PropertyValue
rdf:type
rdfs:label
  • Cure Critical Wounds
  • Cure critical wounds
rdfs:comment
  • Level: , , ,
  • <default>Cure Critical Wounds</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Critical Wounds, is a 5th Level Priest Spell that restores a huge amount of hit points to the target. "This spell heals any critical wounds a target may have gained."
  • Healing weave with a range of approximately 23-67 HPs. Also revives a target that is in an incapacitated or mortally wounded state. Syntax: channel 'cure critical wounds'
  • Cure Critical Wounds heals 27 points of damage.
  • Spell level: bard 4 cleric 4 druid 5 Innate level: 4 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will for 1/2 Spell resistance: yes Description: The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
  • Caster Level(s): Bard 4, Cleric 4, Druid 5, Paladin 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Will for Half Spell Resistance: Yes Description: The target creature is healed of 6d8 points of damage, + 1 point per caster level. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
  • [[Category:]] Cure critical wounds was a conjuration or necromancy spell that healed very severe injuries.
  • The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
  • Cure Critical Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Critical Wounds is probably the most balanced spell in the game. It shows reasonable results untrained and is able to remain comparable with Cure Light Wounds in cost-effectiveness when trained to an average per game level. Unless the player is prepared to waste a lot turns on casting healing spells to achieve the cheapest magical regeneration capabilities, Cure Critical Wounds appears to be more or less the best deal.
Level
  • 5
dcterms:subject
level innate
  • 4
persist
  • No
Spellbook
  • Priest
quicken
  • Yes
level druid
  • 5
item code
  • SCRL61.itm
Casting Time
  • 8
maximize
  • Yes
spell code
  • SPPR502.spl
saving throw
  • None
Self
  • No
innatelevel
  • 4
still
  • Yes
level cleric
  • 4
hostile
  • No
clericlevel
  • 4
silent
  • Yes
spellresistance
  • yes
druidlevel
  • 5
Timer
  • 25
spell resistance
  • Yes
empower
  • Yes
Item
area of effect
  • 1
scroll icon
  • Cure Critical Wounds scroll.PNG
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:torment/property/wikiPageUsesTemplate
dbkwik:wotmud/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Range
  • 0
  • Touch
  • t
Speed
  • 5
Name
  • Cure Critical Wounds
Type
save
  • None
  • Will 1/2
  • will for 1/2
desc
  • 345600.0
Caster
school2e
duration type
  • instant
usable by
reversible1e
  • true
bardlevel
  • 4
reversible2e
  • true
school3e
school1e
spheres2e
domains3e
priest sphere
  • Healing
aggro friendly npcs
  • No
break invisibility
  • No if cast on self
affect playable/friendly/hostile
  • All
bypass magic resistance
  • Yes
  • NoBGTotSC
dbkwik:nwn/property/wikiPageUsesTemplate
Line
  • Cure wounds
  • cure critical wounds
  • cure light wounds
  • cure minor wounds
  • cure moderate wounds
  • cure serious wounds
  • heal
  • healing circle
  • mass heal
Appears In
  • TotSC, BGEE, SoD, BG2, BG2EE
Components
  • VS
Elements
  • 1
Duration
  • Permanent
  • instant
  • n/a
  • Permanent / Instant
Clan
  • Yes
Icon
  • Is_curecritical.png
  • is_curcrwnds.gif
Description
  • Cure Critical Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Critical Wounds is probably the most balanced spell in the game. It shows reasonable results untrained and is able to remain comparable with Cure Light Wounds in cost-effectiveness when trained to an average per game level. Unless the player is prepared to waste a lot turns on casting healing spells to achieve the cheapest magical regeneration capabilities, Cure Critical Wounds appears to be more or less the best deal. Cure Critical Wounds is harmful for all undead creatures dealing the same amount of damage as its healing effect. Powerful undead have a chance to completely resist the damage.
Cost
  • 12
  • 15
Stats
  • 345600.0
Area
  • Single
  • single
extend
  • No
School
AoE
  • 1
learned
  • Level 9 Priest
level bard
  • 4
abstract
  • Level: , , ,
  • <default>Cure Critical Wounds</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Cure Critical Wounds, is a 5th Level Priest Spell that restores a huge amount of hit points to the target. "This spell heals any critical wounds a target may have gained."
  • Healing weave with a range of approximately 23-67 HPs. Also revives a target that is in an incapacitated or mortally wounded state. Syntax: channel 'cure critical wounds'
  • Cure Critical Wounds heals 27 points of damage.
  • Cure Critical Wounds is a clerical healing spell in ADOM. It allows the caster to restore hit points in target being in his/her immediate vicinity. Cure Critical Wounds is probably the most balanced spell in the game. It shows reasonable results untrained and is able to remain comparable with Cure Light Wounds in cost-effectiveness when trained to an average per game level. Unless the player is prepared to waste a lot turns on casting healing spells to achieve the cheapest magical regeneration capabilities, Cure Critical Wounds appears to be more or less the best deal. Cure Critical Wounds is harmful for all undead creatures dealing the same amount of damage as its healing effect. Powerful undead (such as emperor liches) have a chance to completely resist the damage.
  • Spell level: bard 4 cleric 4 druid 5 Innate level: 4 School: conjuration Components: verbal, somatic Range: touch Area of effect: single Duration: instant Save: will for 1/2 Spell resistance: yes Description: The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
  • Caster Level(s): Bard 4, Cleric 4, Druid 5, Paladin 4 Innate Level: 4 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Save: Will for Half Spell Resistance: Yes Description: The target creature is healed of 6d8 points of damage, + 1 point per caster level. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
  • [[Category:]] Cure critical wounds was a conjuration or necromancy spell that healed very severe injuries.
  • The target creature is healed of 4d8 points of damage, + 1 point per caster level to a maximum of +20. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead.
is Spell of
is Special Abilities of
is counters of
is 4th spell of