PropertyValue
rdf:type
rdfs:label
  • Artillery
rdfs:comment
  • The main use of artillery is for attacking fortifications while at a safe distance. Artillery can range from modern day mortars to medieval cannons. They can be made or found. A good use is for attacking enemy compunds. They are often very slow moving and heavy so are best transported on vehicles or as stationary defences.
  • The Artillery is the standard Artillery Unit of the Industrial Age. It is built and upgraded at the Factory, the Industrial Age upgrade of the Siege Factory.
  • Shield generators were commonly used to defend these cannons. The majority of artillery weapon systems were effective against buildings like factories and command centers or could even be used against starships that landed on planets. Both the Grand Army of the Republic and the Confederacy of Independent Systems used this to combat.
  • Artillery is a technology component type and tech team specialty covering development of artillery pieces, anti-tank guns, howitzers, and other heavy weapons.
  • Artillery comes in several forms;
  • Back to Units manual page da:Artilleri
  • The artillery is a heavy Empire Earth unit also found in Empire Earth: the Art of Conquest. It is available in epochs 10-12 or also World War I to Modern Age. In Empire Earth II it is called Self Propelled Artillery. It is the upgrade of the Bombard, a bronze military cannon. The Artillery is just a slightly improved version of the bombard, as it is stronger and does more damage. The Artillery is very vulnearable, with only 255 hit points but it can shoot shells over walls and over cliffs, hills, ect. It is a good unit but after all it has many disadvantages. Its rate of fire is slow, with about one shell a minute and it cannot hit moving targets. It is much like the Heavy Mortar and Trench Mortar.
  • The Artillery is a unit for the Humans. Artillery can first be produced at level 2.5
  • The Artillery was one of the largest Imperial warships during the Galactic Civil War. It was destroyed by Rebel ships during the Battle of Carter VI.
  • Artillery starts out looking like an ordinary military base, but during gameplay, a storm kicks up. Lightning begins to flash on the horizon and eventually a tornado develops and sweeps near the play space. Dust and debris are kicked up, making it difficult to see, and the buffeting winds can mask your approach.
  • Artillery units counter ranged units, and are countered by melee units.
  • Artillery is a killstreak reward available in the multiplayer of Call of Duty: World at War. For five kills in a row, the artillery consists of roughly eight to ten artillery shells fired continuously on a section of the map.
  • During the sieges, the skill allows the defending hero to control the shooting towers.
  • Artillery is a land unit capable of firing long-range ammunition at a ground target, causing large damage. Artillery cannot target air units. They generally possess poor armor and cannot fire at units at close range. The Imperial artillery is the SPAM-T. The Rebel artillery is the MPTL.
  • Artillery in Battlefield 1942 is manually fired by players, however they are fired the same way as any other vehicle, though it can be difficult to aim and fire these vehicles, as the shells are lobbed out and arc towards the target. Artillery gunners can be assisted by friendly Scouts spotting enemies using their binoculars. After an enemy location has been spotted, the gunner can switch to a special interface, which helps in placing shots more accurately, even at very long ranges. * PAK 40 * Defgun * QF 25 pdr (Battlefield 1942: The Road to Rome)
  • Artillery is one of the weapons that has been shown in the Submachine series. Artillery can be found in Submachine 8 in layer 6, as well as in the Submachine Universe in the quiet rooms.
  • The Artillery unit is the largest unit of Risk, representing 10 armies.
  • Artillery guns are lightly armored, mobile heavy guns. The units are ineffective up close, as their cannons are unable to effectivly hit anything under their minimum range. However they are effective against pactically any ground target and naval unit they can fire on without fear of counter attack, using their long-range cannons. They can blow tanks with ease, obliterate infantry clusters, destroy defensive structures, and, when in groups, can even sink ships .
  • Artillery is a Raven in Armored Core: Project Phantasma. He is ranked #37 in the Arena.
  • Artillery is an enemy in Shining Force: The Legacy of Great Intention and Resurrection of the Dark Dragon
  • Artillery is a skill, described in Basic Set, p. 178-9. It has the specialties Beams, Bombs, Cannon, Catapult, Guided Missile, and Torpedoes. It is referenced in GURPS High-Tech™, p. 139 and GURPS Low-Tech™, pp. 79-80, on use of the skill with artillery weapons.
