PropertyValue
rdf:type
rdfs:label
  • Guard
  • Guard
  • Guard
  • Guard
  • Guard
  • Guard
rdfs:comment
  • Guard is a man who appeared in Masquerade (episode).
  • Guard (守護 Shugo, Protection, Safeguard in Japanese) is a skill from Fire Emblem: Radiant Dawn. When activated, it allows its user to receive damage that an adjacent ally would have otherwise taken, provided that they share at least a C support level. In Chapter 4-F-4, the spirits Sephiran summons possess the Guard skill, and have very high chances of activating it. When Sephiran is attacked, the damage is usually diverted to one of the spirits.
  • Appearing at levels 5-8 (health 250-450), they are not too much a threat except to starting pirates. Locations: * Port Royal - Fort Charles and Governor's Garden * Tortuga - Thieves' Den * High Seas
  • "Guard" (G(ガード) Gādo) is an anime-only archetype of Machine-Type monsters used by Aporia and his embodiments in the Yu-Gi-Oh! 5D's anime. They are support cards for the "Meklord Emperors", "∞" and consist of the right arm components of said monsters. It is solely supported by "Meklord Astro Mekanikle".
  • File:Guard attire 1.png Job Name: Guard File:Guarddualswords.png Spawn Location: Bovinia Castle Rulers: The King/Queen of Bovinia & their escort Related Content: None you're the guard of Bovinia, the one on tax-duty for the week, or you're the guy who's been harassing the prisoners in the dungeon. Your job is to be the immortal shield of the castle, to serve the King/Queen in the tasks they command thee with, and to make sure peasants aren't having a house-warming in the castle.
  • This card used to show the text below, but was changed to the above text in the FAQ: [ Source] The change was made to clarify that this card can only be used when the monster moves into an empty space adjacent to you.
  • Guard ist der Commander der Godzilla-Insel und wird von Jiro Dan verkörpert.thumb
  • The Guard outfit is a disguise in Hitman: Blood Money.
  • A square shield that is small, yet effective in combat.
  • Three types of guards exist representing the three different combat styles; Melee, Ranged, and Magic. Depending on the style, the guards will wield a Chaotic Maul, a Chaotic Staff, or a Zaryte Bow - only the last of which can be currently be obtained by players right now. Many players think the bow wielded by guards is a chaotic bow but it is in fact the zaryte bow from before the graphical update of 2012. After a hidden update, guards started smiting players, preventing them from abusing the Protect Item and Retribution prayers.
  • Guarding (Also commonly referred to as blocking or defending) is an action in both the Dark Cloud series. It allows the player to defend against most enemy attacks, and any other attack that can still hurt the player will deal less damage than normal. However, the player cannot attack during this time and moves much slower. The Guarding command is executed by pressing R1 in both games.
  • He is one of the Guards of the palace of Far Far Away.
  • Guards are security programs who keep order in the computer world. The ICPs in TRON 2.0 are presumably updated versions of these guards.
  • Level 9 guards can be found in Burthorpe and Catherby markets, guarding the stalls. They attack with melee and are weak to air spells.
  • A guard is
  • A Guard of the Thuggee was one of three who accompanied high priest Mola Ram to a rope bride to capture Indiana Jones in 1935.
  • Dieser Skill erhöht deine DEF auf Kosten der ATK.
  • The color of their uniforms is blue. The palace guards wear midnight blue. Members of the Guard attending classes at the Collegia is what prompted the pale blue uniforms of the Unaffiliated students.
  • Guard is an NPC.
  • Guard is an enemy within Breath of Fire III.
  • Heavy Weapon - Block
  • Guard is a simple class which work in languages that supports the Resource Acquisition Is Initialization approach (RAII). Guard used to be used specially on semafor like locks. The basic idea is that we acquire the lock with declaring a variable inside a scope or object and we release it when the block ends or the object dies.
  • A North Western Railway guard's uniform consists of blue trousers, a black tie, a white shirt with a long blue overcoat, and a blue cap. Guards on the Skarloey Railway wear the same uniform in a blue-grey colour.
  • The Guard is a Hero unit in Dungeon Keeper 2.
  • Uses a one handed sword
  • Guards are in duty of protecting the citizens by tracking down criminals. While doing this, guards get extra citizenship for fighting outlaws.
  • Guards are processed humans assigned to patrol the various facilities on Stroggos. They are among the weakest types of stroggified human and can be equipped with a broad variety of weapons. The gun prosthetic is attached to the partially amputated right forearm. Guards wear lightly armored uniforms and helmets with opaque visors. Squads are usually led by an Enforcer. Despite being comparatively weak, Guards are programmed to be determined fighters who usually try to keep firing at opponents even when deadly wounded. The most common Guard types are listed below.
  • File:Q2.png File:Q4.png In Quake II and IV, the Guards are a series of humanoid Strogg that have a weapon on their right arm - a Blaster, Machine Gun or Shotgun. Guards have low HP and will usually die with a few shots from a Blaster. Because of their low endurance, Guards usually patrol minor areas, such as barely used military bases. In Quake II, Guards are seen operating machinery and performing menial tasks in addition to pulling guard duty. In Quake IV, Guards only defend minor military bases.
  • All the guards in the city will attack you if you are caught stealing or have a karma below -30, this can be remedied by using a disguise kit or a spell/scroll of incognito. Eating a corpse of a guard results in a karma loss of 15, and the message "Guards hate you." You can hire a guard in your home via the House Board; they are useless and will attack you if you have negative karma.
  • The guard, known as a conductor in America, blows his whistle when it is time for trains to leave and sits in the brakevan, where he can apply the brakes in case of an emergency. Guards also have two flags, one red and one green. The green flag means "all set", and the red flag means "danger". A guard's uniform is blue pants, a white shirt, a black tie, with a blue jacket over it, and a blue cap.
  • Guard refers to the basic infantry unit in the Krimzon Guard. They served as enemies in Jak II, and were used to police the streets of Haven City, guard Haven City territories such as the drill platform and weapons factory, as well as military operations when needed. They are clad in crimson armor and carry an assault weapon for policing. Other variations of the guard include elite guards and hover guards (see below).
  • Guard is a game mechanic that gives you a chance to block some of the damage the previous hit inflicted on you.
  • Guard may refer to: * Guard, a defensive ability all playable characters possess * Guard, a spell also known as Enshelter * The Guard Bot series of enemies: Guard Bot "Assaulter" and Guard Bot "Commando" from Star Ocean: Till the End of Time This article is a disambiguation page for Guard: a page dedicated to a list of articles that may share this title. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
  • Generally, guarding is ineffective against attacks which involve grabbing. Guarding also has no effect on environmental elements such as wind or lava. Kirby can only guard while standing still.
  • The Guard Slag is a low-level slag found in Atelier Ayesha: The Alchemist of Dusk and Atelier Escha & Logy: Alchemists of the Dusk Sky. These type of slags are usually in charge of watching over the ruins they were in and attacking anyone that entered in them. In Atelier Ayesha, Ayesha first encounters them in the Glass Factory and later in Riesengang when she helps Regina in the monthly Slag extermination contest.
  • Der Guard ist eine Technik im Sonic the Hedgehog Universum und hatte ihren ersten Auftritt in Sonic the Fighters. Wird sie ausgeführt, schützt sich der Spieler vor Gegnern und nimmt dabei keinen Schaden.
  • A guard is a monster found in most major cities in RuneScape Classic. They require level 40 Thieving to pickpocket, and provide 46.5 exp and 30 coins when successful.
  • Guard is the 60th level in Chip's Challenge Level Pack 1. It was created by Jonathan Birchall.
  • Guard was the one of the most basic Bakugan Dimensions defenses.
  • A Guard is an NPC located primarily in Varrock, Ardougne and Edgeville. The guard is unique as although there are different NPCs with the same name, their uniforms, Combat level and Hitpoints (HP) vary by location. Guards are low leveled monsters with low HP and lower levels are most often seen killing them in Varrock, adjacent from the west bank and north of Varrock square.
  • Guard is a minor character in Resident Evil: Apocalypse.
  • Guards are Matoran with the job of guarding their villages or cities. Many Guards belong into different Military groups, such as the Ta-Koro Guard and Sanctum Guard.
  • Guard is a fictional character who appeared in the Hogan's Heroes episode, Operation Briefcase. He was played by Peter Hellman.
  • Guard eli vartija on vihollinen RuneScapessa. löytyy karamjalta, wildernesistä, wizard´s towerista, heroes Guildista sekä draynor manorista. Guard on saatanan kova tasoinen vihollinen joka voi hyvällä tuurilla pudottaa Clue scroll (mediumin) Edes suomi ei kyennyt päihittämään guardia Guard on verratavissa voragoon.
  • Guard (player) was a well known Quevillian before the Guards were introduced into the game.
  • A guard is a position occupied by male in a Court where he acts as a soldier and protector to his respective people and Court.
  • Guards are an elite type of Milbot and the second type encountered in the game Metal Arms: Glitch in the System. They are tall, red robots who always wield a hailberd that can shoot energy pellets. They are first encountered in Clean Up as the final enemy in the level.
