PropertyValue
rdf:type
rdfs:label
  • Mercenary
  • Mercenary
  • Mercenary
  • Mercenary
  • Mercenary
  • Mercenary
rdfs:comment
  • Mercenary
  • None
  • None - Please write in an Achievement Guide for us!
  • Mercenaries are look-alikes of your characters that act as heroes.
  • They are not to be confused with Mercenary warriors, Mercenary wizards, or Mercenary archers. They are fairly weak, and although they can attack with thrown weapons, they mostly attack from close up. They are still strong enough to kill starting characters, since they can hit an unarmed character pretty hard.
  • The Mercenary is a middle-class,Human, biological Enemy in the Platformer games that is a user of Power. The Mercenary is also the overlord of the Minions, and commands them to attack the Game Hero. The Mercenary is the 21st Enemy to be shown in the Enemies and Hazards Game Creator Category.
  • A Mercenary was someone who fought for money. Mercenaries were often said to have 'neutral' affiliation and were hired by either the Rebel Alliance or the Galactic Empire without actually joining them. In some cases though, they grew sympathetic to their clients. Mercenaries worked either as freelancers, or as members of some greater organization.
  • This character can move only if it has no legal targets to attack from the space where it starts its move. (However, if it first defeats an enemy with a single attack and cannot then attack any others, it is free to move afterward.) If it moves into a position where it can attack, it does not have to end its movement there.
  • Mercenaries are monsters encountered during the Tourist Trap quest.
  • The Mercenary is a cut infantry unit from Command and Conquer: Generals. It was replaced by the Red Guard when the Khan faction evolved into China in the final game.
  • Mercenary un-American noun (pronounced mur-SEN-airy) What un-Americans use to fight their battles. While America always has enough willing volunteers to battle the forces of evil where ever they are and under whichever disguise they hide, un-Americans never have enough of their own "people" to fight for their beliefs. To overcome their lack of Freedom-Protection that only an American fighting force can provide, un-Americans hire soldier-types of unknown origin and unknown allegiance in the hopes they would not side with the enemy or sympathise with the enemy's ideology to not fight their wars for them.
  • Mercenaries are soldiers who fight not for any country but who every pays them the most.the favorite two colors of mercenaries are blood and gold. They come from all over western Immoren to fight for glory and coin.
  • Mercenaries are Planet Arata's bounty hunters. They're free-lance workers, going to where the criminal they're after is at. Most mercenaries are armed with swords, Planet Arata's most common weapon. Their swords are made of reflective metal, able to reflect lasers. They are families of mercenaries, called Clans, who train their next generation to be future mercenaries. Some clans have been continuing this tradition for many generations.
  • Mercenaries are players that are for hire, either as part of a mercenary clan or as individuals. These mercenaries can be contracted by other players, clans and entities for a variety of purposes, ranging from attacking an enemy stronghold, or guarding a city for that entity, etc.
  • From [[w:|]][[Category: derivations|Mercenary]] mercēnārius (“‘mercenary, hireling’”) < merces (“‘reward, wages, price’”).
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party"
  • A mercenary was an individual who fought for other individuals or parties in return for large amounts of credits.
  • Default.
  • A mercenary, also known as mercs was a soldier who fought for whoever paid the most, similar to bounty hunters. There were many mercenary organizations across the galaxy, such as Executive Outcomes.
  • The Mercenary is one of the two Advanced Classes for the Bounty Hunter. It is the "DPS" (Damage-Dealing) AC for the Bounty Hunter, and focuses heavily on dual wielding and use of the wrist-mounted Rocket Launcher. They can also be healers if leveled into Bodyguard. Primary Focus: * Dual Wield Guns * Missiles * Ranged DPS * Healer
  • This guy wanted to be a mercenary at some point, but he failed to pass the exam because he couldn't spell mercenary right.
  • A Mercenary (sometimes also knows as Mercs) was any being that could be hired to do the "dirty" work of corporations, such as that of casinos or gangs. Normally, they would be hired at a certain price, and would often come with a complement of various vehicles and weapons. They appear in many Star Wars games.
  • Kusari ShirudoUnknown edit Locations Found Locations Found: Red CliffsRed CliffsUnknown edit
  • At the tavern, you can hire yourself out as a mercenary to guilds.
  • A deadly fighter and experienced killer,you don't want to get on this guy's bad side.
  • A Mercenary (aka Merc) is a Character that a player can recruit to fight alongside their Main Character in a Formation. You can see all available mercenaries, their Skills, Stats and Upgrade crystals/jewels, in-game in the Encyclopedia's Class tab.
  • de:Mercenary]]
  • Mercenary is an enemy in Sinjid Shadow of the Warrior that appears during the Human Gateway.
  • de:Söldner Mercenaries are soldiers for hire, a trade often taken by , , mithra, , and adventurers in Vana'diel. In terms of players, this means either: * A mercenary of "Salaheem's Sentinels". Each mercenary carries a Wildcat Badge to identify their Mercenary Rank and can participate in Assault Missions. Membership into Salaheem's Sentinals is granted upon starting Aht Urhgan Mission 3: President Salaheem. * Signed-up with one of the 3 campaign nations, in particular the Cobra Unit of the Mithra Mercenaries.
  • Mercenary missions are 10v10 player-vs-player missions designed for pick up groups. There are multiple gameplay modes available. Select the play button next to the mission type to view a briefing video about each mission type. You may join the Mercenary queue solo or in a team of up to two players and you will be match-made into a full group of 10 for your side. Mercenary has five different game play types: Control, Payload, Demolition, Breach and Scramble. When queuing for a Mercenary game, you can select which game types you wish to participate in if you have Elite Agent.
  • A Mercenary was someone who fought for money. Mercenaries were often said to have 'neutral' affiliation and were hired by either the Rebel Alliance or the Galactic Empire without actually joining them. In some cases though, they grew sympathetic to their clients. Mercenaries worked either as freelancers, or as members of some greater organization. From SW1ki, a Wikia wiki.
  • The Mercenary is a class of Star Child in Conception 2. In order to create a Mercenary, you have to steal a Mercenary Manual from a mob of 3 Booteles on floors three through five of "Blue Garden." They are a male-only class.
  • Los Mercenarios son poco sensibles que son encontrados en fábricas y campos de tecnología avanzada. Primero aparecieron en "Terraniux". Miden tan solo 6 pies de alto en promedio y pesan 250 lbs.
  • The Mercenary uses an assault rifle and elemental powers to play the battlefield. The deck encourages spreading damage-over-time effects, which can be exploited by both grenade and magic attacks. As the Mercenary needs room to work, there are also options for controlling enemies that get close. The elite abilities provide a powerful sniper show, or allow the Mercenary to punish hindered enemies with an explosive effect.
  • Los Mercenary (용병 Mercenario) son los "guerreros" de Madrigal, tienen un buen ataque (Strengh - Str), puntos de vida (stamina - Sta) y defensa. Es normalmente la primera opción de los primeros jugadores, los cuales pueden pasar de ser Vagrants a Mercenary, Acrobat, Assist o Magician en el nivel 15, luego de completar un quest. Seguidamente, al llegar al nivel 60, un Mercenary puede elegir convertirse en un Knight o un Blade, luego de pasar una serie de quests.
  • A mercenary was a soldier who took part in conflicts for private gain. General Grugger led a group of Gaztak mercenaries who worked for Meglos. (TV: Meglos) The Tenth Doctor took the Judoon to be a mercenary police force. (TV: Smith and Jones) After the destruction of the Tenth Sontaran Battle Fleet and his defeat on Earth by Sarah Jane Smith, the disgraced Commander Kaagh worked as a mercenary for the Bane. (TV: Enemy of the Bane) Kane acquired an army of mercenaries to help him get revenge on Proamon. (TV: Dragonfire) File:LockedTab.png
  • Mercenaries are people who join a country's army, but are not from that country.
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party". Armeth Talon in northeastern Koridan is a famous mercenary training center on Elara.
  • This job can only be obtained by upgrading Erik. * Might II * Wasteland Expert * Guard I
  • Mercenary or an assassin is a person who takes up the job of killing anyone in return of payment. The term has been used particularly for the Band of Seven who were a group of notorious mercenaries that traveled taking jobs for anyone that would pay. This article or section is a stub. You can help by [ expanding it] or contributing to the discussion.
  • A mercenary is a person who takes part in an armed conflict who is not a national or a party to the conflict and is "motivated to take part in the hostilities by the desire for private gain." In Robotech, many people became mercenaries during the Global War as awayto survive.
  • Mercenaries are freelance or hired persons that fight for money or material gain. They can be hired by an individual or an organisation. Mercenaries and their bosses are an important part of the play in some Tomb Raider games and sometimes have to be killed, defeated or avoided to progress in the game.
  • The most basic among the Mercenary-type enemies, there isn't much worthy of mentioning about them, aside of the fact that they can boost their attack power using their Spirit skill. Their stats are average at best, and can be easily defeated.
  • The Mercenary (傭兵 Youhei) is a combat physical class of foot soldiers that recurrently appears across the Fire Emblem Series, beginning from Fire Emblem: Shadow Dragon and the Blade of Light. This class wields Swords as its sole weapon of choice. While many characters in the series are commonly referred to as mercenaries (the Greil Mercenaries being one such example), they are not necessarily of the Mercenary class; they are merely referred to as such due to the sellsword nature of the services that they render to the various games' protagonists.
  • A mercenary is a person employed to fight in an armed conflict who is not a member of the state or military group for which they are fighting and whose prime or sole motivation is private gain.
