PropertyValue
rdfs:label
  • Artifacts
  • Artifacts
rdfs:comment
  • Artifacts
  • You get Artifacts via EP Drop from killing another player, Opening a Mystery Box or Magic Box. Talk to Mandrith at home to sell your Artifacts for ArteroPk Points.
  • Artifacts are formed from anomalies, exposed to certain objects or conditions: The combination of an ordinary object(s) and an anomaly, the degeneration and death of an anomaly or if the anomaly is exposed to certain conditions. An example is the Crystal where it is a combination of metallic substances and the Burner anomaly. Emissions are known to be the catalyst in the actual creation of an artifact, although scientists in the zone are still unable to explain how this happens.
  • Silver Shortsword- Deke's old standby weapon for putting down rapid werewolves. Bad dog! Silver Bullet Revolver- A gift from Lily Argentum, an old-fashioned revolver with six shinny silver bullets.
  • Depending on the length of the game, artifacts can be key components in solidifying one team's victory due to their immense stat boosts and special abilities. However artifacts are only accessible through an artifact shop at a contested flag on every map except Exile, so constant watch over that flag later in the game is essential to ensure your opponents are not getting artifacts to aid them. __TOC__ —A shop selling powerful and expensive artifacts.Rare items that greatly increase power.
  • Artifacts are items that can be equipped to the protagonist in Silent Hill: Book of Memories, and increase/decrease the player's statistics, depending on the artifact. There are 50 in the base game, and an extra 14 in the Expansion Pack. Most artifacts can be purchased with Memory Residue from Howard's Shop; however, some are offered as reward items for completing missions for Valtiel.
  • Artifacts are special items that are introduced at mid-game and give significant bonus to their owners in mid-to-late game. Artifacts are categorized into 8 types, each gives different bonus to each owner. In each type, there are three levels: Small, Large and Unique. Small artifacts affect only the village that owns the artifact. Large artifacts affect every villages the owners have. Unique artifacts also affects every one of a player's villages, but with a greater gain. All artifacts are stored in Treasury. A level 10 Treasury is needed for a Small artifact and a level 20 Treasury is needed for Large or Unique artifact.
  • Reliquias es el septimo episodio de la cuarta temporada de The Batman. En el Sr. Frío reaparece como villano principal. Este episodio esta inspirado en el comic Batman El regreso del Caballero Oscuro.
  • Artifacts are extremely powerful. Rather than merely another form of magic equipment, they are the sorts of legendary relics that whole campaigns can be based on. Each could be the center of a whole set of adventures—a quest to recover it, a fight against a opponent wielding it, a mission to cause its destruction, and so on. No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part.
  • Artifacts are a class of items in Fate. Artifacts are predefined, powerful, and rare items that can be acquired by fishing or in the dungeon. By adding Zircon gems to your items, you can increase your chance of finding artifacts. They can be identified by a dark yellow highlight on the item's name. Most artifacts have stat requirements that must be met before the item may be used, and always start out as unidentified. Like most other items, they can be socketed, however, this runs the risk of removing all powers from the item, turning it into an average version of the item.
  • Artifacts can boost items differently, depending on the type of the item you insert them into, so when you look at an artifact it will display 3 different boosts: [O] - Offensive. If placed on a weapon. (there are some noted exceptions). [B] - Balanced. If placed on a shield or body armor. [D] - Defensive. If placed on a helmet, legpiece, boot or amulet. An item cannot hold more than three of the same artifact.
  • Artifacts are of the collectibles in the game God of War: Ascension.
  • Artifacts are a type of Text Log scattered throughout the New Horizons Lunar Colony, USM Eudora; the Sovereign Colonies Armed Forces Flotilla (Roanoke, Greeley, Terra Nova) and Tau Volantis. Artifacts are used to expound upon and provide a general background on the events that have unfolded prior to the events of the game's beginning. Acquiring all artifacts counts toward "The Professor" achievement. There are a total of forty Artifacts found in the game. Artifacts come in four different types: EarthGov, Unitologist, S.C.A.F. and Alien.
  • Artifacts are wearable items that were added with the Hidden Riches update. They have their own accessory slot, along with a purple frame and a red checkmark upon wearing. They provide useful mods for farming. They can also be upgraded to give special effects and more powerful abilites.
  • Artifacts are mysterious relics, fantastical objects, and supernatural souvenirs that are packed with enough energy to somehow move and affect other objects. Some artifacts in the Warehouse 13 series are supernatural relics that rationalize beliefs held in ancient and medieval times about the relics themselves. Usually these items are collected and stored in Warehouse 13 but some are used as tools by Warehouse personnel or simply can't be moved from their current location.