  • Слово Guard (Охрана, Защита) может означать:
  • Guard (ザ・ガード, Za Guard, in Japan) is an enemy that appears in Bomberman 64. The Guards are soldiers of Blue Resort who were forced to work for Altair after their home planet had been captured. Each Guard moves slowly and aimlessly. stunning Bomberman on collision. He carries a rifle, which he may use to fire a slow-moving bullet. The bullet moves in a straight line and will harm Bomberman on collision. While Guard takes two bomb blasts to defeat, a single Pumped Bomb thrown on top of him will defeat him. In Hard Mode, Guard moves and shoots more quickly, and takes three bomb blasts to destroy.
  • A Guard (also called a Bodyguard) is a role that prevents another role from dying while the Guard is still alive. In some cases, if the protected role is targeted for a kill the Guard is killed.
  • Some guards patrol the area, others stay still. Their job is to guard the area they're at. Other than those who give quests, guards on PvP maps, however, seem to be the only ones that are actually useful, as they can serve to protect players from the alliance they're from by dealing heavy damage to any intruders. Their greetings may also help to develop a storyline. For a List of Greetings NPCs say, see NPC Greetings.
  • The Guard named Corby made lurid comments about the teenaged Tracy Stark when she came to visit her father Aaron in prison.
  • Although guard is a defensive position, it can easily be broken by either doing an Unblockable or a Throw. They can also be broken if the player does a Low Attack on a normal guard or a High Attack or Mid Attack on a crouching guard. The player can also choose to have guard damage (partial damage even when guarding) on in the Options menu.
  • Guard is a human waving a flag. He has a blue and yellow hat, brown skin, brown hair, brown shoes, a blue coat, blue trousers, and a black tie.
  • 警備・けいび: a guard who protects innocent people: the security guy at the bank, the Secret Service. 監視:かんし: to guard bad people - guards at a prison, a teacher who watches students at test time to keep them from cheating. 見張り・みはり: ???
  • If you get touched by this enemy, you die. However, in the original Dark Castle, you can jump through them without being harmed as long as they are walking toward you. In addition, they can shoot arrows at you. These are instantly lethal, fired at unpredictable intervals, and have a slight arc to make them harder to duck beneath. In Return To Dark Castle, the Armor will protect you from them to some degree.
  • Guards (German: Wachen) (sometimes referred to as Nazi soldiers) are the most common enemies in Wolfenstein 3D and Spear of Destiny. Their only attack is a Pistol, and they must freeze and aim for a moment before they can fire. They have low HP and can easily be killed with a pistol or knife, dropping a clip with 4 bullets. Most maps feature both large groups of Guards, as well as solitary ones who often hide in difficult-to-notice corners. In the Spear of Destiny mission packs, guards wear green uniform instead of their original, and have new phrases.
  • Say Davis: When T-Bag needed a new prostestic hand, T-Bag was brought by this guard and the driver's guard to a place where did got a new hand. However, T-Bag was talking with him and did broke his neck, killing him.
  • Hallway-guard.jpg|Hallway Guard (Morality Bites) 5x11Guard.png|Guard (The Importance of Being Phoebe) A Guard appeared in a total of 4 episodes over the course of the series.
  • __NOWYSIWYG__ Guard is the given name to the guard who is protecting a certain area of Fuji City. He was involved in a kidnapping, or rather not involved, as he was asleep during the crime. He promised he'd be awake and alert at all times after the girl was rescued (yeah, right! Wait? He does? Oh...). You can visit him during the day, but he will not let you through. You can only uncover the mystery while he is asleep at night.
  • The Guard was the name of a group of Viraxo Razor fighters used to harass the Azzameen family's shipping operations.
  • A Guard is a relatively generic term to describe various mercenaries, regularly encountered throughout Baldur's Gate. They are freelance, in that they don't represent any common mercenary band such as the Flaming Fist or Black Talons, but are instead hired directly by corporations, establishments, or individuals for the purpose of protection. A Long Sword seems to be standard issue, while their armor can be anything from Leather Armor to Plate Mail, with or without a shield. The Friendly Arm Inn hires them to serve as its own local police force, protecting well-to-do travelers and residents.
  • Guards protect and defend important persons (such as messengers or military commanders), places (such as bridges or castles), or things (such as confidential information or sacred relics). Thus, they bear a large responsiblity, and as such, are chosen from among the best, most battle-hardened, elite warriors. In addition, they must have an unshakeable loyalty to that which they protect. They usually receive extensive training, and are well-disciplined fighters. Their sole occupation is that of guarding, and are always armed and prepared for battle, unlike militia units which only take up arms in time of war. However, a guard will not always be fighting; indeed, a large part of their time will be spent in monotonous patrolling, keeping stations, and monitoring the surroundings. Guards must
  • In American and Canadian football, a guard (G) is a player that lines up between the center and the tackles on the offensive line of a football team. The guard's job is to protect quarterback from the incoming defensive line and linebackers during pass plays, as well as creating openings (holes) for the running backs to head through. Guards perform speed blocking and "pulling"—sprinting out in front of a running back in order to block for him. Guards are automatically considered ineligible receivers, so they cannot intentionally touch a forward pass, unless it is to recover a fumble or is first touched by a defender or eligible receiver.
  • Guards are your first military minions. Guards have more health and endurance than workers. With the ability to wield stronger weapons (assault rifles) than workers, they are more adept at defending your base. Guards can help out staffing rooms when not fighting. They only arm themselves at a yellow or red alert. They are also useful when trying to get money for your island. A Security guard hostage is used to train your first guard. They are found in South America and Central Russia. * Plotting- Terrible * Stealing- Fair * Endurance-Good Training Equipment is a Punching Bag.
  • The Guard, is the title of the ruler of the Valley of Shadows. The guard has incredible powers sustained by the valley's prisoners. He and the prison exist by absorbing the life force of the prisoners and so the captured creatures remained petrified for most of their time. The current Guard intends to absorb the light of Meridian's power and with it, all of the magic world's life force. Caleb confronted the Guard and managed to somehow defeat him. He was about to escape when Caleb appeared and retrieved the objects resulting to the guards perpetual petrification.
  • Daventry's Castle Guard makes up one portion of Daventry's army. Roderick was the Captain of the Guard, and Smith was a Sargeant of Daventry. Daventry's gate guards are stone-faced and trained not to converse with anybody, except when they are commanded to greet someone and send them to the throne. The Castle Guard may include knights or soldiers of the kingdom. In the Green Isles, the Guard Dogs are the guards of choice, they are lead by Saladin, their Captain of the Guard. Some of the guards are also members of Daventry's knighthood.
  • There are many guards in Gielinor, usually in populated, major cities, such as Falador, Varrock, Ardougne, and others. Guards also patrol the area just south of the wilderness ditch at Edgeville. Their level ranges from 19-21, and they are quite weak. All guards are not aggressive unless they are attacked first. In Deadman mode, there are unique level 1337 guards who are able to hit up to 30 with a very high accuracy (melee and Ice Barrage). They are capable of Tele Blocking and negating Prayer completely. These guards will kill anyone who enters a safe zone with a PK skull instantly. The combat level is a reference to leetspeak.
  • a guard (G) is a player who lines up between the center and the tackles on the offensive line of a football team on the line of scrimmage used primarily for blocking. Right guards (RG) is the term for the guards on the right of the offensive line, while left guards (LG) are on the left side. Guards are to the right or left of the center.
  • The vault guards are an exceedingly rare NetHack monster. They will appear occasionally when a player is in a vault (Suddenly, one of the vault's guards appear!) and will accost the player. In most circumstances, the guard will ask your name (with a small alignment penalty for lying if you are lawful) and then demand that you drop all of your gold ("Most likely all of your gold was stolen from this vault.") and follow him out. If you throw your gold at the guard he will catch it and say "That should do. Now beat it!"; if you drop it, it will remain where it is and you can return later. In either case he will open a passage from the vault to a nearby corridor and wait for you to follow him. When you reach the corridor he, the passage, and anything left inside it will vanish.
  • Guard is a technique performed by holding the G button ("X" or "A" on PlayStation or Xbox controllers, respectively). When guarding, lateral movement is not allowed, and all damage to the guarding player's health is negated (though there are skills which can bypass this). In Soulcalibur IV, attacks made upon a guarding opponent will deplete their Soul Gauge, which, if continued, will force the opponent into Soul Crush, thereby discouraging extended guarding. A player can guard standing or crouching. A standing guard blocks against high and mid attacks while a crouching guard blocks against only low attacks (high attacks miss crouching players entirely). Players cannot guard while prone, downed, or in the air.
  • A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect. A player's character will not receive an Honorable Kill when killing a guard of the opposing faction. Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby.
  • A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect. A player's character will not receive an Honorable Kill when killing a guard of the opposing faction. Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby.
  • A Guard is an NPC programmed to patrol an area and to attack and kill any hostile if non-Human creature that appears in the area which have targeted certain Humans (usually players). Most guards take position in or around the cities or some of the smaller towns, though some guild halls also have guards.* The main role of guards is to prevent outside random creatures (other than Humans, again) from following players into cities and villages (they do spawn inside, but rarely). At least the following places have guards:
  • Guards bevinden zich meestal op druk bezochte gebieden in een groot bevolkte locatie. Zo bevinden de Guards van Ardougne zich vooral op het marktplein van East Ardougne en de Guards van Varrock bij de ingangen van de stad. Guards kunnen bestolen worden met de Thieving skill. Spelers die
  • Guard is a generic term referring to any of the game's enemy characters. Guards always carry weapons and never attack Bond with their bare hands. They only make verbal noises when Bond hurts or kills them. There are a number of different death animations for guards (and all other characters for that matter):
  • Guarding is a sticker ability gained by Shiki and Beat. When obtained, pressing Down on the D-Pad or B on the Button Quartet will cause Shiki or Beat to attempt to block any incoming attacks for a short period of time. Shiki will raise her arms, Beat, his skateboard. When an attack is blocked, it will display "BLOCK" instead of HP damage. Blocking will stop most attacks, whether they come from the front or behind. If an attack continues (Such as a Jelly's drifting spread tentacle attack), then it will be continually blocked until it stops "injuring" Shiki or Beat.
