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Subject Item
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Card Card
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Card was a United States Senator who served on the Senate Special Defense Appropriations Committee. While in testimony before the House Special Subcommittee, Jack Bauer stated that the Special Defense Appropriations Committee had authorized Robert Ellis to organize the mission that assassinated Victor Drazen. Representative Jayce Fulbright asked Sam to contact Senator Card and obtain a copy of the cable from Senator David Palmer to Ellis that authorized the mission. (Findings at CTU) Cards are panels which highlight the best performing players, along with one of the heroes as whom they played, at the end of a game or match. Cards are items used for playing games and fortune telling, but in the Suikoden Series it is also on occasion, used as a weapon. In the main series it is automatically gained by the respective character. Kadotsuka Ouze (角塚 王是), also known as Card (カード), is a scout character. He is a defender of The Card in Inazuma Eleven 2, but a reserve defender in Inazuma Eleven 3. Also called Events, these are the shows that a promotion puts on. In TEW terms, cards are separate to TV shows in that they are not necessarily televised. Cards are disposable Mana storage tools, inscribed with a magic array and charged with Mana, which works similar to a simple cartridge, and does not require combustion within a Device. It is believed that each card is charged using the owner's Mana over a long period of time, and then saved in this form. Cards are the game objects used to play the Duel Masters Trading Card Game. The card often contains the following details: * Name of vehicle * Year introduced * What series it was released in (e.g. Treasure Hunt and Track Stars) * Picture of the vehicle. On Track Stars, the orange Hot Wheels track is below the car, where as on the Race World series in 2010, the cars had a specific background corresponding to its series (e.g. Beach and Volcano). * A color on the top right of the card (e.g. green for Treasure Hunts.) Players who purchase the retail game or obtain the Play4Free client have three options to obtain additional cards: (a) purchasing and opening Boosters or Tomes from EA Phenomic via the Marketplace, (b) purchasing individual cards from other players via the Marketplace's Auction House, or (c) direct trades with fellow BattleForge players online. The first two methods expend BattleForge Points, while the last method allows for the possibility to negotiate mutually beneficial cards-for-cards, card-for-BFP, card-for-gold, or some combination.
owl:sameAs
dbr:Credit_CARD_Act_of_2009 dbr:Credit_card dbr:Memory_card dbr:Rebate_card
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1995-10-22
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Rob Cardson
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カード
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16000 6550 3000 10000 40000 32000 4000 1500 5000 48000 20000 2500 12000 7200 6000 1000 8000 15000 2000 - 750 24000
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Recoils Poison, and turns it into ice stars. +600 Jump AT +1000%, DF -500%, LP -95% -50
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5000
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Fire
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Alive
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Zero Multicolored Fire Card Removal Light Water Nature Darkness
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Card
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Petunia
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Multicolored
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Sword_Effect_Card.png Mini Card.png Giant's_Card.png Spiders Card.PNG Ring's_Card.png Skyrim_Card.png Big Card.png Recovery_Card.png Bullet's Card.png Pierce's Card.png Mountain Card.png Generic_white_card.png Generic_Yellow_Card.png Generic_orange_card.png Generic white card.png Card_wide.png Pet Card.png Card_long.png Spear Card.png Quick's Card.png Critical's Card.png Knockback's Card.png Plains Card.png Disco-Card.png Gambler's Card.PNG Island_Card.png Guide's Card.png Catapult's Card.png Toxin_Card.png‎ HGD_Resist_Card.png Light's Card.png Joker Card.png Magical Card.png Dragons_card.png Gravity's_Card.png Shockwaves Card .png Berserk Card.png Personal_Card.png CountersCard.png Explosion's Card.png Katana's_Card.png Bouncy Card.png Anvil Card.png CARD.PNG Generic_red_card.png Generic_Purple_Card.png Generic_grey_card.png Generic orange card.png Pounce Card .png Heal's_Card.png Forest_Card.png Ultimate_Card.PNG Long Sword's Card.png Reflection_Card.png Item Rush Card.PNG Vortex's_Card.png
