PropertyValue
rdf:type
rdfs:label
  • Command
  • Command
  • COMMAND
rdfs:comment
  • Level: Components: V Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 round Saving Throw: Will negates Spell Resistance: Yes
  • The social structure of Monitor, as seen in Ultima VII Part Two, is comprised of three Commands: Bear, Wolf and Leopard. Every Knight belongs to one of these three and each command has a single leader. Monitor is ruled by the leader of a different Command for a portion of each year--they take turns. The Three Commands and whoever keeps the accounts of such things (Treasurer/Bookkeeper) meet at noon every day in the Hall of Monitor to discuss how to run the city and make decisions. Although mostly unknowingly, the Commands resemble the Order-Chaos-Balance scheme
  • Command was a Mastery 1 universal spell which allowed the shugenja to create a quantity of any element or affect the shape of an existing quantity of that element. It was a controversial spell devised by Iuchi during the Ki-Rin's Exodus, eschewing the traditional method of entreating and praying to the kami in favor of commanding the Elements directly.
  • A list of the various commands that can be used in the chat box. Character means the target character's name. As a general rule, anywhere you can use a character name you can also use an account name by putting an asterisk (*) in front of it. So to message the character Bill on the account Ted, you can either "/w Bill" or "/w *Ted".
  • COMMAND is a track in the BIOHAZARD Operation Raccoon City ORIGINAL SOUNDTRACK album.
  • You can use the box below to create new pages for this mini-wiki. preload=Command/preload editintro=Command/editintro width=25
  • A command is a word that can be typed into the chat window that will cause something specific to happen. All commands begin with a forward slash (/) to differentiate from common chat. The "<" and ">" simply are used to signal that what's inside is a description of the inputed value. You need not, and should not, actually type the "<" and ">." Following is a list of sup skills which are also available as commands. * /victory * /love * /laugh * /clap * /start * /insult
  • A command is
  • A command is a directive to the game to perform a specific task. Commands can be sent via the chat line, toolbar, radial menu or external controls through keys bound in the keymap, mouse or joystick.
  • By design, you cannot use Command when impaired. This is something that was put in place to tweak the balance of Command specifically, and doesn't apply to specialist skills in general (which would make impair effects stronger than we want them to be). Dash *Scopely*
  • デフォルトの設定がよく出来ているので基本的に変更する必要性はないですが、 自分好みのキー設定にしたい場合は「Escキー」-「OPTION選択」-「KEYBINDタブ」から変更できます。
  • Commands are basic syntax elements recognized by WoTMUD that players can use, in combination with other keywords and phrases, to interact with the game.
  • Freelancer Command HQ, more commonly known as Command, is assumed to be the central location of Project Freelancer as well as the "Red and Blue 'simulation troopers' project". Command was in charge of creating Project Freelancer, which was headed by Dr. Leonard Church, as well as the side branch, Recovery, which was created to retrieve the A.I. fragments from dead or dying agents.
  • Command was the common name for the equivalent of a ship's bridge on board a Leviathan. It contained a number of controls, sensors, and basic ship systems.
  • Command refers to a group of multiple races from each of the 5 monocolored civilizations.
  • The HTML <command> element was introduced in HTML5. It defines a command button, like a radiobutton, a checkbox, or a button. This element must be inside a <a href="/mediawiki/Menu_Element" title="Menu Element"></a>
  • Command refers to the act of commanding or controlling a custom robo. The actual action of commanding is diving. The range in which a person can command a robo varies. It depends both on the robo's performance specifications and the commander's skill. Normally, one commands at a range of 15 feet, but at 60 feet, the robo is near impossible to mentally control.
  • Ability text: Command: Each minion within 3 spaces of this monster may reroll 1 die on each of its attacks. Each minion may only benefit from one monster with Command at a time.
  • Command officers will have access to medium sized vessels, and some ships of older design. They may also be able to access smaller warships.
  • Command is a gamemode in Uncharted 4: A Thief's End multiplayer. It replaces the gamemode: Turf War from Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception.
  • Command is a warrior talent from the Vanguard tree in Dragon Age II.
  • The Command attribute reflects an paragon's skill when protecting allies. This is not a primary attribute and may be used by secondary paragons.
  • Command is a diverse term used to classify the various skills in the Hyperdimension Neptunia series. While initially it was used in Hyperdimension Neptunia mk2 to classify combo skills, as of Hyperdimension Neptunia Victory it has been used to classify all skills.
