rdfs:comment
| - A race close in blood with goblins, green skin badly groomed hair and a pig like nose. this is the only race drizzt ever goes out of his way to kill because of there inherent evil nature
- The Orcs are not a playable race in Arcanum, however the offspring between orc and human, the Half-Orcs, are. Orcs can be found working the factories in Tarant as well as ruthless thugs in random encounters, especially on the Morbihan plains.
- Orcs were descended from followers of Hester whom she punished for treachery with a curse that left them hideously ugly: they followed Broodblame more than any other god.
- A race native to Alandor.
- Orcs can be Berserkers, Sorcerers, and Hunters.
- The Orcish tribes have plagued the Lost Dale, the same as the rest of the world, for as long as anyone can remember. The Lost Dale's caves are home to the Mountain Orcs, and their stronger cousins, the Cave Orcs, better known as the Orogs. The Grey Orcs have, so far, not been spotted in the Dale.
- Orcs are creatures who look half men and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.
- The following are the base racial traits Orcs receive.
- Die wilden, grünhäutigen Orcs sind eines der zähesten Völker Azeroths. Viele halten die Orcs für brutal und geistlos, und manche gehen sogar so weit zu behaupten, die Orcs würden weder Gnade noch Ehre kennen.
- A low level encounter. This beast does more damage than the other low level encounters, such as putits, but they shouldn't give anybody any trouble.
- The greenskinned brute, Craekap Savages, the green pirates; Orcs go by many names in the Cradle, but no matter the name it inspires fear in the hearts of all rural citizens. Orcs are a brutle and savage race of muscular greenskined humanoids who almost universally live by a "Might make Right" philosophy. They exist in every nation of the Cradle, despite countless attempts to wipe out the race. They typically live far from cities, and other centers of power in the Cradle, but will often make raids on traid routes and smaller villages. The island of Craekap has a large native Orc population. Orcs worship their destroyer god they call Grummish.
- Orcs are level 6 and have 900 health. They give 50 rep, 67 exp, and 50 gold. They can be killed easly at level 3 and in groups of more than three if at level 1. The generals are a bit harder. General porkin has 6000 health. If you are in groups of four and level 3 its alot easier. Orcs are the best to train against because they give moderate exp and gold. orc warriors rarely but sometimes they drop orc grunt axe.
- "Let 'em tell da King. Da Island belongs to da Orcs. Da Island belongs to Karlum. Da Island is green." - Karlum Necksnapper
- Orcs were a race in Dragon ball Online that were bipedal and were pig-like in appearance. They made an appearance in Dragon Ball Online as one of the types of enemies. In addition, there were Orc Monuments inside the Yahhoy Fort dungeon in Yahhoy West, perhaps indicating that it was once used by the Orcs. The Orcs originally appeared in another of Akira's Torima's story, Dragon's Quest.
- Orcs are a common Dungeons and Dragons race, drawn in the Order of the Stick with light green skin and roughly the same size as humans. They are stupid and sometimes childlike and have bold speech balloons, always speaking in third person and without capital letters. Many orcs, including Chief Grukgruk and Shaman Vurkle inhabited an island that was explored by Elan, Durkon, Daigo and Lien. A tribe of orcs also appeared in the prequel book On the Origin of PCs, who were camping by a town to get backstage tickets to a rock concert.
- Enraged by many years of fruitless labor, he descended to the earth and stole the children of the noble races, races that had been created by the natural order of his father. Abusing the perfection they had received through Aonir’s power, he infected them with his evil and formed them to his liking. Thus he was able to create his own race, strong and enduring creatures in which he instilled a bloodthirst and longing for battle. He named his creation “orc”, which in the dark tongue means “conqueror”.
- Die Orcs stammen von Planeten Draenor. Dort lebten sie in Clans verstreut über den ganzen Planeten. Ihre religiösen Führer waren die Schamanen. Jeder Clan hatte sein eigenes Temperament, seine eigene Lebensweise und sogar einen eigenen Dialekt. Trafen zwei sich fremde Orcs, konnten sie teilweise nur mit Hilfe der gemeinsamen Sprache der Orcs sprechen.
- Orcs are monsters that can primarily be found in southern Antaloor, on the other side of the River Gon. They stand roughly as tall as the Protaganist at full height. The Orcs were the race that was at war with the other races of Antaloor (Humans, Elves and Dwarves, along with Serpents, although they were not allied) three hundred years before the events of Two Worlds. Five years before the events of Two Worlds the Orcs were united by an unknown prophet, and began a war with the free world of Antallor, waging their war from behind the River Gon, with their base at Gor Grammar.
