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The tabletop roleplaying game Changeling was the Lighter and Softer aspect of the Old World of Darkness, and had a lot less angst and death. That got it a lot of derision from players of the other World of Darkness game lines. Changeling: The Dreaming borrowed heavily from Neil Gaiman's The Sandman and Neverwhere.

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  • Changeling: the Dreaming
  • Changeling: The Dreaming
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  • 추가 서플리먼트에서 더 많은 종족이 소개된다.
  • The tabletop roleplaying game Changeling was the Lighter and Softer aspect of the Old World of Darkness, and had a lot less angst and death. That got it a lot of derision from players of the other World of Darkness game lines. Changeling: The Dreaming borrowed heavily from Neil Gaiman's The Sandman and Neverwhere.
  • Changeling: The Dreaming is the fifth in White Wolf's World of Darkness Storyteller series. In this game, the player characters are half-human, half-fairy changelings. Cut off from Arcadia, not quite of this Earth, these changelings are torn between their human and fae natures. If the two natures aren't balanced, the results may be disastrous. The Dreaming, and the spark of inspiration changelings need to live, are fading. Faced with an increasingly cold and hostile world, they must do whatever they can to preserve both the Dreaming and themselves. Welcome to the end of the world.
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abstract
  • The tabletop roleplaying game Changeling was the Lighter and Softer aspect of the Old World of Darkness, and had a lot less angst and death. That got it a lot of derision from players of the other World of Darkness game lines. Changeling: The Dreaming borrowed heavily from Neil Gaiman's The Sandman and Neverwhere. In Changeling, players take on the role of a Changeling Fae - a faerie who has been reincarnated into a human body due to Banality suppressing humanity's ability to dream and believe in magic. Faeries are children of the Dreaming, a supernatural force/parallel universe representing the combined creativity, stories, hopes, dreams and emotions of mankind, both good and bad. The Age of Enlightenment forced most Faeries into hiding because of the rise of science and Faeries band together to eke out an existence trying to bring Glamour and magic back into the world. (Interestingly, it was the moon landing in 1969, not Woodstock, which brought about such a surge of Glamour that it threw open the closed Gates of Arcadia, if only for a moment, and allowed the disappeared fairy nobility, the Sidhe, to re-enter the world of mortals. Where they were stuck in mortal bodies afterwards.) Changeling: The Dreaming is a work of split opinions. Some people think it a great Urban Fantasy game that provides a little light in the rest of the World of Darkness; others view it as a game that's too simplistic in its themes (see: Growing Up Sucks) and sometimes twee to a fault. It doesn't help that the game line itself has so many ways to go, you have little idea what the authors wanted--a fable on the death of childhood innocence? A game of raging against the dying of the light? An urban fantasy game about balancing the fantastic and the mundane? The commonly derided "bear and balloons" illustration near the start of the 2nd edition core book didn't exactly help matters. The sequel, Changeling: The Lost is a Darker and Edgier take on it where Changelings are the more traditional sort of humans that have been kidnapped by The Fair Folk and must escape. Just as divisive as the original. The tone of Changeling: The Dreaming and Wraith: The Oblivion were basically swapped in the new World of Darkness for Geist: The Sin Eaters and Changeling: The Lost.
  • Changeling: The Dreaming is the fifth in White Wolf's World of Darkness Storyteller series. In this game, the player characters are half-human, half-fairy changelings. Cut off from Arcadia, not quite of this Earth, these changelings are torn between their human and fae natures. If the two natures aren't balanced, the results may be disastrous. The Dreaming, and the spark of inspiration changelings need to live, are fading. Faced with an increasingly cold and hostile world, they must do whatever they can to preserve both the Dreaming and themselves. The Inanimae are wakening from their long slumber, the Twilight Trods are opening, and the Adhene are coming back. Worse, the Fomorians are stirring in their imprisonment, their dark servants wander the Dreaming freely for the first time since they were cast down, and the changelings are the only guardians of light left. Endless Winter is coming, the Elder Dark is rising... Welcome to the end of the world.
  • 추가 서플리먼트에서 더 많은 종족이 소개된다.
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