  • A command is a built-in instruction of NWScript. Commands are available in all scripts, with an implementation defined outside of NWScript by BioWare. In practice, commands are similar to functions, with the exception that commands do not need to be declared. (Technically, all commands are declared in the script nwscript, which is automatically included in every script.) Like functions, some commands take parameters, and some return a value.
  • [[Category:]] Command was an enchantment spell that forced one subject to briefly obey a one-word command.
  • Command is a passive racial ability of all orcs, increasing the damage their pets deal (if death knight, hunter, or warlock) by a small amount.
  • Command skills as the name suggests are not passive buffs but rather give you another attack or buff option in your combat screen. To get their benefit you must actively use them. Commands are mostly learned from mortals but there are several that are learned from Accessories as well.
  • A command is a text entry by a player or mud administrator which causes something to happen. A text entry that is not a command, or is malformed, will produce an error message. A malformed entry which is malformed in a predictable way may produce information about how to properly enter the command.
  • Command is an uncommon emblem. It can also be transferred to other characters through the vault.
  • With the Command spell, the caster causes 1 creature to fall asleep for 1 round.
  • Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.
  • The victim can do nothing further that turn as described for Immobilise, except that the caster can move the victim up to half a move as soon as the power takes effect, even into base contact with a enemy (there is no need for a courage test in order to charge a terrifying enemy). The player can do this even if the model has already moved that turn or even if the model has been compelled that turn. The model cannot be moved out of combat if it is already engadged. The model cannot be forced to lie down, climb, jump, mount, dismount or other complex movements, it can only be moved upto half his normal movement value. The model ccannot be forced to perform any actions that would cause direct harm to it (such as moveing over the edge of a cliff). If the victim has the ring, he must put it on
  • By releasing his Presence outwardly anyone within Kazuma's vicinity is forced to obey his every command. This is due to his presence activating a primal respect that humans have to those who are above them. Those feeling the effects of the technique describe it as their body moving itself without their control, like God is issuing the command and they have no choice but to obey it. Kazuma himself chooses to use his presence to force those around him to kneel before him like a king, as a way to show his superiority, strengthening his control over them and breaking their wills. While angered he often uses his ability to halt the targets breathing, forcing them to suffocate for their insolence.
  • The pistols are all the same, just with different additions. The accuracy addition increases nearby friendly accuracy. The running addition increases the efficiency of nearby friendly running. The slow down addition decreases the speed of enemy units.
  • A Command ability has two parameters, namely card specification and magnitude. Card specification indicates which type of cards are affected by the ability. If no parameter is present (as shown on Lord Yauba) it points to the same card type of troops and heroes as the commander. The parameter All indicates all units regardless of card specifications, can be benefited from the ability. A list of Card Specification parameter: Currently the only card for command 2 is Grux the Warlord; and the only card for command 3 is Princess Katrina. Abilities Primary Abilities
  • Commands are quick text actions that allow you communicate with other players, get game information, or access other options in the game that are not part of the GUI. Commands are typed in the text entry box at the bottom of the game window. To use a command type the "/" key then the command followed by any argument if the command needs. You can repeat your previous command used by pushing the up arrow while in the text box at the bottom. Usage: / Example: /tell cleaver Ahoy Mate! How are you this fine evening? Additional help on any command can be found in the game by typing /help
  • These are a list of command can be used related to Accel World. * Direct Link (not a game command): Command to Full dive into usual LAN environment. * Burst Link (Level 1/consume 1 points): The most basic acceleration command. By using it, thinking process of user can be accelerated 1000 times. At the same time, user entered the primary acceleration space[citation needed]. Can be used online or offline. * Burst Out (Level 1/consume 0 points): * Physical Burst (Level 1/consume 5 points): Acceleration of mind and physical body. Acceleration rate for mind is 10 times. It last 3 second in reality, 30 seconds in acceleration. Body can be moved after using this command but not accelerated. * Unlimited Burst (Level 4/consume 10 points): Dive into Unlimited Neutral Field. * P
  • Time Taken: One round. Specializations: Leader's unit — Rogue Squadron, Imperial stormtroopers. Command is a measure of a character's ability to convince gamemaster characters and subordinates to do what they're told. Command shouldn't be used against other player characters to force them to do something against their will — these situations should be handled through roleplaying interaction. The skill is often used in combat situations, such as a squad leader commanding his troops or a Star Destroyer captain telling his gunners which enemy ship to target.
