Property | Value |
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rdfs:comment | - The main use of artillery is for attacking fortifications while at a safe distance. Artillery can range from modern day mortars to medieval cannons. They can be made or found. A good use is for attacking enemy compunds. They are often very slow moving and heavy so are best transported on vehicles or as stationary defences.
- The Artillery is the standard Artillery Unit of the Industrial Age. It is built and upgraded at the Factory, the Industrial Age upgrade of the Siege Factory.
- Shield generators were commonly used to defend these cannons. The majority of artillery weapon systems were effective against buildings like factories and command centers or could even be used against starships that landed on planets. Both the Grand Army of the Republic and the Confederacy of Independent Systems used this to combat.
- Artillery is a technology component type and tech team specialty covering development of artillery pieces, anti-tank guns, howitzers, and other heavy weapons.
- Artillery comes in several forms;
- Back to Units manual page da:Artilleri
- The artillery is a heavy Empire Earth unit also found in Empire Earth: the Art of Conquest. It is available in epochs 10-12 or also World War I to Modern Age. In Empire Earth II it is called Self Propelled Artillery. It is the upgrade of the Bombard, a bronze military cannon. The Artillery is just a slightly improved version of the bombard, as it is stronger and does more damage. The Artillery is very vulnearable, with only 255 hit points but it can shoot shells over walls and over cliffs, hills, ect. It is a good unit but after all it has many disadvantages. Its rate of fire is slow, with about one shell a minute and it cannot hit moving targets. It is much like the Heavy Mortar and Trench Mortar.
- The Artillery is a unit for the Humans. Artillery can first be produced at level 2.5
- The Artillery was one of the largest Imperial warships during the Galactic Civil War. It was destroyed by Rebel ships during the Battle of Carter VI.
- Artillery starts out looking like an ordinary military base, but during gameplay, a storm kicks up. Lightning begins to flash on the horizon and eventually a tornado develops and sweeps near the play space. Dust and debris are kicked up, making it difficult to see, and the buffeting winds can mask your approach.
- Artillery units counter ranged units, and are countered by melee units.
- Artillery is a killstreak reward available in the multiplayer of Call of Duty: World at War. For five kills in a row, the artillery consists of roughly eight to ten artillery shells fired continuously on a section of the map.
- During the sieges, the skill allows the defending hero to control the shooting towers.
- Artillery is a land unit capable of firing long-range ammunition at a ground target, causing large damage. Artillery cannot target air units. They generally possess poor armor and cannot fire at units at close range. The Imperial artillery is the SPAM-T. The Rebel artillery is the MPTL.
- Artillery in Battlefield 1942 is manually fired by players, however they are fired the same way as any other vehicle, though it can be difficult to aim and fire these vehicles, as the shells are lobbed out and arc towards the target. Artillery gunners can be assisted by friendly Scouts spotting enemies using their binoculars. After an enemy location has been spotted, the gunner can switch to a special interface, which helps in placing shots more accurately, even at very long ranges.
* PAK 40
* Defgun
* QF 25 pdr (Battlefield 1942: The Road to Rome)
- Artillery is one of the weapons that has been shown in the Submachine series. Artillery can be found in Submachine 8 in layer 6, as well as in the Submachine Universe in the quiet rooms.
- The Artillery unit is the largest unit of Risk, representing 10 armies.
- Artillery guns are lightly armored, mobile heavy guns. The units are ineffective up close, as their cannons are unable to effectivly hit anything under their minimum range. However they are effective against pactically any ground target and naval unit they can fire on without fear of counter attack, using their long-range cannons. They can blow tanks with ease, obliterate infantry clusters, destroy defensive structures, and, when in groups, can even sink ships .
- Artillery is a Raven in Armored Core: Project Phantasma. He is ranked #37 in the Arena.
- Artillery is an enemy in Shining Force: The Legacy of Great Intention and Resurrection of the Dark Dragon
- Artillery is a skill, described in Basic Set, p. 178-9. It has the specialties Beams, Bombs, Cannon, Catapult, Guided Missile, and Torpedoes. It is referenced in GURPS High-Tech™, p. 139 and GURPS Low-Tech™, pp. 79-80, on use of the skill with artillery weapons.
- Artillery is the eighteenth mission in Earth Defense Force 2025 and Earth Defense Force 4.1: The Shadow of New Despair. It introduces "artillery" Hectors with Plasma Cannons.
