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An Entity of Type : dbkwik:resource/QnDWPuOhUCu5uALrbsDtYA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Does not include Ascension & Kingdom bonuses

AttributesValues
rdf:type
rdfs:label
  • Dust Devil
  • Dust devil
  • Dust devil
  • Dust devil
rdfs:comment
  • Does not include Ascension & Kingdom bonuses
  • |- ! style="min-width:15px; max-width:15px; border-right: none;" class="unsortable" | ! style="border-left: none;"|Tavara ! Määrä ! Harvinaisuus ! GE Hinta |- |align=center|File:Bones.png |align=left|bones | |style=background:#AFEEEE; color:#000000;"| |title=" coins each"|– |- |}
  • A member of the superteam StarForce. This article is a . You can help My English Wiki by expanding it.
  • [[Category:]] Dust devil was a conjuration spell that summoned a weak, elf-sized air elemental.
  • These Dust Devils are located in a desert area, which you can teleport to via the Training Teleport. These monsters are non-aggressive but will attack you back using melee, therefore praying against melee when attacking these monsters is recommended. These monsters are easy to kill and frequently assigned by Slayer Masters. Noteable drops being the Dragon Boots and Dragon Chainbody.
  • The dust devil attacks with Melee, so bring the best armour you have. In order to be assigned dust devils as a slayer task, players must have started Desert Treasure.
  • Dust Devils worden veel gedood voor de drops. Net zoals Jellies hebben ze bijzonder goede drops vergeleken met hoe makkelijk het is om ze te doden. Ze worden meestal gedood met Ranged omdat ze daar zwak tegen zijn. Spelers kiezen er soms voor om ze te doden met lage Graphics instellingen omdat de visuele effecten dan minder zijn, wat een voordeel is.
  • A Dust Devil is a type of demon that dwells in deserts. They are first introduced in The Way Station (Comics). They are made completely of sand, but can take on other forms. The one that Roland encounters in the Mohaine Desert, tries to take the form of his mother, but Roland sees through the illusion.
  • Dust Devil is a track in the original MotorStorm. It features plenty of high-speed straightaways as well as some destructible, abandoned buildings and stacks of wrecked cars. On the final stretch, one route will send the player's vehicle over a massive jump, smashing through a billboard displaying the Dust Devil logo.
  • The dust devil is a monster in Might and Magic VI: The Mandate of Heaven. Its stronger versions are the twister and air elemental. Dust devils have a ranged attack that deals 3D6 electrical damage. They are immune to electric, poison, and magic damage, and can be encountered in the Blackshire and Castle Alamos.
  • A swirling whirlwind of dust and sparking energy.
  • They are both earth and air elementals, though the air element makes up the majority of its construction.
  • Dust Devil is a limited edition decoration in FarmVille that was released as a part of Southwestern Event. It was also available in the "7 Days of Summer Event" (11.08.2010). It is animated, whirling around some leaves, but not moving.
  • Quote: "What good is living if you can't have some fun in life?" Note: Dust Devil has probably caused more Autobots to go get showers than he would care to admit. His usefulness was discovered when one of his accidental dust storms saved some of his teammates. Dust Devil's Hover car mode is jet propelled with small rockets allowing for high speed bursts to get him out of danger. His twin side guns, available in both forms, allow him to fire while his fans kick up cover for his teammates. Dust Devil's rotors are what keep him aloft with two main fans for lift, a set of smaller fans in the front and back for propulsion, and side fans for stability. Maneuverability is not a problem for this Autobot.
  • Dust devils are orange/yellow Slayer monsters with four legs and the face of a vacuum. They are relatively harmless and have a decent amount of health, making them an ideal monster for players to train on (Slayer level 65 required). Dust devil's are most famously known to drop dragon chainbodies. Dust devils, like many other Slayer monsters, require a special piece of equipment to attack them. Dust devils require a Face mask. File:Smoke Dungeon location.png
  • Spin around with your weapon and hit all adjacent enemies for 90% weapon damage.
  • The following template is known to be broken and should be fixed soon.{| width="35%" align="right" style="margin-left:3px; margin-bottom:3px; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background:#E0C068; border:3px solid #927D44" |- | align="center" colspan="2" | Dust DevilじんせんぷうDust Devil |- | colspan="2" align="center" style="border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;; background: #999999; border:1px solid #927D44" | Battle Data
  • A dust devil is a strong, well-formed, and relatively long-lived whirlwind, ranging from small (half a meter wide and a few meters tall) to large (over 10 meters wide and over 1000 meters tall). The primary vertical motion is upward. Dust devils are usually harmless, but rare ones can grow large enough to threaten both people and property. In the southwestern United States, a dust devil is sometimes called a "dancing devil" or a "sun devil". In Death Valley, California, it may be called a "sand auger" or a "dust whirl".
  • Dust Devil has probably caused more Autobots to go get showers than he would care to admit. Kicking up dust has been a blast for him since he reached Earth. His usefulness was discovered when one of his accidental dust storms saved some of his teammates. Before this incident Tracks and Sunstreaker were all for reprogramming him. Dust Devil's hover car mode is jet propelled with small rockets allowing for high-speed bursts to get him out of danger. His twin side guns, available in both forms, allow him to fire while his fans kick up cover for his teammates. In his role of creating diversions, he has a force field that allows him some protection from both the debris that he kicks up and any crossfire in which he gets caught. If the crossfire is too heavy or he is somehow wounded before he ca
  • Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away from the dust devil. On a successful save, the creature takes half as much damage and isn’t pushed.
  • Dust devils use Ranged attacks to fight, and a Slayer level of at least 65 is required in order to kill them. They are capable of draining a player's combat stats to 1, lowering Prayer and Summoning points to nothing, and dealing rapid hits of 350 damage. In addition to this, their Smoke Dungeon habitat also deals rapid damage to unprotected players. To prevent this, it is mandatory to wear protective face gear; a face mask, masked earmuffs, any slayer helm variant, a mask of Dust, or the helm of Devilry. Any of these will block both the environmental and the dust devil's stat-lowering attacks, meaning that only Ranged damage will be dealt.
  • 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed. As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris aroun
sameAs
Level
  • 16(xsd:integer)
  • 18(xsd:integer)
  • 85(xsd:integer)
Attack
  • 1(xsd:integer)
dcterms:subject
aspeed
  • 100(xsd:integer)
cost curr type
  • cash
Intro
  • Generation VI
jtrans
  • Dust Devil
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