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  • Cyberpunk
  • Cyberpunk
  • Cyberpunk
  • Cyberpunk
  • CyberPunk
  • Cyberpunk
rdfs:comment
  • The outfit intended to be "the visual incarnation of a cyberpunk hacker" and is comprised of: * Brown and black trench coat * Charcoal trousers * Black hi-top cyberpunk boots * Black leather gloves * Black face mask * Brown cap
  • Cyberpunk was the second spin-off series created by JCM, after Plankton: Across the Seven Seas. It was produced by United Seasponge Studios. Winner of the MMXII Spin-Off Award, Featured Spin-Off, and We Want Moar Award.
  • Steampunk, based on an era (1837-1919) centered on the Victorian Era and Edwardian Era, is one of the most notable developments of the cyberpunk concept. The genre initially combined extrapolations of Victorian technologies and styles with cyberpunk's bleak film noir world view. It has since developed in a less dystopian direction.
  • A ‘near future’ science-fiction genre which has roots in the late ‘80s and early ‘90s. The genre is concerned with the emersion of humans in cyberspace and therefore the relationship between humans and machines, particularly robots, cyborgs and AIs. A focus is often placed on the way the interfacing changes humans and definitions of humanity. They often have elements of dystopia, noir and detective fiction. Other stock characters include clones, hackers and faceless corporations.
  • Cyberpunk is a general term describing a genre of science-fiction. Pioneered in the mid 1970s, and popularized with blockbuster films like Escape from New York and Blade Runner in the early 1980s, the genre typically deals with social questions and issues which originated in the present, that mushroomed into disastrous realities later on.
  • The Cyberpunks are a faction of the Virtual Adept Tradition. This group favors the use of extreme forms of hacking cybernetics and violence to achieve its ends. It is heavily suggested that the Cyberpunk faction was dying out towards the end of the game line once the Ascension War ended.
  • Cyberpunk began as a cultural sub-genre of science fiction taking place in a not-so-distant, dystopian, over-industrialized society. The term grew out of the works of William Gibson and Bruce Sterling and has evolved into a cultural label encompassing many different kinds of human, machine, and punk attitudes.
  • CyberPunk is a secondary character in TRON 2.0. While appearing in several other locations during the game, she is seen primarily in the "Packet Transport" in which she informs Jet that there is a stowaway program on board, and hopes that it does not delay the transport. In TRON: 2.0 Killer App for GBA, CyberPunk(s) participate(s) in Light Cycle, Tank, and Recognizer matches under battle mode. The Light Cycle battle mode is the only mode which allows there to be three CyberPunks competing at a time during each round.
  • Cyberpunk ist eigentlich eine Unterkategorie des Science-Fiction, bei der die Technologie die Welt jedoch nicht verbessert hat, sondern ein Chaos ausgelöst hat.
  • Cyberpunk is a sub-genre of science-fiction, usually near future, that explores the unchecked growth of mega-corporations and computing technology. Virtual reality is a central component of the cyberpunk genre. Common themes include style over substance, empty consumerism, the decay of civic pride and responsibility, and the lack of accountability of people in power. Iconoclastic heroes or anti-heroes are common protagonists.
  • Il Cyberpunk è una corrente letteraria e artistica che si sviluppa a partire dalla fantascienza. Il nome si fa derivare da cyber e punk, ma non centra nulla con nessuno di essi.
  • Cyberpunk Metro of Madness-32 Monsters-various Robin Hood-90 Robots-106
  • Cyberpunk plots often center on a conflict among hackers, artificial intelligences, and megacorporations, and tend to be set in a near-future Earth, rather than the far-future settings or galactic vistas found in novels such as Isaac Asimov's Foundation or Frank Herbert's Dune. The settings are usually post-industrial dystopias but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators ("the street finds its own uses for things"). Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction.
  • Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with western science fiction and therefore have received wide international acceptance outside of Japan. “The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements.” William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality:
  • Cyberpunk is a subgenre within science fiction. Stories in this genre are about: computers, robots, hackers and the impact of an information society on individuals and often the alienation advanced technology poses to the individual. In some stories, like in William Gibson's Sprawl Trilogy, humanity has reached a technological singularity and thus, to true artificial intelligence. The heroes in cyberpunk stories are usually hackers, but they are not heroes in the classical sense.