- In modern parlance, artillery refers to an engine of war that uses stored energy, whether mechanical, chemical, or electromagnetic, to project munitions far beyond the effective range of personal weapons. The earliest forms of artillery were in large measure employed as stationary devices designed to breach fortifications or reduce a single obstacle. The destructive capabilities of early gunpowder siege weapons led to development of mobile versions suitable for employment on the battlefield. This development continues such that today artillery comprises highly mobile weapons of great flexibility in which repose most of a modern army's firepower.
- For much of artillery’s history during the Middle Ages and the Early modern period the artillery pieces on land were moved with the assistance of horse teams. During the more recent Modern era and in the Post-Modern period the artillery crew has used wheeled or tracked vehicles as a mode of transportation. Artillery used by naval forces has changed significantly also, with missiles replacing guns in surface warfare. Artillery is the third oldest combat Arm, and in many armed forces the gunners exhibit their own pride and a unique set of traditions associated with their service.
- Artillery refers to large weapons designed to large projectiles over a long range and the force that employs these weapons. Its primary role in warfare is to support other ground forces by delivering high explosives to enemy positions. The Starfleet Ground Forces operated artillery units. These were specialized units equipped with artillery weapons and trained to deploy them in the battlefield and use them to support other forces. (LUG RPG: The Dominion War Sourcebook: The Fires of Armageddon)
- == Competitive Play == While Artillery units don't have the strongest indirect firepower, yet they are, by far, the most commonly used unit in competitive matches due to the power they pack at their low price.
- Artillery was a long-range heavy weapon used for ground warfare, providing fire support for weaker infantry and armored units. Military units of artillery pieces were known as batteries. While visiting Earth in 1944, Tucker and Mayweather piloted a shuttlepod that was attacked by heavy anti-aircraft artillery, forcing them to flee back to the orbiting Enterprise. They later encountered multiple artillery pieces only a few kilometers outside New York City, as part of a German defensive line. (ENT: "Storm Front")
- The artillery is a unit which shoots very powerful long-range rockets. It is dangerous against anything it hits, and is especially strong against Infantry. It is ideal for destroying blobs or base defenses. However, it is extremely weak against any units that manages to get close enough. The artillery shoots inaccurately, and will not always hit the exact spot it was commanded to hit. This can be an advantage when dealing with blobs, but a disadvantage when dealing with base defenses. Soviet players sometimes apply an iron curtain to mobile flak and attack the artillery with them.
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owl:sameAs | |
Level | |
Kills | |
epoch | |
Attack | |
EXP Value | |
AttackerDEF | |
FrigateATK | |
Ammo Price | |
TrainATK | |
Unarmored ATK One | |
AAirArtilleryATK | |
Ship ATK One | |
NMTankATK | |
SupplyATK | |
BShipATK | |
dcterms:subject | |
Attack Type | |
civ | - Requires Replaceable Parts, No Resource; B.R.F 12.2.2; Cost 80, upgrades to Radar Artillery
- Artillery is both an unit and a technology.
- Requires Robotics; A/D/M 12/2/2. Cost 60; Never Obsoletes.
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Row 1 info | |
Hit points | |
DPS | |
Build Time | |
Air | |
Row 2 info | - Unknown, possible part of a defense system
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Prerequisites | |
Requires | |
Attack range | |
dbkwik:ageofempires/property/wikiPageUsesTemplate | |
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Gold | |
Category | |
Range | |
Box Title | |
Appearances | - Armored Core: Project Phantasma
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Movement | |
Games | |
Faction | |
Speed | |
float | |
Armor | |
Status | |
Name | |
Text | - "Weapons Factory" Episode Guide - The Clone Wars
- "The General" Episode Guide - The Clone Wars
- "Innocents of Ryloth" Episode Guide - The Clone Wars
- "Defenders of Peace" Episode Guide - The Clone Wars
- "Darkness on Umbara" Episode Guide - The Clone Wars
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Caption | - Don't say 'Glass Cannon' to their face.
