About: Paralysis   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Paralysis
  • Paralysis
rdfs:comment
  • __TOC__
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Equipping this to a character's Physical Attack Ring induces the odds of inflicting Paralysis.
  • Paula releases a large cloud of lightning that chains together and blasts electricity at opponents outside the cloud. Opponents inside the cloud are paralyzed and greatly damaged and those outside are struck by lightning and knocked closer towards the cloud. Once the cloud dissipates, Paula releases one final burst of PSI that launches the paralyzed opponents.
  • A paralysed character will be unable to make any actions until the affliction is removed. Paralysis is one of the few status ailments whos effect will naturally wear off and one of the few that does not continue after battle. Common ways of removing Paralysis are using a Panacea or casting the magic Halvah.
  • Used by , paralyzes targets and decreases their HP.
  • Some monsters and spells have the supernatural or spell-like ability to paralyze their victims, immobilizing them through magical means. (Paralysis from toxins is discussed in the Poison section below.) A paralyzed character cannot move, speak, or take any physical action. He is rooted to the spot, frozen and helpless. Not even friends can move his limbs. He may take purely mental actions, such as casting a spell with no components. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.
  • Paralysis is a special condition. When you have this condition, this icon will appear in your condition slot (beneath the ring slot): Image:Slowed Icon.gif When you are paralyzed, your speed will be greatly decreased, also any haste spells will be worn off, and will not return when paralysis is removed. This is dangerous especially for paladins and mages due to their usually low defense, so if you are hunting monsters like mummies and vampires, save mana or healing runes so you can stop the paralysis by healing yourself. A simple 'exura' would be enough. Being paralyzed is usually not that dangerous for knights, unless they are trying to escape.
  • Effect: Occasionally cancels an action (wears off).
  • Paralysis is a negative status effect, causing the victim to become incapable of moving for a certain period of time, depending on the level of the effect. It is caused by the spell Bind on one target and Paralyze on a group of targets.
  • Paralysis is a PSI ability in all three games of the Mother series. It works on a single enemy, or all enemies, depending on the power level, and causes the affected target to become numb. Paralysis is learned in EarthBound Beginnings by Ana, in EarthBound by Ness, and in Mother 3 by Kumatora.
  • If this character hits a living enemy, it can temporarily paralyze its prey. The target is treated as having been activated this round; in effect, it skips its turn. The target can avoid this effect with a save of 11.
  • Paralysis is an effect that some moves have in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U. It is a high amount of hitstun that often holds the opponent in place for a moment, allowing for a chance to attack or grab them. Sometimes it may be paired with an electrical aesthetic effect.
  • Paralysis: Paralyzed individuals are unable to move or take actions of any kind and are considered prone. A paralyzed NPC with 4 HD or less will be killed instantly (like sleep) if successfully hit in melee, called a coup de grace in NWN.
  • Paralysis is a staple Status Ailment in RPGs and appears in all Nippon Ichi games. Paralyzed characters are unable to move, and from Disgaea 2 onwards, causes the character's SPD to be reduced to 1, but can perform actions such as attacking and using items. The ailment is often caused by attacks of an electrical nature. Like all ailments, it can be cured by using the spell Espoir or the Fairy Dust item. A character inflicted with paralysis will have white-with-black-outlines lightning-bolts above their head.
  • Paralysis is a status effect that prevents the affected character from acting. It can be cured by the tingle spell, moonwort bulb or a few other items derived from moonwort bulbs by alchemy. Effects wear off after battle, and after a period of time in battle. The Batterfly knife and its relatives may cause paralysis to an enemy when attacked, and some enemies can become paralyzed due to Style.
  • 'A stalemate with the ether itself. - Dag Haverlink, Nimbian Gamesman A spell that Temporarily stops all movement and shooting within its range. Any affected transports cannot cast their spells. Paralysed units can be distinguished by the paralysis symbol.Image:Paralysis.gif
  • Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.
  • Paralysis is a Wizard passive ability, unlocked at character level 37.
  • Paralysis was a neurological condition in which an individual was unable to move. It could be complete or partial. In 2368, Lieutenant Worf's spinal cord was crushed by a falling cargo container, causing paralysis. Jean-Luc Picard believed that either he or William T. Riker could learn to live with the disability, but not Worf. (TNG: "Ethics" )
  • Paralysis is a special condition. When you have this condition, this icon will appear in your condition slot (beneath the ring slot): Image:Slowed Icon.gif When you are paralyzed, your speed will be greatly decreased, also any haste spells will be worn off, and will not return when paralysis is removed. This is dangerous especially for paladins and mages due to their usually low defense, so if you are hunting monsters like mummies and vampires, save mana or healing runes so you can stop the paralysis by healing yourself. A simple 'exura' would be enough. Being paralyzed is usually not that dangerous for knights, unless they are trying to escape. By information obtained in the Flash Client (in the character profile page while online and fighting monsters than can cause paralysis) is possibl
  • Pokémon Diamond. My most beloved game ever, the one I had beaten within days of getting it. I was well on my way to catching every Pokémon, only a few left. Whenever I was bored, I'd whip out my old DS and have a wander around with the Poke Radar, looking for the ones that had escaped my attention. It was taking a really long time, but I refused to cheat, and I didn't want to trade for it either. That just left the old fashioned way—good old man power. Soon Caro was level twenty three, and I was on my way out of the Trophy Garden to train somewhere higher "You can't escape!" "You can't escape!"
  • Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves). Wearing a ring of free action protects against paralysis. Monsters can also be paralyzed, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns. This page is a . You could probably [ expand this page] should you wish to do so.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|ParalysisNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • Paralysis describes a condition where a patient has no voluntary muscle movement or sensation of touch in a part of the body. It is often the result of a severed nerve, but can also be caused by a number of neurological diseases or toxins, such as ALS, Guillain-Barre syndrome or botulism poisoning. It can be localized or it can affect the entire body. It is distinguished from numbness, which is where sensation is only lowered and the patient has some muscular control. This is common in conditions such as diabetes mellitus.
sameAs
dcterms:subject
Tips
  • * Shields drained this way will reset the shield recharge delay, as if Valkyr was hit. * Installing a decent Redirection and Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability. ** Redirection increases the damage dealt through greater total amount of shields lost. ** Fast Deflection helps recover lost shields quickly. * Extended uses of this ability will recommend installations of Vitality and Steel Fiber mods in order to overcome damages after the Paralysis effects. * The way Paralysis is treated is similar to Banshee's Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range. * Paralysis can be used within the duration of Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability. * This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively. * This ability synergizes well with shield-based team totems such as Team Shield Restore and Medium Team Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively. * In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.
buff dur
  • X seconds
buff desc
  • Paralyzed.
Sell
  • 750(xsd:integer)
bugs
  • *When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.
Equip
  • Weapons
casttime
  • 4.0
Hotkey
  • 3(xsd:integer)
augment
  • 200(xsd:integer)
cardimage
  • ParalysisModU15.jpeg
Affects
herolevel
  • 1(xsd:integer)
gameimage
  • ParalysisPanel.png
Cooldown
  • 0.0
points req
  • 20(xsd:integer)
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