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An Entity of Type : dbkwik:resource/LQq-4bz78SU_E52GprHkHg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A humanoid (a portmandeau of "human" and "-oid" (meaning "resembling")) is something that has an appearance resembling a human being. More generally, the term can refer to anything with uniquely human characteristics and/or adaptations, such as possessing opposable appendage (thumbs), binocular vision (having two eyes), or biomechanic bipedalism (the ability to walk in an upright position).

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  • A humanoid (a portmandeau of "human" and "-oid" (meaning "resembling")) is something that has an appearance resembling a human being. More generally, the term can refer to anything with uniquely human characteristics and/or adaptations, such as possessing opposable appendage (thumbs), binocular vision (having two eyes), or biomechanic bipedalism (the ability to walk in an upright position).
  • Humanoids are mobs that are human-like in form, having the same hittable body parts as players. This article is a . You can help My English Wiki by expanding it.
  • Volk Volk Art Zugehörigkeit Völker Fraktion Geschlecht Titel Gesinnung Herkunft Zone Gebiet Kategorie:Volk Status Level Stufe Als Humanoide gelten alle Lebewesen mit einem grundsätzlich menschenähnlichen Äußeren. Diese Lebewesen bzw. ihre jeweiligen Spezies müssen nicht zwangsweise den gleiche biologische oder geschichtlichen Ursprung aufweisen. Neben dem Aussehen spielen auch Intellekt und kultureller Status als Volk eine Rolle.
  • Humanoids are bipedal creatures with the ability to communicate with each other and with other humanoid races using languages. As a general description, this encompasses many creatures. When dealing with Neverwinter Nights functionality (such as with regards to captivating song), only the playable races (dwarf, elf, gnome, half-elf, half-orc, halfling, and human), and the goblinoid, monstrous humanoid, orc, and reptilian races are considered to be humanoids.
  • Humanoid is a term that describes anything with a largely human shape; the word can be used as a noun or an adjective. A humanoid is bilaterally symmetrical with two arms for manipulating objects and two legs for locomotion. These connect to a central torso with a head atop (when the humanoid is standing upright). A humanoid will typically have two eyes, two ears, a nose, and a mouth on the front of the head.
  • Humanoid (ang. human - człowiek) - każda istota, której kształt ciała przypomina ludzkie. Taką istotą jest np. Zarkhator. Kategoria:Spore Hero Kategoria:Spore
  • Humanoids were beings that were human-shaped in the world of Narnia. List of humanoid creatures: * Giants * Dwarves * Dryads * Naiads * Gnomes * Star People * Maenads * Hags * Jinns * Ogres * Cyclopes * Marsh-wiggles * Ettins * Centaurs * Fauns * Minotaurs * Satyrs * Minoboars * Monopods * Duffers
  • The term "humanoid" generally refers to bipedal species, usually sentient, with four limbs--two legs and two arms with hands for grasping and tool manipulation. The head usually contains eyes, ears, a mouth, and a brain. Humanoids are usually known by other terms in the languages of non-human species. When translated into Federation Standard, for instance, the Cardassians refer to these species as "cardasdanoids." (Star Trek: Sigils and Unions)
  • ) As generally understood by the United Federation of Planets, a humanoid was an intelligent, bilaterally symmetrical, bipedal lifeform in possession of an upright posture, two arms, two legs, hands, feet, one thorax, a neck, and a head with a brain located in it. They were generally mammalian and originated on class M planets. It was common for them to have two to four sexes. Among the many humanoid species known throughout the Milky Way Galaxy were Andorians, Betazoids, Bolians, Bajorans, Cardassians, Hirogen, Klingons, Humans, Romulans, and Vulcans.
  • Humanoids are sentient species that look like Humans, in shape and general size. They also have a similar body structure to Humans, in the sense of two legs, one head and arms.
  • A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually small to medium in size. Some humanoids are monstrous humanoids. Monstrous humanoids are similar to humanoids, but with monstrous or animal-like features. They often have magical abilities as well.
  • Humanoidy mają zwykle dwa ramiona, dwie nogi i jedną głowę, lub człekokształtny tułów, ramiona i głowę. Potrafią mówić i tworzą społeczeństwa o różnym stopniu rozwoju. Są od małego do średniego wzrostu. Niektóre humanoidy poza cechami ludzkimi posiadają cechy charakterystyczne dla zwierząt lub potworów. Zwykle posiadają również magiczne umiejętności.
  • Humanoid es una aplicación software de síntesis de voz, capaz de cantar, desarrollado por Yamaha Corporation. Esta comunidad reúne los personajes creados con este software.
  • A humanoid is a creature with a human-like, or closely similar, body layout. Actual relatedness to humans can vary.
  • A humanoid is something possessing human-like characteristics. It can mean: * A human-like race * Something bipedal bilaterally symmetrical with two arms, a torso, and a head, for example, a robot. * Something anthropomorphic Alternate terms: demi-human (race)
  • This page goes in general about humanoid races in Faerûn encountered in the games of Baldur's Gate. For specific information about a race, see the respective page. This page contains a list of humanoid races. This includes humans, demihumans like halflings, and creatures such as sirines.