  • Artillery is the eighteenth mission in Earth Defense Force 2025 and Earth Defense Force 4.1: The Shadow of New Despair. It introduces "artillery" Hectors with Plasma Cannons.
  • In modern parlance, artillery refers to an engine of war that uses stored energy, whether mechanical, chemical, or electromagnetic, to project munitions far beyond the effective range of personal weapons. The earliest forms of artillery were in large measure employed as stationary devices designed to breach fortifications or reduce a single obstacle. The destructive capabilities of early gunpowder siege weapons led to development of mobile versions suitable for employment on the battlefield. This development continues such that today artillery comprises highly mobile weapons of great flexibility in which repose most of a modern army's firepower.
  • For much of artillery’s history during the Middle Ages and the Early modern period the artillery pieces on land were moved with the assistance of horse teams. During the more recent Modern era and in the Post-Modern period the artillery crew has used wheeled or tracked vehicles as a mode of transportation. Artillery used by naval forces has changed significantly also, with missiles replacing guns in surface warfare. Artillery is the third oldest combat Arm, and in many armed forces the gunners exhibit their own pride and a unique set of traditions associated with their service.
  • Artillery refers to large weapons designed to large projectiles over a long range and the force that employs these weapons. Its primary role in warfare is to support other ground forces by delivering high explosives to enemy positions. The Starfleet Ground Forces operated artillery units. These were specialized units equipped with artillery weapons and trained to deploy them in the battlefield and use them to support other forces. (LUG RPG: The Dominion War Sourcebook: The Fires of Armageddon)
  • == Competitive Play == While Artillery units don't have the strongest indirect firepower, yet they are, by far, the most commonly used unit in competitive matches due to the power they pack at their low price.
  • Artillery was a long-range heavy weapon used for ground warfare, providing fire support for weaker infantry and armored units. Military units of artillery pieces were known as batteries. While visiting Earth in 1944, Tucker and Mayweather piloted a shuttlepod that was attacked by heavy anti-aircraft artillery, forcing them to flee back to the orbiting Enterprise. They later encountered multiple artillery pieces only a few kilometers outside New York City, as part of a German defensive line. (ENT: "Storm Front")
  • The artillery is a unit which shoots very powerful long-range rockets. It is dangerous against anything it hits, and is especially strong against Infantry. It is ideal for destroying blobs or base defenses. However, it is extremely weak against any units that manages to get close enough. The artillery shoots inaccurately, and will not always hit the exact spot it was commanded to hit. This can be an advantage when dealing with blobs, but a disadvantage when dealing with base defenses. Soviet players sometimes apply an iron curtain to mobile flak and attack the artillery with them.
owl:sameAs
Level
  • 2.500000
Kills
  • 5
epoch
  • 10
Attack
  • 175
EXP Value
  • 2
AttackerDEF
  • 15
  • 75
FrigateATK
  • 40
  • 50
  • 55
  • 65
Ammo Price
  • 5.0
TrainATK
  • 35
Unarmored ATK One
  • 16
  • 24
AAirArtilleryATK
  • 65
Ship ATK One
  • 22
  • 28
NMTankATK
  • 30
  • 40
SupplyATK
  • 95
BShipATK
  • 30
  • 40
  • 45
dcterms:subject
Attack Type
  • Gun
civ
  • Requires Replaceable Parts, No Resource; B.R.F 12.2.2; Cost 80, upgrades to Radar Artillery
  • Artillery is both an unit and a technology.
  • Requires Robotics; A/D/M 12/2/2. Cost 60; Never Obsoletes.
