PropertyValue
rdf:type
rdfs:label
  • Imperial Guard
  • Imperial Guard
  • Imperial guard
rdfs:comment
  • These units can one-shot enemy infantry units, and are only playable if the Emperor is on the planet.
  • Imperial Guard is a high-ranked armor that provides 82 Defense, 74 Magic Defense, and has three linked materia slots with Normal growth. It can be obtained by defeating CMD.Grand Horn in the final Fort Condor battle or found in Northern Cave.
  • A corp of the Imperial Lunar Army. * It includes the following Regiments: * the Full Moon Corps Source: Guide to Glorantha
  • Male Des: Highest Imperial Guarders wore this Official Uniform, when the protect king and queen.
  • Imperial Guard is a song by Ghost Cassette, released as the final song on their EP 'Strings'. Strings can be bought from iTunes from the UK store here and the US store here
  • De Burthorpe Imperial Guard (NL: Burthorpe Keizerlijke Garde) is de verdediging van Burthorpe tegen de Berg trollen. Ze kunnen constant marcherend en oefenend gevonden worden. Ze zijn rivalen van de Witte Ridders; ze ondersteunen Kroonprins Anlaf van Asgarnia en zijn het er niet mee eens dat Sir Amik Varze Asgarnia regeert tijdens King Vallence's "ziekteperiode". De witte ridders hebben ook gedreigd Burthorpe met geweld over te nemen als de Keizerlijke Garde faalt om de trollen te verslaan.
  • Imperial Guard is the redshirt army of WH40k that now serves Sora as Summons that unlike any other summons in any Kingdom Hearts fanworks so far, they comes in armies and when they summoned, the gameplay format will be more RTS-like albeit more action oriented where they simply arrives in Reinforcements instead being built manually.
  • The Imperial Guard was the name taken by Imperiatrix's personal guard when she declared herself ruler of the Time Lords of Gallifrey. (AUDIO: Imperiatrix) File:StubTab.png
  • Imperial Guard is an enemy fought in Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins.
  • The Imperial Guard is The Emperor's official guard. The Guard had never failed a mission until September 11th, 2602, when, under the orders of the Emperor, they were sent to attack a secret Federation base on planet Vulcan. The first failure of the guard was led by Commander Blake Terval. (Star Trek: Mirror Wars)
  • The Imperial Guard is made up of Arcturus Mengsk's most loyal followers, stationed on Korhal. The guard is entrusted with security and patrolling the grounds of Korhal Palace. The guardsmen were noted by Nova to be very good at their job.
  • Imperial Guards are white humanoid robots from the year 2503. They're built with shields on their arms. __TOC__
  • The Imperial Guard is either the Canthan military or a branch of it. See for a list of all Imperial Guard NPCs.
  • To unlock this achievement you need to reach the Halgita Empress's throne room in under 3 minutes. You will have a timer at the top of the screen when you enter the city of Halgita. Run forward until you reach the door, then turn right. Follow the spiral corridor around until you reach the stairs, follow the stairs to the top. Do not stop to fight monsters on the way up. Map out the castle before this event so the way to the throne room is understood.
  • The Imperial Guard was a military unit devoted to the protection of the Emperor, although they were usually subordinate in duties to the Seppun Miharu. Members of the Imperial Guard were known as Imperial Guardsmen and were drawn from all of the clans, both great and minor. [citation needed]
  • The Imperial Guard are the protectors of the Shi'ar Empire.
  • The COBRA IMPERIAL GUARD are hand-picked by Cobra Commander to be trained as guards to protect him from attack at any cost. They are chosen for their strength, fearlessness, and loyalty, but because the evil Commander does not trust anyone, the recruits are bio-mechanically "adjusted" to make sure they their one and other thought is to protect their leader. They form a silent, stony wall of protection around Cobra Commander and seem to detect betrayal and attack before the perpetrator has a chance to make a move. They strike down the threat swiftly and efficiently, without so much as a twitch of the eyebrow. They consider themselves a highly elite force and will not fraternize with anyone outside their unit.
  • Imperial Guard was the name of the army in Pylea. It was charged with mantaining order throughout the kingdom and was under the direct control of the Covenant of Trombli.