  • A humanoid is a creature of flesh that resembles humans. They usually have two arms, two legs, and a single head. In size, they vary from small pixies to tall giants and may possess magical abilities. Humanoid languages are often rich, and their societies are well-developed compared to most beasts although some humanoids are more feral than others.
  • To create equality between humans and Reploids, Legion created a law that humans must have mechanical parts, and Reploids have lifespans. Since both are now treated as humans, the only difference between them is that Reploids have a red triangle on their forehead, the exception being to the Sage Trinity and/or possible illegal reploids. The original human parts that were replaced are stored by Legion, although Master Thomas implies that they were in the four chosen Megamen for Models P, L, F, and H (Siarnaq, Thetis, Atlas, and Aeolus, respectively), alongside the similarly confiscated original Reploid data.
  • Humanoid was related to human-ish, but did not automatically carry with it that word's implication of insult. (PROSE: Down)
  • The walls... they seem to be closing in on me. Might be real I don't know anymore. Reality has been drifting away ever since that day I tried to help...
  • Humanoid Humanoid [ang. humanoids] to forma życia, która budową przypomina istoty ludzkie. Stworzenia o kształcie ciała podobnym do ludzkiego, dwunożne, różnią się masą ciała, kolorem skóry, ilością i miejscem owłosienia, kształtem uszu i nosa. Możliwa jest obecność innej struktury kończyn, rogów, pazur, czy ogona.
  • Humanoid (adjective) is a creature shaped like a Human. Monkey, Humans, Centurians and Dortheans are Humanoid . Most of the inhabitants of Sydnesia were humanoids...
  • En humanoid er et levende væsen, der er intelligent nok, til at civilisecere sig med andre af samme art. Det er ikke et dyr, men kunne f.eks. være de racer der er gået sammen i Alliance og Horde.
  • A Humanoid being is a being which resembles a Human in body shape. However, they tend not to share some of the same features (skin, hair, or body parts). The most common type of aliens that are allegedly seen are humanoids, such as Greys.
  • Humanoids are species, commonly sentient, that resemble humans. The usually are bipedal, and have a torso, a head, and two arms. Many species are humanoid in the galaxy, and a good example is the Senai
  • Humanoid is a recurring enemy type in the Hyperdimension Neptunia series. Enemies under this type have been present sinceHyperdimension Neptunia but no proper name was established until Hyperdimension Neptunia Victory. As the name implies enemies under this type are all humanoid.
  • Humanoid – każdy byt, którego kształt ciała przypomina ludzkie. Termin obejmuje więc ssaki naczelne jak i mityczne istoty czy sztuczne organizmy (androidy), szczególnie w kontekście fantastyki naukowej i fantastyki baśniowej. Zazwyczaj fikcyjne humanoidy to stworzenia dwunożne, o kształcie ciała podobnym do ludzkiego, jednak różniące się od ludzi kolorem skóry, ilością i umiejscowieniem włosów, wzrostem, masą ciała, kształtem uszu i nosa. Możliwa jest także obecność rogów, pazurów czy ogona a także inna struktura kończyn. Możliwa jest przynależność do innej gromady.
  • On July 20, Tom first announced on his blog the title of the newest album: Humanoid. Originally, he also posted a logo for the album, but the picture was soon removed.
  • These humanoid characters are all throughout the TimeSplitters universe, and appear on almost every level of the games, as well as some challenges and arcade league matches.
  • Humanoids are a category of enemy in Xenoblade Chronicles X. It includes all living, non-human enemies that have the same general body plan as humans, with a head, two arms, two legs, and an upright stance. All enemy xenoforms belong to this category.
  • Humanoids are species that have a similar physical form to humans but are genetically different species. Humanoids will often have subtle differences in features to humans such as different ears or teeth or may have extra body parts such as tails.
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  • The term Humanoid refers to humans, and any species with physical similarities to humans. The term could apply to a number of species that are native to Earth as well as other species throughout the Milky Way Galaxy and beyond. Most humanoids are warm blooded mammals, but they can come in a number of types, from reptiles to avians. Some humanoids are noticeably different in appearance than others, while others are indistinguishable from humans.
  • The humanoid creature type usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype, such as elf, goblinoid, or reptilian. Humanoids with more than 1 Hit Die (for example, gnolls and bugbears) are the only humanoids who make use of the features of the humanoid type.
  • A humanoid species (also sometimes called anthropoid) was one that was similar in overall form to Humans, the most common sapient species in the Galaxy. The term is less specific than Near-Human, which generally implies common biological ancestry with Humans. Slight variations and deviations from this general 'template' could be overlooked and a species could still be classified as humanoid. For example Duros had no ears, nose, or hair; Twi'leks had two large headtails; and many non-Humanoids had Humanoid features. Wookiees, although seeming animalic, could be called humanoids.