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Fuel | |
Similar | |
Special Abilities | |
APC-DEF | |
StealthDEF | |
PiperunnerDEF | |
PiperunnerATK | |
MegatankDEF | |
BombDEF | |
OoziumATK | |
OoziumDEF | |
MegatankATK | |
GunboatATK | |
Population points | |
Base cost | |
Building time | |
Built at | |
Upgrades from | |
Ramping cost | |
BCopterDEF | |
ReconATK | |
ReconDEF | |
APC-ATK | |
AATankATK | |
HTankDEF | |
OwlsNestATK | |
AntiTankDEF | |
AAM-ATK | |
BomberDEF | |
Weapon One | |
AntiTankATK | |
MTankATK | |
FlareATK | |
BikeATK | |
LTankATK | |
MechATK | |
FlareDEF | |
MTankDEF | |
RocketATK | |
LTankDEF | |
HTankATK | |
DusterDEF | |
SeaplaneDEF | |
BShipDEF | |
ArtilleryATK | |
InfantryATK | |
RocketDEF | |
InfantryDEF | |
MechDEF | |
Weapon Two | |
MeteoriteATK | |
TalonGunATK | |
AATankDEF | |
BikeDEF | |
ArtilleryDEF | |
Ammo Price One | |
Range One | |
Init Base | |
Ammo One | |
Unarmored DEF | |
Armor DEF | |
Init Loss | |
Air DEF | |
Move Power | |
Ship DEF | |
LanderATK | |
Armor ATK One | |
NMTankDEF | |
TrainDEF | |
dbkwik:1991-new-world-order/property/wikiPageUsesTemplate | |
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SubmarineATK | |
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imagewidth | |
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Terrain | |
Production | |
Unit Name | |
Media | |
Rank | |
Ammo | |
Description | - Basic Attack range is 20% further than other ranged heroes and your Basic Attacks deal 30% more damage to distant enemies.
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Cost | |
Build | |
HP | |
url | - tv-shows/clone-wars/weapons-factory-episode-guide
- tv-shows/clone-wars/the-general-episode-guide
- tv-shows/clone-wars/defenders-of-peace-episode-guide
- tv-shows/clone-wars/innocents-of-ryloth-episode-guide
- tv-shows/clone-wars/darkness-on-umbara-episode-guide
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Classification | |
Replaces | |
Image File | |
Gender | |
Bio | - Artillery units are responsible for strong long range attacks. Some Artillery units can be very lethal. However, Artillery requires careful protection due to low HP.
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Craft | |
Unit Type | |
Vision | |
Supply | |
Materials | |
Strategy | |
wikipage disambiguates | |
Attack strength | |
Upgrades To | |
Line of Sight | |
Move Type | |
Movement Speed | |
civrev | - Requires The Automobile, Cost 50, A/D/M 16/2/2
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consolekillstreak | |
BlackBoatATK | |
CarrierATK | |
Atk Speed | |
trained at | |
pop count | |
abstract | - The main use of artillery is for attacking fortifications while at a safe distance. Artillery can range from modern day mortars to medieval cannons. They can be made or found. A good use is for attacking enemy compunds. They are often very slow moving and heavy so are best transported on vehicles or as stationary defences.
- The Artillery is the standard Artillery Unit of the Industrial Age. It is built and upgraded at the Factory, the Industrial Age upgrade of the Siege Factory.
- The artillery is a unit which shoots very powerful long-range rockets. It is dangerous against anything it hits, and is especially strong against Infantry. It is ideal for destroying blobs or base defenses. However, it is extremely weak against any units that manages to get close enough. The artillery shoots inaccurately, and will not always hit the exact spot it was commanded to hit. This can be an advantage when dealing with blobs, but a disadvantage when dealing with base defenses. The artillery is especially vulnerable to fast units such as yaks, light tanks, mobile flaks, and, to a lesser degree, APCs and phase transports. Soviet players sometimes apply an iron curtain to mobile flak and attack the artillery with them.
- Artillery was a long-range heavy weapon used for ground warfare, providing fire support for weaker infantry and armored units. Military units of artillery pieces were known as batteries. While visiting Earth in 1944, Tucker and Mayweather piloted a shuttlepod that was attacked by heavy anti-aircraft artillery, forcing them to flee back to the orbiting Enterprise. They later encountered multiple artillery pieces only a few kilometers outside New York City, as part of a German defensive line. (ENT: "Storm Front") In 2371, Neelix claimed to Kes that he had "gazed into the gaping maw of death – during the Battle of the Pyrithian Gorge, I faced down an entire battery of Haakonian artillery." (VOY: "Jetrel")
- Shield generators were commonly used to defend these cannons. The majority of artillery weapon systems were effective against buildings like factories and command centers or could even be used against starships that landed on planets. Both the Grand Army of the Republic and the Confederacy of Independent Systems used this to combat.
