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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The outfit intended to be "the visual incarnation of a cyberpunk hacker" and is comprised of: * Brown and black trench coat * Charcoal trousers * Black hi-top cyberpunk boots * Black leather gloves * Black face mask * Brown cap

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  • Cyberpunk
  • Cyberpunk
  • Cyberpunk
  • Cyberpunk
  • CyberPunk
  • Cyberpunk
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  • The outfit intended to be "the visual incarnation of a cyberpunk hacker" and is comprised of: * Brown and black trench coat * Charcoal trousers * Black hi-top cyberpunk boots * Black leather gloves * Black face mask * Brown cap
  • Cyberpunk was the second spin-off series created by JCM, after Plankton: Across the Seven Seas. It was produced by United Seasponge Studios. Winner of the MMXII Spin-Off Award, Featured Spin-Off, and We Want Moar Award.
  • Steampunk, based on an era (1837-1919) centered on the Victorian Era and Edwardian Era, is one of the most notable developments of the cyberpunk concept. The genre initially combined extrapolations of Victorian technologies and styles with cyberpunk's bleak film noir world view. It has since developed in a less dystopian direction.
  • A ‘near future’ science-fiction genre which has roots in the late ‘80s and early ‘90s. The genre is concerned with the emersion of humans in cyberspace and therefore the relationship between humans and machines, particularly robots, cyborgs and AIs. A focus is often placed on the way the interfacing changes humans and definitions of humanity. They often have elements of dystopia, noir and detective fiction. Other stock characters include clones, hackers and faceless corporations.
  • Cyberpunk is a general term describing a genre of science-fiction. Pioneered in the mid 1970s, and popularized with blockbuster films like Escape from New York and Blade Runner in the early 1980s, the genre typically deals with social questions and issues which originated in the present, that mushroomed into disastrous realities later on.
  • The Cyberpunks are a faction of the Virtual Adept Tradition. This group favors the use of extreme forms of hacking cybernetics and violence to achieve its ends. It is heavily suggested that the Cyberpunk faction was dying out towards the end of the game line once the Ascension War ended.
  • Cyberpunk began as a cultural sub-genre of science fiction taking place in a not-so-distant, dystopian, over-industrialized society. The term grew out of the works of William Gibson and Bruce Sterling and has evolved into a cultural label encompassing many different kinds of human, machine, and punk attitudes.
  • CyberPunk is a secondary character in TRON 2.0. While appearing in several other locations during the game, she is seen primarily in the "Packet Transport" in which she informs Jet that there is a stowaway program on board, and hopes that it does not delay the transport. In TRON: 2.0 Killer App for GBA, CyberPunk(s) participate(s) in Light Cycle, Tank, and Recognizer matches under battle mode. The Light Cycle battle mode is the only mode which allows there to be three CyberPunks competing at a time during each round.
  • Cyberpunk ist eigentlich eine Unterkategorie des Science-Fiction, bei der die Technologie die Welt jedoch nicht verbessert hat, sondern ein Chaos ausgelöst hat.
  • Cyberpunk is a sub-genre of science-fiction, usually near future, that explores the unchecked growth of mega-corporations and computing technology. Virtual reality is a central component of the cyberpunk genre. Common themes include style over substance, empty consumerism, the decay of civic pride and responsibility, and the lack of accountability of people in power. Iconoclastic heroes or anti-heroes are common protagonists.
  • Il Cyberpunk è una corrente letteraria e artistica che si sviluppa a partire dalla fantascienza. Il nome si fa derivare da cyber e punk, ma non centra nulla con nessuno di essi.
  • Cyberpunk Metro of Madness-32 Monsters-various Robin Hood-90 Robots-106
  • Cyberpunk plots often center on a conflict among hackers, artificial intelligences, and megacorporations, and tend to be set in a near-future Earth, rather than the far-future settings or galactic vistas found in novels such as Isaac Asimov's Foundation or Frank Herbert's Dune. The settings are usually post-industrial dystopias but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators ("the street finds its own uses for things"). Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction.
  • Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with western science fiction and therefore have received wide international acceptance outside of Japan. “The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements.” William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality:
  • Cyberpunk is a subgenre within science fiction. Stories in this genre are about: computers, robots, hackers and the impact of an information society on individuals and often the alienation advanced technology poses to the individual. In some stories, like in William Gibson's Sprawl Trilogy, humanity has reached a technological singularity and thus, to true artificial intelligence. The heroes in cyberpunk stories are usually hackers, but they are not heroes in the classical sense.
  • Gracing the stage of many Terran colony worlds are Cyberpunks. These "musical" entertainers play fusions of old musical styles into styles all their own. Though many Marines prefer to die fighting than hear to these new age sounds, some actually enjoy it enough to pull rank just to make them listen (Halo: Sergeant Johnson). To these die hard fans, Cyberpunks perform unrehearsed sessions to rally the troops to battle. While some fight with renewed strength, others just simply want to get away a far a possible. Special abilities:
  • Cyberpunk is a stronger variant of the Punk encounter. Die Standart-Mitglieder der Fraktion sind Cyborgs, die gleich bei ihrem eintreffen in den Sprawls diversen kybernetischen Eingriffen unterzogen wurden. Die Operationen werden oft von unerfahrenen ‚Ärzten’ unter unhygienischen Bedingungen durchgeführt, und auch die Bauteile sind aus der antiken Technologie bunt zusammengewürfelt, was oft zu einer Verschlechterung der Kraft der Person führt, anstatt ihre Kampfkraft nennenswert zu erhöhen, denn es ist davon auszugehen, dass es keinen Unterschied macht, ob man seine Maschinenpistole in der Hand hält, oder die Hand eine Maschinenpistole IST. Und eine kugelsichere Weste kann man genauso gut tragen, sie muss einem nicht unter die Haut implantiert werden. Dennoch sind einige Erweiterungen, wie
  • Cyberpunk is a Speculative Fiction genre centered around the transformative effects of advanced science, information technology, computers and networks ("cyber") coupled with a breakdown or radical change in the social order ("punk"). A genre that is dark and cynical in tone, it borrows elements from Film Noir, hard-boiled Detective Fiction and Post Modern Deconstruction to describe the Dystopian side of an electronic society.
  • Cyberpunk, gebildet aus Cyber (von altgr.: steuern, lenken) und Punk, ist eine dystopische Richtung der Science-Fiction-Literatur, die in den 1980er Jahren entstand. Der Begriff wurde von Gardner Dozois geprägt, um die Werke von William Gibson (speziell Neuromancer) zu beschreiben. Zuerst aufgetaucht ist der Begriff in einer gleichnamigen Kurzgeschichte von Bruce Bethke aus dem Jahr 1980. Die Grenzen zwischen Realität und Fiktion verschwimmen oft mit Technologie, wie mit dem von William Gibson geprägten Begriff des Cyberspaces.
  • Cyberpunk 「サイバー パンク Cyberpunk?」 es un género en el anime y manga para definir la trama que tiene un enfoque en un futuro distópico con alta tecnología y bajo nivel de vida, es la mezcla del género ciencia ficción (informática y cibernética) junto con algún grado de desintegración o cambio radical en el orden social. Por lo general este género va mezclado con el de ciencia ficción, acción, aventura, drama y misterio, por el tipo de trama que contienen y son comúnmente encontrados en los estilos shōnen
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