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This card gives one extra ring for the Angel. At LV2 or higher it also gives an LP boost. This card can be considered a fusion of the Angel's DEX and a White Stone. This is a good card for the Triple Shot, Quint Shot, Sept Shot, Nonuple Shot, the Rifles, and the Long Staves, as the weapon will then achieve a huge range. It is also good for Magicians who have an increased range. This card was grey before ver11.4. Is only operable on levels with ceilings. Click the compo item to change gravity. This Card alongside with a Yellow Crystal can result in +120% AT. This Card alongside with a Gold Medal 6 can result in +125% Gold Up. This card was added much later than the other types of cards; it was added in ver4.9. It stacks with the Priest's Attack Aura, but doesn't affect the Priest's Defense Aura, and creates a red aura around the equipped character even when not in presence of a Priest with an Attack Aura, if any. It will increase damage received by equipped character, even if the character has 0 defense. Alternate icon by Deotiman122: File:D122_Mountain_Card.png This card cannot be worn with other things but the level 4 card unlock of the reach of stones and the like This card heals the character by the specified LP at each attack. For the Angel, each hit by the rings heals the Angel. For the Priest, all other characters will be healed instead. For big enemies, the onigiris are raised to 3, 4, 5, and 6. Like the Pierce's Card, either everything increases damage, or nothing increases damage. This card does not affect elemental attacks. Critical's Card is stronger on average, but less reliable than Yellow Crystal. This card was white before ver11.4. Currently a bug exists that the Critical's Card effect can be triggered times on the nth extra ring thrown by Angels with more than 1 ring. For example, with a Critical's Card 7, a hit from the 2nd ring will have 72.25% chance of dealing normal damage, 25.5% chance of dealing 10× damage and 2.25% chance of dealing 100× damage. This bug was fixed in ver9.6 but reappeared in the HTML5 version since ver15.9. The splash range of this "explosion" can vary greatly between weapons. Alternate icon by Deotiman122: File:D122_Island_Card.png The range is measured in pixels The nonsense description is a reference to the Borderlands games. The amount of money correlates with the damage done to the enemies. In addition, hitting several enemies results in higher money values. A very useful weapon for this card is the Sonic Knuckle 4, as it is fast and does splash damage. Another useful weapon for the card, the Long Blade 6, can deal high damage to groups of enemies, resulting in very high drop amounts. The amount of money is also influenced by the Gold Medals, which can result in very high gold drop amounts. Either all bullets leave fire or none do. Alternate icon by Deotiman122: File:D122_Forest_Card.png This can trigger on any fire attack, even the attacks from the explosion card. This card is implemented in 12.8. It has a chance to allow all projectiles in a single attack to bounce off terrain. It has no effect if the projectiles penetrate through terrain. Reflection Card 4 will effectively allow projectiles from some weapons, such as Quad Steel Arrow, to travel from one end of the screen to the other end. If you sell Pet Card 3 to compo or Junk shop, you are good player! This is a rare card, but it can provide a lot of onigiris for the whole team. Sells for twice the price of other level 1 cards except the Gold Rush Card. The most effective weapons to use with this compo item are weapons which create a lot of separate hits. This can either be weapons with a very high attack speed or weapons that deal a lot of damage to a fairly large area, such as swords. When attacking large clusters of enemies with this compo item attached to a sword, whip, or glove, a huge number of onigiri may drop. This card does not work in VS, and defeating an enemy character will not trigger the onigiri drop at all. Depending on the setup, the Vampire's Card may be a better choice. The Silver Medal is a potential alternative to the ONIGIRI's Card, particularly if a party has no Gladiators, Boxers, or Whippers. Unfortunately, most