About: Forgotten Realms Player's Guide   Sponge Permalink

An Entity of Type : dbkwik:resource/jqiagBYt7gleQRig0FoSXQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The book provides options specific to the Forgotten Realms campaign setting for 4th edition player characters, including the swordmage class, and drow and genasi races.

AttributesValues
rdf:type
rdfs:label
  • Forgotten Realms Player's Guide
rdfs:comment
  • The book provides options specific to the Forgotten Realms campaign setting for 4th edition player characters, including the swordmage class, and drow and genasi races.
  • This is, along with the Forgotten Realms Campaign Guide, the most recent release of the Forgotten Realms campaign setting for Dungeons & Dragons. Unlike the Campaign Guide, which focuses on lore (commonly refered as "fluff") and background information for so-called "dungeon masters" game referees and storytellers to use, the Player's Guide, or FRPG, focuses on "crunch," that is to say, information immediately relevant to the game such as new player races, a new class, new paragon paths, and a number of other materials for players to make use of in their game.
sameAs
dcterms:subject
foaf:homepage
binding
  • Hardcover
dbkwik:dnd4/proper...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Series
  • 4(xsd:integer)
Type
  • Accessory
  • (FR Only:) Core rulebook
Caption
  • The front cover of the Forgotten Realms Player's Guide, illustrated by William O'Connor.
Author
Preceded By
  • Forgotten Realms Campaign Guide
Pages
  • 160(xsd:integer)
Title
  • Forgotten Realms Player's Guide
Code
  • 218587200(xsd:integer)
Release
  • 2008-09-16(xsd:date)
Released
  • 2008-09-16(xsd:date)
Website
Source
Publisher
Followed By
  • None
ISBN
  • 0(xsd:integer)
  • 978(xsd:integer)
realm year
  • 1479(xsd:integer)
abstract
  • The book provides options specific to the Forgotten Realms campaign setting for 4th edition player characters, including the swordmage class, and drow and genasi races.
  • This is, along with the Forgotten Realms Campaign Guide, the most recent release of the Forgotten Realms campaign setting for Dungeons & Dragons. Unlike the Campaign Guide, which focuses on lore (commonly refered as "fluff") and background information for so-called "dungeon masters" game referees and storytellers to use, the Player's Guide, or FRPG, focuses on "crunch," that is to say, information immediately relevant to the game such as new player races, a new class, new paragon paths, and a number of other materials for players to make use of in their game. The book does contain a small amount of lore, though only what each player is expected to know, such as details on the nation from which their character hails as well as basic details on each of the races, etc. The book is organized into seven chapters, as follow: 1. * Introduction — This brief foreword lets players in on the basics of the setting, detailing ten things that each player should know about the 4th edition variant of the Realms. 2. * — This chapter introduces the new player races the drow and the genasi, while also giving background details for playing the major player races dragonborn, dwarves, eladrin, elves, half-elves, halflings, humans, and tieflings as well as less common devas, gnomes, goblinoids, goliaths, half-orcs, lycanthropes, orcs, shadar-kai, shades, and shifters. 3. * Character Classes — The new class debuting in the FRPG, the swordmage, is detailed here, along with a new pact for warlocks and a number of paragon paths, as well as a new epic destiny - the Chosen. 4. * Backgrounds — This chapter gives background information on a number of locations from which player characters are likely to hail, including gameplay bonuses acquired from these origins. 5. * Feats — New feats for the FRPG, including channel divinity feats for the Realms' gods. 6. * Rituals — New rituals unique to the FRPG, such as analyze portal, purge spellplague, or Simbul's conversion. 7. * Almanac — A collection of various details on the Realms for players to read, including a list of Faerûn's greater deities, a cultural summary, an introduction to the Realms' cosmology, and an explanation of timekeeping in the Realms.
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