About: Protection Domain   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.

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  • Protection Domain
  • Protection domain
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  • Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
  • The Protection domain is a deity domain that grants divine spellcasters protection spell powers. They gain the ability to conjure a protective ward that boosts a touched creature's next saving throw.
  • Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
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abstract
  • Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
  • The Protection domain is a deity domain that grants divine spellcasters protection spell powers. They gain the ability to conjure a protective ward that boosts a touched creature's next saving throw.
  • Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. 1. * Sanctuary: Opponents can’t attack you, and you can’t attack. 2. * Shield Other F: You take half of subject’s damage. 3. * Protection from Energy: Absorb 12 points/level of damage from one kind of energy. 4. * Spell Immunity: Subject is immune to one spell per four levels. 5. * Spell Resistance: Subject gains SR 12 + level. 6. * Antimagic Field: Negates magic within 10 ft. 7. * Repulsion: Creatures can’t approach you. 8. * Mind Blank: Subject is immune to mental/emotional magic and scrying. 9. * Prismatic Sphere: As prismatic wall, but surrounds on all sides.
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