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Guard is a man who appeared in Masquerade (episode).

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  • Guard is a man who appeared in Masquerade (episode).
  • Guard (守護 Shugo, Protection, Safeguard in Japanese) is a skill from Fire Emblem: Radiant Dawn. When activated, it allows its user to receive damage that an adjacent ally would have otherwise taken, provided that they share at least a C support level. In Chapter 4-F-4, the spirits Sephiran summons possess the Guard skill, and have very high chances of activating it. When Sephiran is attacked, the damage is usually diverted to one of the spirits.
  • Appearing at levels 5-8 (health 250-450), they are not too much a threat except to starting pirates. Locations: * Port Royal - Fort Charles and Governor's Garden * Tortuga - Thieves' Den * High Seas
  • "Guard" (G(ガード) Gādo) is an anime-only archetype of Machine-Type monsters used by Aporia and his embodiments in the Yu-Gi-Oh! 5D's anime. They are support cards for the "Meklord Emperors", "∞" and consist of the right arm components of said monsters. It is solely supported by "Meklord Astro Mekanikle".
  • File:Guard attire 1.png Job Name: Guard File:Guarddualswords.png Spawn Location: Bovinia Castle Rulers: The King/Queen of Bovinia & their escort Related Content: None you're the guard of Bovinia, the one on tax-duty for the week, or you're the guy who's been harassing the prisoners in the dungeon. Your job is to be the immortal shield of the castle, to serve the King/Queen in the tasks they command thee with, and to make sure peasants aren't having a house-warming in the castle.
  • This card used to show the text below, but was changed to the above text in the FAQ: [ Source] The change was made to clarify that this card can only be used when the monster moves into an empty space adjacent to you.
  • Guard ist der Commander der Godzilla-Insel und wird von Jiro Dan verkörpert.thumb
  • The Guard outfit is a disguise in Hitman: Blood Money.
  • A square shield that is small, yet effective in combat.
  • Three types of guards exist representing the three different combat styles; Melee, Ranged, and Magic. Depending on the style, the guards will wield a Chaotic Maul, a Chaotic Staff, or a Zaryte Bow - only the last of which can be currently be obtained by players right now. Many players think the bow wielded by guards is a chaotic bow but it is in fact the zaryte bow from before the graphical update of 2012. After a hidden update, guards started smiting players, preventing them from abusing the Protect Item and Retribution prayers.
  • Guarding (Also commonly referred to as blocking or defending) is an action in both the Dark Cloud series. It allows the player to defend against most enemy attacks, and any other attack that can still hurt the player will deal less damage than normal. However, the player cannot attack during this time and moves much slower. The Guarding command is executed by pressing R1 in both games.
  • He is one of the Guards of the palace of Far Far Away.
  • Guards are security programs who keep order in the computer world. The ICPs in TRON 2.0 are presumably updated versions of these guards.
  • Level 9 guards can be found in Burthorpe and Catherby markets, guarding the stalls. They attack with melee and are weak to air spells.
  • A guard is
  • A Guard of the Thuggee was one of three who accompanied high priest Mola Ram to a rope bride to capture Indiana Jones in 1935.
  • Dieser Skill erhöht deine DEF auf Kosten der ATK.
  • The color of their uniforms is blue. The palace guards wear midnight blue. Members of the Guard attending classes at the Collegia is what prompted the pale blue uniforms of the Unaffiliated students.
  • Guard is an NPC.
  • Guard is an enemy within Breath of Fire III.
  • Heavy Weapon - Block
  • Guard is a simple class which work in languages that supports the Resource Acquisition Is Initialization approach (RAII). Guard used to be used specially on semafor like locks. The basic idea is that we acquire the lock with declaring a variable inside a scope or object and we release it when the block ends or the object dies.
  • A North Western Railway guard's uniform consists of blue trousers, a black tie, a white shirt with a long blue overcoat, and a blue cap. Guards on the Skarloey Railway wear the same uniform in a blue-grey colour.
  • The Guard is a Hero unit in Dungeon Keeper 2.
  • Uses a one handed sword
  • Guards are in duty of protecting the citizens by tracking down criminals. While doing this, guards get extra citizenship for fighting outlaws.
