type 1's are still available today, most personel prefer the new sleeker Type II's for their personal defense.
  • There are many weapons on Earth and The Ark, which are listed here.
  • The staff(shaft) gives you 1 attack point it costs 10-20 pounds, the axe costs around 170 pounds and give an attack bonus of 2. Lastly the sword gives you 3 attack points and it costs 199-240 pounds. Note: Staff or sword (also shield) are not useful in the event of robbery for you or for the robber. They are used to calculate points in army events only.
  • In Lego Indiana Jones: The Original Adventures, your characters will need protection for them to survive. Indiana Jones's favorite weapons would have to be his fists, but sometimes, it's better to use long range weapons, such as the pistol, or rifle. You can use the envirornment as your weapon, as well. You will be able to pick up chairs and bottles, and smash them or throw them. The choice is yours.
  • Weapons are items used by players to engage in both PvE and PvP. Weapons are class-dependant, clan-dependant and white clan/black clan dependant as well, with vagabonds being able to use basic skills of multiple weapons.
  • For information on placing additional ingredients when crafting weapons, tools, and armour - click here.
  • Rappelz has a variety of weapons to be used in combat. Every weapon has it's strengths and weaknesses. For example: More powerful weapons (More attack power) will have slower attack speed (Two Handed Axes) while lower attack power weapons will have faster attack speed (Daggers). Every class has a preferred type of weapon that can be empowered by passive skills. So it is advised to use the weapon for which you get the passive attack power/ attack speed bonus. An overview of all types of weapons is available below.
  • Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring. The Weapons table shows the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.
  • This page covers rules and information for various types of mundane weapons. For reference, a typical slightly-built human has about 4 points of "body hits", and dies at -2. A typical tough human has about 12 points of "body hits", and dies at -4.
  • Weapons that appear in Kya: Dark Lineage, this list will include weapons that Kya, and enemies use.
  • There are dozens of weapons to collect. Weapons change your Hero's spell. Choose the HERO tab in the Team Select Menu to equip a weapon. Your hero wield one weapon at a time. Each Weapon has a unique effect once powered up. Unlock new Weapons by leveling up and increasing Spell Mastery or obtain them from special Events.
  • This is a list of weapons used in (nearly all) games in the Wipeout series. Some of these weapons were introduced in Wipeout, whereas the others (such as Auto Pilot) were introduced in later games. * Missile (Multi-Missile in Wipeout 3) - A homing missile that can be fired instantly for a ricochet effect (in later games), or locked on for a more accurate shot at the competition. * Rockets - Forward-firing unguided projectiles that work effectively at close-range. Depending on the game, ships can shoot up to three at a time. In Wipeout 2048, Speed ships fire one Rocket, Agility ships fire two and Fighter ships fire three. * Plasma (Plasma Bolt in Wipeout Fusion) - A dark energy weapon that surges across the track, causing heavy damage to anything on its path. It does not lock-on or bounce off walls. Requires a charge up beforehand, and aiming is tricky. * Quake (Quake Disruptor in Wipeout Fusion) - A high-power seismic earthquake shockwave weapon that blazes its way down the track with a fierce and explosive momentum. In Wipeout 2048, this weapon is available to Fighter and Agility ships only. * Mines - A quintet of floating mines that can be dropped vertically or horizontally. In Wipeout Fusion, you can drop a single mine at a time instead of deploying all of them in a single sequence. The mines in Fusion also slightly homes onto opponents. In Wipeout 2048, Speed and Agility ships carry this weapon instead of Bombs. * Bomb (Thunder Bomb in Wipeout 2097; Gravity Bomb in Wipeout Fusion) - A high-grade wide-radius explosive that causes a devastating explosion that can harm nearby opponents. In Wipeout Fusion, it disrupts the anti-gravity generators on all craft within the blast radius. In Wipeout 2048, Fighter ships use this weapon instead of Mines. * Turbo - Activates a temporary boost that can be used to go through the pack, over a jump, or out of harm's way. Can be used, with the right timing, to evade a Quake. In Wipeout 3, this power-up did not appear and it was replaced by a Hyperthrust booster that will consume some shield energy when used. * Shield - A protective energy shield that, when activated, makes the ship invulnerable to weapons or collision damage for a brief period. * Auto Pilot - Activates a professional simulated pilot for a few seconds. In Wipeout 2048, activating an Autopilot will make your craft go faster and activate a Shield whilst navigating you through the toughest corners.
  • There are 9 guns in Driv3r. Once a new gun has been collected in Undercover mode it can be used in Take A Ride Mode. The Last weapon, the Grenade Launcher, is obtained after getting to Calita in Nice's 7th Mission. Some guns are rapid firing, while others are slow. The rapid or strong weapons can easily kill someone. You can change guns by pressing the brake button (on foot)
  • Age of sail cannons and carronades are rated by caliber which is the weight of their round shot in imperial pounds. This is not to be confused with modern caliber which is categorized by the diameter of projectiles. Increasing caliber of cannon generally increases damage and range at the cost of loading time.
  • Weapons in the game such as cars, planes, boats, trucks,radio towers, gas tanks, debris, tanks, etc. can be found in any level split in three groups: club, spear, and explosive.
  • Each starship has at least one weapon system, though many are equipped with more than one. A ship can attack with each of his weapon systems. The following list contains all weapons of starships from the Starship Battles set.
  • Weapons are one of the five types of equipment. They are marked with red text and item appearance and usually give bonuses to Damage, Attack Speed and chances for a critical hit. There are 24 normal weapons, 7 artifact weapons and 7 legendary weapons to be found in the game. Swords give medium bonuses to damage, attack speed and a small bonus to strength. Axes give high bonuses to damage, but nothing else. Wands give small bonuses to damage, intelligence and MP and have an active spell that can be cast.
  • Weapons are various energy cannons, turrets, missile launchers, mine and countermeasure dispensers that one can mount on his / her ship. Except the secondary weapons (cruise disruptors, torpedo launchers, mine and countermeasure dispensers), all other weapons are classified by their class / energy launching system, and have different effectiveness against enemy shields. For all weapons classified by related classes, see the category below. The speed at which weapons fire is measured in Shots Per Second (SPS).
  • Weapons are exactly what they sound like- items that you equip to your character in order to attack. Your character must always have 1 weapon equipped. There are several ways of obtaining weapons: - The basic starting weapon - Weapons bought from stores - Designs picked up from enemies - Or weapons given to you from completing quests - Entering Valencia's secret code Most enemies drop weapon designs for weapons that they carry. As with other design items, a weapon design must be enhanced before it can be equipped. There are different enhancement levels, however you cannot equip a weapon that has a higher level than your character. Free players can enhance their weapons up to level 12.(This was taken out of the game after beta. You are now allowed to enhance your weapons to the maximum level.) The type of weapon determines the range of damage that it can deal. Maces usually have a small range, swords have a medium range, and staffs tend to have a large range. A smaller range means that the amount of damage dealt is usually the same, whereas a larger range can potentially deal a higher amount of damage, but there is a lower chance for this to happen. In most cases, enhancing a weapon will increase the maximum and minimum values of the range, but the difference between these two values remains the same. However, some of the rarer and better weapons can deal damage in a higher range of values.
  • Weapons are equipped items, such as arrows, staves, swords, daggers, throwing weapons, axes, etc. Generally used to deal physical damage to opponents. Wands and Staves generally are used for their stat bonuses to Intelligence and Wisdom.
  • A Weapon is any object used to inflict damage by either physical or non-physical (i.e. elemental or magical) means. In Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories, all characters and enemies wield cards in order to inflict damage.
  • Weapons are items that are used in combat to directly deal damage to enemies. Weapons are only listed if they are specifically related to the Edalas campaigns and are listed by category.
  • Though they do appear in the normal Pathfinder RPG, Gun mechanics are altered a bit for the Disgaea d20, As such, the differences are listed below. Descriptions for weapons within the normal Pathfinder RPG are here. Descriptions for new weapons and the alternate gun mechanics are here. A Pistol is a powerful human engineered weapon similar to a crossbow. A Pistol has a possibility of misfiring on a roll of a natural 1 (See Missfiring rules). A pistol can hold up to 16 bullets before reloading which takes only a move action. This pistol has two parallel barrels; each barrel can be fired independently as a separate action, or both can be shot at once with the same action. If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot. Revolver: A revolver is a pistol with a revolving cylinder containing six chambers. Each chamber can hold a metal cartridge, and when one cartridge is shot, the cylinder automatically rotates (no extra hand or action required), readying the next chamber for firing. A revolver uses metal cartridges as ammunition. Rifle: This improvement on the musket, featuring grooved barrels, can fire farther and with more accuracy than early long-bore firearms. A rifle uses metal cartridges as ammunition. Rifle, Pepperbox: The four barrels of this rifle are set into a turnable housing that can be quickly rotated by hand (a free action) between shots. A pepperbox rifle uses metal cartridges as ammunition. Shotgun: This advanced version of the blunderbuss shoots in a 30-foot cone when firing pellets, and has a 30-foot range increment when firing a bullet (often called a slug). A shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition. Shotgun, Double-Barreled: This twin-barreled shotgun can be shot either one barrel at a time, or both together as one attack. A double shot that fires bullets is inaccurate, and takes a –4 penalty on both attacks. A double shot that fires bullets targets only a single creature and increases the damage of each barrel to 3d6 points (Small) or 3d8 points (Medium) for a total of 6d6 or 6d8 points. A double-barreled shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition. Bazookas are a full round action to reload, the feat Rapid Reload takes it down to just being a move action instead. Bazookas explode in a 5 foot area around where the missile strikes. Creatures struck by the missile take the normal damage while creatures within the area take the minimum damage the bazooka can deal. These creatures must make a reflex saving throw DC: 10 + the user's BAB + the enchantment bonus of the weapon for 1/2 damage. BEAM SABER (One handed, light melee weapon) Laser beams are cool, Blades are awesome, combine them and it's just like a peanut butter cup, delicious. DELICIOUSLY DANGEROUS. The Beam Saber is the weapon of choice for all of those space samurai out there wanting to cut off a limb or two. It works a lot like a normal sword but is a lot lighter. The Beam Saber is always considered a magic weapon for the purposes of overcoming damage reduction. Kickass? I think so. This can be used to perform Blade (Light/Heavy) Techniques. WRENCH (Novelty two handed weapon) The wrench is no longer a tool, but a wonderful appliance of destruction. This over sized version is perfect for twisting both necks and nipples alike. A Wrench can work as a grappling hook if some rope or chain is provided, and can also be used as a means to scale buildings or grab hold of certain objects. When you attack a creature of at least one size category smaller than yourself with a wrench you can start a grapple as a free action. Can be used to perform wrench techniques as well as Axe/Hammer/Flail Techniques. SHOVEL (Novelty two handed weapon) Become the Ace of Spades with the badass shovel. Use it to bury the competition! *Ba-dum Pshh!* A shovel is a very versatile weapon as it can be used as a spear for means of special techniques or for it's usual purpose. It tears through stone, mud and gravel as if it were nothing and can sometimes even find dirt where there is none physically possible. It can work as a Spear with a reach of 10 feet, and can deal piercing or bludgeoning damage. Or it can be used as a ranged weapon to fling a chunk of bludgeoning pain in the enemy's direction at up to 30 feet. It also can be used to dig of course, but only boring people use it for that. Can be used to perform spear or shovel techniques. DRILL (Novelty two handed weapon) Fiercely penetrate with the rapidly spinning drill of awesomeness. A Drill is a very special weapon that runs off on batteries. The batteries must be recharged once every 24 hours for at least 2 hours. Or the batteries can be replaced. A Drill deals piercing damage of course and deals an extra 1d6 of damage during a charge attack. Drills can be used to perform drill techniques as well as Spear/polearm techniques. MAKAI BOOK (One handed Novelty ranged weapon) Stun your friends and fry your enemies with the magical makai book (tm). Open the book, flip through the pages and let the energy fly. A Makai Book must be opened and held to be used as a weapon. The Makai Book fires a small crackling orb of non-specific energy as a ranged touch attack and is not overcome by spell resistance. The book can be held with one hand for a -4 penalty to attack rolls, or with no hands, requiring a successful concentration check each round or every time struck. DC:20 to have it float in front of you. Makai Books allow storage of spells like a Wizard's spell book as well as the use of Book techniques. It can also contain scrolls and grants a +2 circumstance bonus to use magic device checks. It also increases spell distance by 5 feet. UFO (Novelty ranged weapon) Aliens don't exist? FUFUFU! Say that with a straight face after facing a burglar with a UFO! The UFO is a peculiar weapon that can snatch items off of other creatures as if it were a crane machine. The UFO doesn't require hands to wield, but cannot be wielded with another weapon or dual wielded. A UFO floats above the user's head, and on the User's command it flies towards the enemy and attempts to make a Disarm check against the enemy’s CMD using the wielder’s Dexterity modifier or their Strength modifier, whichever is higher. If successful, the wielder can designate one item on the opponent and steal it. (Whether or not it should be able to be taken).If the user wins, it yanks off the item whether it's physically possible or not and drops it at the wielder’s feet. If the target wins, the UFO fails to snatch the item and quickly flies off, permitting an attack of opportunity. UFO's have an AC of 10+user's Dex mod+1 natural armor + their enhancement modifier and 30 hit points. If destroyed, a UFO can be repaired by spending ½ of it’s market price in hl and making a craft check DC:10+ enhancement modifer. UFO's Can be used to perform UFO techniques. FRYING