  • 1st-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn.
  • Darrien can use this ability to persuade others and to manipulate reality in any way he chooses. However, altering reality is energetically taxing for him, and overuse can leave him unconscious, comatose or even dead. The more unrealistic the command, the more energy it takes from him, and so the ability can be helped using probability twisting or manipulation. This is part of the reason why he will always be so close with his sister Tessa. The energy loss caused by command can't be healed away, but it can be replaced using an energy transfusion. This has been shown twice in the future using energy manipulation. Darrien has discovered a few limits with this ability: namely, that there are some forms of deaths which he cannot command to revive. However, he can bypass this by using a double
owl:sameAs
Level
  • 1
Alignment
  • New Ways
  • Old Ways
Attack
  • Wisdom vs. Will
dcterms:subject
Spellbook
  • Priest
Expression to player
  • 10
debut shippuden
  • No
literal english
  • Command
Cast Time
  • Racial Passive
Storyline Number
  • IV
itemhash
  • 2121165353
Hit
  • The target is dazed until the end of your next turn. In addition, you can either slide the target a number of squares up to 3 + your Charisma modifier or knock the target prone.
unnamed jutsu
  • No
parent jutsu
  • Presence
Casting Time
  • 1
spell code
  • SPPR102.spl
saving throw
  • *lv5 and below: no save *lv6 and above: vs. Spell neg
Refresh timer
  • 2
jutsu range
  • Short, Mid, Long
jutsu class type
  • Supplementary
jutsu media
  • Anime, Manga
Previous Quest Type
  • City
ability to
  • persuade others and manipulate reality with verbal commands
questgiver-pic
  • Stark_Character.jpg
type4e
  • Encounter
area of effect
  • 1
Requires
  • Level 7
  • Points in Vanguard: 2
QuestGiver
  • Lord Commander Jon Snow
Rarity
  • Uncommon
effect type
  • Upgrade
Expression to opponent
  • 2000
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dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:puzzlepirates/property/wikiPageUsesTemplate
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dbkwik:residentevil/property/wikiPageUsesTemplate
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dbkwik:scratchpad/property/wikiPageUsesTemplate
dbkwik:shaiya/property/wikiPageUsesTemplate
dbkwik:uncharted/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
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Previous
  • Within a Fortnight
Users
  • Kazuma Senju
Range
  • 90
  • ranged 10
Banner
  • World_Supplies_to_the_Wall.jpg
Album
Origin
  • Cleric Attack 3
Characters
  • Darrien Petrelli Peter Petrelli World 2 Abbie Gray Noah Gray Lowri Capet Samuel Capet
Phonetic
  • Komando
Tier
  • 3
Name
Text
  • "I... I don't know," Sam whispers, barely able to get the words out. "Slynt shouldn't have called him a bastard. Jon's his commander..."
  • Rolfe stands with a dumbstruck Sam Tarly as Jon Snow drags Janos Slynt before the Watch. "It is treason to disobey a command, Brother Slynt."
  • Say that Jon has to kill Slynt now to set an example of how he deals with disrespect.
  • In a whisper, ask Sam whether Jon will really kill Slynt in cold blood.
  • Say that Jon will win no love for killing a man over a rude comment.
Type
Romaji
  • Reisuru
vendor
Caption
  • Darrien commanding a dragon to exist
Abilities
  • 0
Storyline
  • Warm Bodies
Influence
  • 1
school2e
usable by
school3e
school1e
school5e
spheres2e
priest sphere
  • Charm
domains5e
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dbkwik:itlaw/property/wikiPageUsesTemplate
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dbkwik:nwn/property/wikiPageUsesTemplate
dbkwik:rvb/property/wikiPageUsesTemplate
dbkwik:warstorm/property/wikiPageUsesTemplate
dbkwik:applescript/property/wikiPageUsesTemplate
Civilization
  • All monocolored civilizations.
disk
  • 2
Keywords
Seal
  • blue
Appears In
  • All Bhaalspawn saga games
Speaker
  • Samwell Tarly
Card
  • Command
Kanji
  • 令する
Price
  • 570
Volume
  • V
Title
  • Command
Duration
  • 1
transfer
  • True
pic
  • Night's_Watch.jpg
Icon
  • Control.png
  • Emblem Command.jpg
Description
  • Control results in even more focused attacks. which increases the warrior's chance to land a critical hit.
  • Damage dealt by Death Knight, Hunter and Warlock pets increased by 1%.