- In modern parlance, artillery refers to an engine of war that uses stored energy, whether mechanical, chemical, or electromagnetic, to project munitions far beyond the effective range of personal weapons. The earliest forms of artillery were in large measure employed as stationary devices designed to breach fortifications or reduce a single obstacle. The destructive capabilities of early gunpowder siege weapons led to development of mobile versions suitable for employment on the battlefield. This development continues such that today artillery comprises highly mobile weapons of great flexibility in which repose most of a modern army's firepower. In its earliest sense, the word artillery referred to any group of soldiers primarily armed with some form of manufactured weapon or armour. Since the introduction of gunpowder and cannon, the word "artillery" has largely meant cannon and in contemporary usage it usually refers to shell-firing guns, howitzers, mortars and rockets. In common speech, the word artillery is often used to refer to individual devices along with their accessories and fittings, although these assemblages are more properly called "equipments". By association, artillery may also refer to the arm of service that customarily operates such engines. Artillery is arguably the most lethal form of land-based armament currently employed and has been since at least the early industrial revolution. The vast majority of combat deaths in the Napoleonic Wars, World War I and World War II were caused by artillery. In 1944, Joseph Stalin said in a speech that artillery was "the God of War".
- == Competitive Play == While Artillery units don't have the strongest indirect firepower, yet they are, by far, the most commonly used unit in competitive matches due to the power they pack at their low price. It is not advisable to build too many of them, because they are slower than direct units, as well as easily countered by Infantry spamming, B. Copters and Black Bombs. But the Artillery unit still remains a good way to damaging the enemy's Tanks and countering the occasional Md. Tank. They're good for defensive play, but make sure you protect your Artillery with plenty of Infantry and an offensive unit (like a Tank).
- Artillery is a technology component type and tech team specialty covering development of artillery pieces, anti-tank guns, howitzers, and other heavy weapons.
- Artillery comes in several forms;
- Back to Units manual page da:Artilleri
- The artillery is a heavy Empire Earth unit also found in Empire Earth: the Art of Conquest. It is available in epochs 10-12 or also World War I to Modern Age. In Empire Earth II it is called Self Propelled Artillery. It is the upgrade of the Bombard, a bronze military cannon. The Artillery is just a slightly improved version of the bombard, as it is stronger and does more damage. The Artillery is very vulnearable, with only 255 hit points but it can shoot shells over walls and over cliffs, hills, ect. It is a good unit but after all it has many disadvantages. Its rate of fire is slow, with about one shell a minute and it cannot hit moving targets. It is much like the Heavy Mortar and Trench Mortar.
- The Artillery is a unit for the Humans. Artillery can first be produced at level 2.5
- The Artillery was one of the largest Imperial warships during the Galactic Civil War. It was destroyed by Rebel ships during the Battle of Carter VI.
- Artillery starts out looking like an ordinary military base, but during gameplay, a storm kicks up. Lightning begins to flash on the horizon and eventually a tornado develops and sweeps near the play space. Dust and debris are kicked up, making it difficult to see, and the buffeting winds can mask your approach.
- Artillery units counter ranged units, and are countered by melee units.
- Artillery is a killstreak reward available in the multiplayer of Call of Duty: World at War. For five kills in a row, the artillery consists of roughly eight to ten artillery shells fired continuously on a section of the map.
- During the sieges, the skill allows the defending hero to control the shooting towers.
- Artillery is a land unit capable of firing long-range ammunition at a ground target, causing large damage. Artillery cannot target air units. They generally possess poor armor and cannot fire at units at close range. The Imperial artillery is the SPAM-T. The Rebel artillery is the MPTL.
- Artillery refers to large weapons designed to large projectiles over a long range and the force that employs these weapons. Its primary role in warfare is to support other ground forces by delivering high explosives to enemy positions. The Starfleet Ground Forces operated artillery units. These were specialized units equipped with artillery weapons and trained to deploy them in the battlefield and use them to support other forces. (LUG RPG: The Dominion War Sourcebook: The Fires of Armageddon) During the Iconian Herald invasion of Bajor, the Bajoran Militia used surface-to-orbit artillery to keep Herald warships at bay, and also concealed artillery emplacements in caves to engage Herald ground forces. (Beat the Drums of War)
- Artillery in Battlefield 1942 is manually fired by players, however they are fired the same way as any other vehicle, though it can be difficult to aim and fire these vehicles, as the shells are lobbed out and arc towards the target. Artillery gunners can be assisted by friendly Scouts spotting enemies using their binoculars. After an enemy location has been spotted, the gunner can switch to a special interface, which helps in placing shots more accurately, even at very long ranges.
