Description
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owl:sameAs
Inference Rule:
b3s
b3sifp
facets
http://www.w3.org/2002/07/owl#
ldp
oplweb
skos-trans
virtrdf-label
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About:
Doom engine
Sponge
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An Entity of Type :
owl:Thing
, within Data Space :
dbkwik.webdatacommons.org
associated with source
dataset(s)
Attributes
Values
rdfs:label
Doom engine
dbkwik:doom/proper...iPageUsesTemplate
dbkwik:resource/-cIcOP1toXRoxQeeiBjBcg==
is
dcterms:subject
of
Moving platforms limit
Doom rendering engine
Doom engine
DMX
Unix port parameters
Thing
Voodoo Doll
Linedefs can be activated regardless of player's Z position
Linedef type
Sky
Damaging floor
Wall
Ranged attacks blocked by decorations
Projectile
Secret
Multiplayer
Sector
Monsters attacking across tall ledges
Zone memory
Excessive scrolling texture overflow
Mass
Monsters stuck in doortracks, walls or hanging off lifts
Visplane overflow
Rocket passes through the player who fired it
Pain state
Tutti-frutti effect
Projectiles explode on impact with "sky"
Monster behavior
Impact weapon
Lost soul clipping problems
Blast damage
Doom source code files
Map size limit (blocks)
Crushed monsters block player movement
Engine bug
Animated wall
Hitscan attacks hit invisible barriers in large open areas
Hit Point
Flawed collision detection
Linedef types Python code
Tic
Automap asteroids
Vertex
Visible sprites limit
Linedef
PWAD
Hall of mirrors effect
Thing types
Spawning
Sidedef
Reject
Door
Texture alignment
Medusa effect
Moiré error
Blast damage has unlimited vertical range
Flat
Picture format
Sprites flickering across ledges or lifts
Map unit
Animated flat
Slime trail
Behavior
Doom networking component
Thing types by number
Statistics driver
File formats
Camera
Wallrunning
Doom source code
Deaf
Long wall error
Partial invisibility effect
Grab
Parameter
Mancubus fireball clipping
Suicide exit
Teleporter
Hitscan
Noclip bug
Rocket jumping
Monster infighting
WAD
Error message
UDMF
Stairs create unknown sector types
Heads-up display
Configuration file
Ghost monster
Numeric overflow crash in tall areas
Hexen action specials
Sleeping shotgun guy in MAP02 (Doom II)
Projectiles triggering linedefs
Raising sectors change to orphaned sector type
Elastic collisions with walls
Angle
Static limits
Monsters open locked doors
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