  • The Malcorian Lanel once helped William T. Riker escape by distracting the guard outside the room where Riker was being held. Before she helped him, however, she made him fulfill one of her fantasies: having sex with an alien. (TNG: "First Contact" ) While investigating a five-year-old murder, Odo posted a guard in the Deep Space 9's infirmary to guard Quark, who was the only lead but was struggling for life. (DS9: "Necessary Evil")
  • Guard is an ability that gives Protect X to the friendly unit on left and right (if available) It works on all types of unit. As it is similar to Protect it might kill adjacent units if the guarder is killed. As the Guarded unit can swift, Guard is not limited to a total of Health Plus 4. It rather depends on how many untis are killed or/and dropped below the life line (for example, the unit sustains life when the current health drops to 2 or less, just like protect 2 does) before the Guard unit is killed.
  • The municipal guard in Tai-tastigon are the city police and guard the Five. They enforce the law (to some degree) and keep the peace (to some degree), although they are notoriously bribeable. Marplet sen Tenko buys guardsmen to testify against the Res aB'tyrr, for instance. Injuring a guard is one of the crimes for which the punishment is death by flaying alive on the Mercy Seat. Guards carry iron-bound truncheons as a weapon and badge of office.
  • A Guard is a class predominantly defensive in function. These are usually hired by communities or even individuals to keep order within the confines of a city or town, or to protect important individuals or valuable objects. Unlike the Fyrd, the citizenry called to arms in the event of war, guards work in their profession permanently and are thusly more experienced. Although they are unlikely to encounter monsters of the size and strength that roaming adventurers face, and are thus less proficient at combat, their profession necessitates and trains good people skills. They are thus far harder to fool with trickery and disguise than many common adventurers. Guards are also often used
owl:sameAs
Allegiances
Level
  • 3
  • 11
  • 12
  • 15
  • 18
  • 19
  • 25
  • 33
  • 35
  • 40
  • 60
  • 62
  • 80
  • 831
  • not applicable
Strength
  • 7
  • 210
Version
  • Falador
  • Port Sarim
  • Ardougne
  • Edgeville
  • Varrock
Attack
  • 1
  • 13
  • 18
  • 25
Flashed
  • Unknown
negotiation
  • 25
dcterms:subject
dbkwik:oberin/property/wikiPageUsesTemplate
Ice
  • 0
MAXCON
  • 5
  • 7
  • 10
6Type
  • Defend
Zenny
  • 24
dRange
  • 20
Appear
dSlash
  • 25
5Type Chance
  • 1
Drops
  • Carbine OR Bullet x5 OR MediPack
Spells
  • N/A
Flame
  • 2
aMagic
  • 0
acc magic
  • 0
psionic
  • 2
chips available
  • 12
Loot Tier
  • 4
Agility
  • 6
  • 8
cardtype
  • Skill
aff magic
  • 45
  • 65
Erster Auftritt
bow
  • 52
lifepoints
  • 650
  • 900
  • 1250
droprate
  • 1
Hitpoints
  • 22
dMagic
  • -4
dStab
  • 18
9Ability
  • Healing Herb
Row 1 info
Examine
  • He tries to keep order around here.
  • Ardougne: Keeps the peace... kind of. Port Sarim: ''A prison guard.
  • * He tries to keep order around here * He's here to guard this fortress
  • Varrock: He tries to keep order around here. His bizarre uniform isn't helping.
  • *He tries to keep order around here.
  • Andere: He tries to keep order around here.''
  • Bank Guard:
  • Guard:
  • Keeps the peace... kind of.
  • He tries to keep order around here. His Bizarre uniform isn't helping.
  • *Hired to protect the banks from would-be thieves. Shantay guard: *He patrols the Shantay Pass
  • He tries to keep order around here. His bizarre uniform isn't helping.
pdr
  • 1
xpcost
  • 2
Lightning
  • 0
gemw
  • No
  • no
Mana
  • 80
  • 90
KB
  • 8000
9Type Chance
  • 1
Weitere Auftritte
  • *Sonic Unleashed *Sonic und der Schwarze Ritter
DEX
  • 74
  • 86
max hit
  • 3
  • 430
  • *3 *4
first-ncis
Poisonous
  • No
  • Nee
max magic
  • 0
dCrush
  • 19
Hit points
  • 24
Sell
  • 250
1Type Chance
  • 1
stealrate
  • 161
max spec
  • 0
Self
  • 80
LVL
  • 28
Luminance
  • 0
6Type Chance
  • 1
attack speed
  • 6
acc melee
  • 0
  • 234
  • 292
  • 381
Password
  • KDJU
aff weakness
  • 90
monsterType
  • Humans
levelset
Tactics
  • 27
Agi
  • 15
holy
  • 0
  • 5
3Condition
  • HP > Max HP/2
5Type
  • Attack
aff melee
  • 55
  • 65
Related Quests
Physical
  • 0
Row 2 info
  • Missile, Pellet
Frost
  • 2
9Type
  • Attack
9Ability Chance
  • 1
Mag
  • 50
  • 56
Row 1 title
  • Creator
max ranged
  • 0
  • 52
Poison
  • 0
Stamina
  • 2
  • 210
Intelligence
  • 2
  • 9
Always Drops
heroclass
  • Knight
mad
  • 1
str
  • 18
  • 27
  • 68
  • 74
Combat
  • 28
  • 211337
Row 2 title
  • Attack
9Element
  • Holy
aff ranged
  • 45
  • 55
Attack style
acc ranged
  • 0
  • 234
CHA
  • 44
  • 50
slaylvl
  • No
  • Nee
Anime
ATK
  • 18
Steal
Resistances
  • None
  • Available
last-ncis
Sprite
  • 50
  • 54
  • C25-Guard.png
  • C363-Guard.png
xp value
  • 65
  • 120
Wisdom
  • 8
Bildunterschrift
  • Sonic the Hedgehog führt den Guard in Sonic und der Schwarze Ritter aus.
Point
  • 100
Quickness
  • 210
Item
  • Coins
  • Bones
  • Grain
  • Bronze Arrow
  • Iron ore
  • Blood-Rune
  • Chaos-Rune
  • Fire-Rune
  • Nature-Rune
  • Air-Rune
  • Iron dagger
  • Medium Bronze Helmet
  • Earth-Rune
  • Bronze Long Sword
Cooldown
  • No
mdd
  • 1
2Condition
  • HP <= Max HP/2
Waffe
Evasion
  • 52
7Type
  • Abilities
Hint
  • None
mdr
  • 1
spd
  • 17
  • ?
DeathReason
  • Theodore Bagwell
  • Neck broken by
max melee
  • 0
  • 52
  • 65
  • 72
  • 100
aCrush
  • 0
Rarity
  • Common
  • Rare
  • Uncommon
  • Always
  • Very rare
  • always
  • common
  • rare
  • uncommon
archetype
  • Warrior
levelrange
  • 21
aStab
  • 4
Pain
  • Yes
Patch Introduced
Aggressive
  • 1
  • No
  • Nee
  • If player is skulled. Limited cone of vision.
aRange
  • 0
LV
  • 10
chips required
  • 10
Buy
  • 500
pdd
  • 1
Wis
  • 5
aSlash
  • 0
1Type
  • Attack
playcost
  • 2
immune to poison
  • No
  • Nee
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Category
  • 1
Range
  • 1
  • Short
  • Med
  • 150.0
Defense
  • 16
Special
  • Only usable on other players
Box Title
  • Guard
Voice
  • Tom Kane and Christopher Knights
Appearances
  • Bomberman 64
Job
  • Fighter
  • Knight
  • Prison guard
  • Soldiers of Clu 2
  • Soldiers of the MCP
Path
  • Core Ability
Cast
  • Instant
Faction
Portrayer
Enemy
  • enemy
Expansion
  • DJ01
Origin
Endurance
  • 10
  • 100
  • Good
Season(s)
  • 1
Skills
  • Neck Hunt, Blade Horn
Last
Power
  • 25
Speed
  • 4
  • 5
  • 10
  • 12
  • 126
  • 512
  • 1536
Fighter
Likes
  • Training, Guarding
Weapon
Status
  • 1
  • Alive
  • Deceased
I
  • CO.jpg
Affiliation
  • Milbot
Cat
  • 5
First Appearance
Fire
  • 0
Discipline
  • 8
Role
  • A security guard at the art museum
Per
  • 57
  • 69
Defence
  • 13
  • 18
  • 25
loc
  • Astrub City
  • Church basement in Holy Village
Difficulty
  • 2
  • 14
Magic
  • 1
Actor
  • Unknown
  • Randy Thompson
  • Josh Wingate
  • Dave Cass, Bob Neill, Ted White, Mark Stewart, Michael Sax, Tony Brubaker
Name
  • Coins
  • Guard
  • Bones
  • Grapes
  • Hammer
  • Grain
  • Wheat
  • Blood rune
  • Earth rune
  • Grimy guam
  • Steel bar
  • Chaos rune
  • Clue scroll
  • Nature rune
  • Spirit emerald
  • Spirit ruby
  • Spirit sapphire
  • Starved ancient effigy
  • Air rune
  • Steel warhammer
  • Fire rune
  • Strawberry seed
  • Watermelon seed
  • Bronze arrow
  • Iron ore
  • Mind talisman
  • Prayer potion
  • Steel arrow
  • Onion seed
  • Potato seed
  • Tomato seed
  • Iron arrow
  • Iron bolts
  • Body talisman
  • Cabbage seed
  • Sweetcorn seed
  • Corby
  • Guard
  • Herblore Package
  • Iron dagger
  • Iron platebody
  • Ranging potion
  • Law talisman
  • Guard
  • Guard - Friendly Arm
  • Guard - Iron Throne
  • Guard/Bank Guard
  • the guard
MP
  • 0
  • 10000
Text
  • When a monster moves into an empty space adjacent to you, exhaust this card to interrupt that monster’s activation and perform an attack with a Melee weapon. After this attack is resolved, if the monster was not defeated, it may continue its activation.
