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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The main use of artillery is for attacking fortifications while at a safe distance. Artillery can range from modern day mortars to medieval cannons. They can be made or found. A good use is for attacking enemy compunds. They are often very slow moving and heavy so are best transported on vehicles or as stationary defences.

AttributesValues
rdf:type
rdfs:label
  • Artillery
rdfs:comment
  • The main use of artillery is for attacking fortifications while at a safe distance. Artillery can range from modern day mortars to medieval cannons. They can be made or found. A good use is for attacking enemy compunds. They are often very slow moving and heavy so are best transported on vehicles or as stationary defences.
  • The Artillery is the standard Artillery Unit of the Industrial Age. It is built and upgraded at the Factory, the Industrial Age upgrade of the Siege Factory.
  • Shield generators were commonly used to defend these cannons. The majority of artillery weapon systems were effective against buildings like factories and command centers or could even be used against starships that landed on planets. Both the Grand Army of the Republic and the Confederacy of Independent Systems used this to combat.
  • Artillery is a technology component type and tech team specialty covering development of artillery pieces, anti-tank guns, howitzers, and other heavy weapons.
  • Artillery comes in several forms;
  • Back to Units manual page da:Artilleri
  • The artillery is a heavy Empire Earth unit also found in Empire Earth: the Art of Conquest. It is available in epochs 10-12 or also World War I to Modern Age. In Empire Earth II it is called Self Propelled Artillery. It is the upgrade of the Bombard, a bronze military cannon. The Artillery is just a slightly improved version of the bombard, as it is stronger and does more damage. The Artillery is very vulnearable, with only 255 hit points but it can shoot shells over walls and over cliffs, hills, ect. It is a good unit but after all it has many disadvantages. Its rate of fire is slow, with about one shell a minute and it cannot hit moving targets. It is much like the Heavy Mortar and Trench Mortar.
  • The Artillery is a unit for the Humans. Artillery can first be produced at level 2.5
  • The Artillery was one of the largest Imperial warships during the Galactic Civil War. It was destroyed by Rebel ships during the Battle of Carter VI.
  • Artillery starts out looking like an ordinary military base, but during gameplay, a storm kicks up. Lightning begins to flash on the horizon and eventually a tornado develops and sweeps near the play space. Dust and debris are kicked up, making it difficult to see, and the buffeting winds can mask your approach.
  • Artillery units counter ranged units, and are countered by melee units.
  • Artillery is a killstreak reward available in the multiplayer of Call of Duty: World at War. For five kills in a row, the artillery consists of roughly eight to ten artillery shells fired continuously on a section of the map.
  • During the sieges, the skill allows the defending hero to control the shooting towers.
  • Artillery is a land unit capable of firing long-range ammunition at a ground target, causing large damage. Artillery cannot target air units. They generally possess poor armor and cannot fire at units at close range. The Imperial artillery is the SPAM-T. The Rebel artillery is the MPTL.
  • Artillery in Battlefield 1942 is manually fired by players, however they are fired the same way as any other vehicle, though it can be difficult to aim and fire these vehicles, as the shells are lobbed out and arc towards the target. Artillery gunners can be assisted by friendly Scouts spotting enemies using their binoculars. After an enemy location has been spotted, the gunner can switch to a special interface, which helps in placing shots more accurately, even at very long ranges. * PAK 40 * Defgun * QF 25 pdr (Battlefield 1942: The Road to Rome)
  • Artillery is one of the weapons that has been shown in the Submachine series. Artillery can be found in Submachine 8 in layer 6, as well as in the Submachine Universe in the quiet rooms.
  • The Artillery unit is the largest unit of Risk, representing 10 armies.
  • Artillery guns are lightly armored, mobile heavy guns. The units are ineffective up close, as their cannons are unable to effectivly hit anything under their minimum range. However they are effective against pactically any ground target and naval unit they can fire on without fear of counter attack, using their long-range cannons. They can blow tanks with ease, obliterate infantry clusters, destroy defensive structures, and, when in groups, can even sink ships .
  • Artillery is a Raven in Armored Core: Project Phantasma. He is ranked #37 in the Arena.