  • There are thirteen artifacts that exist in the universe. For centuries, the thirteen artifacts were unknown until the events of Broken Trinity. The Curator lists all but two of the thirteen artifacts and gives Michael Finnegan the task of keeping them separate. An unknown being captures and reprograms Aphrodite IV with the task of procuring all the artifacts for himself. This unknown figure lists all thirteen artifacts and tells Aphrodite IV that he intends to unite all the artifacts and destroy the world with the intent to bring about a new world.
  • Artifacts are special rare items, usually of unknown origin, and method of creation. * Bridge to Eternity Passport
  • Artifact, something which is done (lat. - factum) artificially. The word has different meanings in different contexts (see Wikipedia definitions. In our context we define A. as a result of human(s) activity who's presence is an important part of the development under consideration.
  • Artifacts are often an objective of missions. In some missions, you simply have to retrieve the artifacts. In others, you must protect them. In missions where you must protect artifacts, after attacking enemies that surround them, several more groups will approach to try to destroy the artifacts. In order to successfully protect the artifacts, a hero must defeat all of these groups. You will usually be told via a system message in your chat window when you have successfully defended an artifact.
  • Artifacts are a new item introduced for Galaxy on Fire Alliances.
  • Artifacts are powerful and rare items in Warstorm. They are only available to Heroes that have them specified on their card layout. When their ready counter reaches zero, if there is a suitable Troop is available, it is automatically and immediately equipped. "Suitable" means that there is a Troop on the battle line that does not already have an Artifact equipped. If a Troop with an Artifact is destroyed, the Artifact is sent to the graveyard with the Troop. If the Troop is Reanimated, however, the Artifact does not return to play or the staging area with the Troop.
  • Artifacts are items that can help your progress or hinder others' progress in the game. This article is a stub. You can help Wikipedia by expanding it. artifact guild: Limit- You may have 9999 artifacts of any particular type. Artifact Name1st Ingredient Effect2nd Ingredient Effect3rd Ingredient Effect4th Ingredient Effect5th Ingredient Special Artifacts Grand AlimenterMajor AfortunadoGrand GenteMajor Cosecha Minor Afortunado Big Time Capsule - -125,000-500,000 Food Minor Estructura-decreases populationMajor Tierra Historia Major Alimento Persiana Persiana
  • Artifacts are powerful tools of the , and have additional uses outside the normal expenditure of power points. Instead of counting towards your influence on the world they allow a god to influence themselves and other gods. There are three category of artifacts. Lesser Artifacts are the weakest of artifacts. These artifacts can have effects on a limited area. Additionally, lesser artifacts are the variety of heroic and paragon tier artifacts used in campaigns.
  • Over the years, the many civilisations of Esria worked to forge the innate magical energies of the world into great crafts. Using a technique altogether arcane, many of these items, weapons and armours had been created in ancient times, and in some cases only centuries after the creation of the world. These artifacts can be found in a list below.
  • Artifacts (not to be confused with the still-active Dom'Kavash Artifact) are the remains of ancient alien civilizations that developed while life on Earth was just emerging from the seas. Most Artifacts are devoid of any alien power source, and are little more than inert chunks of engraved crystals, providing the wealthy upper class of Sirius with a new status symbol. However, it is rumored that artifacts provided the inspiration for Jump Gate and Trade Lane technology, as well as other breakthroughs in shipbuilding technology.
