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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Badlands is a mission in Grand Theft Auto: San Andreas, given to protagonist Carl Johnson by C.R.A.S.H. in Angel Pine in Whetstone.

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  • Badlands is a mission in Grand Theft Auto: San Andreas, given to protagonist Carl Johnson by C.R.A.S.H. in Angel Pine in Whetstone.
  • "Badlands" είναι το όνομα που δίνεται στην ξηρή, δύσκολη χώρα που βρίσκεται μεταξύ των Worlds Edge βουνών και των βουνών Dragonback. Αυτό το έρημο έδαφος είναι το σπίτι για ορισμένες από τις πιο κακοήθεις και βάναυσες φυλές των greenskins που βρίσκονται οπουδήποτε. Το σκληρό περιβάλλον καθώς και οι συγκρούσεις που είναι μια μόνιμη κατάσταση ξεδιαλέγουν τους αδύνατους και τους ανάξιους. Στη Badlands, μόνο ο ισχυρότερος επιζεί.
  • The Badlands are a range of mountains that are on the border between the southern lands and Eastern Lands in upper Azeria,they are inhabited by nomadic tribes of human and goblins who are constantly looting and warring.It is said that these people offer an insight into how violent and chaotic the world was after Azeral's death.
  • Badlands ist eine von Valve entwickelte Karte für thumb|282pxTeam Fortress und Team Fortress 2. Das Remake der Team Fortress-Karte erschien am 14. Februar 2008 und war die erste TF2-Karte, die dem Spiel nachträglich hinzugefügt wurde. Ursprünglich war sie nur im Modus "Kontrollpunkte" spielbar. Seit dem Schweren Update ist die Karte auch für den Arena-Modus erhältlich. Am 9. März 2011 erschien auch noch eine King of the Hill-Version der Karte.
  • The wild area of the Old World known as the Badlands remains unsettled and represents one of the few successes of the Goblinoid hordes in invading the Old World since their defeat in the Goblin Wars (2,500 years ago).
  • BadlandsはBloody Sun Boyzのtier3に所属するzoneである。
  • Badlands is a track in MotorStorm: Pacific Rift. It is a big open area with plenty of space, containing many routes to suit all vehicle types. The Rally Car is best suited to this track as it is relatively flat and the terrain is smooth, although larger vehicle classes can power through the large collection of water on the third stretch.
  • The Badlands is a large, dangerous area in the southeast of Queville, where players and clans skirmish, play Capture The Flag, and train their PVP skill. It also contains higher-level enemies.
  • « Badlands » [ˈbædlændz] est une mission confiée à Carl Johnson (le protagoniste) par trois hommes des Community Resources Against Street Hoodlums (CRASH) dans Grand Theft Auto: San Andreas, depuis le parc de maisons mobiles d’Angel Pine dans le comté de Whetstone, dans l’État de San Andreas. * Cette mission est débloquée à la réussite de la précédente, « The Green Sabre ». * La mission suivante s’intitule « First Date ».
  • Les "Badlands" ou "Terres-Brûlées" sont situées dans le secteur 04-70, le long de la frontière de la Fédération des Planètes Unies et sont une région de l'Union Cardassienne. C'est une région de l'espace réputée pour ses tempêtes plasmiques et ses anomalies gravitationnelles. Pour ces raisons, le trafic interstellaire préfère habituellement les éviter. (DS9: "The Maquis, Part I")
  • The "Badlands" was a region of space located in Sector 04-70 of the Alpha Quadrant. A segment of the border between the United Federation of Planets and the Cardassian Union was located in this region. The Badlands were known for intense plasma storms and gravitational anomalies. Additionally, in the late 2360s, a few ships had disappeared in this region. For these reasons, it was commonly avoided by most interstellar traffic. (DS9: "The Maquis, Part I")
  • Lands west of the Shan Shan and east of the Plateau of Statues * The Praxians consider some parts to be forbidden to several heroic defeats Source: Guide to Glorantha
  • Kategorie:Kraje [[Category:Kategorie:Kraje]]
  • Badlands is the 110th level in Chip's Challenge Level Pack 1. It was created by Tyler Sontag.
  • The Badlands is an umbrella term for the vast desolate and sparsely inhabited desert surrounding the Scrapyard. Other than the Factory Farms, Granite Inn, and the Boiling Metal Battalion base, no other settlements are shown to exist in the Badlands. Bandits are a constant threat, requiring travel to be made by convoy.
  • In 1993, five years after the United States National Film Registry was established, Badlands was selected for preservation by the Library of Congress as being "culturally, historically, or aesthetically significant"
  • The Badlands are extremely dry (like the desert biome) and hilly (like the extreme hills biome). Its surface is covered mainly by uncolored hardened clay, but also a considerable amount of clay, red hardened clay and orange hardened clay. No vegetation or friendly mobs spawn here. This biome has a blue sky with hints of yellow.