PAN (Novelty Melee Weapon) Implement of professional cooking? Or weapon of Extreme pain! You decide! With the bladed combat Frying Pan, you can cook a ham and so much more. A Frying pan can be wielded two handed. It deals bludgeoning, piercing or slashing damage depending on how you swing it. It also crits on a 19-20. When not using it to kill others, it grants a +2 circumstance bonus to any culinary craft check, whether it needs a frying pan to be made or not. Healing foods created with this heal one extra dice than they normally should. This can be used to perform frying pan techniques as well as Axe/Hammer/Flail techniques. SYRINGE (Novelty Two Handed Melee Weapon) Nothing says "I love you" like a 3 foot needle being shoved up your ass. Show the enemies that you care by going into battle with a syringe. A Syringe constantly refills it's self with a strange, restorative liquid that can be used to heal 2d8 damage +Wisdom modifier + Enhancement bonus every 2 rounds. It is a standard action to heal with a syringe. If you make a successful grapple check while wielding the syringe, you can attack them and deal double damage. This weapon can be used to perform Syringe techniques as well as spear/polearm techniques. FISHING POLE (Two Handed Novelty Ranged Weapon) Land the big one or steal some picnic baskets with this obscure weapon of choice. The Fishing Pole is for those who want to yank their enemies in close or fling them far away. Make a ranged attack roll to land the hook in them and deal the damage. Afterwards you can make trip attempt to yank them to the ground, making them prone. It normally takes a full round action to rewind the hook, however this can be quickened with rapid reload. This can be used as a grappling hook. This can be used to perform fishing pole techniques as well as bow/thrown techniques. REMOTE (Novelty Melee Weapon) Change the channel from across the room or fry your friends from the inside out with this badass remote control. From far away the remote can't harness enough power to be damaging, however up close it can emit high frequency waves that deal force damage. When not being used to attack, it can be used as a universal remote, changing channels, clicking computers, or playing old videogames, it can also be used as a laser pointer. This can be used in place of a fire or a microwave to craft food. Can be used to perform Remote techniques as well as Crossbow/Firearm techniques. MAKAI CANNON (Novelty Melee Weapon) Taking the appearance of a massive robotic claw, the Makai cannon isn't really much of a cannon at all. When attacking with it you attempt to make a grapple check with a +2 circumstance bonus. If successful, you deal 1d12 Force damage that isn't overcome by spell resistance. However this also instantly ends the grapple. Or you can just make a normal attack roll and deal the same force damage as well, but that costs less money for special effects. The Makai Cannon grants a +4 bonus to climb checks as well. Can be used to perform Makai Cannon techniques as well as Close/Monk techniques. TIME BOMB (Novelty Splash Weapon) What kind of bomb is the best? The kind that regenerates. The Netherworld Time bomb is a magic item that detonates it's self back into existence. A Time bomb can be set to explode as a typical splash weapon, or set on a timer to up to 5 hours. The magnificent part of the weapon is that when it explodes, it instantly reforms back in the hands of the wielder (or in front of him if his hands are full). However it can't be used for one full round after it has been detonated, and will only reappear if the wielder is within 50 feet of the explosion. It does damage to everything within a 10 foot radius. A DC:10+BAB of the wielder reflex save is needed for half damage and if the enemy critically fails it’s reflex save you deal critical damage. Use this to perform Time Bomb techniques. FAN (Two handed Novelty Melee or Ranged Weapon) Big paper fans aren't just for bonking people at the speed of light, when they get this big they can be used to conjure awesome bladed winds. With a wave of the fan, a small ball of wind can be sent to the opponent as a ranged touch attack, dealing sonic damage to the target that is not overcome by spell resistance. It can also be used as a melee weapon to do slashing damage. Paper cuts. Big paper cuts. The Fan can also be used to glide with a successful Fly check. Fans are used to perform fan techniques. MAGNET (Novelty Ranged Weapon) The heavy duty version of what your mom uses to hang up your useless crap on the fridge, ya know, the stuff that makes you feel important. The Magnet is a large horseshoe shaped object that magnetizes not only metal, but enemies. Swing a magnet at someone and they're guaranteed to feel the stinging magnetic pull of their skin being yanked from their muscles. When a Magnet does damage you can make a grapple check, even at a range. Magnets are used to perform magnet techniques. DRUM (Novelty melee or Ranged Weapon) A legendary weapon used by the God of Lightning, the drum can conjure just that... lightning. Use it to tase your enemies, or to just make people wet themselves. The Drum fires out a small crackling ball of lightning as a ranged touch attack that is not overcome by spell resistance. It can also deal bludgeoning damage at melee range. It also grants Lightning resistance 5 to it's wielder. Use the Drum to perform Drum Techniques. PIE (Novelty ranged Weapon) The creamy deliciousness that is pie now comes in weapon form. Pie can be eaten to heal 1d8 hit points and replenishes it's self every 3 rounds. This weapon still includes strength modifier and enchantment bonuses towards this roll but heals instead of damaging, This includes enchantments like flaming, yet enchantments like vicious still deal the damage to you rather than healing you. It can be thrown into the face of an opponent to blind them for 1 round, but they also heal as if they had eaten the pie. Pie is used to perform Pie techniques. BALLOON (Novelty melee weapon) These things hurt? Ok... Beats me. A Balloon deals 1d4 bludgeoning damage to the opponent, and also grants the user a fly speed of 10 (poor). This can be used to hover over small canyons and such, however after an attack there is often a surge of power within the demonic balloon causing it to lift quickly. After you attack, there is an increasing 10% chance that you will be lifted into the air 1d6X10 feet and be dropped back down, taking the falling damage as usual. Balloons can be used to perform Balloon techniques. This percentage resets at the beginning of every round. BOX (Two Handed Novelty Melee weapon) He who opens Pandora’s box will face the terrors of the universe, and do a shit load of damage. Box weapons are powerful boxes containing supernatural nuclear reactor cores. Open a Box and point it at the enemy to unleash hell. A Box deals energy damage close up as a melee weapon that deals 1d12 force damage. You can also use a box to hide in for an amount of time equal to your CON mod, however every turn you stay inside you take 1d12 damage, if you stay for longer than your CON mod, your soul becomes part of the box, just like all of the opponents it slays. Boxes are used to perform Box techniques. CHAIN GUN (Two Handed Crossbow/Firearms (Heavy) ranged weapon) A Chain Gun can make a normal attack roll against a creature (though it takes a -4 penalty)but usually targets a 10' x 10' square within 60 feet; if the user is entitled to more attacks per round based on his BAB, he can take a full-attack action to target an additional contiguous 10x10 space per attack. All creatures in the affected area must make a Reflex save (DC = 10 + the user's BAB + the enchantment bonus of the weapon) for 1/2 the weapon's damage, and the save and DC are affected as normal for things like range increment and cover. In addition, the DC also suffers a -2 penalty per 10x10 square affected beyond the first. Finally, if a creature critically fails it’s saving throw it receives double damage as per a critical hit. FLAME THROWER (Two Handed Crossbow/Firearms (Heavy) ranged weapon) A Flame Thrower can make a normal attack roll against a creature (though it takes a -4 penalty)but usually targets a 30 foot cone; if the user is entitled to more attacks per round based on his BAB, he can take a full-attack action to target an additional contiguous 5 foot space per attack. All creatures in the affected area must make a Reflex save (DC = 10 + the user's BAB + the enchantment bonus of the weapon) for 1/2 the weapon's damage, and the save and DC are affected as normal for things like range increment and cover. In addition, the DC also suffers a -2 penalty per 10x10 square affected beyond the first. Finally, if a creature critically fails it’s saving throw it receives double damage as per a critical hit. Damage dealt by this is fire damage. Improvised When you can't wield a sword, wield the guy wielding a sword, or anything else you can get your hands on. When using improvised weapons, you can treat any object as well as humanoids as melee weapons, damage dealt varies by their size. Small objects deal 1d4, Medium 1d6, Large 2d6, Huge 3d6, Gargantuan 4d8, Colossal 6d8. If the weapon is unwilling (Human) there is a -4 penalty to the attack roll along with a successful grapple attempt every round. Improvised weapons have no special techniques that can be executed.
  • All weapons and add-ons can be tested in the VR Training Facility and trialed in-game before you purchase them with Certs or Daybreak Cash. Except for Directive Reward Weapons.
  • Most weapons deal Serious damage, ranging from Normal to Severe damage. Only on rare cases a weapon deals either Dire or Excrutiating damage while ungifted. Gifts can increase the deadliness of a weapon to a certain extent. A weapon that deals naturaly Severe damage, when affected by a gift that changes it's deadlyness to Severe, only the natural deadliness aplies. Weapon Type: Damage Axes: Serious/Deadly Swords: Serious Hammers: Surface/Serious/Deadly Staves: Surface Daggers: Surface/Deadly Pistols: Serious Shotguns: Serious/Deadly Rifles: Serious/Deadly Bows: Serious/Deadly Crossbow: Serious/Deadly Spears: Serious Gauntlets: Surface/Serious Greaves: Surface/Serious
  • There are a total of 9 weapons in the Marathon Trilogy, each with its own unique functions. Some can be dual-wielded, and others have secondary trigger functions. Each available weapon has its own inherent characteristics that affect its use, such as ready and reload time, accuracy, clip size, where it can be used, ability to trigger switches, and rarity. A quick-reference list of all standard weapons follows: For more details on an individual weapon, click on the weapon name above.
  • Weapons are tools that can be used to fend off against the monsters of the wild, battles, as well as just for show. Weapons can be found in the Armory as well as different armor and sheilds. Weapons come in many different shapes and sizes, they also can be elementaly enhanced, as well as attack capabilities. Below are the weapons of WKC. * Staffs * Longswords * Swords * Axes * Bows Below are the different magic uses, which can be used as weapons. * Divine Magic * Elemental Magic
  • <default>Weapons</default> Other Names Styles Legendary Master Advanced Grand Master Grand Master Master Class Expert Class High Class Disciple Middle Class Disciple Low Class Disciple First Appearance Weapons also known as Jojutsu, Soujutsu, and Kenjutsu. There are 24 different of weapons and styles of weapon combat shown throughout the series.
  • Metal Weapons are crafted by the Blacksmith, like swords, knives, daggers, and axes.
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  • Listing of all weapons in MyBrute. Weapons are a special bonus unlike Specialities or stat bonuses, they can be thrown, disarmed or used to smack down the opposing brute. Be wary of high agility brutes, as they will dodge your blows! Most weapons can also have some special effects and modifiers to their abilities.
  • A large number and variety of weapons were used on and off the Island. This article serves as a catalog of significant weapons, types, and amounts on the Island.
  • Weapons are objects specifically designed for combat in Phantom Brave. Unlike items, weapons focus more on their equip stats than their confinement stats, and offer a range of more traditional attack or support skills than those found within items. Physical weapons rely exclusively on Physical and Vital skills while magical ones offer proficiency-specific skills for the Magic, Time/Space, Status, and Healing arts. Ranks 1 through 10 of all basic weapons can be bought from a Merchant as her level increases, however ranks 11 through 16 can only be obtained through Random Dungeons. There are also a number of unique weapons that can only be obtained during specific battles during the course of the story.
  • Weapons play a major role as much as the shapeshifting powers of Alex Mercer and James Heller. In order to use a specific weapon, Mercer had to consume a military personnel who specialized, during base infiltrations. There were a variety of firearms that military personnel used, though not as lethal, or destructive as offensive powers, weapons are prized for being the only ranged weapons besides the Whipfist and the Groundspike attack that Alex can use.
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  • There are 6 basic weapon types that can be crafted at the Gear Forge: Swords, Lances, Guns, Cannons, Gauntlets & Staffs. Recipes only include emblems of the same tier, and you can't have two of the same emblems. Recipes consist of the following: B=Bug, P=Plant, M=Monster Part & O=Ore, See Loot for more detail. Each type of weapon follows a pattern, for example for each tier the two possible recipes for swords will be O, P, M & O, B, M.
  • There are a number of weapons at Aloy's disposal in Horizon Zero Dawn, which she can use to take out both humans and machines and survive. There are three distinct categories of weapons: ranged, melee, and stealth, allowing a for different play styles. However, some weapons such as the blast sling can be used as both a ranged and stealth weapon.
  • There are many types of weapons in the world of BlackShot. However, since there are so many, they are broadly labelled. There are 5 classes of weapons, AR (Assault Rifles) , SR (Sniper Rifles) , SMG (Sub-Machine Guns) , Sub (Secondary Weapon , may be a handgun or melee weapon) and Grenades . Weapons will expire after a certain amount of time.However there are two types of weapons based on their method of obtaining as well as how the time spent is counted. The first and more common type are the weapons which count by hours.These weapons are usually bought in sets of 1hour, 3hours, 10hours and 30hours.These weapons are also bought with Bounty Points(BP).These weapons will expire only when "IN USE" as shown when they are viewed in the Storage.The player may also switch weapons during a match by using the "B" button.The time using the weapon is deducted from the amount of time left on the weapon.If the weapon is switched for another weapon in match, the time will not be counted.Players can buy the weapons in advance and choose not to use them until they decide to.This allows players to keep an array of weapons on standby. The other type and less commonly found of weapons are those which count by days.These weapons are usually bought with Garena Shells(GS), obtained from GACHAPON, obtained from the Supply Box or are the rare gold weapons.The weapons bought using GS are obtainable in 1day, 7days, and 30days.These weapons are usually modified versions of BP weapons and are usually slightly better than their BP versions.The weapons from GACHAPON boxes vary and may last for 3-30 days and in some cases longer.The weapons from Supply Boxes last for 3 days from when the supply box is opened.The Gold weapons last for 1, 3 or 7 days when the player reaches a certain mastery level of the weapon.They may also be bought once the player reaches the Expert 4th mastery level in that weapon.
