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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The term "The Pit" refers to the area where drugs are sold in the low-rises. Contrast with The Towers

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  • The Pit
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  • The term "The Pit" refers to the area where drugs are sold in the low-rises. Contrast with The Towers
  • The Pit was an underwater jail used by the Order of Mata Nui to imprison those who were considered unredeemable. The Pit had a jailer (Hydraxon) and two Pit Guards (Maxilos and Spinax). The being who brought the prisoners there was the Order member, Botar. However, the jailer was killed by the Barraki Takadox during the Great Cataclysm and Maxilos was possessed by Teridax 100,000 years later. The Ignika eventually recreated the Matoran Dekar as a new Hydraxon with no memory of dying, yet with visions of his Matoran life.
  • The Pit é uma arena que estreou em Mortal Kombat . Se tornou a arena de luta mais popular entre os fãs de Mortal Kombat, pelo fato de que ao se aplicar um uppercut sobre o oponente quase morto, pode-se jogar o oponente no andar inferior onde se encontra cheio de espinhos e alguns cadáveres sobre eles.
  • miniatur|Das Logo The Pit ist ein Tätowierstudio aus Grand Theft Auto V, das sich in der Magellan Avenue zwischen Aguja Street und Goma Street befindet.
  • In 1993, The Pit was released by Virgin Books.
  • The Pit est un niveau dans Halo 3.
  • The Pit is a multiplayer map in Turok: Rage Wars.
  • The Pit is a recurring location in the videos.
  • The Pit, to krótki tekst fabularny napisany przez Michaela Sterna. Tekst został napisany w 1990 roku i wydany w publikacji Galaxy Guide 5: The Return of the Jedi będącej częścią gry fabularnej Star Wars: The Roleplaying Game (WEG).
  • The Pit is the collective name given to a number of the Outer Planes of Existence by its inhabitants, although the majority of other beings know it as "The Demonic Planes". In Hachiman is is known as the "Nether Regions".
  • The Pit, also known as War Games Map_Set/: 590-1, is a fully symmetrical Halo 3 and Halo Online multiplayer map. It was remade for Halo 4 as Pitfall.
  • The Pit is the secret Headquarters of G.I. Joe. It is currently located beneath the U.S. Army Chaplain's Assistants Supply Depot in Utah's Escalante Desert.
  • The Pit is a poorly lit drinking establishment situated on Hermes, one of the moons of New Sydney. Like the rest of the bars on the moon, its services include serving alcohol and providing the means to let a terran stay on his/her feet long enough to enjoy it, as per the moon's thin atmosphere. This is in the form of tanks containing oxygen, which is inhaled through the nostrils. It contains a back room for illicit dealings. The Screaming Skulls were popular and well known in the bar in 2494.
  • The Pit was a section of the Initiative facilites. It was the main research area where experiments were performed on captured "Hostile SubTerrestrials". Secret experiments, like the creation of Adam were performed in restricted facilities like Room 314.
  • It's located on Aguja Street, Vespucci Canals, Los Santos. In the Local Artisans page on the official GTA V site is revealed that Luis Francesco gets his tattoos from here.
  • The Pit is the first Special Ops level in Call of Duty: Modern Warfare 2 in the Alpha group of operations. The objective is to clear all enemy targets, while avoiding killing civilians, and get to the end while being timed. The Infinity Ward best time for The Pit is 22.6 seconds.
  • The Pit is a Hutt Cartel-owned battle arena housed on Nar Shaddaa. It is mainly used for a planet-wide spectical known as Huttball, a game of deadly ball throwing, gladitorial fighting and arena-wide carnage.
  • The pit was a place where Botar took kidnapped kids. It is currently full and he charges 1000${expensive!} for each day. There is a long line of children waiting to be kidnapped now.
  • The pit was a makeshift underground prison of sorts created by Ana-Lucia that was designed to hold Nathan while they attempted to gather information from him as he was believed to be one of "the Others".
  • The Pit is a area under Voya Nui where people who have done bad things are held prisoner.
  • There were several distinct structures known as "The Pit" in both the Marvel and DDP comics.
  • Click image for full size version. ThePit1.jpg|The Pit Entrance Portal ThePit2.jpg|The Pit ThePit3.jpg|The Pit ThePit4.jpg|The Pit
  • The Pit is the nineteenth episode of ThunderCats 2011 TV series.
  • The Pit is the main weapons testing and training area of Fisher Labs.
  • The Pit is a home in Bowerstone Old Town. It is located down the first street on the left when entering from Bowerstone Market and possesses a balcony, though the view from said balcony is almost completely blocked by the house across the street and its balcony.
  • By completing a lap on an agility course, players may attract the attention of a Talent scout. It does not matter if obstacles are failed (like the Death Slide in the Werewolf Agility Course); there is always a chance to be attracted after completing a full lap. If a greenish arrow is flashing above the Scout's head, talk to him to be offered the chance to go to The Pit. There will also be a coloured infobox message when he is interested. If he is not spoken to within a minute or so, he will lose interest, and the opportunity will be missed. The attention of the talent scout can only be obtained once per hour.
  • Encompassed by vegetation and mountains is an area (analogous to a desert) referred to by the Xenexians as the Pit where the Search for Allways was preformed. The Pit is a desolate and inhospitable land approximately 30 miles wide. Xenexians, particularly those from the city of Calhoun, avoided the Pit not only because it is physically challenging, but also because some claimed that a sort of nexus with multiple realities drifted in and out of the Pit. Those who did not believe that a nexus could be found in the Pit nevertheless believed it was simply haunted. Either way, modern Xenexians avoided the Pit.