  • Artifacts are the items that alter the certain characteristics of a hero or of his army temporarily or permanently. - One can get the artifacts fighting against NPC- armies in Adventure Huts and in some Mercenary Camps. The probability of an artifact dropping and its type is random in nature. The type of the artifacts dropping depends on the type of the adventure hut/mercenary camp. The more difficult the place, the higher the probability of getting a high-level artifact. - Some artifacts can be received as a contribution from the inhabitants of the mercenary camp that you control. Once a week or two you can get incoming mail with the offerings. - The use of several identical artifacts of temporary effect will not multiply the desired characteristic but will simply extend the duration of i
  • Artifacts are rare & powerful items that can be found in the far reaches of Space on long forgotten Planets. They can bestow a wide range of bonuses depending on what Artifact it is, ranging from +Stats to special passive bonuses. When buying drinks in a Port Tavern, you can sometimes get hints at an Artifact's Location, or you could get really lucky & stumble upon one all by yourself! Artifacts are picked up by flying over one, & upon doing so, it's placed in your Personal Inventory, & you gain 500 Experience. List of Artifacts:
  • Artifacts are technology improvements that cannot be researched. They are found randomly on planets via the "Explore Planet" planetary improvement. * Unlike discovered planetary resources such as "Skilled Miners" which only affect objects within the current gravity well, the player that owns the planet that an artifact is resident on receives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that planet, the original player who found the artifact loses the benefit; however, the conquering player only gains the benefit when they invest in Explore Planet themselves, despite "knowing" the artifact is present. * When an artifact is discovered, every player in the game gets an alert (same as when a super-weapon is built/fired) and the pl
  • As a means of raising money to build more Swatbots, Doctor Robotnik introduced these artifacts at an aristocratic party and attempted to sell them in an auction, with the bidding starting at 100,000 Mobiums. The guests were shocked at this gargantuan price, but Robotnik warned them that anyone who refused to bid would be suspected of being a seditionist. Bartleby managed to acquire the missile for one million Mobiums, a price Robotnik was disappointed with. Disguised as waiters serving snacks at the party, Sonic, Sonia and Manic were horrified that Robotnik was raiding Mobupinchu and selling its treasures to fund Swatbot creation. Sonic then disrupted the auction as Sonia snatched the missile from Bartleby and Manic hid the orb in his fanny pack, and the three hedgehogs made off with the a
  • There are stories of strange devices and items of powers throughout history. Some are devices left over by visiting ancient astronauts, while other have been imbued by the power of the gods, and others still were created by lone inventors struck by unique insights. The difference between artifacts and hidden technology is that artifacts are usually one of a kind and do not necessarily depend on science to function, while technological devices can be mass-produced - or could be mass-produced, if only THEY permitted it.
  • Sometimes, artifact weapons and equipment will show up in the game. Most artifact equipment is randomly generated, and have randomly generated names. There are a few artifacts that are not randomly generated and have some unique effects. After being fully identified, the artifacts true name will be given in <>s if it is a "miracle", or "special" item, and in {}s if it is a "godly" item. Special artifacts also has the property, "It is ." when examined. Reading a scroll of oracle would provide some whereabout info of generated special class artifacts among other things.
dcterms:subject
Nombre del Episodio
  • Reliquias
escrito
  • Greg Weisman
Cast Time
  • ?
temporada y n°
  • 4
  • 7
  • (CAPITULO:)
  • (TEMPORADA:)
Elenco
  • Alastair Duncan - Alfred Pennyworth
  • Clancy Brown - Sr. Frío
  • Mitch Pileggi - Comisionado Gordon
  • Jerry O'Connell - Nightwing
  • Kellie Martin - Oraculo
  • Rino Romano - Batman / Bruce Wayne
Cooldown
  • 30
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Name
  • Cloak of Invisibility
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Música
  • Thomas Chase Jones
Use
  • Turn invisible for 20 seconds.
Cost
  • 8000
Imagen
  • 300
Director
  • Brandon Vietti
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abstract
  • Artifacts
  • You get Artifacts via EP Drop from killing another player, Opening a Mystery Box or Magic Box. Talk to Mandrith at home to sell your Artifacts for ArteroPk Points.
  • Artifacts are technology improvements that cannot be researched. They are found randomly on planets via the "Explore Planet" planetary improvement. * Unlike discovered planetary resources such as "Skilled Miners" which only affect objects within the current gravity well, the player that owns the planet that an artifact is resident on receives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that planet, the original player who found the artifact loses the benefit; however, the conquering player only gains the benefit when they invest in Explore Planet themselves, despite "knowing" the artifact is present. * When an artifact is discovered, every player in the game gets an alert (same as when a super-weapon is built/fired) and the planet is specially marked on the Galaxy Map. All players can see which explored planets have discovered artifacts on them, but the exact type of artifact is unknown to all but the player who currently controls it. * The Advent can explore planets more efficiently with Divination in the Harmony Tree. Diplomacy Improved all artifacts to the following stats Planetary Organic AI: 25% tax rate increase, 40% growth rate increase Matter Compressor: 25% trade goods value increase Ion Field Generator: -40% bombing damage taken, 25% survival rate increase Phase Accelerator: 50% faster in-system phase jump speed, 25% faster charge-up rate Data Archive: -25% research cost, 5% faster research Jump Field Generator: -50% antimatter lost in transit Power Core Relic: 15% faster antimatter regeneration, 10% max antimatter increase Jump Drive Relic: 50% faster jump speed between stars, 10% mass decrease Manifest Dominion: 30% faster culture spread, 20% more resistant culture, 1.00 relationship bonus Resilient Metaloids: 50% faster hull repair, 1.0 armor increase Kinetic Intensifier: 15% damage increase, 10% range increase Relativistic Factories: 30% faster ship and structure build rates
  • Artifacts are formed from anomalies, exposed to certain objects or conditions: The combination of an ordinary object(s) and an anomaly, the degeneration and death of an anomaly or if the anomaly is exposed to certain conditions. An example is the Crystal where it is a combination of metallic substances and the Burner anomaly. Emissions are known to be the catalyst in the actual creation of an artifact, although scientists in the zone are still unable to explain how this happens.