  • Being first-person shooters, weapons are arguably the most important feature of the TimeSplitters games. Each game features a wide selection of firearms, explosive devices and laser weapons that hark, thanks to the games' time-traveling premise, from radically varied time periods. In Arcade mode, this allows retro 1920s gangster weapons to appear alongside science fiction Plasma weapons with little or no regard to realism, a feature that perhaps serves to strengthen the games' appeal. At the same time, weapons can be grouped together (along with appropriate characters and locations), to produce a whole time theme (e.g. military weapons, bots and Vietnam... or Scotland the Brave). Many weapons can be dual-wielded, further increasing the player's firepower. Even unarmed, the player has the option to use their fists (or equivalent appendages) to dish out damage. However, given the sheer number of heavily armed foes the player is likely to face, this often proves an unwise strategy if survival is at all important. The original TimeSplitters has 32 different weapons, TimeSplitters 2 has 33 weapons and TimeSplitters Future Perfect has 43. Including double weapons & excluding Fists, there are a total of 108 weapons in the TimeSplitters Universe.
  • There are 27 weapon types in the game ranging from knifes to swords, pistol to shotgun and rifles. The weapons use photon energy power to work. The photons also give the weapon its color based on its element it uses. There are seven different elements the weapons can use fire, ice, lightning, ground, dark, light, or just neutral. Weapons can also be grinded to improve their power and effectiveness. Grinding can be done at the shop in which the weapon was made. If Tenora Works created that weapon type you must go to there to have it grinded. Also you must have the proper grinder for that weaponItalic text See bottom for grinding details,
  • A list of all the wepons featured throughout Ultimate Force and the group they were used b
  • You can get weapons from raids, missions, and using tokens. Basic tokens get you 1 and 2 star weapons, with 3 star weapons being a rare drop. Elite weapon tokens get you 3 star weapons, with 4 star weapons being a rare drop. You can get 4 star weapons as a rare drop from area 12 (woods NE) onwards.
  • Weapons are special tools designed for combat. There are three types of weapons: Swords, Clubs, and Bows. There is also a special knife called the Shadow Knife. Here is the list of weapons found normally in the game, and the means to obtain them. * Wooden Sword (created by Woodcrafter) * Iron Sword (spawns on Guard, Archer, Wolf) * Watchman Sword (spawns on Watchman, Archer) * Gold Sword (spawns on Knight) * Red Tinted Sword (spawns on Noble) * Templar Sword (dropped by Zombie Templar, Jake Spitz, King of the Damned) * Bushido (dropped by Jake Spitz, King of the Damned) * Wooden Club (created by Woodcrafter) * Bow (spawns on Archer) * Shadow Knife (spawns on Wolf)
  • This is a page consisting of weapons from the Conflict Series, organized by type.
  • There are many different kinds of weapons, but they all tend to have the same basic purpose and very similar effects. The effect of most weapons is dependent on the individual skill of the wielder rather than on some property of the weapon itself. However, some weapons are especially difficult to use and these are called specialist weapons. Specialist weapons can only be successfully employed by characters with the appropriate Specialist Weapon skill. Unskilled characters attempting to use specialist weapons are considered to have a WS of 10 and the gamesmaster can impose a Risk test or some other penalty if there is any chance of the unskilled character being hurt. Weapon modifiers are summarised in the table below. Ordinary weapons include the following: * Hand Weapon * Knife/Dagger * Spear * Improvised Weapon Specialist weapons include the following: * Hand-And-A-Half Sword or Bastard Sword * Two-Handed Weapons * Halberd * Quarter Staff * Flail * Two-Handed Flail * Whip * Rapier * Buckler * Left-Hand Dagger * Sword-Breaker * Lance * Net * Fist Weapon
  • Each weapon has it's name, level, powers,effects and random powers assigned to any Weapon or Skill. Weapons can be melee, semi-melee, shields, spells1 or ranged. Ranged weapons have Ammo. Weapon damage is effected by your Weapon Level.(DPS'es in Weapon List are shown at Weapon Level 1) 1 - That are used as weapons and have very low cooldown.
  • Weapons in Two Worlds are divided into many categories consisting of swords, axes, bludgeoning weapons, magical staves, halberds, daggers and bows and arrows. Each have their own damage bonuses with a mix of piercing, slashing and bludgeoning which needs to be considered when facing different opponents. For example using bludgeoning weapons on skeletons is much more beneficial than piercing or slashing attacks. There are traps which are passive in attack. You need to set them before they can be effective and do not need to be equipped. The Setting Traps skill is also required to use them. Most weapons have a random generation roll on their statistics so they can vary in damage between two identically named items. In the instance you have two identically named weapons hovering the mouse over one will turn the other green. If you drag one weapon over the other and release it will combine the two creating a stronger item. This may not work if there is too many magical effects attached to each weapon (although combining items with identical magical effects will be fine). Any weapons coloured in red indicates the Hero cannot use the item yet. Hovering over the item will reveal what skill, parameter or level The Hero is lacking to be able to use the item.
  • Swords/Blades Dual wield possible. A sword produces high attack speed and dual swords produces high attack power. Polearms Longest closed ranged weapon. Hammers/Axes/Maces High attack power. Also dual wield possible. Knuckles Highest Attack speed. Best used to increase your chi. Patakas/Wands/Glaives/Magic Swords Weapon of choice for Wizards, Venomancers and Clerics to use their abilities. Low physical attack, high magic attack. All other things being equal, which can happen with Endgame Nirvana weapons, Wands and Glaives give more chances for +casting rate bonuses, Patakas have a chance for physical resistance bonuses, and Magic Swords, for critical hit bonuses. Bows/Crossbows/Slingshots Long range and high attack power, but slow. Mostly used by Archers. Arrows Ammo for the bow. Better arrows produce attack bonuses to bows. Bolts Ammo for the crossbow. Better bolts produce attack bonuses to crossbows. Shots Ammo for the slingshot.
  • A Weapon is any item that can be equipped and used for Attacking. Weapons can be either One-Handed or Two-Handed. They also vary by properties, damage and attack speed, and in addition some skills may require a specific item type to be equipped. While some classes focus on damaging capabilities, other seek the Magic bonuses of the enchanted tools of death. Generally, weapons are also divided into Melee Weapons and Ranged Weapons. Weapons come in the following categories, also known as classes: * Amazon Weapons (Amazon only; include spears, javelins and bows) * Axes * Bows * Ceremonial Knives (Witch Doctor only) * Crossbows * Daggers * Daibo (Monk only) * Fist Weapons (Monk only) * Flails (Crusader only) * Hand Crossbows (Demon Hunter only) * Javelins * Katars (Assassin only) * Maces * Mighty Weapons (Barbarian only) * Orbs (Sorceress only) * Polearms * Scepters * Spears * Staves * Swords * Throwing Weapons (include knives, axes and potions) * Two-Handed Axes * Two-Handed Flails (Crusader only) * Two-Handed Maces * Two-Handed Mighty Weapons (Barbarian only) * Two-Handed Swords * Wands In Diablo III, weapons may roll the following stats: increased Damage in %, Increased Attack Speed, additional Elemental Damage, Chance to Stun, Slow, Freeze, Chill, Immobilize, Bleed, Blind, Fear and Knockback on hit, Core Stats, Area Damage, Cooldown Reduction, bonus damage against Elites, a Socket, Reduced Resource Costs, Life per Hit, and all-item stats (except resistances). Plain damage of the weapons has become very important for all classes, for damage of every damaging skill is measured in percentage of the basic attack damage. This is usually stated as X% weapon damage as (damage type) damage, commonly abbreviated as X% damage as (type). Weapons General — Axes (2-Handed) • Bows • Crossbows • Daggers • Javelins • Maces (2-Handed) • Polearms • Scepters • Spears • Staves • Swords (2-Handed) • Throwing Weapons • WandsClass-specific — Amazon Weapons • Ceremonial Knives • Daibo • Fist Weapons • Flails (2-Handed) • Hand Crossbows • Katars • Mighty Weapons (2-Handed) • Orbs • Wands
  • Weapons may refer to: * Atelier Rorona Weapons * Atelier Totori Weapons * Atelier Meruru Weapons * Atelier Ayesha Weapons
  • All characters have a single weapon slot, in which they can equip a one-handed or two-handed weapon. Some characters also have a ranged weapon slot, in which they can equip a ranged weapon in addition to their normal weapon. Not all characters can use all types of weapon - for example Sorcerers may not use any type of ranged weapon and can only equip a club, dagger or staff in their weapon slot. The enchantment on a weapon can greatly enhance the damage it does and the chance a character has to hit enemies with it. For example, an Obsidian Club does far more damage than a Steel Flamberge. The table below lists all the weapons in order of average damage.
  • Amon & Reese PyroBurst Plasma Scattergun
  • There are over 20 weapons Fracture.Here is a list of them.
  • There are three different types weapons that the player can wield in Overlord, Overlord: Raising Hell and Overlord II; a mace, a sword or an axe. In Overlord: Dark Legend the options are axe, sword and hammer. Their characteristics are different and so are their bonuses.
  • For a categorial/alphabetical overview go to the
  • Home > Items > Weapons
  • During early missions, it's possible to kill hunters with your fists, but later on it's next to impossible as there will be many hunters and most of them will be armed. Weapons in Manhunt mostly consist of melee weapons although firearms also exist. The player can simply beat an enemy to death with a weapon or shoot them but the series focuses mainly on stealth, so performing executions to kill a hunter when their back is turned is highly encouraged.
  • __TOC__ Militaristic as Barrayar is, weapons play an important part in the theme.
  • There are three classes of weapons in Zezenia, Melee Weapons, Distance Weapons and Wands.
  • Weapons are offensive tools that are mainly used to inflict damage. In Terraria, weapons have a variety of qualities. Tools can also inflict damage, but weapons are generally more effective. Weapons can be crafted out of many materials, but some can only be found or bought. All weapons do one of four damage types: Melee, Ranged, Magic, or Summon. Main article: Swords Shortswords are a low-tier genre of weapon most commonly seen at the beginning of the game. This is so because they are far outclassed by broadswords in nearly every way possible, namely range and power. Broadswords are one of the most common weapons. They usually have a fast or medium strike speed, as well as a medium attack range and knock back.All broadswords are craftable, with the exception of the Muramasa, which is found only in Dungeon Chests, the Breaker Blade, which is only dropped by the Wall of Flesh, and the Starfury, which is commonly found on Floating Islands. Some notable broadswords are: Terra Blade, True Night's Edge, True Excalibur, Frostbrand, Death Sickle, and Tizona (only). Main article: Spears Weapons made for stabbing, are generally slower and slightly less powerful than swords, but have a longer reach. You can find Spears in chests or craft them with post-hardmode ores. Spears have the powerful ability to inflict multiple damage to all enemies they hit in a single swing (meaning after hitting an enemy, the spear does not stop, so it's useful for fighting a pack of enemies). They can also be aimed in the direction of the mouse when clicked. Some notable spears are:Mushroom Spear, Chlorophyte Partisan, Gungnir, Adamantite Glaive, Mythril Halberd, North Pole, Dark Lance and Tonbogiri (). Main article: Thrown Weapons These weapons are thrown at enemies to inflict damage. They deal moderate amounts of damage and typically have a fast or very fast attack speed. There are 2 types of thrown weapons: returning and non-returning. Melee damage varients are returning weapons such as Flamarangs and Light Discs will return to the player after being thrown, usually in an arc-shaped motion. Some notable thrown weapons are: Possessed Hatchet, Light Disc, Flamarang, Bananarang, Thorn Chakram, Paladin's Hammer and Vampire Knives. Main article: Flails Flails are medium to long ranged weapons that will deal damage to all enemies hit (similar to spears) making them good for groups of enemies. Due to the slow speed Flails are not very good against fast enemies or when enemies are attacking from many different directions. Some notable flails are: Dao of Pow, Flairon, Flower Pow Chain Weapons all have five things in common: they all deal melee damage, they all shoot a projectile outward toward where the player clicks, they are not affected by gravity (with the exception of the Harpoon) and they all return to the character upon hitting a target or solid surface, on top of all having continual fire without need of clicking multiple times. These latter two being said, players can easily get high DPS by simply holding the attack button down while remaining close to a target. Some notable chain weapons are: Chain Knife, KO Cannon, Golem Fist Main article: Yo-Yos Yo-Yos act similarly to flails in the sense that they are comprised of a handle chained to a thrown projectile. However, unlike flails Yo-Yos are not effected by gravity, follow the player's cursor, and generally have a much longer range. Yo-Yos can be useful for crowd control because they are easy to aim and have high DPS. One effective strategy for Yo-Yos is to find a spot where enemies can't reach you and use the yo-yo's superior range to pick them off. Some notable Yo-Yos are: the Artery, the Cascade, and the Terrarian |-|Ranged Weapons= Guns Main article: Guns Guns are weapons that consume ammunition such as Musket Balls, Meteor Shot, Silver Bullets, Cursed Bullet and Crystal Bullet, or in the case of the Star Cannon, Fallen Stars. These weapons can be obtained by breaking Shadow Orbs, crafting them, finding them in Chests, or purchasing them from the Arms Dealer (requires a Gun first). Guns that use Rockets as ammo are the Rocket Launcher, the Snowman Cannon, the Grenade Launcher and the Proximity Mine Launcher. Some notable guns are: Megashark, Star Cannon, Rocket Launcher, Coin Gun Main article: Bows Bows are weapons which fire either Wooden Arrows, Flaming Arrows, Unholy Arrows, Hellfire Arrows, Jester's Arrows, Holy Arrows or Cursed Arrows. They typically do more damage than swords made of the same material, but come at the expense of being slower, less effective at close range, and the dependency on ammo. Hardmode ores will build Repeaters instead of bows. Repeaters have the capability of auto-fire and generally shoot faster than bows. Some notable bows are: Pulse Bow, Vulcan Repeater (only), Stake Launcher, Tsunami Main article: Thrown Weapons Like the Melee weapons above, these weapons are thrown at enemies to inflict damage; however, they are consumed upon use, not returning to the player, with some chance of being able to be picked up again. They deal small amounts of damage and typically have a fast or very fast attack speed. Some notable thrown weapons are: Shuriken, Throwing Knife, Poisoned Knife, Spiky Ball, Holy Water, Unholy Water, Bone |-|Magic Weapons= Main article: Spells Magic Weapons like the Aqua Scepter include a collection of very versatile weapons that all consume mana upon use. It's recommended that each player have at least one Magic Weapon due to some having very high efficiency and damage rates in combination with other weapons. There are staff weapons and spells alone, but they both function in the same way. Some notable Magic Weapons are: Rainbow Gun, Rainbow Rod, Shadowbeam Staff, Magical Harp, Razorblade Typhoon |-|Summon Weapons= Main article: Summoning Weapons Summon (or summoning) Weapons are weapons that deal indirect damage. Instead of damaging enemies, these weapons summon a minion that deals damage to enemies. All summoning weapons require magic to spawn minions. There are two kinds of minions; mobile or stationary. Stationary minions act as turrets, attacking enemies who come close. Mobile minions follow the player and attack any enemy within a certain range. Most notable Summon Weapons are: Staff of the Frost Hydra, Pygmy Staff, Raven Staff, Tempest Staff
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  • List of weapons featured in Crysis series.