  • Guards are processed humans assigned to patrol the various facilities on Stroggos. They are among the weakest types of stroggified human and can be equipped with a broad variety of weapons. The gun prosthetic is attached to the partially amputated right forearm. Guards wear lightly armored uniforms and helmets with opaque visors. Squads are usually led by an Enforcer. Despite being comparatively weak, Guards are programmed to be determined fighters who usually try to keep firing at opponents even when deadly wounded. The most common Guard types are listed below.
  • File:Q2.png File:Q4.png In Quake II and IV, the Guards are a series of humanoid Strogg that have a weapon on their right arm - a Blaster, Machine Gun or Shotgun. Guards have low HP and will usually die with a few shots from a Blaster. Because of their low endurance, Guards usually patrol minor areas, such as barely used military bases. In Quake II, Guards are seen operating machinery and performing menial tasks in addition to pulling guard duty. In Quake IV, Guards only defend minor military bases.
  • All the guards in the city will attack you if you are caught stealing or have a karma below -30, this can be remedied by using a disguise kit or a spell/scroll of incognito. Eating a corpse of a guard results in a karma loss of 15, and the message "Guards hate you." You can hire a guard in your home via the House Board; they are useless and will attack you if you have negative karma.
  • The guard, known as a conductor in America, blows his whistle when it is time for trains to leave and sits in the brakevan, where he can apply the brakes in case of an emergency. Guards also have two flags, one red and one green. The green flag means "all set", and the red flag means "danger". A guard's uniform is blue pants, a white shirt, a black tie, with a blue jacket over it, and a blue cap.
  • Guard refers to the basic infantry unit in the Krimzon Guard. They served as enemies in Jak II, and were used to police the streets of Haven City, guard Haven City territories such as the drill platform and weapons factory, as well as military operations when needed. They are clad in crimson armor and carry an assault weapon for policing. Other variations of the guard include elite guards and hover guards (see below).
  • Guard is a game mechanic that gives you a chance to block some of the damage the previous hit inflicted on you.
  • Guard may refer to: * Guard, a defensive ability all playable characters possess * Guard, a spell also known as Enshelter * The Guard Bot series of enemies: Guard Bot "Assaulter" and Guard Bot "Commando" from Star Ocean: Till the End of Time This article is a disambiguation page for Guard: a page dedicated to a list of articles that may share this title. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
  • Generally, guarding is ineffective against attacks which involve grabbing. Guarding also has no effect on environmental elements such as wind or lava. Kirby can only guard while standing still.
  • The Guard Slag is a low-level slag found in Atelier Ayesha: The Alchemist of Dusk and Atelier Escha & Logy: Alchemists of the Dusk Sky. These type of slags are usually in charge of watching over the ruins they were in and attacking anyone that entered in them. In Atelier Ayesha, Ayesha first encounters them in the Glass Factory and later in Riesengang when she helps Regina in the monthly Slag extermination contest.
  • Der Guard ist eine Technik im Sonic the Hedgehog Universum und hatte ihren ersten Auftritt in Sonic the Fighters. Wird sie ausgeführt, schützt sich der Spieler vor Gegnern und nimmt dabei keinen Schaden.
  • A guard is a monster found in most major cities in RuneScape Classic. They require level 40 Thieving to pickpocket, and provide 46.5 exp and 30 coins when successful.
  • Guard is the 60th level in Chip's Challenge Level Pack 1. It was created by Jonathan Birchall.
  • Guard was the one of the most basic Bakugan Dimensions defenses.
  • A Guard is an NPC located primarily in Varrock, Ardougne and Edgeville. The guard is unique as although there are different NPCs with the same name, their uniforms, Combat level and Hitpoints (HP) vary by location. Guards are low leveled monsters with low HP and lower levels are most often seen killing them in Varrock, adjacent from the west bank and north of Varrock square.
  • Guard is a minor character in Resident Evil: Apocalypse.
  • Guards are Matoran with the job of guarding their villages or cities. Many Guards belong into different Military groups, such as the Ta-Koro Guard and Sanctum Guard.
  • Guard is a fictional character who appeared in the Hogan's Heroes episode, Operation Briefcase. He was played by Peter Hellman.