  • A Mercenary was someone who fought for money. Mercenaries were often said to have 'neutral' affiliation and were hired by either the the New Republic or various crime rings without actually joining them. In some cases though, they grew sympathetic to their clients. An example is Kyle Katarn who eventually joined the Rebel Alliance. They usually worked alone or in private armies and groups.
  • Mercenary is a man who appeared in "Straits of Malacca".
  • Mercenaries, are people who work for money, and can be hired by anyone, including pirates. While they were much more common at one point, they are now less common.
  • Private security contractors, one type of mercenary, are formal armed services offering services in exchange for payment. They usually have multiple mercenaries working for them, and specific ones are called on to take care of a certain task.
  • A mercenary is a person who is typically someone a person can hire for protection or for weapons-use.
  • In multiplayer, mercenary skins for the supply depot and marine are available upon reaching level 20 and 30 respectively with terran.
  • Armor: 144 (Lvl 18) Health Points:2160 (Lvl 18) Mana:1440 (Lvl 18) Melee Combat: 72-360 every 2.5 s (Lvl 18) Skills: Hidden Blades: Recieved melee combat hit causes direct physical damage to the attacker. Rescources needed: Silver:50 Slots needed: 1 Buildings, upgrades needed: Bowyer, Armory
  • A mercenary was an individual who took part in combat operations who was not an official member of any military nor had any other connection to any of the warring states. Throughout galactic history, mercenaries had been in heavy demand.
  • Mercenary (1984, ISBN 0380872218) chronicles Hope's years as a migrant laborer and 15 year career in the Navy, largely under the guidance of his sister, Spirit. One of the stranger aspects of the Navy described in the book is called the Tail, a militarily-administered bordello that all servicemen are required to use.
  • Mercenaries ("Mercs") are players who have decided to fight for money, rather than traditional methods such as Professions. Although primarily an RP thing, anyone who accepts cash for non-material goods on a regular basis can be considered a Mercenary. Rogues and Warriors might seem more inclined toward Mercing than other classes, but any class can be a Mercenary.
  • Mercenaries ("Mercs") are players who have decided to fight for money, rather than traditional methods such as Professions. Although primarily an RP thing, anyone who accepts cash for non-material goods on a regular basis can be considered a Mercenary. Rogues and Warriors might seem more inclined toward Mercing than other classes, but any class can be a Mercenary.
  • The Mercenary is a Life the player may choose to lead in the game Fantasy Life. It is one of 12 Life classes available to choose to play as during the game and can be chosen by speaking to the Guild Master while not in a storyline mission. The Mercenary's Life Shop is in Al Maajik Spelltown. The Mercenary uses two-handed swords to inflict great damage to enemies. As it is two-handed, the player can not use a shield while wielding a greatsword.
  • They range from Level 23-30 (Health 2,450-2,750). They are highly skilled with their cutlasses, and can perform advanced moves such as Thrust and Blade Storm. Unlike their Navy counterpart, the Officer, they have no qualms about fighting dirty and will not hesitate to use moves such as Taunt and Brawl. Game Note: These levels can vary on Flaghips as the levels of enemies on flagships change depending on you and your crew's notoriety level. Attacks include:
  • A mercenary is someone who fights for a living. Mercenaries may work as caravan guards or bodyguards escorting travelers. Both individual mercenaries as well as mercenary companies may hire out to fight in wars, whether between rival families, rival guilds or rival nations. Countries will also hire mercenaries to deal with problems their standing armies cannot attend to, such as clearing out a particularly troublesome band of bandit raiders, or to supplement their own forces with specialists, such as horse archers. For a list of mercenaries:
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party".
  • Mercenaries are sell swords, barbarians, hired for their secrecy skills and warlike disposition. They are born with a blade in hand and even with light equipment they pack a formidable punch. Even those who are wet behind the ears work as throw-away troops to hinder a stronger rival or "ally", and with sufficient experience they can leave most soldiers trailing in their wake. The squat barbarians of the steppe are raised along with their mount and live with until separated by death either of horse or rider. The fact that they can call in their friends at a moment's notice makes it a good idea to keep one or two on sentry in frontier town--as long as the money keeps flowing. A Mercenary that has served some time in the armed forces of any country that needs them finishes up as wealthy by an
  • Mercenaries are individual players or a string of players forming a guild who will fight in a neutral manner for a predetermined payment. They can fight as a separate entity by themselves or they can merge into the hiring guild for the duration of the conflict. Given the nature of AstroEmpires however and the manner in which it is played, individual mercenaries are next to non-existent and most mercenary guilds do not reach a point of large enough strength to accomplish much. As a result mercenaries do not have much of a part in the Astoempires game in any conflict involving guilds ranked anywhere around 20 or higher. They may still play a role in small guild conflicts, but in a somewhat limited and diminished manner. Furthermore the employment of mercenaries in a conflict between 2 warrin
  • Mercenaries, sometimes referred to as mercs, soldiers of fortune, or dogs of war, are soldiers who participate in conflicts for a profit, often selling their services to the highest bidder. Because they are only loyal to those who pay them for a job instead of to a state, they are usually considered untrustworthy. Some missions that mercenaries can be hired for are wetwork purposes such as assassinations. Some mercenaries also participate in conflict for reasons other than financial matters: Namely, if they have an innate desire for battle. A group of mercenaries are usually referred to as private military companies or private military security companies, although because of the negative stigma associated with the term "mercenary," the PMCs are usually considered "different" from mercenari
  • The Mercenary fights for money, the spoils of war, and the taste of blood. All Mercenaries dream of untold riches; for most of them, the reality consists of an early death and an unmarked grave. Mercenaries roam the Old World, from one war to another - inevitably someone will hire their swords to settle a grievance. Rich Nobles, Merchants, and others take on Mercenaries to bring an argument to a swift conclusion; the Old World kingdoms generate enough conflict to keep many thousands of Mercenaries fully employed. Eventually, however, the wiser ones realise that there is no crock of gold for the hired fighter, and so they turn to adventuring for variety or in search of greater rewards.
  • Mercenaries, or Guild Guards, are combatants hired out by the Adventurer Guild and regularly encountered in the employ of the Commonwealth. They are also hired by the Trade Guild to protect their caravans and trading posts and a small force of mercenaries also appears to be in the employ of the Archaeologist Guild, although they are indistinct from those in employ of the Trade Guild. They are encountered as enemies, starting around the time the player leaves [].
  • The player may choose to become a Mercenary for a faction. The function is similar, but not equal to vassalage. To become a mercenary, you need to make a mercenary contract with one of the factions. This will allow you to fight their enemies and participate in sieges, but you will not receive any fiefs like you would if you were a vassal. To make a contract you must ask a vassal of the faction that you want to join if they have a task. There is quite a high chance that he will ask you to become a mercenary, which you can then accept. This article is a . You can help out by expanding it.
  • A mercenary or soldier of fortune was an individual who offered to fight in exchange for money or other personal compensation. Species with a reputation as mercenaries included the Corvallens, (TNG: "Face of the Enemy" ) Nausicaans, the Breen, and the Klingons. (DS9: "The Magnificent Ferengi") In 2369 Quark hired two Bajoran mercenaries for Rao Vantika to help him to steal a deuridium shipment from the Gamma Quadrant. (DS9: "The Passenger") Also that year, Verad hired two Klingon mercenaries, T'Kar and Yeto, to help him take Jadzia Dax's symbiont by force. (DS9: "Invasive Procedures")
  • Mercenaries are the second-tier military minions. They are stronger than guards and specialize in combat. Mercenaries can mow down agents with their heavy machine guns and are especially powerful when they work together. They are adept at stealing and protecting other minions on the world map better than a guard. A Mercenary Hostage is required to train a new mercenary. The hostage missions can be found in the Mid-West and South America. Training equipment is a Heavy Shooting Range.
  • The Mercenary is used in the Leadership profession. Mercenaries can be obtained in the following ways: The task "Hire Your First Mercenary" is performed at the start of the Leadership profession, and grants you one Mercenary. This task takes five seconds the complete, and is non-repeatable.
  • A mercenary is a person who takes part in an armed conflict, often uber elite soldiers who wear hip hop inspired camouflage and excessively customized apparel. They are professionals paid to fight in wars, protect and serve oppressive regimes (ex. United States of America, Chile, and Iraq), or work for shady right-wing Christian extremist Republican companies or corporations (see White House).
  • Dir wird es möglich sein die Jobklasse Mercenary auszuwählen, wenn du mit dem Vagrant Level 15 erreicht hast. Wichtige Statuspunkte für den Mercenary sind Str (Stärke) und Sta (Ausdauer). Stärke erhöht deine Angriffskraft, wohin gegen Ausdauer deine HP erhöht. Als Mercenary wirst du Nahkampfwaffen wie Schwerter und Äxte nutzen um deine Feinde anzugreifen. Dir wird es ebenso möglich sein ein Schild zu nutzen um den erlittenen Schaden zu reduzieren, wenn du angegriffen wirst. Natürlich ist der Second-Job nicht vom Build abhängig, ist aber als sinnvoll zu betrachten.
  • Mercenaries lend their powers to the weak. Loyalty is one of their greatest qualities and they will never hesitate to stand for their allies. No other fighter can catch up with their bravery, their superior fitness and defense powers. With their spirits, they encourage and lead to victory. Thus empowered, they frighten their enemies with wild cries while causing lethal damage.
