Normally Dadaluma only uses normal attacks, his special attack Sweepkick and the weak Shockwave attack. When Dadaluma is hit with the Fight command four times, he will counter by Throwing either a Mythril Knife or a Dagger at a random party member, twice. If he is hit with Magic twice he will counter by throwing either a Mythril Knife or a Dagger before using Jump, which will make him temporarily invulnerable. All of these counters are very powerful and can kill a party member easily. Both can be avoided by using Blitz, Bushido, Tools, and Rage, which do not increase the variable that determines when Dadaluma uses his counters.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
Level |
|
Attack |
|
dcterms:subject | |
hard escape |
|
snes other abilities | |
Magic Defense |
|
snes special attack |
|
snes drop | |
gba special attack |
|
gba steal | |
gba control |
|
morph miss rate |
|
gba steal | |
gba sketch |
|
GBA Location |
|
gba prev |
|
Gil |
|
gba other abilities | |
ios boss |
|
ios next |
|
poison status |
|
Confuse |
|
magic evasion |
|
snes steal | |
snes drop | |
Sap |
|
Poison |
|
gba next |
|
gba drop | |
gba drop | |
snes control |
|
snes sketch |
|
Berserk |
|
cannot escape |
|
gba bestiary |
|
Evasion |
|
snes location | |
snes steal | |
hit rate |
|
ios prev |
|
imp critical |
|
dbkwik:final-fanta...iPageUsesTemplate | |
dbkwik:finalfantas...iPageUsesTemplate | |
Critical |
|
Defense |
|
PS |
|
Speed |
|
GBA |
|
Magic |
|
Zombie |
|
MP |
|
morph id |
|
humanoid |
|
Exp |
|
iOS |
|
HP |
|
SNES |
|
Death |
|
abstract |
|