  • The large robot form of Magnum is at the firing range. Several destroyed targets lie smoldering in ruins down range, along with demolished buildings and various rubble. It seems Magnum is the culprit for the current state of affairs downrange - though it's usually never pretty. Magnum's cannon is pointed downrange after firing his last shot. Stepping in, Crackshot stops shot, staring at the demolition. He turns to stare at the cannon with a blink "... Err, am I interrupting? Magnum lowers his cannon, turning to his Autobot companion. "Not at all. I always welcome one of my fellow Autobots to train with me. I do not think I know you yet. I am called Magnum. Good cycle." Crackshot nods a little bit as he smiles "Crackshot. New recruit. " he greets "And new to shooting anything but directional lasers." "Good to meet you, Crackshot. And always good to have new recruits to our cause, for it could not be more dire." Magnum says that last part solemnly, before changing subject. "Did you come for practice on different weapon systems?" "I was always part of the cause. I should've been more distinct - new to the military." explains Crackshot patiently "And well, mostly to improve my singular aiming over my double, I've been slacking there. I use pistols - they're lightweight and I find them easier." Magnum asks, "Singular aiming over your double? I am not sure what you mean, Crackshot. And I apologize for my earlier oversight." Magnum continues, "Perhaps you could show me what you mean? I am always looking for ways to fine-tune my own targeting." Crackshot ohs and chuckles with a smile as he taps his hip, a pistol sliding out of each one as he pulls both out "I dual draw and shoot, although it’s still a work in progress. Until then I want to focus on my single-hand shooting so I can fall back to that." he explains further Magnum laughs, "I understand now. I really only use my cannon. Do you have any targeting tips? And does your dual draw allow you to engage simultaneous targets?" Magnum asks two more questions of the young recruit, as his targeting systems/program is quite old... Crackshot uhms softly "Well you're asking the wrong mech. I’m a beginner. And yes." he nods and puts the guns down, pretending to lift 'invisible' guns in either direction "I have a special visor band that allows me to see three hundred and sixty degrees around me. The trick is that I still can't pay that much attention. Magnum nods. "Have you considered adding a separate processor core for the additional information load? That might help process all the information as there is a lot of details on an active battlefield. Especially since your optic band has to try and process all of that." Magnum tries a suggestion, though he's no scientist or medic. "Let's see you shoot, Crackshot." Magnum states, motioning an open palm to the targeting range. "Perhaps there might be some techniques I can give you." Magnum is familiar with the basic fundamentals of marksmanship. "I'd be flattered if you could." notes the Mech as he steps up, lifting one hand to aim at a remaining target. He stiffens, form rigid as he fires off the shot. Magnum looks on, carefully studying Crackshot's technique. Magnum's analyzing, looking for anything that might help Crackshot's aim. As Crackshot tenses up, Magnum notes that Crackshot should relax.. and think of the weapon as an extension of his arm and hand. Crackshot fires a few more times, at various targets, each methodical. IT seems the nerd had studied the books but failed to apply the techniques properly.
  • Many Variations of Guns appearing in the simpsons.
  • Here are the weapons monsters can equip. {| border="1" cellspacing="0" width="100%" class="navbox collapsible autocollapse"
  • This article is a list of weapons in the Soul series.
  • The following is a list of all the weapons in the series. This wiki lists real-life weapon names (where applicable), as most were intended by the developers to be real-life ones. Each weapon has a brief description which often is informal and humorous. Each weapon's main strengths and weaknesses are also pointed out. From Jagged Alliance 2 onwards, mercs can hold one large weapon or dual wield two small weapons. Weapons may be improved via special gun attachments in all games.
  • In eternal glory there are a variety of weapons available to all the players. Depending on wether you are a warrior, archer, horseman, spearman, etc.
  • This is a list of the names, strength and cost of all offensive and defensive weapons. The names differ between races.
  • See Sweepers.
  • This is a list of all the avaliable weapons in HAWX.
  • Weapons are tools and objects designed for hunting or warfare and in the world of Arda they have been used for both. The most common and favored types of weapons were bows, arrows, spears, pikes, and swords. Other weapons were axes, favored exclusively by the dwarves, maces, war hammers, battering rams, and crossbows. The more exotic types of weapons such as: Wizard Staffs, morgul-blades, and siege tools were used by the wise and crafty for good or evil purposes on special occasions or whenever the need called for it.
  • Weapons in Warframe obtain Affinity (Experience Points) when used in combat. When enough Affinity has been obtained the weapon rank increases, up to a maximum rank of 30. The weapon's Mod capacity is increased by one point per rank, these points limit what combinations of mods you can equip. You can double the Mod capacity by using an Orokin Catalyst on the weapon and decrease the Mod capacity requirement of the mods used by affecting the Polarity of the mod slot. Leveling up weapons grants 100 Mastery Points per level (for a total of 3,000 Mastery Points) to the player. Once a weapon has been leveled up, one cannot purchase the weapon again and level up it for more mastery points. Only levels attained beyond that of the first time around will add points. However, Dual Weapons will add more points, such as the Akbolto and the Akbronco, if you mastered their respective single weapons. Many Melee weapons have cosmetic "skins" that can be applied in the color pallet option menu. With a few notable exceptions, these skins do not change the attributes of the original weapon. Weapons have eight mod slots. Installing and removing mods can be done freely, when a mod is removed you gain back all mod capacity that was being used by that specific mod, now available for use with any other mod. A new player will have the choice of 6 different weapons in the Vor's Prize tutorial, 2 from each weapon slot. Players can choose between the MK1-Braton and MK1-Paris as their primary, the Lato and MK1-Kunai as their secondary, and the Skana and MK1-Bo as their melee.
  • A large number and variety of weapons were used in Breaking Bad. This article serves as a catalog of significant weapons, types, and amounts on the show.
  • There are a variety of weapons used by Shadowhunters in The Shadowhunter Chronicles. Most of these weapons are made with materials capable of killing demons, such as adamas, forged by the Iron Sisters.
  • In your hangar you can equip or swap weapon that you bought from the shop. A Mechanaught can wield up to 2 weapons at a time exepct for rockets and cannon which requires to use both hands. You can equip two sets of weapons for a Mechanaught. You can swap from the 1st set to the 2nd set while in battle. Uses : If someone trys to kill you, you kill 'em right back. First you'll need a weapon though. Smgs--The basic gun, commonly used as a dual weapon Shotguns--used for charging and spread damage slower than Smgs but more powerful Rockets--used to shoot enemies from a long distance with a very high damage *note: you do not have to lock on to use this weapon, however you need a direct hit. Swords--A close combat weapon that deals high damage, it is quicky than a spear Spears--a close combat weapon that deals higher damage than swords, it also has a longer range however is slower and cannot hit multiple times Shields--Used to reduce damage taken from the enemy, useful for capping in CTF. Cannon--a powerful long ranged weapon which is useful for hitting fleeing enemies, cappers or oncoming enemies. while using this weapon, you won't be able to move. best used from a high place. Rifles--a long ranged weapon which deals lesser damage than Smgs, but useful if an enemy is charging at you from a distance. Also good for assisting an ally from a distance. Rectifiers--heals ally, useful in Last Stand for healing allies. Good for the capper in CTF.
  • Assault Rifles: One of the most versatile weapon types, assault rifles have a high rate of fire in relation to the other weapons and do a large amount of damage. There is a large variety of assault rifles, some with a very high rate of fire and low damage, and others that slowly do massive damage. The accuracy varies among the rifles with many only good in short to medium range, and a select few effective at very long ranges. Shotguns: With the amount of close range combat that takes place in the fight against the Ravagers, the shotguns are an excellent choice in many levels. Each shot produces multiple projectiles, thus increasing the overall damage. Although range is almost completely sacrificed with most shotguns, there are some that allow a relatively long range with a very tight spread. Sniper Rifles: Not only do sniper rifles do huge amounts of damage, they also allow for extremely long range shots with their scopes and high accuracy. They excel against hectors and carriers because of their accuracy, especially the Hector MkII with the small area where damage can be taken. The main drawback of snipers is their predominantly low rate of fire. Missile Launchers: Very powerful and useful at almost any range, missile launchers can be used for a variety of tasks. Many are able to do massive damage but the main draw is that they automatically home in on their target. The downside of them is that they are a slightly weaker version of their non-homing counterparts, the rocket launchers, and in EDF 2017 they are generally ineffective against carriers since they will target the ants being dropped instead of the carrier itself. Rocket Launchers: One of the most damaging weapon types, rocket launchers are useful in a plethora of situations. The explosive nature of them is very helpful against swarms as many enemies can be killed with a single shot. Although they do not home like missile launchers, they should be a part of almost any weapon set due to their long range and significant explosive power. Grenades: Grenades are one of the tougher weapon types to use because of their arc. They do an extremely high amount of damage but generally have a low fire rate and a low range as well. However, with some practice they can be some of the most lethal weapons in the game. Special Weapons: All other weapons are placed into the highly diverse category of special weapons. This includes memorable weapons such as the burner and more useful weapons such as the ZEXR-Gun turret. Unfortunately the special weapons were not included in the most recent installment to the series, Insect Armageddon (though the Tactical Armor was able to set up multiple types of turrets likely based off those from 2017).
  • Weapons fall into four basic categories in game:
  • Weapons on Red Orchestra: Ostfront 41-45.
  • Weapons in The Fabled Lands are fairly simple. There are a wide variety of weapons with equally various descriptions, but they only truly differ from each other in their Combat bonus. Many weapons possess no bonus at all, while others may possess up to Combat+5. Below is an incomplete list of weapons that can be found in game.
  • All weapons are given in the Specs of each tank, aswell as the strength of each weapon, given in K's a Made up value of the game's(?) own devising, and is used to contrast wepon strengths. Each tank will have its own set of wepons, which each have their own stock of amunition or take from the battery, or has no requirments to fire. All wepons can be destroyed by enemy fire, leaving them with less options, or disarmed, so be carefull once your armor is depleted. The max number of eapons a tank can(do) have is 4, and the loaddout is completely different for almost every tank.
  • Here is Core damage of weapons and starter weapons DPS/speed Weapons made for loot shall have the following Green: +10-20% Blue: +20-30% Purple: +30-40% Orange: Unique and does not follow these rules Donator Orange: +20-30%
  • This article deals with the weapons appearing in RAGE. In keeping with id Software's tradition of weapon switching from 0 to 9 (in PC/Mac versions only), these weapons cannot be dropped nor exchanged with another weapon.
  • The basic types of weapons are Blaster pistols and Lightsabers but there are others.