Cost
  • 0
  • 200
Before
Japanese
  • コマンド
After
Variant
  • prayer
School
stack
  • 1
Target
  • one creature
Action
  • Discard
Race
  • Orc
Effects
  • Critical chance: +10%
Usage
  • Encounter
Effect
  • When master, master area +3. When leader, leader area +3.
wikipage disambiguates
Jpwiki
  • 4348
oaths5e
abstract
  • Level: Components: V Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 round Saving Throw: Will negates Spell Resistance: Yes
  • 1st-level enchantment Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target falls prone and then ends its turn. Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
  • The social structure of Monitor, as seen in Ultima VII Part Two, is comprised of three Commands: Bear, Wolf and Leopard. Every Knight belongs to one of these three and each command has a single leader. Monitor is ruled by the leader of a different Command for a portion of each year--they take turns. The Three Commands and whoever keeps the accounts of such things (Treasurer/Bookkeeper) meet at noon every day in the Hall of Monitor to discuss how to run the city and make decisions. Although mostly unknowingly, the Commands resemble the Order-Chaos-Balance scheme
  • By releasing his Presence outwardly anyone within Kazuma's vicinity is forced to obey his every command. This is due to his presence activating a primal respect that humans have to those who are above them. Those feeling the effects of the technique describe it as their body moving itself without their control, like God is issuing the command and they have no choice but to obey it. Kazuma himself chooses to use his presence to force those around him to kneel before him like a king, as a way to show his superiority, strengthening his control over them and breaking their wills. While angered he often uses his ability to halt the targets breathing, forcing them to suffocate for their insolence. When facing someone who is strong enough to break free from his more controlling commands Kazuma has shown the ability to focus all of his presence into one command, which he normally uses to paralyze the enemy, if they are paralyzed for even a split second it gives him enough time to attack them. Kazuma's command was also shown to be able to completely effect Son Gokū, it is assumed that he can also effect other tailed beasts as well.
  • Command was a Mastery 1 universal spell which allowed the shugenja to create a quantity of any element or affect the shape of an existing quantity of that element. It was a controversial spell devised by Iuchi during the Ki-Rin's Exodus, eschewing the traditional method of entreating and praying to the kami in favor of commanding the Elements directly.
  • A list of the various commands that can be used in the chat box. Character means the target character's name. As a general rule, anywhere you can use a character name you can also use an account name by putting an asterisk (*) in front of it. So to message the character Bill on the account Ted, you can either "/w Bill" or "/w *Ted".
  • COMMAND is a track in the BIOHAZARD Operation Raccoon City ORIGINAL SOUNDTRACK album.
  • You can use the box below to create new pages for this mini-wiki. preload=Command/preload editintro=Command/editintro width=25
  • A command is a word that can be typed into the chat window that will cause something specific to happen. All commands begin with a forward slash (/) to differentiate from common chat. The "<" and ">" simply are used to signal that what's inside is a description of the inputed value. You need not, and should not, actually type the "<" and ">." Following is a list of sup skills which are also available as commands. * /victory * /love * /laugh * /clap * /start * /insult
  • Darrien can use this ability to persuade others and to manipulate reality in any way he chooses. However, altering reality is energetically taxing for him, and overuse can leave him unconscious, comatose or even dead. The more unrealistic the command, the more energy it takes from him, and so the ability can be helped using probability twisting or manipulation. This is part of the reason why he will always be so close with his sister Tessa. The energy loss caused by command can't be healed away, but it can be replaced using an energy transfusion. This has been shown twice in the future using energy manipulation. Darrien has discovered a few limits with this ability: namely, that there are some forms of deaths which he cannot command to revive. However, he can bypass this by using a double command: commanding his second command to work before voicing it. This will take so much energy that it would kill him. Another limitation is that he must be able to speak to use the ability, and cannot use any other form of communication such as writing or sign language. He needs to be heard in order to persuade others. Use of the ability deepens his voice and gives it an authoritative edge. He can usually control when the ability activates, easily, since he needs to will something to occur for it to work, though he's been shown to lose control of it and use it accidentally in the future, when he was extremely angry and wasn't being careful over what he said.