projectiles are close to be as big or even bigger than this, so they'll hit before the homing ability will apply. Because of this, for most weapons, the effect is too small to be really useful. For the Volcano and the Bazooka, the guiding applies only for the projectile, and not the fire or the clouds of the explosion. It's highly recommended just to use this card on piercing weapons like Fire or Laser Gun since this will create an interesting effect. For the Fire Orb and Delta Explosion, the projectile will fly around the enemy, making it useful for flying enemies, but makes it less effective for Trees. For Laser Gun, the projectile pierces through the target and will home in on subsequent enemies. It's also recommended to use this card with slow projectiles rather than fast projectiles, because the guide effect constantly affects projectiles within the guide length over time. The longer a projectile stays in the guide range, the more it is affected. Therefore, the card has very little effect on most fast projectiles, such as Thunder Storm. On the other hand, however, Thunder Spear is a fast projectile that is surprisingly effective with this card. This is mostly due to the fact that the projectiles, when stuck to the ground, will "Slide" towards enemies in the homing radius. The Atomic Ray is very useful when combined with this card, as it is able to pierce enemies and even bounce off the ground while doing large amounts of damage to groups of enemies or even single enemies. This card was white before ver11.4. Cannot be equipped in VS Mode. Very rare. AGI values are rounded up to the nearest integer. This card was white before ver11.4. This card was white before ver11.4. The table below lists all the compatible weapons, as well as the corresponding percentage increase in damage from equipping the different levels of this card. For whips, the Whipper is assumed to have zero DEX. If the Whipper has DEX, then the additional bullets from DEX are added before they are added or multiplied with the bonus from the Bullet's Card. This attack can only be used once per stage. Although the range is short, the enemies flying body parts can deal decent damage. Alternate icon by Deotiman122: File:D122_Plains_Card.png Alternate icon by Deotiman122: File:D122_Skyrim_Card.png The healing effect stacks with the Critical's Card. The most effective weapons to use with this compo item are weapons which create a lot of separate hits. These can either be weapons with a very high attack speed or weapons that deal a lot of damage to a fairly large area, such as swords. When attacking large clusters of enemies with this compo item attached to a sword, maximum LP recovery may happen. Combining Sonic Knuckle, or any sword, Vampire's Card 4 and Quick's Card 4 will, in big clusters, result in rapid LP recovery . This card does not have a level 2. Interestingly, the level 3 version of this card sells for the same amount as a level 2 card and the level 4 card sells for as much as a level 3 card. As of ver14.4, it has undergone a nerf where it would heal at a lesser percentage . The description also changed from "per hit" to "per damage" in ver14.4, possibly to avoid misinterpretation although this has not changed the card other than the ratio. Made more useful in ver2.6, with the implementation of Hill Country 1, involving mid-air platforms. Especially effective when combined with Triple Shot or Quint Shot because of their long range. Applies to all projectiles in the same shot . Combining Pierce's Card with Volcano, Fire, Time Explosion or Super Volcano is counterproductive, because in 25%, 50%, 75% or 100% of the time the primary attack will drop through the ground and the fire does not appear. The same can be observed for the explosion of the Bazooka, but this is not a big problem, as usually the shot hits the enemy and not the ground. This card was white before ver11.4. The card of the end of World 1! Cannot be equipped in VS Mode. Very rare. WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice Card" . RENAME THIS ASAP. It decreases much low when attached in melee characters why they by small. The Size is decreased and the characters have more chance to avoid the enemies AT. The weapons AT or Bonus AT be small too and do be harder attack the enemies. Is essentially a combination of the Long Sword's Card 3 and Yellow Crystal 3/4 into a single compo item. Equipping this with a Long Sword's Card will increase the sword length by the sum of increments from both cards. aura [vague] WARNING: THE NAME IS ALSO SYNONYMOUS WITH "Ice's Card" . RENAME THIS ASAP. If the player were to add a Long Sword's Card 3 or higher to a Wooden Sword 5, then the the sword will be the length of two swords or even more. It is also applicable with Katana's Card. Great for dealing with Fire and Freeze type enemies. '''IT IS NOW CANON UNDER THE NAME [[w:c:danball:Card#Reflection_Card If you click to card if it's equipped, you activate the function when the next enemy dies, but after 5 kills it turns off! The Clubber class can increase Jump simply by investing SP into DEX. Note that only the Clubber can change its frequency by investing SP into STR, while the rest of the characters are stuck with 500% AGI. When added to a melee class, the range stat will remain untouched. Be warned that the melee characters will become an easier target for the enemies to attack them due to its enlarged hitbox. '''THIS COMPO ITEM HAS BEEN RECALLED AFTER THE NOW-CANON [[w:c:danball:Card#Big_Card
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Splash damage is dealt to surrounding enemies. The splash range is the same as the hitbox of the attack. Alright, this is hard to figure out how it works. It actually says "It's a pretty night" as a description. First when a poison attack gets on a player who has it, and then it vaporizes it and turns into a homing ice star which does physical and ice damage around 100 - 200 Every time the character hits an enemy, there is a 5% chance an onigiri drops. Magical attacks do not trigger the onigiri drop. Increases the MP Cost of a magical weapon in order to massively boost only it's Bonus AT, making some lower LV weapons become viable weapons in much later stages or higher LV weapons all the deadlier when they finally do activate. Computed after any Jewels that boost Bonus AT. It should be noted that while this Card does boost average DPS by a slightly increasing percent for each level even if only as much MAG as the weapon's base MP cost is used, it makes the weapon more of a burst-damage weapon which may not always be desirable. Also, it will never cause the weapon to meet or exceed double maximum possible compoless DPS by itself even at level 6 as the real Quick's Card 5 does unless more MAG than the weapon's base MP cost is used. "Guide length" refers to the distance between the center of the projectile and its target. If the projectile is close enough to the enemy it will be guided towards the enemy, similar to a homing missile. This card increases the size of the area which registers a hit from the glove or the head of the whip, thus increasing the area a Boxer/Whipper can hit enemies. It also enlarges the size of the glove or the head of the whip from 3x3 to 5x5 regardless of the card level. It says that you get "X% Spear", but it actually turns the character grey and increase physical damage by that percentage. Reduces AGI and causes the stickman to the attempt of dodging attacks 5%, 10%, 15%, or 20% of the time. This card cannot be used with Quick's Card. It causes the stickman to turn dark-grey. This card multiplies the character's LP by 1.5x, but that character will receive twice the damage from fire attacks. Note that the LP increments from White Stones can be multiplied with this card but not the LP increments from the Ring's Card. It also turns the character into a zombie and surrounds it in more shade than a regular stickman . This is also the first card to go straight to Level 4 without having levels 1, 2 or 3 before it. It cannot be bought in the Village due to its LV. This card was misnamed "Zombi's Card" when it was implemented in V8.2, and was fixed in V8.3. U Mad? Just like the Long Sword's Card, the saw will be longer and hence has a larger attack range, but it doesn't affect the elemental attack. It decreases the range of the Necromancer, but in turn adds MinAT and MaxAT rounded down by the subtraction of the card's range with the actual range. It also cuts down the MinAGI, like Quick's Card. The card gives 0.5% chance to make the enemy drop any item that it holds whenever the holder of the card attacks. 