  • All sizes are in centimetres including standard ammunition clips.
  • Weapons come in three classes: Light, Medium & Heavy. Generally, the larger the weapon the greater the damage. Weapons also vary in range from close range to long range. Generally the longer the range the lesser the damage.
  • Weapons and sub-weapons are found through out the entire series. Each Orbital Frame has at least three types of main weapons as standard of an Idolo-build frame. Most orbital frames are shown to have at least one subweapon, such as Anubis utilising Zero Shift.
  • A Weapon is a piece of Equipment that can be used for attacking. Weapons come in the following categories: * Melee Weapons * Swords * Staves * Hammers * Ranged Weapons * Pistols * Rifles * Cannons
  • A complete list of the weapons available in Risen, sorted by type:
  • foxscape weapons are cool by asagamer
  • Weapons in StoneAge2 are bought from vendors in towns or made by pals through the Combination process. Weapons comes in many varieties: Axes, boomerangs, bows, clubs, claws, spears, stones and throwing axes. Weapons are either melee or ranged and single or multi target. Melee weapons require that you run up to the target to hit it, and leaves you susceptible to counter-attack. Ranged weapons are thrown or shot at the target(s) so you cannot be counter-attacked, but you also can't counter-attack with a ranged weapon. Most weapons are single-target weapons in that you hit just a single target with each attack. Some weapons are multi-target and can hit more than one target each combat round. Any weapon which is ranged or multi-target also makes it so you don't join in combo attacks with your pals.
  • Naturally the characters in Regnum Online fight with weapons. A character has to have a weapon equipped to use any powers or enter combat mode.
  • Metal Gear Online pioneers a new form of combat in online shooters through the use of an extensive collection of lethal and less-then-lethal weapons. Their uses include target elimination, stamina depletion, target immobilization, information manipulation, intelligence gathering, and bodily defense. In Metal Gear Online, all weapons fall in to three main categories: Primary, Secondary, and Support, while they also fall into the many categories which were established by their real-life weapon types. The descriptions below do not include the upgrades in accuracy or usefulness due to a character's specific skills.
  • Here will be the listings of weapons and shields per character, per class and per category.
  • Usually, programs have no use for weapons, as threats to systems are frequently dealt with by the ICPs, (ICPs themselves use the basic Disc primitive commonly) however sometimes it is nescessary for programs to defend themselves, or in the case of specialized software such as Anti-Virus software, use weapons for offence. Scince their emegence sometime in the late '90s, weapons have been utilized to great effectiveness by Anti-Virus and Anti-Spyware programs. They have also, however, found their way into the hands of some of the deadliest viruses written, and have made malware and resource hogs even more deadly.
  • A weapon is a tool employed to gain a tactical advantage over an adversary, usually by injury, defeat, or destruction.
  • You wouldn't be able to, well, hunt monsters without weapons. It's impractical to fight without armor - it's impossible to fight without weapons. Weapons in MHF are divided into several categories. Use the menu on the left to pick a weapon type to learn more about it.
  • Weapons are items used to kill mobs faster which can be found as loot or created via crafting. When the player left-clicks a mob no more than 3 blocks away, they will deal a level of damage based on what they are holding. There are currently only two items in Minecraft which are considered as proper weapons: Swords and Bows. Axes can also be wielded as weapons (as can some other tools), but they are considered as tools, and therefore they have detrimental side-effects when used as weapons.
  • Weapons are items in the Fire Emblem series used to inflict damage on an opponent. The amount of damage inflicted by a weapon is calculated by adding the characters Strength stat and the weapon's Might (or Mt) and subtracting the enemy's Defense stat. Magic works similarly, but instead uses the characters Magic stat, and targets the Resistance/Magic Defense stat. Weapons and magic have a limited amount of times they can be used (with the exception of weapons that have been blessed). Weapons in the Fire Emblem series usually adhere to a rock/paper/scissors type formula, called the Weapon Triangle: Swords win over Axes, Axes beats Lances, and Lances best Swords. Bows are another type of weapon, and they are neutral in the weapon triangle. Unlike Swords, Axes, Lances, they usually cannot attack adjacent units, but like magic, they can attack enemies one space away from the user (two if Marksmen or using a Longbow). Depending on a units Speed stat and the speed of the enemy being attacked (4 more points of speed than the unit being attacked), the unit can attack twice with the same weapon in one turn. Weapons also come in different materials that affect the Speed, Might, Weight, cost, and durability of the weapon. Cheaper and more common weapons typically have lower Weight, Might, and cost, but possess higher durability. More expensive and more rare weapons typically have higher cost, Weight, Might, but suffer from lower durability. Weapons, magic tomes and Staves can be obtained through a variety of means: they can be bought/forged at armories/shops, found lying in sand in some chapters, received from base/support conversations, given as awards for meeting certain conditions at the end of some chapters, etc. Some weapons can only be equipped by certain characters, e.g Ike's Ragnell, Elincia's Amiti, and Ashnard's Gurgurant.
  • An adventurer is only as good as his blade, as an old proverb goes. Or maybe it doesn't. Who cares - when a troll is charging you, the only thing you care about is how sharp your sword is! Take a look at the armory available to adventurers below. Damage is calculated using typical Pen & Paper RPG style - using dice rolls. "DD" means number of dice rolled - so DD1 means one die is rolled. D(number) means how many sides the dice have - so D6 means a 6-sided die is rolled. For example, a Wooden Club with DD1D4 rolls one 4-sided dice - so its damage ranges from 1 to 4.
  • The Condemned Series may be classified as an FPS (First Person Shooter), but it largely features melee combat, and although it includes Fire-arms, they have limited ammunition, and the game really encourages you to beat enemies to death with random pick-ups, like bowling balls and mannequin arms.
  • There are many, many different weapons in the universe and it can be confusing trying to keep them straight.
  • Weapons are a considerable factor in how Snake completes his sneaking missions. Snake starts his missions with very few weapons to use, so he has to search the area around him to find weapons. Unsilenced weapons can attract guards and in a firefight Snake can easily become outnumbered by enemy reinforcements.
  • The Diplomat is the side arm of choice for the smart Mantel trooper. It's got the kind of stopping power that makes the bad guy feel like they they were hit by a steam train full of anvils. It's especally good at close range when negotiations fail, hence its nickname.
  • The various factions of Halo: Conflict 2569 utilize many different weapon systems in both space and ground engagements.
  • This page lists all the weapons found in the games. Some of them are required to progress in the story, while others aren't. All weapons are used by pressing the CIRCLE button (by default) and can be charged by pressing the same button.
  • From finding the biggest stick, to nuclear arms race, humans have a natural tendency to attempt to outgun their opponents, either to defeat them or to provoke enough fear to establish order, or just to discourage others from doing the same to them. On this basis it can be assumed that humans will develop new weapons from new technologies or even to develop new technologies to make new weapons possible.
  • A variety of weapons are available in Crackdown and Crackdown 2 and are used by most factions in Pacific City in the conflicts between the Agency and its enemies.
  • Weapons are seen many times throughout the series, below are a list of them.
  • Weapons, such as knives, guns, and other melee or ranged weapons, are used in many Smosh episodes. Here are a list of them:
  • Common weaponry is ineffective against the demons. Heroes don’t use M-16s or AK-47s to fight the forces of Hell, but instead use exotic super-science weapons like the Arc Lasher or the HARP rifle. As opposed to bullets, projectile weapons fire sharpened spikes made from Palladium that have been ionized with holy water. Even more mundane weapons such as Flame Throwers use alchemical solutions – such as the long forgotten Greek Fire – as opposed to simple napalm. Energy weapons use the works of Tesla as a basis from which to generate electrical charges, unleash streams of intensified light.
  • Weapons are your primary defence against enemies in EVN. They come in many kinds and many are unique.
  • Weapons (Please check game and site and update this.)
  • Weapons are extremely useful, but can also be very dangerous. In order to only cause damage you want caused, follow the caution statements at the end of each weapon description. Unless noted, striking or cutting weapons (and tools) are made from wood, stone, copper or iron. You can add diamond to an iron edge to improve it. This allows you to 'buff' a used weapon. Regardless how worn the weapon is, you can restore it by coating the edge with diamond. It will then have the same properties as a newly made weapon (or tool).
  • This is the list of all weapons currently featured in WarRock, based on the class that can use them.
  • Weapons are an integral part of Black's gameplay. Weapons in Black range from pistols to sub-machine guns and assault rifles as well as specialty weapons like the Walther 2000 and the RPG.
  • The Klay World Series has a multitude of weapons, including swords, guns, and rocket launchers. Improvised weapons such as sticks and other implements have been used as well.
  • Weapons are a vital type of equipment in Demon's Souls. Weapons include any objects wielded in the right or left hand and utilized in combat, including Shields. Whichever weapon is in the right hand is used to attack, while the weapon in the left hand is usually utilized to block or parry, although can be used to attack. Despite this conglomeration, traditional weapons such as swords invariably have high attack power and low defense power, while shields are invariably the other way around. If a sword is placed in the left hand for example, and used to block, only its damage resistance and stability affect its blocking effectiveness. Also a weapon can either block or parry when equipped in the left hand but not both at the same time, for example the Parrying Dagger can only parry, not block. Different weapons have different movesets depending on which hand they are equipped in.
  • Weapons are classified by their ability to be equipped in one of the three weapon slots in the player's inventory. Some weapons are designed for long-ranged attacks, while others deal high damage in close-quarter combat or serve a utility tool in a player's arsenal. Aside from weapons, there are magic and fighting styles that can be used as a source of damage. All spawn islands will have 10 weapons each, classified in this format. There will be an on-island equivalent of a Dagger (Lvl 1), Shield (Lvl 10), Bow (Lvl 20), Shortsword (Lvl 40), Deluxe Shield (Lvl 50), Deluxe Shortsword (Lvl 80), Deluxe Bow (Lvl 90), Broadsword (Lvl 100), Dual Shortswords (Lvl 120), and Deluxe Broadsword (Lvl 200). To obtain the level requirement for an island-specific version of these weapons, take the level requirement for spawning at that island and add it to the base levels mentioned above. For example, the Spiked Doomwood Club (the Doom Island specific version of the Deluxe Broadsword) is level 210, 200 + 10 (the requirement to spawn at Doom Island.) The shortswords may be replaced with any one-handed sword, and the broadswords can be replaced with any 2-handed weapon.
  • Weapons in the Mount&Blade series can come in a variety of different forms, each with their own styles, benefits, and disadvantages. They cover all kinds off attacks to bash, stab, and cut your opponent. Most weapons are governed by your Weapon Proficiencies which may be personally increased when you level up, and will also automatically improve through use. Unlike most games of its caliber, Mount&Blade includes weapons from all regions of the world of all types, from the paupers' cudgel to a warlord's two-handed sword. It also includes ranged weaponry from primitive bows to elaborate mechanical crossbows; inaccurate stones to aerodynamic jarids or heavy throwing axes. Each weapon has a series of variations from Rusty to Masterwork, which determine its overall quality.
  • Weapons are objects, which are meant to cause harm or death to a living creature. There are many kinds of weapons, which can be divided into many categories. Weapons are mostly made by professionals and then sold to the army, police or a gun shop. Despite of that, it is possible to build, more and less lethal, weapons from ordinary items avaiable for everyone. THAT will not be guided here, as it would be illegal (I think). While it is unusual to see weapons being carried around today, they are an important part of history. Some weapons are illegal to own. There are several reasons for this. One reason may be a lack of some kind a license to have a weapon. Other reason is usually a lack of safety from mass production and usage of the said weapon.
  • Wars cannot be fought without weapons, and in Frontlines: Fuel of War, your weapons are your best friend. Each side has their own weapons which are distinct in appearance but otherwise functionally identical. As well, each side also has their own roles and classes which players can choose to play as. From assault rifles, shotguns, and pistols, Frontlines has an arsenal that you have to use to its fullest in order to stay ahead of your enemy.
  • __TOC__ Any questions about weapon ranks can be asked at the talk page. * = if sold by vendors. Items with sale cost N/A aren't currently available for sale by vendors, Honor Accolade in Nexus Tower sells many mission/achievement items. These can be purchased for a certain number of faction tokens, listed under cost.
  • In Mass Effect, to generate ammunition a weapon shaves a projectile the size of a sand grain from a dense block of metal contained within the weapon's body. The projectile is launched at supersonic velocities by decreasing its mass in a mass effect field. Thousands of these tiny rounds can be produced from a single ammunition block. Ammunition is never a concern because of this, but managing the weapon's internal heat is; if a weapon is fired too rapidly, heat will build up inside of the weapon and it will overheat, forcing the operator to stop firing long enough for the weapon to disperse that heat buildup.
  • According to Gearbox Software, there are over 17,750,000 different variations of weapons in Borderlands, as of its release. Borderlands uses a procedural process to generate its various guns in certain classes, such as handguns, shotguns, assault rifles, sniper rifles, and more, but with many variations of firing speed, reload speed, damage type and more. Currently, the number of variations of weapons in Borderlands 2 is unknown, but Randy Pitchford, a Gearbox boss, has said "There are enough where it doesn't matter. It really doesn't matter. If you imagine there's a lot more, but you also see the variety is wilder than Borderlands 1."