  • Time Taken: One round. Specializations: Leader's unit — Rogue Squadron, Imperial stormtroopers. Command is a measure of a character's ability to convince gamemaster characters and subordinates to do what they're told. Command shouldn't be used against other player characters to force them to do something against their will — these situations should be handled through roleplaying interaction. The skill is often used in combat situations, such as a squad leader commanding his troops or a Star Destroyer captain telling his gunners which enemy ship to target. When a character uses command, determine a difficulty number. * Very Easy: Characters have every reason to obey. (Stormtroopers taking orders from an Imperial admiral.) * Easy: Characters have some reason to obey. (A bunch of Rebels from different units working together to fight off Imperial troops.) * Moderate: Characters have no reason to disobey. (A crowd of civilians being commanded to "Move along" at an accident scene.) * Diffiuclt: Characters are skeptical or suspicious. (A bunch of Ewoks who are carrying you lashed to stakes.) * Very Difficult: Characters have every reason to be suspicious. (Imperial troops who think you're a Rebel agent.) * Heroic: Characters have no reason at all to listen to you. (Imperial troops when you're dressed like a Rebel.) Command is also used when coordinating projects with many workers, such as manufacturing ships in space dock and other complex operations. See the sections on "Combined Actions" in the chapter on "The Rules."
  • A command is
  • A command is a directive to the game to perform a specific task. Commands can be sent via the chat line, toolbar, radial menu or external controls through keys bound in the keymap, mouse or joystick.
  • By design, you cannot use Command when impaired. This is something that was put in place to tweak the balance of Command specifically, and doesn't apply to specialist skills in general (which would make impair effects stronger than we want them to be). Dash *Scopely*
  • デフォルトの設定がよく出来ているので基本的に変更する必要性はないですが、 自分好みのキー設定にしたい場合は「Escキー」-「OPTION選択」-「KEYBINDタブ」から変更できます。
  • Commands are basic syntax elements recognized by WoTMUD that players can use, in combination with other keywords and phrases, to interact with the game.
  • Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target falls prone and then ends its turn. Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
  • A Command ability has two parameters, namely card specification and magnitude. Card specification indicates which type of cards are affected by the ability. If no parameter is present (as shown on Lord Yauba) it points to the same card type of troops and heroes as the commander. The parameter All indicates all units regardless of card specifications, can be benefited from the ability. A list of Card Specification parameter: The magnitude of the command, is similar to other skills. In Facebook without the magnitude or Warstorm.com with magnitude 1, it means command ability can give 1 more attack to other cards. A command 2 gives +2 attack and command 3 gives +3 attack. Currently the only card for command 2 is Grux the Warlord; and the only card for command 3 is Princess Katrina. Abilities Primary Abilities
  • Freelancer Command HQ, more commonly known as Command, is assumed to be the central location of Project Freelancer as well as the "Red and Blue 'simulation troopers' project". Command was in charge of creating Project Freelancer, which was headed by Dr. Leonard Church, as well as the side branch, Recovery, which was created to retrieve the A.I. fragments from dead or dying agents.
  • Command was the common name for the equivalent of a ship's bridge on board a Leviathan. It contained a number of controls, sensors, and basic ship systems.
  • Command refers to a group of multiple races from each of the 5 monocolored civilizations.
  • The HTML <command> element was introduced in HTML5. It defines a command button, like a radiobutton, a checkbox, or a button. This element must be inside a <a href="/mediawiki/Menu_Element" title="Menu Element"></a>
  • Command refers to the act of commanding or controlling a custom robo. The actual action of commanding is diving. The range in which a person can command a robo varies. It depends both on the robo's performance specifications and the commander's skill. Normally, one commands at a range of 15 feet, but at 60 feet, the robo is near impossible to mentally control.
  • Ability text: Command: Each minion within 3 spaces of this monster may reroll 1 die on each of its attacks. Each minion may only benefit from one monster with Command at a time.
  • Command officers will have access to medium sized vessels, and some ships of older design. They may also be able to access smaller warships.