  • A humanoid is a being whose body structure resembles that of a human. In this sense, the term indeed describes primates, as well. Usually, a humanoid species has the same basic body outline as a human, being bipedal with hands which include fingers and opposable thumbs, but differs in details such as number of digits, coloring, ear form, presence of hair, average height and weight, size of nose, form of skin, "extras" such as horns, plates, claws, tails or multiple appendages, limb structure (such as having digitigrade legs) and taxonomic lineage (being descended from reptiles, fish, rodents, marsupials, or a phylum not evolved on Earth, perhaps, instead of primates).
  • "Humanoid" is a song by Tokio Hotel which is the title track of German pop rock band Tokio Hotel's third German and second English studio album. On this song singer Bill Kaulitz shifts melodies a number of times over a backing of revved-up guitars. He told Rolling Stone: "At the end of this track we got rid of all the normal song structures. 'Humanoid' has so many different parts and melodies, it's a weird journey that might be a little confusing at the beginning, but we can't wait to play it live."In an interview for iTunes, Kaulitz explained that the band came up with the album title prior to the writing of this song. He explained: "We had the album name first, but it didn't take long before the song "humanoid was there" Kaulitz added: "Humanoid is like a feeling about life that we have.
  • A humanoid is a bilaterallly symmetrical biped with a naturally upright posture, two arms, two legs, hands, feet, one thorax, a neck and a head with a brain located in it. Some humanoids are outwardly indistinguishable from humans, right down to such morphological minutiae as the same ethnological phenotypes, hair patterns, fingernails and cartilaginous foldings of the nose and ears. The reason for this staggering similarity in anatomical characteristics among races evolving on countless worlds separated by thousands of light years is the result of patterns of space-time known as "morphogenetic fields".
  • A humanoid is an organic or mechanical being similar in overall form to a Human, the most common sentient species in the galaxy. The term is less specific than Near-Human, which generally implies common biological ancestry with Humans. Classification of a being as humanoid was not standardized or strict. Generally, it entailed having a basic anatomy or construction similar to Humans, that is, a central torso with a head on top, two arms symmetrically arranged on either side, and two legs symmetrically arranged below, providing an upright bipedal stance. Each arm ended in hands that had a variable number of fingers (used for grasping and moving objects), and each leg in feet (used for locomotion). A living humanoid's head had two eyes, a nose for breathing and smelling, and a mouth for nutr
  • Humanoid är en term för en livsform som har har en kroppsform som påminner om en människa. Och som har en kropp som består av en överkropp med två armar, två ben, händer, fötter och ett huvud som via en hals sitter ovanpå axlarna. I Vintergatan galaxen finns de många humanoida arter. Under 2003 när SG-1 utforskade planeten P2X-005 mötte teamet på en reptiltan humanoid art kallad Serrakiner. Serrakiner Kapten Warrick Finn berättade för Teal'c och Överste Jonathan J. O'Neill hans folk räddade Hebridianerna från Goa'uld och levt i harmoniskt samexistens i årtusenden. (SG1: "Forsaken")
  • Humanoid is a monster type in ADOM. Humanoids are a diverse class of monsters that are at least semi-intelligent, capable of some sort of speech, and know how to equip, use, and throw items. Construct humanoids — e.g. golems — are an exception. Humanoids probably make up the largest group of monsters in ADOM, making humanoid slaying weapons particularly desirable. Some monsters that seem to be classified as animals are (also) humanoid — including the cat lord and harpies.
  • Humanoid (lat.= menschlich) bezeichnet eine in irgendeiner Form menschenähnliche Lebensform. Die meisten warpfähigen Lebensformen des bekannten Universums sind sogenannte humanoide Spezies. Sie zeichnen sich in ihrem äußeren Erscheinungsbild vor allem durch die menschenähnliche Anordnung der Extremitäten und des Kopfes aus. Bei der Einteilung kommt es dabei nicht auf bestimmte Details an. Beispiele für nicht humanoide Spezies sind die Sheliak oder Spezies 8472. (VOY: , ) Die Vhnori werden als „Klasse-5-Humanoiden“ klassifiziert. (VOY: )
  • The term humanoid refers to any lifeform whose body structure resembles that of a Human. In this sense, the term describes sentient bipedal lifeforms in possession of two arms, two legs, hands, feet, one thorax, a neck, and a head. They are generally mammalian but the term is not exclusive to that biological classification.
  • The definitions of the term vary widely among science fiction authors and enthusiasts. Typically, the basic requirements for a species to be classified as humanoid are: bilateral symmetry; an erect bipedal posture on which the body is supported by two legs; a pair of arms protruding from the upper side of the body and ending on manipulatory organs (hands); and a head supported on the top of the body, where the mouth and most sensory organs are usually placed.
  • The humanoids are those monsters that are not quite human enough to be represented by a @ but nonetheless appear much as humans. Most humanoid monsters are capable of wearing armor and wielding weapons as long as they are of an appropriate size to do so. Many have the overall glyphs h or H, which are meant to represent the categories: However, many monsters are humanoid that are not contained in these glyphs:
  • A humanoid is a type of creature or mob in the game which is distinguished from beasts, undead and other in-game mob types. Humanoids include most socially apt creatures that show some form of self-awareness and intelligence. It should be noted that humanoids encompass both humans and beings that are roughly similar to humans. This does not mean that all humanoids are related to humans.
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