  • Artifacts are items that can help your progress or hinder others' progress in the game. This article is a stub. You can help Wikipedia by expanding it. artifact guild: Limit- You may have 9999 artifacts of any particular type. Artifact Name1st Ingredient Effect2nd Ingredient Effect3rd Ingredient Effect4th Ingredient Effect5th Ingredient Special Artifacts Grand AlimenterMajor AfortunadoGrand GenteMajor Cosecha Minor Afortunado Big Time Capsule - -125,000-500,000 Food Minor Estructura-decreases populationMajor Tierra Major Cosecha(greater)Small Time Capsule Major Alimento Major Afortunado Grand AlimentoMajor GordoGrand ProductoRegalo Historia Major Alimento - --20% to target empire's foodMajor Barrera- -30% to Consumer GoodsMinor Alimento Major Producto Regalo Regalo Major Alimento Grand RequeridoMajor GordoMajor GordoRegalo Persiana Persiana -rm decreases 3%Major Tierra-increase planet countMinor Gordo Major Cosecha(greater)Major Afortunado Major Barrera Big Time Capsule Grand Barrera ***PersianaGrand CosechaMajor Afortunado Major Tierra Major Alimento - + 50 Kho ShieldMajor Barrera- + 125,000 - 500,000 FoodMinor Estructura Major Gordo Major Tierra Regalo Major Cosecha Grand DineroMajor Cosecha Grand TierraMajor Alimento Major Alimento Major Tierra - -10% to CreditsMinor Estructura- -25% to OreMajor Cosecha Minor Requerido Persiana Persiana Major Gordo Grand EstructuraMinor GordoPlanetary Core Cap.Bronze Dinero Minor Estructura Grand Alimenter - -1000 to infrastructure on every system Historia-gives more planets (self)Grand Gente Minor Afortunado Grand Cosecha Major Alimento Grand Tierra UniqueArtifacts Big Time CapsuleSmall Time CapsuleHistoriaMinor Suerte Regalo Small Time Capsule -gain 100 turnsMajor Producto-lose 40 turnsMinor Requerido Small Time Capsule Major Suerte Major Barrera Minor Cosecha Major AfortunadoMajor SuerteMajor AlimentoMinor Barrera Minor Requerido Minor Gordo - + 100 luckMinor Gente- -12,500 - 50,000 foodMinor Barrera Minor Alimento Minor Gordo Minor Gente Minor Gordo Major CosechaMinor GordoMajor DineroMinor Alimento Traicione Minor Cosecha - + 12,500 - 50,000 foodTraicione-credits reduced by 3%Minor Tierra Minor Gordo Amber Dinero Traicione Minor Requerido Major ProductoMinor CosechaMajor TierraMinor Cosecha Minor Tierra Minor Tierra - -1,000,000 - 5,000,000 consumer goods Traicione- -1,250 - 5,000 OreMinor Tierra Minor Gente Minor Cosecha Minor Alimento Minor Tierra Minor AfortunadoMinor RequeridoMinor EstructureMinor Gente Major Suerte Minor Requerido - + 20 luckMinor Suerte- -200 infra on all systems (disrupts planets)Small Time Capsule Minor Gente Minor Cosecha Minor Suerte Minor Alimento Minor GordoMinor CosechaPersianaMinor Requerido Minor Cosecha Small Time Capsule -increase planetsMinor Tierra-Spacewarp, auto-fails sabotage attemptsMinor Gente (minor)Minor Alimento Small Time Capsule Minor Gente Minor Alimento RegaloMinor GordoMajor Barrera* +***Minor Requerido Garnet Dinero Minor Gente - + 1-10 of a random artifact, 20% chance of fizzling**Traicione- + 20 Kho ShieldMinor Alimento Minor Alimento None Minor Cosecha None RareArtifacts Major SuerteAssimilated BaseMinor AlimentoOpal Dinero Silver Dinero Garnet Dinero - +5 LuckBronze Dinero- -250 -1000 foodTopaz Dinero Gold Dinero Amber Dinero Platinum Dinero Platinum Dinero Minor Barrera ***Cuarto MapaMinor CosechaAmber Dinero Opal Dinero Garnet Dinero - + 5 Kho ShieldCuarto Mapa- + 250 -1000 FoodTopaz Dinero Opal Dinero Opal Dinero Silver Dinero Amethyst Dinero Minor GenteGarnet DineroMinor RequeridoSilver Dinero Platinum Dinero Organic Base - -150 to PopulationPlatinum Dinero- -25,000 -100,000 Raw MaterialGold Dinero Gold Dinero Platinum Dinero Assimilated Base Amber Dinero