- Primitive, porcine humanoids created by magical experiments in the Age of Darkness, orcs are not particularly strong or intelligent, but always travel in packs. Their life goals are simple: plundering, killing, and reproducing. Usually little more than pests, they are typically encountered in the wilderness, but frequently dwell underground as well.
- Orcs are a race of warriors. They are bred from infancy to be strong fighters. Their largest stronghold is Ulderek's Rock, where The Orc King has his throne. It is from here that the Orcs send out raids to any nearby human settlements. Orcs do not have many allies, but they are trusted by the Dragons, and are generally found near murderers and outlaws. They do not need the help of other races for their efforts of conquest, and they have even been known to attack the Amazons without being provoked.
- Before Oromë found the Elves at Cuiviénen, Melkor enslaved some of them and cruelly tortured them, turning them into Orcs. Many Orcs (along with fallen Maiar and other evil servants of Melkor) survived in the deep caves, pits, chambers, and tunnels of Melkor's great underground fortresses of Utumno and Angband. They multiplied and later spread through northern Middle-earth. They were first seen by the Dwarves of the Blue Mountains who reported them to King Thingol, the High King of the Sindar, causing the latter to seek weapons of war for the first time. For over a millennium, the orcs were only a minor problem, but when Melkor (Morgoth) returned with the Silmarils he took full charge of them and soon unleashed them on Beleriand. The newly organised orcs killed Denethor, the King of the li
- Orcs, alternatively known as Steppe Orcs after the geography of their homeland, were the native species of Akhatai. They were the greater species classified as Orc-kind, having developed far more rapidly than the lesser species known as Goblins. Later in the early years of the Era of Harvest, they founded and populated a nation in Western Astria named Olkhun.
- Orcs are extremely warlike, with a society geared towards constant warfare, living in small tribal groups with a strong chain of command. They are known for large, brutal armies of difficult-to-kill troops, usually supported by a variety of units and war machines. The constant need to fight keeps the orcs from forming anything but temporary alliances with one other but they do tend to ally with Goblins and Snotlings , but their alliance is more of a matter of the orcs bullying their smaller Goblinoid cousins into being everything from servants, to human (goblin) shields, to an emergency food source. Their warbands also often include wyverns, giants, trolls, ogres and other monsters in the same vein. They are taller and broader than humans, with short legs and long arms much like a non-huma
- Orcs are the backbone of Malefor's army in The Legend of Spyro: Dawn of the Dragon. They wield axes, which they use to attack and block Spyro and Cynder's attacks and push them back. They can be disarmed by Spyro's Electricity or Cynder's Wind element to strike the axe away, leaving the Orc defenseless until it retrieves its axe or gets another. Orcs can also leap into the air and strike Spyro and Cynder out of the sky with their axes if left unattended. They are reproduced in mass numbers as Grublins are, but in pairs or single per spell.
- The Orismer commonly known as Orcs, are considered to be barbarian people to Other races of Tamriel. They hail from Orinium and are actually a form of Mer or Elf, hense Orismer meaning "Pariah ones". They are the second tallest race in all Tamriel just after the High Elves, and are one of the most physically strong sentient races of The Elder Scrolls series. As far as companionship goes, only those of high status within any given Hold are considered eligble for marriage or companionship of any kind. In a sense to pass on the "Strongest gene" to the next generation.
- The Orcs (B.S.: Uruku; Q.: Orcor; S.: Yrch) were a warlike tribal race which dwelt in the Westlands of Middle-earth and other territories of Arda. Tales of their origins varied, though most accounts agreed that the fallen Vala Melkor had some hand in their creation. Indeed, the disparate tribes all worshiped him as a deity and the Orcs were also known as the Children of Melkor.
- Orcs are a race of warriors. They are bred from infancy to be strong fighters. Their largest stronghold is Ulderek's Rock, where The Orc King has his throne. It is from here that the Orcs send out raids to any nearby human settlements. Orcs do not have many allies, but they are trusted by the Dragons, and are generally found near murderers and outlaws. They do not need the help of other races for their efforts of conquest, and they have even been known to attack the Amazons without being provoked. All orcs are weak to Earth Damage and many orcs are weak to Death Damage. See also Orc NPCs.
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