  • The Imperial Guard were Jaffa in the service of the Goa'uld Moloc who served as his enforcers in his small domain. Neith's father was in fact an Imperial Guard and was killed when Neith was found to be sneaking away children. This happened to many other Imperial Guard. The Jaffa Commander and First Prime Cha'ra was in command of the Imperial Guard Before Moloc was killed. (SG1: "Birthright")
  • The Imperial Guard is the main military force of the Imperium, defending the Imperium's ramparts from its enemies across the galaxy in eternal war. Although they lack the gene-enhancement and powerful infantry weapons of the Adeptus Astartes, the Imperial Guard outnumbers its superhuman bretheren millions to one, such that they fight in the smallest of skirmishes to the most massive of campaigns. The brave warriors of the Imperial Guard form the very backbone of the Imperium's might
  • IMPERIAL GUARD imperial guards are powerful melee infantry that have powerful damage but weak health you will encounter them in some campaign missions but also they are a garrison unit in imperial held Coruscant at the imperial palace the are also found guarding a prison on kessel. These units can one-shot enemy infantry units, and are only playable if the Emperor is on the planet. Highly trained trooper serving as the Imperial elite fighting force.This unit can capture reinforcement points, build pads and some structures.
  • The Imperial Guard is the largest fighting organization in the galaxy, consisting of hundreds of billions of men and machines drawn from every planet in the Imperium. The basic unit of the Imperial Guard is the regiment, consisting of perhaps as many as ten thousand men raised from a single planet, and operating as an autonomous army, with its own supply chains, support units, and combat forces. Imperial Guardsmen seldom serve on their planet of origin. The only things an Imperial Guard regiment does not supply for itself are air power and space travel; which as a result of the Horus Heresy are relegated to the Imperial Navy, completely separate from the Guard. The Imperial Guard do not feature in Battlefleet Gothic, as they only fight on the surface of planets. The Imperial Navy is permit
  • In addition to guarding the Emperor, they also patrolled the city and surrounding regions. The Imperial Guard obeyed only the Emperor, and could use deadly force against any citizen, poor or rich, noble or commoner, at his order. At one point, the Imperial Guard was successful at tracking down and capturing Leah in the Sewers of Caldeum, bringing her to the Emperor's trial. Though the Nephalem rescued her after a brief fight, Emperor Hakan later admitted that the Guardsmen were to kill him should he had sided with the intruders.
  • The Imperial Guard is the collective military of normal humans and the military backbone of the Imperium in Warhammer 40000. It has been said that if the Space Marines are the tip of the Imperium's spear, the Guard are the rest of the spearhead, the shaft and the man holding it. While often the designated victim in works featuring other forces, the Guard appears to have considerable success in the 41st millennium, as well as having a considerable favor with the fans. Not to be confused with Praetorian Guard, which is the trope of imperial/elite guards as a whole.
  • Imperial Guard (M)Gender: MaleRace: HumanThe Imperial Guards are some of the best spear users in the entire game, bar none. The male imperial guard in particular are filled with nothing but spear users. (And 3 of them will also be excellent axe tech sparkers) Male guards also has the highest strength score in the entire cast. (With the legendary Hannibal topping out at 25) Given their obscenely high strength score, and high reliability to spark the best spear techs, they make excellent end game party members.
  • The Dominion of Man stretches from the Halo Stars to the Eastern Fringe and beyond. This gulf is unfathomably vast and travel from one end to the other is inconceivable during a mortal lifespan. Even communication between planets is an onerous, and often unattainable task. Isolated by cosmic distances, a message sent at the speed of light would take many decades or eve centuries to reach neighboring star systems, cries for reinforcements going unheeded for aeons. Across this expansive realm there is only a single force numerous to defend all fronts simultaneously - the Imperial Guard - The Hammer of The Emperor.