  • Hercules is aboard the prison ship, Enyalios, taking the mercenary, Derkus Petronicus to stand trial for murder. During a fierce storm, the ship capsizes. Hercules wakes up on shore and finds that he is injured. Derk has also survived the disaster, he approaches Hercules and thanks him for saving his life and knocks him unconscious.
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party" (Additional Protocol I to the Geneva Convention of August 1949). A non-conscript professional member of a regular army is not considered to be a mercenary although he gets monetary reward from his service.
  • The quality and reputation of sellswords ranges across a very wide spectrum. They are often professional soldiers, moving from one temporary contract to the next, though particularly poor-quality sellswords might just be a gang of untrained thugs. However, even sellswords who receive no "formal" training make a living by engaging in combat on a regular basis. Thus even a mercenary that is initially low-born and without expensive training will gain a great amount of combat experience ("hands on" training) throughout his career. Provided that he survives that long, a veteran sellsword may become a highly skilled fighter. A sellsword that has significantly distinguished himself in combat may even be rewarded by being dubbed a knight, though this is uncommon. Knights tend to look down on sells
  • A Mercenary is a soldier who took part in conflicts for private gain, unlike a knight. Mercenaries made up most of Essetir's forces (The Tears of Uther Pendragon). A force of mercenaries sent by Agravaine ambushed the Knights of the Round Table as they went through the Valley of the Fallen Kings. They eventually managed to capture Merlin who was brought to Morgana and turned into an assassin to kill Arthur (A Servant of Two Masters).
  • Mercenary, or simply Merc for short, is a person who takes part in armed conflict for money, occasionally they are also hired to hunt down criminals for money. In the Riddick universe, there is no centralized authority. Instead, the separate sectors of space are generally ruled by whatever entity is the most powerful. This balance of power is in constant flux as different political factions, militant armies and criminal organizations rise and fall in strength. In this ever-changing landscape any true loyalty is unwise for fear that what you pledge loyalty to today will make you a wanted man tomorrow. Thus, mercenaries have entered a new golden age, as it gives soldiers the flexibility to switch loyalties whenever necessary. Mercs generally provide whatever service they specialize in to who
  • A mercenary is a person who takes part in an armed conflict who is not a national or a party to the conflict and is "motivated to take part in the hostilities by the desire for private gain." In the Jagged Alliance series, the majority of the playable characters and some enemies are mercenaries. The commander (player) can hire mercenaries from mercenary agencies, Association of International Mercenaries (A.I.M.) being the main from the series, and More Economic Recruiting Center (M.E.R.C.) and Institute for Mercenary Profiling (I.M.P.) being introduced in Jagged Alliance 2.
owl:sameAs
fifth
  • 33
Level
  • 3
  • 4
  • 35
  • 45
  • Human Gateway Level 11
  • Human Gateway Level 8
Season
  • 3
Era
  • *Rise of the Empire *Rebellion era
Staff
  • 60
Strength
  • 6.210000
Version
  • 35
Attack
  • 25
dcterms:subject
last-jag
MAXCON
  • 6
promofrom
  • Villager
first-jag
acc magic
  • 0
Agility
  • * +1.3 Evasion * +0.3 Magic evasion
aff magic
  • 65
armortype
  • Infantry
bow
  • 6
  • 60
lifepoints
  • 1250
MDF
  • 24
Hitpoints
  • 48
  • 60
promoto
  • Hero
  • Ranger
  • Bow Knight
Examine
  • He looks a bit aggressive.
  • He seems to be guarding an area
  • * He seems to be guarding an area * He seems to be guarding this area
Mana
  • 80
  • 90
DEX
  • 11
  • 15
max hit
  • 4
  • 5
  • 50
Cyber
  • *Prosthetic Right Leg *Prosthetic Right Hand
RNG
  • 2
Poisonous
  • No
max magic
  • 0
Durability
  • * +1.5 Attack * +1.2 Defense
acc melee
  • 381
aff weakness
  • 90
Ally
Tactics
  • 6
  • 10
Agi
  • 3
useguns
  • *Sword * Semi-automatic rifle
aff melee
  • 55
Mag
  • 10
max ranged
  • 0
Stamina
  • 6
Intelligence
  • 6.740000
Always Drops
str
  • 25
  • 26
LUC
  • 33
Combat
  • 39
  • 50
aff ranged
  • 45
Attack style
  • Melee
acc ranged
  • 0
CHA
  • 9
slaylvl
  • No
ATK
  • 35
Resistances
  • Data Available
TEC
  • 30
Sprite
  • 178
Wisdom
  • * +1.6 MP * +0.5 Magic attack * +0.3 Magic defense
Item
  • Bones
  • --04-14
Sphere
  • Gowen
Evasion
  • 12
spd
  • 10
  • 14
  • 33
max melee
  • 100
Wand
  • 50
Rarity
  • Always
saber
  • 90
Aggressive
  • 2
  • Yes
LV
  • 10
Loot
stub
  • x
immune to poison
  • No
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Number
  • 1
Previous
traveling
  • 5
Gold
  • 80
  • 130
Range
  • Med
Special
  • -
KO
  • 용병
Society
  • Illuminati
Faction
  • Sith Empire
  • Khan faction
Eyes
  • Yellow
Date
  • 2011-03-16
Master
Endurance
  • Good
Characters
Platform
  • Xbox 360
Skills
  • Attack
  • Stab
  • Fireball
  • Precision Slash
  • Enemy Heal
  • Armsthrift, Patience
  • Good Fortune, Strong Riposte
Power
  • * +2.3 attack
Speed
  • 4
  • 75
fe
  • 10
  • 16
  • 17
  • 18
  • 24
  • 40
  • 42
  • 45
  • 50
  • 52
  • 60
  • 80
  • File:WeaponSaver.pngArmsthrift
  • File:Stubbornness.pngGood Fortune
  • File:FEDS Mercenary Map Sprite.gifMercenary*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Mercenary.*File:FEDS Hero Map Sprite.gifHero
  • File:FE3 Mercenary Map Sprite.gifMercenary*Use a File:Hero Proof (FE3).pngHero Proof on a Level 10+ Mercenary.*File:FE3 Hero Map Sprite.gifHero
  • File:FE14 Generic Bow Knight Map Sprite.gifBow Knight
  • /*/*-*/*/*0*/*0*5*/*-* D
  • File:FE8 Ranger Map Sprite.gifRanger
  • Learned at Level 10 and higher.
  • Learned at Level 10.
  • *File:FE2 Mercenary Map Icon.gifMercenary*Visit a shrine after reaching Level 7.*File:FE2 Sword Fighter Map Icon.gifSword Fighter
  • File:FE2 Villager Map Icon.gifVillager*Visit a shrine after reaching Level 3.*File:FE2 Mercenary Map Icon.gifMercenary
  • File:FE13 Generic Mercenary (M) Map Sprite.gifMercenary*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Mercenary.*File:FE13 Generic Hero (M) Map Sprite.gifHero
  • File:FE13 Generic Bow Knight Map Sprite.gifBow Knight
  • File:FE1 Mercenary Map Sprite.gifMercenary*Use a Hero Proof on a Level 10+ Mercenary.*File:FE1 Hero Map Sprite.gifHero
  • File:FE11 Mercenary Map Sprite.gifMercenary*Use a File:FE11masterseal.pngMaster Seal on a Level 10+ Mercenary.*File:FE11 Hero Map Sprite.gifHero
  • File:Patient Assurance.pngStrong Riposte*Learned at Level 1 and higher.
  • File:LateInitiative.pngPatience*Learned at Level 1.
  • File:FE8 Mercenary Map Sprite.gifMercenary*Use a File:Herocrest.gifHero Crest on a Level 10+ Mercenary.*File:FE8 Hero Map Sprite.gifHero
  • File:FE14 Generic Mercenary (M) Map Sprite.gifMercenary*Use a File:Master Seal FE13 Icon.pngMaster Seal on a Level 10+ Mercenary.*File:FE14 Generic Hero Map Sprite.gifHero
Armor
  • Heavy
  • * Heavy Armor * Light Armor * Shield
Weapon
Secret
  • No
Affiliation
  • *Mandalorians **Clan A'den **True Mandalorians **Mandalorian Guild ***Black Company *Galactic Empire **Imperial Intelligence
Dexterity
  • 7.280000
  • * +1.3 Accuracy * +0.2 Magic attack * +0.3 Magic accuracy * +0.1 Critical attack
Role
  • DPS
  • *
  • Anti-infatry infantry
  • Heal, Ranged Damage
Per
  • 9
  • 10
Game
  • Gears of War
Defence
  • 25
Hair
  • Black
MAT
  • 26
Magic
  • 0
Name
  • Mercenary
  • Slash
  • Attack
  • Protection
  • Stab
  • Fireball
  • Precision Slash
  • mercenary
  • Enemy Heal
  • Guillotine
  • Sneaker
  • Sword Mastery
  • Blazing Sword
  • Axe Mastery
  • Bloody Strike
  • Empower Weapon
  • Hit Reflect
  • Keenwheel
  • Pan Barrier
  • Rav A'den
  • Smite Axe
  • Special Hit
MP
  • 0
Text
  • brown beard
  • white beard
  • with coif
  • with facemask
Type
Airdate
  • 2015-02-19
Value
  • 10.0
Caption
  • A soldier of fortune.
  • A Mercenary from Fire Emblem Echoes: Shadows of Valentia.
First
  • 35
Weakness
  • Fire
  • None
desc
  • Defensive formation that increases magical defense. More people improve the effect.
  • Offensive formation that increases attack. More people improve the effect.