  • The Pit (of Ghalon Mahri) was an incredibly ancient undersea prison constructed in 1,000,000 BBY . It is thought to have been created by the Celestials, or by Botar . The Pit has been invariably described as one of the most perfect prisons in galactic history. It was situated on the sea floor of the ocean planet Ghalon Mahri, over 80 km (50 miles) beneath the surface waters. The water at this depth was under extraordinarily high pressure. Due to the high uranium and thorium levels in the planet's crust, the water was also highly mutagenic to almost any lifeform.
  • The Pit is a dungeon in the Tamoe Highlands. There is no waypoint for this place, so the easiest way to get there is to take the Outer Cloister waypoint and make your way from there to the Highlands. The Pit consists of two levels - Level 1, and Level 2. On level 2 of The Pit there is a golden chest (drops many items). The Pit has become a very popular location for Magic Finding since the release of 1.10, because it is one of the few locations that have the highest area level in the game (85 in Hell). It is a highly popular level 85 area, as it is relatively accessible from a nearby waypoint (Outer Cloister or Black Marsh being the closest), and is relatively safe--allowing players to sacrifice killing power and survivability for the sake of donning more magic find gear.
  • The Pit is a prison located in the ancient part of the world, which had established such a fearsome reputation that it became referred to as "the worst Hell on Earth". The Pit also featured a well-like structure which the prisoners were free to climb in order to attempt their escape. Nearly everyone who tried the climb failed due to the gap between two ledges being too far to jump. The legend of the only person to ever escape (young Talia al Ghul) inspired Bruce Wayne to believe that escape was possible. Escape can only be done by using adrenaline to boost the human body's capabilities well beyond the normal capabilities of a human. In both cases of Talia and Bruce making the jump, they did it without the rope, causing the fear of dying to give them the adrenaline they needed to make the j
  • By completing a lap on an agility course, players may attract the attention of a Talent scout. It does not matter if obstacles are failed (like the Death Slide in the Werewolf Agility Course); there is always a chance to be attracted after completing a full lap. If a greenish arrow is flashing above the Scout's head, talk to him to be offered the chance to go to The Pit. There will also be a coloured chatbox message when he is interested. If he is not spoken to within a minute or so, he will lose interest, and the opportunity will be missed. The attention of the talent scout can only be obtained once per hour.
  • As I stood there astonished at the size of the pit..I looked down and saw what appeared to be a primitive and rough form of a ladder carved into the edge of the pit’s wall, maybe it was an act of stupidity, maybe it was the adrenaline, either way, I began to slowly go down it. I must have been going down this ‘ladder’ for 3 hours when I realized that this act of stupidity may result into my impending doom. As I continued to scale down I realized something... the echo of that stone hitting the ground still hasn’t come yet...
  • The Pit es uno de los escenarios más recurrentes y distintivos de la serie de videojuegos Mortal Kombat, el primero en incluir stage fatality al permitir eliminar al rival en el fondo con estacas arrojándolo con un uppercut (↓ más golpe alto). Este fondo con estacas sirve ademas como un escenario oculto llamado The Pit Bottom. Videojuegos posteriores incluyeron variaciones de The Pit, denominadas The Pit II en Mortal Kombat II y The Pit III en Mortal Kombat 3 y sus siguientes actualizaciones.
  • The Pit is a location near the town of Battleon, where unwary travellers and Adventurers might fall into and die, unable to escape without fighting. The Pit is "a hole in the ground", according to the Chosen (The Hacker). According to Skelly, heroes tried to round up all the worst monsters and put them all down there a long time ago (The Pit). During the Drakel attacks resulting from Carnax's impending coming, Valencia Surehunter and Galanoth left the Drakel Commander Kragg in the Pit as a punishment for the attacks he was responsible for. (Attack on the Drakel Domed City)
  • The Pit was a room in Olmec's temple. As a room occupying the "Pit Area", it featured a simple layout, a simple objective, and no temple guards. The Pit is set up with two rock slabs on either side of the room - one on the entrance side and allowing access to The Crypt and the Ledges' upper doorway, and the other allowing access to Medusa's Lair in Layout XIV, The Room of the Mandarin Hand in Layout XV, and The Observatory. In between was a long knotted rope that hung down from the rafters. Players were encouraged to use the rope to get from ledge to ledge by swinging across. Inside the chasm below were green plastic balls such as those in The Pit of Despair earlier during the second season, and doors to The Ledges and The Laser Light Room.
  • The Pit is in the center of the Volcano, and is where bad players go for the first (and sometimes second) offence breaking the Terms of Service. The Pit is inhabited by three Black Dragons that will eat you alive and kill once you enter. You can only enter The Pit by the actions of a GM. Pitting is a punishment more severe then jailing. GM's will "pit" you if you break the Terms of Service once, unless it is very bad, then you will get banned. If you break the Terms of Service twice, sometimes they will Pit you, but most of the time they will ban you.
  • The Pit was one of the otataral mining camps on Otataral Island. The inmates in the camp were all mages. As its name implied, the Pit was a large open air hole in the ground. Approximately one hundred prisoners remained below living in caves and tunnels and digging their way down to the otataral ore. The prison staff of about twenty worked at the ground level facilities, which consisted of a clapboard barracks house, an officer's house, a lean-to blacksmith's shop, and a donkey corral. Travel between the guard station and the mine floor was conducted via a wooden platform that could be lowered on rope by the work of a donkey team. The prison population was relatively stable as fewer prisoners were sent. Many of the guards had left to help pacify the more unruly Skullcup camp and had never
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