PropertyValue
rdf:type
rdfs:label
  • Mercenary camp
  • Mercenary Camp
rdfs:comment
  • The Mercenary camp is an adventure map structure in the Heroes of Might and Magic series. In Heroes II, Heroes III and Heroes V, the structure grants a one-time bonus of +1 to the attack skill of visiting heroes. There is no battle, and no cost. A hero can only gain this bonus once, but any hero who visits camp receives the bonus. In Heroes IV, the structure grants a one-time bonus of +3 to the speed skill of visiting heroes.
  • Title: The Sixth Serpent
  • The stats of this building are useless as the building is invulnerable, can't attack and cannot be used by the players in melee games.
  • The mercenary camp is an unmarked location in the Mojave Wasteland. It is located north of Horowitz farmstead, which is in the north-west area of the Mojave Wasteland.
  • The mercenary camp is a location in both S.T.A.L.K.E.R.: Shadow of Chernobyl and Clear Sky. It is located in the Army Warehouses.
  • Mercenary Camp is a side mission available in S.T.A.L.K.E.R.: Call of Pripyat.
  • Each mercenary camp has a flag above it denoting the level required to either solo the camp or attack it with a group. It is recommended that mercenaries are supported by heroes.
  • The Mercenary Camp is a region in Fable III. It is home to the Mercenaries. After the defeat of Captain Saker, the camp will evolve into a small town, but there will only be three houses, one shop, and almost all the NPCs will still be mercenaries and can't be interacted with. The only NPCs that can be interacted with are a shopkeeper, two prostitutes and a handful of thugs. The Mercenary Camp will only evolve if you spare Saker. If you kill him, it becomes abandoned unless you have purchased the Understone DLC pack.
  • The Mercenary Camp is a small location north of Falador where a battle between Mercenaries and Trolls was previously held.
  • The Mercenary camp was introduced in With Fire & Sword, although it uses the same model as a Training Field, they are not at all the same thing. In a Mercenary Camp, you will meet with the Mercenary Captain and you can hire soldiers or change equipment of said soldiers. These troops hired in camp start out as "Recruits" and with experience may be upgraded to "Experienced", "Veteran", and finally "Elite".
Exits
Leader
  • *22px Raven
  • *22pxAra
Level
dcterms:subject
Factions
map marker
  • Horowitz farmstead
cell name
  • Wilderness
Creatures
  • Aliens
  • Alien captain
map marker image
  • Mercenary camp loc.jpg
NPCs
Loot
  • various amount of Medkits, Ammo and bandages.
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Footer
  • 240
  • Hovering anomaly UFO, sighted at location with the Wild Wasteland trait.
Games
  • FNV
Reward
  • 2000
Type
  • unmarked
  • Fable III Region of Albion
  • Merc camp/outpost
ImgSize
  • 300
Enemies
Related
  • In Wolf's Clothing Shooting Range
Target
Shops
  • Merc-antile
givenby
  • 22
abstract
  • The Mercenary camp is an adventure map structure in the Heroes of Might and Magic series. In Heroes II, Heroes III and Heroes V, the structure grants a one-time bonus of +1 to the attack skill of visiting heroes. There is no battle, and no cost. A hero can only gain this bonus once, but any hero who visits camp receives the bonus. In Heroes IV, the structure grants a one-time bonus of +3 to the speed skill of visiting heroes.
  • Title: The Sixth Serpent
  • The stats of this building are useless as the building is invulnerable, can't attack and cannot be used by the players in melee games.
  • The mercenary camp is an unmarked location in the Mojave Wasteland. It is located north of Horowitz farmstead, which is in the north-west area of the Mojave Wasteland.
  • The mercenary camp is a location in both S.T.A.L.K.E.R.: Shadow of Chernobyl and Clear Sky. It is located in the Army Warehouses.
  • Mercenary Camp is a side mission available in S.T.A.L.K.E.R.: Call of Pripyat.
  • Each mercenary camp has a flag above it denoting the level required to either solo the camp or attack it with a group. It is recommended that mercenaries are supported by heroes.
  • The Mercenary camp was introduced in With Fire & Sword, although it uses the same model as a Training Field, they are not at all the same thing. In a Mercenary Camp, you will meet with the Mercenary Captain and you can hire soldiers or change equipment of said soldiers. These troops hired in camp start out as "Recruits" and with experience may be upgraded to "Experienced", "Veteran", and finally "Elite". In the beginning, the troops from mercenary camps are very weak. Also, if they are already "Elite", they aren't necessarily the best troops of their categories. The benefit of mercenary camp troops is that they can be equipped by the player.
  • The Mercenary Camp is a region in Fable III. It is home to the Mercenaries. After the defeat of Captain Saker, the camp will evolve into a small town, but there will only be three houses, one shop, and almost all the NPCs will still be mercenaries and can't be interacted with. The only NPCs that can be interacted with are a shopkeeper, two prostitutes and a handful of thugs. The Mercenary Camp will only evolve if you spare Saker. If you kill him, it becomes abandoned unless you have purchased the Understone DLC pack.
  • The Mercenary Camp is a small location north of Falador where a battle between Mercenaries and Trolls was previously held.
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