* PAK 40
* Defgun
* QF 25 pdr (Battlefield 1942: The Road to Rome)
- Artillery is one of the weapons that has been shown in the Submachine series. Artillery can be found in Submachine 8 in layer 6, as well as in the Submachine Universe in the quiet rooms.
- The Artillery unit is the largest unit of Risk, representing 10 armies.
- Artillery guns are lightly armored, mobile heavy guns. The units are ineffective up close, as their cannons are unable to effectivly hit anything under their minimum range. However they are effective against pactically any ground target and naval unit they can fire on without fear of counter attack, using their long-range cannons. They can blow tanks with ease, obliterate infantry clusters, destroy defensive structures, and, when in groups, can even sink ships .
- Artillery is a Raven in Armored Core: Project Phantasma. He is ranked #37 in the Arena.
- Artillery is an enemy in Shining Force: The Legacy of Great Intention and Resurrection of the Dark Dragon
- For much of artillery’s history during the Middle Ages and the Early modern period the artillery pieces on land were moved with the assistance of horse teams. During the more recent Modern era and in the Post-Modern period the artillery crew has used wheeled or tracked vehicles as a mode of transportation. Artillery used by naval forces has changed significantly also, with missiles replacing guns in surface warfare. In some armies the weapon of artillery is the projectile, not the piece that fires it. The process of delivering fire onto the target is called gunnery. The actions involved in operating the piece are called serving the gun by the gun crew (or detachment) to produce artillery fire, and can be either direct artillery fire, or indirect artillery fire. The manner in which artillery units or formations are used is called artillery support, and may at different periods in history refer to weapons designed to be fired from ground, naval, and even air weapons platform. Although the term also describes soldiers and sailors with the primary function of using artillery weapons, the individuals who operate them are called gunners irrespective of their rank, however 'gunner' is the lowest rank in artillery Arms. There is no generally recognised generic term for a gun, howitzer, mortar, etc. Some armies use 'artillery piece' others use 'gun'. The projectiles fired by artillery are either 'shot'(if solid) or 'shell' if not. Shell is a widely used generic term for a projectile, which is a component of munitions. The term 'artillery' is also applied to a combat arm of most military services when used organizationally to describe units and formations of the national armed forces that operate the weapons. The gunners and their guns are usually grouped in teams called either 'crews' or 'detachments'. Several such crews and teams with other functions are combined into a unit of artillery usually called a battery, although sometimes called a company. Batteries are roughly equivalent to a company in the infantry, and are combined into larger military organizations for administrative and operational purpose. During military operations the role of field artillery is to provide close support other Arms in combat or attack targets in depth. Typically by delivering either high explosive munitions to inflict casualties on the enemy from casing fragments and other debris and blast, or by demolition of enemy positions and damaging or destroying equipment and vehicles. The artillery fire may be directed by an artillery observer. Military doctrine has played a significant influence on the core engineering design considerations of Artillery ordnance through its history, in seeking to achieve a balance between delivered volume of fire with ordnance mobility. However, during the modern period the consideration of protecting the gunners also arose due to the late-19th century introduction of the new generation of infantry weapons using conoidal bullet, better known as the Minié ball, with a range almost as long as that of field artillery. The gunners’ increasing proximity to, and participation in direct combat against other combat arms and attacks by aircraft made the introduction of substantial amounts of armour (e.g. gun shield) necessary. This led to the development of the tank, and the evolution of armoured warfare. These influences have guided the development of artillery ordnance, systems, organisations and operations until the present, with artillery systems capable of providing support at ranges from as little as 100 m to the intercontinental ranges of ballistic missiles. The only combat in which artillery is unable to take part in is close quarters combat. Artillery is the third oldest combat Arm, and in many armed forces the gunners exhibit their own pride and a unique set of traditions associated with their service.
- Artillery is a skill, described in Basic Set, p. 178-9. It has the specialties Beams, Bombs, Cannon, Catapult, Guided Missile, and Torpedoes. It is referenced in GURPS High-Tech™, p. 139 and GURPS Low-Tech™, pp. 79-80, on use of the skill with artillery weapons.
- Artillery is the eighteenth mission in Earth Defense Force 2025 and Earth Defense Force 4.1: The Shadow of New Despair. It introduces "artillery" Hectors with Plasma Cannons.
