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An Entity of Type : dbkwik:resource/BwV10pHVrq8JZUy0tJWGGw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Klubba is a very powerful Kremling who lives in Crocodile Isle. He runs Klubba's Kiosk, the only known entrance to the Lost World.

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  • Klubba
  • Klubba
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  • Klubba is a very powerful Kremling who lives in Crocodile Isle. He runs Klubba's Kiosk, the only known entrance to the Lost World.
  • He also appears in the minigame Klobbstacle Course, as the replacement for Donkey Kong. Klubba makes a quick appearence at the beginning of The Original Donkey Kong. He watches King K. Rool read about Jumpman, and makes a comment about him. He doesn't appear again.
  • Klubba ist ein großer, grüner Kremling mit einer Keule.
  • Klubba is a minor villain from Donkey Kong Country 2. Kaptain K. Rool assigned him to protect the Toll Bridge, the only access to the Lost World, where the core of Crocodile Isle is located. Klubba doesn't like K. Rool too much, so he will let you pass if you pay him some Kremkoins. If you dare don't pay, he will smash you out of the bridge and challenge you to come again.
  • Klubba ist ein friedlicher Kremling mit einer Keule. Seine Haut ist grün.
  • Klubba is a Kremling whom, is surprisingly, an ally of Diddy and Dixie in their quest to rescue Donkey in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Klubba is a giant Kremling whom is green like all the others and is a colour swap of Kudgel. It is unknown if the two are related in any sort of way. He holds a clubba (the word he is named after) in his hand and speaks in a stereotypical pirate accent in the games.
  • Klubba is a Kremling that guards the entrance to the Lost World in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. There are five toolbooths in Donkey Kong Country 2, each leading to one of the five levels of the Lost World. Three options are available: 1. * Pay fifteen Kremkoins 2. * Fight Him 3. * Run Away The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map.
  • Klubba is a large muscular Kremling that appears in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 as a Kremling who guards the Lost World in his own place, Klubba's Kiosk. In order to enter the Lost World, Diddy Kong and Dixie Kong must pay him 15 Kremkoins in each world. The second and third options are basically the same thing, due to the fact that Fight Him makes Klubba hit the Kongs out of the screen and exit the place and Run Away makes the Kongs exit the place. It costs 75 Kremkoins to visit all the levels in the Lost World. Diddy and Dixie have either three choices when visiting him:
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  • 100(xsd:integer)
  • 150(xsd:integer)
erster auftritt
  • Donkey Kong Country 2: Diddy's Kong Quest
LatestAppearance
  • Donkey Kong Country 2: Diddy's Kong Quest
  • Donkey Kong Land 2
dbkwik:resource/ixyDgVvw5yeLNN8mwjQspQ==
  • Donkey Kong Country 2: Diddy's Kong Quest
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