  • Badlands was a Crimson Guardsman of the Third Induction and one of the so-called "Lost brothers". He was extraordinarily hairy with wild grizzled hair and ferociously scarred. His complexion was nut brown. He was as burly as a bear, and reminded Kyle of the men of the Stone Mountains to the far west of his lands. He was a master woodsman, who could move quickly and silently through the forest. He had exceptional endurance and was capable of running at a fast clip for several days with minimal rest.
  • The Badlands is an area on Cybertron belonging to Decepticons, rebels, or Decepticon rebels. This article is a . You can help My English Wiki by expanding it.
  • Diese Mission beinhaltet keine Dialoge! (Die Einleitung und Instruktionen wurden schon am Ende der vorherigen Mission The Green Sabre gegeben.)
  • The Badlands is a contry containing a huge jungle in the Southern Hemisphere of the Mushroom World.
  • File:Q2.png The Badlands are a wild area beyond the boundaries of the Strogg industrial complex. The level is mostly outdoors and consists mainly of rough natural environment - narrows canyons and caves, surrounded by slimy rock walls. There are several underground tunnels and small pools of water as well. Somewhere within this region, a gang of Gekk have made their secret lair. One of their recent acquisition is an Airstrike Marker, which they seem to be worshipping. The player will need this marker in order to complete his objectives at the Refinery.
  • De Badlands is een regio in Khaz Modan toegankelijk via de Searing Gorge in het western en Loch Modan in het noorden.
  • Badlands is a musical piece featured in Uncharted 3: Drake's Deception. It was composed by Greg Edmonson and was released on the Uncharted 3: Drake's Deception Original Soundtrack.
  • After the end of the occupation the Maquis also took to hiding in the Badlands in order to hide from both the Cardassians and Starfleet. The Intrepid class was considered to be capable of safely navigating the plasma fields, although the Intrepid class USS Voyager was thought to have been lost when it attempted to pursue a Maquis Raider into the area in 2371. It later transpired that Voyager had been deliberately abducted from the Badlands by an advanced alien being, rather than having been lost to the storms.
  • The Badlands are a region of New Sydney. A barren desert, its landscape is punctuated by ravines, canyons and tower-like formations known as "hoodoos." From 2489 to 2494, outlaws Jim Raynor and Tychus Findlay conducted numerous heists against Confederate trains.
  • Русское название: Выдаёт: Локация: Цель: Условия провала: Награда: Доступ к: Доступна после: Категория:МиссииКатегория:Миссии в GTA San Andreas[[Категория:Миссии (C.R.A.S.H.)]] Badlands — Первая миссия в сельской местности, выдаваемая C.R.A.S.H. в Сосне Ангела в Уэтстоуне.
  • Badlands is a micro alliance on the Pink Sphere, protected by Swash Plates and Tail Rotors.
  • The Badlands are a lawless and unruly region at the border between Gallantaria and Brice. In the Badlands there is the Border River and the city of Blackhaven.
  • "Badlands" was the leadoff track on Bruce Springsteen's fourth studio album Darkness on the Edge of Town, and its second single.
  • Badlands es la primera misión del Campo de San Andreas. Es la única misión del C.R.A.S.H. en el Campo de San Andreas. Hay que entrar en la caravana para activar la misión.
  • This location page is devoid of information! Please fill her up with some useful server-related information, but don't forget to check other pages for clues on apropriate structuring!
  • The Badlands is located at the northwest of The Castle.There are lot of slate quarries in the Badlands for it has a chain of mountains.The Badlands is the home of the dreaded and loathed Land Wurm. DomDaniel's old lair is the Observatory, which now houses Simon Heap and Lucy Gringe, a stable for Thunder, and old tennis ball turned tracker ball called, Sleuth. A jar of flying beetles that can be used as candles and the bones of DomDaniel until Spit Fyre ate them for breakfast, lie in this gloomy place.
  • The area is filled with various nebulae varying in composition. While it holds lots of stellar matter it also holds abundant amounts Natural Energy sources. The nebulae resemble storm clouds at times due to the space weather conditions. Some of these stormy nebulae have sudden discharges of lightning that can be over a few lightyears in length. There is also alot of planetary debris from rocky objects drifting into these lightning discharges.
  • The Badlands is a deserted wasteland in the southeast corner of Tharsis, notorious as both a terraforming disaster and the home of the vicious Marauders.