  • Gracing the stage of many Terran colony worlds are Cyberpunks. These "musical" entertainers play fusions of old musical styles into styles all their own. Though many Marines prefer to die fighting than hear to these new age sounds, some actually enjoy it enough to pull rank just to make them listen (Halo: Sergeant Johnson). To these die hard fans, Cyberpunks perform unrehearsed sessions to rally the troops to battle. While some fight with renewed strength, others just simply want to get away a far a possible. Special abilities:
  • Cyberpunk is a stronger variant of the Punk encounter. Die Standart-Mitglieder der Fraktion sind Cyborgs, die gleich bei ihrem eintreffen in den Sprawls diversen kybernetischen Eingriffen unterzogen wurden. Die Operationen werden oft von unerfahrenen ‚Ärzten’ unter unhygienischen Bedingungen durchgeführt, und auch die Bauteile sind aus der antiken Technologie bunt zusammengewürfelt, was oft zu einer Verschlechterung der Kraft der Person führt, anstatt ihre Kampfkraft nennenswert zu erhöhen, denn es ist davon auszugehen, dass es keinen Unterschied macht, ob man seine Maschinenpistole in der Hand hält, oder die Hand eine Maschinenpistole IST. Und eine kugelsichere Weste kann man genauso gut tragen, sie muss einem nicht unter die Haut implantiert werden. Dennoch sind einige Erweiterungen, wie
  • Cyberpunk is a Speculative Fiction genre centered around the transformative effects of advanced science, information technology, computers and networks ("cyber") coupled with a breakdown or radical change in the social order ("punk"). A genre that is dark and cynical in tone, it borrows elements from Film Noir, hard-boiled Detective Fiction and Post Modern Deconstruction to describe the Dystopian side of an electronic society.
  • Cyberpunk, gebildet aus Cyber (von altgr.: steuern, lenken) und Punk, ist eine dystopische Richtung der Science-Fiction-Literatur, die in den 1980er Jahren entstand. Der Begriff wurde von Gardner Dozois geprägt, um die Werke von William Gibson (speziell Neuromancer) zu beschreiben. Zuerst aufgetaucht ist der Begriff in einer gleichnamigen Kurzgeschichte von Bruce Bethke aus dem Jahr 1980. Die Grenzen zwischen Realität und Fiktion verschwimmen oft mit Technologie, wie mit dem von William Gibson geprägten Begriff des Cyberspaces.
  • Cyberpunk 「サイバー パンク Cyberpunk?」 es un género en el anime y manga para definir la trama que tiene un enfoque en un futuro distópico con alta tecnología y bajo nivel de vida, es la mezcla del género ciencia ficción (informática y cibernética) junto con algún grado de desintegración o cambio radical en el orden social. Por lo general este género va mezclado con el de ciencia ficción, acción, aventura, drama y misterio, por el tipo de trama que contienen y son comúnmente encontrados en los estilos shōnen
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  • 175
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Appear
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Defense
  • 129
Date
  • 2012-10-17
Name
  • CyberPunk
Type
  • Henchmen
Align
  • right
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Width
  • 30.0
Allies
Vehicle
Color
  • Red
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Quality
  • Uncommon
Gender
  • Female
Source
Quote
  • "Much of the industrial/dance heavy 'Cyberpunk' – recorded in Billy Idol's Macintosh-run studio – revolves around Idol's theme of the common man rising up to fight against a faceless, soulless, corporate world."
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abstract
  • The outfit intended to be "the visual incarnation of a cyberpunk hacker" and is comprised of: * Brown and black trench coat * Charcoal trousers * Black hi-top cyberpunk boots * Black leather gloves * Black face mask * Brown cap
  • Cyberpunk is a subgenre within science fiction. Stories in this genre are about: computers, robots, hackers and the impact of an information society on individuals and often the alienation advanced technology poses to the individual. In some stories, like in William Gibson's Sprawl Trilogy, humanity has reached a technological singularity and thus, to true artificial intelligence. The heroes in cyberpunk stories are usually hackers, but they are not heroes in the classical sense. Examples of this genre are: Neuromancer, Count Zero, Mona Lisa Overdrive, Virtual Light, Idoru, Burning Chrome, among others, by William Gibson and Wyrm, by Mark Fabi.
  • Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with western science fiction and therefore have received wide international acceptance outside of Japan. “The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements.” William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality: Modern Japan simply was cyberpunk. The Japanese themselves knew it and delighted in it. I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, "You see? You see? It is Blade Runner town." And it was. It so evidently was. Cyberpunk has influenced many anime and manga including the ground-breaking Akira, Ghost in the Shell, Ergo Proxy, Battle Angel Alita, Megazone 23, Neo Tokyo, Goku Midnight Eye, Cyber City Oedo 808, Bubblegum Crisis, A.D. Police: Dead End City, Angel Cop, Extra, Blame!, Armitage III, Texhnolyze and Psycho-Pass.
  • Gracing the stage of many Terran colony worlds are Cyberpunks. These "musical" entertainers play fusions of old musical styles into styles all their own. Though many Marines prefer to die fighting than hear to these new age sounds, some actually enjoy it enough to pull rank just to make them listen (Halo: Sergeant Johnson). To these die hard fans, Cyberpunks perform unrehearsed sessions to rally the troops to battle. While some fight with renewed strength, others just simply want to get away a far a possible. With the discovery of the Protoss and Zerg, many cyberpunks have begun developing costumes based on rumors and rough descriptions of these races. Many of whom appear as infested terrans or gesalts with scrap metal plating. Because of this trend, some Marines and Protoss have been ordered to not engage these individuals as to avoid fiascoes involving civilian friendly fire. Even the zerg rarely attack these people in their own bases due to the violatile nature of infested terrans and the fact that most of their breeds can not tell the difference. All this seems to give Cyberpunks a type of diplomatic immunity while in an enemy base. On the outside, however, they are fair game to anyone as infested terrans are too dangerous to let inside. While the battlefield is not the greatest place to bring huge amps, newly developed technologies have given rise to the popularity of Keytars. These speciality made intruments can create soundwave that can reach distances of several miles. Some of which can be customized with unique special effects mods to heighten the excitment in shows. One of the most popular is the "Boogie Ball". This modification has the appearance of a disco ball that emits multiple lasers from its mirrors, while hovering with a miniature gravity accelerator built inside. Though not deadily, it is quite effective in grabbing the attention of anyone and anything nearby. Some of these devices have been equipped with modified Protoss crystal technology. This has had the unforseen effect of causing all nearby to dance uncontrollably (Ratchet and Clank - A Crack in Time: Groovitron). Many entertainers have refused to divulge the source of this technology to Dominion officals, but some believe that it has ties with certain black market companies. Prehaps the most controversal mod that can be equipped to a Keytar is the Earbuster Amplifier. Many officals have banned the use of these mods due to the destruction that follows their use. If properly charged, users can create Sonic Booms capable of leveling buildings (Simpsons: A Tale of Two Springfields). As such, users are immediately arrested by local police upon discovery. Once arrested, they have two options: 1. Payment for property damage and jail time of 10 years or 2. "Community" service in "rallying" troops for 2 years and a clean slate. Though many refuse to sell out, others take the offer in order to rock all across the sector. Special abilities: * JAM SESSION - friendly units gain +100% in attack and movement * RAVE - units near the ball stop attacking and dance for 120 seconds * CELEBRITY IMMUNITY (passive) - unit can not be attacked inside an enemy base * SONIC BOOM (Ultimate) - unit deals 800 (+200 vs buildings) explosive damage around it
  • Cyberpunk plots often center on a conflict among hackers, artificial intelligences, and megacorporations, and tend to be set in a near-future Earth, rather than the far-future settings or galactic vistas found in novels such as Isaac Asimov's Foundation or Frank Herbert's Dune. The settings are usually post-industrial dystopias but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators ("the street finds its own uses for things"). Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction. "Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body." – Lawrence Person
  • Cyberpunk was the second spin-off series created by JCM, after Plankton: Across the Seven Seas. It was produced by United Seasponge Studios. Winner of the MMXII Spin-Off Award, Featured Spin-Off, and We Want Moar Award.
  • Steampunk, based on an era (1837-1919) centered on the Victorian Era and Edwardian Era, is one of the most notable developments of the cyberpunk concept. The genre initially combined extrapolations of Victorian technologies and styles with cyberpunk's bleak film noir world view. It has since developed in a less dystopian direction.
  • A ‘near future’ science-fiction genre which has roots in the late ‘80s and early ‘90s. The genre is concerned with the emersion of humans in cyberspace and therefore the relationship between humans and machines, particularly robots, cyborgs and AIs. A focus is often placed on the way the interfacing changes humans and definitions of humanity. They often have elements of dystopia, noir and detective fiction. Other stock characters include clones, hackers and faceless corporations.