  • The Imperial Guard is a defensive and regulative order which occupies it's duty within the Empire. The current House in power determines which word occurs before "Guard"; currently, they are known as the Phoenix Guard. It is not to be confused with the Iorich Guard, which is an independent entity (it is not known, however, what position the Iorich Guard occupies during the reign of an Iorich; do they remain as a distinct unit or do they reform themselves into the existing Imperial Guard?). The bulk of their force is traditionaly made of Dragons since it is considered part of their duty within the House to perform millitary service. It is also true that the particular combative elements (at least) of the ruling House reflect on the Guard's fighting technique, but it is not known whether thi
  • The Imperial Guard fights punishing battles of attrition in which incalculable lives may be expended for each objective achieved. An Imperial Guard army must utilise the twin advantages of vast numbers and overwhelming firepower to annihilate its foes. Where xenos aircraft dance and weave with impossible grace, the Imperial Guard simply fills the sky with a thunderstorm of munitions from which no amount of aerobatic skill can save the foe. Where heretical bastions stand defiant, Imperial Guard commanders call down artillery bombardments that reduce all to rubble with their apocalyptic fury. The greatest enemy threats are torn apart in the crossfire of thousands of heavy weapons, or smashed aside by the gallant charge of hundreds of Imperial tanks. The enemies of Mankind may employ dark sci
  • The Emperor's Imperial Guard is so vast that they possess their own fleet, with their ships coloured purple. The Emperor is always seen with his Dogormin Bodyguards (親衛隊ドゴーミン, Shin'eitai Dogōmin) at his side. The Dogormin resemble the Sugormin, but are red, and even more powerful than the average Action Commander.
  • Few Imperials know the true origins of the mysterious and powerful Shadow Guard. The silent, enigmatic Shadow Guard warriors receive orders directly from Emperor Palpatine and are often sent to eliminate suspected Jedi and other Force wielders. The Shadow Guard boast limited Force powers of their own and are capable of wielding lightsabre pike, which has led some Imperials to speculate that the Shadow Guard are, in fact, Jedi who have been captured, tortured, and brainwashed by the insidious Palpatine. Others believe the Shadow Guard are simply loyal members of Palpatine’s red-robed Imperial Royal Guard, who have been secretly trained in the basic Sith arts. Whatever the truth, the Shadow Guard command immense respect within the Imperial ranks and often lead elite Imperial Commandos into b
owl:sameAs
Leader
  • Tainor
  • Lord Commander Militant of the Imperial Guard
Level
  • 166
  • 185
Era
Strength
  • 465
Main Character
  • Imperial Guard; Imperial Guard from Avengers Vol 5 5 cover.jpg
Attack
  • 0
fgn
  • 73
gol
  • 157
sle
  • 32
dro
  • ?
  • Force
ski
  • Gashprin Salve
  • Electro Shot
skid
  • A special ability which recovers life. Mostly a balm for treating wounds, though it also works on itchy bug bites.
  • A special attack causing shock. Foes shocked by this electrical attack are paralyzed and easily bowled over.
spe
  • ?
  • C
dcterms:subject
Ice
  • 0
  • E
Row 8 info
  • 11
fir
  • D
subteams
Factions
ltn
  • E
Row 4 info
  • WH40k
sapience
  • Sapient
dar
  • D
Row 7 title
  • Army Size
POI
  • 32
Row 1 info
  • Planet Cadia
pdr
  • 20
Lightning
  • 0
Row 8 title
  • Limit
Mana
  • 85
KB
  • 5500
Row 4 title
  • Origin
Sell
  • 1500
Self
  • 85
holy
  • 0
lig
  • E
Might
  • 4
Obtention
  • Normal gacha
Physical
  • 0
pmos
  • ELITE GUARDS FOR COBRA COMMANDER
Row 2 info
  • Summon army
Row 6 info
  • each guardsmen has only 1 hit points which they all are surprisingly too slow to evades enemy attacks, units other than guardsmen themselves may have more than 1 hit points
Row 1 title
  • Homeworld
Poison
  • 0
Stamina
  • 1415
Row 5 info
  • Lasgun barrages where each single lasgun beams delivers decent damage to enemies where Guardsmen fires their Lasguns at rate of fire around 1 second. sergeant attacks with 1-handed Autogun and Chainsword for Melee attack.