  • Attracts the attention of a monster and draws its attacks. User is vulnerable to attack for a short while after use.
  • Reduce normal attack damage from enemy by *%. 1/2 effect for non-Mercenary occupations.
  • A powerful ax attack that seems to split the heavens. User is vulnerable for a short while after use.
  • Offensive formation that increases magical attack. More people improve the effect.
  • Offensive formation that increases movement speed and attack at the expense of defense. More people improve the effect.
  • A penetrating thrust followed by a screwing action. User is vulnerable for a short time after use.
  • Attracts the attention of a group of monsters and draws their attacks. User is vulnerable for a short while after use.
  • A thrusting spear attack. User is vulnerable for a short time after use.
  • Creates an iron wall using an ax that temporarily increases defense by * and magical defense by *.
  • Defensive formation that increases defense. More people improve the effect.
  • Sacrifices *% of defense to raise attack by *%.
  • The ability to equip axes.
  • The ability to equip heavy armor.
  • The ability to equip shields.
  • The ability to equip spears.
  • Damages all enemies in the surrounding area. User is vulnerable for a short time after use.
  • Protective shield blocks which increase defense by *%, have a block rate of *, and reduce movement by *.
  • A thrust followed by a twist of the spear inside the wound. User is vulnerable for a short time after use..
  • Defensive formation that increases defense, block, and attack speed. More people improve the effect.
  • Ignore damage to self and engage the enemy in a contest of power. User is vulnerable for a short while after use.
  • Allows axes to be used regardless of job at *% of their full strength.
  • Focuses on the target's weak points, increasing attack by *% and accuracy by *.
  • Allows spears to be used regardless of job at *% of their full strength.
  • A powerful single target attack with low accuracy. User is vulnerable for a short while after use.
  • Ax attack that makes a cross shape, damaging nearby enemies. User is vulnerable for a short while after use.
dbkwik:dark-fall/property/wikiPageUsesTemplate
Money Dropped
  • 244
rnerve
  • No Resist
rlightning
  • No Resist
rchaos
  • No Resist
Eva%
  • 5
rnether
  • No Resist
rfire
  • No Resist
OverDrives
  • -
rmagic
  • No Resist
Items Dropped
color.pnl
rmind
  • No Resist
Items Equipped
Locations Found
Actor type
  • Enemy
anatomy
  • 5
AttackElem
rdarkness
  • No Resist
rsound
  • No Resist
MagDef
  • 20
  • 30
rpoison
  • No Resist
rcold
  • No Resist
Deck Name
  • Mercenary
color.txt
plotting
  • Terrible
stealing
  • Good
short information
  • The Mercenary Life is a combat life using two handed claymores leaving you with no hands for a shield.
JOB CHANGE
  • 3
JOB WEAPON
  • *
PREVIOUS JOB
  • Soldier
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exp
  • 60
  • 75
seventh
  • 33
Actions
  • Attack, Talk, Spot 2, Listen 2, Interrogate 2
con
  • 25
  • 26
Members
  • Yes
at
  • 20
Group
  • 1
Fourth
  • 24
Quantity
  • 1
Ts
  • 22
  • 60
  • File:Fighter.gifFighter*Use a File:TRSHeroProof.gifHero Proof on a Level 10+ Fighter*File:Hero.gifHero
Online
  • No
Update
  • New Throwing Weapons!
Height
  • 1.88
Species
  • Human
Title
  • Mercenary
la
  • show
DEF
  • 32
translation name
  • Yōhei
Weapons
  • Various
  • File:FE14 Sword.pngSword
Sword
  • 90
Icon
Faith
  • 6
Skill
  • 8
  • 25
  • Iron Curtain
  • All or Nothing
  • Precision Strike
  • Taunt
  • Ax Mastery
  • Dustpan Formation
  • Stabbing Strike
  • Cross Chop
  • Spear Mastery
  • Arrow Formation
  • All Bets Are Off
  • Bronze Sinew, Iron Bone
  • Splitting Chop
  • Crane Formation
  • Wicked Windmill
  • Corkscrew Slice
  • Goose Formation
  • Stick and Twist
  • Better-Blocker
  • Circle Formation
  • Equip Ax
  • Equip Heavy Armor
  • Equip Shield
  • Equip Spear
  • Mock Monsters
  • Owl Slash
  • Snake Formation
Ru
  • Наёмник/Канон
Armour
  • 381
Class
AC
  • 2
Description
  • A ranged attack.
  • Reflects the damage of the target's next attack back at the target.
  • Boosts the damage dealt by a sword. Max effect is +100 attack.
  • Increases the damage and accuracy of a sword. Max effect adds +50 Additional Damage and +10% Accuracy.
  • A single but powerful strike.
  • A spinning attack. Hits multiple times.
  • Complete all acts on Casual Difficulty
  • An attack that delivers two quick blows to the enemy.
  • Restrains an enemy. Similar to Rooting and Satanology, but has a very high success rate and long duration.
  • Boosts the damage dealt by an axe. Max effect is +100 Attack.
  • A life-sucking attack that drains health from the enemy and restores your own.
  • A skill that increases your shield's defense against ranged attacks.
  • A skill that increases your shield's defense against melee attacks. Max effect is +20 defense.
  • Temporarily boosts your weapon's elemental damage. Max effect adds +10 elemental effect.
  • Increases damage dealt with an axe as well as defense. Max effect adds +50 Additional Damage and +25 defense.
Cost
  • 450
DF
  • 0
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firstseen
Firearm
  • 6
JA
  • 傭兵
Homeworld
  • Mandalore
Life
  • 100
  • 120
  • 400
  • 420
Illustrator
  • Jun-ichi Fujikawa
PREV
  • "The Cave of Echoes"
fan
  • 50
Accuracy
  • -
  • Spd
  • Spd + 3
  • Spd + 10
third
  • 26
ID
  • 4989
  • 4990
  • 4991
  • 4992
Casting
  • 5
Style
  • melee
from
HP
  • 50
  • 125
Subtype
  • - / Warrior
Heat
  • 6
Release
  • 2003-04-14
Released
  • 2003-04-14
LEA
  • 10
Damage
  • 4
musical instrument
  • 50
Gender
  • Male
Health
  • 41
Race
Experience
  • 54
Second
  • 32
Effects
  • No Stamina cost for Fights
Source
NEXT
Portrayed
  • James Logan- .
Japanese name
  • 傭兵
Ranged
  • 0
World
  • Random Kingdom III
LP
  • 1
  • 600
Writer
Director
sixth
  • 30
Effect
  • All weapons' range +1.
Shield
Birth
  • 36
Requirements
  • Character Level 15
  • Character Level 18
  • Character Level 20
  • Character Level 30
  • Blazing Sword Level 9
  • Blindside Level 8
  • Bloody Strike Level 8
  • Character Level 25
  • Empower Weapon Level 4
  • Hit Reflect Level 10
  • Pan Barrier Level 10
  • Protection Level 3
  • Protection Level 5
  • Slash Level 3
  • Slash Level 4
  • Smite Axe Level 9
Physique
  • * +Non-linear HP * +1.0 Attack * +0.36 Defense * +0.1 Magic defense
Location
Size
  • 250
wikipage disambiguates
polearm
  • 11
scythe
  • 12
heavyarmor
  • 11
gardening
  • 6
wil
  • 16
  • 18
longsword
  • 13
lightarmor
  • 6
HIT%
  • 95
crossbow
  • 6
Stealth
  • 6
mediumarmor
  • 11
Meditation
  • 6
Axe
  • 13
  • 100
Throwing
  • 6
shortsword
  • 11
Blunt
  • 13
spear
  • 100
martialarts
  • 9
  • 10
stave
  • 6
Healing
  • 12
twohand
  • 8
  • 12
controlmagic
  • 5
Poisonable
  • Yes
weightlifting
  • 10
eq
  • * Dagger * Saber * Sword
Shphydef
  • 0
  • 70
BaseDmg
  • 1.500000
  • PhD + MaD
  • PhD + MaD + 5
  • Heals 4*Lvl + 4
  • MaD + 10
VariableDmg
  • -
  • PhD/3
  • PhD/3 + 5
OName
  • Attack
  • Skille2
  • Skille0
  • Heallife
  • Skille1
Shddmg
  • 10
  • 15
Shmagdef
  • 30
  • 70
Magdmg
  • 0
Phydmg
  • 10
  • 12
Shield HP
  • 150
  • 170
Phydef
  • 0
  • 20
base agility
  • 7
base durability
  • 13
passive skills
base physique
  • 9
primeattributes
  • Aim
baton
  • 0
boxing glove
  • 70
base wisdom
  • 6
base dexterity
  • 7
base power
  • 16
abacus
  • 60
active skills
  • * Ax Attacks * Spear Attacks
syringe
  • 50
Dagger
  • 90
life name
  • Mercenary
life type
  • Combat
abstract
  • Mercenary
  • None
  • None - Please write in an Achievement Guide for us!
  • Mercenaries are look-alikes of your characters that act as heroes.
  • They are not to be confused with Mercenary warriors, Mercenary wizards, or Mercenary archers. They are fairly weak, and although they can attack with thrown weapons, they mostly attack from close up. They are still strong enough to kill starting characters, since they can hit an unarmed character pretty hard.