Type
Katakana
  • けいびへい
ImageSize
  • 61
  • 250
Gallery
  • True
AP
  • 0
Align
  • 10
Frequency
  • Not randomly generated
Romaji
  • Keibihei
  • Gādo
Caption
  • The weapon's info window.
  • "Wisel Guard 3".
  • A guard minion.
First
Weakness
  • Fire
  • Water
  • None
  • Air
  • Stab
  • Stab
  • Magic, None
Abilities
Border
  • FFFFFF
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bold difficulty
  • 2
rnerve
  • Strong
  • Little
rlightning
  • Strong
  • Little
rchaos
  • Strong
  • Little
Eva%
  • 5
bold
  • 263
rnether
  • Strong
  • Little
rfire
  • Strong
  • Little
OverDrives
  • -
rmagic
  • No Resist
color.pnl
rmind
  • Strong
  • Little
immune to stun
  • No
Actor type
  • Enemy
Slayxp
  • Nee
anatomy
  • 27
immune to deflect
  • No
immune to drain
  • No
AttackElem
rdarkness
  • Strong
  • Little
rsound
  • Strong
  • Little
attract
rpoison
  • Strong
  • Little
rcold
  • Strong
  • Little
BName
  • Guard
color.txt
plotting
  • Terrible
stealing
  • Fair
maccap
  • Guards, as they appear in Mac Family ports.
lostcap
  • Guards, as they appear in the Spear of Destiny mission packs.
lostimg
  • Animated Mission Pack Guard.gif
describe
  • Armored sentry
summary res
  • None
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macimg
  • Animated Mac Guard.gif
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exp
  • 12
  • 40
  • 60
  • 120
  • 160
Actions
  • Attack, Talk, Spot 2, Listen 2, Interrogate 2
con
  • 29
  • 65
Riding
  • 29
Character Name
  • Guard
Ability
  • No cost
Bonuses
  • none
Members
  • Yes
  • No
  • Nee
Drop
Typ
  • Buff
W
  • 250
Electric
  • 2
Weight
  • 30
  • 1450
Career
imagewidth
  • 250
Allies
  • Mcp
  • Sentries
  • Black Guard
  • Sark
  • Clu 2
  • General Tesler
  • Sark's Lieutenant
Coordination
  • 210
literacy
  • 27
Items
Entity
  • guardobj
options
Group
  • 1
backcolor
  • FF0000
Quantity
  • 1
  • 2
  • 3
  • 4
  • 6
  • 11
  • 12
  • 14
  • 100
  • 125
  • 151011
  • 12341225
vg
Vehicle
Update
  • Runescape beta is now online!
  • Latest RuneScape News
  • Massive update!
  • Wilderness system online
Species
Title
  • Art Museum Security Guard
ATT
  • 19
la
  • show
Car
  • Grey/Purple 2002 Nissan Diesel Space Arrow
mr
  • 40
A
  • right
DEF
  • 11
  • 14
XP
  • 11500
Faith
  • 29
Skill
  • 3
  • 12
  • 20
  • 25
Rank
  • 10
Armour
  • 234
  • 292
  • 381
Class
AC
  • 1
  • 2
  • 3
  • 10
Recruit
  • No
Description
  • You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you.
  • He is part of the Dimension Quest, which is a sub quest of Bale's Disappearance Quest.
Weaknesses
  • Lightning
Color
  • Red
Subclass
  • Viamontian Knight
section
  • synopsis
Cost
  • 20.0
Died
  • Unknown
JPName
  • ザ・ガード
Image
  • 160
SP
  • 500
Dark
  • 0
Area
User
  • Various
Last Appearance
Earth
  • 2
int
  • 8
Firearm
  • 29
  • 31
  • 52
Life
  • 100
  • 110
Attacks
  • Slash, Pierce
  • Physical 4d10
coords
wolfimg
  • Animated Guard.gif
wolfcap
  • Guards, as they appear in Wolfenstein 3D and Spear of Destiny.
School
  • Fire
Occupation
  • Umbrella security guard
  • guarding
Episodes
ID
  • 9
  • 32
  • 297
  • 3230
  • 3231
  • 5920
Casting
  • 27
Style
  • melee
  • ranged
from
HP
  • 25
  • 36
  • 47
  • 125
  • 307
  • 5000000
  • Hard: 3
  • Normal: 2
Heat
  • 4
Release
  • 2001-01-04
  • 2001-04-06
  • 2001-08-13
  • 2002-04-30
  • 2015-09-18
City
Image width
Wind
  • 2
Equipment
Released
  • 2001-01-04
appears
LEA
  • 53
  • 92
Focus
  • 130
Continuity
Time
  • 300
Damage
  • 1
  • 3
  • 259200.0
Lit
  • Area Guard
Details
  • Inside Jail
Gender
  • Male
Health
  • 180
Race
Position
  • Guardian
Born
  • Unknown
Experience
  • 35.700000
  • 40.800000
  • 54
  • 287
Stage
Effects
  • 20
Source
  • Armor Dealers, Taekwon Job Change, Kobold Warrior (Hammer) , Kathryne Keyron, Laurell Weinder, Pupa, Peco Peco Egg, Thief Bug Egg, Beetle King, Kraben
NEXT
Portrayed
Ranged
  • 1
  • 13
Leaders
  • Ed Pavelka
TEXTCOLOR
  • black
World
  • Random Kingdom III
LP
  • 220
  • 1000000
Death
fixed
  • 999999
pad
  • 1
Shield
  • 27
Bild
Professions
Count
  • 1
Birth
  • Various
Creator
  • *Nick Santora *Matt Olmstead
C
  • The guard is high likely Say Davis
Location
Size
  • Medium
wikipage disambiguates
polearm
  • 29
scythe
  • 29
heavyarmor
  • 29
tailoring
  • 29
wil
  • 56
  • 63
longsword
  • 29
lightarmor
  • 29
HIT%
  • 95
crossbow
  • 52
Stealth
  • 29
mediumarmor
  • 48
Meditation
  • 29
marksman
  • 27
Wages
  • 600
Raritynotes
magicdevice
  • 27
Axe
  • 48
Throwing
  • 29
  • 48
shortsword
  • 50
Blunt
  • 29
Resistance
  • 9
martialarts
  • 46
stave
  • 29
Healing
  • 29
twohand
  • 27
controlmagic
  • 27
immunepoison
  • Not immune
genocidable
  • No
Combat level
  • 21
resistances conveyed
  • None
immunevenom
  • Not immune
nutr
  • 400
Poisonable
  • Yes
Bedingung
  • keine
Examine text
  • He tries to keep order around here.
  • It's a Guard.
  • Keeps the peace... kind of.
strbns
  • 5
Mage
  • 1
sacrifice
  • A Rogue, Dark Elf and Call to Arms Spell
attbns
  • 4
7Type Chance
  • 1
Monster HP
  • 13
  • 22
Hates
Possession
  • N/A
Capkills
  • 66
  • 68
  • 70
Slayer monster?
  • No
Capsummon
  • 20
  • 30
Caphunt
  • 20
  • 30
abstract
  • Guard is a man who appeared in Masquerade (episode).