mad
  • 5927
Row 2 title
  • Role
retaliate
  • 2
Row 6 title
  • Hit Points
Quickness
  • 370
deGA
  • 1
mdd
  • 670
smos
  • Security
Row 5 title
  • Attacks
mdr
  • 20
Row 3 info
  • Imperial Guard Dog Tag
Rarity
  • 3
  • Unique
Row 3 title
  • Summon Item
Resource
  • 5
Patch Introduced
Row 7 info
  • when first time summoned, their size is roughly 2-10 squads and 1 Commissar, their size grows with increasingly more powerful units as time goes on, but if any Imperial Guard units dies, they will depletes Drive Gauge faster with more powerful units of Imperial Guard depletes even more drive gauge when dies
pdd
  • 650
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Birthplace
  • Varies
phy
  • E
Box Title
  • Imperial Guard
Element
  • Light
Faction
  • Haven
Expansion
  • Base set 2
Branch
Endurance
  • 415
Power
  • 500
Speed
  • 30
Weapon
  • Varies
Status
  • Common
  • Active
Affiliation
  • Terran Dominion
  • *Sith Empire *Sith Emperor's power base
Cat
  • 8
Fire
  • 0
DE
  • Imperiale Garde
Name
  • Imperial Guard
  • Senate Guard
  • Shadow Guard
  • Royal Guard
  • Cobra Imperial Guard
MP
  • 360000
Text
  • The Price of Power
Type
  • Slash
  • Creature
  • Guardsman
  • human - shooter
  • Personal guard of Arcturus Mengsk
mem
TP
  • 135
DOB
  • Varies
desc
  • No retaliation damage is dealt to this creature.
  • Redirect all damage dealt to your hero to imperial guard instead.
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Military Forces
  • Imperial Guard Regiments
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exp
  • 310
  • 221850
Government
Members
  • *Yarri *Lassicar *Trahg *Calum *Jastal *Hesker *Iven
Typ
  • Human
Alternate
  • 161
  • 295
  • 552
  • 907
  • 913
  • 982
  • 1298
  • 8649
  • 41001
  • 71166
  • 81114
  • 81727
  • 90111
  • 90816
  • 91126
  • 93165
  • Imperial Suicide Squad; No Image Team.jpg
  • Impervious Guard; Impervious Guard .jpg
fgcolor
  • white
imagewidth
  • 200
  • 250
Coordination
  • 405
Alias
  • Varies
Founder
off
  • D
Establishment
  • Imperial Reformation
Title
  • Imperial Guard
all
  • ?
mr
  • 0
AFF
  • Galactic Empire *Imperial Guard
  • *Galactic Republic *Galactic Empire **Imperial Guard
XP
  • 375000
Headquarters
Skill
  • 0.1
  • Increases chance to inflict status ailments by 2%
  • Increases effectiveness of inflicted status ailments by 1 stage
  • Cures the user of "Paralysis"
  • Enables a chance to inflict "Paralysis"
Rank
  • Varies
Ru
  • Имперская гвардия
Established
  • 2500
Image size
  • 77
Class
  • Undead
BGCOLOR
  • black
  • red
Weaknesses
  • Fire
Related
  • Imperial Guard Training Academy; Imperial Guard Training Academy from Wolverine and the X-Men Annual Vol 1 1 0001.png
Subclass
  • Dericost
Cost
  • 7
JPName
  • インペリアルガード
plural
  • Imperial Guards
Others
  • Imperial Guard of Seknarf Seven; No Image Team.jpg
Dark
  • 0
Universe
  • MapleStory
Character
  • Luke
Primary
  • Force Pike
  • Lightsabre Staff
Attacks
  • Slash, Bludgeon
ES
  • Guardia Imperial
HP
  • 5850000
  • E
url
  • info/news/blog/20150205
Capital
Focus
  • 85
CC
  • 3
  • 4
  • 5
Image File
  • ImperialGuardCadians.jpg
Health
  • 8
  • 808
Race
RealName
  • Varies
Danger
  • Extreme threat
Television
  • 92131
Secondary
Locations
  • *Dromund Kaas *Korriban *Yavin 4 *Emperor's Fortress
pad
  • 5790
Founded
  • Between 4980–3959 BBY
Location
  • Neo City
wikipage disambiguates
lb0lvlmax
  • 40
lb02lvlmax
  • 60
arteName
  • Lightning Tiger Blade
mbname
  • Imperial Guard
lb04lvlmax
  • 80
hab
  • Celestial Tree Veinroots
  • Mintaka
lb01lvlmax
  • 50
Trophies
  • None
Main Image Size
  • 300
lb03lvlmax
  • 70
defacto
  • Arcturus Mengsk
Grenade
atan
  • ?
abstract
  • These units can one-shot enemy infantry units, and are only playable if the Emperor is on the planet.