Minor SuerteCuarto MapaMinor TierraGold Dinero Organic Base Silver Dinero - +2 to LuckSilver Dinero- -50 - 200 OreCuarto Mapa Bronze Dinero Silver Dinero Gold Dinero Silver Dinero Small Time CapsuleMinor GordoTraicioneOpal Dinero Minor Barrera Amber Dinero -gives 10 turnsMinor Tierra-loyalty decreasesBronze Dinero Traicione Cuarto Mapa Minor Cosecha Amber Dinero Uncommon Artifacts Amber DineroYellow OrbAmethyst DineroEnergy Pod Brown Orb Golden Orb -Credits decreasePurple Orb-Credits decreaseOrange Orb Gray Orb Green Orb Yellow Orb Brown Orb Assimilated Base Organic Base -used for fusionscan't be created-used for fusionscan't be created Bronze DineroBlack OrbCuarto MapaWhite Orb Orange Orb Black Orb -credits increaseGreen Orb-gives artifact formulasBlue Orb Blue Orb Green Orb Yellow Orb Orange Orb Garnet DineroGreen OrbGold DineroGray Orb Moccasin orb Pink Orb -credits decreaseTurquoise Orb-credits increaseAqua Orb Golden Orb Turquoise Orb Moccasin orb Plum Orb Opal DineroEnergy PodPlatinum DineroAqua Orb Yellow Orb Plum Orb -credits decreaseAqua Orb-credits increasePink Orb Blue Orb Pink Orb Energy Pod Aqua Orb Silver DineroYellow OrbTopaz DineroBlue Orb White Orb Golden Orb -credits increaseGray Orb-credits decreaseOrange Orb Purple Orb Turquoise Orb Pink Orb Pink Orb
  • Silver Shortsword- Deke's old standby weapon for putting down rapid werewolves. Bad dog! Silver Bullet Revolver- A gift from Lily Argentum, an old-fashioned revolver with six shinny silver bullets.
  • Over the years, the many civilisations of Esria worked to forge the innate magical energies of the world into great crafts. Using a technique altogether arcane, many of these items, weapons and armours had been created in ancient times, and in some cases only centuries after the creation of the world. From weapons crafted thousands of years ago by Elves to modern magical items and others wholly divine, many heroes entrusted their lives to these artifacts, or narrowly escaped a death at the hands of them. In this way they gained fame just as even the greatest heroes did, and in some cases they even managed to take on a myths and legends of their own. These artifacts can be found in a list below.
  • Depending on the length of the game, artifacts can be key components in solidifying one team's victory due to their immense stat boosts and special abilities. However artifacts are only accessible through an artifact shop at a contested flag on every map except Exile, so constant watch over that flag later in the game is essential to ensure your opponents are not getting artifacts to aid them. __TOC__ —A shop selling powerful and expensive artifacts.Rare items that greatly increase power.
  • Artifacts are items that can be equipped to the protagonist in Silent Hill: Book of Memories, and increase/decrease the player's statistics, depending on the artifact. There are 50 in the base game, and an extra 14 in the Expansion Pack. Most artifacts can be purchased with Memory Residue from Howard's Shop; however, some are offered as reward items for completing missions for Valtiel.
  • Artifacts are special items that are introduced at mid-game and give significant bonus to their owners in mid-to-late game. Artifacts are categorized into 8 types, each gives different bonus to each owner. In each type, there are three levels: Small, Large and Unique. Small artifacts affect only the village that owns the artifact. Large artifacts affect every villages the owners have. Unique artifacts also affects every one of a player's villages, but with a greater gain. All artifacts are stored in Treasury. A level 10 Treasury is needed for a Small artifact and a level 20 Treasury is needed for Large or Unique artifact.