  • Guard is a generic term referring to any of the game's enemy characters. Guards always carry weapons and never attack Bond with their bare hands. They only make verbal noises when Bond hurts or kills them. There are a number of different death animations for guards (and all other characters for that matter): * A guard will stand still for a moment with his arms by his side. Then he will fall to his knees and then flat on his face. * A guard will lean back slightly and his arms will hang loosely by his sides. He will then clumsily fall to his knees and then on his face. Similar to the first death animation, but a little less straightforward. * A guard will fall straight back, his arms trailing behind him. * A guard will fall straight back but his legs will come off the ground slightly, and his arms will wave in the air. * A guard will fall backward with a slight spin, his head turned to the side as if looking at the floor before he hits it. * A guard will lean back and lazily fall to the floor, without dropping to his knees first. * A guard will lower his head and crumple on the spot, ending up on the floor in a fetal position. * A guard will look up slightly and his hands will twirl round in the air for less than a second, then he'll proceed to fall on his side. * A guard will appear to sit down on the floor, gently rocking to and fro with his legs slightly crossed, before lying down on his back. * A guard will hold one hand up to his ear and fall on one knee, bending his head down for a while before finally falling on his back. This death animation may only occur if the guard is hit in the head. * A guard will hold both hands up to his neck and squirm about for a while. He will then fall to his knees (still clutching his neck) and eventually collapse. This death animation may only occur if the guard is hit in the head. * A guard will lean forward whilst holding his lower quarters, then slowly fall on his side. Even as he's lying down, he will still painfully clutch his areas until he eventually dies. This death animation may only occur if the guard is hit in the stomach or groin, and is the longest death animation of them all. * A guard will stumble backward and collapse against a solid object, dying in a sitting position with his back against the object and his legs out straight. This death animation may only occur if the guard is directly in front of an object such as a wall or crate. * A guard will fall back and his legs will fly up in the air. This death animation is only seen if the guard is blown up or run over with a tank. * A guard will appear to leap to the side, then hit the ground and lay still. This death animation is only seen if the guard is blown up or run over with a tank. * A guard will do a somersault and then lie down. This death animation is only seen if the guard is blown up. * A guard will be sent flying through the air (either backward or forward) and land on his front or his back depending on which way he was thrown. This death animation is only seen if the guard is blown up. The height and distance the guard flies also depends on the size of the explosion and how close the guard was standing to it.
  • The Malcorian Lanel once helped William T. Riker escape by distracting the guard outside the room where Riker was being held. Before she helped him, however, she made him fulfill one of her fantasies: having sex with an alien. (TNG: "First Contact" ) While investigating a five-year-old murder, Odo posted a guard in the Deep Space 9's infirmary to guard Quark, who was the only lead but was struggling for life. (DS9: "Necessary Evil") A guard was assigned to protect the quarters of Gul Dukat while he was aboard Deep Space 9 in 2370 assisting Benjamin Sisko with an investigation into weapons smuggling. He was able to provide a description of two individuals who assaulted him in the process of abducting Dukat from the space station. Those individuals were later identified as members of the Maquis. (DS9: "The Maquis, Part I") Two Jem'Hadar guards were posted in the station's brig while Kira Nerys and Rom were being held there, the latter scheduled for execution the next day. However, Quark and Tora Ziyal disabled the officer stationed in the security office and Quark shot both guards. (DS9: "Sacrifice of Angels")
  • Guard (守護 Shugo, Protection, Safeguard in Japanese) is a skill from Fire Emblem: Radiant Dawn. When activated, it allows its user to receive damage that an adjacent ally would have otherwise taken, provided that they share at least a C support level. In Chapter 4-F-4, the spirits Sephiran summons possess the Guard skill, and have very high chances of activating it. When Sephiran is attacked, the damage is usually diverted to one of the spirits.
  • Appearing at levels 5-8 (health 250-450), they are not too much a threat except to starting pirates. Locations: * Port Royal - Fort Charles and Governor's Garden * Tortuga - Thieves' Den * High Seas
  • "Guard" (G(ガード) Gādo) is an anime-only archetype of Machine-Type monsters used by Aporia and his embodiments in the Yu-Gi-Oh! 5D's anime. They are support cards for the "Meklord Emperors", "∞" and consist of the right arm components of said monsters. It is solely supported by "Meklord Astro Mekanikle".
  • The vault guards are an exceedingly rare NetHack monster. They will appear occasionally when a player is in a vault (Suddenly, one of the vault's guards appear!) and will accost the player. In most circumstances, the guard will ask your name (with a small alignment penalty for lying if you are lawful) and then demand that you drop all of your gold ("Most likely all of your gold was stolen from this vault.") and follow him out. If you throw your gold at the guard he will catch it and say "That should do. Now beat it!"; if you drop it, it will remain where it is and you can return later. In either case he will open a passage from the vault to a nearby corridor and wait for you to follow him. When you reach the corridor he, the passage, and anything left inside it will vanish. He will attack if you persistently ignore his orders, attempt to escape by some other means (such as teleportation), or, obviously, if you initiate combat. If he dies in his passageway, it will close leaving you embedded in rock, and his corpse and possessions (including any gold you threw him) will vanish never to be see again. You can recover these only if you lure the guard out of his passage (typically, into the vault itself) before killing him or digging your way back. There are several ways to avoid fighting a guard: * Tell them your name is Croesus (or Kroisos or Creosote); if Croesus has not been killed the guard will leave in peace ("oh, yes, of course. Sorry to have disturbed you") but you will still be trapped in the vault. If Croesus has been killed, however, the guard immediately turns hostile ("Back from the dead, are you? I'll remedy that!"), without the chance to pacify them by dropping one's gold. Under most circumstances, of course, a game where Croesus is dead is a game where the player is easily powerful enough to handle a vault guard. * Eat a mimic corpse, which temporarily transforms you into a pile of gold; if the guard appears while you are in this state, they will turn around and leave, puzzled. (If you are hallucinating, you turn into an orange instead; the guard will still leave - "Hey! Who left that orange in here?") * Do not stick around long enough in the vault to let them appear. * Be polymorphed into something that cannot speak (the guard will say "I'll be back when you're ready to speak to me!") * Or be polymorphed into something that can hide under items, being hidden, making them turn around and leave, puzzled. * Engrave on the floor, or do something else that prevents you from speaking to the guard. Some high level chaotic players kill guards systematically as these are occasionally generated with good items. Non-human characters can also feed on the corpses without suffering the penalties for cannibalism. Such a player could theoretically stay in the vault indefinitely doing so.
  • File:Guard attire 1.png Job Name: Guard File:Guarddualswords.png Spawn Location: Bovinia Castle Rulers: The King/Queen of Bovinia & their escort Related Content: None you're the guard of Bovinia, the one on tax-duty for the week, or you're the guy who's been harassing the prisoners in the dungeon. Your job is to be the immortal shield of the castle, to serve the King/Queen in the tasks they command thee with, and to make sure peasants aren't having a house-warming in the castle.
  • The Guard, is the title of the ruler of the Valley of Shadows. The guard has incredible powers sustained by the valley's prisoners. He and the prison exist by absorbing the life force of the prisoners and so the captured creatures remained petrified for most of their time. The current Guard intends to absorb the light of Meridian's power and with it, all of the magic world's life force. Caleb confronted the Guard and managed to somehow defeat him. As it turns out, the guard is revealed to be just another prisoner. The only way it could escape its role is to be defeated and hence the victorious challenger became its successor. Caleb undergone a metamorphosis that weakens him for a while. The original guard then escaped bringing along him the Guard's Lance and the Blue Destiny. He was about to escape when Caleb appeared and retrieved the objects resulting to the guards perpetual petrification. It is unknown whether the guard was the original or just another challenger who managed to defeat a guard.
  • This card used to show the text below, but was changed to the above text in the FAQ: [ Source] The change was made to clarify that this card can only be used when the monster moves into an empty space adjacent to you.
  • The municipal guard in Tai-tastigon are the city police and guard the Five. They enforce the law (to some degree) and keep the peace (to some degree), although they are notoriously bribeable. Marplet sen Tenko buys guardsmen to testify against the Res aB'tyrr, for instance. Injuring a guard is one of the crimes for which the punishment is death by flaying alive on the Mercy Seat. Shortly after arriving in the city, Marc becomes a guard, on the advice of his friend Sart Nine-Toes; this occupation almost results in his death when Hangrell, trying to hurt Jame to impress Bane, drops a wall on him. Hangrell is executed on the Mercy Seat for this crime. Guards carry iron-bound truncheons as a weapon and badge of office.
  • Guard ist der Commander der Godzilla-Insel und wird von Jiro Dan verkörpert.thumb
  • The Guard outfit is a disguise in Hitman: Blood Money.
  • Guards are your first military minions. Guards have more health and endurance than workers. With the ability to wield stronger weapons (assault rifles) than workers, they are more adept at defending your base. Guards can help out staffing rooms when not fighting. They only arm themselves at a yellow or red alert. They are also useful when trying to get money for your island. A Security guard hostage is used to train your first guard. They are found in South America and Central Russia. One of your minions has defected, ungratefully casting aside his tasteful yellow jumpsuit, and joining the ranks of a H.A.M.M.E.R. peacekeeping force. Under ordinary circumstances, such transgressions would be summarily dealt with by remotely activating the minion's standard issue kill-switch, but our sources indicate that he has received guard training at his new place of employment. As such, he will be more valuable alive than dead - capture him so that he can be interrogated, and his new knowledge acquired. Our monitors indicate that a defector has appeared in South America, working for a S.M.A.S.H. drug-enforcement unit. Of course such transgression should be dealt with swift and summary execution, but perhaps this former minion can still be of use to us. The minion is now a trained guard, if captured he could easily be coerced into telling us his new found skills - capture him so that he can be interrogated, and his knowledge acquired. * Plotting- Terrible * Stealing- Fair * Endurance-Good Can help defend other minions from during act of infamy. Training Equipment is a Punching Bag.
  • A square shield that is small, yet effective in combat.