27.0 This is a LAND card with THUNDER power. Thundernova is if the function/spell is ON , from died enemy goes around 20 thunders around him . It is hard to make a thundernova! It multiplies the size of the characters by increments of 100% each level. It also increases the AT, AGI, and the Range of the character equipping it. Adds extra AT to melee characters if character hasn't been attacking for the duration of time equal to 500% of said character's AGI. This card makes you more powerful, and turns the characters olive. He will be weak to Physicals attack like the Olive Roundhead Stickmen from Mist Grove 3 however. Reduces the amount of damage and effect caused by fire and freeze attacks by 50%. Increases the AT, the length of the fire projectiles/residue, and the Freeze effect by 30%. However, the player will have 30% less LP. adds additional projectiles to the primary/secondary attack. Poisons enemy. Increases the width of a projectile by 4 per level by stretching at its sides. This is a LAND card with FIRE power. It decreases AT, Range, AGI and Size by 5, 10, 15 or 20% depending the level. Randomly turns the 1 onigiri drop of normal enemies into 2, 3, 4, or 5 onigiris depending on the level. Every time the character swings his weapon and hit enemies, the character regains an amount of LP equal to 3%, 4% or 5% of the total direct damage dealt in that blow, rounded down. This value cannot go below 1. Magical attacks do not trigger LP recovery. This is the ultimate card. It gives the ranger you equip it the appearance of a Final Guard enemy . Stats are increased like crazy, immune to all status effects . Reverses the gravity of one stickman, but also changes the attack's gravity as well. Increases both AT and damage taken greatly, while the user's LP is decreased. Users may die easily while can deal far more damage when they are surviving, like they're gambling with devils, thus the name. Also generates a red aura like the Berserk's Card. This item is dropped by the same bosses that drops Berserk Card with the same drop rate. 4.0 When attacked, it returns the same amount of damage that the enemy dealt. The color of the number is the same as the Stickman on the Card. Is not affected by magic attacks. You can summon only half of all pet in Stick Ranger. Best Pet is Borg Cube, it is flying, look like a cage and very strong. The card gives a certain chance that allows the projectiles to bounce off terrain. The "Fus" will knock enemies back 10, do 1000 damage, and stun the enmies for 5 seconds. The "Fus Ro" will knock enemies back 100, do 10000 damage, and stun the enmies for 10 seconds. The "FUS RO DAHH!!!" will knock enemies back 1000, do 100000 damage, and stun the enmies for 20 seconds. Has a chance to emit fire on contact. The sword is longer and hence has a larger attack range, but it doesn't affect the elemental attack. Reflection allows the projectiles to bounce off terrain. It can poison enemies. Poison wave is 5 poison clouds side by side and poison surge is 5 poison waves side by side. Powers up the Magic Time/Effect/Damage of the weapon Increases the range of the glow effect that rangers have in dark environments such as caves. As such, it is typically only useful in these types of stages. Creates a green aura around the equipped character even when not in presence of a Priest with an Defense Aura. It will decrease damage dealt to an character and dealt by him with this equipped, even if the character has 0 AT aura. A combination of a Gold Medal 5 and a Yellow Crystal 4. wait... This Card exists solely to at least attempt to bring lower-LV weapons on par with higher-LV weapons, thus allowing a player to keep a weapon that they had an epic moment with as a "memento" of that moment without hindering themselves in the least by doing so. While LV0 weapons such as the starting weapons cannot equip it as the boost cannot be divided by 0, chances are players won't be having terribly epic moments with a LV0 weapon anyway. Equipped on a same-LV weapon as the Card, it should increase both primary and bonus AT by the same rate as the Yellow Crystal one LV below the Card would increase only primary AT by. Equipped on a weapon of higher LV than the Card, it'll rightfully be trash as a higher-LV weapon would be a new toy; not a memento. If anyone can think of a better algorithm to balance it while still achieving the desired effect of bringing lower-LV weapons on par with higher-LV weapons, please go ahead and change it. I put the best algorithm I could think of, though I feel like there's probably gonna turn out to be an algorithm that's not only more balanced but also more successful at the mission of bringing the lower-LV weapons on par with the higher-LV ones. Increases the length of a projectile by 4 per level by stretching at its sides. Penetrate allows the bullet to pass through the terrain. Makes the stickman dance and increases its defence by 15 and magic