  • The Dominion of Man stretches from the Halo Stars to the Eastern Fringe and beyond. This gulf is unfathomably vast and travel from one end to the other is inconceivable during a mortal lifespan. Even communication between planets is an onerous, and often unattainable task. Isolated by cosmic distances, a message sent at the speed of light would take many decades or eve centuries to reach neighboring star systems, cries for reinforcements going unheeded for aeons. Across this expansive realm there is only a single force numerous to defend all fronts simultaneously - the Imperial Guard - The Hammer of The Emperor. As with all soldiers of the Imperium, the life of an Imperial Guardsman is one of discipline, duty and honor. Whilst such warriors are hardly the equals of Space Marines, they outnumber their superhuman brothers in arms by millions to one. Whilst the mass-reactive shell of a bolter can stop a single foe in its tracks, the hail of a million lasgun bolts can halt the advance of an entire army. The forces of the Imperial Guard are trained to hold firm in the face of the enemy and respond with a steady aim. They fight neither with the most powerful weaponry nor with gene0enhanced metabolisms, but with fire in their bellies and courage in their hearts. That normal men do this in the face of bloodthirsty Daemons and towering alien bio-constructs make it all more heroic. Each Guardsman is sworn to protect The Emperor's realm and to annihilate his enemies in any of the terrible wars across the galaxy. It is warfare at it's most brutal, where the lives of individual soldiers are irrelevant and the sacrifice of hundreds of thousands of men decides the fate of worlds. Yet even among such bloodbaths there are pivotal moments when the deeds of a company of brave troops can turn the tide. At times, the actions of even a single soldier can make the difference between victory and defeat. The forces of the Imperial Guard are not subtle, responding to almost every situation with the application of overwhelming force. The Imperial Guard grinds its foes to nothing in grueling wars of attrition, many commanders expending the lives of their men for the most trivial of tactical and strategic gains. Whilst certain resources, such as the relics from a lost technological age, are rare and priceless, the Imperium has at it's disposal one currency so vast it is all but inexhaustible - Manpower. The logistics involved in transporting the colossal armies of the Imperial Guard are daunting; indeed, even getting the sprawling bulk of the Imperial Guard to a war zone is a victory of itself. Whilst the forces are unwieldy and slow to react, when such immense armies are to deployed to engage an enemy the end result is inevitable. With such vast reservoirs of manpower, tanks and munitions, they are akin to a mighty sledgehammer that smashes its foes apart. Note, this does NOT include sub types, those are listed on their particular page.
  • The Imperial Guard fights punishing battles of attrition in which incalculable lives may be expended for each objective achieved. An Imperial Guard army must utilise the twin advantages of vast numbers and overwhelming firepower to annihilate its foes. Where xenos aircraft dance and weave with impossible grace, the Imperial Guard simply fills the sky with a thunderstorm of munitions from which no amount of aerobatic skill can save the foe. Where heretical bastions stand defiant, Imperial Guard commanders call down artillery bombardments that reduce all to rubble with their apocalyptic fury. The greatest enemy threats are torn apart in the crossfire of thousands of heavy weapons, or smashed aside by the gallant charge of hundreds of Imperial tanks. The enemies of Mankind may employ dark sciences or alien weapons beyond humanity's ken, but such deviance comes to naught in the face of honest human intolerance backed by a sufficient number of guns. For all the might of its armour and artillery, the true backbone of the Astra Militarum is the countless waves of infantry who take to the field. The sheer scale of the battles fought by the Imperial Guard is dehumanising in the extreme. Entire regiments of brave warriors are reduced to statistics upon the scrolling screens of Imperial strategoes, grains of sand sliding through the fingers of greater and more privileged individuals. Yet every single company, every single squad, every single Imperial Guardsman who lifts their Lasgun and takes a stand in defence of their species, is crucial. Without a constant deluge of new recruits, the Imperial Guard would cease to function. A battle may see the deployment of millions, yet time and again it is a single heroic company who carry their charge to secure a crucial gatehouse or pivotal objective. Squads of desperate men battle impossible odds, with nothing but their courage and faith driving them to hold the line while their valuable betters are evacuated to safety. Every day that the Imperium endures, Imperial Guardsmen stand in the face of beasts more hellish than their worst nightmares. Men charge screaming alongside their comrades into the mouth of hell, Lasguns spitting death at the foe even as xenos munitions tear bloodied holes in the human ranks. In a galaxy of never-ending warfare, what makes the perpetually outmatched men of the Imperial Guard so admirable is that they know near constant fear, yet they lift their weapons, plant their feet, and fight on regardless. Their lives may be short and brutal, their sacrifices insultingly thankless, but it is because of the Imperial Guard that the Imperium continues to weather the storm of these dark times.