Row 1 info
  • Weapon
Hit points
  • 172
DPS
  • 112.670000
Build Time
  • 60.0
Air
  • No
Row 2 info
  • Unknown, possible part of a defense system
Row 1 title
Hotkey
  • B
Row 2 title
  • Function
Encountered
  • Arena
Prerequisites
Requires
Attack range
  • 1
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Gold
  • 3800
  • 4500
Category
  • Passive
  • killstreak
Range
  • 2
  • 12
  • Long Range
Box Title
  • Artillery
Appearances
  • Armored Core: Project Phantasma
Movement
  • Normal
Games
Faction
  • Humans
Speed
  • 10
float
  • right
Armor
  • 0
Status
  • Alive
Name
  • Artillery
Text
  • "Weapons Factory" Episode Guide - The Clone Wars
  • "The General" Episode Guide - The Clone Wars
  • "Innocents of Ryloth" Episode Guide - The Clone Wars
  • "Defenders of Peace" Episode Guide - The Clone Wars
  • "Darkness on Umbara" Episode Guide - The Clone Wars
Caption
  • Don't say 'Glass Cannon' to their face.
Fuel
  • 50
Similar
Special Abilities
  • deals splash damage
APC-DEF
  • 27
StealthDEF
  • 75
PiperunnerDEF
  • 80
PiperunnerATK
  • 70
MegatankDEF
  • 65
  • 195
BombDEF
  • 5.0
OoziumATK
  • 5
OoziumDEF
  • 10.0
MegatankATK
  • 15
GunboatATK
  • 100
Population points
Base cost
  • 100
Building time
  • 16.700000
Built at
Upgrades from
Ramping cost
  • 20
BCopterDEF
  • 25
  • 60
  • 65
ReconATK
  • 65
  • 80
ReconDEF
  • 27
  • 45
APC-ATK
  • 70
  • 85
AATankATK
  • 45
  • 65
  • 75
HTankDEF
  • 34
  • 45
  • 99
  • 105
OwlsNestATK
  • 35
AntiTankDEF
  • 65
AAM-ATK
  • 70
  • 80
BomberDEF
  • 90
  • 105
Weapon One
  • Cannon
  • Cannon A
  • Cannon B
AntiTankATK
  • 55
MTankATK
  • 40
  • 45
FlareATK
  • 75
BikeATK
  • 85
LTankATK
  • 55
  • 60
  • 70
MechATK
  • 85
FlareDEF
  • 45
MTankDEF
  • 31
  • 45
  • 85
  • 90
  • 105
RocketATK
  • 70
  • 75
  • 80
LTankDEF
  • 29
  • 45
  • 70
HTankATK
  • 25
  • 35
DusterDEF
  • 15
SeaplaneDEF
  • 70
BShipDEF
  • 15
  • 70
  • 80
ArtilleryATK
  • 65
  • 75
InfantryATK
  • 90
RocketDEF
  • 70
  • 80
InfantryDEF
  • 10
  • 15
MechDEF
  • 15
  • 32
  • 65
  • 70
Weapon Two
  • None
MeteoriteATK
  • 45
TalonGunATK
  • 35
AATankDEF
  • 50
  • 60
BikeDEF
  • 15
ArtilleryDEF
  • 65
  • 75
Ammo Price One
  • 18.0
  • 15.0
Range One
  • 2
  • 3
Init Base
  • 11
  • 12
Ammo One
  • 3
  • 5
Unarmored DEF
  • 18
  • 21
Armor DEF
  • 18
  • 21
Init Loss
  • 2
Air DEF
  • 12
  • 14
Move Power
  • 3
  • 4
Ship DEF
  • 18
  • 21
LanderATK
  • 55
  • 65
Armor ATK One
  • 30
  • 38
NMTankDEF
  • 34
  • 65
  • 99
  • 115
TrainDEF
  • 35
  • 95
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SubmarineATK
  • 55
  • 60
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Move
  • 4
  • 5
imagewidth
  • 200
Primary Weapon
  • Cannon
Terrain
  • Urban
Production
  • City
  • Artillery Promotion
Unit Name
  • Artillery
  • Artillery S
Media
  • Artillery.gif
Rank
  • 37
Ammo
  • 6
  • 9
  • 10
Description
  • Basic Attack range is 20% further than other ranged heroes and your Basic Attacks deal 30% more damage to distant enemies.