  • Guard eli vartija on vihollinen RuneScapessa. löytyy karamjalta, wildernesistä, wizard´s towerista, heroes Guildista sekä draynor manorista. Guard on saatanan kova tasoinen vihollinen joka voi hyvällä tuurilla pudottaa Clue scroll (mediumin) Edes suomi ei kyennyt päihittämään guardia Guard on verratavissa voragoon.
  • Guard (player) was a well known Quevillian before the Guards were introduced into the game.
  • A guard is a position occupied by male in a Court where he acts as a soldier and protector to his respective people and Court.
  • Guards are an elite type of Milbot and the second type encountered in the game Metal Arms: Glitch in the System. They are tall, red robots who always wield a hailberd that can shoot energy pellets. They are first encountered in Clean Up as the final enemy in the level.
  • Слово Guard (Охрана, Защита) может означать:
  • Guard (ザ・ガード, Za Guard, in Japan) is an enemy that appears in Bomberman 64. The Guards are soldiers of Blue Resort who were forced to work for Altair after their home planet had been captured. Each Guard moves slowly and aimlessly. stunning Bomberman on collision. He carries a rifle, which he may use to fire a slow-moving bullet. The bullet moves in a straight line and will harm Bomberman on collision. While Guard takes two bomb blasts to defeat, a single Pumped Bomb thrown on top of him will defeat him. In Hard Mode, Guard moves and shoots more quickly, and takes three bomb blasts to destroy.
  • A Guard (also called a Bodyguard) is a role that prevents another role from dying while the Guard is still alive. In some cases, if the protected role is targeted for a kill the Guard is killed.
  • Some guards patrol the area, others stay still. Their job is to guard the area they're at. Other than those who give quests, guards on PvP maps, however, seem to be the only ones that are actually useful, as they can serve to protect players from the alliance they're from by dealing heavy damage to any intruders. Their greetings may also help to develop a storyline. For a List of Greetings NPCs say, see NPC Greetings.
  • The Guard named Corby made lurid comments about the teenaged Tracy Stark when she came to visit her father Aaron in prison.
  • Although guard is a defensive position, it can easily be broken by either doing an Unblockable or a Throw. They can also be broken if the player does a Low Attack on a normal guard or a High Attack or Mid Attack on a crouching guard. The player can also choose to have guard damage (partial damage even when guarding) on in the Options menu.
  • Guard is a human waving a flag. He has a blue and yellow hat, brown skin, brown hair, brown shoes, a blue coat, blue trousers, and a black tie.
  • 警備・けいび: a guard who protects innocent people: the security guy at the bank, the Secret Service. 監視:かんし: to guard bad people - guards at a prison, a teacher who watches students at test time to keep them from cheating. 見張り・みはり: ???
  • If you get touched by this enemy, you die. However, in the original Dark Castle, you can jump through them without being harmed as long as they are walking toward you. In addition, they can shoot arrows at you. These are instantly lethal, fired at unpredictable intervals, and have a slight arc to make them harder to duck beneath. In Return To Dark Castle, the Armor will protect you from them to some degree.
  • Guards (German: Wachen) (sometimes referred to as Nazi soldiers) are the most common enemies in Wolfenstein 3D and Spear of Destiny. Their only attack is a Pistol, and they must freeze and aim for a moment before they can fire. They have low HP and can easily be killed with a pistol or knife, dropping a clip with 4 bullets. Most maps feature both large groups of Guards, as well as solitary ones who often hide in difficult-to-notice corners. In the Spear of Destiny mission packs, guards wear green uniform instead of their original, and have new phrases.
  • Say Davis: When T-Bag needed a new prostestic hand, T-Bag was brought by this guard and the driver's guard to a place where did got a new hand. However, T-Bag was talking with him and did broke his neck, killing him.
  • Hallway-guard.jpg|Hallway Guard (Morality Bites) 5x11Guard.png|Guard (The Importance of Being Phoebe) A Guard appeared in a total of 4 episodes over the course of the series.