defence 75% and spawns a giant disco ball in the background. Every time the player hits an enemy, there is a 5% chance that Gold drops. Magical attacks do not trigger the gold drop. A shockwave will randomly occur when the character fights. The shockwave deals 50% of the weapon's special AT Just like the Long Sword's Card, the whip will extend in Range, and is able to attack from afar. The dragons breath is about the same as the pyramid bosses flame attack, but its range covers half the screen. The flames also home in on enemies. Draws enemies towards the character, the force is how fast it pulls them, and stronger enemies can resist a low-force Vortex's card. The vortex range is added onto the character's sight range. Reduces both min and max AGI by 10%, 20%, 30%, 40%, 50% or 60%. The reduction can cause the AGI to go below the limits in classes with an AGI lower limit. Adds the chance of shooting twice the original number of projectiles from 5% to 65% when this card is equipped. Increases damage dealt to enemies by this character, but also increases damage received by this character from enemy attacks. Range of weapon increases
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+40% Magic Effects +400% Size, AT, Range and AGI +100% Hp in the Desert All teammates of lesser AT points than the equipped member gains 10 HP every minute +100% Mp in swamp and ??? Resistance to Fire attacks Resistance to Poison +100% Size, AT, Range and AGI +12 Length of saw +120 Jump AT 1337%, Defense 1337%, LP 1337%, Magical Defense 1337%, Resistant to all types, AGI -1337% Limit +5 Length of sword Can summon one pet +50 guide length 12.0 400 Ring +1 0.1 +125% bullet Ring +1, LP +150 +15% damage against Spiders +14 Length of whip Ring +1, LP +300 +150% AT in space 2.0 +15 Length of sword heals +3 LP and +2% attack AT +100%, DF -50%, LP -30% +150% Mp in swamp and ??? AT 2000%, Defense 2000%, LP 2000%, Magical Defense 2000%, Invulnerable to all types, AGI -2000% Limit heals +9 LP and +6% attack Doubles damage dealt by weapon held in left hand. Halves damage dealt by weapon held in right hand. +150% bullet AT +200% DF -200% Vortex Range +40 Vortex Force +20 +50% Gold up +50% AT +180 Jump AT +25%, Physical attacks +5 Vortex Range +60 Vortex Force +30 AT +300% DF -200% 0.25 +60 Glow Range +2 bullet Projectile length +12 AT +350% DF -200% Vortex Range +20 Vortex Force +10 +60 Length 300 +20 Length Projectile length +20 AT +400%, DF -200%, LP -60% Heal to attack each +2 +60% Magic Effects +20 guide length Character can fly Projectile length +4 AT +50%, +10 sword length +20% STR and +20% MAG 200 Character is changed to Blue Smiley Walker +240 Jump Projectile width +12 AT +500%, DF -250%, LP -70% +200% AT in space Character is changed to Pyramid Boss +25 Length of sword Projectile width +20 AT +700%, DF -350%, LP -80% -240 +75% bullet +200% Mp in swamp and ??? +250% AT in space Projectile width +4 AT +800%, DF -400%, LP -85% +8 Length of saw +200% Size, AT, Range and AGI 150 +250% Mp in swamp and ??? AT -10%, Range -10% AGI -10% and Size -10% +8 Length of whip 10.0 0.5 5.0 +80% Magic Effects -180 +90 Glow Range +30 Jump MP Cost +100%, Bonus AT +200% 80 +30% Fire/Freeze AT DANCE DANCE DANCE!!!!!!!!!!!!! 75 66 MP Cost +200%, Bonus AT +400% AT -15%, Range -15%, AGI -15% and Size -15% +30% STR and +30% MAG All AT +% 125 All teammates of lesser AT points than the equipped member gains 20 HP every minute +1 chance of aura attack -120 MP Cost +300%, Bonus AT +600% 4.0 AT -75% DF +150% +300% Size, AT, Range and AGI AT -30% DF +60% 100 30 + 80 resistance to each type, but cannot be dragged AT -5%, Range -5%, AGI -5% and Size -5% +360 Jump -30 -25 25 20 -20 -15 15 10 -10 +10 Length of sword -5 4 5 3 1 60 +40 guide length -60 +10% STR and +10% MAG 50 +150% DEX in the Grassland, Hill Country and forest -50 -45 +40% STR and +40% MAG 40 -40 -35 33 1.0 +100 Length +480 Jump +100% AT in space +100% Magic Effects . Resistance to Ice attacks +100% STR in the water +100% bullet +11 Length of whip +5 Length of whip +12 Length of sword +50 Defense, -50 Attack 3.0 +50% Fire/Freeze Resistance Can summon SUPER PETS +200% DEX in the Grassland, Hill Country and forest Can summon stronger pets Ring +1, LP +100 Ring +1, LP +200 All teammates of lesser AT points than the equipped member gains 5 HP every minute +120 Length Ring +1, LP +50 heals +12 LP and +8% attack heals +6 LP and +4% attack +150 Length +250% DEX in the Grassland, Hill Country and forest AT +100% DF -100% +150% Hp in the Desert AT +100%, Physicals