  • The player may choose to become a Mercenary for a faction. The function is similar, but not equal to vassalage. To become a mercenary, you need to make a mercenary contract with one of the factions. This will allow you to fight their enemies and participate in sieges, but you will not receive any fiefs like you would if you were a vassal. To make a contract you must ask a vassal of the faction that you want to join if they have a task. There is quite a high chance that he will ask you to become a mercenary, which you can then accept. Mercenary contracts last for 30 days in Warband, and can be renewed for another 30 days. The contract can be renewed indefinitely. In With Fire & Sword, the initial contract is 90 days, though renewing it will still be for 30 days. Mercenaries will be paid a random amount every week. This article is a . You can help out by expanding it.
  • The Mercenary is a middle-class,Human, biological Enemy in the Platformer games that is a user of Power. The Mercenary is also the overlord of the Minions, and commands them to attack the Game Hero. The Mercenary is the 21st Enemy to be shown in the Enemies and Hazards Game Creator Category.
  • A Mercenary was someone who fought for money. Mercenaries were often said to have 'neutral' affiliation and were hired by either the Rebel Alliance or the Galactic Empire without actually joining them. In some cases though, they grew sympathetic to their clients. Mercenaries worked either as freelancers, or as members of some greater organization.
  • This character can move only if it has no legal targets to attack from the space where it starts its move. (However, if it first defeats an enemy with a single attack and cannot then attack any others, it is free to move afterward.) If it moves into a position where it can attack, it does not have to end its movement there.
  • Mercenaries are monsters encountered during the Tourist Trap quest.
  • Mercenaries are sell swords, barbarians, hired for their secrecy skills and warlike disposition. They are born with a blade in hand and even with light equipment they pack a formidable punch. Even those who are wet behind the ears work as throw-away troops to hinder a stronger rival or "ally", and with sufficient experience they can leave most soldiers trailing in their wake. The squat barbarians of the steppe are raised along with their mount and live with until separated by death either of horse or rider. The fact that they can call in their friends at a moment's notice makes it a good idea to keep one or two on sentry in frontier town--as long as the money keeps flowing. A Mercenary that has served some time in the armed forces of any country that needs them finishes up as wealthy by any men's standards, and fabulously rich by the standards of the nomads from whence they come. A stint as a mercenary can often supply the funds that are needed to make a bid for control of the tribe, and it has been known to happen that soldiers have faced their old comrades in arms at the head of a barbarian raiding party, but that is not always the case. Learned men say that perhaps the mercenaries bring some aspects of civilization back with them. One can always hope that the barbarians are willing to learn from their example; unfortunately they appear most apt pupils in the art of weapon making.
  • They range from Level 23-30 (Health 2,450-2,750). They are highly skilled with their cutlasses, and can perform advanced moves such as Thrust and Blade Storm. Unlike their Navy counterpart, the Officer, they have no qualms about fighting dirty and will not hesitate to use moves such as Taunt and Brawl. Game Note: These levels can vary on Flaghips as the levels of enemies on flagships change depending on you and your crew's notoriety level. Attacks include: * Sweep - The person does a complete, 360-degree slash with their blade outstretched, slashing any enemy in the area. * Thrust - The person rears back, spins their blade in the air for dramatic flair, and suddenly lurches forward at lightning speed, driving the blade into their enemies stomach. * Flourish - The player performs 3 graceful slashes that go in a triangular motion. * Brawl - The person puts their blade to the side and suddenly gives the enemy a brutal, merciless head-butt. * Taunt - The person puts the blade aside and taunts the enemy, making the enemy's attacks less accurate and therefore less powerful. * Blade Storm - The person delivers a storm of many lightning-fast sword slashes, and ends with a vicious reverse thrust. * Flurry - The person performs 3 quick but powerful sword swings going in a figure-8 motion. * Wild Swing - A dangerous overhead strike (misses often). * Lunge - A slow but fancy lunge. * Cleave - A mighty overhead chop.
  • The Mercenary is a cut infantry unit from Command and Conquer: Generals. It was replaced by the Red Guard when the Khan faction evolved into China in the final game.
  • Mercenary un-American noun (pronounced mur-SEN-airy) What un-Americans use to fight their battles. While America always has enough willing volunteers to battle the forces of evil where ever they are and under whichever disguise they hide, un-Americans never have enough of their own "people" to fight for their beliefs. To overcome their lack of Freedom-Protection that only an American fighting force can provide, un-Americans hire soldier-types of unknown origin and unknown allegiance in the hopes they would not side with the enemy or sympathise with the enemy's ideology to not fight their wars for them.
  • Mercenaries are soldiers who fight not for any country but who every pays them the most.the favorite two colors of mercenaries are blood and gold. They come from all over western Immoren to fight for glory and coin.
  • Mercenaries are Planet Arata's bounty hunters. They're free-lance workers, going to where the criminal they're after is at. Most mercenaries are armed with swords, Planet Arata's most common weapon. Their swords are made of reflective metal, able to reflect lasers. They are families of mercenaries, called Clans, who train their next generation to be future mercenaries. Some clans have been continuing this tradition for many generations.
  • Mercenaries are players that are for hire, either as part of a mercenary clan or as individuals. These mercenaries can be contracted by other players, clans and entities for a variety of purposes, ranging from attacking an enemy stronghold, or guarding a city for that entity, etc.
  • From [[w:|]][[Category: derivations|Mercenary]] mercēnārius (“‘mercenary, hireling’”) < merces (“‘reward, wages, price’”).
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party"
  • A mercenary was an individual who fought for other individuals or parties in return for large amounts of credits.
  • Default.
  • A mercenary, also known as mercs was a soldier who fought for whoever paid the most, similar to bounty hunters. There were many mercenary organizations across the galaxy, such as Executive Outcomes.
  • The Mercenary is one of the two Advanced Classes for the Bounty Hunter. It is the "DPS" (Damage-Dealing) AC for the Bounty Hunter, and focuses heavily on dual wielding and use of the wrist-mounted Rocket Launcher. They can also be healers if leveled into Bodyguard. Primary Focus: * Dual Wield Guns * Missiles * Ranged DPS * Healer
  • This guy wanted to be a mercenary at some point, but he failed to pass the exam because he couldn't spell mercenary right.
  • A Mercenary (sometimes also knows as Mercs) was any being that could be hired to do the "dirty" work of corporations, such as that of casinos or gangs. Normally, they would be hired at a certain price, and would often come with a complement of various vehicles and weapons. They appear in many Star Wars games.
  • A Mercenary is a soldier who took part in conflicts for private gain, unlike a knight. Mercenaries made up most of Essetir's forces (The Tears of Uther Pendragon). A force of mercenaries sent by Agravaine ambushed the Knights of the Round Table as they went through the Valley of the Fallen Kings. They eventually managed to capture Merlin who was brought to Morgana and turned into an assassin to kill Arthur (A Servant of Two Masters). Interestingly, the mercenaries looked like they worked for Morgana, although she had nothing to pay them with. Whether they worked for her because of fear is uknown.
  • The quality and reputation of sellswords ranges across a very wide spectrum. They are often professional soldiers, moving from one temporary contract to the next, though particularly poor-quality sellswords might just be a gang of untrained thugs. However, even sellswords who receive no "formal" training make a living by engaging in combat on a regular basis. Thus even a mercenary that is initially low-born and without expensive training will gain a great amount of combat experience ("hands on" training) throughout his career. Provided that he survives that long, a veteran sellsword may become a highly skilled fighter. A sellsword that has significantly distinguished himself in combat may even be rewarded by being dubbed a knight, though this is uncommon. Knights tend to look down on sellswords, due to their usually low-birth and their reputation as rogues. Songs of chivalry and romance often portray war as a glamorous series of duels between knights in shining armor: fighting for love, honor and homeland. While this may be sometimes the case, in truth a large extent of the day to day combat in real wars in both Westeros and Essos is fought by hired sellswords, often companies of sellswords, fighting only for money. These sellsword armies often switch sides or abandon their employer when they realize that their patron is losing a battle or when the enemy offers them better coin. While mercenaries are often referred to as "sellswords" as a catch-all term, this is strictly speaking only one of three different subdivisions of mercenaries: sellswords, freeriders, and sellsails.
  • Kusari ShirudoUnknown edit Locations Found Locations Found: Red CliffsRed CliffsUnknown edit
  • At the tavern, you can hire yourself out as a mercenary to guilds.
  • A deadly fighter and experienced killer,you don't want to get on this guy's bad side.
  • A Mercenary (aka Merc) is a Character that a player can recruit to fight alongside their Main Character in a Formation. You can see all available mercenaries, their Skills, Stats and Upgrade crystals/jewels, in-game in the Encyclopedia's Class tab.
  • de:Mercenary]]
  • Mercenary is an enemy in Sinjid Shadow of the Warrior that appears during the Human Gateway.
  • de:Söldner Mercenaries are soldiers for hire, a trade often taken by , , mithra, , and adventurers in Vana'diel. In terms of players, this means either: * A mercenary of "Salaheem's Sentinels". Each mercenary carries a Wildcat Badge to identify their Mercenary Rank and can participate in Assault Missions. Membership into Salaheem's Sentinals is granted upon starting Aht Urhgan Mission 3: President Salaheem. * Signed-up with one of the 3 campaign nations, in particular the Cobra Unit of the Mithra Mercenaries.
  • Mercenary missions are 10v10 player-vs-player missions designed for pick up groups. There are multiple gameplay modes available. Select the play button next to the mission type to view a briefing video about each mission type. You may join the Mercenary queue solo or in a team of up to two players and you will be match-made into a full group of 10 for your side. Mercenary has five different game play types: Control, Payload, Demolition, Breach and Scramble. When queuing for a Mercenary game, you can select which game types you wish to participate in if you have Elite Agent.
