For the most part, the maging type of armour provides almost no Ranged and Melee Defence bonuses, but is used instead to harness the Magic-attacking ability of a mage, and to provide some Magic Defence bonuses. The exceptions of this rule are Melee Defence for Splitbark, Lunar, and Ahrim's armour, although still absent of Ranged protection. Most magical armours cannot be made by players.
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| - For the most part, the maging type of armour provides almost no Ranged and Melee Defence bonuses, but is used instead to harness the Magic-attacking ability of a mage, and to provide some Magic Defence bonuses. The exceptions of this rule are Melee Defence for Splitbark, Lunar, and Ahrim's armour, although still absent of Ranged protection. Most magical armours cannot be made by players.
- Magic armours provide no Ranged defence bonuses, but are used instead to harness the magic attacking ability of a mage and to provide melee and some magic defence bonuses. Some magic armours can be made by players. None of the following armour bonuses include bonuses from the related staff. Click on the links to see the main articles for more information. Wearing magic armour will hinder a player's accuracy with the other combat styles, ranged being affected more than melee. __TOC__
- The first tower robes are a set of magical robes obtained after the completion of the Rune Mysteries and Rune Memories quests. The hat is a reward from the quest Rune Mysteries, while the robe top and bottom comes from its sequel members-only quest. The robes can be re-coloured, according to your alignment to a specific order of the Wizards' Tower.
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Caption
| - Best F2P Magic Armour
- Best P2P Magic Armour
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bootsimg
| - Eternal boots.png
- Leather boots.png
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weapimg
| - Kodai wand.png
- Staff of fire.png
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gloveslink
| - Tormented bracelet
- Leather vambraces
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ringlink
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shieldimg
| - Arcane spirit shield.png
- Anti-dragon shield.png
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neckimg
| - 3(xsd:integer)
- Amulet of magic.png
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bodyimg
| - Ancestral robe top.png
- Black robe.png
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capelink
| - Team cape
- Imbued god cape
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legsimg
| - Ancestral robe bottom.png
- Zamorak robe .png
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bodylink
| - Ancestral robe top
- Wizard robe
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helmlink
| - Ancestral hat
- Black wizard hat
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shieldlink
| - Arcane spirit shield
- Anti-dragon shield
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capeimg
| - Imbued guthix cape.png
- Team-46 cape.png
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ringimg
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helmimg
| - Ancestral hat.png
- Wizard hat .png
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bootslink
| - Eternal boots
- Leather boots
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legslink
| - Ancestral robe bottom
- Zamorak robe
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weaplink
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necklink
| - 3(xsd:integer)
- Amulet of magic
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glovesimg
| - Tormented bracelet.png
- Leather vambraces.png
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abstract
| - For the most part, the maging type of armour provides almost no Ranged and Melee Defence bonuses, but is used instead to harness the Magic-attacking ability of a mage, and to provide some Magic Defence bonuses. The exceptions of this rule are Melee Defence for Splitbark, Lunar, and Ahrim's armour, although still absent of Ranged protection. Most magical armours cannot be made by players.
- Magic armours provide no Ranged defence bonuses, but are used instead to harness the magic attacking ability of a mage and to provide melee and some magic defence bonuses. Some magic armours can be made by players. None of the following armour bonuses include bonuses from the related staff. Click on the links to see the main articles for more information. Wearing magic armour will hinder a player's accuracy with the other combat styles, ranged being affected more than melee. __TOC__
- The first tower robes are a set of magical robes obtained after the completion of the Rune Mysteries and Rune Memories quests. The hat is a reward from the quest Rune Mysteries, while the robe top and bottom comes from its sequel members-only quest. The robes can be re-coloured, according to your alignment to a specific order of the Wizards' Tower.
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