attacks +20 + 10 resistance to each type, but cannot be dragged +50% LP, -100% fire damage +150% STR in the water AT +150% DF -150% Vortex Range +30 Vortex Force +15 +6 bullet +16 Length of saw AT +200%, DF -100%, LP -40% Vortex Range +50 Vortex Force +25 +60 Jump AT +250% DF -250% +60 guide length AT +300%, DF -150%, LP -50% Vortex Range +10 Vortex Force +5 +2.0 freeze time and +40% attack Projectile length +16 AT +40%, +10 sword length Heal to attack each +1 Reverses gravity to one stickman. +20 Length of sword Projectile length +24 AT +50% DF -50% Projectile width +8 +70 guide length +20% Magic Effects Character can fly, +20 fire length Projectile length +8 AT +50%, Physicals attacks +10 Laser Pointer added to ranged characters, Blur BG for players, +50% speed of bullet, no money cost for gunners and +25% SP gain per level. +20% damage against Spiders Character is changed to Green Cap Snake Projectile width +16 AT +600%, DF -300%, LP -75% +8 Length of sword +200% Hp in the Desert Character is changed to Red Box Dragon +25% damage against Spiders Projectile width +24 AT +75%, Physicals attacks +15 +80 Length +200% STR in the water +250% Hp in the Desert Doubles damage dealt by weapon held in right hand. Halves damage dealt by weapon held in left hand. AT +900%, DF -450%, LP -90% +250% STR in the water +100% DEX in the Grassland, Hill Country and forest + 60 defense, but cannot be dragged Turn to anvil species +90 Jump +0.5 freeze and +10% attack MP Cost +150%, Bonus AT +300% +30 Glow Range +1 bullet MP Cost +250%, Bonus AT +500% +30 guide length +1 weapon to the character MP Cost +50%, Bonus AT +100% AT -15% DF +30% +30% Fire/Freeze length +1.0 freeze time and +20% attack All teammates of lesser AT points than the equipped member gains 15 HP every minute AT -60% DF +120% +300 Jump AT -20%, Range -20% AGI -20% and Size -20% +1.5 freeze time and +30% attack AT -90% DF +180% AT -45% DF +90% +10 guide length +4 Length of saw +10% damage against Spiders +40 Length +100 Defense, -100 Attack
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RedHardcore jumbods64 Martelinio99 Martelinio99? Ivan247 NutikTehWolf ZoshiX JWDD Final508 Clockuser HankGuideDude Francisco25, HGD Samuel17 176 RadiantDarkBlaze Martelinio99/Ludicrine? Interdit Dokohne Josewong KassiasGrandiel TheClockuser NNW Neotornado Samuel17, HGD Ludicrine King Oskar DMSwordsmaster Poisonshot Popetipap
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Castle boss Yellow Boss Gel Tree Blue Roundhead Fish Orange Smiley Wheel Orange Boss Roundhead Walker Cyan Boss Gel Dragon none Submarine Shrine Boss Tan Boss Star Stickman Drop Rate: 6% Blue Boss Roundhead Eel Drop Rate: 4% Drop Rate: 10% Red Big Diamond Spider Red Boss Box Tree Grey Big Mask Fish White Boss Smiley Fish Yellow Smiley Fish White Boss Roundhead Mushroom Yellow Boss Vampire Eel Grey Boss Roundhead Snake White Boss Box Stickman White Roundhead Anvil White Boss Vampire Tree Yellow Boss Box Eel White Boss Skull Bat Grey Boss Smiley Walker Red Boss Smiley Tree White Boss Castle Stickman Grey Boss Box Walker White Boss Skull Stickman Orange Boss Skull Stickman Blue Boss Gel Mushroom Orange Boss Diamond Snake Yellow Boss Diamond Cactus Red Boss Shield Tree Pyramid Boss White Boss Smiley Walker n80: Grey Boss Skull Bat Grey Boss Box Stickman Yellow Box Germ Red Big Skull Dragon Orange Boss Box Snake Olive Gel Dragon Cyan Gel Snake Any Moon Boss Yellow Boss Coconut Wheel Red Boss Gel Tree Cyan Boss Triangle Walker Green Big Smiley Snake Purple Boss Smiley Tree Green Diamond Eel Sub-Castle Boss Green Boss Cap Mushroom Red Boss Shield Bat Orange Boss Skull Dragon Castle of Infernal Hell Boss Factory of Hell boss Trollhead Stickman/Lord Trollus Orange Boss Smiley Wheel - Green Gel Bat Blue Boss Fairy Snake Drop Rate: 8% Grey Boss Triangle Tree Drop Rate: 5% Tan Boss Viking Stickman Drop Rate: 2% White Boss X Walker Drop Rate: 1% Orange Boss Castle Stickman White Boss Castle Dragon Colored Windows Stickman The next Mega Boss, after Pyramid Green Smiley Walker Red Boss Roundhead Copter Red Boss Shield Zombie Red Skull Snake Gold Boss Castle UFO Purple Boss Cap Mushroom White Roundhead Zombie Pink Boss Gel Spider White Boss Skull Zombie Castle Boss White Boss Dico-Ball Dancer God Stickman White Skull Stickman Orange Boss Skull Bat Blue Boss Gel Dragon Grey Boss Mask Fish Ice Castle Boss White Boss Vampire Fish Red Boss Roundhead Tree Grey Boss Roundhead Walker Tan Boss Roundhead Eel White Boss Triangle Walker Orange Boss Diamond Spider Tan Boss Diamond Tree Train Boss Wheel core Red Boss Skull Stickman Cyan Roundhead Walker Grey Boss Triangle Walker Cyan Boss Vampire Tree Green Boss Coconut Spider Yellow Boss Coconut Walker Green Boss Skull Snake Olive Boss Star Tree Green Boss Gel Bouncer Brown Boss Box Germ Fire Pyramid boss White Boss Smiley Snake