  • Rune wapens zijn sterker dan adamant wapens.Voor f2p zijn dit ook de meest sterkste wapens,niet zoals de corrupt dragon wapens die na 30 minuten verdwijnen.Als je Rune wapens wilt dragen moet je level 40 attack nodig.Rune wapens worden ook als de meest beroemdste wapen voor non-members.Elke wapen heeft zo zij nadeel en zijn voordeel.Als u de keuze maakt uit een Rune scimitar dan wilt u iets snels en efectiefs,maar als u voor een rune battleaxe kiest dan heeft u een gevolg van traag schade aanrichten.Als u in gevecht bent met de Rune battleaxe duurt het lang en vaak slaat de wapen mis dat vervolgens de vijand zijn leven snel terug kan krijgen.De Rune Longsword is beter dan de rune scimitar omdat de zwaard een betere bonus en schade kan aanrichten. Categorie:stubs Categorie:Wikificatie vereist Categorie:Schoonmaak vereist en:Weapons
  • Weapons are items a player can use to inflict damage in combat against other players or non-player characters. Weapons are very likely to appear in Stellar Dawn seeing as the game is touted as 'combat-driven' and they are included in concept art. Weapons in Stellar Dawn will probably consist of firearms and probably a few melee weapons. Weapons are central to most MMOs and Stellar Dawn is unlikely to be an exception. For concept pictures of weapons please refer to the Concept art page. The information in this article is not necessarily 100% accurate as the game has not yet been released.
  • In the Twisted Metal games series the Weapons are the objects that you use to hit your enemies. At the beginning of the battle you have some weapons, but you can also pick some more up as you go. There are many dfferent weapon varients. And some are:
  • Patterns and molds are used to make items using Construction. They can be obtained from monster drops, or can be created with construction. Below you will find an overview of available patterns and where to obtain them. On the pattern page is listed which items you can make with it, and what materials are needed.
  • The weapons in the Counter-Strike series form the basic framework for gameplay. Each weapon is split up into different categories based on their individual attributes.
  • __TOC__ The following headings consist of unique or otherwise interesting weapons found in the game. A complete listing can be found using the subcategories on the .
  • Melee combat differs between Left 4 Dead and Left 4 Dead 2. In the former, melee is a simple violent "shove-back" on an Infected at arms length distance using whatever Tier 1 or 2 weapon the player happens to be wielding at the time. Melee attacks can also be mounted using a Gas can or Propane tank if a player is carrying one of these items. Left 4 Dead 2 melee combat is greatly enriched because it carries over Left 4 Dead's Tier 1 and 2 "shove-back" and introduces a wide range of new melee-specific weaponry such as the Katana, Chainsaw and Crowbar. Melee shoves and attacks can be made on any class of Infected although their effectiveness is questionable in the case of Tanks, Chargers and Witches (except in some situations). There is no way to distribute weapons or ammunition among teammates without picking up another weapon to replace the dropped (donated) weapon's slot in the donor's inventory. All weapons have an attached flashlight powered by a battery with unlimited life. Picking up a new weapon from a table or other location (but not from a dead Survivor) provides a full ammo refill for that weapon and equates to restocking from an ammo pile. This is useful since a player can fire off a large volume of ammo from one weapon and then simply pick up a fresh weapon to get a full ammo resupply. This avoids having to waste time reloading the original weapon or visiting an ammo pile to restock. If all Survivors select the same weapon from a pile or arrive at an arms pile identically armed with the same weapon, that weapon type will not appear at a subsequent arms pile. To fix this, a player can trade that weapon out for another type of weapon in the pile whereupon the absent weapon will reappear. Ammo piles can resupply any type of weapon apart from the Grenade Launcher and the M60 in Left 4 Dead 2. Weapons will continue reloading despite the lack of reloading animation during melee attacks, provided that reloading starts before the melee attacks. This is extremely useful if out of ammo, or both primary and pistol need to be reloaded as it allows the player to shove back attacking Infected while their weapon reloads in the background. When it is fully reloaded (after 2-3 melees' time), it can be used to kill the staggering Infected. All bullet-based weapons have bullet penetration which means a player can shoot targets through thin walls and various in-game game objects (desks, chairs, etc.). This also means that if two Infected are positioned one behind another, shooting at the first one will also damage the one behind it. There are two exceptions to the penetration rule: all shotguns, which have infinite character penetration up to 300 game units (roughly five meters) and hunting rifle/sniper rifle, which have infinite penetration no matter the distance.
  • There are Four different usable weapon types in the game: Staffs, Swords, Guns, and Discuses. The weapons themselves do not have any special effects on them other than increasing melee damage. As such, upgrading caster weapons (Staffs) is not a priority. Special effects (elemental damage, status effects, hp/mp absorb ect...) can be applied to weapons by equipping rings.
  • In Cave Story, Quote can collect many weapons, each differing in abilities. By gaining Energy Crystals that are in the shape of orange, shining small, medium and large-sized triangles, you can level your weapon up to 1, 2 and 3, 3 being the maximum. The level of which Quote's current weapon is at can be seen in the orange bar at the top left side of the screen. Energy crystals fall from enemies after their defeat, as well as certain containers. As Quote's weapon levels up, it's power, abilites and/or range change, depending on the weapon. Quote's experience lowers as he takes damage, so he'd have to continue collecting experience to manage his levels and keep them at the maximum. Due to the game's weapon trading system, the player will only ever carry five different weapons at a time.
  • Huxley's post-apocalyptic setting really changes the expectations of weaponry. You are issued into nine different weapon classes some of which include machine guns, shotguns, sniper rifles, and rocket launchers, as well as more esoteric weapon classes like the ballistic "flinger" and the energy-based optical rifle. Because of the shooter-based combat system, weapons are the most important aspect in Huxley as well as the most useful. You are able to adapt to better and more powerful weapons as your rank/skills develope in the game. As your rank increases, you'll be able certified to carry more high-caliber hardware. These weapon classifications are noted in the game via alphabetical system from E (lowest class) to A (highest class).
  • A Weapon is an item used in Castle Crashers by a character to deal damage to enemies. Characters can collect different weapons by finding them throughout the game or by downloading extra content(DLC). The weapons a player collects are stored in the Weapons Frog, where the player can go later to change and compare weapons, as well as gain additional information about each weapon. The weapons are listed here in the order they appear in the Blacksmith's Weapons Frog, to view how they are ranked, visit the weapon tiers page.
  • Weapons were first dicovered by Dr. James Naughton in Smarch 1867 when a conker flew past him, barely missing his ear, thanks to all the smear he had applied to the very ground before him, resulting in his inevitable fall. To the ground, where he soon recovered. Several years before, he had invented the cheese sandwich, a most dreadful prototype for the weapons later to come.
  • Looking for weapons in other versions? See Weapons In Journey, or Weapons in DX.
  • This is a detailed list of the weapons and their workings. In some cases there are special rules explained in the description:
  • File:G2 general laser.png The weapons that this page is describing are the weapons that are possible additions to the Starships. In particular, each ship has slots for characters and weapons. Typically, the weapons slots are filled with either a Green-Phaser, a Red-Torpedo, or a White-Shield addition. nb - for a sortable-chart, try the template {{WeaponsALL}}
  • |- ! colspan="2"|Item ! Quantity ! Rarity |- |File:Oblivatary Sword.png |align=left|Oblivatary Sword | |style=background:#98FB98; color:#000000;"| |- |File:Abysaal Whips (colored).png |align=left|Abysaal Whips (colored) | |style=background:#98FB98; color:#000000;"| |- |File:Sword of Fear.png |align=left|Sword of Fear | |style=background:#98FB98; color:#000000;"| |- |File:Anger Sword.png |align=left|Anger Sword | |style=background:#98FB98; color:#000000;"| |- |File:GLOCK.png |align=left|GLOCK | |style=background:#98FB98; color:#000000;"| |- |File:Lightsabers.png |align=left|Lightsabers | |style=background:#F0E68C; color:#000000;"| |- |File:Hot Katana.png |align=left|Hot Katana | |style=background:#F0E68C; color:#000000;"| |- |File:Flame Scimitar.png |align=left|Flame Scimitar | |style=background:#F0E68C; color:#000000;"| |- |File:Diamond Age Sword.png |align=left|Diamond Age Sword | |style=background:#F4A460; color:#000000;"| |- |File:Royal Sicle.png |align=left|Royal Sicle | |style=background:#F4A460; color:#000000;"| |- |File:Armadyl Crossbow.png |align=left|Armadyl Crossbow | |style=background:#F4A460; color:#000000;"| |- |File:AK-47.png |align=left|AK-47 | |style=background:#F4A460; color:#000000;"| |- |File:Sword of 1k Truths.png |align=left|Sword of 1k Truths | |style=background:#F4A460; color:#000000;"| |- |File:Ice Katana.png |align=left|Ice Katana | |style=background:#F4A460; color:#000000;"| |- |File:Brutal whip.png |align=left|Brutal whip | |style=background:#F4A460; color:#000000;"| |- |File:Assault Rifle.png |align=left|Assault Rifle | |style=background:#F4A460; color:#000000;"| |- |File:Shasta Brutal Whip.png |align=left|Shasta Brutal Whip | |style=background:#F4A460; color:#000000;"| |- |File:Silver Space Sword.png |align=left|Silver Space Sword | |style=background:#F4A460; color:#000000;"| |- |File:Space Jam Sword.png |align=left|Space Jam Sword | |style=background:#F4A460; color:#000000;"| |- |File:Zaryte Bow.png |align=left|Zaryte Bow | |style=background:#F08080; color:#000000;"| |- |File:SoulFlare.png |align=left|SoulFlare | |style=background:#F08080; color:#000000;"| |-
  • Through out the whole series, the protagonists have needed to use weapons to combat their foes and save the day. Whether they are fists, swords, guns, or even a guitar, they're all need to win the fights. So here's a list of the damn things.
  • The weapons in RoboWar are diverse and leave hundreds of opportunites for aspiring RoboMasters. While few are ever used (9 points don't buy much), they are a welcome feature and sure to knock the socks off the competition. Bullets - If nothing else, all Robots have Bullets. They come in three types: Rubber (0 Points) Damage is equal to half the Energy invested in the attack. Normal (1 Point) Damage is equal to Energy invested Explosive (2 Points) Damage is equal to 1.5 times the Energy ivested, plus a 50-pixel explosion is created around the impact area. If your robot tends to get close to enemies, the 'bullet' command (instead of the 'fire' command) may be used to fire a normal bullet instead of risking being caught in the blast. All bullets travel at Speed 12 Missiles (1 Point) Damage is equal to twice the energy invested. Speed 5 Hellbores (1 Point) Drops an opponent's Shields. Specifications unknown. Speed is equal to Energy invested. Mines (1 Point) Damage calculation unknown. Robots don't seem to ever try and avoid Mines, though this could be because of their limited use. Stunners (1 Point) Makes a robot unable to move/shoot/operate for (Energy invested/4) Chronons. Speed 14 Drones (1 Point) Sends out a small homing missile that will target the nearest robot. If hit by another weapon, it will be destroyed. Damage calculation unknown; moves slowly. Illegal in Tournaments. Lasers (1 Point) Hits the target instantly, but will not harm a Robot with even the slightest Shielding. Damage is equal to 1/5th Energy invested.
  • RGI-9 Techtonic 6x6 Orbit XB Infineon DOA 187 Gakk MG6 Zanathid Inflex 5Other Armalite Survival Knife Aurelian Technologies Dominator Cryotech Medigun
  • There are a variety of weapons within Soulsplit. Listed on this page are a number of notable weapons. Here is a one of the powerful weapons, the korasi sword. Please note that this page does not contain every single weapon on Soulsplit. File:Korasi's sword old2.png
  • Weapons are items that are equipped in the "Attack" slot and determine how the player attacks. Weapons vary in what tiles they hit and how many tiles are hit at once. Only one weapon can be equipped at a time unless the player has the Holster. There are currently 3 types of damage: Normal, Piercing and Phasing. Piercing damage goes through skeleton shields and their steeds, as well as armadillos and beetles. This damage also works on Death Metal. Phasing is just piercing but with a wider range of capability. (e.g. Dead Ringer) All weapons listed are dealing Normal Damage, unless stated otherwise.
  • In Onigiri Online, 8 types of weapons are available to the player. Although some weapons share skills, each weapon adds their own flair to the skill and offers something that other weapons with the same skill might not. Each weapon type also has differing game mechanics from the others and offers the player unique playstyles and gameplay. * File:Sword.png Sword * File:Twin Sword.png Twin Sword * File:Odachi.png Odachi * File:Bow.png Bow * File:Axe.png Axe * File:Spear.png Spear * File:Staff.png Staff * File:Wand.png Wand
  • Below is a list of the various weapons feature in the King Kong franchise.
  • Many weapons have evolved from simpler weapons in Polaqu. For instance, the Raets of Polaqu loved the usefulness of the longsword outside of underwater combat, however it was not enough for them. They evolved it into Raet Longsword, a weapon capable of use within Laq Ush. See for a list of weapons.
  • The following is a list of weapons found in the game. This article needs expansion!