  • As a means of raising money to build more Swatbots, Doctor Robotnik introduced these artifacts at an aristocratic party and attempted to sell them in an auction, with the bidding starting at 100,000 Mobiums. The guests were shocked at this gargantuan price, but Robotnik warned them that anyone who refused to bid would be suspected of being a seditionist. Bartleby managed to acquire the missile for one million Mobiums, a price Robotnik was disappointed with. Disguised as waiters serving snacks at the party, Sonic, Sonia and Manic were horrified that Robotnik was raiding Mobupinchu and selling its treasures to fund Swatbot creation. Sonic then disrupted the auction as Sonia snatched the missile from Bartleby and Manic hid the orb in his fanny pack, and the three hedgehogs made off with the artifacts. The hedgehogs had to find the location of Mobupinchu so as to prevent Robotnik from looting it, so Sonic and Sonia took the missile to Mobius University, where Sonia's old professor had it examined with the Gamma Spectrum Analyzer. It turned out that the artifact was really an old shell case from an ammunition disposal, and not from Mobupinchu. Meanwhile, Manic had sold his orb to a dealer called Vince so he could raise money for the Resistance, and when Manic learned from Sonic and Sonia that the orb was actually a bomb, the hedgehogs confronted Vince so they could buy it back. However, Vince revealed he had already sold the orb to Bartleby. Vince informed Sleet and Dingo that the hedgehogs were out to retrieve the orb from Bartleby. Sleet and Dingo then showed up at Bartleby's mansion and kidnapped him and his orb before the hedgehogs could stop them. The bounty hunters took Bartleby to the excavation site where Robotnik was waiting to punish him, but the hedgehogs pursued them and rescued the orb. The bomb shortly exploded, destroying most of Robotnik's machines and activating several other warheads buried in the surrounding area, devastating the area completely.
  • Reliquias es el septimo episodio de la cuarta temporada de The Batman. En el Sr. Frío reaparece como villano principal. Este episodio esta inspirado en el comic Batman El regreso del Caballero Oscuro.
  • Artifacts are extremely powerful. Rather than merely another form of magic equipment, they are the sorts of legendary relics that whole campaigns can be based on. Each could be the center of a whole set of adventures—a quest to recover it, a fight against a opponent wielding it, a mission to cause its destruction, and so on. No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part.
  • Artifacts are a class of items in Fate. Artifacts are predefined, powerful, and rare items that can be acquired by fishing or in the dungeon. By adding Zircon gems to your items, you can increase your chance of finding artifacts. They can be identified by a dark yellow highlight on the item's name. Most artifacts have stat requirements that must be met before the item may be used, and always start out as unidentified. Like most other items, they can be socketed, however, this runs the risk of removing all powers from the item, turning it into an average version of the item.
  • Artifacts are powerful and rare items in Warstorm. They are only available to Heroes that have them specified on their card layout. When their ready counter reaches zero, if there is a suitable Troop is available, it is automatically and immediately equipped. "Suitable" means that there is a Troop on the battle line that does not already have an Artifact equipped. If there is no suitable Troop to deploy to, Artifacts are placed on the side of the battle line, awaiting one to become available. When a Troop does become available, the first Artifact (if there are multiple awaiting suitable Troops) is immediately equipped to the Troop. If a Troop with an Artifact is destroyed, the Artifact is sent to the graveyard with the Troop. If the Troop is Reanimated, however, the Artifact does not return to play or the staging area with the Troop. Artifacts are never awarded as part of Basic packs, although they are encountered as part of the single player campaign.
  • Artifacts can boost items differently, depending on the type of the item you insert them into, so when you look at an artifact it will display 3 different boosts: [O] - Offensive. If placed on a weapon. (there are some noted exceptions). [B] - Balanced. If placed on a shield or body armor. [D] - Defensive. If placed on a helmet, legpiece, boot or amulet. An item cannot hold more than three of the same artifact.
  • There are stories of strange devices and items of powers throughout history. Some are devices left over by visiting ancient astronauts, while other have been imbued by the power of the gods, and others still were created by lone inventors struck by unique insights. The difference between artifacts and hidden technology is that artifacts are usually one of a kind and do not necessarily depend on science to function, while technological devices can be mass-produced - or could be mass-produced, if only THEY permitted it. * Ark of the Covenant * The Grail * Spear of Destiny * Voynich manuscript * Object of Aiud
  • Artifacts are of the collectibles in the game God of War: Ascension.
