About: Yoji Shinkawa   Sponge Permalink

An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Yoji Shinkawa(Japanese:新川洋司Hepburn:Shinkawa Yōji, born December 25, 1971) is a Japanese artist. He is most famous for his character, environment and mechanical designs for the Metal Gear and Zone of the Enders series.

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  • Yoji Shinkawa
  • Yoji Shinkawa
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  • thumb|right|250px|Yoji Shinkawa Yoji Shinkawa (新川洋司 Shinkawa Yōji, nacido el 25 de Diciembre de 1971) es un ilustrador Japonés y un artista conceptual. Es el más famoso por sus personajes, relieve y diseños mecánicos para los videojuegos de la saga Metal Gear Solid y Zone of the Enders.
  • Yoji Shinkawa(Japanese:新川洋司Hepburn:Shinkawa Yōji, born December 25, 1971) is a Japanese artist. He is most famous for his character, environment and mechanical designs for the Metal Gear and Zone of the Enders series.
  • Yoji Shinkawa (新川洋司 Shinkawa Yōji?, born December 25, 1971) is a Japanese artist who was the primary character and mechanical designer of the Metal Gear series. He held this position from 1998-2015. Shinkawa also worked as a mecha designer for the Zone of the Enders games.
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Birth Date
  • 1971-12-25(xsd:date)
Name
  • Yoji Shinkawa
Caption
  • Shinkawa in 2008
Birth Place
Occupation
ID
  • 1070297(xsd:integer)
Nationality
  • Japanese
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  • Yoji Shinkawa(Japanese:新川洋司Hepburn:Shinkawa Yōji, born December 25, 1971) is a Japanese artist. He is most famous for his character, environment and mechanical designs for the Metal Gear and Zone of the Enders series. Born in Hiroshima, Shinkawa began working for game developer Konami in 1994 after graduating from Kyoto Seika University; he was the first artist in the company to receive an "S"-grade evaluation for his portfolio. He first worked as a debugger for the PC-98 version of Policenauts. He moved on to serve as art director for the later console ports of the game, then as character designer for the Metal Gear Solid series. He is now the lead artist on many of Konami's titles. Shinkawa's illustration style is generally praised as original and artistic, yet technically accurate. According to himself he is inspired by anime-related artists like Yoshikazu Yasuhiko and Yoshitaka Amano, but also more western-related and less contemporary artists such as Frank Miller, Aubrey Beardsley and Willy Pogany and is also a big fan of French artists such as Mœbius. Shinkawa uses ink pens with a brush-like felt-tip preferring the Pentel Brush Pen and both Adobe Photoshop and Corel Painter for his creations. He is also an avid fan of heavy metal and artists such as Megadeth, Rage, Killswitch Engage and Yngwie Malmsteen.
  • Yoji Shinkawa (新川洋司 Shinkawa Yōji?, born December 25, 1971) is a Japanese artist who was the primary character and mechanical designer of the Metal Gear series. He held this position from 1998-2015. Shinkawa also worked as a mecha designer for the Zone of the Enders games. Born in Hiroshima, Shinkawa began working for Konami in 1994. He first worked as a debugger for the PC-98 version of Policenauts. He then worked as a graphic designer for the console versions of Policenauts. An early artwork of Solid Snake and Meryl Silverburgh from Metal Gear Solid is featured in the Policenauts: Pilot Disk for the 3DO. He was the lead artist on many of Kojima Productions' titles.
  • thumb|right|250px|Yoji Shinkawa Yoji Shinkawa (新川洋司 Shinkawa Yōji, nacido el 25 de Diciembre de 1971) es un ilustrador Japonés y un artista conceptual. Es el más famoso por sus personajes, relieve y diseños mecánicos para los videojuegos de la saga Metal Gear Solid y Zone of the Enders. Nacido en Hiroshima, Shinkawa empezó su trabajo en Konami en 1994. Primero, trabajó como depurador para una versión de PC de Policenauts. Luego, trabajó como director artístico en otros juegos, y luego como diseñador de personajes para la saga Metal Gear Solid. Ahora, es el artista principal en varios títulos de Konami.
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