  • Imperial Guard is a high-ranked armor that provides 82 Defense, 74 Magic Defense, and has three linked materia slots with Normal growth. It can be obtained by defeating CMD.Grand Horn in the final Fort Condor battle or found in Northern Cave.
  • A corp of the Imperial Lunar Army. * It includes the following Regiments: * the Full Moon Corps Source: Guide to Glorantha
  • Male Des: Highest Imperial Guarders wore this Official Uniform, when the protect king and queen.
  • The Imperial Guard is the largest fighting organization in the galaxy, consisting of hundreds of billions of men and machines drawn from every planet in the Imperium. The basic unit of the Imperial Guard is the regiment, consisting of perhaps as many as ten thousand men raised from a single planet, and operating as an autonomous army, with its own supply chains, support units, and combat forces. Imperial Guardsmen seldom serve on their planet of origin. The only things an Imperial Guard regiment does not supply for itself are air power and space travel; which as a result of the Horus Heresy are relegated to the Imperial Navy, completely separate from the Guard. The Imperial Guard do not feature in Battlefleet Gothic, as they only fight on the surface of planets. The Imperial Navy is permitted to maintain marines and atmospheric aircraft, but other than that its duties are relegated to the vast darkness between the stars.
  • Imperial Guard is a song by Ghost Cassette, released as the final song on their EP 'Strings'. Strings can be bought from iTunes from the UK store here and the US store here
  • The Emperor's Imperial Guard is so vast that they possess their own fleet, with their ships coloured purple. The Emperor is always seen with his Dogormin Bodyguards (親衛隊ドゴーミン, Shin'eitai Dogōmin) at his side. The Dogormin resemble the Sugormin, but are red, and even more powerful than the average Action Commander. The Imperial Guard is also home to Zangyack's finest warriors, such as Deratsueigar, a fearsome swordsman and the leader of the Imperial Guard. There was also Zatsurig, who had the ability to access strange powers that come seemingly at random with the eye on his chest. He is also known among many in the Zangyack's ranks as the "Destroyer of Worlds" (惑星の破壊神, Wakusei no Hakaishin), due to the full extent of his powers allowing him to wipe out hundreds of planets that fail to be annex to the empire. Among many of the planets he destroyed is Famille, incinerating Ahim's parents before her eyes. Another of the guard is Dyrandoh, a cocky and arrogant figure in personality.
  • De Burthorpe Imperial Guard (NL: Burthorpe Keizerlijke Garde) is de verdediging van Burthorpe tegen de Berg trollen. Ze kunnen constant marcherend en oefenend gevonden worden. Ze zijn rivalen van de Witte Ridders; ze ondersteunen Kroonprins Anlaf van Asgarnia en zijn het er niet mee eens dat Sir Amik Varze Asgarnia regeert tijdens King Vallence's "ziekteperiode". De witte ridders hebben ook gedreigd Burthorpe met geweld over te nemen als de Keizerlijke Garde faalt om de trollen te verslaan.
  • Imperial Guard is the redshirt army of WH40k that now serves Sora as Summons that unlike any other summons in any Kingdom Hearts fanworks so far, they comes in armies and when they summoned, the gameplay format will be more RTS-like albeit more action oriented where they simply arrives in Reinforcements instead being built manually.
