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Artifacts

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  • Artifacts
  • Artifacts
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  • Artifacts
  • You get Artifacts via EP Drop from killing another player, Opening a Mystery Box or Magic Box. Talk to Mandrith at home to sell your Artifacts for ArteroPk Points.
  • Artifacts are formed from anomalies, exposed to certain objects or conditions: The combination of an ordinary object(s) and an anomaly, the degeneration and death of an anomaly or if the anomaly is exposed to certain conditions. An example is the Crystal where it is a combination of metallic substances and the Burner anomaly. Emissions are known to be the catalyst in the actual creation of an artifact, although scientists in the zone are still unable to explain how this happens.
  • Silver Shortsword- Deke's old standby weapon for putting down rapid werewolves. Bad dog! Silver Bullet Revolver- A gift from Lily Argentum, an old-fashioned revolver with six shinny silver bullets.
  • Depending on the length of the game, artifacts can be key components in solidifying one team's victory due to their immense stat boosts and special abilities. However artifacts are only accessible through an artifact shop at a contested flag on every map except Exile, so constant watch over that flag later in the game is essential to ensure your opponents are not getting artifacts to aid them. __TOC__ —A shop selling powerful and expensive artifacts.Rare items that greatly increase power.
  • Artifacts are items that can be equipped to the protagonist in Silent Hill: Book of Memories, and increase/decrease the player's statistics, depending on the artifact. There are 50 in the base game, and an extra 14 in the Expansion Pack. Most artifacts can be purchased with Memory Residue from Howard's Shop; however, some are offered as reward items for completing missions for Valtiel.
  • Artifacts are special items that are introduced at mid-game and give significant bonus to their owners in mid-to-late game. Artifacts are categorized into 8 types, each gives different bonus to each owner. In each type, there are three levels: Small, Large and Unique. Small artifacts affect only the village that owns the artifact. Large artifacts affect every villages the owners have. Unique artifacts also affects every one of a player's villages, but with a greater gain. All artifacts are stored in Treasury. A level 10 Treasury is needed for a Small artifact and a level 20 Treasury is needed for Large or Unique artifact.
  • Reliquias es el septimo episodio de la cuarta temporada de The Batman. En el Sr. Frío reaparece como villano principal. Este episodio esta inspirado en el comic Batman El regreso del Caballero Oscuro.
  • Artifacts are extremely powerful. Rather than merely another form of magic equipment, they are the sorts of legendary relics that whole campaigns can be based on. Each could be the center of a whole set of adventures—a quest to recover it, a fight against a opponent wielding it, a mission to cause its destruction, and so on. No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part.
  • Artifacts are a class of items in Fate. Artifacts are predefined, powerful, and rare items that can be acquired by fishing or in the dungeon. By adding Zircon gems to your items, you can increase your chance of finding artifacts. They can be identified by a dark yellow highlight on the item's name. Most artifacts have stat requirements that must be met before the item may be used, and always start out as unidentified. Like most other items, they can be socketed, however, this runs the risk of removing all powers from the item, turning it into an average version of the item.
  • Artifacts can boost items differently, depending on the type of the item you insert them into, so when you look at an artifact it will display 3 different boosts: [O] - Offensive. If placed on a weapon. (there are some noted exceptions). [B] - Balanced. If placed on a shield or body armor. [D] - Defensive. If placed on a helmet, legpiece, boot or amulet. An item cannot hold more than three of the same artifact.
  • Artifacts are of the collectibles in the game God of War: Ascension.
  • Artifacts are a type of Text Log scattered throughout the New Horizons Lunar Colony, USM Eudora; the Sovereign Colonies Armed Forces Flotilla (Roanoke, Greeley, Terra Nova) and Tau Volantis. Artifacts are used to expound upon and provide a general background on the events that have unfolded prior to the events of the game's beginning. Acquiring all artifacts counts toward "The Professor" achievement. There are a total of forty Artifacts found in the game. Artifacts come in four different types: EarthGov, Unitologist, S.C.A.F. and Alien.
  • Artifacts are wearable items that were added with the Hidden Riches update. They have their own accessory slot, along with a purple frame and a red checkmark upon wearing. They provide useful mods for farming. They can also be upgraded to give special effects and more powerful abilites.
  • Artifacts are mysterious relics, fantastical objects, and supernatural souvenirs that are packed with enough energy to somehow move and affect other objects. Some artifacts in the Warehouse 13 series are supernatural relics that rationalize beliefs held in ancient and medieval times about the relics themselves. Usually these items are collected and stored in Warehouse 13 but some are used as tools by Warehouse personnel or simply can't be moved from their current location.
  • There are thirteen artifacts that exist in the universe. For centuries, the thirteen artifacts were unknown until the events of Broken Trinity. The Curator lists all but two of the thirteen artifacts and gives Michael Finnegan the task of keeping them separate. An unknown being captures and reprograms Aphrodite IV with the task of procuring all the artifacts for himself. This unknown figure lists all thirteen artifacts and tells Aphrodite IV that he intends to unite all the artifacts and destroy the world with the intent to bring about a new world.
  • Artifacts are special rare items, usually of unknown origin, and method of creation. * Bridge to Eternity Passport
  • Artifact, something which is done (lat. - factum) artificially. The word has different meanings in different contexts (see Wikipedia definitions. In our context we define A. as a result of human(s) activity who's presence is an important part of the development under consideration.
  • Artifacts are often an objective of missions. In some missions, you simply have to retrieve the artifacts. In others, you must protect them. In missions where you must protect artifacts, after attacking enemies that surround them, several more groups will approach to try to destroy the artifacts. In order to successfully protect the artifacts, a hero must defeat all of these groups. You will usually be told via a system message in your chat window when you have successfully defended an artifact.