Color
  • AC
Cost
  • 200
  • 800
  • 6000
  • 7000
Build
  • 20.0
HP
  • 225
  • 2160
url
  • tv-shows/clone-wars/weapons-factory-episode-guide
  • tv-shows/clone-wars/the-general-episode-guide
  • tv-shows/clone-wars/defenders-of-peace-episode-guide
  • tv-shows/clone-wars/innocents-of-ryloth-episode-guide
  • tv-shows/clone-wars/darkness-on-umbara-episode-guide
Classification
  • Raven
Replaces
  • none
Image File
  • Artillery main.png
Gender
  • Male
Bio
  • Artillery units are responsible for strong long range attacks. Some Artillery units can be very lethal. However, Artillery requires careful protection due to low HP.
Craft
  • AC Mine Layer
Unit Type
Vision
  • 1
  • 3
Supply
  • Land
Materials
  • 44
  • 50
Strategy
  • Defensive
wikipage disambiguates
Attack strength
  • 36
Upgrades To
Line of Sight
  • 16
Move Type
  • Treads
Movement Speed
  • 28
civrev
  • Requires The Automobile, Cost 50, A/D/M 16/2/2
consolekillstreak
  • artillery_mp
BlackBoatATK
  • 55
CarrierATK
  • 45
Atk Speed
  • 1.5
trained at
  • Siege Factory
pop count
  • 2
abstract
  • The main use of artillery is for attacking fortifications while at a safe distance. Artillery can range from modern day mortars to medieval cannons. They can be made or found. A good use is for attacking enemy compunds. They are often very slow moving and heavy so are best transported on vehicles or as stationary defences.
  • The Artillery is the standard Artillery Unit of the Industrial Age. It is built and upgraded at the Factory, the Industrial Age upgrade of the Siege Factory.
  • The artillery is a unit which shoots very powerful long-range rockets. It is dangerous against anything it hits, and is especially strong against Infantry. It is ideal for destroying blobs or base defenses. However, it is extremely weak against any units that manages to get close enough. The artillery shoots inaccurately, and will not always hit the exact spot it was commanded to hit. This can be an advantage when dealing with blobs, but a disadvantage when dealing with base defenses. The artillery is especially vulnerable to fast units such as yaks, light tanks, mobile flaks, and, to a lesser degree, APCs and phase transports. Soviet players sometimes apply an iron curtain to mobile flak and attack the artillery with them.
  • Artillery was a long-range heavy weapon used for ground warfare, providing fire support for weaker infantry and armored units. Military units of artillery pieces were known as batteries. While visiting Earth in 1944, Tucker and Mayweather piloted a shuttlepod that was attacked by heavy anti-aircraft artillery, forcing them to flee back to the orbiting Enterprise. They later encountered multiple artillery pieces only a few kilometers outside New York City, as part of a German defensive line. (ENT: "Storm Front") In 2371, Neelix claimed to Kes that he had "gazed into the gaping maw of death – during the Battle of the Pyrithian Gorge, I faced down an entire battery of Haakonian artillery." (VOY: "Jetrel")
  • Shield generators were commonly used to defend these cannons. The majority of artillery weapon systems were effective against buildings like factories and command centers or could even be used against starships that landed on planets. Both the Grand Army of the Republic and the Confederacy of Independent Systems used this to combat.
  • In modern parlance, artillery refers to an engine of war that uses stored energy, whether mechanical, chemical, or electromagnetic, to project munitions far beyond the effective range of personal weapons. The earliest forms of artillery were in large measure employed as stationary devices designed to breach fortifications or reduce a single obstacle. The destructive capabilities of early gunpowder siege weapons led to development of mobile versions suitable for employment on the battlefield. This development continues such that today artillery comprises highly mobile weapons of great flexibility in which repose most of a modern army's firepower. In its earliest sense, the word artillery referred to any group of soldiers primarily armed with some form of manufactured weapon or armour. Since the introduction of gunpowder and cannon, the word "artillery" has largely meant cannon and in contemporary usage it usually refers to shell-firing guns, howitzers, mortars and rockets. In common speech, the word artillery is often used to refer to individual devices along with their accessories and fittings, although these assemblages are more properly called "equipments". By association, artillery may also refer to the arm of service that customarily operates such engines. Artillery is arguably the most lethal form of land-based armament currently employed and has been since at least the early industrial revolution. The vast majority of combat deaths in the Napoleonic Wars, World War I and World War II were caused by artillery. In 1944, Joseph Stalin said in a speech that artillery was "the God of War".