  • There are two types of weapons: 1. * Normal Weapons 2. * Magical Weapons
  • Weapons are very important Items in Avernum, especially to Adventurers. Without weapons, you fight barehanded, doing significantly less damage. Even a Dagger, the weakest weapon there is, short of a stick or a kitchen knife, is better than fighting without a weapon. Weapons List: Eventually, add stats to this
  • Each weapon has its advantages and disadvantages like the Rocket is the most powerful one currently in TWO but has a ammo anmount of three.The normal Grenade has infinite ammo but explodes after it bounces three times while the Ground Impact Grenade has a ammo ammount of four but will explode the directly it touches any surface but not the walls.The Rifle basicly has the best advantage because it is long range and does not miss alot of the time but will not go through walls.If u shoot a stick in the head his life will be depleted 50 hp. If the stick is already 50 below you can headshot him. Ammo amount is counted by people if you have six people the rocket ammo will be 3, if 4-5 = 2, 1-3 = 1. Same as Ground impact grenades but, 6 = 4, 4-5 = 3, 1-3 = 2.
  • This is a complete list of weapons obtainable in Skies of Arcadia.
  • All players wield weapons in their right hand. If a player is using a two-handed weapon, such as a bow or a two-handed sword, they may not have any items equipped in the Shield slot at the same time, thus two-handed weapons are held in both hands preventing the use of a shield. In the case of thrown weapons, which are stackable, multiples of the same thrown weapon may be equipped in the Weapon slot at once. A player may also equip a pickaxe or a Woodcutting axe in the weapon slot so that they may hold more ore or logs, respectively.
  • The following are weapons found in the Star Wars: Battlefront Series:
  • In the Known Universe different kinds of Weaponry are known to exist, including the common Projectile weapons, Laser Weapons, Blades and Atomics used by the Military of the Known Universe and other techniques and Poisons described in the Assassin's Handbook.However the technical revolution initiated by the Holtzman technologies forced many factions of the Empire to develop new kinds of weapons including the concepts of Human body and mind as weapons.
  • Thesse designatins are not rigid. When custom landing gear are desired the geometry may be provided in Misc Bodies and imported into Default Weapons. Various other designations and uses are equally adaptable. .
  • Author Note- DxD Fanon weapons I came up with. Feel free to use them or incorporate them into your story if you like (just let me know).
  • The Lunar universe has a wide variety of weapons that are utilized within the games. This is a list of weapons within each of the games.
  • Rotinaj has five different weapon styles to use against the undead like:
  • Each character class uses a different kind of weapon to attack with when fighting monsters, or other players in PvP. Weapons can be obtained in many different ways: 1. * Purchasing from Stores - There is a weapon shop in each class's 'home area' (For example the Warrior School in Amakusa for Warriors), in each of these areas you will find a weapon shop that sells weapons for that class, and higher level (60+) armours. The Novice weapon shop is found in Popola. 1. * Monster Drops - Most monsters have the possibility of dropping weapons, however, this is not a reliable way to obtain your weapons, as the drops can be rare, and it is random which class's weapon you will recieve. 1. * Purchasing from Players - Many players will sell any weapons they don't need in their Private Shop in the Flea Market. These weapons are often forged (see point 4, below) or have been reinforced (see: weapon reinforcement, lower in the page), and as such will be higher priced than weapons in NPC stores, but will be generally stronger. 1. * Forging - If a player has the 'Forging' skill, which is learned from the Crafting Master, he/she can create their own weapons using materials obtained from monster drops or gathering and mining. The success rate of creating these weapons is shown to the player before Forging is attempted, and this success rate can be improved by buying higher levels of the Forging skill. Any weapon which has been created in this way will be marked with a 'v' after the name (Examples: Wooden Sword v, Fox Bow v, Trooper Dagger v). All weapons have a 'Weak Attack' and a 'Strong Attack' damage rating, this shows how much damage will be added to your base damage when attacking with this weapon, you can see your total damage for your weak and strong attacks by pressing the C key (default) and looking on your character stats window under 'Attack Power' Below is a table showing which class uses which weapon type, and where the NPC store is that sells that type of weapon: * The Novice class has no specific weapon type. Also, Novice weapons can be used by any character class. All weapons can be Reinforced by adding Elementirium to them using the Reinforce skill, see Reinforcement Guide for full information.
  • Weapons are an accessory that can be modded onto any micro hero that utilizes both melee and long ranged weapons.
  • A place for all the vehicle information we can gather * Different Eras (Fantasy, Primative, Modern, Futuristic) * Ranged * Melee
  • These are mostly energy based but some more unconventional ones range from bullets to ion streams. For more information see: * Weapons (X:BTF) * Weapons (X-T) * Weapons (X2) * Weapons (X3)
  • There are thirty different attack weapons in Exodus3000. Each weapon represents a different level of attack. Weapons come into use when a player decides to attack another player's homestead or settlements.
  • Originally, Stephanie had no weapons. She couldn't afford any. She did appear to be in possession of some sort of grapple line for transportation, but often simply used objects around her as weapons. Once she became acquainted with Robin, she got smoke bombs, flash bang grenades, a grappling hook, and spiked jacks she once used to take out some tires on a truck. She also apparently acquired a wakizashi, which she used to cut some power lines once. After she got acquainted with Batman (Robin # 87), he gave her the entire Bat-arsenal, a kevlar costume, night vision lenses, del-cel jumplines, a grapple gun, smoke bombs, as well as a shurikin and bolo knives. She used a batarang one time as Robin in Batgirl #53. Upon her return, she has these weapons, but has also been seen using a bo staff and a silver weapon (possibly a shuriken?) she deflected a knife with. As Batgirl, so far she is not only in possession of a brand new extendable bo staff, but also has a full arsenal of batarangs, including an electrified one she used to shock a drug crazed cop into unconsciousness.
  • In Combat Arms, there is a variety a weapons to choose from. Depending on the type of soldier you want to be, pick a weapon best suited to your style. Do you like to lay down a quick, accurate hail of bullets? Then SMGs would be best for you. Do you have a "one shot, one kill" motto? Take the sniper rifle. There are 8 different classes of weapons: Assault Rifles, Sniper Rifles, Submachine Guns, Machine Guns, Support, Melee, Secondary, and Grenades. Pick carefully, gear points are hard to come by!
  • little is known of the history of these magical objects, they may have belonged to previous guardians, due to The Oracle being in possession of them.
  • [7]{| style="font-size: 13px; color: black; background-color: rgb(135, 206, 235); " |Damage |2 points |- |Base accuracy |10% |- |Locations |Mall Sports Stores, Stadiums, Schools |- |Encumbrance |4% |} * Starting Skill: 10% Accuracy Average Damage per AP: 0.2 Average Damage per 5 Attacks : 1 To Kill 50HP Enemy: 250 Attacks * Hand To Hand Combat: 25% Accuracy Average Damage Per AP: 0.5 Average Damage Per 5 Attacks : 2.5 To kill 50HP Enemy: 100 Attacks Even a broken foil with a sharpened tip cannot be sharpened into an edged weapon, and therefore can only do piercing damage to a zombie, which would be insufficient to render the zombie "safe". Zombies originally could use only baseball bats, crowbars, and lengths of pipe; later updates enabled them to also use all "sporting related" weapons, such as this one.
  • ==List of Weapons ==Human (RHC) * R1 Sidearm * SG24 Assault Rifle * G18 Carbine * SM30 Submachine Gun * SR95 Shotgun * S6X Sniper Rifle * MG500 Machine Gun * Arrowhead Rocket Launcher * FT7 Flamethrower * SLC505Z Laser Cannon Human (GSC) * T2 Sidearm * AK114 Assault Rifle * GA4 Semi-Automatic Carbine * Pavel Machine Pistol * W1350 Shotgun * Leonov SR Sniper Rifle * AGR170 Machine Gun * RA73 RPG Launcher * Arcasian Blaster Rifle * Arcasian Assault Carbine * Arcasian Handheld Pulse Cannon * Arcasian Electrogel Rifle * Arcasian Bow & Arrows * Arcasian Energy Crossbow * Arcasian Heavy Plasma Launcher * Arcasian Beam Cannon * Arcasian Gauntlet Blades * Arcasian Gauntlet Hatchets * Arcasian Energy Sword * Arcasian Energy Stave * Arcasian Energy Staff * Ra'aphidae Plasma Pistol * Ra'aphidae Plasma Rifle * Ra'aphidae Plasma Carbine * Ra'aphidae Plasma Cutter * Ra'aphidae Sonic Rifle * Ra'aphidae Beam Cannon * Ra'aphidae Sonic Cannon * Ra'aphidae "Squealer" * Ra'aphidae Life Absorber * Ra'aphidae Wrist Bayonets * Ra'aphidae Energy Katana * Ra'aphidae Energy Pike * Ra'aphidae Energy Scythe * Ra'aphidae Wrist Mattock
  • Weapons are used to attack other players or monsters in the game.
  • Weapons, in any dark castle game, are objects that can be picked up and used to harm henchmen. In Return to Dark Castle, weapons can also hurt other things and can be stored in the player's inventory.
  • Το όπλο είναι το βασικό αντικείμενο του παιχνιδιού γιατί αν δεν έχεις όπλο την έχεις άσχημα...frame|Ένα όπλο απο το Lineage 2 Δεν είναι όλα τα όπλα τα ίδιoυ τύπου και δύναμης. Υπάρχουν 15 είδη όπλων και 7 grades(βαθμίδες). Τα είδη είναι τα εξής : Ancient,TwoHandedBlunt,Blunt,TwoHandedSword,Sword,Dagger,Pole,Rapier,Duals,Fist,Bow,Crossbow,Book και τα grades : No-Grade,D-Grade,C-Grade,B-Grade,A-Grade,S-Grade,S80-Grade. Άλλα είδη όπλων παίρνουν οι μάγοι και άλλα οι πολεμιστές καθως και το κάθε grade είναι για το κατάλληλο level του παίκτη. UNDER CONSTRUCTION!
  • Weaponry is class-based with all classes being able to wield exclusive weapons while some classes share weapons with another class. Weapons are bought from the store and equipped from the Equip screen. The weaponry in BF:H is different to many modern day shooters, fire-fights last longer and weapons like sniper rifles and knifes are not nearly as damaging as in other games. The same applies to all the other weaponry. This is to lengthen firefights and to take away one-hit kill aspects to help with game balance.
  • Weapons are items that you can equip to one of your character's three equipment slots. They are primarily used to damage enemies and boost your stats.
  • Weaponry in the BattleTech universe can be classified into four main categories.
  • - 1 Hand Sword - Use able races: Every race. - 1 Handed Axe - Use able races: Human, Giants. - 1 Handed Mace - Use able races: Human, Elf, Giants. - 2 Hand Sword - Use able races: Giants - Wand - Use able races: Elf, Dark-Elf. - Staff - Use able races: Elf, Dark-Elf. - Bow - Use able races: Half-Elf. - Crossbow - Use able races: Half-Elf. - Katar - Use able races: Dhan. - Polearms - Use able races: Giants - Zhen - Use able races: Dekan.
  • For platform-specific equipment listings, see the links below.
  • Below is a list of weapons from the Mortal Kombat series. * Amulet Staff * Autumn Dao * Axe * Battle Axe * Black Dragon Sword * Bo * Bojutsu * Boomerang * Bow and Arrow * Bowie Knife * Butterfly Knives * Cleaver * Crude Hammer * Cudgel * Daggers * Dan Tien Dao * Dao * Datusha * Demon Fang * Devastator * Dragon Fangs * Dragon Sword * Dragon Teeth * Drakesword * Drakeswords * Edenian Sword * Falchion * Flying Blade * Gauntlets * Gurkha Knife * Hand Gun * Hook Sword * Hot Poker * Houan Chains * Ice Daggers * Ice Scepter * Iron Club * Jian * Jojutsu * Kali Sticks * Kama * Katana * Kick Axe * Kirehashi * Kobu Jutsu * Kodachi Swords * Kori Blade * Kriss * Kunlun Dao * Kwan Dao * Laser Pistol * Long Sword * Lungchuan Dao * Mace (club) * Machete * Machine Gun * Macuahuitl * Morning Star * Mugai Ryu * Naginata * Nightstick * Ninja Sword * Nunchaku * Pistol * Plasma Crossbow * Pulse Blade * Push Daggers * Quadspade * Razor Cane * Razor-Rang * Razor-Rimmed Hat * Saber Teeth * Sabre of Light * Sai * Scythe * Sento * Shokan Daggers * Spiked Club * Staff * Storm Sword * Sun-Moon Blades * Tanto * Tarkatan Blades * Tecpatl * Thoraxe * Tomahawks * Tonfa * Troll Hammer * Twin Katana * War Fan * War Hammer * Wind Blade * Wrath Hammer
  • Weapons are the primary source of damage in Star Trek Online. There are two main forms of weapons. Starship weapons, are put on board ships and used during space combat. Ground weapons are used during away missions by you and your bridge officers. The following is a list of weapons in the game.
  • Weapons can be obtained via Item Shop or Black Market, using in-game currency GP (Game Points) or real-money Cash (term vary on each servers). They can also be obtained by picking up from the ground during gameplay, either already left there by mapmakers, voluntary dropped by the players or from dead players (except for the VVIP weapons and Noble Gold weapons). In Mutation Mode and Zombie Mode, weapons can also be obtained from supply crates or AI Ticket.