  • Artifacts are a new item introduced for Galaxy on Fire Alliances.
  • Artifacts are powerful and rare items in Warstorm. They are only available to Heroes that have them specified on their card layout. When their ready counter reaches zero, if there is a suitable Troop is available, it is automatically and immediately equipped. "Suitable" means that there is a Troop on the battle line that does not already have an Artifact equipped. If a Troop with an Artifact is destroyed, the Artifact is sent to the graveyard with the Troop. If the Troop is Reanimated, however, the Artifact does not return to play or the staging area with the Troop.
  • Artifacts are items that can help your progress or hinder others' progress in the game. This article is a stub. You can help Wikipedia by expanding it. artifact guild: Limit- You may have 9999 artifacts of any particular type. Artifact Name1st Ingredient Effect2nd Ingredient Effect3rd Ingredient Effect4th Ingredient Effect5th Ingredient Special Artifacts Grand AlimenterMajor AfortunadoGrand GenteMajor Cosecha Minor Afortunado Big Time Capsule - -125,000-500,000 Food Minor Estructura-decreases populationMajor Tierra Historia Major Alimento Persiana Persiana
  • Artifacts are powerful tools of the , and have additional uses outside the normal expenditure of power points. Instead of counting towards your influence on the world they allow a god to influence themselves and other gods. There are three category of artifacts. Lesser Artifacts are the weakest of artifacts. These artifacts can have effects on a limited area. Additionally, lesser artifacts are the variety of heroic and paragon tier artifacts used in campaigns.
  • Over the years, the many civilisations of Esria worked to forge the innate magical energies of the world into great crafts. Using a technique altogether arcane, many of these items, weapons and armours had been created in ancient times, and in some cases only centuries after the creation of the world. These artifacts can be found in a list below.
  • Artifacts (not to be confused with the still-active Dom'Kavash Artifact) are the remains of ancient alien civilizations that developed while life on Earth was just emerging from the seas. Most Artifacts are devoid of any alien power source, and are little more than inert chunks of engraved crystals, providing the wealthy upper class of Sirius with a new status symbol. However, it is rumored that artifacts provided the inspiration for Jump Gate and Trade Lane technology, as well as other breakthroughs in shipbuilding technology.
  • Artifacts are the items that alter the certain characteristics of a hero or of his army temporarily or permanently. - One can get the artifacts fighting against NPC- armies in Adventure Huts and in some Mercenary Camps. The probability of an artifact dropping and its type is random in nature. The type of the artifacts dropping depends on the type of the adventure hut/mercenary camp. The more difficult the place, the higher the probability of getting a high-level artifact. - Some artifacts can be received as a contribution from the inhabitants of the mercenary camp that you control. Once a week or two you can get incoming mail with the offerings. - The use of several identical artifacts of temporary effect will not multiply the desired characteristic but will simply extend the duration of i
  • Artifacts are rare & powerful items that can be found in the far reaches of Space on long forgotten Planets. They can bestow a wide range of bonuses depending on what Artifact it is, ranging from +Stats to special passive bonuses. When buying drinks in a Port Tavern, you can sometimes get hints at an Artifact's Location, or you could get really lucky & stumble upon one all by yourself! Artifacts are picked up by flying over one, & upon doing so, it's placed in your Personal Inventory, & you gain 500 Experience. List of Artifacts:
  • Artifacts are technology improvements that cannot be researched. They are found randomly on planets via the "Explore Planet" planetary improvement. * Unlike discovered planetary resources such as "Skilled Miners" which only affect objects within the current gravity well, the player that owns the planet that an artifact is resident on receives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that planet, the original player who found the artifact loses the benefit; however, the conquering player only gains the benefit when they invest in Explore Planet themselves, despite "knowing" the artifact is present. * When an artifact is discovered, every player in the game gets an alert (same as when a super-weapon is built/fired) and the pl
  • As a means of raising money to build more Swatbots, Doctor Robotnik introduced these artifacts at an aristocratic party and attempted to sell them in an auction, with the bidding starting at 100,000 Mobiums. The guests were shocked at this gargantuan price, but Robotnik warned them that anyone who refused to bid would be suspected of being a seditionist. Bartleby managed to acquire the missile for one million Mobiums, a price Robotnik was disappointed with. Disguised as waiters serving snacks at the party, Sonic, Sonia and Manic were horrified that Robotnik was raiding Mobupinchu and selling its treasures to fund Swatbot creation. Sonic then disrupted the auction as Sonia snatched the missile from Bartleby and Manic hid the orb in his fanny pack, and the three hedgehogs made off with the a
  • There are stories of strange devices and items of powers throughout history. Some are devices left over by visiting ancient astronauts, while other have been imbued by the power of the gods, and others still were created by lone inventors struck by unique insights. The difference between artifacts and hidden technology is that artifacts are usually one of a kind and do not necessarily depend on science to function, while technological devices can be mass-produced - or could be mass-produced, if only THEY permitted it.
  • Sometimes, artifact weapons and equipment will show up in the game. Most artifact equipment is randomly generated, and have randomly generated names. There are a few artifacts that are not randomly generated and have some unique effects. After being fully identified, the artifacts true name will be given in <>s if it is a "miracle", or "special" item, and in {}s if it is a "godly" item. Special artifacts also has the property, "It is ." when examined. Reading a scroll of oracle would provide some whereabout info of generated special class artifacts among other things.
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  • Reliquias
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  • Greg Weisman
Cast Time
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  • Alastair Duncan - Alfred Pennyworth
  • Clancy Brown - Sr. Frío
  • Mitch Pileggi - Comisionado Gordon
  • Jerry O'Connell - Nightwing
  • Kellie Martin - Oraculo
  • Rino Romano - Batman / Bruce Wayne
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