  • == Competitive Play == While Artillery units don't have the strongest indirect firepower, yet they are, by far, the most commonly used unit in competitive matches due to the power they pack at their low price. It is not advisable to build too many of them, because they are slower than direct units, as well as easily countered by Infantry spamming, B. Copters and Black Bombs. But the Artillery unit still remains a good way to damaging the enemy's Tanks and countering the occasional Md. Tank. They're good for defensive play, but make sure you protect your Artillery with plenty of Infantry and an offensive unit (like a Tank).
  • Artillery is a technology component type and tech team specialty covering development of artillery pieces, anti-tank guns, howitzers, and other heavy weapons.
  • Artillery comes in several forms;
  • Back to Units manual page da:Artilleri
  • The artillery is a heavy Empire Earth unit also found in Empire Earth: the Art of Conquest. It is available in epochs 10-12 or also World War I to Modern Age. In Empire Earth II it is called Self Propelled Artillery. It is the upgrade of the Bombard, a bronze military cannon. The Artillery is just a slightly improved version of the bombard, as it is stronger and does more damage. The Artillery is very vulnearable, with only 255 hit points but it can shoot shells over walls and over cliffs, hills, ect. It is a good unit but after all it has many disadvantages. Its rate of fire is slow, with about one shell a minute and it cannot hit moving targets. It is much like the Heavy Mortar and Trench Mortar.
  • The Artillery is a unit for the Humans. Artillery can first be produced at level 2.5
  • The Artillery was one of the largest Imperial warships during the Galactic Civil War. It was destroyed by Rebel ships during the Battle of Carter VI.
  • Artillery starts out looking like an ordinary military base, but during gameplay, a storm kicks up. Lightning begins to flash on the horizon and eventually a tornado develops and sweeps near the play space. Dust and debris are kicked up, making it difficult to see, and the buffeting winds can mask your approach.
  • Artillery units counter ranged units, and are countered by melee units.
  • Artillery is a killstreak reward available in the multiplayer of Call of Duty: World at War. For five kills in a row, the artillery consists of roughly eight to ten artillery shells fired continuously on a section of the map.
  • During the sieges, the skill allows the defending hero to control the shooting towers.
  • Artillery is a land unit capable of firing long-range ammunition at a ground target, causing large damage. Artillery cannot target air units. They generally possess poor armor and cannot fire at units at close range. The Imperial artillery is the SPAM-T. The Rebel artillery is the MPTL.
  • Artillery refers to large weapons designed to large projectiles over a long range and the force that employs these weapons. Its primary role in warfare is to support other ground forces by delivering high explosives to enemy positions. The Starfleet Ground Forces operated artillery units. These were specialized units equipped with artillery weapons and trained to deploy them in the battlefield and use them to support other forces. (LUG RPG: The Dominion War Sourcebook: The Fires of Armageddon) During the Iconian Herald invasion of Bajor, the Bajoran Militia used surface-to-orbit artillery to keep Herald warships at bay, and also concealed artillery emplacements in caves to engage Herald ground forces. (Beat the Drums of War)
  • Artillery in Battlefield 1942 is manually fired by players, however they are fired the same way as any other vehicle, though it can be difficult to aim and fire these vehicles, as the shells are lobbed out and arc towards the target. Artillery gunners can be assisted by friendly Scouts spotting enemies using their binoculars. After an enemy location has been spotted, the gunner can switch to a special interface, which helps in placing shots more accurately, even at very long ranges. * PAK 40 * Defgun * QF 25 pdr (Battlefield 1942: The Road to Rome)
  • Artillery is one of the weapons that has been shown in the Submachine series. Artillery can be found in Submachine 8 in layer 6, as well as in the Submachine Universe in the quiet rooms.
  • The Artillery unit is the largest unit of Risk, representing 10 armies.