  • __NOWYSIWYG__ Guard is the given name to the guard who is protecting a certain area of Fuji City. He was involved in a kidnapping, or rather not involved, as he was asleep during the crime. He promised he'd be awake and alert at all times after the girl was rescued (yeah, right! Wait? He does? Oh...). You can visit him during the day, but he will not let you through. You can only uncover the mystery while he is asleep at night.
  • The Guard was the name of a group of Viraxo Razor fighters used to harass the Azzameen family's shipping operations.
  • A Guard is a relatively generic term to describe various mercenaries, regularly encountered throughout Baldur's Gate. They are freelance, in that they don't represent any common mercenary band such as the Flaming Fist or Black Talons, but are instead hired directly by corporations, establishments, or individuals for the purpose of protection. A Long Sword seems to be standard issue, while their armor can be anything from Leather Armor to Plate Mail, with or without a shield. The Friendly Arm Inn hires them to serve as its own local police force, protecting well-to-do travelers and residents.
  • Guards protect and defend important persons (such as messengers or military commanders), places (such as bridges or castles), or things (such as confidential information or sacred relics). Thus, they bear a large responsiblity, and as such, are chosen from among the best, most battle-hardened, elite warriors. In addition, they must have an unshakeable loyalty to that which they protect. They usually receive extensive training, and are well-disciplined fighters. Their sole occupation is that of guarding, and are always armed and prepared for battle, unlike militia units which only take up arms in time of war. However, a guard will not always be fighting; indeed, a large part of their time will be spent in monotonous patrolling, keeping stations, and monitoring the surroundings. Guards must
  • In American and Canadian football, a guard (G) is a player that lines up between the center and the tackles on the offensive line of a football team. The guard's job is to protect quarterback from the incoming defensive line and linebackers during pass plays, as well as creating openings (holes) for the running backs to head through. Guards perform speed blocking and "pulling"—sprinting out in front of a running back in order to block for him. Guards are automatically considered ineligible receivers, so they cannot intentionally touch a forward pass, unless it is to recover a fumble or is first touched by a defender or eligible receiver.
  • Guards are your first military minions. Guards have more health and endurance than workers. With the ability to wield stronger weapons (assault rifles) than workers, they are more adept at defending your base. Guards can help out staffing rooms when not fighting. They only arm themselves at a yellow or red alert. They are also useful when trying to get money for your island. A Security guard hostage is used to train your first guard. They are found in South America and Central Russia. * Plotting- Terrible * Stealing- Fair * Endurance-Good Training Equipment is a Punching Bag.
  • The Guard, is the title of the ruler of the Valley of Shadows. The guard has incredible powers sustained by the valley's prisoners. He and the prison exist by absorbing the life force of the prisoners and so the captured creatures remained petrified for most of their time. The current Guard intends to absorb the light of Meridian's power and with it, all of the magic world's life force. Caleb confronted the Guard and managed to somehow defeat him. He was about to escape when Caleb appeared and retrieved the objects resulting to the guards perpetual petrification.
  • Daventry's Castle Guard makes up one portion of Daventry's army. Roderick was the Captain of the Guard, and Smith was a Sargeant of Daventry. Daventry's gate guards are stone-faced and trained not to converse with anybody, except when they are commanded to greet someone and send them to the throne. The Castle Guard may include knights or soldiers of the kingdom. In the Green Isles, the Guard Dogs are the guards of choice, they are lead by Saladin, their Captain of the Guard. Some of the guards are also members of Daventry's knighthood.
  • There are many guards in Gielinor, usually in populated, major cities, such as Falador, Varrock, Ardougne, and others. Guards also patrol the area just south of the wilderness ditch at Edgeville. Their level ranges from 19-21, and they are quite weak. All guards are not aggressive unless they are attacked first. In Deadman mode, there are unique level 1337 guards who are able to hit up to 30 with a very high accuracy (melee and Ice Barrage). They are capable of Tele Blocking and negating Prayer completely. These guards will kill anyone who enters a safe zone with a PK skull instantly. The combat level is a reference to leetspeak.
  • a guard (G) is a player who lines up between the center and the tackles on the offensive line of a football team on the line of scrimmage used primarily for blocking. Right guards (RG) is the term for the guards on the right of the offensive line, while left guards (LG) are on the left side. Guards are to the right or left of the center.
