About: Absorb   Sponge Permalink

An Entity of Type : dbkwik:resource/RAR0I3jsprJHBk8DVVLQZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Heals user of 1/2 damage dealt.

AttributesValues
rdf:type
rdfs:label
  • Absorb
  • Absorb
  • Absorb
rdfs:comment
  • Heals user of 1/2 damage dealt.
  • Absorb (すいとる, Absorb) is a damage-dealing Grass-type move introduced in the first generation.
  • Absorb (アブゾーブ, Abuzōbu) is a staff and a weapon skill introduced in Fire Emblem Heroes. It recovers 50% HP of damage dealt to the user.
  • Absorb is a technique which nullifies an attack.
  • Absorb is an unnamed Hair Magic Spell.
  • Absorb was an Aquos Defense on Bakugan Dimensions.
  • Tentacle Acres (series)
  • Absorb is a Restoration spell that transfers a portion of the target's Health, Magicka, Fatigue, Attributes, or Skills to the caster. Health, Magicka, and Fatigue are permanent, but will not go above the caster's maximum values. All Absorb spells are activated on Touch and the caster must be close enough to the target(s) or the spell will fail.
  • __NOWYSIWYG__ Absorb (すいとる Absorb) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Absorb is a Grass-type move introduced in Generation I.
  • Absorption is a wide avoidance mechanic available to both NPCs and players. It is most commonly triggered by spells and items. Absorb can be general or school-specific. Spells such as Power Word: Shield, Sacrifice, or Ice Barrier allow general absorption (Physical and all spell schools). Items such as Fire Protection Potions and spells such as Frost Ward allow absorption of a specific spell school. Absorbing the effect of a spell does not make the player avoid the secondary effects of a spell such as snares, etc.
  • Absorption is a wide avoidance mechanic available to both NPCs and players. It is most commonly triggered by spells and items. Absorb can be general or school-specific. Spells such as Power Word: Shield, Sacrifice, or Ice Barrier allow general absorption (Physical and all spell schools). Items such as Fire Protection Potions and spells such as Frost Ward allow absorption of a specific spell school. Absorbing the effect of a spell does not make the player avoid the secondary effects of a spell such as snares, etc.
  • 15th Century, from [[w:|]][[Category: derivations|Absorb]], from [[w:|]][[Category: derivations|Absorb]] absorbeō (“‘absorb’”), from ab (“‘from’”) + sorbeō (“‘suck in’”). Compare French absorber.
  • Absorb is an attribute, found on beings and equipment, especially armor, or granted by certain skills. It is also the name of a skill that does nothing else but carry out the functionality of this trait. It is also the name of status effects that add the trait to a character, most commonly to his or her armor. Related variables:
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|AbsorbNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
  • Absorb is a very useful ability that eases the need to meditate or be healed. Attached to weapons and equipement (for example Wan Daye Weapons, this ability takes the amount of damage you do and gives you a certain amount of Life or Vital Energy, depending on the strength of the absorb, and the overall damage you can do. Shown below is a mathematical example for further clarification. If I have an absorb ability that absorbs 3/1000 damage into Life, the following will occur whenever I attack something (independent of whether it is a PvP or PvE situation).
Generation
  • I
appeal
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 4(xsd:integer)
Pets
  • inanimate Rocky the rock
dcterms:subject
Tips
  • *Both the player and his/her allies can contribute to the damage absorbed, dramatically increasing damage output. **Explosive weapons contribute a high amount of damage incredibly quickly. Using these weapons will also drain your energy at a high rate. *It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away. *Using this ability while on an Ice Trap in the void will greatly reduce energy drained. *If playing solo, this ability is a good candidate to combine Maximized Ability Efficiency and Maximized Ability Strength. When combined, the ability will: **Cost 12.5 energy to activate, 7 energy per second to channel, and 4 energy will be drained for every 1000 damage absorbed. **Deal 4260 damage to targets within 10 meters. **Ragdoll all enemies, throwing them backwards. *Alternatively, a solo player can utilize self-damage from weapons such as Penta, Stug or Castanas to quickly and dramatically increase Absorb's damage without relying on the passive damage gain. *Some user functions are still available even after Absorb is cast : **Weapon detonation can still be triggered, enabling Nyx to self-inflict absorb-able damage . **If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the ability. ***This enables Nyx to self-inflict absorb-able damage . *Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree. **This can be a useful way to assist resurrecting an ally in a party of 3 or more. *During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers. **If Absorb ends in mid-air, in can often perform headshots on nearby enemies.
derived ability
Intro
kingsrock
  • 0(xsd:integer)
magiccoat
  • 0(xsd:integer)
brightpowder
  • 1(xsd:integer)
parent magic
snatch
  • 0(xsd:integer)
Hotkey
  • 4(xsd:integer)
augment
  • 200(xsd:integer)
cardimage
  • AbsorbModU15.jpeg
gameimage
  • Nyx Absorb.png
Cooldown
  • 1.2
detect
  • 1(xsd:integer)
Display Image
  • 200(xsd:integer)
Anime Debut
stub
  • x
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