  • Artillery guns are lightly armored, mobile heavy guns. The units are ineffective up close, as their cannons are unable to effectivly hit anything under their minimum range. However they are effective against pactically any ground target and naval unit they can fire on without fear of counter attack, using their long-range cannons. They can blow tanks with ease, obliterate infantry clusters, destroy defensive structures, and, when in groups, can even sink ships .
  • Artillery is a Raven in Armored Core: Project Phantasma. He is ranked #37 in the Arena.
  • Artillery is an enemy in Shining Force: The Legacy of Great Intention and Resurrection of the Dark Dragon
  • For much of artillery’s history during the Middle Ages and the Early modern period the artillery pieces on land were moved with the assistance of horse teams. During the more recent Modern era and in the Post-Modern period the artillery crew has used wheeled or tracked vehicles as a mode of transportation. Artillery used by naval forces has changed significantly also, with missiles replacing guns in surface warfare. In some armies the weapon of artillery is the projectile, not the piece that fires it. The process of delivering fire onto the target is called gunnery. The actions involved in operating the piece are called serving the gun by the gun crew (or detachment) to produce artillery fire, and can be either direct artillery fire, or indirect artillery fire. The manner in which artillery units or formations are used is called artillery support, and may at different periods in history refer to weapons designed to be fired from ground, naval, and even air weapons platform. Although the term also describes soldiers and sailors with the primary function of using artillery weapons, the individuals who operate them are called gunners irrespective of their rank, however 'gunner' is the lowest rank in artillery Arms. There is no generally recognised generic term for a gun, howitzer, mortar, etc. Some armies use 'artillery piece' others use 'gun'. The projectiles fired by artillery are either 'shot'(if solid) or 'shell' if not. Shell is a widely used generic term for a projectile, which is a component of munitions. The term 'artillery' is also applied to a combat arm of most military services when used organizationally to describe units and formations of the national armed forces that operate the weapons. The gunners and their guns are usually grouped in teams called either 'crews' or 'detachments'. Several such crews and teams with other functions are combined into a unit of artillery usually called a battery, although sometimes called a company. Batteries are roughly equivalent to a company in the infantry, and are combined into larger military organizations for administrative and operational purpose. During military operations the role of field artillery is to provide close support other Arms in combat or attack targets in depth. Typically by delivering either high explosive munitions to inflict casualties on the enemy from casing fragments and other debris and blast, or by demolition of enemy positions and damaging or destroying equipment and vehicles. The artillery fire may be directed by an artillery observer. Military doctrine has played a significant influence on the core engineering design considerations of Artillery ordnance through its history, in seeking to achieve a balance between delivered volume of fire with ordnance mobility. However, during the modern period the consideration of protecting the gunners also arose due to the late-19th century introduction of the new generation of infantry weapons using conoidal bullet, better known as the Minié ball, with a range almost as long as that of field artillery. The gunners’ increasing proximity to, and participation in direct combat against other combat arms and attacks by aircraft made the introduction of substantial amounts of armour (e.g. gun shield) necessary. This led to the development of the tank, and the evolution of armoured warfare. These influences have guided the development of artillery ordnance, systems, organisations and operations until the present, with artillery systems capable of providing support at ranges from as little as 100 m to the intercontinental ranges of ballistic missiles. The only combat in which artillery is unable to take part in is close quarters combat. Artillery is the third oldest combat Arm, and in many armed forces the gunners exhibit their own pride and a unique set of traditions associated with their service.
  • Artillery is a skill, described in Basic Set, p. 178-9. It has the specialties Beams, Bombs, Cannon, Catapult, Guided Missile, and Torpedoes. It is referenced in GURPS High-Tech™, p. 139 and GURPS Low-Tech™, pp. 79-80, on use of the skill with artillery weapons.
  • Artillery is the eighteenth mission in Earth Defense Force 2025 and Earth Defense Force 4.1: The Shadow of New Despair. It introduces "artillery" Hectors with Plasma Cannons.
is Products of
is Unit of
is Row 1 info of
is Branch of
is Role of
is Type of
is Similar of
is Upgrades from of
is ARM of
is Class of
is Forces of
is Replaces of
is Upgrades To of
is Emplacement of