PropertyValue
rdfs:label
  • Dadaluma
rdfs:comment
  • Normally Dadaluma only uses normal attacks, his special attack Sweepkick and the weak Shockwave attack. When Dadaluma is hit with the Fight command four times, he will counter by Throwing either a Mythril Knife or a Dagger at a random party member, twice. If he is hit with Magic twice he will counter by throwing either a Mythril Knife or a Dagger before using Jump, which will make him temporarily invulnerable. All of these counters are very powerful and can kill a party member easily. Both can be avoided by using Blitz, Bushido, Tools, and Rage, which do not increase the variable that determines when Dadaluma uses his counters.
Level
  • 22
Attack
  • 12
dcterms:subject
hard escape
  • true
snes other abilities
Magic Defense
  • 143
snes special attack
  • Sweep
snes drop
gba special attack
  • Sweepkick
gba steal
gba control
  • Attack, Sweepkick
Morph Miss Rate
  • 100.0
gba steal
gba sketch
  • Attack, Sweepkick
GBA Location
  • Zozo
gba prev
  • Kefka
Gil
  • 1210
gba other abilities
ios boss
  • 42
ios next
  • Number 024
poison status
  • Immune
Confuse
  • Immune
magic evasion
  • 10
snes steal
snes drop
Sap
  • Immune
Poison
  • Weak
gba next
  • Ultros
gba drop
gba drop
snes control
  • Battle, Sweep
snes sketch
  • Battle, Sweep
Berserk
  • Immune
cannot escape
  • true
gba bestiary
  • 288
Evasion
  • 0
snes location
snes steal
Hit Rate
  • 100
ios prev
  • Kefka
imp critical
  • true
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
Critical
  • Immune
Defense
  • 85
PS
  • Dadaluma
Speed
  • 30
GBA
  • Dadaluma
Magic
  • 3
Zombie
  • Immune
MP
  • 1005
morph id
  • 0
humanoid
  • true
exp
  • 0
iOS
  • Dadaluma
HP
  • 3270
SNES
  • Dadaluma
Death
  • Immune
abstract
  • Normally Dadaluma only uses normal attacks, his special attack Sweepkick and the weak Shockwave attack. When Dadaluma is hit with the Fight command four times, he will counter by Throwing either a Mythril Knife or a Dagger at a random party member, twice. If he is hit with Magic twice he will counter by throwing either a Mythril Knife or a Dagger before using Jump, which will make him temporarily invulnerable. All of these counters are very powerful and can kill a party member easily. Both can be avoided by using Blitz, Bushido, Tools, and Rage, which do not increase the variable that determines when Dadaluma uses his counters. Every 30 seconds, Dadaluma will whistle for two Iron Fists to join him if he is alone to help him, but they should not pose a problem to the player. Once his HP reaches 1,920 or lower, he will either use a Potion or a Hi-Potion three times and cast Protect on himself. If the player brings Locke to the fight, they can steal a Thief's Bracer, a rare Relic this early in the game. If a player has Celes ready with her Runic ability at the correct time, she can cancel/absorb Dadaluma's attempt at casting Protect, and thus hasten Dadaluma's defeat considerably.