  • Artifacts are a type of Text Log scattered throughout the New Horizons Lunar Colony, USM Eudora; the Sovereign Colonies Armed Forces Flotilla (Roanoke, Greeley, Terra Nova) and Tau Volantis. Artifacts are used to expound upon and provide a general background on the events that have unfolded prior to the events of the game's beginning. Acquiring all artifacts counts toward "The Professor" achievement. There are a total of forty Artifacts found in the game. Artifacts come in four different types: EarthGov, Unitologist, S.C.A.F. and Alien.
  • Artifacts are the items that alter the certain characteristics of a hero or of his army temporarily or permanently. - One can get the artifacts fighting against NPC- armies in Adventure Huts and in some Mercenary Camps. The probability of an artifact dropping and its type is random in nature. The type of the artifacts dropping depends on the type of the adventure hut/mercenary camp. The more difficult the place, the higher the probability of getting a high-level artifact. - Some artifacts can be received as a contribution from the inhabitants of the mercenary camp that you control. Once a week or two you can get incoming mail with the offerings. - The use of several identical artifacts of temporary effect will not multiply the desired characteristic but will simply extend the duration of its effect. For instance, if you have used 3 water bottles you will not get 3 times 5% as a bonus to logistics and path-finding for 1 hour, but only the 5% logistics/path-finding bonus for 3 hours (and not 1 hour).
  • Artifacts are rare & powerful items that can be found in the far reaches of Space on long forgotten Planets. They can bestow a wide range of bonuses depending on what Artifact it is, ranging from +Stats to special passive bonuses. When buying drinks in a Port Tavern, you can sometimes get hints at an Artifact's Location, or you could get really lucky & stumble upon one all by yourself! Artifacts are picked up by flying over one, & upon doing so, it's placed in your Personal Inventory, & you gain 500 Experience. Artifacts can be sold, or traded to other players. Trading Artifacts between Players can be a useful option if you find an Artifact that doesn't really fit your Play Strategy, like for example, if you find a Cloak of Disguise Artifact when you never attempt to Rob Ports. You can hold up to 3 Artifacts, & you cannot pick up another Artifact while you already have 3 Artifacts in your Personal Inventory. If you find a 4th Artifact in your travels, seriously consider Marking the System the found Artifact is in for future reference... Corporation Mates or Rich Players could then benefit... perhaps for a price...? +Stat Artifacts stack, & Artifacts can enable a player to exceed the normal Maximum Stats, making the strongest possible Stat Total in a Stat 16 Points. (Imagine how hard a 16 CHA Builder can get away with Taxing their Colonies...) List of Artifacts: * Beautiful Aura Necklace: Grants +2 CHA, especially useful for Builders & perhaps Corporate CEOs. * Cloak of Disguise: Grants additional chance to sucessfully Rob a Port undetected. Only recommended for Players of -1,000 Reputation or lower. * Intergalactics' Map: Decreases Warp Fuel Consumption from Warping through Warp Holes. * Intergalactics' Spacesuit: Grants +2 DEX, especially useful to those that wish to maneuver & fight more effectively. * Oracle of Wonders: Grants +2 WIS, especially useful for those that travel from system to system very frequently. * Persuasive Pulsator: Passively 'influences' Port Merchants into giving you better Prices. * Shield Emanator: Strengthens the Shields to reduce damage to the Ship. * Superconductor: Increases Energy Regeneration Speed. Think carefully on which Artifacts would best suit your Playstyle & Strategy... & remember, there are only so many Artifacts in each Galaxy...
  • Sometimes, artifact weapons and equipment will show up in the game. Most artifact equipment is randomly generated, and have randomly generated names. There are a few artifacts that are not randomly generated and have some unique effects. With a few levels of Sense Quality, an artifact can be told apart from ordinary items fairly easily and, if your Sense Quality skill is high enough, they will be identified outright. Otherwise, most items can be identified by a scroll of identify or by paying the wizard at an Adventurers Guild or Your Home. More powerful items require a scroll of greater identify or payment to have them investigated. After being fully identified, the artifacts true name will be given in <>s if it is a "miracle", or "special" item, and in {}s if it is a "godly" item. Special artifacts also has the property, "It is ." when examined. Reading a scroll of oracle would provide some whereabout info of generated special class artifacts among other things. Randomly generated artifacts will have a descriptor depending on the type of material it has. See Equipment for information on these descriptors. Miracle quality items can have their material altered by scrolls of change/inferior/superior material but Godly quality items cannot be changed via this method. The only way to reforge the material on a Godly quality item is to use a Material kit. Kits are received as rewards for a handful of quests but otherwise can be purchased at the souvenir vendor in Larna (they are very expensive). Additionally, using a material kit/scroll on any item of special quality (non-randomly generated artifacts), regardless of whether it is miracle/godly, will not change the material, but instead will re-roll the item completely. This usually has little result, but might change one or two of the modifiers on the item assigned randomly. Attempting to generate a copy of a (Special) artifact using the little sister's quest reward will cause it to transform into a (Miracle) or {Godly} artifact. Exceptions are the Hero cheese, Magic fruit, and Happy apple, which can be copied multiple times. Similarly, you cannot buy two Diablos at the workshop, and the same applies to (Special) artifacts created as a result of obtaining multiple copies of the same (Special) artifact, from killing a creature that rarely drops (Special) artifacts. This usually means killing creatures like the hermit crab for multiple items - upon picking up the second , it will instantly change to a randomly generated necklace.