  • Guard is an ability that gives Protect X to the friendly unit on left and right (if available) It works on all types of unit. As it is similar to Protect it might kill adjacent units if the guarder is killed. There are some differences between Guard and Protect. Firstly, Guard is limited to 0-2 of unit at the same time (0 happens if no one other than guarding unit is in play) but Protect can help many units. Secondly, Guard will swift the applied units, if the adjacent unit is killed and another one is replaced to be the adjacent unit. Thirdly, Guard is always applied regardless of faction or type of the card. As the Guarded unit can swift, Guard is not limited to a total of Health Plus 4. It rather depends on how many untis are killed or/and dropped below the life line (for example, the unit sustains life when the current health drops to 2 or less, just like protect 2 does) before the Guard unit is killed. Guard is very useful to boost attack based units like Silverbacks, Wardogs, Abtu-Kahn units.
  • Three types of guards exist representing the three different combat styles; Melee, Ranged, and Magic. Depending on the style, the guards will wield a Chaotic Maul, a Chaotic Staff, or a Zaryte Bow - only the last of which can be currently be obtained by players right now. Many players think the bow wielded by guards is a chaotic bow but it is in fact the zaryte bow from before the graphical update of 2012. After a hidden update, guards started smiting players, preventing them from abusing the Protect Item and Retribution prayers.
  • Guarding (Also commonly referred to as blocking or defending) is an action in both the Dark Cloud series. It allows the player to defend against most enemy attacks, and any other attack that can still hurt the player will deal less damage than normal. However, the player cannot attack during this time and moves much slower. The Guarding command is executed by pressing R1 in both games.
  • He is one of the Guards of the palace of Far Far Away.
  • Guards are security programs who keep order in the computer world. The ICPs in TRON 2.0 are presumably updated versions of these guards.
  • Level 9 guards can be found in Burthorpe and Catherby markets, guarding the stalls. They attack with melee and are weak to air spells.
  • A guard is
  • A Guard of the Thuggee was one of three who accompanied high priest Mola Ram to a rope bride to capture Indiana Jones in 1935.
  • a guard (G) is a player who lines up between the center and the tackles on the offensive line of a football team on the line of scrimmage used primarily for blocking. Right guards (RG) is the term for the guards on the right of the offensive line, while left guards (LG) are on the left side. Guards are to the right or left of the center. The guard's job is to protect the quarterback from the incoming linemen during pass plays, as well as creating openings (holes) for the running backs to head through. Guards are automatically considered ineligible receivers, so they cannot intentionally touch a forward pass, unless it is to recover a fumble or is first touched by a defender or eligible receiver.
  • Dieser Skill erhöht deine DEF auf Kosten der ATK.
  • The color of their uniforms is blue. The palace guards wear midnight blue. Members of the Guard attending classes at the Collegia is what prompted the pale blue uniforms of the Unaffiliated students.
  • Guard is an NPC.
  • Guard is an enemy within Breath of Fire III.
  • Heavy Weapon - Block
  • Guard is a simple class which work in languages that supports the Resource Acquisition Is Initialization approach (RAII). Guard used to be used specially on semafor like locks. The basic idea is that we acquire the lock with declaring a variable inside a scope or object and we release it when the block ends or the object dies.
  • A North Western Railway guard's uniform consists of blue trousers, a black tie, a white shirt with a long blue overcoat, and a blue cap. Guards on the Skarloey Railway wear the same uniform in a blue-grey colour.
  • Guarding is a sticker ability gained by Shiki and Beat. When obtained, pressing Down on the D-Pad or B on the Button Quartet will cause Shiki or Beat to attempt to block any incoming attacks for a short period of time. Shiki will raise her arms, Beat, his skateboard. When an attack is blocked, it will display "BLOCK" instead of HP damage. Blocking will stop most attacks, whether they come from the front or behind. If an attack continues (Such as a Jelly's drifting spread tentacle attack), then it will be continually blocked until it stops "injuring" Shiki or Beat. Guarding is also used by some Noise, such as Carcinopunk. Carcinopunk blocks the attack, then hit's for a powerful counter-attack. Some noises turn into a specific state/form that negates any damage (it will display "0"), and the player would have to wait or use another method of attack to cause damage. For example, the Fox noises negates all damages dealt from one screen when it's HP is critical, so the player must attack from the other screen.
  • The Guard is a Hero unit in Dungeon Keeper 2.
  • Uses a one handed sword
  • Guards are in duty of protecting the citizens by tracking down criminals. While doing this, guards get extra citizenship for fighting outlaws.
  • Guards are processed humans assigned to patrol the various facilities on Stroggos. They are among the weakest types of stroggified human and can be equipped with a broad variety of weapons. The gun prosthetic is attached to the partially amputated right forearm. Guards wear lightly armored uniforms and helmets with opaque visors. Squads are usually led by an Enforcer. Despite being comparatively weak, Guards are programmed to be determined fighters who usually try to keep firing at opponents even when deadly wounded. The most common Guard types are listed below.
  • Daventry's Castle Guard makes up one portion of Daventry's army. Roderick was the Captain of the Guard, and Smith was a Sargeant of Daventry. Daventry's gate guards are stone-faced and trained not to converse with anybody, except when they are commanded to greet someone and send them to the throne. The Castle Guard may include knights or soldiers of the kingdom. In KQ8 two guards are seen, one inside of Castle Daventry next to the Soldier, and one standing in one of the crossroads in Daventry town in Connor's community. During the era of KQ1 many of the castle guards wielded spears. Many also carried spears during the events of SNW. During the Floating Castle many utilized halberds or short swords. At the era of KQ8, Guards wield crossbows, that were no match for the tempest. The castle soldiers wield swords. In the Green Isles, the Guard Dogs are the guards of choice, they are lead by Saladin, their Captain of the Guard. Some of the guards are also members of Daventry's knighthood.
  • There are many guards in Gielinor, usually in populated, major cities, such as Falador, Varrock, Ardougne, and others. Guards also patrol the area just south of the wilderness ditch at Edgeville. Their level ranges from 19-21, and they are quite weak. All guards are not aggressive unless they are attacked first. In Deadman mode, there are unique level 1337 guards who are able to hit up to 30 with a very high accuracy (melee and Ice Barrage). They are capable of Tele Blocking and negating Prayer completely. These guards will kill anyone who enters a safe zone with a PK skull instantly. The combat level is a reference to leetspeak. Guards are also a popular clue scroll drop monster due to their low level and ability to drop medium clue scrolls. Completion of the medium Falador Diary allows the player to have a 20% increased chance of receiving a clue scroll drop from guards in Falador.
  • File:Q2.png File:Q4.png In Quake II and IV, the Guards are a series of humanoid Strogg that have a weapon on their right arm - a Blaster, Machine Gun or Shotgun. Guards have low HP and will usually die with a few shots from a Blaster. Because of their low endurance, Guards usually patrol minor areas, such as barely used military bases. In Quake II, Guards are seen operating machinery and performing menial tasks in addition to pulling guard duty. In Quake IV, Guards only defend minor military bases.
  • All the guards in the city will attack you if you are caught stealing or have a karma below -30, this can be remedied by using a disguise kit or a spell/scroll of incognito. Eating a corpse of a guard results in a karma loss of 15, and the message "Guards hate you." You can hire a guard in your home via the House Board; they are useless and will attack you if you have negative karma.
  • The guard, known as a conductor in America, blows his whistle when it is time for trains to leave and sits in the brakevan, where he can apply the brakes in case of an emergency. Guards also have two flags, one red and one green. The green flag means "all set", and the red flag means "danger". A guard's uniform is blue pants, a white shirt, a black tie, with a blue jacket over it, and a blue cap.
  • A Guard is a relatively generic term to describe various mercenaries, regularly encountered throughout Baldur's Gate. They are freelance, in that they don't represent any common mercenary band such as the Flaming Fist or Black Talons, but are instead hired directly by corporations, establishments, or individuals for the purpose of protection. A Long Sword seems to be standard issue, while their armor can be anything from Leather Armor to Plate Mail, with or without a shield. The Friendly Arm Inn hires them to serve as its own local police force, protecting well-to-do travelers and residents. The Iron Throne hires them to protect their HQ and territory, but are hostile towards Gorion's Ward as the player is considered an apparent enemy by the Iron Throne.
  • Guard refers to the basic infantry unit in the Krimzon Guard. They served as enemies in Jak II, and were used to police the streets of Haven City, guard Haven City territories such as the drill platform and weapons factory, as well as military operations when needed. They are clad in crimson armor and carry an assault weapon for policing. Other variations of the guard include elite guards and hover guards (see below).
  • Guard is a game mechanic that gives you a chance to block some of the damage the previous hit inflicted on you.
  • A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect. A player's character will not receive an Honorable Kill when killing a guard of the opposing faction. Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby. Attacking a guard (as with any enemy NPC) automatically tags a player for PvP combat. The Territory is under attack! message will appear in the enemy's Local Defense chat box. Getting close to an NPC in an opposing faction's town will often make them call out for help, which will spawn 1-3 guards immediately. The spawned guards' levels are often higher than that of the other normal guards that are there by default, especially true in Darkshire, Hammerfall, and Menethil Harbor as well as several other towns.[citation needed] The spawned guards disappear after some time. Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in Image:Bc icon.gif World of Warcraft: The Burning Crusade: Exodar and Silvermoon City. In addition, each race has a different kind of guard. Note In Patch 2.3, your pointer will change to look like a map when moving over a guard who will answer questions about the local city or town.
  • Guard may refer to: * Guard, a defensive ability all playable characters possess * Guard, a spell also known as Enshelter * The Guard Bot series of enemies: Guard Bot "Assaulter" and Guard Bot "Commando" from Star Ocean: Till the End of Time This article is a disambiguation page for Guard: a page dedicated to a list of articles that may share this title. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
  • Generally, guarding is ineffective against attacks which involve grabbing. Guarding also has no effect on environmental elements such as wind or lava. Kirby can only guard while standing still.