  • A Mercenary was someone who fought for money. Mercenaries were often said to have 'neutral' affiliation and were hired by either the Rebel Alliance or the Galactic Empire without actually joining them. In some cases though, they grew sympathetic to their clients. Mercenaries worked either as freelancers, or as members of some greater organization. From SW1ki, a Wikia wiki.
  • Mercenaries lend their powers to the weak. Loyalty is one of their greatest qualities and they will never hesitate to stand for their allies. No other fighter can catch up with their bravery, their superior fitness and defense powers. With their spirits, they encourage and lead to victory. Thus empowered, they frighten their enemies with wild cries while causing lethal damage. Intentionally attracting the opponents’ focus, they save their companions by using their own bodies to protect them. As they concentrate on melee combat, they are weak against magical attacks. To strengthen their defense powers, Mercenaries are armored with partial metal suits which still allow them to move freely. Armed with a heavy two-handed Sword or a one-handed Sword and a large shield, they fight at their very best.
  • The Mercenary is a class of Star Child in Conception 2. In order to create a Mercenary, you have to steal a Mercenary Manual from a mob of 3 Booteles on floors three through five of "Blue Garden." They are a male-only class.
  • A mercenary is a person who takes part in an armed conflict who is not a national or a party to the conflict and is "motivated to take part in the hostilities by the desire for private gain." In the Jagged Alliance series, the majority of the playable characters and some enemies are mercenaries. The commander (player) can hire mercenaries from mercenary agencies, Association of International Mercenaries (A.I.M.) being the main from the series, and More Economic Recruiting Center (M.E.R.C.) and Institute for Mercenary Profiling (I.M.P.) being introduced in Jagged Alliance 2. In BIA any merc hired bevor midnight the current day will arive 12:00 the day after.
  • Mercenaries are individual players or a string of players forming a guild who will fight in a neutral manner for a predetermined payment. They can fight as a separate entity by themselves or they can merge into the hiring guild for the duration of the conflict. Given the nature of AstroEmpires however and the manner in which it is played, individual mercenaries are next to non-existent and most mercenary guilds do not reach a point of large enough strength to accomplish much. As a result mercenaries do not have much of a part in the Astoempires game in any conflict involving guilds ranked anywhere around 20 or higher. They may still play a role in small guild conflicts, but in a somewhat limited and diminished manner. Furthermore the employment of mercenaries in a conflict between 2 warring guilds is often politically frowned upon and the mercenary players or guilds themselves often play the game and live with the criticism or conflicts which go with such a manner of playing the game.
  • Los Mercenarios son poco sensibles que son encontrados en fábricas y campos de tecnología avanzada. Primero aparecieron en "Terraniux". Miden tan solo 6 pies de alto en promedio y pesan 250 lbs.
  • The Mercenary uses an assault rifle and elemental powers to play the battlefield. The deck encourages spreading damage-over-time effects, which can be exploited by both grenade and magic attacks. As the Mercenary needs room to work, there are also options for controlling enemies that get close. The elite abilities provide a powerful sniper show, or allow the Mercenary to punish hindered enemies with an explosive effect.
  • Los Mercenary (용병 Mercenario) son los "guerreros" de Madrigal, tienen un buen ataque (Strengh - Str), puntos de vida (stamina - Sta) y defensa. Es normalmente la primera opción de los primeros jugadores, los cuales pueden pasar de ser Vagrants a Mercenary, Acrobat, Assist o Magician en el nivel 15, luego de completar un quest. Seguidamente, al llegar al nivel 60, un Mercenary puede elegir convertirse en un Knight o un Blade, luego de pasar una serie de quests.
  • A mercenary was a soldier who took part in conflicts for private gain. General Grugger led a group of Gaztak mercenaries who worked for Meglos. (TV: Meglos) The Tenth Doctor took the Judoon to be a mercenary police force. (TV: Smith and Jones) After the destruction of the Tenth Sontaran Battle Fleet and his defeat on Earth by Sarah Jane Smith, the disgraced Commander Kaagh worked as a mercenary for the Bane. (TV: Enemy of the Bane) Kane acquired an army of mercenaries to help him get revenge on Proamon. (TV: Dragonfire) File:LockedTab.png
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party". As a result of the assumption that a mercenary is essentially motivated by money, the term mercenary usually carries negative connotations. There is a blur in the distinction between a mercenary and a foreign volunteer, when the primary motive of a soldier in a foreign army is uncertain. For instance, the French Foreign Legion and the Gurkhas of the British and Indian armies are not mercenaries under the laws of war, since although they may meet many of the requirements of Article 47 of Protocol I to the Geneva Conventions, they are exempt under clauses 47(a)(c)(d)(e)&(f); some journalists describe them as mercenaries nevertheless.
  • A mercenary is someone who fights for a living. Mercenaries may work as caravan guards or bodyguards escorting travelers. Both individual mercenaries as well as mercenary companies may hire out to fight in wars, whether between rival families, rival guilds or rival nations. Countries will also hire mercenaries to deal with problems their standing armies cannot attend to, such as clearing out a particularly troublesome band of bandit raiders, or to supplement their own forces with specialists, such as horse archers. Their are two types of mercenaries, bonded and free-lance. Bonded mercenaries have paid their dues to become members of the Mercenary Guild. They promise to adhere to the Mercenary Code, and are subject to its enforcement by the Guild. A bonded company is composed of Guild members, and has paid an additional bond to the Guild as a company. Because of the Code and the Guild, bonded companies and individuals are in higher demand, and receive higher wages. Free-lancers can also be individuals or whole companies. They are not regulated by the Guild, and so can be a little dicey to employ. They may ignore orders and pillage territories. They may also break their contracts and slip away in the middle of the night as they are not subject to any Guild penalties for doing so. Because of their less stable nature, free-lancers are much cheaper to hire, and may be employed in situations where a regular army unit can keep them in line. For a list of mercenaries:
  • Mercenaries are people who join a country's army, but are not from that country.
  • Mercenaries, sometimes referred to as mercs, soldiers of fortune, or dogs of war, are soldiers who participate in conflicts for a profit, often selling their services to the highest bidder. Because they are only loyal to those who pay them for a job instead of to a state, they are usually considered untrustworthy. Some missions that mercenaries can be hired for are wetwork purposes such as assassinations. Some mercenaries also participate in conflict for reasons other than financial matters: Namely, if they have an innate desire for battle. A group of mercenaries are usually referred to as private military companies or private military security companies, although because of the negative stigma associated with the term "mercenary," the PMCs are usually considered "different" from mercenaries.
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party". Armeth Talon in northeastern Koridan is a famous mercenary training center on Elara.
  • Dir wird es möglich sein die Jobklasse Mercenary auszuwählen, wenn du mit dem Vagrant Level 15 erreicht hast. Wichtige Statuspunkte für den Mercenary sind Str (Stärke) und Sta (Ausdauer). Stärke erhöht deine Angriffskraft, wohin gegen Ausdauer deine HP erhöht. Als Mercenary wirst du Nahkampfwaffen wie Schwerter und Äxte nutzen um deine Feinde anzugreifen. Dir wird es ebenso möglich sein ein Schild zu nutzen um den erlittenen Schaden zu reduzieren, wenn du angegriffen wirst. Den Quest um den Beruf zu erlernen, findest du in dem östlichtlichen Stadtteil von Flarine. Dazu muss man erst zu Mustang in Flaris-Ost gehen, der einem den Auftrag gibt 10 Small Aibats zu töten. Danach soll man 5 Twinkle Stones (Ailbatts) finden und zu Mercenary-Master Andy in Flaris-Nord bringen. Dieser gibt einem den Auftrag zu Highdwarpet Langdrong zu gehen. Nachdem man dies erledigt hat muss man nur noch den Babari (Level 15) am südöstlichen Ausgang von Flaris-Zentrum töten. Danach geht man zu Mercenary-Instructor neben Mustang. Dann ist man offiziell ein Mercenary. Als Belohnung erhält man 1 Vitaldrink X, 1 Bull Hamstern und 1 Activation, sowie eine Reskill-Rolle(Event-Item, d.h. man kann es nicht verkaufen). Wenn du dich erfolgreich zum Mercenary schlagen gelassen hast, kannst du in mehreren Hauptrichtungen deine Stats-Punkte verteilen. Am beliebtesten sind die Varianten, auf STR/DEX zu statten, wenn man schnell sein will, oder STA/STR um mehr einstecken zu können. Mit ersterem Stats-Build schlägst du die Richtung des Blades ein, ein Second-Job des Mercenary, der zwei Waffen benutzt, in jeder Hand eine. Letzteres ist der Weg des Knights, die zweite Variante des Second-Job eines Mecenary. Der Knight benutzt zweihändige Waffen und hat viel Hp. Natürlich ist der Second-Job nicht vom Build abhängig, ist aber als sinnvoll zu betrachten. Die zweite Jobklasse kannst du, wie bei allen anderen Berufen, mit Erreichen des 60. Levels auswählen. Der Blade-Build 2Waffen Welche belibig miteinander kombinierbar sind,z.B.2 Äxte,2Schwerter oder 1 Axt+1Schwert Die meisten Blades setzen anfangs auf einen DEX-Build, restaten mit lvl 90 aber auf Full-STR.Der Blade ist die Teuerste Klasse,aber mit genug geld auch die Stärkste Klasse im 1on1 PvM(Spieler vs Monster). Er setzt auf Geschwindigkeit und Schaden Der Knight kämpft vorwiegend als AOE-Knight(AOE=Area of Effect), d.h. er kämpft gegen Mobs [Mob [MovingObject]=Gruppe von Monstern, wird ingame aber z.T. auch für einzelne Monster verwendet) und benutzt im Kampf Skills. Er setzt vor allem auf seine hohe Verteidigung. Guter AoE builds: 1.)120-150 Sta Rest Str 2.)Pure Sta,kein Str 3.)<100 Sta Rest Str Am beliebtesten sind vor allem die Greens, welche sehr selten sind und daher hohe Verkaufspreise erzielen. Eine kleine Mercenary-Greenliste ist hier aufgeführt : Axt 61-68 Schaden Effekte : + 2STR ; +5% Attackspeed (Agilität) Schwert 59-61 Schaden Effekte : + 2STR ; +2 DEX Axt 110-118 Schaden Effekte : + 3 STR ; Attribut Angriffsrate +3 Schwert 104-106 Schaden Effekte : + 3 STR ; Cirtical Rate +1% Axt 166-174 Schaden Effekte : +5STR ; Critical Rate +3% Schwert 154-156 Schaden Effekte : +5% Attacksped ; +10% Hitrate Hier kann man schon deutlich sehen, dass die Äxte mehr Schaden machen, aber wie gesagt langsamer sind. Sämtliche Lvl60er Waffen und höher werden unter den 2nd Jobklassen Blade und Knight aufgeführt.