  • thumb|Die Badlands 2371 Die Badlands sind eine unwirtliche Region im Raumgebiet nahe der Grenze zwischen der Föderation und der Cardassianischen Union. Die Badlands sind bekannt für ihre unberechenbare Plasmastürme und Gravitationsanomalien. Normalerweise meiden Raumschiffe diese Region. Da die Sensoren in den Badlands stark beeinträchtigt werden, sind sie ein ideales Versteck vor cardassianischen Patrouillen. Von den Badlands aus startet der Maquis immer wieder Überfälle auf cardassianische Streitkräfte.
  • The Badlands is a region in Khaz Modan accessed via the Searing Gorge to the west and Loch Modan to the north. The Badlands are a cracked desert of dry earth, scattered boulders, and winding canyons. Dark Iron dwarves clash with ogres and drakes, while Horde orcs man a fortress to keep watch on their renegade brethren in the eastern lands. Ironforge prospectors search this desolate land for Titan artifacts, inspired by the recently unearthed Uldaman — an immense ruin that held the first clues to the dwarves’ lofty origins. Stonevault troggs, released after millennia of slumber, slaughtered the explorers and viciously defend their stolen city.
  • The Hedgehog brothers Jules and Sir Charles located the escaped convict Julian Kintobor in the Badlands in a routine scouting mission during the Great War, where he was rescued and brought back to the Kingdom. (StH: #50, SSS: #2) During the subsequent reign of Julian/Dr. Ivo Robotnik, the Badlands were used as a battleground for Sonic the Hedgehog's fight with a Beetle-Bot, Princess Sally's Soul-Quest with Nicole and the Knothole Freedom Fighters, and a path that Sonic took en route to the Robo-Hobo Jungle. (StH: #15, #40, IYF)
  • Tervetuloa Badlandseillle (Red County ja Flint County jne) . On aika jättää Los Santos taakse ja lähteä maaseudulle. Tehtävä alkaa siitä kunsinut on jätetty Angel Pinen asuntovaunualueellle ja aseenasi on vain kamera. ota Sanchez ja lähde Mt.Chiliadille. Kun olet päässyt pikkuiseen metikköön vuorellla. Näet mökin jonka ympärillä on FBI agentteja. Tapa heidät ja kohde ennenkuin se pakenee. Kun olet tappanut hänet,valokuvaa ruumis. Varoitus: Et voi tappaa häntä esimerkiksi singola tai polttaa häntä. Ehei sinun on saatava hänestä kuva EHJÄNÄ. Tämän tehtyä palaa asuntovaunupuistolle ja jätä kamera paikalle.
  • The Badlands were believed to have been formed around 500,000 years prior to the 24th century, a theory developed to explain how stars and planets came to exist in such a volatile area. This would later lead to concerns such violent conditions could spread or, by whatever means the Badlands began, start somewhere else. (ST short story: "The Specter of Jamestown") After the disappearance of the USS Voyager, the USS Enterprise spent time searching the Badlands for the missing vessel. (DS9 comic: "The Maquis: Soldier of Peace, Issue 1")
  • The Badlands was a region of Dragonhollow that rose to prominence for a short time at the end of the Fourth Era. A desolate place of dry desert and craggy windswept mountains, the Badlands was one of the harshest environments on the planet. Old veterans of the Dragonslayer Wars were reminded of Northham's bleak landscapes. Its architecture reflected the lack of resources, a hodgepodge of sandstone boxes, gigantic stone walls, and hastily erected hovels. These hardships combined with others to cultivate an atmosphere of
  • The Mobian Badlands were a region of Mobius, specifically the continent of Northamer, located between the Overland and the Kingdom of Acorn's city of Mobotropolis, and was an area of hostility between the Overlanders and Mobians during the Great War. The Hedgehog brothers Jules and Sir Charles located the escaped convict Julian Kintobor in the Badlands in a routine scouting mission during the Great War, where he was rescued and brought back to the Kingdom. (StH: #50, SSS: #2)
  • The Badlands were believed to have been formed around 500,000 years ago, and contains at least 2 stars, 17 planets, 43 moons, and a large asteroid belt. Sector 21305 is dominated by the Badlands. (New Worlds, New Civilizations, Star Trek: Pendragon) During the Cardassian occupation of Bajor, the Bajoran Resistance frequently used the Badlands as a refuge from Cardassian patrols. Because of the severely limited sensor ranges in the area, the Bajorans used echolocation techniques to navigate and detect other ships. (DS9: "Starship Down")
  • Within the lands themselves, there lies many weird rock formations that rise in twisted shapes from the barren earth, and crumbling, haunted ruins from the time of the ancient Mourkain Empire which once claimed ownership of the land in every direction. All manner of predators both living and dead prowl the wasteland. Ghouls stalk the craggy bluffs, black feathered carrion birds circle overhead, and packs of ravening Chaos Hounds constantly stalk for easy prey under the light of the green-lit moon. In the southern reaches of the Badlands dwells a great number of Ogres tribes, and they will suffer no trespassers to enter their territory.
