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Subject Item
n2:
rdf:type
n48:
rdfs:label
Chaos spawn Chaos Spawn Chaos Spawn
rdfs:comment
Retaliates with Dark Blast spell (250-1,000 damage Dark Magic / 75% casting chance) Chaos spawns are monsters in ADOM. Along with battle bunnies, they are among the most annoying breeders in the game. They multiply extremely fast; meaning they are likely to be killed in very large numbers and thus gain levels really quickly. They have very to-hit and often penetrate armor; and though their attacks don't deal much damage, the frequency at which they score hits is still worrying since each damaging hit corrupts the PC. A Chaos Spawn is a term to describe a whole spectrum of mutated creatures warped into being by the corrupting influence of Magic and Chaos corruption. Once the first mutation takes hold, the creature that was once now faces the inevitable dissolution of his mind and will, becoming something less than yet more than mortal. The fate that awaits nearly all surviving mutants is to become a Chaos Spawn, a gibbering abomination existing only to serve the whims of its infernal masters.[2a] The Ruinous Powers are generous but uncaring with their gifts. Many such gifts will take the form of grotesque mutations in which the body of the Champion will begin taking on a form more pleasing to his God(s). While these mutations are often useful, the mortal body can only cope with a certain number of such changes at the genetic and physiological level. Once a certain threshold has been passed, the mortal mind will devolve into insanity. Without the mind keeping the rate of mutation somewhat in check through the application of willpower to hold off the debilitating effects of Warp exposure, the body will continue to mutate faster and faster until all that remains is a gibbering mass of swiftly mutating flesh, howling and hissing through many mouths and crawling forward on multiple twis
n82:
Chaotic
dcterms:subject
n7: n25: n31: n35: n45: n47: n50: n56: n57: n66: n67: n72: n73: n75: n79: n86: n92: n97: n98: n100:
n81:
98
n51:
n52:
n65:
No
n13:
Chaos monsters don't leave corpses.
n28:
98
n76:
None
n83:
Typically
n42:
71
n26:
Disgusting, amoeba-like blobs of matter, with a nucleus of pure chaos. They are constantly growing, changing, evolving, dividing...
n62:
Unknown
n63:
No
n20:
No
n40:
n41:
n89:
n90:
n24:
1
n59:wikiPageUsesTemplate
n60:
n8:wikiPageUsesTemplate
n9: n10: n17: n19: n27: n30: n44: n46: n49: n58: n64: n69: n70: n78: n80: n85: n94: n95: n96: n99:
n54:wikiPageUsesTemplate
n55: n71: n101:
n12:
Death Plains
n84:
*Corrupting melee attack *Penetrating melee attack *Breeds *Immune to telepathic mindcraft
n33:
98
n61:
500
n11:
Enchanted Armour
n5:
98
n38:
98
n53:
Chaos spawn
n77:
Daemons
n23:
link=Cause Fear Cause Fear link=Poison Touch Poison Touch 4 link=Doom Gaze Doom Gaze 4 link=Death Gaze Death Gaze -4 link=Stoning Gaze Stoning Gaze -4
n3:wikiPageUsesTemplate
n4:
n21:wikiPageUsesTemplate
n22:
n87:
98
n34:
Unmarked Daemons
n32:
5
n37:
750
n68:
600000
n91:
Greater Demon
n29:
850
n15:
Chaos spawns are monsters in ADOM. Along with battle bunnies, they are among the most annoying breeders in the game. They multiply extremely fast; meaning they are likely to be killed in very large numbers and thus gain levels really quickly. They have very to-hit and often penetrate armor; and though their attacks don't deal much damage, the frequency at which they score hits is still worrying since each damaging hit corrupts the PC.
n93:
C
n36:
Level: 1, DV: 20, PV: 2, Hits: 32, Attacks: 1, Damage: 1-2. Speed: 100.
n39:
98
n88:
175000
n74:
per turn
n18:
Unknown
n43:
Random
n16:abstract
Retaliates with Dark Blast spell (250-1,000 damage Dark Magic / 75% casting chance) The Ruinous Powers are generous but uncaring with their gifts. Many such gifts will take the form of grotesque mutations in which the body of the Champion will begin taking on a form more pleasing to his God(s). While these mutations are often useful, the mortal body can only cope with a certain number of such changes at the genetic and physiological level. Once a certain threshold has been passed, the mortal mind will devolve into insanity. Without the mind keeping the rate of mutation somewhat in check through the application of willpower to hold off the debilitating effects of Warp exposure, the body will continue to mutate faster and faster until all that remains is a gibbering mass of swiftly mutating flesh, howling and hissing through many mouths and crawling forward on multiple twisted appendages with only the basest instincts of killing and feeding remaining in the shattered remnants of its mind. Transformation into a Chaos Spawn occurs primarily to those long-serving Chaos Champions who are not deemed exceptional enough by their God(s) to warrant ascension to daemonhood, although this horrible fate is also enforced on those Champions who fail spectacularly in the service of their patron(s) without having the dignity to die while doing so. Some Chaos Sorcerers also possess the abilty to channel the raw energy of the Warp directly into their foe's bodies, transforming them into Chaos Spawn on the spot. Chaos Spawn often either kill or are killed on sight by anything they encounter, but the Lost and the Damned and the most starved for cannon fodder of Chaos warbands gather Chaos Spawn in herds and let them loose upon their opponents, using them as terrifying shock troops and living shields against the enemy. A Chaos Spawn is a term to describe a whole spectrum of mutated creatures warped into being by the corrupting influence of Magic and Chaos corruption. Once the first mutation takes hold, the creature that was once now faces the inevitable dissolution of his mind and will, becoming something less than yet more than mortal. The fate that awaits nearly all surviving mutants is to become a Chaos Spawn, a gibbering abomination existing only to serve the whims of its infernal masters.[2a] Some manage to stave off this doom for a time, committing great and terrible deeds to gather the Rewards and Gifts of Chaos. But, for most, the fate of becoming a Chaos Spawn lies at the end of their dark and horrible road. The fate of a Spawn is to die, either on the field of battle by axe or sword, torn apart in the wilds by even more savage creatures, or literally ripped asunder by the Chaos energy that continues to course through its twisted body.[2a] Chaos spawns are monsters in ADOM. Along with battle bunnies, they are among the most annoying breeders in the game. They multiply extremely fast; meaning they are likely to be killed in very large numbers and thus gain levels really quickly. They have very to-hit and often penetrate armor; and though their attacks don't deal much damage, the frequency at which they score hits is still worrying since each damaging hit corrupts the PC.