  • Cyberpunk is a general term describing a genre of science-fiction. Pioneered in the mid 1970s, and popularized with blockbuster films like Escape from New York and Blade Runner in the early 1980s, the genre typically deals with social questions and issues which originated in the present, that mushroomed into disastrous realities later on.
  • Cyberpunk is a stronger variant of the Punk encounter. Die Standart-Mitglieder der Fraktion sind Cyborgs, die gleich bei ihrem eintreffen in den Sprawls diversen kybernetischen Eingriffen unterzogen wurden. Die Operationen werden oft von unerfahrenen ‚Ärzten’ unter unhygienischen Bedingungen durchgeführt, und auch die Bauteile sind aus der antiken Technologie bunt zusammengewürfelt, was oft zu einer Verschlechterung der Kraft der Person führt, anstatt ihre Kampfkraft nennenswert zu erhöhen, denn es ist davon auszugehen, dass es keinen Unterschied macht, ob man seine Maschinenpistole in der Hand hält, oder die Hand eine Maschinenpistole IST. Und eine kugelsichere Weste kann man genauso gut tragen, sie muss einem nicht unter die Haut implantiert werden. Dennoch sind einige Erweiterungen, wie z.B. motorisierte Gelenke od. Prothesen herausragende Ausnahmen, die unerreichte Erweiterungen der menschlichen Stärke & Gewandtheit darstellen.
  • The Cyberpunks are a faction of the Virtual Adept Tradition. This group favors the use of extreme forms of hacking cybernetics and violence to achieve its ends. It is heavily suggested that the Cyberpunk faction was dying out towards the end of the game line once the Ascension War ended.
  • Cyberpunk began as a cultural sub-genre of science fiction taking place in a not-so-distant, dystopian, over-industrialized society. The term grew out of the works of William Gibson and Bruce Sterling and has evolved into a cultural label encompassing many different kinds of human, machine, and punk attitudes.
  • CyberPunk is a secondary character in TRON 2.0. While appearing in several other locations during the game, she is seen primarily in the "Packet Transport" in which she informs Jet that there is a stowaway program on board, and hopes that it does not delay the transport. In TRON: 2.0 Killer App for GBA, CyberPunk(s) participate(s) in Light Cycle, Tank, and Recognizer matches under battle mode. The Light Cycle battle mode is the only mode which allows there to be three CyberPunks competing at a time during each round.
  • Cyberpunk is a Speculative Fiction genre centered around the transformative effects of advanced science, information technology, computers and networks ("cyber") coupled with a breakdown or radical change in the social order ("punk"). A genre that is dark and cynical in tone, it borrows elements from Film Noir, hard-boiled Detective Fiction and Post Modern Deconstruction to describe the Dystopian side of an electronic society. The plot will more than likely take place Twenty Minutes Into the Future in some City Noir, Industrial Ghetto or Crapsack World that tends to be marked by crime, cultural nihilism and bad weather, where we use cutting-edge tech less for making a shining utopia and more for the sake of selfish profit and pleasure. Heroes are often computer hackers or rebellious antiheroes, while major villains are almost inevitably multinational conglomerates or Police States (or both). If the work dates from the 1980s, there's a good chance that there will be a theme of Japanese economic dominance, with the evil corporations being sinister zaibatsu (possibly masterminded behind the scenes by Yakuza) and Japanese-sounding brand-names liberally scattered around. Many Anime have at least a hint, perhaps due to the fact that Japan is closer to actually being cyberpunk, with many relevant animators being critical of Japanese consumer culture. Expect the philosophy of Transhumanism to be a feature, what with Artificial Limbs and cable jacks in the skull that lead to artificial realities. Artificial intelligences, artificial humans and insane cyborgs roam the earth, Philosophical and existentialist questions on transhumanist possibilities like "what is identity" and "What Measure Is a Non-Human?" are explored, and Everything Is Online. The genre's vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s, but keep in mind that it is not a term that should be applied to every Speculative Fiction dystopia or Bad Future ever in the history of the genre, and does not need to always have an Anvilicious Science Is Bad message to it. See Cyberpunk Tropes and Write a Cyber Punk Story for Cyberpunk's characteristic tropes and what sets it apart from other dystopias. The Other Wiki has an article and analysis on the subject. The story may fall on the Romanticism end of the Romanticism Versus Enlightenment scale. There is some debate as to whether cyberpunk constitutes a Subculture or not, but whatever you do don't mix it up with cybergoth when speaking with those who identify as cyberpunks. Related to Post Cyber Punk and Cyber Goth. Of course, several works fit on a continuum between the two tropes. See also Cyberspace, Dungeon Punk, Punk Punk. Compare also with Steampunk, which shares some similarities with Cyberpunk. See also Neo Africa.