  • Artifacts are wearable items that were added with the Hidden Riches update. They have their own accessory slot, along with a purple frame and a red checkmark upon wearing. They provide useful mods for farming. They can also be upgraded to give special effects and more powerful abilites.
  • Artifacts are mysterious relics, fantastical objects, and supernatural souvenirs that are packed with enough energy to somehow move and affect other objects. Some artifacts in the Warehouse 13 series are supernatural relics that rationalize beliefs held in ancient and medieval times about the relics themselves. Usually these items are collected and stored in Warehouse 13 but some are used as tools by Warehouse personnel or simply can't be moved from their current location.
  • There are thirteen artifacts that exist in the universe. For centuries, the thirteen artifacts were unknown until the events of Broken Trinity. The Curator lists all but two of the thirteen artifacts and gives Michael Finnegan the task of keeping them separate. An unknown being captures and reprograms Aphrodite IV with the task of procuring all the artifacts for himself. This unknown figure lists all thirteen artifacts and tells Aphrodite IV that he intends to unite all the artifacts and destroy the world with the intent to bring about a new world.
  • Artifacts are special rare items, usually of unknown origin, and method of creation. * Bridge to Eternity Passport
  • Artifacts are powerful tools of the , and have additional uses outside the normal expenditure of power points. Instead of counting towards your influence on the world they allow a god to influence themselves and other gods. There are three category of artifacts. Lesser Artifacts are the weakest of artifacts. These artifacts can have effects on a limited area. Additionally, lesser artifacts are the variety of heroic and paragon tier artifacts used in campaigns. Moderate Artifacts are the middle ground of artifacts. They can affect large areas. Moderate Artifacts include epic artifacts used in campaigns. Additionally, a moderate artifact can be made to provide a +1 combat bonus Greater Artifacts are the most powerful of artifacts. They can affect wide areas, covering entire continents with their effects. Additionally, a greater artifact can be made to produce 1 PP per turn for a specific variety of action.
  • Artifact, something which is done (lat. - factum) artificially. The word has different meanings in different contexts (see Wikipedia definitions. In our context we define A. as a result of human(s) activity who's presence is an important part of the development under consideration.
  • Artifacts (not to be confused with the still-active Dom'Kavash Artifact) are the remains of ancient alien civilizations that developed while life on Earth was just emerging from the seas. Most Artifacts are devoid of any alien power source, and are little more than inert chunks of engraved crystals, providing the wealthy upper class of Sirius with a new status symbol. However, it is rumored that artifacts provided the inspiration for Jump Gate and Trade Lane technology, as well as other breakthroughs in shipbuilding technology. During the events of the Single Player Plot, political leaders such as Liberty's President Jacobi have seen fit to declare artifacts illegal, and they are viewed as contraband in all major houses. Artifacts are primarily harvested by the Corsairs from systems in the Edge Worlds, who then sell them to the Junkers and Hogosha for distribution in the colonies. The Order has successfully engineered these artifacts to be used as weapons against the Nomad threat by harvesting Nomad power cells from abandoned alien structures. These cells are extremely rare, however, and for all practical purposes the remaining artifacts in Sirius are dead, although active rocks have been found on planets such as Pygar.
  • Artifacts are often an objective of missions. In some missions, you simply have to retrieve the artifacts. In others, you must protect them. In missions where you must protect artifacts, after attacking enemies that surround them, several more groups will approach to try to destroy the artifacts. In order to successfully protect the artifacts, a hero must defeat all of these groups. You will usually be told via a system message in your chat window when you have successfully defended an artifact.
  • Artifacts are a new item introduced for Galaxy on Fire Alliances.
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