  • The Guard Slag is a low-level slag found in Atelier Ayesha: The Alchemist of Dusk and Atelier Escha & Logy: Alchemists of the Dusk Sky. These type of slags are usually in charge of watching over the ruins they were in and attacking anyone that entered in them. In Atelier Ayesha, Ayesha first encounters them in the Glass Factory and later in Riesengang when she helps Regina in the monthly Slag extermination contest.
  • Guard is a technique performed by holding the G button ("X" or "A" on PlayStation or Xbox controllers, respectively). When guarding, lateral movement is not allowed, and all damage to the guarding player's health is negated (though there are skills which can bypass this). In Soulcalibur IV, attacks made upon a guarding opponent will deplete their Soul Gauge, which, if continued, will force the opponent into Soul Crush, thereby discouraging extended guarding. A player can guard standing or crouching. A standing guard blocks against high and mid attacks while a crouching guard blocks against only low attacks (high attacks miss crouching players entirely). Players cannot guard while prone, downed, or in the air. From a guard position, a player can jump, hopping into the air for a very brief time. While jumping, a player's guard is down, allowing for attacks (including attacks which only work on opponents in the air). However, low attacks miss a jumping opponent entirely, and some attacks can only be performed from a jump. A Guard Impact is a defensive move related to Guarding. Guard Breaks force an opponent to drop their guard momentarily, while Unblockable attacks and throws bypass a guard entirely.
  • Der Guard ist eine Technik im Sonic the Hedgehog Universum und hatte ihren ersten Auftritt in Sonic the Fighters. Wird sie ausgeführt, schützt sich der Spieler vor Gegnern und nimmt dabei keinen Schaden.
  • A guard is a monster found in most major cities in RuneScape Classic. They require level 40 Thieving to pickpocket, and provide 46.5 exp and 30 coins when successful.
  • Guard is the 60th level in Chip's Challenge Level Pack 1. It was created by Jonathan Birchall.
  • Guard was the one of the most basic Bakugan Dimensions defenses.
  • A Guard is an NPC located primarily in Varrock, Ardougne and Edgeville. The guard is unique as although there are different NPCs with the same name, their uniforms, Combat level and Hitpoints (HP) vary by location. Guards are low leveled monsters with low HP and lower levels are most often seen killing them in Varrock, adjacent from the west bank and north of Varrock square.
  • Guard is a minor character in Resident Evil: Apocalypse.
  • Guards are Matoran with the job of guarding their villages or cities. Many Guards belong into different Military groups, such as the Ta-Koro Guard and Sanctum Guard.
  • Guard is a fictional character who appeared in the Hogan's Heroes episode, Operation Briefcase. He was played by Peter Hellman.
  • Guards bevinden zich meestal op druk bezochte gebieden in een groot bevolkte locatie. Zo bevinden de Guards van Ardougne zich vooral op het marktplein van East Ardougne en de Guards van Varrock bij de ingangen van de stad. Een Guard is te onderscheiden aan zijn uniform. Vrijwel elke stad, die beschikt over Guards, beschikt over een eigen uniform. Ook beschikken bewakers van een bepaald gebied meestal over een eigen uitrusting die te onderscheiden valt van de andere guards. Voorheen waren alle Guards hetzelfde totdat vele een grafische verbetering kregen. Vrijwel alle guards vallen aan met Melee, hoewel verschillende Guards in Falador met Ranged kunnen aanvallen. Guards kunnen bestolen worden met de Thieving skill. Spelers die
  • Guard eli vartija on vihollinen RuneScapessa. löytyy karamjalta, wildernesistä, wizard´s towerista, heroes Guildista sekä draynor manorista. Guard on saatanan kova tasoinen vihollinen joka voi hyvällä tuurilla pudottaa Clue scroll (mediumin) Edes suomi ei kyennyt päihittämään guardia Guard on verratavissa voragoon.
  • Guard (player) was a well known Quevillian before the Guards were introduced into the game.
  • A guard is a position occupied by male in a Court where he acts as a soldier and protector to his respective people and Court.
  • Guards are an elite type of Milbot and the second type encountered in the game Metal Arms: Glitch in the System. They are tall, red robots who always wield a hailberd that can shoot energy pellets. They are first encountered in Clean Up as the final enemy in the level.
  • Слово Guard (Охрана, Защита) может означать:
  • Guard (ザ・ガード, Za Guard, in Japan) is an enemy that appears in Bomberman 64. The Guards are soldiers of Blue Resort who were forced to work for Altair after their home planet had been captured. Each Guard moves slowly and aimlessly. stunning Bomberman on collision. He carries a rifle, which he may use to fire a slow-moving bullet. The bullet moves in a straight line and will harm Bomberman on collision. While Guard takes two bomb blasts to defeat, a single Pumped Bomb thrown on top of him will defeat him. In Hard Mode, Guard moves and shoots more quickly, and takes three bomb blasts to destroy.
  • A Guard is a class predominantly defensive in function. These are usually hired by communities or even individuals to keep order within the confines of a city or town, or to protect important individuals or valuable objects. Unlike the Fyrd, the citizenry called to arms in the event of war, guards work in their profession permanently and are thusly more experienced. Although they are unlikely to encounter monsters of the size and strength that roaming adventurers face, and are thus less proficient at combat, their profession necessitates and trains good people skills. They are thus far harder to fool with trickery and disguise than many common adventurers. Guards are also often used Guards are employed by almost all human communities in Random Kingdom, some organizations and even individuals - and by some non-human ones as well. City guards are hired to keep order and peace in settlements, caravan guards protect travelling merchants and sometimes, etablissements, institutions and even wealthy homeowners hire their own guards. Depending on the setting, culture, wealth and tech level of their employer, the circumstances in which they have to fulfill their role, and their own sub-class, the abilities and equipment of guards varies in type and quality, but guards are commonly equipped with a halberd and a sword as side-arm. They wear chainmail or a breastplate and a kettle helmet or similar design. Ranged weapons include bows, crossbows and even guns, but they are less common. Guards may access further equipment from the arsenal of their city or town in times when it appears necessary, but do not usually use it on patrol duty. Guards, especially those on night duty, will also characteristically carry a lantern. The Marduk Corporation runs the Security Service, the city guard of Metropolis, which also makes up the larger share of the Corporation's military force. The city guard is composed of relatively weak fighters and is well-taxed with its task of keeping order and suppressing unrest. Wearing characteristic gray uniforms, their equipment is funded by the Oligarchs and implicitly boosted by income from "fees" extracted from the populace and the sale of confiscated contraband. That is not to say the city watch is wholly corrupt though - many in its ranks simply see it as the lesser evil, necessary to fund their operations against greater threats, and actually make an effort to conduct their mission to protect the population. City guards are often seen supporting perimeter defense against mutant groups as auxiliary forces, but never bear the brunt of these operations, as their mediocre training and lackluster equipment would lead to massive casualties in the face of dangerous foes such as Brutes or Abominations. The guards are equipped in ranged combat and will punch with the stocks of their weapons when getting up close and personal with a 'suspect'. They also carry flares, which alert other nearby forces. Even moderately-equipped scavengers or wanderers can overpower detachments of the city guard. Later on, the personal forces of the Oligarchs - mercenaries, condottieri and warlords - are encountered, which are far more capable. The motto of the City Guards is Долг (duty). Guardsman are a type of enemy encountered during the HOUSE civil war. They are stronger versions of the Regulators, resembling riot police. These forces are employed by the Eden Valiant Army in each base. They are usually police forces of the individual nation the base is located in, and members of private security agencies. Since they are employed by EVA's administrative branch, they are not under the command of the military commanders of any base (as was shown in the internal struggle between Don ?, who financed EVA, and General ?, top commander of Liamb House). Guardsmen are no match to any military force and are solely used to keep order and repel minor threats or enemy intelligence (although there are trainee pilot squads specialized into this matter, working on counter-intelligence with great enthusiasm), when it seems unfitting to mobilize Final Force. They also keep an eye open at all occasions, which can not be expected of the relatively small force of Final Force pilots, who should concentrate on their training and their missions, not base defense. With the possible exception of Freethinkers House, which is guarded by a substantial military force from Germanistan, H-SS is usually of little military value. If a larger threat emerges, Final Force will take care of it. Bewaffnung: 8mm-Pistole Die ursprüngliche Idee für diese Einheiten beruht auf einer Erinnerung, die ich einige Jahre zuvor an ein Spiel habe, dass ich als ich einmal bei meiner Mutter in der Uni war, aus dem Internet heruntergeladen hatte. In diesem Spiel ging es um den 2. Weltkrieg und man musste kleine Gruppen alliierter Soldaten durch verschiedene Missionen gegen Deutsche führen. In einer Mission, der letzten bis zu der ich gekommen bin, musste man eine Stadt befreien. In dieser Stadt gab es neben normalen Soldaten auch mindestens einen Gegner, der aussah wie ein englischer Bobby, und wesentlich mehr Schaden vertrug als alle normalen Soldaten. Die Bewaffnung ist mir nicht mehr ganz in Erinnerung, aber ich glaube, es war nur ein Schlagstock, möglicherweise und allerhöchstens noch eine Pistole. Die Rebellen setzen reichstreue Polizeieinheiten ein, die sich ihnen in großen Mengen anschliessen, wenn sie Schläge ins ehemalige Reichgebiet führen. Diese Polizisten sind meist besser ausgebildet als die notdürftigen normalen Einheiten der Rebellen, und bringen ausserdem eine wesentlich bessere Ausrüstung in den Kampf mit als die improvisierte Technologie der Rebellen, wenn es sich auch nur um Handfeuerwaffen handelt. Polizeieinheiten können in Generals ausserdem erstellt werden, wenn man die LD als Last Division spielt. Siehe auch: Civilian Defense Corps, Civilian Defense Force, Metropolice, MP Metropolice Diese Einheiten sind Mitglieder der Metropolitan Police der Dynasty. In allen an das Original angelehnten Versionen von RK3 gibt es sie nicht, und sie wurden im Retcon eingeführt. Allerdings gibt es sie in den Metropolis-Versionen von RK3 und auch sonst überall, wo Metropolis eine Rolle spielt. Diese Einheiten sind schwächer als reguläre Militäreinheiten. Die Commissars aus Aftermath gehören der Metropolice an.