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is Products of | |
is Unit of | |
is Row 1 info of | |
is Branch of | - 6th New York Heavy Artillery Regiment
- Battery E, 1st Ohio Light Artillery
- Battery D, 1st Ohio Light Artillery
- 2nd Maine Battery
- Battery "C" Kentucky Light Artillery
- Battery G, 1st Missouri Light Artillery
- 2nd Ohio Battery
- 1st Battery, Arkansas Light Artillery (African Descent)
- Battery "D", 1st Regiment Illinois Volunteer Light Artillery
- 6th Maine Battery
- 19th Ohio Battery
- Battery "A" West Virginia Light Artillery
- 9th Independent Battery Wisconsin Light Artillery
- Battery "A" 1st Regiment Michigan Light Artillery
- 12th Independent Battery Indiana Light Artillery
- Battery "D", 2nd Regiment Illinois Volunteer Light Artillery
- Battery "F" 1st Regiment Michigan Light Artillery
- Battery H, 1st Rhode Island Light Artillery
- 5th Independent Battery Indiana Light Artillery
- Battery F, 2nd Missouri Light Artillery
- 12th Ohio Battery
- 1st Battalion Tennessee Light Artillery, Battery "G"
- 1st Kentucky Artillery
- 20th Ohio Battery
- Battery F, 1st Ohio Light Artillery
- 6th Regiment Michigan Volunteer Heavy Artillery
- 4th Independent Battery Wisconsin Light Artillery
- Battery B, 1st Rhode Island Light Artillery
- Simmonds' Battery Kentucky Light Artillery
- 8th Independent Battery Wisconsin Light Artillery
- 14th Independent Battery Indiana Light Artillery
- 6th Pennsylvania Heavy Artillery
- Edward Porter Alexander
- 10th Ohio Battery
- 7th Maine Battery
- 2nd Independent Battery Kansas Light Artillery
- Battery "I", 2nd Regiment Illinois Volunteer Light Artillery
- New York Rocket Battalion
- 1st Battalion Tennessee Light Artillery, Battery "B"
- Battery "E" 1st Regiment Michigan Light Artillery
- Battery "H" 1st Regiment Michigan Light Artillery
- 17th Independent Battery Indiana Light Artillery
- 7th Independent Battery Wisconsin Light Artillery
- 18th Ohio Battery
- Darius N. Couch
- 3rd Independent Battery Indiana Light Artillery
- 1st Wisconsin Heavy Artillery Regiment
- 9th Independent Battery Indiana Light Artillery
- 2nd Iowa Independent Battery Light Artillery
- Battery H, 1st Ohio Light Artillery
- 10th Independent Battery Wisconsin Light Artillery
- 3rd Maine Battery
- Battery "D" West Virginia Light Artillery
- Battery C, 1st Ohio Light Artillery
- 13th Independent Battery Wisconsin Light Artillery
- 9th New York Heavy Artillery Regiment
- Battery "G" West Virginia Light Artillery
- 9th Ohio Battery
- 16th Independent Battery Indiana Light Artillery
- 25th Independent Battery Indiana Light Artillery
- 12th Independent Battery Wisconsin Light Artillery
- 3rd Iowa Independent Battery Light Artillery
- Battery "L", 2nd Regiment Illinois Volunteer Light Artillery
- Chicago Board of Trade Independent Battery Light Artillery
- Battery L, 1st Ohio Light Artillery
- Memphis Battery Light Artillery (African Descent)
- 1st Iowa Independent Battery Light Artillery
- 8th Independent Battery Indiana Light Artillery
- 1st Independent Battery Wisconsin Light Artillery
- 2nd Pennsylvania Heavy Artillery
- 1st Independent Battery Kansas Light Artillery
- 8th Ohio Battery
- 2nd Regiment Tennessee Heavy Artillery (African Descent)
- 19th Independent Battery Indiana Light Artillery
- 4th Iowa Independent Battery Light Artillery
- Battery "E" West Virginia Light Artillery
- 6th Ohio Battery
- 24th Independent Battery Indiana Light Artillery
- 1st Battalion Tennessee Light Artillery, Battery "C"
- 21st Ohio Battery
- 11th Independent Battery Wisconsin Light Artillery
- Battery "B" West Virginia Light Artillery
- Battery "A", 1st Regiment Illinois Volunteer Light Artillery
- 25th Ohio Battery
- 10th Rhode Island Battery