  • Artillery is an enemy in Shining Force: The Legacy of Great Intention and Resurrection of the Dark Dragon
  • Artillery is a skill, described in Basic Set, p. 178-9. It has the specialties Beams, Bombs, Cannon, Catapult, Guided Missile, and Torpedoes. It is referenced in GURPS High-Tech™, p. 139 and GURPS Low-Tech™, pp. 79-80, on use of the skill with artillery weapons.
  • Artillery is the eighteenth mission in Earth Defense Force 2025 and Earth Defense Force 4.1: The Shadow of New Despair. It introduces "artillery" Hectors with Plasma Cannons.
  • In modern parlance, artillery refers to an engine of war that uses stored energy, whether mechanical, chemical, or electromagnetic, to project munitions far beyond the effective range of personal weapons. The earliest forms of artillery were in large measure employed as stationary devices designed to breach fortifications or reduce a single obstacle. The destructive capabilities of early gunpowder siege weapons led to development of mobile versions suitable for employment on the battlefield. This development continues such that today artillery comprises highly mobile weapons of great flexibility in which repose most of a modern army's firepower.
  • For much of artillery’s history during the Middle Ages and the Early modern period the artillery pieces on land were moved with the assistance of horse teams. During the more recent Modern era and in the Post-Modern period the artillery crew has used wheeled or tracked vehicles as a mode of transportation. Artillery used by naval forces has changed significantly also, with missiles replacing guns in surface warfare. Artillery is the third oldest combat Arm, and in many armed forces the gunners exhibit their own pride and a unique set of traditions associated with their service.
  • Artillery refers to large weapons designed to large projectiles over a long range and the force that employs these weapons. Its primary role in warfare is to support other ground forces by delivering high explosives to enemy positions. The Starfleet Ground Forces operated artillery units. These were specialized units equipped with artillery weapons and trained to deploy them in the battlefield and use them to support other forces. (LUG RPG: The Dominion War Sourcebook: The Fires of Armageddon)
  • == Competitive Play == While Artillery units don't have the strongest indirect firepower, yet they are, by far, the most commonly used unit in competitive matches due to the power they pack at their low price.
  • Artillery was a long-range heavy weapon used for ground warfare, providing fire support for weaker infantry and armored units. Military units of artillery pieces were known as batteries. While visiting Earth in 1944, Tucker and Mayweather piloted a shuttlepod that was attacked by heavy anti-aircraft artillery, forcing them to flee back to the orbiting Enterprise. They later encountered multiple artillery pieces only a few kilometers outside New York City, as part of a German defensive line. (ENT: "Storm Front")
  • The artillery is a unit which shoots very powerful long-range rockets. It is dangerous against anything it hits, and is especially strong against Infantry. It is ideal for destroying blobs or base defenses. However, it is extremely weak against any units that manages to get close enough. The artillery shoots inaccurately, and will not always hit the exact spot it was commanded to hit. This can be an advantage when dealing with blobs, but a disadvantage when dealing with base defenses. Soviet players sometimes apply an iron curtain to mobile flak and attack the artillery with them.
sameAs
Level
  • 2(xsd:double)
Kills
  • 5(xsd:integer)
epoch
  • 10(xsd:integer)
Attack
  • 175(xsd:integer)
EXP Value
  • 2(xsd:integer)
AttackerDEF
  • 15(xsd:integer)
  • 75(xsd:integer)
FrigateATK
  • 40(xsd:integer)
  • 50(xsd:integer)
  • 55(xsd:integer)
  • 65(xsd:integer)
Ammo Price
  • 5.0
TrainATK
  • 35(xsd:integer)
Unarmored ATK One
  • 16(xsd:integer)
  • 24(xsd:integer)
AAirArtilleryATK
  • 65(xsd:integer)
Ship ATK One
  • 22(xsd:integer)
  • 28(xsd:integer)
NMTankATK
  • 30(xsd:integer)
  • 40(xsd:integer)
SupplyATK
  • 95(xsd:integer)
BShipATK
  • 30(xsd:integer)
  • 40(xsd:integer)
  • 45(xsd:integer)
dcterms:subject
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