  • Commands are quick text actions that allow you communicate with other players, get game information, or access other options in the game that are not part of the GUI. Commands are typed in the text entry box at the bottom of the game window. To use a command type the "/" key then the command followed by any argument if the command needs. You can repeat your previous command used by pushing the up arrow while in the text box at the bottom. Usage: / Example: /tell cleaver Ahoy Mate! How are you this fine evening? You can shorten a command as long as it remains unique. Since /officer is the only command that starts with an 'o' , /officer Ahoy Mates! Anyone up for a pillage? can be shortened to: /o Ahoy Mates! Anyone up for a pillage? Because of the identical beginnings, /fwho, /fofficer, and /fbroadcast each require the first two letters. Additional help on any command can be found in the game by typing /help
  • These are a list of command can be used related to Accel World. * Direct Link (not a game command): Command to Full dive into usual LAN environment. * Burst Link (Level 1/consume 1 points): The most basic acceleration command. By using it, thinking process of user can be accelerated 1000 times. At the same time, user entered the primary acceleration space[citation needed]. Can be used online or offline. * Burst Out (Level 1/consume 0 points): * Physical Burst (Level 1/consume 5 points): Acceleration of mind and physical body. Acceleration rate for mind is 10 times. It last 3 second in reality, 30 seconds in acceleration. Body can be moved after using this command but not accelerated. * Unlimited Burst (Level 4/consume 10 points): Dive into Unlimited Neutral Field. * Physical Full Burst (Level 9/consume 99% of total possessing points): Acceleration of mind and physical body. 100 times acceleration over reality. It last for 3 seconds in reality and 300 seconds in acceleration.
  • The pistols are all the same, just with different additions. The accuracy addition increases nearby friendly accuracy. The running addition increases the efficiency of nearby friendly running. The slow down addition decreases the speed of enemy units. * Assault-Move around and continualy fire with your light machine gun. Don't get too close, because you will be KOd if the Assault melees you. If you get hurt, try to fall back and take position * Support-Don't attack a Support unless the Support isn't very much a pro. Support will hurt you with its SPAS-12, and will even KO you when in close-quarters. * Heavy-Not even an option. If you want to take on a Heavy, bring a Support or two, a Lancer, and maybe a few Assault. You'll need all the help you can get to take on a Heavy. * Recon-The best prey for a Command. Do not get into close-combat, since the Command-class isn't built to withstand melees. But utilize your speed as you would a Lancer to chase the Recon. * Mauler-Dangerous to fight. Command can hold against Mauler compared to other classes, but not for long. Remember, Command is suited for group attacks. * Guard-Same as Heavy, unless you can catch an unsuspecting Guard, and shoot at the back. * Lancer-Command is okay against Lancers. The Gauss Rifle can hurt, but if the Lancer runs, you can catch up. * Command-Whoever knows how to utilize their Command's weapons better. And who has more guys with them. 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  • Command is a gamemode in Uncharted 4: A Thief's End multiplayer. It replaces the gamemode: Turf War from Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception.
  • Command is a warrior talent from the Vanguard tree in Dragon Age II.
  • The Command attribute reflects an paragon's skill when protecting allies. This is not a primary attribute and may be used by secondary paragons.
  • Command is a diverse term used to classify the various skills in the Hyperdimension Neptunia series. While initially it was used in Hyperdimension Neptunia mk2 to classify combo skills, as of Hyperdimension Neptunia Victory it has been used to classify all skills.
  • A command is a built-in instruction of NWScript. Commands are available in all scripts, with an implementation defined outside of NWScript by BioWare. In practice, commands are similar to functions, with the exception that commands do not need to be declared. (Technically, all commands are declared in the script nwscript, which is automatically included in every script.) Like functions, some commands take parameters, and some return a value.
  • [[Category:]] Command was an enchantment spell that forced one subject to briefly obey a one-word command.
  • Command is a passive racial ability of all orcs, increasing the damage their pets deal (if death knight, hunter, or warlock) by a small amount.
  • Command skills as the name suggests are not passive buffs but rather give you another attack or buff option in your combat screen. To get their benefit you must actively use them. Commands are mostly learned from mortals but there are several that are learned from Accessories as well.
  • A command is a text entry by a player or mud administrator which causes something to happen. A text entry that is not a command, or is malformed, will produce an error message. A malformed entry which is malformed in a predictable way may produce information about how to properly enter the command.
  • The victim can do nothing further that turn as described for Immobilise, except that the caster can move the victim up to half a move as soon as the power takes effect, even into base contact with a enemy (there is no need for a courage test in order to charge a terrifying enemy). The player can do this even if the model has already moved that turn or even if the model has been compelled that turn. The model cannot be moved out of combat if it is already engadged. The model cannot be forced to lie down, climb, jump, mount, dismount or other complex movements, it can only be moved upto half his normal movement value. The model ccannot be forced to perform any actions that would cause direct harm to it (such as moveing over the edge of a cliff). If the victim has the ring, he must put it on if the caster wishes.
  • Command is an uncommon emblem. It can also be transferred to other characters through the vault.
  • With the Command spell, the caster causes 1 creature to fall asleep for 1 round.
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