  • In American and Canadian football, a guard (G) is a player that lines up between the center and the tackles on the offensive line of a football team. The guard's job is to protect quarterback from the incoming defensive line and linebackers during pass plays, as well as creating openings (holes) for the running backs to head through. Guards perform speed blocking and "pulling"—sprinting out in front of a running back in order to block for him. Guards are automatically considered ineligible receivers, so they cannot intentionally touch a forward pass, unless it is to recover a fumble or is first touched by a defender or eligible receiver. Guards, (oscar morales holds the record for the most tackles while in the left guard position) like other linemen, today are often over 300 pounds (135 kg). To date, no lineman over 300 pounds has ever been elected to the Pro Football Hall of Fame, but linemen of this mass have become prevalent only since the mid-1980s. Right guards (RG) is the term for the guards on the right of the offensive line, while left guards (LG) are on the left.
  • A Guard (also called a Bodyguard) is a role that prevents another role from dying while the Guard is still alive. In some cases, if the protected role is targeted for a kill the Guard is killed.
  • Some guards patrol the area, others stay still. Their job is to guard the area they're at. Other than those who give quests, guards on PvP maps, however, seem to be the only ones that are actually useful, as they can serve to protect players from the alliance they're from by dealing heavy damage to any intruders. Their greetings may also help to develop a storyline. For a List of Greetings NPCs say, see NPC Greetings.
  • The Guard named Corby made lurid comments about the teenaged Tracy Stark when she came to visit her father Aaron in prison.
  • Although guard is a defensive position, it can easily be broken by either doing an Unblockable or a Throw. They can also be broken if the player does a Low Attack on a normal guard or a High Attack or Mid Attack on a crouching guard. The player can also choose to have guard damage (partial damage even when guarding) on in the Options menu.
  • Guard is a human waving a flag. He has a blue and yellow hat, brown skin, brown hair, brown shoes, a blue coat, blue trousers, and a black tie.
  • 警備・けいび: a guard who protects innocent people: the security guy at the bank, the Secret Service. 監視:かんし: to guard bad people - guards at a prison, a teacher who watches students at test time to keep them from cheating. 見張り・みはり: ???
  • If you get touched by this enemy, you die. However, in the original Dark Castle, you can jump through them without being harmed as long as they are walking toward you. In addition, they can shoot arrows at you. These are instantly lethal, fired at unpredictable intervals, and have a slight arc to make them harder to duck beneath. In Return To Dark Castle, the Armor will protect you from them to some degree.
  • Guards (German: Wachen) (sometimes referred to as Nazi soldiers) are the most common enemies in Wolfenstein 3D and Spear of Destiny. Their only attack is a Pistol, and they must freeze and aim for a moment before they can fire. They have low HP and can easily be killed with a pistol or knife, dropping a clip with 4 bullets. Most maps feature both large groups of Guards, as well as solitary ones who often hide in difficult-to-notice corners. In the Spear of Destiny mission packs, guards wear green uniform instead of their original, and have new phrases.
  • Say Davis: When T-Bag needed a new prostestic hand, T-Bag was brought by this guard and the driver's guard to a place where did got a new hand. However, T-Bag was talking with him and did broke his neck, killing him.
  • Hallway-guard.jpg|Hallway Guard (Morality Bites) 5x11Guard.png|Guard (The Importance of Being Phoebe) A Guard appeared in a total of 4 episodes over the course of the series.
  • __NOWYSIWYG__ Guard is the given name to the guard who is protecting a certain area of Fuji City. He was involved in a kidnapping, or rather not involved, as he was asleep during the crime. He promised he'd be awake and alert at all times after the girl was rescued (yeah, right! Wait? He does? Oh...). You can visit him during the day, but he will not let you through. You can only uncover the mystery while he is asleep at night.
  • A Guard is an NPC programmed to patrol an area and to attack and kill any hostile if non-Human creature that appears in the area which have targeted certain Humans (usually players). Most guards take position in or around the cities or some of the smaller towns, though some guild halls also have guards.* The main role of guards is to prevent outside random creatures (other than Humans, again) from following players into cities and villages (they do spawn inside, but rarely). Guards (if you say "guard," they respond with "Hail!") keep their area free of hostile creatures - to those they're already hostile-upon - "Red on you". A guard can often fight better than a player's character; and has much more h p. When fleeing from a hostile creature, a player might run to the guards for help. If the creature then continues to target the player, and later tries to flee from the guards, then the guards will chase the creature. After they defeat it, they typically disappear and then reappear at their usual location. Creatures killed by guards do not drop any loot. One can imagine that the guard has looted the creature. This is a major incentive to players, to involve not any guards in a battle. At least the following places have guards: * The cities of Andris, Mirith and Marali keep guards at the entrances. Together with the city walls, the guards separate the city from the outside random creatures. * The Fishing Village of Lerilin has a few guards at the main entrances and an occasional guard elsewhere near other entries, including the docking port by the bank. * Port Gast has some guards, though not enough to prevent certain creatures from reaching the center of town. * Some guild halls have guards. From the Guild Hall Procedure: Guards — Either one level 10 ranger or a level 7 fighter and 50,000 gold pieces. (* = and Update, also in that area, so same link, should be: Guild Halls used to be able to have up-to about a dozen, all-Human, Guards, down to 1, or none. Now, with a level 10 druid, and levels 10-13 wizard, there are creature "guards," which in Tracking, sound, and action appear just like regular Human Guards. They in-turn cost 75,000 gold, each, and, any creature "guards," the new numbers of any guards being 0-1-2, must then-prevent there being Human Guards, or Vice versa - no co-habitation - of the Guild Hall. This new number is lower, and at least 1 of the (several of these are Poisonous, so more-effective attacking in theory, but still) creatures is a Bracken, unable to "chase" to present knowledge, and so likely to require extensive looking-for in the Guild Hall (not just more, there being slightly-less, of the guards, now on average), with the possible "final kill" of a creature depending on the other creature, being mobile, or else the Character(s) being pursued taking some action(s) in the combat. Less guards suggests less Protection, by a given Guild Hall)
  • Guards protect and defend important persons (such as messengers or military commanders), places (such as bridges or castles), or things (such as confidential information or sacred relics). Thus, they bear a large responsiblity, and as such, are chosen from among the best, most battle-hardened, elite warriors. In addition, they must have an unshakeable loyalty to that which they protect. They usually receive extensive training, and are well-disciplined fighters. Their sole occupation is that of guarding, and are always armed and prepared for battle, unlike militia units which only take up arms in time of war. However, a guard will not always be fighting; indeed, a large part of their time will be spent in monotonous patrolling, keeping stations, and monitoring the surroundings. Guards must learn to overcome the boredom associated with such monotonous tasks. Often, there will be a high level of risk involved if that which they guard is a high-priority target for hostile forces, so guards must either be courageous warriors or extremely loyal.
  • A guard is a type of NPC that protects towns, cities, and certain roads within their territory. Most guards in major cities will answer questions about the city they protect. A player's character will not receive an Honorable Kill when killing a guard of the opposing faction. Guards are tagged for PvP combat and automatically attack players of the enemy faction on sight, regardless of whether PvP is enabled on the player. They also attack hostile creatures that come nearby. Attacking a guard (as with any enemy NPC) automatically tags a player for PvP combat. The Territory is under attack! message will appear in the enemy's LocalDefense chat box. Getting close to an NPC in an opposing faction's town will often make them call out for help, which will spawn 1-3 guards immediately. The spawned guards' levels are often higher than that of the other normal guards that are there by default, especially true in Darkshire, Hammerfall, and Menethil Harbor as well as several other towns.[citation needed] The spawned guards disappear after some time. Each faction with a capital city has a race-specific guard. Major cities each have 3 elite named guards, except the cities introduced in World of Warcraft: The Burning Crusade: Exodar and Silvermoon City. In addition, each race has a different kind of guard. Guards in all major cities and starting areas also serve as guides and offer directions to points of interest. The only exception to this is Dalaran, which has no normal guards; local wizards instead offer directions. Note In Patch 2.3, your pointer will change to look like a map when moving over a guard who will answer questions about the local city or town.
  • The Guard was the name of a group of Viraxo Razor fighters used to harass the Azzameen family's shipping operations.
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