- Battery "I" 1st Regiment Michigan Light Artillery
- 14th Independent Battery Michigan Light Artillery
- 15th Ohio Battery
- 13th Ohio Battery
- Battery E, 1st Rhode Island Light Artillery
- 7th Ohio Battery
- 17th Ohio Battery
- 2nd Independent Battery Indiana Light Artillery
- Battery "F", 1st Regiment Illinois Volunteer Light Artillery
- Battery "B" Kentucky Light Artillery
- Battery "E", 2nd Regiment Illinois Volunteer Light Artillery
- 20th Independent Battery Indiana Light Artillery
- 22nd Independent Battery Indiana Light Artillery
- 14th Ohio Battery
- Battery "H" West Virginia Light Artillery
- Battery "E" Kentucky Light Artillery
- Battery A, 1st Rhode Island Light Artillery
- 23rd Independent Battery Indiana Light Artillery
- Battery "K" 1st Regiment Michigan Light Artillery
- Battery K, 1st Ohio Light Artillery
- Battery "G", 1st Regiment Illinois Volunteer Light Artillery
- 26th Independent Battery Indiana Light Artillery
- 6th Independent Battery Indiana Light Artillery
- Battery "L" 1st Regiment Michigan Light Artillery
- Battery G, 1st Ohio Light Artillery
- 1st Regiment Alabama Siege Artillery (African Descent)
- Battery "C" 1st Regiment Michigan Light Artillery
- 5th Maine Battery
- 2nd Regiment Massachusetts Volunteer Heavy Artillery
- 13th Independent Battery Indiana Light Artillery
- Battery "B", 1st Regiment Illinois Volunteer Light Artillery
- 1st Maine Battery
- Battery F, 1st Rhode Island Light Artillery
- Battery D, 1st Rhode Island Light Artillery
- 10th Independent Battery Indiana Light Artillery
- 22nd Ohio Battery
- Battery "C" West Virginia Light Artillery
- Eremia Grigorescu
- 1st Battalion Tennessee Light Artillery, Battery "E"
- 1st Ohio Battery
- Chicago Mercantile Independent Battery Light Artillery
- Alexander Gardner (soldier)
- 4th Maine Battery
- 21st Independent Battery Indiana Light Artillery
- 3rd Independent Battery Kansas Light Artillery
- 5th U.S. Light Artillery, Battery H
- 1st Minnesota Heavy Artillery Regiment
- 1st New Hampshire Light Battery
- 3rd Ohio Battery
- Carel Frederik Krahmer de Bichin
- Battery "M" 1st Regiment Michigan Light Artillery
- Battery "G" 1st Regiment Michigan Light Artillery
- 5th Independent Battery Wisconsin Light Artillery
- Battery "C", 1st Regiment Illinois Volunteer Light Artillery
- 3rd Independent Battery Wisconsin Light Artillery
- 1st Louisiana Battery Light Artillery (African Descent)
- 1st Battalion Tennessee Light Artillery, Battery "D"
- Battery "A" Kentucky Light Artillery
- Battery "B" 1st Regiment Michigan Light Artillery
- Battery "F" West Virginia Light Artillery
- 7th Independent Battery Indiana Light Artillery
- Battery A, 1st Ohio Light Artillery
- 1st Battalion Tennessee Light Artillery, Battery "K"
- Battery B, 1st Ohio Light Artillery
- Battery M, 1st Ohio Light Artillery
- 1st Battalion Tennessee Light Artillery, Battery "A"
- Battery "E", 1st Regiment Illinois Volunteer Light Artillery
- 6th Independent Battery Wisconsin Light Artillery
- Battery "A", 2nd Regiment Illinois Volunteer Light Artillery
- Battery C, 1st Rhode Island Light Artillery
- 11th Ohio Battery
- Battery "D" 1st Regiment Michigan Light Artillery
- 4th Ohio Battery
- 16th New York Heavy Artillery Regiment
- Battery I, 1st Ohio Light Artillery
- Farrukh Gayibov
- 13th Independent Battery Michigan Light Artillery
- 16th Ohio Battery
- 4th Independent Battery Indiana Light Artillery
- 1st Battery, Arkansas Light Artillery
- 3rd Pennsylvania Heavy Artillery
- 26th Ohio Battery
- Battery A, 1st Missouri Light Artillery
- 5th Ohio Battery
- 2nd Independent Battery Wisconsin Light Artillery
- Zesch's Militia Battery Kansas Light Artillery
- 1st Regiment Tennessee Heavy Artillery (African Descent)
- Battery G, 1st Rhode Island Light Artillery