  • The Imperial Guard was the name taken by Imperiatrix's personal guard when she declared herself ruler of the Time Lords of Gallifrey. (AUDIO: Imperiatrix) File:StubTab.png
  • Imperial Guard is an enemy fought in Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins.
  • The Imperial Guard is a defensive and regulative order which occupies it's duty within the Empire. The current House in power determines which word occurs before "Guard"; currently, they are known as the Phoenix Guard. It is not to be confused with the Iorich Guard, which is an independent entity (it is not known, however, what position the Iorich Guard occupies during the reign of an Iorich; do they remain as a distinct unit or do they reform themselves into the existing Imperial Guard?). The bulk of their force is traditionaly made of Dragons since it is considered part of their duty within the House to perform millitary service. It is also true that the particular combative elements (at least) of the ruling House reflect on the Guard's fighting technique, but it is not known whether this is a direct or indirect order from the Emperor's policies or a simply a manifestation of the Cycle's power, or both at the same time. The Imperial Guard act as the traditional defensive structure within the Imperial Palace, so it is within their duty to ensure the safety of the Emperor himself. The Guards act as the Imperial law enforcement system and are set of urban and rural patrols to report and address certain public behaviour; they are therefore the standard response for most kinds of civil disturbances (for example, a tavern fight or a revolution).
  • The Imperial Guard is The Emperor's official guard. The Guard had never failed a mission until September 11th, 2602, when, under the orders of the Emperor, they were sent to attack a secret Federation base on planet Vulcan. The first failure of the guard was led by Commander Blake Terval. (Star Trek: Mirror Wars)
  • The Imperial Guard is made up of Arcturus Mengsk's most loyal followers, stationed on Korhal. The guard is entrusted with security and patrolling the grounds of Korhal Palace. The guardsmen were noted by Nova to be very good at their job.
  • Imperial Guards are white humanoid robots from the year 2503. They're built with shields on their arms. __TOC__
  • The Imperial Guard is either the Canthan military or a branch of it. See for a list of all Imperial Guard NPCs.
  • To unlock this achievement you need to reach the Halgita Empress's throne room in under 3 minutes. You will have a timer at the top of the screen when you enter the city of Halgita. Run forward until you reach the door, then turn right. Follow the spiral corridor around until you reach the stairs, follow the stairs to the top. Do not stop to fight monsters on the way up. Map out the castle before this event so the way to the throne room is understood.
  • The Imperial Guard was a military unit devoted to the protection of the Emperor, although they were usually subordinate in duties to the Seppun Miharu. Members of the Imperial Guard were known as Imperial Guardsmen and were drawn from all of the clans, both great and minor. [citation needed]
  • The Imperial Guard is the collective military of normal humans and the military backbone of the Imperium in Warhammer 40000. It has been said that if the Space Marines are the tip of the Imperium's spear, the Guard are the rest of the spearhead, the shaft and the man holding it. While often the designated victim in works featuring other forces, the Guard appears to have considerable success in the 41st millennium, as well as having a considerable favor with the fans. Besides the popular Gaunt's Ghosts and Ciaphas Cain series, they feature in Fifteen Hours, Death World and Rebel Winter (collected in the Imperial Guard omnibus), Steven Lyon's Ice Guard, Aaron Dembski-Bowden's Cadian Blood, Steve Parker's Gunheads, Desert Raiders, and Henry Zhou's Flesh and Iron, just to name a few. They also commonly appear in other Warhammer 40000 works, such as Henry Zhou's The Emperor's Mercy, Graham McNeill's Storm of Iron, and The Last Chancers series. And in third quarter 2012, the guard will get their own game in the 40K roleplaying series: Only War. Not to be confused with Praetorian Guard, which is the trope of imperial/elite guards as a whole.
  • The Imperial Guard are the protectors of the Shi'ar Empire.