  • Weapon: 4x Missile PodUsage: 0 = Unguided, 1 = Non-Tracking, 2 = Tracking, 3 = Homing, 4 = Seeking, 5 = OpticalWire Inputs: Fire, GuidanceType, X, Y, Z, WireGuidanceOnlyInstruction:Knock against a turret mount or ship with the correct hardpoints.Hardpoint type: Small Weapon: 8x Missile PodUsage: 0 = Unguided, 1 = Non-Tracking, 2 = Tracking, 3 = Homing, 4 = Seeking, 5 = OpticalWire Inputs: Fire, GuidanceType, X, Y, Z, WireGuidanceOnlyInstruction: Knock against a turret mount or ship with the correct hardpoints.Hardpoint type: Large Weapon: 10x Missile PodUsage: 0 = Unguided, 1 = Non-Tracking, 2 = Tracking, 3 = Homing, 4 = Seeking, 5 = OpticalWire Inputs: Fire, GuidanceType, X, Y, Z, WireGuidanceOnlyInstruction: Knock against a turret mount or ship with the correct hardpoints.Hardpoint type: Large Weapon: Sturm FaustUsage: One-time use explosive.Wire Inputs: FireInstruction: Knock it against a rover panel or compatible hardpoint.Hardpoint type: Tiny, Small
  • Currently there are six weapons in Teeworlds : Hammer, Pistol, Shotgun, Grenade Launcher, Laser Rifle and Katana
  • Among these will be the racial weapons, only craftable by those of their respective races: * GhostClaw, weapon of the Mahirim * Lightbringer, weapon of the Humans * Sunbow, weapon of the Mirdain * Ildhammer, weapon of the Dwarves * Ilshard, weapon of the Alfar * Aldaruk, weapon of the Orks
  • Weapons are common items in the Final Fight series that can be taken and used by the player.
  • You can find pretty much anything you could find in a medieval period here. Swords, lances, bows, axes...anything you could possibly use to fight with. But remember to be careful; everyone knows the story of Frederick the giant, the belle of the Hero's guild, who tried using a tree to fight and ended up overbalancing and showing his rear to his enemies, so to speak. It's best to fight with a weapon you know you can win with. This list is a pretty good idea of the weapons available, if you wanted an idea.
  • Weapons can be found throughout Firefly's Verse. Though Serenity herself carries no weapons, her crew members are commonly armed.
  • The weapons of various characters in RWBY are used to fight enemies and monsters throughout Remnant. Most often, they are based on real-life weapons, but they can be combined with other weapons or given additional features to increase their versatility and effectiveness in combat.
  • Weapons are items that can be used to defeat monsters and break boxes. There are a total of 130 usable weapons currently in the game. The rarity of a weapon is shown by the colour of the name. In the Basement, all weapons which have ever been obtained are displayed along with their stats and the number of times each has been obtained. This number is increased by obtaining that weapon from the Slot Machine, the Chest inside the Base, chests found during a run, or purchasing at a shop during a run. In the early days of the game there was some debate if obtaining a weapon multiple times may increase its stats. During the beta and for a few months afterwards, each weapon displayed in the Cellar had a star rating. The stars ranged from 1 to 5 based on the number of times it had been picked up (5* was 25 or more pickups). Some thought increasing the star value improved the stats. Many noted no difference between 1* and 5*. Eventually the star system was removed by the developers, probably to reduce confusion. Weapon Rarity: • White is common • Green is uncommon • Blue is rare • Orange is epic • Red is legendary Weapon Buffs: • Poison and Fire Buffs: Increases the Poison and Fire damage caused by weapons, but not the weapon's damage itself and duration. Burn Damage 2(+1) for 3 sec. Poison Damage 1(+1) for 3 sec. • Charge Time Reduction Buff: Only decreases the charge time for Bows and Railguns (other exceptions are "Bleach" and "Red Dragon"). These weapons are designated by "Charged" in the Attack Speed column. • Reflect Bullets Buff: Allows you to reflect the bullets using a melee attack weapon. For best success, pair this with the Slow Bullet buff and use a swinging-attack melee weapon. The orbs from "Magic staff" and "Fine Magic Staff'" will reflect as well. • Pet Buff: Increases the HP and Damage of summoned or purchased allies. This includes the Skeletons from the Staff of Skeletons, Knights from the statue ability, and the Engineer's turret. • Shotgun buff: this buff will increase the number of projectiles from a shotgun-type weapon but is not limited to only shotguns. This buff also applies to select weapons outside its family; these weapons are designated by "Shotgun" in the Category column. The buff also affects the statue abilities of Assassin and Wizard. Notes: Some weapons' Critical chance bonuses are only from observations and estimates. They are not guaranteed to be accurate. Weapons with no category can be assumed to be firing standard bullets in some shape or another. Weapons with the Shotgun category can be assumed to fire in a cone unless otherwise specified. Weapons deal varying percentages of extra damage on crit, depending on the weapon. Please put weapons in order shown at Basement (Unlocked by reaching level 1-4).
  • Weapons are stuff that go pew pew and boom. Some go bam, not talking about the Gravity Hammer...
  • Desert Eagle The Desert Eagle is a rather standard weapon which is used most effectively at close range, firing two bullets and dominating the enemy in around two headshots. Reffered to be the Soldat website as "Akimbo Weapons", they fire two bullets at once, together, making them somewhat more effective at long range. Hk mp5 A rushing weapon, very poor at long range but bringing down the enemy at close range, charging at the enemy will result in one of the two typical outcomes, but as a machine gun, the quick rate of fire means quick submission of your enemy, leading to at least a few kills. If your opponent is limited in movement, perhaps it's possible to hit more often, though unverifiable. AK-74 The modern version of the ak-47.This gun has great power and accuacy but lacks on fire rate.But that doesnt mean that it cant make some awesome kills at meddium-long range,the reload is pretty fast so you can be all time ready for fight. Steyr AUG The modern weapon from Austria.This is a fast firing accuate killing machine its fire rate is near the one of the hk mp5! The power of the weapon is medium but pretty good at middle range. And for the long range it can easly hit targets with no problem. Spas-12 A deadly close-range combat weapon, at the closest of ranges it becomes an instant kill, as well as a deadly punisher. The reloading time and the limited ammo are the only drawbacks to an otherwise insane killing machine -- that, and the horrendous speed. Ruger-77 A long range hunting rifle, best coupled with accuracy and headshots. Doing major damage, it provides a great defense, however slow and limited, much like the SPAS, it may be. xm214 M79 This grenade launcher can kill people with one shot by a direct hit, or deal some damage by the blast. it best usage is for low-medium range.But be aware if you miss with the grenade you will be wundarbel for a period till reload. Barrett M82 This is the only sniper rifle in the game you can duck or prone and Zoom. Its reload time is long and the fire rate is slow, but when you are ready and got a enemy on your sight he will be down in one shoot. FN Minimi This machine gun is a support weapon for spraying whole territories with a pretty good accuracy and damage. But the reload time is a bit long but it fires fast and has a big 50 bullet magazine. Minigun xm214 Heavy machine gun that can lay down massive fire on any target. People wielding this weapon can actually 'fly' when shooting straight at the ground. You can cover large distances while using this technique
  • Weapons are a future in-game feature for the native Primitives.
  • A weapon is any object used to inflict damage by either physical or non-physical (i.e. elemental) means.
  • Weapons are components designed to inflict damage on other ships and starbases. There are several types of weapons: 1. Mass drivers - Mass drivers are guns that fire solid matter projectiles. The defensive counterpart for mass drivers is armor. The highest-damage mass driver weapon is the Black Hole Gun at 16 damage. 2. Beam weapons - Beam weapons use directed energy and/or particles as projectiles. Shields are the appropriate defensive mechanism. Beam weapons have a long research path, but the Doom Ray packs one of the largest punches in the game at 22 damage. 3. Missiles - Missiles are self-propelled weapons that carry large, powerful warheads. Missiles can be shot down by point defense. Missiles are a tried and true tech. The Black Hole Eruptor deals the highest damage of any single weapon... 25! The AI players will adapt to your tactics. It is advisable to keep a variant of your ship to upgrade to in case this happens. Attack strength can be improved on all ships by a percentage due to Race bonus, Mining starbases, Military starbase modules, or specific Technologies. These bonuses will show as increased defense levels compared to components on ships. For example, a 20% Attack bonus will give a ship with 5 Missile strength effectively 6 in combat.
  • The weapons that is available in Airfix Dogfighter may be grouped into the following sections:
  • Primary WeaponsSecondary Weapons Let's face it. The world is a dangerous place. If you plan on going out at night, you may want to pack some heat. Of course, it's always night out in deep space. Warm your adversaries up before they cook you, get something more than a popgun and a fish.
  • A beam sword is not only used in Super Smash Bros., it is a weapon in Stupid Mario Bros. Like a lightsaber, it is capable of cutting through just about anything, and comes in many different colors. Mario, Luigi, Wario, Waluigi, The Darkness and Nox Decious, all have beam swords, each with a different color. However some beam swords, like the Nether Saber and the Black Widow Blade, have a different color core, which reflects the users personality. Nox Decious was as evil as anyone could get, so the core of the Black Widow Blade was red (it glows red but the core is black), no matter who held it.
  • A weapon is an item, kept by a character for a longer period of time, that is used to inflict damage to an entity by making physical contact with it. Most weapons in Clicker Heroes are used to slay monsters, but some weapons have other purposes, like Grant's whip. This page aims to describe each and every weapon mentioned in Clicker Heroes.
  • Weapons are a primary neccesity for combat, yet only certain types can be used based on your class. The types of skills a player can use and their strenght are based on the weapons they are using. Here you can find all kinds of weapons and their base stats, meaning without upgrades or broken seals.
  • Dart's choice of weapon is a sword. His weapons throughout the game are:
  • Pillow Punch are a pair of strange gloves that act like Weapons and/or armour, they are going to become a part of the "Hand to Hand/Fisticuffs skill. Pillow Punch are currently unobtainable. Serpents Edge, is a brutal 2-Hand Weapon glowing with a vivid green aura. It is a weapon that has obtained Legendary status and eventually will become "Godly". There is a playable character containing this weapon in its picture, although this is currently purely for show and grants no bonus. Serpents Edge is currently unobtainable. Slasher is the sword of Toc. Slasher is currently obtainable. but unfortunatly it is useless.
  • Weapons: In STRONGHOLD series their are 6 major weapons. Bow: ( required to make Archers ) has a standard range and medium damage and very light carry. Giving archers high speed but low damage ( requires to build: Wood ) Spear: ( required to make Spearmen ) not very powerful weapon. made by wood and used with out an armor, spear is ideal for submission. Spear is the first melee weapon. ( requires to build: Wood ) Mace: ( required to make Macemen ) powerful and useful for offence more than defence mace does a lot of damage and is ideal for melee attacks. very light and powerful. ( requres to build: Iron ) Crossbow: ( required to make Crossbowmen) more accurate, deadly, and versatile than a bow but slower to reload and carry. best against metal armors and leather armor troops. And troops that don't wear any sort of armor are taken out in single or 2 shots. but crossbow has shorter range than a bow. 'Pike: ' ( required to make Pikemen ) perfect defenece weapon. and mostly offence because pike does a lot of damage when srill and not moving forward. perfect for castle defence and blocking areas to the castle. Sword: ( requires to make Swordmen and Knights ) excellent for offence and defence. heavy to carry for Swordmen..Knights carry them easily because the pulling their weight. and sometimes turns onto a Lance ( a weapon used by by Knight in middle ages. similar to a Javelin or throwing Spear. Leather Armor: ( required to make Crossbowmen and Macemen) 10 times stronger than normal clothes. medium weight. ( requires a cow from Dairy Farm to build) Metal Armor: ( required to make Pikemen and Swordmen) 10 times stronger and 5 times heavier than a Leather Armor. weight heavy/very heavy. ( requires Iron to build)
  • Weapons are used by the player as job prerequisites and in heists, war, hitlisting, fights with other players or bosses. Each weapon has an attack and defense rating for whichever the player is currently doing. The higher these ratings, the better the chance of victory. When fighting, a player can utilize 1 weapon for as many people are currently in their mafia - up to a maximum of 501. Each city has its own selection of weapons that can be bought depending on the level of the player, however weapons can also be obtained through many other ways. Certain jobs in each city have the ability to yield equipment when they are performed (called looting). Looting can also occur during fights, although the losing player does not forfeit their weapon, rather the winning player will just sometimes gain a random loot item. Upon complete mastery of a job tier or Limited Time Job, a special weapon can be rewarded. Occasionally, weapons can be won in contests like the Two Minute Hustle or received through Loot Events and the Free Gift program. Weapons can also be purchased from the Godfather directly. Every Monday and Wednesday, New items are offered at 25 Reward Points for 2 days. Every Thursday, old items are offered in the Weekly Sale at a discount price for 3 days. Every month, new crates can be bought from the Godfather, which contain 1 item, usually from a past Loot Event. In addition, every Thursday, new limited edition loot is sold at $10,000 for the entire week. $10,000 Limited Edition Loot can also be obtained by winning/helping in a war, winning the Daily Chance, or through the Free Gift program. Furthermore, some weapons are obtained through miscellaneous means, such as a special gift from Zynga, and even more weapons are known to exist through administrator accounts but have not been authorized for public release. * Please note that all animals originally listed as Weapons have been removed.
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