  • Złe Ziemie są regionem należącym do Khaz Modan leżącym na południe od Loch Modan i na wschód od Płonącego Wąwozu. Jest to kraina kamienistych pustkowi, wielkich płaskowyżów i wietrznych kanionów. Krasnoludy z klanu Czarnego Żelaza ścierają się tu z ogrami i młodymi smokami, podczas gdy orkowie utrzymują tu niewielką fortecę strzegącą przesmyku przed ich renegackimi kuzynami z zachodu. Poszukiwacze z Ironforge przeczesują pustkowia w poszukiwaniu artefaktów Tytanów, ośmieleni niedawnym odkopaniem Uldamanu - potężnych ruin, które rzuciły nowe światło na ginące w mroku początki rasy krasnoludów. Troggowie z klanu Kamiennej Krypty, obudzeni po tysiącleciach snu, wyrżnęli wszystkich badaczy i zazdrośnie strzegą ich miasta.
  • thumb|Die Badlands 2371. Die Badlands sind eine unwirtliche Region im Raumgebiet nahe der Grenze zwischen der Föderation und der Cardassianischen Union. Die Badlands sind bekannt für ihre unberechenbaren Plasmastürme und Gravitationsanomalien. Normalerweise meiden Raumschiffe diese Region. Da die Sensoren in den Badlands stark beeinträchtigt werden, sind sie ein ideales Versteck vor cardassianischen Patrouillen. Von den Badlands aus startet der Maquis immer wieder Überfälle auf cardassianische Streitkräfte.
  • The Badlands is one area that, overall, has never managed to be completely claimed by any one nation. This is largely due to a combination of an inhospitable landscape and very few natural resources. Its mountains (which have never been formally named) are the most obvious feature of this area, but the semi-arid desert stretching out across both sides of the mountains are what most people think of when they hear the name.
  • The Badlands are the lands between the tunnel from Castle Discordia to Castle Town and Le Casse Roi Russe. As the name suggests, it is a rough patch of land with very few living things on it. Even devil grass fails to grow on parts of it. The temperature also tends to be fairly cold.
  • Badlands was an arcade and MSX laserdisc game released by Konami at the height of the Dragon's Lair craze. It centers around Buck, a cowboy whose family was killed by outlaws. He decides to take matters into his own hands and heads out to gun down all of his family's killers. Unlike other such games Badlands's only control was a button to fire the character's gun. This game provides examples of:
  • The punishment grounds of the ZNG. Most often invoked by Ed™ or the Grand High Council, but still. Available to all, y'know? Elzonire and Matthew, among others, have been sent off there by Ed™. Matthew brought some ships to sail on, and Elzonire has brought a variety of items. Bear traps, for instance. There may be some connection between these Badlands and the Zol Nesting Grounds. No one knows. Like, a secret tunnel between the two, or something. Of course, the Zol Nesting Grounds is known to be adjacent to the Drablands from Tri Force Heroes, too, so that opens up some thorny questions.
  • thumb|Badlands Badlands to rejon kosmosu leżący na granicy Zjednoczonej Federacji Planet i Unii Kardasjańskiej, w pobliżu Bajor. Badlands jest obszarem wypełnionym przez plazmę, z tego powodu codziennością są tam gwałtowne burze plazmowe oraz anomalie grawitacyjne, co sprawia, że większość okrętów narażona jest na ciężkie uszkodzenie lub zniszczenie, więc najcześciej Badlands jest omijane i leży na uboczu szlaków handlowych, a co za tym idzie planety znajdujące się w Badlands są, co najwyżej, bardzo słabo zaludnione i w większości nieskolonizowane. To właśnie powodowało, że Badlands było ulubionym miejscem kryjówek, najpierw członków bajorańskiego ruchu oporu, walczącym przeciw, okupującym Bajor, Kardasjanom, a wiele lat później ukrywali się tam Maquis oraz uchdźcy z federacyjnych kolonii
  • A highly inhospitable land in the Senan region of the Toran Republic, they are also bordered by the Dunan Republic to the north, and the Tinto Republic to the northwest. The Badlands were once an incredibly lush area. However, in SY 340, a duel began between the magicians Mazus and Crowley; an incredibly destructive duel that would take not only both the mages' lives, but also the vitality of the region - mountains crumbled and much of the life of the area destroyed, the badlands became an inhospitable wasteland.
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