  • The vault guards are an exceedingly rare NetHack monster. They will appear occasionally when a player is in a vault (Suddenly, one of the vault's guards appear!) and will accost the player. In most circumstances, the guard will ask your name (with a small alignment penalty for lying if you are lawful) and then demand that you drop all of your gold ("Most likely all of your gold was stolen from this vault.") and follow him out. If you throw your gold at the guard he will catch it and say "That should do. Now beat it!"; if you drop it, it will remain where it is and you can return later. In either case he will open a passage from the vault to a nearby corridor and wait for you to follow him. When you reach the corridor he, the passage, and anything left inside it will vanish.
  • Guard is a technique performed by holding the G button ("X" or "A" on PlayStation or Xbox controllers, respectively). When guarding, lateral movement is not allowed, and all damage to the guarding player's health is negated (though there are skills which can bypass this). In Soulcalibur IV, attacks made upon a guarding opponent will deplete their Soul Gauge, which, if continued, will force the opponent into Soul Crush, thereby discouraging extended guarding. A player can guard standing or crouching. A standing guard blocks against high and mid attacks while a crouching guard blocks against only low attacks (high attacks miss crouching players entirely). Players cannot guard while prone, downed, or in the air.
  • A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect. A player's character will not receive an Honorable Kill when killing a guard of the opposing faction. Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby.
  • A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect. A player's character will not receive an Honorable Kill when killing a guard of the opposing faction. Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby.
  • A Guard is an NPC programmed to patrol an area and to attack and kill any hostile if non-Human creature that appears in the area which have targeted certain Humans (usually players). Most guards take position in or around the cities or some of the smaller towns, though some guild halls also have guards.* The main role of guards is to prevent outside random creatures (other than Humans, again) from following players into cities and villages (they do spawn inside, but rarely). At least the following places have guards:
  • Guards bevinden zich meestal op druk bezochte gebieden in een groot bevolkte locatie. Zo bevinden de Guards van Ardougne zich vooral op het marktplein van East Ardougne en de Guards van Varrock bij de ingangen van de stad. Guards kunnen bestolen worden met de Thieving skill. Spelers die
  • Guard is a generic term referring to any of the game's enemy characters. Guards always carry weapons and never attack Bond with their bare hands. They only make verbal noises when Bond hurts or kills them. There are a number of different death animations for guards (and all other characters for that matter):
  • Guarding is a sticker ability gained by Shiki and Beat. When obtained, pressing Down on the D-Pad or B on the Button Quartet will cause Shiki or Beat to attempt to block any incoming attacks for a short period of time. Shiki will raise her arms, Beat, his skateboard. When an attack is blocked, it will display "BLOCK" instead of HP damage. Blocking will stop most attacks, whether they come from the front or behind. If an attack continues (Such as a Jelly's drifting spread tentacle attack), then it will be continually blocked until it stops "injuring" Shiki or Beat.
  • The Malcorian Lanel once helped William T. Riker escape by distracting the guard outside the room where Riker was being held. Before she helped him, however, she made him fulfill one of her fantasies: having sex with an alien. (TNG: "First Contact" ) While investigating a five-year-old murder, Odo posted a guard in the Deep Space 9's infirmary to guard Quark, who was the only lead but was struggling for life. (DS9: "Necessary Evil")
  • Guard is an ability that gives Protect X to the friendly unit on left and right (if available) It works on all types of unit. As it is similar to Protect it might kill adjacent units if the guarder is killed. As the Guarded unit can swift, Guard is not limited to a total of Health Plus 4. It rather depends on how many untis are killed or/and dropped below the life line (for example, the unit sustains life when the current health drops to 2 or less, just like protect 2 does) before the Guard unit is killed.
  • The municipal guard in Tai-tastigon are the city police and guard the Five. They enforce the law (to some degree) and keep the peace (to some degree), although they are notoriously bribeable. Marplet sen Tenko buys guardsmen to testify against the Res aB'tyrr, for instance. Injuring a guard is one of the crimes for which the punishment is death by flaying alive on the Mercy Seat. Guards carry iron-bound truncheons as a weapon and badge of office.
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