  • This job can only be obtained by upgrading Erik. * Might II * Wasteland Expert * Guard I
  • Mercenary or an assassin is a person who takes up the job of killing anyone in return of payment. The term has been used particularly for the Band of Seven who were a group of notorious mercenaries that traveled taking jobs for anyone that would pay. This article or section is a stub. You can help by [ expanding it] or contributing to the discussion.
  • A mercenary is a person who takes part in an armed conflict, often uber elite soldiers who wear hip hop inspired camouflage and excessively customized apparel. They are professionals paid to fight in wars, protect and serve oppressive regimes (ex. United States of America, Chile, and Iraq), or work for shady right-wing Christian extremist Republican companies or corporations (see White House). If you are filming a good old American biased patriotic war movie with racial undertones and/or imperialistic and/or republican agengas or a reality series that will save a certain network, you need mercenaries. Mercenaries are paid with stolen money. Stealing money to pay mercenaries is easy, because people will frequently line up to give you their money with a smile on their face at any time whenever you please. However, finding mercenaries is exceptionally difficult.
  • A mercenary is a person who takes part in an armed conflict who is not a national or a party to the conflict and is "motivated to take part in the hostilities by the desire for private gain." In Robotech, many people became mercenaries during the Global War as awayto survive.
  • A mercenary or soldier of fortune was an individual who offered to fight in exchange for money or other personal compensation. Species with a reputation as mercenaries included the Corvallens, (TNG: "Face of the Enemy" ) Nausicaans, the Breen, and the Klingons. (DS9: "The Magnificent Ferengi") In 2369 Quark hired two Bajoran mercenaries for Rao Vantika to help him to steal a deuridium shipment from the Gamma Quadrant. (DS9: "The Passenger") In 2370, the Vulcan Isolationist Movement hired several mercenaries, including Arctus Baran's group and Koral, to steal for them the remaining pieces of the Stone of Gol, an ancient Vulcan weapon. (TNG: "Gambit, Part I" , "Gambit, Part II" ) Also that year, Verad hired two Klingon mercenaries, T'Kar and Yeto, to help him take Jadzia Dax's symbiont by force. (DS9: "Invasive Procedures") The Takrit were a Delta Quadrant group of mercenaries. In 2372, a Takrit was rumored to have been doing reconnaissance at the meeting place of a proposed summit between Kazon majes. (VOY: "Alliances") In 2374, during the Dominion occupation of Deep Space 9, Quark intended to hire Nausicaan mercenaries to break his brother Rom out of captivity. Kira Nerys however, convinced him that an attack would cause unacceptable casualties. (DS9: "Favor the Bold") Later that year, Rom wanted to hire mercenaries to rescue Ishka from the Dominion, but Quark insisted on an all-Ferengi team instead. (DS9: "The Magnificent Ferengi") The only game of tongo Miles O'Brien had ever played was against a Ferengi privateer and a Romulan mercenary. (DS9: "Change of Heart")
  • Mercenaries, or Guild Guards, are combatants hired out by the Adventurer Guild and regularly encountered in the employ of the Commonwealth. They are also hired by the Trade Guild to protect their caravans and trading posts and a small force of mercenaries also appears to be in the employ of the Archaeologist Guild, although they are indistinct from those in employ of the Trade Guild. They are encountered as enemies, starting around the time the player leaves []. Mercenaries are predominantly average humans, though some are also zoanthropic, who rely on physic stats and their weapons alone, as they, unlike the higher-tier Commonwealth combatants, do not have any magic abilities. As they are encountered operating in many locations, their uniforms and equipment vary greatly, but they are commonly equipped with matching camouflage and a variety of automatic firearms and even portable anti-tank weapons, such as recoilless guns and rocket launchers. Variants with sniper rifles, called Mercenary Snipers, exist, as well as flamethrowers. Commonwealth mercenaries are generally equipped with grey/winterized camouflage clothing, body armor (commonly a vest, sometimes a helmet) and automatic firearms of various origins, though some use recoilless guns or rocket-based weapons. Mercenaries of the Trade Guild usually wear beige camouflage, leather armor and are armed with spears and any kind of firearm no less advanced than a scattergun, or more advanced or effective than an automatic carbine. Sniper weapons are not found among them, though hunting guns are common, neither do they use rocket-based weapons or recoilless guns. Although they initially pose a challenge to the player, at low levels they are insignificant combatants, outclassed even by Guards. However, due to being fielded much further away from the relatively safe civilized areas, they enjoy a much higher level range than the average city guard and those encountered in remote locations are often battle-hardened veterans. The still pose no match for a seasoned adventurer though - those who do make themselves enough of a name to be recognized as "heroes" are re-classified via class description or even as named characters.
  • Mercenaries are the second-tier military minions. They are stronger than guards and specialize in combat. Mercenaries can mow down agents with their heavy machine guns and are especially powerful when they work together. They are adept at stealing and protecting other minions on the world map better than a guard. A Mercenary Hostage is required to train a new mercenary. The hostage missions can be found in the Mid-West and South America. For the best part of a century, military trained personnel have taken advantage of the general disarray and political instability in South America to ply their trade. Our sources indicate that an extremely well-trained former Special Forces sergeant is currently on maneuvers somewhere in the rainforest. This character hasn't worked for any known authority for over a decade, hard currency is his only mistress - he should be easy to convince into joining us, then he can double-crossed, captured and tortured into telling us his combat skills. A mercenary operating from P.A.T.R.I.O.T. territories has been a thorn in your side for some time now, interfering in your counterfeiting racket, and generally making a nuisance of himself. He doesn't work for the authorities, so eliminating him directly won't gain you any notoriety - far better to take him alive and make some use of him. He is only motivated by cold, hard cash, so if he can be duped into believing that his paid services are required, he can then be double-crossed. Capturing and interrogating the mercenary should reveal his secrets. Training equipment is a Heavy Shooting Range.
  • Mercenary, or simply Merc for short, is a person who takes part in armed conflict for money, occasionally they are also hired to hunt down criminals for money. In the Riddick universe, there is no centralized authority. Instead, the separate sectors of space are generally ruled by whatever entity is the most powerful. This balance of power is in constant flux as different political factions, militant armies and criminal organizations rise and fall in strength. In this ever-changing landscape any true loyalty is unwise for fear that what you pledge loyalty to today will make you a wanted man tomorrow. Thus, mercenaries have entered a new golden age, as it gives soldiers the flexibility to switch loyalties whenever necessary. Mercs generally provide whatever service they specialize in to who ever wants it and is rich enough to pay. Some are soldiers for hire, prison guards or bounty hunters.