- 24th Ohio Battery
- 1st Independent Battery Indiana Light Artillery
- 1st Battalion Tennessee Light Artillery, Battery "F"
- 15th Independent Battery Indiana Light Artillery
- Independent Battery B, Pennsylvania Light Artillery
- Joseph Stewart (Alaska)
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is Role of | |
is Type of | - 1st Continental Artillery Regiment
- 5th Battalion 14th Marines
- A Field Battery, Royal Australian Artillery
- 74 Battery (The Battle Axe Company) Royal Artillery
- 14th Marine Regiment (United States)
- 3rd Missile Brigade "Aquileia"
- 1st Artillery Brigade (Japan)
- 44th (Howitzer) Brigade Royal Field Artillery
- Finska artilleriregementet
- 2/14th Field Regiment (Australia)
- 2nd Battalion 11th Marines
- Gotlands artilleriregemente
- 14th Air Defence Artillery Regiment (Belgium)
- 1st New Hampshire Heavy Artillery Volunteer Regiment
- VIII Brigade, Royal Horse Artillery
- 1st Battalion 11th Marines
- XI Brigade, Royal Horse Artillery
- XIV Brigade, Royal Horse Artillery
- C Battery Royal Horse Artillery
- XII Brigade, Royal Horse Artillery
- Artilleriregementet (old)
- 2nd Battalion 10th Marines
- Troupes de marine
- 3rd Battalion 11th Marines
- 30 Battery (Rogers's Company) Royal Artillery
- 56 (Olpherts) Battery Royal Artillery
- 4th Fires Brigade (United States)
- B Battery Royal Horse Artillery
- 1st Airlanding Light Regiment
- Wendes artilleriregemente
- XV Brigade, Royal Horse Artillery
- 103rd Medium Battery, Royal Australian Artillery
- 1st American Regiment (1783–1784)
- General Romualdas Giedraitis artillery battalion
- Chaytor's Force
- 210th Fires Brigade (United States)
- 132 Battery (The Bengal Rocket Troop) Royal Artillery
- Fluvanna Artillery
- Svea artilleriregemente
- 3rd Continental Artillery Regiment
- 12th Regiment Heavy Artillery U.S. Colored Troops
- Danville Artillery
- M Battery Royal Horse Artillery
- Smith Gun
- 205 (3rd Durham Volunteer Artillery) Battery Royal Artillery (Volunteers)
- 2nd Regiment, Royal Horse Artillery
- Continental Artillery Regiment
- 106th Field Battery, Royal Australian Artillery
- VII Brigade, Royal Horse Artillery
- 5th Battalion 10th Marines
- 5th Battalion 11th Marines
- 160th Anti-Aircraft Artillery Brigade (Ukraine)
- XVII Brigade, Royal Horse Artillery
- 40th Regiment Royal Artillery
- 4th Continental Artillery Regiment
- 4th Regiment Royal Artillery
- XIII Brigade, Royal Horse Artillery
- 176 (Abu Klea) Battery Royal Artillery
- 2/7th Field Regiment (Australia)
- 3rd Regiment Royal Horse Artillery
- Régiment de La Fère
- 1st Field Artillery Regiment (Belgium)
- XVI Brigade, Royal Horse Artillery
- A Battery (The Chestnut Troop) Royal Horse Artillery
- D Battery Royal Horse Artillery
- Para-Commando Field Artillery Battery
- Sri Lanka Artillery
- 3rd Battalion 14th Marines
- Mongolian People's Army
- 1st Battalion 10th Marines
- Byrne's Artillery Battery
- 39th Regiment Royal Artillery
- V Brigade, Royal Horse Artillery
- Saint Patrick's Battalion
- Göta artilleriregemente
- E Battery Royal Horse Artillery
- 3rd Battalion 12th Marines
- 3rd Battalion 10th Marines
- 2/3rd Field Regiment (Australia)
- 13th Marine Regiment (United States)
- 2nd Battalion 14th Marines
- X Brigade, Royal Horse Artillery
- 35 Battery Royal Artillery
- 1st Regiment Royal Horse Artillery
- South African Army Artillery Formation
- 1st Battalion 12th Marines
- Z Battery Royal Artillery
- 258th Field Artillery Regiment (United States)
- 1st Battalion 14th Marines
- 6th Regiment, Royal Horse Artillery
- 20 Battery Royal Artillery
- 4th Battalion 14th Marines
- 102nd Medium Battery, Royal Australian Artillery
- 2nd Continental Artillery Regiment
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