  • Cyberpunk ist eigentlich eine Unterkategorie des Science-Fiction, bei der die Technologie die Welt jedoch nicht verbessert hat, sondern ein Chaos ausgelöst hat.
  • Cyberpunk is a sub-genre of science-fiction, usually near future, that explores the unchecked growth of mega-corporations and computing technology. Virtual reality is a central component of the cyberpunk genre. Common themes include style over substance, empty consumerism, the decay of civic pride and responsibility, and the lack of accountability of people in power. Iconoclastic heroes or anti-heroes are common protagonists.
  • Cyberpunk 「サイバー パンク Cyberpunk?」 es un género en el anime y manga para definir la trama que tiene un enfoque en un futuro distópico con alta tecnología y bajo nivel de vida, es la mezcla del género ciencia ficción (informática y cibernética) junto con algún grado de desintegración o cambio radical en el orden social. Por lo general su trama se centra a menudo en un conflicto entre hackers, inteligencias artificiales y megacorporaciones localizados en un futuro cercano del planeta Tierra, en oposición del futuro lejano o panorama de encuentros galácticos. En cuanto a los personajes protagonistas son descritos como seres marginados, alejados, solitarios, que viven al margen de la sociedad, generalmente en futuros distópicos donde la vida diaria es impactada por el rápido cambio tecnológico, una atmósfera de información computarizada ubicua y la modificación invasiva del cuerpo humano. Por lo general este género va mezclado con el de ciencia ficción, acción, aventura, drama y misterio, por el tipo de trama que contienen y son comúnmente encontrados en los estilos shōnen Algunos de los animes y/o mangas conocidos son Omamori Himari, Sekirei, CLANNAD, Ergo Proxy, entre otros.
  • Il Cyberpunk è una corrente letteraria e artistica che si sviluppa a partire dalla fantascienza. Il nome si fa derivare da cyber e punk, ma non centra nulla con nessuno di essi.
  • Cyberpunk Metro of Madness-32 Monsters-various Robin Hood-90 Robots-106
  • Cyberpunk, gebildet aus Cyber (von altgr.: steuern, lenken) und Punk, ist eine dystopische Richtung der Science-Fiction-Literatur, die in den 1980er Jahren entstand. Der Begriff wurde von Gardner Dozois geprägt, um die Werke von William Gibson (speziell Neuromancer) zu beschreiben. Zuerst aufgetaucht ist der Begriff in einer gleichnamigen Kurzgeschichte von Bruce Bethke aus dem Jahr 1980. Entstanden in den 1980er Jahren spiegelt sie die aufkommende Kritik gegen die als zunehmend empfundene Kommerzialisierung und Urbanisierung wider. In dieser Dystopie werden die Staaten von großen Konzernen kontrolliert, die die staatliche Monopolmacht für ihre Zwecke missbrauchen, wodurch die (in entwickelten Ländern zuvor vorhandene) physische und ökonomische Sicherheit des Individuums verloren gegangen ist. Das Versprechen einer besseren Welt durch den technologischen Fortschritt wurde nicht eingelöst. Die Hochtechnologie dient nicht dem Wohle der Menschen, sie wird zur allgemeinen Überwachung und zum Tuning lebender Organismen mittels Cyberware eingesetzt. Die Grenzen zwischen Realität und Fiktion verschwimmen oft mit Technologie, wie mit dem von William Gibson geprägten Begriff des Cyberspaces. Vor diesem Hintergrund zeichnet Cyberpunk oft das Bild einer Subkultur, die gleichsam als Gegenpol zu einer neuen Weltordnung ohne soziale und persönliche Sicherheit entstand. Die Hauptfiguren sind meist die Verlierer dieser Entwicklung. Es sind Glücksritter und Abenteurer, die – oftmals unfreiwillig – ein Leben abseits der Großkonzerne „im Schatten“ der Gesellschaft führen. Viele Erzählungen setzen sie als Protagonisten der Macht und Skrupellosigkeit der entfesselten Konzerne entgegen. Aus diesem Grund sind Hacker beliebte Figuren in der Cyberpunk-Literatur. Dazu passt, dass Hacker auch gerne synonym als Cyberpunks bezeichnet werden.
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