  • Hercules is aboard the prison ship, Enyalios, taking the mercenary, Derkus Petronicus to stand trial for murder. During a fierce storm, the ship capsizes. Hercules wakes up on shore and finds that he is injured. Derk has also survived the disaster, he approaches Hercules and thanks him for saving his life and knocks him unconscious. When Hercules regains consciousness, he tends to the wound he received when the ship sank. He tracks Derk's footprints on the beach and heads off to follow him. While walking through the forest, Hercules meets Derk, who says they are now even. Hercules does not think this is true, however. He tells Hercules that if he keeps coming after him he will kill him. The two men then begin fighting and Derk climbs a tree to escape and Hercules is almost speared when he springs a trap. Derk warns him again, "Don't follow me." Derk goes to the river to get some water, he notices a dead bird and taste the water, realizing it is poisoned he spits it out. Hercules tracks Derk to the river and goes to take a drink, but notices the sick animal on the riverbank. Meanwhile, some pirates have found the tracks on the shoreline and deduce that the gold they are looking for was located on the prison ship. Their leader Sordis thinks either the gold is on the bottom of the ocean or it has been buried. Hercules continues tracking Derk. Derk attacks Hercules, who with only one arm working still manages to fend off Derk until he backs Hercules into a trap and Hercules falls down the hole Derk had dug. In the hole, Hercules finds a huge egg and using some vines pulls himself free as Derk is sleeping. When Hercules gets out, Derk wakes to find him watching over him and Hercules punches him knocking him unconscious. When he wakes, he is in the hole and Hercules is holding him captive there. Elsewhere, the pirates discover that one of their men has been killed. They think they must be getting near the gold. Hercules gets Derk to dig for clean water and as he strikes through, he tastes it but that is tainted too. Derk says there is no safe water and Hercules says they need to head west. Hercules and Derk find a dead body hanging from a tree, Derk says he has not seen anything that does do such damage. Hercules says, "Sometimes it's what you can't see that can hurt you the most." He reminds Derk of the eggs they had seen earlier. Meanwhile, the pirates find the camp where Hercules and Derk stayed and find that there is no gold buried there as they had thought. As they continue west, Derk breaks free of his restraints and jumps Hercules: the two men roll down a hill and begin fighting. As they are fighting, a huge sand monster (a Sand Ray bursts through the ground and grabs Derk's legs and begins dragging him underground. Hercules attacks the monster and saves Derk's life again. The monster then attacks Hercules and Derk saves Hercules' life. They manage to gain higher ground and their safety, by climbing atop some ruins. Derk thinks they will be there until they rot. Derk makes a deal with Hercules, that if he can see his family once more, he will no longer try to run away. Hercules agrees but only if Derk will help Hercules fix up his wound. Derk agrees and tends to Hercules' wound. He tells Hercules that he only killed somebody who killed someone else. Hercules says, "Revenge never evens out, it just perpetuates itself." Hercules says Derk should start thinking about the families of the men he kills. The pirates continue tracking Hercules and Derk. Hercules realizes the sand monster has found someone else to feed on and her and Derk go to their aid. Hercules saves one of the pirates and Derk tries to save another. Another tries to escape, but the sand monster follows and catches him. One of the pirates escapes from Hercules and runs away but one of the sand monsters gets him too. Hercules and Derk run to some ruins, where they find some safety from the monsters. Hercules comes up with some plans to get rid of the sand monsters by turning them against each other. With the monsters dead, Hercules says that the pirates ship, as well as their water, is east. Hercules takes the ship from the pirates and takes Derk to see his family. Later, Hercules and Derk arrive at his home. Hercules introduces himself and Derk and his wife Kara share an embrace. He explains to her about what he has done and that he has to pay the price for it. His wife says it is unfair, but Derk knows he must face trial for his crimes. Hercules takes Derk to Sparta, where is tried for his crimes. The magistrate Marcus sentences Derk to be executed. Hercules asks if Derk is going to get a trial, Marcus says he was already tried and found guilty, Hercules asks if he can have a fair trial. Hercules tries to argue his case with Marcus, but the draconian magistrate says that it is Spartan law. Derk says that the Spartans have their own kind of law, Hercules says it is not right, but Derk, replies, "Neither's what I did." As the guards prepare Derk to be hanged, an arrow hit the rope and Derk's neck is saved from the rope. Another prisoner takes the opportunity to escape and Derk fights the guards and escapes. He runs into Hercules and asks him if he has come to take him back. Hercules says it was his arrow that split the rope. He thanks Hercules for saving him and Hercules tells Derk he should go back to his family and be a fisherman and put his mercenary days behind him. Derk agrees and tells Hercules that he is always welcome in his home.
  • Mercenaries are freelance or hired persons that fight for money or material gain. They can be hired by an individual or an organisation. Mercenaries and their bosses are an important part of the play in some Tomb Raider games and sometimes have to be killed, defeated or avoided to progress in the game.
  • The most basic among the Mercenary-type enemies, there isn't much worthy of mentioning about them, aside of the fact that they can boost their attack power using their Spirit skill. Their stats are average at best, and can be easily defeated.
  • The Mercenary (傭兵 Youhei) is a combat physical class of foot soldiers that recurrently appears across the Fire Emblem Series, beginning from Fire Emblem: Shadow Dragon and the Blade of Light. This class wields Swords as its sole weapon of choice. While many characters in the series are commonly referred to as mercenaries (the Greil Mercenaries being one such example), they are not necessarily of the Mercenary class; they are merely referred to as such due to the sellsword nature of the services that they render to the various games' protagonists.
  • The Mercenary is used in the Leadership profession. Mercenaries can be obtained in the following ways: The task "Hire Your First Mercenary" is performed at the start of the Leadership profession, and grants you one Mercenary. This task takes five seconds the complete, and is non-repeatable. At Leadership Level 3, the task "Hire a Mercenary" will become available This task takes 18 hours to complete and grants you 1 Mercenary asset and 40 leadership experience "Hire a Mercenary" requires no other Leadership asset in your inventory to start, consumes no resources, and is repeatable. There is no limit to the number of Mercenaries you can create with this task (other than available space in your Professions inventory), and they can be traded or sold to other characters. At Leadership Level 7, you can train a Guard. The guard training task requires four Mercenary units and lasts 18 hours. This task grants one Guard, 80 leadership experience points, and consumes the four Mercenaries used to create the single Guard upgrade unit. This task is repeatable as long as you meet the 4 available Mercenary criteria.
  • The Mercenary fights for money, the spoils of war, and the taste of blood. All Mercenaries dream of untold riches; for most of them, the reality consists of an early death and an unmarked grave. Mercenaries roam the Old World, from one war to another - inevitably someone will hire their swords to settle a grievance. Rich Nobles, Merchants, and others take on Mercenaries to bring an argument to a swift conclusion; the Old World kingdoms generate enough conflict to keep many thousands of Mercenaries fully employed. Eventually, however, the wiser ones realise that there is no crock of gold for the hired fighter, and so they turn to adventuring for variety or in search of greater rewards. * Disarm * Dodge Blow * Secret Language: Battle Tongue * Strike Mighty Blow * Strike To Stun * 75% chance of Drive Cart * 50% chance of Animal Care * 25% chance of Ride A Dwarf warrior following the basic career of Mercenary has the following Specialist Weapon skills, in addition to those listed above, according to their role: * Bow or Crossbow and ammunition * Mail Shirt or Metal Breastplate * Shield * Artillerist * Gunner * Mercenary Captain * Outlaw Chief * Sapper (Dwarfs only) * Slaver * Tunnel Fighter
  • A mercenary is a person employed to fight in an armed conflict who is not a member of the state or military group for which they are fighting and whose prime or sole motivation is private gain.
  • A Mercenary was someone who fought for money. Mercenaries were often said to have 'neutral' affiliation and were hired by either the the New Republic or various crime rings without actually joining them. In some cases though, they grew sympathetic to their clients. An example is Kyle Katarn who eventually joined the Rebel Alliance. They usually worked alone or in private armies and groups.
  • Mercenary is a man who appeared in "Straits of Malacca".
  • Mercenaries, are people who work for money, and can be hired by anyone, including pirates. While they were much more common at one point, they are now less common.
  • Private security contractors, one type of mercenary, are formal armed services offering services in exchange for payment. They usually have multiple mercenaries working for them, and specific ones are called on to take care of a certain task.
  • A mercenary is a person who is typically someone a person can hire for protection or for weapons-use.
  • In multiplayer, mercenary skins for the supply depot and marine are available upon reaching level 20 and 30 respectively with terran.
  • Armor: 144 (Lvl 18) Health Points:2160 (Lvl 18) Mana:1440 (Lvl 18) Melee Combat: 72-360 every 2.5 s (Lvl 18) Skills: Hidden Blades: Recieved melee combat hit causes direct physical damage to the attacker. Rescources needed: Silver:50 Slots needed: 1 Buildings, upgrades needed: Bowyer, Armory
  • A mercenary was an individual who took part in combat operations who was not an official member of any military nor had any other connection to any of the warring states. Throughout galactic history, mercenaries had been in heavy demand.
  • Mercenary (1984, ISBN 0380872218) chronicles Hope's years as a migrant laborer and 15 year career in the Navy, largely under the guidance of his sister, Spirit. One of the stranger aspects of the Navy described in the book is called the Tail, a militarily-administered bordello that all servicemen are required to use.
  • Mercenaries ("Mercs") are players who have decided to fight for money, rather than traditional methods such as Professions. Although primarily an RP thing, anyone who accepts cash for non-material goods on a regular basis can be considered a Mercenary. Rogues and Warriors might seem more inclined toward Mercing than other classes, but any class can be a Mercenary.
  • Mercenaries ("Mercs") are players who have decided to fight for money, rather than traditional methods such as Professions. Although primarily an RP thing, anyone who accepts cash for non-material goods on a regular basis can be considered a Mercenary. Rogues and Warriors might seem more inclined toward Mercing than other classes, but any class can be a Mercenary.
  • A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party" (Additional Protocol I to the Geneva Convention of August 1949). A non-conscript professional member of a regular army is not considered to be a mercenary although he gets monetary reward from his service. As a result of the assumption that a mercenary is essentially motivated by money, the term "mercenary" usually carries negative connotations, though that can be a compliment in some contexts. There is a blur in the distinction between a "mercenary" and a "foreign volunteer", when the primary motive of a soldier in a foreign army is uncertain. For instance, the French Foreign Legion and the Gurkhas are not mercenaries under the laws of war, since although they may meet many of the requirements of Article 47 of the 1949 Additional Protocol I, they are exempt under clauses 47(a)(c)(d)(e)&(f); some journalists describe them as mercenaries regardless.
  • The Mercenary is a Life the player may choose to lead in the game Fantasy Life. It is one of 12 Life classes available to choose to play as during the game and can be chosen by speaking to the Guild Master while not in a storyline mission. The Mercenary's Life Shop is in Al Maajik Spelltown. The Mercenary uses two-handed swords to inflict great damage to enemies. As it is two-handed, the player can not use a shield while wielding a greatsword.
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