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Magic Blade Card Long Saw's Card Big Card Left Hand's Card Petunia's Card Mini Card Pierce's Card Bullet's Card Item Rush Card Quick's Card Heal's Card Fossilize Card Zombie's Card Toxic Card Resist Card Critical's Card Joker's Card Space Card Bouncy Card Personal Card Submarine Card Duo's Card Ultimate Card Poison's Card Dragon's Breath Card Explosion's Card Fire's Card Splitter's Card Pounce Card Wide's Card Ice's Card Grassland Card Aura Card Desert Card Monster's Card Catapult's Card G-Minus Card Gambler's Card ONIGIRI's Card Pet Card Mountain Card Long Whip's Card Spider's Card Gold rush Card Long Sword's Card Flame's Card Magic Amp's Card Gold Leech Card Junior's Card Vampire's Card Ring's Card Memento Card Frost Card Spear Card Shockwave's Card Reflection Card Counter Card Katana's Card Right Hand's Card Berserk Card Recovery Card Swamp Card Vortex's Card Plains Card Ninja's Card Dragon's Flying Card Giant's Card Avatar's Card Bleed's Card Skyrim Card Guide's Card Disco card Helios Card Island Card Disable's Card Gravity Card Knockback's Card Olive's Card item name missing Anvil Card Forest Card Light's Card Troll's Card Magical Critic's Card Priest's Card Magical Card Long's Card Ice Card
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Also called Events, these are the shows that a promotion puts on. In TEW terms, cards are separate to TV shows in that they are not necessarily televised. Kadotsuka Ouze (角塚 王是), also known as Card (カード), is a scout character. He is a defender of The Card in Inazuma Eleven 2, but a reserve defender in Inazuma Eleven 3. The card often contains the following details: * Name of vehicle * Year introduced * What series it was released in (e.g. Treasure Hunt and Track Stars) * Picture of the vehicle. On Track Stars, the orange Hot Wheels track is below the car, where as on the Race World series in 2010, the cars had a specific background corresponding to its series (e.g. Beach and Volcano). * A color on the top right of the card (e.g. green for Treasure Hunts.) Cards are the game objects used to play the Duel Masters Trading Card Game. Card was a United States Senator who served on the Senate Special Defense Appropriations Committee. While in testimony before the House Special Subcommittee, Jack Bauer stated that the Special Defense Appropriations Committee had authorized Robert Ellis to organize the mission that assassinated Victor Drazen. Representative Jayce Fulbright asked Sam to contact Senator Card and obtain a copy of the cable from Senator David Palmer to Ellis that authorized the mission. (Findings at CTU) Cards are panels which highlight the best performing players, along with one of the heroes as whom they played, at the end of a game or match. Cards are disposable Mana storage tools, inscribed with a magic array and charged with Mana, which works similar to a simple cartridge, and does not require combustion within a Device. It is believed that each card is charged using the owner's Mana over a long period of time, and then saved in this form. Cards are items used for playing games and fortune telling, but in the Suikoden Series it is also on occasion, used as a weapon. In the main series it is automatically gained by the respective character. Players who purchase the retail game or obtain the Play4Free client have three options to obtain additional cards: (a) purchasing and opening Boosters or Tomes from EA Phenomic via the Marketplace, (b) purchasing individual cards from other players via the Marketplace's Auction House, or (c) direct trades with fellow BattleForge players online. The first two methods expend BattleForge Points, while the last method allows for the possibility to negotiate mutually beneficial cards-for-cards, card-for-BFP, card-for-gold, or some combination. Note that players with the demo client are unable to trade cards with other players nor utilize the marketplace. Players who purchase the retail game also receive 3000 BFP, enabling such players to round out their card collections using the methods above. Play4Free players have these options but begin with a balance of zero BFP.
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