  • The COBRA IMPERIAL GUARD are hand-picked by Cobra Commander to be trained as guards to protect him from attack at any cost. They are chosen for their strength, fearlessness, and loyalty, but because the evil Commander does not trust anyone, the recruits are bio-mechanically "adjusted" to make sure they their one and other thought is to protect their leader. They form a silent, stony wall of protection around Cobra Commander and seem to detect betrayal and attack before the perpetrator has a chance to make a move. They strike down the threat swiftly and efficiently, without so much as a twitch of the eyebrow. They consider themselves a highly elite force and will not fraternize with anyone outside their unit.
  • Imperial Guard was the name of the army in Pylea. It was charged with mantaining order throughout the kingdom and was under the direct control of the Covenant of Trombli.
  • The Imperial Guard were Jaffa in the service of the Goa'uld Moloc who served as his enforcers in his small domain. Neith's father was in fact an Imperial Guard and was killed when Neith was found to be sneaking away children. This happened to many other Imperial Guard. The Jaffa Commander and First Prime Cha'ra was in command of the Imperial Guard Before Moloc was killed. (SG1: "Birthright")
  • The Imperial Guard is the main military force of the Imperium, defending the Imperium's ramparts from its enemies across the galaxy in eternal war. Although they lack the gene-enhancement and powerful infantry weapons of the Adeptus Astartes, the Imperial Guard outnumbers its superhuman bretheren millions to one, such that they fight in the smallest of skirmishes to the most massive of campaigns. The brave warriors of the Imperial Guard form the very backbone of the Imperium's might
  • Few Imperials know the true origins of the mysterious and powerful Shadow Guard. The silent, enigmatic Shadow Guard warriors receive orders directly from Emperor Palpatine and are often sent to eliminate suspected Jedi and other Force wielders. The Shadow Guard boast limited Force powers of their own and are capable of wielding lightsabre pike, which has led some Imperials to speculate that the Shadow Guard are, in fact, Jedi who have been captured, tortured, and brainwashed by the insidious Palpatine. Others believe the Shadow Guard are simply loyal members of Palpatine’s red-robed Imperial Royal Guard, who have been secretly trained in the basic Sith arts. Whatever the truth, the Shadow Guard command immense respect within the Imperial ranks and often lead elite Imperial Commandos into battle against the Emperor’s most hated enemies. |-| Royal Guard=
  • IMPERIAL GUARD imperial guards are powerful melee infantry that have powerful damage but weak health you will encounter them in some campaign missions but also they are a garrison unit in imperial held Coruscant at the imperial palace the are also found guarding a prison on kessel. These units can one-shot enemy infantry units, and are only playable if the Emperor is on the planet. Highly trained trooper serving as the Imperial elite fighting force.This unit can capture reinforcement points, build pads and some structures.
  • Imperial Guard (M)Gender: MaleRace: HumanThe Imperial Guards are some of the best spear users in the entire game, bar none. The male imperial guard in particular are filled with nothing but spear users. (And 3 of them will also be excellent axe tech sparkers) Male guards also has the highest strength score in the entire cast. (With the legendary Hannibal topping out at 25) Given their obscenely high strength score, and high reliability to spark the best spear techs, they make excellent end game party members. Imperial Guard (F)Gender: FemaleRace: HumanFemale Imperial guards, unfortunately, do not have the same consistency as the male imperial guards. They tend to have a much wider portfolio of skills. 4 of them will make good spear tech sparkers, while the rest will come as decent sword sparkers to generalists.They are, however, much better casters then they're male counter part, which means they can serve as second line backup casters in a pinch. (Though, you shouldn't be relying on them for main casting)
  • In addition to guarding the Emperor, they also patrolled the city and surrounding regions. The Imperial Guard obeyed only the Emperor, and could use deadly force against any citizen, poor or rich, noble or commoner, at his order. Prior to the End of Days, Belial (disguised as the emperor) replaced most, if not all of the Guard with his Deceiver demons. Using this disguise, they prevented refugees from entering the city of Caldeum, and were guarding the Khasim Outpost, slowly pushing the Iron Wolves who tried to keep the situation under control. Imperial Guard were also robbing the people of Dahlgur Oasis for supplies. At one point, the Imperial Guard was successful at tracking down and capturing Leah in the Sewers of Caldeum, bringing her to the Emperor's trial. Though the Nephalem rescued her after a brief fight, Emperor Hakan later admitted that the Guardsmen were to kill him should he had sided with the intruders.
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